* when checking useSystemFont, the fontFamily should appear (#12684)
Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com>
* remove rebundant useLocalData (#12640)
(cherry picked from commit 7cca981)
Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com>
* Modify version number (#12726)
Co-authored-by: liuyi <liuyi@cocos.com>
* fix builtin asset hot-reload (#12736)
* improve: move xr init to infrastructure (#12765)
* improve: move xr init to infrastructure
* fix: move initxr, before gfx
* fix: format warning
* [Feature] build template add config file (#12701)
* part of build template add config json for creating build templates and version checks for each platform
* update default template version
* add RenderQueue custom ability to classic pipeline (#12760)
* Wgpu 3.6.2 WGPU_CI_ON (#12731)
* fix okhttp onClosing not call close (#12783)
* fix transparency, emissive and specularfactor with dcc effects (#12798)
* reverse occlusion parameter in effects (#12795)
* [native] Fix getting wrong value of globals.ambient.skyLightingColor (#12810)
* refine: remove unneeded code (#12808)
* feat: update meta files (#12807)
* middleware2d components rendering in native mode (#12788)
* middleware2d components rendering in native mode
* support spine/dragonbones set enable batch
* support spine rendering in batching mode
* get batcher2d instance from root
* process about with type conversion
* fix some code style
* use material hash to merge draw batch
* deal with fill z
* fix dragonbones fill z
* remove some code no used any more
* refactoring some code
* modify some code
* add free memory
* fix clang-tidy
* delete mesh-buffer-layout in destructor
* byte alignment
* [ci skip][AUTO]: Automated code generating update: 88c3a7f (#12788) (#12818)
Co-authored-by: cocos-robot <cocos-robot@cocos.com>
* simplify (#12782)
* [code] move decode32 to unpack.chunk (#12823)
* [Optimize] Cache current time for audio player in minigame. (#12814)
* Cache current time for minigames
* Save current time as private member
* Make cache time changed in callback
* update cache time to abort middle state for seek
* LogRemote upgrade configuration protocol (#12833)
* update config
* Update LogRemote.cpp
* update default_skybox and sun direction (#12811)
* fix submeshes have different instancing options (#12786)
* [ci skip][AUTO]: Automated code generating update: 3200403 (#12786) (#12871)
Co-authored-by: cocos-robot <cocos-robot@cocos.com>
* spine/dragonbones support batch mode in web platform (#12847)
* spine/dragonbones support batch mode in web platform
* set data hash 0 in commitMiddleware
* optimizate merge draw batch for middleware
* keep commitIA in batcher2d
* modify deprecated about commitIA
* feat: support webgpu on build-engine (#12627)
* feat: support webgpu
* build-engine-feat: support building external asset
* update
* Publish @cocos/build-engine@4.4.0-webgpu.0
* fix tiled merge draw call with sprite (#12877)
* fix:CC_ASSERT(!_currentApp.expired()); (#12844)
application has destroyed when WebSocketServer process callback in game thread
* [Bug fix] remove the player of the audio source when its clip is set to null (#12865)
* remove player when the audio source's clip is set to null
* fix binary format spine load crash (#12894)
* wgpu: remove reinit on same object (#12799)
* add i18n for skybox (#12899)
* 3.6.2 fix android orientation crash (#12885)
* do not cache argument in global space
* add doc
* add a comment for readAttachment (#12902)
* If it is preview, replace overrideUuid directly (#12905)
* sort the attributes (#12904)
Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com>
* add i18n for shadow (#12906)
* update default-skybox and sun direction (#12917)
* fix:WebSocket connection to 'ws://XXXX/' failed: A server must not mask any frames that it sends to the client. (#12882)
* remove USE_BATCHING (#12892)
* fix a native middleware blend problem (#12914)
* migrated remove USE_BATCHING (#12895)
* [feature] support output bullet.wasm on runtime based platform which the using of wasm api is more similar with weixin (#12881)
* V3.6.2 fix particle crash (#12913)
* fix native crash
* revert to pointer
* revert
* do not use reference
* if PREVIEW load cce scripts before loadProjectBundles (#12916)
* If it is preview, replace overrideUuid directly
* load cce scripts before loadProjectBundles
* Update game.ts
* Update game.ts
* Update game.ts
* Update game.ts
* fix download url request not encode space (#12826)
* Export texture info for wgpu WGPU_CI_ON (#12926)
* export texture info for wgpu
* missing js file
* update external config
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com.com>
* fix: build-engine (#12929)
* richtext addChild optimization (#12928)
* 1. remove rebundant invoking
2. ttf canvas texture resizes to width and height as (1,1)
* remove start() and move it to onLoad()
Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com>
* fix animation asset on inspector preview bug (#12900)
* optimize label component editing
* fix animation asset on inspector preview bug
* optimize i18n break words
* update node-executable by env (#12930)
* Fix: toDataURL is not supported for this content on iPhone 7p (#12830)
* Fix: toDataURL is not supported for this content on iPhone 7p
* Add srgb transform. (#12873)
* add localCfg.cmake (#12932)
* _loadCCEScripts will be browser-preview only (#12925)
* _loadCCEScripts will be browser-preview only
* add comment
* a compatible way of data copy & default buffer size for uniform buffer (#12935)
* a compatible way of data copy & default buffer size for uniform buffer
* update external config
* [fix] default scene ambient and dirlight color (#12955)
* sync readme for wgpu (#12966)
* [fix] specularIntensity is invalid with builtin-standard (#12971)
* [native] type2writer:add FLOAT3 to Color case for compatiblity (#12962)
* V3.6.2 format return null error fix (#12973)
* add i18n for model (#12985)
* fix potential mem leak (#12995)
* [fix] camera clear flag is skybox but skybox is disabled #13589 (#12964)
* [fix] shader compilation error with CC_DEVICE_SUPPORT_FLOAT_TEXTURE=0 (#13015)
* fix import
* sync tojs to swig about middleware and 2d module (#4)
* sync tojs to swig about scene module (#5)
* remove Model::getInstancedAttributeBlock
Co-authored-by: Zhang mingzhen <32831993+Zhmz@users.noreply.github.com>
Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com>
Co-authored-by: LIUYIa <102024185+LIUYIa@users.noreply.github.com>
Co-authored-by: liuyi <liuyi@cocos.com>
Co-authored-by: fqamic <fqamic@vip.qq.com>
Co-authored-by: minggo <nudtzxm@gmail.com>
Co-authored-by: changhua <39176194+changhua0118@users.noreply.github.com>
Co-authored-by: hyde zhou <zlzhou.sh@outlook.com>
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com>
Co-authored-by: mmyduckx <308303735@qq.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>
Co-authored-by: James Chen <dumganhar@gmail.com>
Co-authored-by: bofeng-song <bofeng.song@chukong-inc.com>
Co-authored-by: 袁炜海 <35713518+dogodo-cc@users.noreply.github.com>
Co-authored-by: zhakesi <liqiao@cocos.com>
Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com>
Co-authored-by: cocos-robot <cocos-robot@cocos.com>
Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com>
Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: timlyeee <43355299+timlyeee@users.noreply.github.com>
Co-authored-by: PP <chinese1236@qq.com>
Co-authored-by: oahc09 <oahc09@gmail.com>
Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com>
Co-authored-by: troublemaker52025 <troublemaker52025@outlook.com>
Co-authored-by: CC9701 <73738313+CC9701@users.noreply.github.com>
Co-authored-by: zxx43 <zxx43@hotmail.com>
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com.com>
Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: ycg <1670543365@qq.com>
Co-authored-by: AFeiYA <386665678@qq.com>
Co-authored-by: zhakesi <zhakesi@foxmail.com>
Re: #https://github.com/cocos/3d-tasks/issues/7874
Changelog
Continuous Integration
This pull request:
Compatibility Check
This pull request: