fix tiledmap object texture render error #5633
Merged
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修复object group纹理坐标不正确的问题。
修复在同一帧插入删除再插入用户节点,会报组件已存在的问题。(因为组件在下一帧才会从node中移除,这里调用了内部的_removeComponent方法,把组件立即从node中移除,然后再手动调用组件destroy方法。)