diff --git a/README.md b/README.md index 3d3cfc5..79005de 100644 --- a/README.md +++ b/README.md @@ -12,3 +12,9 @@ The FBX parser is largely based on GamePlay SDK's encoder. We'll try to back-port any bug fixes or improvements. Hangout notes https://docs.google.com/document/d/1nz-RexbymNtA4pW1B5tXays0tjByBvO8BJSKrWeU69g/edit# + +Building +======== +You'll need premake and an installation of the FBX SDK. Once installed/downloaded, set the +FBX_SDK_ROOT to the directory where you installed the FBX SDK. Then run one of the +generate_XXX scripts. These will generate a Visual Studio/XCode project, or a Makefile. diff --git a/generate_xcode b/generate_xcode index e2186cd..6a3084b 100755 --- a/generate_xcode +++ b/generate_xcode @@ -6,4 +6,4 @@ type premake4 >/dev/null 2>&1 || echo >&2 "Premake can be downloaded from http://industriousone.com/premake/"; exit 1; } -premake4 --file=premake.lua xcode4 +premake4 --file=premake.lua xcode3 diff --git a/premake.lua b/premake.lua index e5fdcd1..46f5b4d 100644 --- a/premake.lua +++ b/premake.lua @@ -58,7 +58,7 @@ project "fbx-conv" defines { "FBXSDK_NEW_API", } - debugdir "." + --- debugdir "." configuration "Debug" defines {