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1 parent 89fe253 commit 36d20d1c3d182073ed70e45c3f609e985a599a00 Stephen Vowles committed Aug 28, 2011
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+
+/* stolen from berelinde's b!rest3.baf - DUNGEON - cutscene "rest" that runs after a night talk, preventing dreams or other rest banters from kicking in when the usual RestParty() events aren't wanted */
+
+IF
+ True()
+THEN
+ RESPONSE #100
+ CutSceneId(Player1)
+ Rest()
+ ActionOverride(Player2,Rest())
+ ActionOverride(Player3,Rest())
+ ActionOverride(Player4,Rest())
+ ActionOverride(Player5,Rest())
+ ActionOverride(Player6,Rest())
+ StartMovie("RESTDUNG")
+ MoveViewObject(Player1,INSTANT)
+ Wait(1)
+ EndCutSceneMode()
+END
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+
+/* stolen from berelinde's b!rest1.baf - INN - cutscene "rest" */
+
+IF
+ True()
+THEN
+ RESPONSE #100
+ CutSceneId(Player1)
+ ApplySpell(Myself,CLERIC_HEAL)
+ ActionOverride(Player2,ApplySpell(Myself,CLERIC_HEAL))
+ ActionOverride(Player3,ApplySpell(Myself,CLERIC_HEAL))
+ ActionOverride(Player4,ApplySpell(Myself,CLERIC_HEAL))
+ ActionOverride(Player5,ApplySpell(Myself,CLERIC_HEAL))
+ ActionOverride(Player6,ApplySpell(Myself,CLERIC_HEAL))
+ Rest()
+ ActionOverride(Player2,Rest())
+ ActionOverride(Player3,Rest())
+ ActionOverride(Player4,Rest())
+ ActionOverride(Player5,Rest())
+ ActionOverride(Player6,Rest())
+ DayNight(DAWN_END)
+ StartMovie("RESTINN")
+ MoveViewObject(Player1,INSTANT)
+ Wait(1)
+ EndCutSceneMode()
+END
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+
+/* stolen from berelinde's b!rest4.baf - POCKET PLANE - cutscene "rest" that runs after a night talk, preventing dreams or other rest banters from kicking in when the usual RestParty() events aren't wanted - be careful with this one! Look at her work before using */
+
+IF
+ True()
+THEN
+ RESPONSE #100
+ CutSceneId(Player1)
+ Rest()
+ ActionOverride(Player2,Rest())
+ ActionOverride(Player3,Rest())
+ ActionOverride(Player4,Rest())
+ ActionOverride(Player5,Rest())
+ ActionOverride(Player6,Rest())
+ StartMovie("POCKETZZ")
+ MoveViewObject(Player1,INSTANT)
+ Wait(1)
+ EndCutSceneMode()
+END
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+
+IF
+ CombatCounter(0)
+ Allegiance(Myself,NEUTRAL)
+THEN
+ RESPONSE #100
+ Formation("c-malcer",[-2.-5])
+END
@@ -0,0 +1,8 @@
+IF
+ Global("c-spawnbouncer","AR0700",0)
+THEN
+ RESPONSE #100
+ CreateCreature("C-AW01EP",[3300.976],15)
+ SetGlobal("c-spawnbouncer","AR0700",1)
+ Continue()
+END
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+[.ShellClassInfo]
+ConfirmFileOp=0
+NoSharing=1
+IconFile=docs\style\g3.ico
+IconIndex=0
+InfoTip=Alpha 04.10.2011 Aran Whitehand BG2 mod
+
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+
+SoA Content: TalkityTalkTalks.
+
+Rechecked, integrated, and retested as of 04/18,2011 "alpha 2 - remember to close variables, stupid."
+
+/* BG2 FriendTalk
+/Volumes/SCV/aranw/dialog/c-arandialog.d
+/* BG2 FriendTalk 1 c-aranfriendbg2 = 1 : Not Just Another Quasi-Invincible Band Of Protagonists */
+/* BG2 FriendTalk 2 c-aranfriendbg2 = 3 : "My Pal the Shield Wall", or, merits of Heavy Metal (Whitesnake) vs Alternative (Feist) */
+/* BG2 FriendTalk 3 c-aranfriendbg2 = 5 : "The Price of Fame", or, Whoa - *that* <CHARNAME>? Sux to be you, pal. */
+/* BG2 FriendTalk 4 c-aranfriendbg2 = 7 : Mongo But Pawn In Great Chess Game of Life? */
+/* BG2 FriendTalk 5 c-aranfriendbg2 = 9 : "Irresistible Forces and Immovable Objects", or, is the pen really mightier than the sword, or does he just have a better PR firm? */
+/* BG2 FriendTalk 6 c-aranfriendbg2 = 11 : "Creative Culinary Conundrums", or, Whaddaya like to eat, 'cause I make this mean curry... */
+/* BG2 FriendTalk 7 c-aranfriendbg2 = 13 : "Alternate Paths to Sun Tsu", or, tactics are fun, but sometimes you just gotta whack 'em. */
+/* BG2 FriendTalk 8 c-aranfriendbg2 = 15 : "Warning - Objects Are Closer Than They Appear", or, why you want to check carefully behind your target area before firing that arrow. */
+/* BG2 FriendTalk 9 c-aranfriendbg2 = 17 : "Bhallspawn, Shmallspawn. Meh.", or, Gods and Monsters. */
+/* BG2 FriendTalk 10 c-aranfriendbg2 = 19 : "Weapons Practice for Fun and Profit", or, never bet with a Sicilian when death is on the line. */
+/* BG2 FriendTalk 11 c-aranfriendbg2 = 21 : "Optimists, Pessimists, and Realists, Oh My.", or, the glass is half full, half empty, who cares - as long as it is a glass of good scotch! */
+/* BG2 FriendTalk 12 c-aranfriendbg2 = 23 : "What's under all that Armor, Anyways?", or, take it all off, baby - take it all off. Emotionally, dude[ette] - jeeze, get a life. */
+/* BG2 FriendTalk 13 c-aranfriendbg2 = 25 : "So once there were three men, sitting around a fire. And one of them got up and said..." TrailTalk, FR style */
+/* BG2 FriendTalk 14 c-aranfriendbg2 = 27 : Bonus Round - Simple Word States, Maximum Effect: The Teacher's Workroom. */
+
+FT 10 sets up a "shoot hoops FR-style" for Male PCs (no way of turning it into a romance) and a "moonlit sparring" encounter for female PC's (can end up having a flig with him even if not in a romance, or simply fight him for fun).
+This is added "scenery' content, and does not reset the FT timer. Perhaps is should?
+
+/* SoA UnderDark
+/Volumes/SCV/aranw/dialog/c-arandialog.d
+/* SoA UnderDark FriendTalk 1 : Nightmares on Elm Street */
+/* SoA UnderDark FriendTalk 2 : Moving Bowels */
+/* SoA UnderDark FriendTalk 3 : Don't Look Now, but your Isaiah 2:19 is showing... */
+/* SoA UnderDark FriendTalk 4 : Weather forecast for tonight... dark. (George Carlin) */
+/* SoA UnderDark FriendTalk 5 : "I believe that forgiving them is God's function. Our job is to arrange the meeting." ("Stormin'" Norman Schwarzkopf)*/
+
+at the 30 minute timer, talks cover 7 hours of SoA outside of underdark and 2 hours 30 minutes in underdark.
+at the 60 (default), of course, 14 hours outside and 5 hours drow-ing.
+
+For the female PC, these play out as well if the PC doesn't shut down the romance:
+
+/* BG2 Love Talk
+/Volumes/SCV/aranw/dialog/c-arandialog.d
+/* BG2 Love Talk 1 : Mary Chapin Carpenter - I Take My Chances : c-aranbg2rom = 1 > 2 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 2 : Dixie Chicks, Ready To Run : c-aranbg2rom = 3 > 4 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 3 : Queen - Somebody To Love, A No-Talk Lovetalk - or an extended Aran-Initiated Flirting Opportunity : c-aranbg2rom = 5 > 6 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 4 : ABBA - Name of the Game : c-aranbg2rom = 7 > 8 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 5 : Billy Joel - You may be Right/We Didn't Start The Fire mixology : c-aranrombg2 = 9 > 10 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 6 : ABBA - Take A Chance On Me : c-aranrombg2 = 11 > 12 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 7 : I want you - do you want me? : c-aranrombg2 = 13 > 14 c-aranromtimer,ARAN_LTT */
+/* BG2 Love Talk 8 : Police - Every Little Thing She Does Is Magic : c-aranrombg2 = 15 > 16 c-aranromtimer,ARAN_LTT */
+
+
+Need to finish romance arc for SoA; with the huge, way-over the top flirting possibilities, the occasional non-sequential scenery talks, the interjections, and the banters, it is a darned good thing much of that can be shut off via PID. The adult materials (including extensions to the streams, baths, garden, Inn, the "booty call through PID in a romance" and "the Romantic Encounters sparked from PC response in FT or LT") are almost finished, though it has been draft after draft and I'm less than thrilled - but hey, I wanted a challenge.
+
+/* 9 - danger
+
+/* 10 - crisis
+
+/* 11 - resolution before ToB
@@ -0,0 +1,133 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
+"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<title>
+Aran Whitehand: Alternate Portraits
+</title>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
+<link rel="stylesheet" href="../docs/style/g3readme.css" type="text/css" />
+<link href="../docs/style/g3.ico" rel="icon" type="image/bmp" />
+</head>
+<body>
+<h1>
+Aran Whitehand: Alternate Portraits
+</h1>
+<div class="section">
+<p>
+This component allows players to choose from portraits donated by various authors.
+</p>
+</div>
+<div class="section">
+<table>
+<tbody>
+<tr>
+<th colspan="8">
+Aran Whitehand
+</th>
+</tr>
+<tr>
+<td>
+
+<br />
+
+</td>
+<td>
+<img src="../media/portraits/nix_defaultm.bmp" alt=
+"nix_defaultm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=2357"> Nix's </a > "Default" portrait set
+</td>
+<td>
+
+<br />
+
+</td>
+</tr>
+<tr>
+<td>
+<img src="../media/portraits/berelinde_borm.bmp" alt=
+"berelinde_borm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=1014"> berelinde's </a > "Boromir" style
+</td>
+<td>
+<img src="../media/portraits/berelinde_dam.bmp" alt=
+"berelinde_dam.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=1014"> berelinde's </a > "Dragon Age" style
+</td>
+<td>
+<img src="../media/portraits/berelinde_scruffym.bmp" alt=
+"berelinde_scruffym.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=1014"> berelinde's </a > "Scruffy" style
+</td>
+</tr>
+<tr>
+<td>
+<img src="../media/portraits/macmazey_donpedrom.bmp" alt=
+"macmazey_donpedrom.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3857"> McMazey's </a > "Don Pedro" style
+</td>
+<td>
+<img src="../media/portraits/macmazey_longhairm.bmp" alt=
+"macmazey_longhairm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3857"> McMazey's </a > "Fantasy Photo" style
+</td>
+<td>
+<img src="../media/portraits/mcmazey_beardm.bmp" alt="mcmazey_beardm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3857"> McMazey's </a > "Bearded" style
+</td>
+</tr>
+<tr>
+<td>
+<img src="../media/portraits/mcmazey_nobeardm.bmp" alt="mcmazey_nobeardm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3857"> McMazey's </a > "No Beard" style
+</td>
+<td>
+<img src="../media/portraits/mcmazey_photo_hm.bmp" alt=
+"mcmazey_photo_hm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3857"> McMazey's </a > "Horatio Photo" style
+</td>
+<td>
+<img src="../media/portraits/peachplums_youngm.bmp" alt=
+"peachplums_youngm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3871"> Peachplums' </a > "Young Fighter" style
+</td>
+</tr>
+<tr>
+<td>
+<img src="../media/portraits/piper_beard_youngm.bmp" alt=
+"piper_beard_youngm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3879"> piperb's </a > "Stalwort Bearded Young" style
+</td>
+<td>
+<img src="../media/portraits/piper_darker_beardm.bmp" alt=
+"piper_darker_beardm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3879"> piperb's </a > "Mature Bearded" style
+</td>
+<td>
+<img src="../media/portraits/piper_nobeard_youngm.bmp" alt=
+"piper_nobeard_youngm.bmp" /><br />
+<a href="http://forums.gibberlings3.net/index.php?showuser=3879"> piperb's </a > "Stalwort Young" style
+</td>
+</tr>
+<tr>
+<td>
+
+<br />
+
+</td>
+<td>
+
+<br />
+
+</td>
+<td>
+
+<br />
+
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</body>
+</html>
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