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cEP-0020: Newcomer metrics and Gamification system #131

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cEP-0020.md Outdated
- Creating and merging a PR for that issue
- Reviewing at least one difficulty/low issue

- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.

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Line contains following spacing inconsistencies:

  • Trailing whitespaces.

Origin: SpaceConsistencyBear, Section: spacing.

The issue can be fixed by applying the following patch:

--- a/tmp/tmp2e3alytw/cEP-0020.md
+++ b/tmp/tmp2e3alytw/cEP-0020.md
@@ -55,7 +55,7 @@
     - Creating and merging a PR for that issue
     - Reviewing at least one difficulty/low issue
 
-- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points. 
+- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.
 
 - **Badges** enable newcomers to follow their performance and compare to other newcomers.**After completing the level three successfully the newcomer will be a developer**. And he will be awarded a badge based on their performance in each level and the total number of points.
 
cEP-0020.md Outdated
@@ -0,0 +1,169 @@
Newcomer metrics and Gamification

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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmp2e3alytw/cEP-0020.md
+++ b/tmp/tmp2e3alytw/cEP-0020.md
@@ -1,17 +1,15 @@
-Newcomer metrics and Gamification
-=================================
+# Newcomer metrics and Gamification
 
-|Metadata|                                               |
-|--------|-----------------------------------------------|
-|cEP     |20                                             |
-|Version |1.0                                            |
-|Title   |Newcomer metrics and Gamification system       |
-|Authors |Shrikrishna Singh <krishnasingh.ss30@gmail.com>|
-|Status  |Proposed                                       |
-|Type    |Process                                        |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
-Abstract
---------
+## Abstract
 
 This cEP describe how a newcomer at coala will become a developer on the
 basis of their activities in the community.
cEP-0020.md Outdated

## Background

### Newcomer Experience

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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

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--- a/tmp/tmp2e3alytw/cEP-0020.md
+++ b/tmp/tmp2e3alytw/cEP-0020.md
@@ -21,7 +21,7 @@
 
 ## Background
 
-###  Newcomer Experience
+### Newcomer Experience
 
 - How to attract more newcomers
    - How to cope with the increasing amounts of newcomers
cEP-0020.md Outdated
### Newcomer Experience

- How to attract more newcomers
- How to cope with the increasing amounts of newcomers

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--- a/tmp/tmp2e3alytw/cEP-0020.md
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@@ -24,9 +24,9 @@
 ###  Newcomer Experience
 
 - How to attract more newcomers
-   - How to cope with the increasing amounts of newcomers
+  - How to cope with the increasing amounts of newcomers
 - How to teach and help newcomers scalable so we can keep working on coala.
-   - Talk to Docs team
+  - Talk to Docs team
 - How to improve newcomer -> dev/maintainer ratio
 - How to increase amount of feedback we get
    - How to use feedback to improve coala and processes
cEP-0020.md Outdated
- Talk to Docs team
- How to improve newcomer -> dev/maintainer ratio
- How to increase amount of feedback we get
- How to use feedback to improve coala and processes

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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmp2e3alytw/cEP-0020.md
+++ b/tmp/tmp2e3alytw/cEP-0020.md
@@ -29,7 +29,7 @@
    - Talk to Docs team
 - How to improve newcomer -> dev/maintainer ratio
 - How to increase amount of feedback we get
-   - How to use feedback to improve coala and processes
+  - How to use feedback to improve coala and processes
 
 ## Why Gamification?
 
cEP-0020.md Outdated

After we have the data, we need to track some important activities of newcomers like:

* Created Issues

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--- a/tmp/tmp2e3alytw/cEP-0020.md
+++ b/tmp/tmp2e3alytw/cEP-0020.md
@@ -79,15 +79,15 @@
 
 After we have the data, we need to track some important activities of newcomers like:
 
-* Created Issues
-* Created Pull Requests
-* Number of Gitmate errors on the PR
-* CI status
-* Review Comments
-* Issue Comments
-* Number of PRs Reviewed
-* Activities on Gitter channles
-* Introduce `.coafile` in other projects
+- Created Issues
+- Created Pull Requests
+- Number of Gitmate errors on the PR
+- CI status
+- Review Comments
+- Issue Comments
+- Number of PRs Reviewed
+- Activities on Gitter channles
+- Introduce `.coafile` in other projects
 
 Which will help us in showing useful metrics for newcomers on a dashboard.
 

@sks444 sks444 force-pushed the sks444:sks444-cep branch from aab8a40 to 036ad09 May 9, 2018

cEP-0020.md Outdated
- Creating and merging a PR for that issue
- Reviewing at least one difficulty/low issue

- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.

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Line contains following spacing inconsistencies:

  • Trailing whitespaces.

Origin: SpaceConsistencyBear, Section: spacing.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -54,7 +54,7 @@
     - Creating and merging a PR for that issue
     - Reviewing at least one difficulty/low issue
 
-- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points. 
+- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.
 
 - **Badges** enable newcomers to follow their performance and compare to other newcomers.**After completing the level three successfully the newcomer will be a developer**. And he will be awarded a badge based on their performance in each level and the total number of points.
 
cEP-0020.md Outdated
@@ -0,0 +1,168 @@
# Newcomer metrics and Gamification


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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -1,14 +1,13 @@
 # Newcomer metrics and Gamification
 
-
-| Metadata |                                                |
-| -------- | ---------------------------------------------- |
-| cEP      | 20                                             |
-| Version  | 1.0                                            |
-| Title    | Newcomer metrics and Gamification system       |
-| Authors  | Shrikrishna Singh <krishnasingh.ss30@gmail.com>|
-| Status   | Proposed                                       |
-| Type     | Process                                        |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
 ## Abstract
 

@sks444 sks444 force-pushed the sks444:sks444-cep branch from 036ad09 to 357301b May 9, 2018

cEP-0020.md Outdated
@@ -0,0 +1,168 @@
# Newcomer metrics and Gamification


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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpcx1vqkf5/cEP-0020.md
+++ b/tmp/tmpcx1vqkf5/cEP-0020.md
@@ -1,14 +1,13 @@
 # Newcomer metrics and Gamification
 
-
-| Metadata |                                                |
-| -------- | ---------------------------------------------- |
-| cEP      | 20                                             |
-| Version  | 1.0                                            |
-| Title    | Newcomer metrics and Gamification system       |
-| Authors  | Shrikrishna Singh <krishnasingh.ss30@gmail.com>|
-| Status   | Proposed                                       |
-| Type     | Process                                        |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
 ## Abstract
 

@sks444 sks444 force-pushed the sks444:sks444-cep branch from 357301b to d7c16c0 May 9, 2018

cEP-0020.md Outdated
- Creating and merging a PR for that issue
- Reviewing at least one difficulty/low issue

- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.

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Line contains following spacing inconsistencies:

  • Trailing whitespaces.

Origin: SpaceConsistencyBear, Section: spacing.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -54,7 +54,7 @@
     - Creating and merging a PR for that issue
     - Reviewing at least one difficulty/low issue
 
-- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points. 
+- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.
 
 - **Badges** enable newcomers to follow their performance and compare to other newcomers.**After completing the level three successfully the newcomer will be a developer**. And he will be awarded a badge based on their performance in each level and the total number of points.
 
cEP-0020.md Outdated
@@ -0,0 +1,168 @@
# Newcomer metrics and Gamification


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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -1,14 +1,13 @@
 # Newcomer metrics and Gamification
 
-
-| Metadata |                                                |
-| -------- | ---------------------------------------------- |
-| cEP      | 20                                             |
-| Version  | 1.0                                            |
-| Title    | Newcomer metrics and Gamification system       |
-| Authors  | Shrikrishna Singh <krishnasingh.ss30@gmail.com>|
-| Status   | Proposed                                       |
-| Type     | Process                                        |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
 ## Abstract
 

@sks444 sks444 force-pushed the sks444:sks444-cep branch from d7c16c0 to 4fd9dae May 9, 2018

cEP-0020.md Outdated
@@ -0,0 +1,167 @@
# Newcomer metrics and Gamification

| Metadata | |

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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpet_nzsjr/cEP-0020.md
+++ b/tmp/tmpet_nzsjr/cEP-0020.md
@@ -1,13 +1,13 @@
 # Newcomer metrics and Gamification
 
-| Metadata |                                                 |
-| -------- | ----------------------------------------------- |
-| cEP      | 20                                              |
-| Version  | 1.0                                             |
-| Title    | Newcomer metrics and Gamification system        |
-| Authors  | Shrikrishna Singh <krishnasingh.ss30@gmail.com> |
-| Status   | Proposed                                        |
-| Type     | Process                                         |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
 ## Abstract
 

@sks444 sks444 force-pushed the sks444:sks444-cep branch from 4fd9dae to 5e0e538 May 9, 2018

cEP-0020.md Outdated
- Creating and merging a PR for that issue
- Reviewing at least one difficulty/low issue

- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.

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Line contains following spacing inconsistencies:

  • Trailing whitespaces.

Origin: SpaceConsistencyBear, Section: spacing.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -54,7 +54,7 @@
     - Creating and merging a PR for that issue
     - Reviewing at least one difficulty/low issue
 
-- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points. 
+- **Points** will be the most applied element out of three game design elements. Acquiring points means that the actions performed by the users are in accordance with what was expected. Points can be earned by means of performing actions to the different tasks under levels. E.g.: If a user wants to go to next level he will have to collect a certain number of points from doing the tasks under levels. But in case of Level-II and Level-III if a user is not able to acquire the required number of points after performing all the tasks, he will have to review more PRs to collect the required points.
 
 - **Badges** enable newcomers to follow their performance and compare to other newcomers.**After completing the level three successfully the newcomer will be a developer**. And he will be awarded a badge based on their performance in each level and the total number of points.
 
cEP-0020.md Outdated
@@ -0,0 +1,168 @@
# Newcomer metrics and Gamification


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The text does not comply to the set style.

Origin: MarkdownBear, Section: markdown.

The issue can be fixed by applying the following patch:

--- a/tmp/tmpqhe2wf1y/cEP-0020.md
+++ b/tmp/tmpqhe2wf1y/cEP-0020.md
@@ -1,14 +1,13 @@
 # Newcomer metrics and Gamification
 
-
-| Metadata |                                                |
-| -------- | ---------------------------------------------- |
-| cEP      | 20                                             |
-| Version  | 1.0                                            |
-| Title    | Newcomer metrics and Gamification system       |
-| Authors  | Shrikrishna Singh <krishnasingh.ss30@gmail.com>|
-| Status   | Proposed                                       |
-| Type     | Process                                        |
+| Metadata |                                                        |
+| -------- | ------------------------------------------------------ |
+| cEP      | 20                                                     |
+| Version  | 1.0                                                    |
+| Title    | Newcomer metrics and Gamification system               |
+| Authors  | Shrikrishna Singh <mailto:krishnasingh.ss30@gmail.com> |
+| Status   | Proposed                                               |
+| Type     | Process                                                |
 
 ## Abstract
 
cEP-0020.md Outdated

- How to attract more newcomers
- How to cope with the increasing amounts of newcomers
- How to teach and help newcomers scalable so we can keep working on coala.

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ishanSrt May 9, 2018

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help newcomers scalable

sentence doesn't make sense to me

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@sks444

sks444 May 10, 2018

Author Contributor

Maybe help newcomers to learn and grow faster which can help the community in getting more new contributors?

Actually, I copied the background section from here

cEP-0020.md Outdated

## Why Gamification?

As coala tries to be welcoming organization for newcomers, giving them clear pathways and as much direct assistance as possible. However, it is already known that newcomers face many barriers while attempting to contribute to the open source community for the first time. Some barriers they face include orientation issues that can potentially demotivate newcomers from placing their first contribution. On the other hand, gamification is widely used to engage and motivate people to accomplish task and improve their performance.Therefore, the goal of this project is to use gamification to orient and motivate newcomers to overcome onboarding barriers to contribute and engage with coala and its community.

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@ishanSrt

ishanSrt May 9, 2018

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don't understand what is meant by orientation issues

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@sks444

sks444 May 9, 2018

Author Contributor

Problems someone face while trying to learn something for the first time?

cEP-0020.md Outdated

## Why Gamification?

As coala tries to be welcoming organization for newcomers, giving them clear pathways and as much direct assistance as possible. However, it is already known that newcomers face many barriers while attempting to contribute to the open source community for the first time. Some barriers they face include orientation issues that can potentially demotivate newcomers from placing their first contribution. On the other hand, gamification is widely used to engage and motivate people to accomplish task and improve their performance.Therefore, the goal of this project is to use gamification to orient and motivate newcomers to overcome onboarding barriers to contribute and engage with coala and its community.

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ishanSrt May 9, 2018

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improve their performance.Therefore,

styling issue: space after full stop

cEP-0020.md Outdated

## Process involved in the Gamification system

As the goal of this project is to make use of metrics and gamification to motivate and support newcomers to overcome the orientation barriers to contribute to the community.

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this sentence should end with a comma, the way it is framed

cEP-0020.md Outdated
As the goal of this project is to make use of metrics and gamification to motivate and support newcomers to overcome the orientation barriers to contribute to the community.
To achieve this goal we have selected three game design elements to help newcomers: Levels, Points, and Badges. For each of these elements, we will have a set of rules to describe the operation of the gamified environment. i.e.:

- **Levels** group different tasks, enabling users to unlock specific and contextualize set of actions. Levels will be applied to make newcomers focus on a given step before moving ahead on the contribution process. E.g.: We will divide our newcomer process into three levels and each level will contain three tasks:

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ishanSrt May 9, 2018

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contextualize contextual set of actions ??

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@sks444

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commented May 13, 2018

Migrate to #150

@sks444 sks444 closed this May 13, 2018

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