/
utils.ts
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/
utils.ts
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/*
Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/**
* @packageDocumentation
* @module 3d/primitive
*/
import { PrimitiveMode } from '../core/gfx/define';
import { IGeometry } from './define';
/**
* @deprecated
*/
export function wireframe (indices: number[]) {
const offsets = [[0, 1], [1, 2], [2, 0]];
const lines: number[] = [];
const lineIDs = {};
for (let i = 0; i < indices.length; i += 3) {
for (let k = 0; k < 3; ++k) {
const i1 = indices[i + offsets[k][0]];
const i2 = indices[i + offsets[k][1]];
// check if we already have the line in our lines
const id = (i1 > i2) ? ((i2 << 16) | i1) : ((i1 << 16) | i2);
if (lineIDs[id] === undefined) {
lineIDs[id] = 0;
lines.push(i1, i2);
}
}
}
return lines;
}
/**
* @deprecated
*/
export function invWinding (indices: number[]) {
const newIB: number[] = [];
for (let i = 0; i < indices.length; i += 3) {
newIB.push(indices[i], indices[i + 2], indices[i + 1]);
}
return newIB;
}
/**
* @deprecated
*/
export function toWavefrontOBJ (primitive: IGeometry, scale = 1) {
if (!primitive.indices
|| !primitive.uvs
|| !primitive.normals
|| (primitive.primitiveMode !== undefined && primitive.primitiveMode !== PrimitiveMode.TRIANGLE_LIST)) {
return '';
}
const v = primitive.positions;
const t = primitive.uvs;
const n = primitive.normals;
const IB = primitive.indices;
const V = (i) => `${IB[i] + 1}/${IB[i] + 1}/${IB[i] + 1}`;
let content = '';
for (let i = 0; i < v.length; i += 3) {
content += `v ${v[i] * scale} ${v[i + 1] * scale} ${v[i + 2] * scale}\n`;
}
for (let i = 0; i < t.length; i += 2) {
content += `vt ${t[i]} ${t[i + 1]}\n`;
}
for (let i = 0; i < n.length; i += 3) {
content += `vn ${n[i]} ${n[i + 1]} ${n[i + 2]}\n`;
}
for (let i = 0; i < IB.length; i += 3) {
content += `f ${V(i)} ${V(i + 1)} ${V(i + 2)}\n`;
}
return content;
}
/**
* @deprecated
*/
export function normals (positions: number[], nms: number[], length = 1) {
const verts = new Array(2 * positions.length);
for (let i = 0; i < positions.length / 3; ++i) {
const i3 = 3 * i;
const i6 = 6 * i;
// line start
verts[i6 + 0] = positions[i3 + 0];
verts[i6 + 1] = positions[i3 + 1];
verts[i6 + 2] = positions[i3 + 2];
// line end
verts[i6 + 3] = positions[i3 + 0] + nms[i3 + 0] * length;
verts[i6 + 4] = positions[i3 + 1] + nms[i3 + 1] * length;
verts[i6 + 5] = positions[i3 + 2] + nms[i3 + 2] * length;
}
return verts;
}