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cocos2d command line tool
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PatriceJiang and minggo [v3] cocos2d-console update to Luajit 2.1 latest (#461)
* update windows

* update mac tool

* update jit folder

* add more files

* more files

* add linux

* update linux
Latest commit 4cc68ee Aug 20, 2019
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Vision of cocos2d-console

A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.

This command line tool is in its early stages.


# starts a new project called "My Game" for multi-platform

$ cocos new MyGame -l cpp -p org.cocos2d.mygame

$ cd MyGame

# Will deploy the project to device and run it
$ cocos run -p android

Devel Info

Internals is an script whose only responsability is to call its plugins. cocos.bat will invoke on windows cocos will invoke on Mac OS X and linux

To get a list of all the registered plugins:

$ cocos

To run the "new" plugin:

$ cocos new

Adding a new plugin to the console

You have to edit bin/cocos2d.ini, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project:

# should be a subclass of CCPlugin

And now you have to create a file called in the plugins folder. A new, empty plugin, would look like the code shown below:

import cocos

# Plugins should be a sublass of CCPlugin
class CCPluginDeploy(cocos.CCPlugin):

		# in default category
        def plugin_category():
          return ""

        def plugin_name():
          return "deploy"

        def brief_description():
            return "Deploy the project to target."                

        def run(self, argv, dependencies):
            print "plugin called!"
            print argv

Plugins are divided by category, depending on it's function: project, engine, ...

The plugins of project is in default category, it's an empty stirng "".

Generate Executable

Now you can use the toexec/ for generating a executable file of cocos command.

Environment Requirement

  • Python 2.7 (2.7.5 is well tested)
  • PyInstaller (PyInstaller 2.1 is well tested)
  • Necessary PATH environment for python & pyinstaller.

Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.


Run python in command line. Then the executable file & necessary files will be generated in toexec/output/PLATFORM.

The usage of

usage: [-h] [-s SRC_PATH] [-d DST_PATH]

Generate executable file for cocos2d-console by PyInstaller.

optional arguments:
  -h, --help            show this help message and exit
  -s SRC_PATH, --src-path SRC_PATH
                        Specify the path of cocos2d-console.
  -d DST_PATH, --dst-path DST_PATH
                        Specify the path of output.

Using the Executable

The generated executable files can replace the source code of cocos2d-console.

To fit the limitation of the cocos2d-console implementation. The generated executable files should located at ENGINE_PATH/tools/cocos2d-console/bin.

Then you can use the executable file as same as the source code.

Commands Required

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