Release Notes:
- Fixes HMD rendering on AMD graphics boards
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
Downloads
Release Notes:
- Add CVAR vr_floor_offset (set to -0.4 for a better seated experience)
- Provide yaw tracking in console and other paused states
- Hopeful fix for AMD black screen problem
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
Downloads
Release Notes:
- Brightness/contrast/gamma controls now work in VR
- Incorportate latest gzdoom changes
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
Downloads
Release Notes:
- Include libfluidsynth.dll in installer
- Maybe avoid a crash scenario
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
Downloads
Release Notes:
- Installer now creates a Start menu short cut for "GZDoom VR"
- Installer now includes needed shared libraries (and no longer depends on external zlib)
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
Downloads
Release Notes:
- Crosshair is now usable in VR
- Activating VR mode now forces movebob 0, gl_billboard_faces_camera, and gl_multisample 4
- Radiation suit and berserk effects now cover the entire field of view
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Start a game
- Open the console ("`")
- type "vr_mode 10"
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=59&t=56623
Downloads
Release Notes:
- Minimal version of OpenVR virtual reality mode
- Includes positional tracking
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=59&t=56623