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Commits on Oct 3, 2014
  1. @AstroBryGuy

    Update x#kaqst

    AstroBryGuy authored
    1. The quest used normal JOURNAL actions.  Change to UNSOLVED_JOURNAL.
    2. Add actions to remove the original Kagain Quest from the journal
    3. Add a quest closing journal entry at conversation with Brilla
    Silvershield.
    
    http://forums.gibberlings3.net/index.php?showtopic=26603&p=227540
  2. @AstroBryGuy

    Updating x#garwyl quest

    AstroBryGuy authored
    Adding a new line to x#garwyl.tra for the quest journal entry group
    name.  Used by ADD_JOURNAL tp2 action in bg1npc.tp2 to add journal
    entries to bgee.sql so they can be added to the journal correctly.
  3. @AstroBryGuy

    Updated x#tiaxquest

    AstroBryGuy authored
    Tiax’ quest uses plain JOURNAL commands instead of
    UNSOLVED_/SOLVED_JOURNAL actions.  Also, no cleanup of journal entries
    once the quest is done.
    
    I've updated the journal entries to use UNSOLVED/SOLVED_JOURNAL and to
    clean up the UNSOLVED entries after the quest is done.
    
    http://forums.gibberlings3.net/index.php?showtopic=26603&p=227537
  4. @AstroBryGuy

    Updating interjections on THALAN 32

    AstroBryGuy authored
    Updating interjections on THALAN 32.  Removing interjection by Minsc
    and Dynaheir to a separate banter to shorten the interjection.
    
    Note: Still need non-English translations for new lines added to
    x#miint.tra.
    
    http://forums.gibberlings3.net/index.php?showtopic=26712
  5. @AstroBryGuy

    Updating x#cosqu

    AstroBryGuy authored
    x#cosqu.d updates:
    
    * Reordered action blocks to have EscapeArea() and EscapeAreaMove()
    commands last in the block.
    * Quest journal entries were being added to the Quest journal, but they
    were never removed at the conclusion of the quest.  I've added commands
    to the final interactions with Amelia to remove the quest entries.
    * There were no Done Quest journal entries for this quest either.  I
    added some basic ones to mark the quest as done.
    * New .tra strings for x#cosqu.tra
  6. @AstroBryGuy

    Updates to x#dynaquest

    AstroBryGuy authored
    Updates to x#dynaquest.d
    * Line 13: Changing AddJournalEntry command from QuestDone to Info.
    There was no quest opened.
    * Line 193: Update JOURNAL command to SOLVED_JOURNAL so that the quest
    journal entry goes into the Done Quests section.
    * Line 495: Changing SOLVED_JOURNAL command to JOURNAL.  There was no
    quest opened.
    
    x#dynaquest.tra:
    Add line for journal quest group for ADD_JOURNAL command.
    
    http://forums.gibberlings3.net/index.php?showtopic=26603&p=227344
Commits on Oct 2, 2014
  1. @AstroBryGuy

    Updating liam_bgee_vars.tpa

    AstroBryGuy authored
    Fixing typos in liam_bgee_vars.tpa
    
        OUTER_SPRINT "DYNAHEIR_POST" "DYNAHP"
        OUTER_SPRINT "VICONIA_POST" "VICONP"
  2. @AstroBryGuy

    Update x#totsc.d

    AstroBryGuy authored
    Change journal entry for Coran and Durlyle at line 197 from
    SOLVED_JOURNAL to JOURNAL.  There isn't a quest that is opened, so this
    is better as an INFO type journal entry.
  3. @AstroBryGuy

    Fix Xan-Mulahey Interjection

    AstroBryGuy authored
    Xan’s interjection with Mulahey was copying a
    “ChangeEnemyAlly(Myself,NEUTRAL)” command to Xan since there is no pass
    back.  Changed to ICT2 to prevent issue.
  4. @AstroBryGuy

    Update x#kiint.d

    AstroBryGuy authored
    Line 386: Change SOLVED_JOURNAL entry to JOURNAL for "Teven Attacks"
    journal entry. There is no open quest for this, so it seems better as
    an INFO entry.
    
    Line 601: Change SOLVED_JOURNAL entry to JOURNAL for "Kivan and Tazok"
    entry.  There is a previous Kivan and Tazok journal entry from the
    vanilla game, but it is not opened as a quest, but rather as an INFO
    entry.
Commits on Sep 29, 2014
  1. @AstroBryGuy

    Fixing typos liam_bgee_vars.tpa

    AstroBryGuy authored
    Fixing typos in liam_bgee_vars.tpa, likely caused by a “search &
    replace” on “FW” -> “AR” for converting area references from Tutu to
    BGEE.
  2. @AstroBryGuy

    Updating x#kiint2.baf

    AstroBryGuy authored
    Kivan is supposed to have a dialog with Tazok upon seeing him.  But, if
    the party moves too fast, then his dialog tries to fire after Tazok is
    dead.
    
    1. Adding a !Dead("tazok") check should prevent Kivan's dialog from
    firing if Tazok is engaged too fast.
    2. Added a block to increment the variable and prevent the dialog from
    firing on its own.
    
    http://forums.gibberlings3.net/index.php?showtopic=26631&p=226249
  3. @AstroBryGuy

    Updating x#imint2.baf

    AstroBryGuy authored
    Updates to x#imint2.baf related to Brage quest:
    1. Update comments from Jenkal Dead to Laryssa Dead for the Laryssa
    blocks.
    2. Adding a "Global("BrageRiddle","GLOBAL",0)" check to the "Initiate
    Laryssa Dead" block to stop the StartDialog action if Brage has already
    been engaged.
    3. Adding a new block to x#imint2.baf to clear the X#IMOENLARYSSA2
    variable if Brage was engaged too fast.
    
    Related to issue report at
    http://forums.gibberlings3.net/index.php?showtopic=26631&p=226247
  4. @AstroBryGuy
  5. @AstroBryGuy

    Updating x#ict3.d

    AstroBryGuy authored
    Updating Sharteel’s & Xan’s interjections with Coran.  Xan’s
    interjection was ending with a question, “So are you as jittery this
    cold-footed, long-faced fellow?" with responses “Yea” and “Nea”.
    However, the question being answered was Coran’s original query to go
    hunt wyverns.  Therefore, the player could easily answer “wrong” and
    Coran would not join.
    
    http://forum.baldursgate.com/discussion/comment/542149/#Comment_542149
    
    I noted that the original interjection at x#xaint.d had another line
    for Coran, which is still in the x#ict3.tra,
    
    @626  = ~Do we hunt together?~
    
    This is a much better line for Coran to say before the player replies,
    as it is re-asking the question.
Commits on Sep 16, 2014
  1. @AstroBryGuy

    FIxing typos in p#centeo.tra

    AstroBryGuy authored
    Fixing typos in english version of p#centeo.tra. Reported by Jastey.
    
    http://forums.gibberlings3.net/index.php?showtopic=26629&p=226458
Commits on Sep 7, 2014
  1. @AstroBryGuy

    x#coran.tra and x#skie.tra typos

    AstroBryGuy authored
    Fixing typos in english versions of x#coran.tra and x#skie.tra reported
    by jastey.
    
    http://forums.gibberlings3.net/index.php?showtopic=26629&p=226233
Commits on Sep 6, 2014
  1. @AstroBryGuy

    Revert eb32183..216e013

    AstroBryGuy authored
    This rolls back to commit eb32183.
  2. @AstroBryGuy

    Revert "Imoen Found Gorion's Body 1 Dialog Fix"

    AstroBryGuy authored
    This reverts commit 0643e60.
  3. @AstroBryGuy

    Translations of BGEE Banter Tweak setup.tra

    AstroBryGuy authored
    Updates to spanish and polish translations of BGEE Banter Timing Tweak
    strings in setup.tra.
    
    Thanks to CrevsDaak and Etamin for translations.
  4. @AstroBryGuy

    Imoen Found Gorion's Body 1 Dialog Fix

    AstroBryGuy authored
    After finding Gorion's body at the beginning of the game and taking the
    note from his remains, if you drop the note before Imoen has a chance
    to initiate a conversation with you, she'll constantly try to talk to
    you, but only bring up options from player-initiated dialog.
    
    Fix removes variable check from dialog conditions.  Possessing the
    scroll is necessary to set the X#IMGBODY variable anyway.
    
    http://forum.baldursgate.com/discussion/comment/540994/#Comment_540994
  5. @AstroBryGuy

    Translations of BGEE Banter Tweak setup.tra

    AstroBryGuy authored
    Updates to spanish and polish translations of BGEE Banter Timing Tweak
    strings in setup.tra.
    
    Thanks to CrevsDaak and Etamin for translations.
  6. @AstroBryGuy

    Imoen Found Gorion's Body 1 Dialog Fix

    AstroBryGuy authored
    After finding Gorion's body at the beginning of the game and taking the
    note from his remains, if you drop the note before Imoen has a chance
    to initiate a conversation with you, she'll constantly try to talk to
    you, but only bring up options from player-initiated dialog.
    
    Fix removes variable check from dialog conditions.  Possessing the
    scroll is necessary to set the X#IMGBODY variable anyway.
    
    http://forum.baldursgate.com/discussion/comment/540994/#Comment_540994
Commits on Sep 2, 2014
  1. @AstroBryGuy

    Colquetle Family Amulet Fix

    AstroBryGuy authored
    A bug report from the BGEE forums: There are two Colquetle Family Amulets in AR4300.  This fix patches AR4300.BCS to deactivate the script block that creates the second amulet.
     
    According to Balquo:
    Originally the area script for this area (ar4300) created the dead bodies and the amulet but was later removed and we added them differently. We removed the script from the area; but it still exists. If a mod were to add this back then you could encounter the problem you are having.
     
    http://forum.baldursgate.com/discussion/comment/539816/#Comment_539816
  2. @AstroBryGuy

    Update x#xaint.d

    AstroBryGuy authored
    Fixing an issue with Xan's interjection with Mulahey in BGEE.  I_C_T on line 73 was tranferring a ChangeEnemyAlly(Myself,NEUTRAL) command from Mulahey to Xan.  Changed to I_C_T2 to keep the ChangeEnemyAlly command with Mulahey.
Commits on Aug 21, 2014
  1. @AstroBryGuy

    MAGE_ALL -> 202

    AstroBryGuy authored
    Per cmorgan’s suggestion, changing MAGE_ALL/LONG_BOW script references
    to numerical code (202) to avoid issues with CLASS.IDS files missing
    one or the other of those entries.
Commits on Aug 17, 2014
  1. @AstroBryGuy

    Updating LONG_BOW -> MAGE_ALL

    AstroBryGuy authored
    Updating LONG_BOW references in scripts to MAGE_ALL.
    
    Tutu removes the LONG_BOW from CLASS.IDS.
    
    http://forums.gibberlings3.net/index.php?showtopic=26580&p=225650
  2. @AstroBryGuy

    Update version number to v21_PR_20140816

    AstroBryGuy authored
    Update pre-release version number to v21_PR_20140816
  3. @AstroBryGuy

    Update g3_tutu_cpmvars.tpa

    AstroBryGuy authored
    Updating g3_tutu_cpmvars.tpa to check for tutu or tutu_totsc.
    
    http://forums.gibberlings3.net/index.php?showtopic=26580&p=225634
Commits on Aug 8, 2014
  1. @AstroBryGuy

    Banter Timing Tweak Update

    AstroBryGuy authored
    Updating Banter Timing Tweak parameters
  2. @AstroBryGuy

    Merge pull request #4 from Isaya/master

    AstroBryGuy authored
    French translation of BGEE banter component
Commits on Aug 7, 2014
  1. @Isaya
  2. @AstroBryGuy

    Update bg1npc.tp2

    AstroBryGuy authored
    Update pre-release version date.
  3. @AstroBryGuy

    Viconia Interjection with Tracea Fix

    AstroBryGuy authored
    Adding passback to Viconia’s interjection on dialog with Tracea Carol
    during Aec’Letec cultist encounter.
    
    Fixes Enemy() command unintentionally copied to Viconia from Tracea.
    
    See http://forums.gibberlings3.net/index.php?showtopic=26548
  4. @AstroBryGuy

    Move NPCs and Banter Timing Tweak

    AstroBryGuy authored
    Modified code in NPC Move components (Alora, Eldoth, Quayle, Tiax) to
    make them compatible with BGEE.
    
    Added new Banter Timing Tweak for BGEE to replace Compton’s Banter
    Accelerator.  Still need translated strings for non-English languages.
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