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Position Delete & Normal Compress: 3.4.1 #9939
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Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -23748,9 +23748,16 @@
format: number;
location: number;
}[];
blocks: never[];
- samplerTextures: never[];
+ samplerTextures: {
+ name: string;
+ type: number;
+ count: number;
+ defines: never[];
+ stageFlags: number;
+ binding: number;
+ }[];
buffers: {
name: string;
memoryAccess: number;
defines: string[];
|
DolaMay
commented
Jan 7, 2022
jk20012001
reviewed
Jan 7, 2022
| // fixme: default value is 0, and give black result | ||
| float fogFactor; | ||
| CC_TRANSFER_FOG_BASE(vec4(position, 1), fogFactor); | ||
| CC_TRANSFER_FOG_BASE(vec4(s.position, 1), fogFactor); |
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这里不要往s结构体里填position然后又取出来用,安卓浏览器上会精度全丢的, 直接用vec3 position=screen2WS(vec3(gl_FragCoord.xy, depth)).xyz; 后面统一用这个position
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Accepted
GengineJS
approved these changes
Jan 7, 2022
pandamicro
approved these changes
Jan 7, 2022
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Re: cocos-creator/3d-tasks#
Changelog:
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