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fixed particle autoRemoveOnFinish bug #5618

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merged 2 commits into from Oct 25, 2019

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@Jno1995
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Jno1995 commented Oct 25, 2019

@@ -87,6 +87,7 @@ let Simulator = function (system) {
this.sys = system;
this.particles = [];
this.active = false;
this.readyToPlay = false;

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@holycanvas

holycanvas Oct 25, 2019

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我记得这里之前是true啊,改错了吧,如果是false的话,active和readyToPlay就完全一样了

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@Jno1995

Jno1995 Oct 25, 2019

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改错了。。。

@holycanvas holycanvas merged commit 859ecb3 into cocos-creator:v2.2.1-release Oct 25, 2019
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