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README.md

Admin UI

This directory contains the client-side code for CockroachDB's web-based admin UI, which provides details about a cluster's performance and health. See the Admin UI docs for an expanded overview.

Getting Started

To start developing the UI, be sure you're able to build and run a CockroachDB node. Instructions for this are located in the top-level README. Every Cockroach node serves the UI, by default on port 8080, but you can customize the port with the --http-port flag. If you've started a node with the default options, you'll be able to access the UI at http://localhost:8080.

Our UI is compiled using a collection of tools that depends on Node.js and are managed with Yarn, a package manager that offers more deterministic package installation than NPM. NodeJS 6.x and Yarn 0.22.0 are known to work.

With Node and Yarn installed, bootstrap local development by running make in this directory. This will run yarn install to install our Node dependencies, run the tests, and compile the assets. Asset compilation happens in two steps. First, Webpack runs the TypeScript compiler and CSS preprocessor to assemble assets into the dist directory. Then, we package those assets into embedded.go using go-bindata. When you later run make build in the parent directory, embedded.go is linked into the cockroach binary so that it can serve the admin UI when you run cockroach start.

Developing

When making changes to the UI, it is desirable to see those changes with data from an existing cluster without rebuilding and relaunching the cluster for each change. This is useful for rapidly visualizing local development changes against a consistent and realistic dataset.

We've created a simple NodeJS proxy to accomplish this. This server serves all requests for web resources (JavaScript, HTML, CSS) out of the code in this directory, while proxying all API requests to the specified CockroachDB node.

To use this proxy, run

$ make watch TARGET=<target-cluster-http-uri>

then navigate to http://localhost:3000 to access the UI.

While the proxy is running, any changes you make in the src directory will trigger an automatic recompilation of the UI. This recompilation should be much faster than a cold compile—usually less than one second—as Webpack can reuse in-memory compilation artifacts from the last compile.

If you get cryptic TypeScript compile/lint failures upon running make that seem completely unrelated to your changes, try removing yarn.installed and node_modules before re-running make (do NOT run yarn install directly).

Be sure to also commit modifications resulting from dependency changes, like updates to package.json and yarn.lock.

DLLs for speedy builds

To improve Webpack compile times, we split the compile output into three bundles, each of which can be compiled independently. The feature that enables this is Webpack's DLLPlugin, named after the Windows term for shared libraries ("dynamic-link libraries").

Third-party dependencies, which change infrequently, are contained in the vendor DLL. Generated protobuf definitions, which change more frequently, are contained in the protos DLL. First-party JavaScript and TypeScript are compiled in the main app bundle, which is then "linked" against the two DLLs. This means that updating a dependency or protobuf only requires rebuilding the appropriate DLL and the main app bundle, and updating a UI source file doesn't require rebuilding the DLLs at all. When DLLs were introduced, the time required to start the proxy was reduced from over a minute to under five seconds.

DLLs are not without costs. Notably, the development proxy cannot determine when a DLL is out-of-date, so the proxy must be manually restarted when dependencies or protobufs change. (The Make build system, however, tracks the DLLs' dependencies properly, so a top-level make build will rebuild exactly the necessary DLLs.) DLLs also make the Webpack configuration rather complicated. Still, the tradeoff seems well worth it.

CCL Build

In CCL builds, code in pkg/ui/ccl/src overrides code in pkg/ui/src at build time, via a Webpack import resolution rule. E.g. if a file imports src/views/shared/components/licenseType, it'll resolve to pkg/ui/src/views/shared/components/licenseType in an OSS build, and pkg/ui/ccl/src/views/shared/components/licenseType in a CCL build.

CCL code can import OSS code by prefixing paths with oss/, e.g. import "oss/src/myComponent". By convention, this is only done by a CCL file importing the OSS version of itself, e.g. to render the OSS version of itself when the trial period has expired.

Running tests

To run the tests outside of CI:

$ make test