Fix finish checkpoint height #9
Merged
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For finish checkpoints, as for all checkpoints, the height of the collider component was always set to
(screenSize - leftBottomCorner), meaning finish checkpoints were always "stretched" to the top.That limited the options for level design, because putting a finish checkpoint in the bottom of the level would mean that the same X position on other levels higher than the actual finish checkpoint would count as such (meaning you couldn't walk just above the checkpoint).
To fix that I added a
isFinishparameter which would setCheckpointComponent.adjustsColliderSizetofalseto keep the original height of the collider.Also updated RestartAtCheckpointScene to showcase the setting.