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Fix memory leaks in Spine caused by not calling freeStoreMemory.#18018

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minggo merged 4 commits into
cocos:v3.8.6from
bofeng-song:memory
Dec 12, 2024
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Fix memory leaks in Spine caused by not calling freeStoreMemory.#18018
minggo merged 4 commits into
cocos:v3.8.6from
bofeng-song:memory

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@bofeng-song
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@bofeng-song bofeng-song commented Dec 10, 2024

Re: #
https://github.com/cocos/3d-tasks/issues/18640

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Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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github-actions Bot commented Dec 10, 2024

⚠️ Package size ⤴ 74 bytes, old: 5441528, new: 5441602

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -52719,9 +52719,10 @@
             }
             export class wasmUtil {
                 static spineWasmInit(): void;
                 static spineWasmDestroy(): void;
-                static queryStoreMemory(size: number): number;
+                static freeStoreMemory(): void;
+                static createStoreMemory(size: number): number;
                 static querySpineSkeletonDataByUUID(uuid: string): SkeletonData;
                 static createSpineSkeletonDataWithJson(jsonStr: string, atlasText: string): SkeletonData;
                 static createSpineSkeletonDataWithBinary(byteSize: number, atlasText: string): SkeletonData;
                 static registerSpineSkeletonDataWithUUID(data: SkeletonData, uuid: string);

s_mem = new uint8_t[size];
s_memSize = size;
}
s_mem = new uint8_t[size];
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Why don't have to delete previous memory?

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queryStoreMemory is responsible for allocation, while freeStoreMemory is responsible for deallocation.

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If so, why not rename to createStoreMemory?

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Fixed

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3 participants