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This part will take a bit longer, but should provide some clear advantages: One can verify that all shaders work, as well as posed models and special new features (like clothes #7 , texture packs #10 , new render groups #8 ). This should make it easier and quicker to iterate on graphic-related things.
It will be necessary to have some automatic way to generate new "expected" values, because if I do change things in an incompatible way, I don't want to have to generate all expected images again.
Not sure if it's possible and useful to simply compare screenshots; OpenGL doesn't really promise pixel-perfect accuracy.
The text was updated successfully, but these errors were encountered:
Implemented (without use of AppleScript). Comparing screenshots doesn't work, so every computer has to calculate its own set of "expected" images first and then keep them forever.
This part will take a bit longer, but should provide some clear advantages: One can verify that all shaders work, as well as posed models and special new features (like clothes #7 , texture packs #10 , new render groups #8 ). This should make it easier and quicker to iterate on graphic-related things.
It will be necessary to have some automatic way to generate new "expected" values, because if I do change things in an incompatible way, I don't want to have to generate all expected images again.
Not sure if it's possible and useful to simply compare screenshots; OpenGL doesn't really promise pixel-perfect accuracy.
The text was updated successfully, but these errors were encountered: