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/* CONTENTS */
/* Dream Timer */
/* Start friend talk timer */
/* Friend talks 1 & 2 */
/* Beregost talk */
/* At the Elfsong */
/* Dream talks */
///* Dream 1 */
///* Dream 2 */
/* Tarnesh's scroll */
/* Imoen's artifact */
/* Firewine Bridge */
/* Quayle */
/* Skie */
/* Pink Xan dialogues */
/* Dream Timer */
IF %BGT_VAR%
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
Global("X#DreamTimerStarted","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("X#DreamTalk","GLOBAL",180)
SetGlobal("X#DreamTimerStarted","GLOBAL",1)
END
/* Start friend talk timer */
IF %BGT_VAR%
Global("X#ImFriendTalk","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
Global("X#ImPCTimerStarted","GLOBAL",0)
Global("X#ImFriendTalk","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("X#ImFriendTalkTime","GLOBAL",300)
SetGlobal("X#ImFriendTalk","GLOBAL",1)
SetGlobal("X#ImPCTimerStarted","GLOBAL",1)
END
/* Friend talks 1 & 2 */
IF %BGT_VAR%
RealGlobalTimerExpired("X#ImFriendTalkTime","GLOBAL")
Global("X#ImFriendCheck","GLOBAL",0)
!AreaCheck("%Beregost%")
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
OR(2)
Global("X#ImFriendTalk","GLOBAL",1)
Global("X#ImFriendTalk","GLOBAL",3)
See(Player1)
CombatCounter(0)
THEN
RESPONSE #100
IncrementGlobal("X#ImFriendTalk","GLOBAL",1)
SetGlobal("X#ImFriendCheck","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImFriendCheck","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
OR(2)
Global("X#ImFriendTalk","GLOBAL",2)
Global("X#ImFriendTalk","GLOBAL",4)
See(Player1)
CombatCounter(0)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Beregost talk */
IF %BGT_VAR%
AreaCheck("%Beregost%")
GlobalLT("Chapter","GLOBAL",%tutu_chapter_3%)
Global("X#ImoenBereg","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
See(Player1)
THEN
RESPONSE #100
SetGlobal("X#ImoenBereg","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImoenBereg","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
See(Player1)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* At the Elfsong */
IF %BGT_VAR%
AreaCheck("%EBaldursGate_ElfsongTavern_L1%")
Global("X#ImoenGift","GLOBAL",0)
InParty(Myself)
See(Player1)
THEN
RESPONSE #100
SetGlobal("X#ImoenGift","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImoenGift","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
See(Player1)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("X#ImoenGift","GLOBAL",2)
END
IF %BGT_VAR%
Global("X#ImoenGift","GLOBAL",2)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
See(Player1)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Dream talks */
///* Dream 1 */
IF %BGT_VAR%
Global("%bgdreams%","GLOBAL",%bgdream1%)
Global("X#ImoenDreamResponse2","GLOBAL",0)
Global("Chapter","GLOBAL",%tutu_chapter_2%)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("X#ImoenDreamResponse2","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImoenDreamResponse2","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
///* Dream 2 */
IF %BGT_VAR%
Global("%bgdreams%","GLOBAL",%bgdream3%)
Global("X#ImoenDreamResponse4","GLOBAL",0)
Global("Chapter","GLOBAL",%tutu_chapter_4%)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("X#ImoenDreamResponse4","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImoenDreamResponse4","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Tarnesh's scroll */
IF %BGT_VAR%
PartyHasItem("%tutu_var%SCRLTAR")
Dead("tarnesh")
Global("X#IMPC8","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!Class("imoen",MAGE_ALL)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("X#IMPC8","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#IMPC8","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!Class("imoen",MAGE_ALL)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Imoen's artifact */
IF %BGT_VAR%
RealGlobalTimerExpired("X#ImTarneshBook","GLOBAL")
Global("X#IMGetsSpellbook","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("X#IMGetsSpellbook","GLOBAL",2)
END
IF %BGT_VAR%
Global("X#IMGetsSpellbook","GLOBAL",2)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Firewine Bridge */
IF %BGT_VAR%
See("poe")
AreaCheck("%FirewineBridge%")
Global("X#ImoenFIRE","GLOBAL",0)
InParty(Myself)
THEN
RESPONSE #100
SetGlobal("X#ImoenFIRE","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ImoenFIRE","GLOBAL",1)
AreaCheck("%FirewineBridge%")
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
See(Player1)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("imoen99")
StartDialogueNoSet(Player1)
END
/* Quayle */
IF %BGT_VAR%
AreaCheck("%Candlekeep_Library_L2%")
InParty("quayle")
Global("P#QuayleImoenCK","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck("quayle",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("P#QuayleImoenCK","GLOBAL",1)
END
IF %BGT_VAR%
InParty("quayle")
Global("P#QuayleImoenCK","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck("quayle",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet("quayle")
END
/* Skie */
IF %BGT_VAR%
Global("X#IMSK4","GLOBAL",0)
InParty("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
AreaType(CITY)
THEN
RESPONSE #100
SetGlobal("X#IMSK4","GLOBAL",1)
END
IF %BGT_VAR%
InParty("skie")
Global("X#IMSK4","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
Interact(Player1)
END
/* Pink Xan dialogues */
IF %BGT_VAR%
Global("X#IMXA2","GLOBAL",0)
Global("Chapter","GLOBAL",%tutu_chapter_5%)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
InParty("xan")
See("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
OR(9)
AreaCheck("%EBaldursGate%")
AreaCheck("%SEBaldursGate%")
AreaCheck("%BaldursGateDocks%")
AreaCheck("%SWBaldursGate%")
AreaCheck("%WBaldursGate%")
AreaCheck("%CentralBaldursGate%")
AreaCheck("%NWBaldursGate%")
AreaCheck("%NBaldursGate%")
AreaCheck("%NEBaldursGate%")
THEN
RESPONSE #100
SetGlobal("X#IMXA2","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#IMXA2","GLOBAL",1)
InParty(Myself)
InParty("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
IF %BGT_VAR%
Global("X#IMXA2","GLOBAL",2)
InParty(Myself)
THEN
RESPONSE #100
RealSetGlobalTimer("X#XanBack","GLOBAL",5)
SetGlobal("X#IMXA2","GLOBAL",3)
END
IF %BGT_VAR%
RealGlobalTimerExpired("X#XanBack","GLOBAL")
OR(2)
Global("X#IMXA2","GLOBAL",3)
Global("X#IMXA2","GLOBAL",6)
InParty("xan")
InParty(Myself)
See("xan")
CombatCounter(0)
!See([ENEMY])
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
IncrementGlobal("X#IMXA2","GLOBAL",1)
END
IF %BGT_VAR%
RealGlobalTimerExpired("X#XanBack","GLOBAL")
OR(2)
Global("X#IMXA2","GLOBAL",4)
Global("X#IMXA2","GLOBAL",7)
InParty("xan")
InParty(Myself)
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
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