$ NOT DONE YET
$ NOT DONE YET
Vision of cocos2d-console
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
This command line tool is in its early stages.
# starts a new project called "My Game" for multi-platform $ cocos new MyGame -l cpp -p org.cocos2d.mygame $ cd MyGame # Will deploy the project to device and run it $ cocos run -p android
cocos.py is an script whose only responsability is to call its plugins.
cocos.bat will invoke
cocos.py on windows
cocos will invoke
cocos.py on Mac OS X and linux
To get a list of all the registered plugins:
To run the "new" plugin:
$ cocos new
Adding a new plugin to the console
You have to edit
bin/cocos2d.ini, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project:
# should be a subclass of CCPlugin project_deploy.CCPluginDeploy
And now you have to create a file called
project_deploy.py in the
A new, empty plugin, would look like the code shown below:
import cocos # Plugins should be a sublass of CCPlugin class CCPluginDeploy(cocos.CCPlugin): # in default category @staticmethod def plugin_category(): return "" @staticmethod def plugin_name(): return "deploy" @staticmethod def brief_description(): return "Deploy the project to target." def run(self, argv, dependencies): print "plugin called!" print argv
Plugins are divided by category, depending on it's function: project, engine, ...
The plugins of
project is in default category, it's an empty stirng
Now you can use the
toexec/build_console.py for generating a executable file of
- Python 2.7 (2.7.5 is well tested)
- PyInstaller (PyInstaller 2.1 is well tested)
- Necessary PATH environment for python & pyinstaller.
Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.
python build_console.py in command line. Then the executable file & necessary files will be generated in
The usage of
usage: build_console.py [-h] [-s SRC_PATH] [-d DST_PATH] Generate executable file for cocos2d-console by PyInstaller. optional arguments: -h, --help show this help message and exit -s SRC_PATH, --src-path SRC_PATH Specify the path of cocos2d-console. -d DST_PATH, --dst-path DST_PATH Specify the path of output.
Using the Executable
The generated executable files can replace the source code of cocos2d-console.
To fit the limitation of the cocos2d-console implementation. The generated executable files should located at
Then you can use the executable file as same as the source code.
Please see this issue