From 90f395491f2cc064760f963846c6111dadec7dae Mon Sep 17 00:00:00 2001 From: killerwife Date: Wed, 15 Nov 2023 08:13:30 +0100 Subject: [PATCH] Vehicle: Fix missing init for all vars --- src/game/Entities/Vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Entities/Vehicle.cpp b/src/game/Entities/Vehicle.cpp index 608219cca1a..627a7d0d964 100644 --- a/src/game/Entities/Vehicle.cpp +++ b/src/game/Entities/Vehicle.cpp @@ -300,7 +300,7 @@ void VehicleInfo::Board(Unit* passenger, uint8 seat) transport->RemovePassenger(passenger); // Calculate passengers local position - float lx, ly, lz, lo = 0.f; + float lx = 0.f, ly = 0.f, lz = 0.f, lo = 0.f; auto* creatureDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(static_cast(m_owner)->GetNativeDisplayId()); float scale = creatureDisplayInfo->scale; scale *= sCreatureModelDataStore.LookupEntry(creatureDisplayInfo->ModelId)->Scale;