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Remove antialias config due to performance dropdown

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pandamicro committed Dec 8, 2017
1 parent ff47faf commit fff343f63400be66c172b83b6dfd7f9fbbad9e4e
Showing with 1 addition and 18 deletions.
  1. +1 −2 cocos2d/core/CCGame.js
  2. +0 −16 cocos2d/core/platform/CCMacro.js
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@@ -692,8 +692,7 @@ var game = {
this._renderContext = cc._renderContext = cc.webglContext
= cc.create3DContext(localCanvas, {
'stencil': true,
'alpha': cc.macro.ENABLE_TRANSPARENT_CANVAS,
'antialias': cc.macro.ENABLE_WEBGL_ANTIALIAS
'alpha': cc.macro.ENABLE_TRANSPARENT_CANVAS
});
}
// WebGL context created successfully
@@ -1915,22 +1915,6 @@ cc.macro = {
* @default false
*/
ENABLE_TRANSPARENT_CANVAS: false,
/**
* !#en
* Boolean that indicates if the WebGL context is created with `antialias` option turned on,
* default value is true, most game need it for the picture to eliminate the hard edges,
* but in some case, if you are trying to apply pixel art or using tilemaps, then you may need to turn it off.
* You can set it to false before `cc.game.run`.
* Web only.
* !#zh
* 用于设置在创建 WebGL Context 时是否开启 `antialias` 选项,默认值是 true,大多数游戏都更适合这样的效果,
* 但是如果你需要实现像素风格,或是使用 Tiledmap,那么你可能需要手动设置这个值为 false,你可以在 `cc.game.run` 之前设置这个值,否则它不会生效。
* 仅支持 Web
* @property {Boolean} ENABLE_WEBGL_ANTIALIAS
* @default true
*/
ENABLE_WEBGL_ANTIALIAS: true
};
/**

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