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2.3.3
将 Sprite组件的Blend 的 src blend factor 设置成 任意模式后, 再设置回 SRC_ALPHA 时 无效, 仍然保持之前的状态.
The text was updated successfully, but these errors were encountered:
这个 PR 里已经修复这个问题了:#6451
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ParticleSystem 也有类似问题, 这个PR 是不是也修复了?
caryliu1999
No branches or pull requests
Creator version?(版本号)
2.3.3
How to reproduce?(如何重现)
将 Sprite组件的Blend 的 src blend factor 设置成 任意模式后,
再设置回 SRC_ALPHA 时 无效, 仍然保持之前的状态.
The text was updated successfully, but these errors were encountered: