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32acc60 @dingpinglv Issue #3501: update CHANGELOG.txt for releasing.
dingpinglv authored
1 ChangeLog:
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
2
8bd4c72 @pandamicro Add 3.2 changelog
pandamicro authored
3 Cocos2d-JS v3.2 @ Dec.29, 2014
4
5 * Replaced `transform` function with `setTransform` function under canvas render mode for better performance.
6 * Added a timer in `cc.audioEngine` to check audio element loading event, prevent the loading process being stucked when load audio file failed.
7 * Added some new browser types to `cc.sys`.
8 * Added some audio resource loading codes to ensure compatibility with Wechat browser.
9 * Added check for WebAudio support to ensure compatibility.
10
11 * Bug fixes:
12 1. Fixed an issue that `cc.InputManager` doesn't trigger touch event on chrome mobile emulator.
13 2. Fixed an issue that `cc.game.setFrameRate` doesn't work.
14 3. Fixed an issue that `cc.view` can't remove resize event listener.
15 4. Fixed an issue that `cc.EventManager` didn't set register flag to false when a listener is removed.
16 5. Fixed an issue that `cc.audioEngine` doesn't play some audios on some iOS devices.
17 6. Fixed an issue of ccui controls that their `setColor` doesn't work when cascade color is enabled.
18 7. Fixed an issue that `ccs.Armature`'s `setColor` doesn't work in canvas render mode.
19 8. Fixed an issue that `ccs.Armature` crashes when adding a child to it.
20 9. Fixed an issue that `cc.SpriteBatchNode`'s status is incorrect in WebGL render mode.
21 10. Fixed an issue of `cc.Layer` that its position is incorrect under bake mode.
22 11. Fixed an issue of `ccui.RichText` that its `setContentSize` doesn't work.
23 12. Fixed an issue of `cc.LabelTTF` that its `setColor` doesn't work when cascade color is enabled.
24 13. Fixed an issue of spine that its skeletons position is incorrect when scaleX equals to -1 and scaleY equals to 1.
25 14. Fixed `sp.Skeleton`'s API inconsistence by renaming `boundingBox` to `getBoundingBox`.
26 15. Removed all usages of deprecated create functions in the test cases.
27
067b7cd @dingpinglv Update the AUTHORS.txt and CHANGELOG.txt
dingpinglv authored
28 Cocos2d-JS v3.2 RC0 @ Dec.11, 2014
29
30 * Refactoration of web engine by separating the render logic, the arthictecture level refactoration is now completed and brounght great performance improvement.
31 * Refactoration of web engine's resolution adaptation and audio engine with polyfilled adaptation logics for different devices and browsers. This ensures better compatibility and better extensibility for future needs.
32 * Added `setRotation` method to `ccui.ImageView`.
33 * Added a function that fill sprite with repeated texture in Canvas mode.
34 * Added `setLineHeight` method to `cc.LabelTTF`.
35 * Added `dumpAudioInfo` to `cc.audioEngine` for debugging purpose on mobile browser.
36 * Removed Cocos Studio's Protobuffer support from the framework.
37 * Added an outline shader sample.
38
39 * Bug fixes:
40 1. Fixed an issue of `cc.Sprite` that its rendering is incorrect without texture.
41 2. Fixed an issue of `cc.ClippingNode` that its stencil drawing is incorrect on Canvas Mode.
42 3. Fixed an issue of `TextFieldReader` that it will throw an error when 'areaWidth' and 'areaHeight' equal to zero.
43 4. Fixed an issue of `ccui.CheckBox` that its getSelectedState doesn't return its state.
44 5. Fixed an issue of `cc.LabelTTF` that it doesn't update the string when its string become to empty string.
45 6. Fixed an issue of `cc.ParticleSystem` that it can't change its texture mode and shape type in Canvas mode.
46 7. Fixed an issue of `cc.Layer`'s bake function that its position is incorrect when cc.view's scale isn't 1.
47 8. Fixed an issue of `ccs.ArmatureAnimation`'s `setMovementEventCallFunc` and `setFrameEventCallFunc`.
48 9. Fixed an issue of `console.log` that it isn't a funtion on IE9.
49 10. Fixed an issue of `CSLoader` that it will add duplicate resources to sprite frame cache.
50 11. Fixed an issue of `cc.ProgressTimer` that its setColor is not taking effect.
51 12. Fixed an issue of `cc.loader` that it will throw an error when loading a remote texture.
52 13. Upgrade html5 version chipmunk to the latest release.
53
60ca0a1 @pandamicro [3.1 release] Add change log
pandamicro authored
54 Cocos2d-JS-v3.1 @ Oct.22, 2014
55
56 * Released Facebook Integration for Cocos2d-JS v1.0, all APIs have been significantly polished and stabilized. Improved test cases for Facebook with more features demonstrated.
57 * Upgraded Cocos2d-x to v3.3 rc0
58 * Supported Cocos Studio v2.0 including Timeline animation support and proto buffers format support for both web engine and JSB engine.
59 * Refactored load event of texture, sprite frame and sprite for better maintainability.
60 * Refactored `cc.rendererCanvas` for improving performance.
61 * Moved the `CC_Texture0` definition of fragment shader to cc.GLProgram to ensure compatibility with JSB.
62 * Added normalized position functions to cc.Node.
63 * Refactored the constructor of Cocos Studio's classes and deprecated all create functions.
64 * Refactored Cocos Studio reader for better maintainability.
65 * Improved Facebook SDK.
66 * Modified `cc.ProgressTo`'s behavior, its progression didn't reset to zero when the progression is 100.
67 * Changed `ccui.Widget`'s default anchor point to (0, 0) in widget reader.
68 * Removed all deprecated create function usage in engine and in the test cases.
69
70 * Bug fixes:
71 1. Fixed an issue of `cc.UILayout` that its scissor mode didn't work.
72 2. Fixed an issue of `ccui.TextBMFont` that its 'string' property setting was incorrect.
73 3. Fixed an issue of `cc.DrawNode` that its element's position was incorrect in Canvas mode.
74 4. Fixed an issue of `cc.Layer` that its bake function didn't work in new renderer.
75 5. Fixed an issue of `cc.Scale9Sprite` that its cached canvas size was incorrect.
76 6. Fixed an issue of `cc.Director` that its position was incorrect when calling `setProjection` in new renderer.
77 7. Fixed an issue of `cc.view` that the reinitialization logic of frame size was incorrect.
78 8. Fixed incorrect usage of `cc.progressTo` in progress action test.
79 9. Fixed an issue of CocosNodeTest for the new renderer.
80 10. Fixed minor issues in test cases.
81
82 * Known Issues:
83 1. `jsb.AssetsManager` doesn't work on windows due to a bug in libcurl
84
0b82a71 @pandamicro Update Docs and Engine Version
pandamicro authored
85 Cocos2d-JS v3.1 beta @ Oct.13, 2014
86
87 * Refactoration of the web engine with new renderer on the architecture level, optimization is under going.
88 * Released Facebook SDK for Cocos2d-JS beta2, its API have been significantly improved and stablized.
89 * Upgraded MoonWarriors sample with new set of graphical assets.
90 * Automatically enabled WebGL on iOS 8 safari.
91 * Upgraded chipmunk.js to the newest version.
92 * Supported setting color of shadow for `cc.LabelTTF`.
93 * Added `getTitleRenderer` function to ccui.Button.
94 * Supported Coco Studio timeline animation.
95 * Set the default value of LabelAtlas's `cascadeOpacityEnabled` and `cascadeColorEnabled` to true.
96 * Added a listener of texture to `cc.Sprite#setTexture` when the texture hasn't loaded.
97 * Activated `cc.pool` for all kind of objects.
98 * Added query test for chipmunk and added necessary JavaScript bindings.
99
100 * Bugs fix:
101 1. Fixed a bug of `cc.ComponentContainer` that a 'if' statement behavior is incorrect.
102 2. Fixed a bug of `cc.Scale9Sprite` that the behavior of Canvas and WebGL is different.
103 3. Fixed a bug of `cc.EventListener` that its pause state should set to true.
104 4. Fixed a bug of `cc.ParticleSystem` that it should apply canvas scaling on canvas rendering mode.
105 5. Fixed a bug of CCBoot.js that `cc.loader` should add a condition to check whether `crossOrign` property is undefined on IE9 and IE10.
106 6. Fixed a bug of `ccui.Widget` that its `setPosition` function's behavior is incorrect.
107 7. Fixed a bug of `ccui.LoadingBar` that its `barRenderer` should add to protected children array.
108 8. Fixed a bug of `cc.Texture2D` that its `TEXTURE_MAG_FILTER` should set to LINEAR.
109 9. Fixed a bug of `cc.TMXMapInfo` that its doesn't parse `rotation` property.
110
d9b9a93 @pandamicro [3.0 Release] Add Changelog
pandamicro authored
111 Cocos2d-JS-v3.0 Final @ Sep.10, 2014
112
113 * Facebook SDK Beta2: Added `appRequest` API.
114 * Facebook SDK Beta2: Added permission request in `login` API, removed `requestPermission` API.
115 * Facebook SDK Beta2: Renamed `request` API to `api`.
116 * Facebook SDK Beta2: Renamed `publishInstall` API to `activateApp`.
28f8930 @pandamicro [3.0 Release] Improve Changelog
pandamicro authored
117 * Added getter and setter function for browser's density dpi: `cc.view.setTargetDensityDPI`, `cc.view.getTargetDensityDPI`.
d9b9a93 @pandamicro [3.0 Release] Add Changelog
pandamicro authored
118 * Added some type check functions.
119 * Added audio support for wechat browser.
120 * Added setPlaceHolderColor and setTextColor to ccui.TextField.
121 * Added API reference for Cocos Studio extension.
122
123 * Bugs fix:
124 1. Fixed an issue of `cc.Menu` that its item's touch priority is different than cc.eventManager.
125 2. Fixed an issue of `cc.view` that its NO_BORDER mode doesn't work correctly.
126 3. Fixed an issue of `cc.LabelBMFont` that its content size is different than JSB.
127 4. Fixed an issue of `cc.LabelBMFont` that its `setColor` is invalid on some mobile devices.
128 5. Fixed an issue of `cc.PageView` that it can't receive TOUCH_CANCEL event.
129 6. Fixed an issue of `cc.loader` that it can't load cross origin textures.
130 7. Fixed an issue that Facebook SDK Web's `appRequest` wraps info parameter incorrectly.
131 8. Fixed an issue of ccui widgets' `addEventListener` that it doesn't accept function's target as parameter.
132
5fba6c5 @pandamicro Update docs for RC3 release
pandamicro authored
133 Cocos2d-JS-v3.0 RC3 @ Aug.29, 2014
134
135 * Facebook SDK Beta: Unified the callback parameters for different platform.
136 * Facebook SDK Beta: Added payment API on Web platform.
137 * Facebook SDK Beta: Supported app request and share open graph API on Web platform.
138 * Facebook SDK Beta: Remove plugin configuration for Facebook SDK to simplify the usage.
139 * Facebook SDK Beta: Added test case for new features and improve all test cases.
140 * Cocos Console: Improved web compile with `--advanced` tag.
141 * Improved Cocos2d-JS inline docs to provide a better API reference document.
142 * Refactored cc.game for maintainability.
143 * Refactored cc.async to simplify and improve the usage.
144 * Added `cc.formatStr` for string formatting, for example: `cc.formatStr("a: %d, b: %b", a, b)`.
145 * Refactored cc.log to support formatted string.
146 * Refactored cc.pool's `hasObj` to `hasObject` and `removeObj` to `removeObject`.
147 * Added some state check to cc.audioEngine.
148 * Refactored sprite's blend function to support more features on Canvas.
149 * Refactored `cc.textureCache.textureForKey` to `cc.textureCache.getTextureForKey`, `cc.TMXTilemap#propertiesForGID` to `cc.TMXTilemap#getPropertiesForGID` to follow the standard API naming style.
150 * Detected mouse event on touch screen tablets.
151 * Support new construction for cc.PhysicsDebugNode and deprecated `cc.PhysicsDebugNode.create`
152 * Made cc.Texture2D's setTexParameters supports two types of parameters.
153 * Added test case for remote image loading.
154
155 * Bugs fix:
156 1. Fixed an issue of tilemap that it can't runAction in canvas render mode.
157 2. Fixed an issue of cc.eventManager that its removeListeners' codes are unreachable.
158 3. Fixed an issue of cc.EditBox that its position is incorrect.
159 4. Fixed an issue of cc.WebAudio that its stopped state is incorrect.
160 5. Fixed an issue of cc.audioEngine that it doesn't work on firefox after it compiled with advanced mode.
161 6. Fixed an issue of ccs.Bone that it doesn't update color and opacity correctly.
162 7. Fixed an issue of ccs.Armature that its setShaderProgram doesn't work.
163 8. Fixed cc.Sprite and cc.Scale9Sprite's issue so that their texture loads incorrectly.
164 9. Fixed an issue of ccui.LoadingBar that its setPercent is invalid.
165 10. Fixed an issue of Armature reader that it can't parse isTween property.
166 11. Fixed an issue of ccui.PageView that its getTouchBeganPosition returns incorrect value.
167 12. Fixed an issue of ccui.ImageView that its setColor doesn't work.
168 13. Fixed an issue of cc.RenderTexture that it doesn't support parameter depthStencilFormat.
169 14. Fixed an issue of ccs.ArmatureAnimation.setSpeedScale.
170 15. Fixed an issue of cc.Scale9Sprite that it has a line on iOS device.
171 16. Fixed CCProgressTimer draw on canvas with colorized sprite
172 17. Fixed an issue of cc.game that its frameRate setter is invalid.
173 18. Fixed an issue of cc.loader that its callback state is incorrect.
174
0ed41e1 @dingpinglv Fixed a bug of spine that it doesn't work on WebGL
dingpinglv authored
175 Cocos2d-html5-v3.0 RC2 @ Aug.8, 2014
176
056c5cf @pandamicro [Doc] Add change logs and authors
pandamicro authored
177 * Refactored Cocos UI for more stable and friendly user experience.
178 * Upgraded Cocostudio reader to support version 1.2 - 1.5.x.
179 * Upgraded Cocostudio Armature animation from Cocos2d-x v3.2.
180 * Added back 2.x createWithXXX functions and deprecate all create/createWithXXX functions.
181 * Merged cc.NodeRGBA and cc.LayerRGBA to cc.Node.
182 * Fixed ctor functions bugs to support new construction.
183 * Refactored cc.Sprite's setColor to improve its performance.
184 * Renamed CCAffineTransform.js's functions to lowercase started functions.
185 * Upgraded cc.Scale9Sprite from Cocos2d-x 3.2.
186 * Improved cc.LabelTTF's line break algorithms to support multi-languages.
0ed41e1 @dingpinglv Fixed a bug of spine that it doesn't work on WebGL
dingpinglv authored
187 * Made cc.RenderTexture's beginWithClear accept color value from 0-255.
056c5cf @pandamicro [Doc] Add change logs and authors
pandamicro authored
188 * Improved implementation of all Actions lower case alias creation functions.
189 * Added lower case creation functions for 3d actions and progress actions.
190 * Added cc.sys.platform API for detecting platform.
191 * Upgraded HelloWorld project with v3.0 APIs.
0ed41e1 @dingpinglv Fixed a bug of spine that it doesn't work on WebGL
dingpinglv authored
192
193 * Bugs fix:
f5bc605 @pandamicro [Doc] reverse order of bugs
pandamicro authored
194 1. Fixed a bug of cc.WebAudio that sourceNode's playbackState is invalid on some browsers.
195 2. Fixed a bug of cc.MenuItemToggle that callback is not correctly initialized when using new construction.
196 3. Fixed a bug of ccui.Layout that its clipping area is incorrect.
197 4. Fixed a bug of requestAnimFrame that it doesn't work after re-focus WeChat browser on Samsung mobile.
198 5. Fixed a bug of CCBoot.js that bind function is undefined in Safari for iOS 5.1.
199 6. Fixed a bug in cc.layer's bake function that its position is incorrect when cc.view is scaled.
200 7. Fixed a bug of cc.LayerMultiplex.
201 8. Fixed a bug of cc.TMXLayer that it can't display all map image when its type is hexagonal.
202 9. Fixed a transform error in ccs.TransformHelp.
203 10. Fixed a bug of cc.ControlSwitch.
204 11. Fixed image format constant inconsistence.
205 12. Fixed a bug of ccui.Widget that it is invisible after popScene.
206 13. Correct behavior of cc.TransitionSlideInB and cc.TransitionSlideInT.
207 14. Fixed bugs of ccui.Widget and ccui.Text's clone functions.
d1fec77 @pandamicro Release #5636: Update change log
pandamicro authored
208
0ed41e1 @dingpinglv Fixed a bug of spine that it doesn't work on WebGL
dingpinglv authored
209
210 Cocos2d-html5-v3.0 RC0 @ July.3, 2014
d1fec77 @pandamicro Release #5636: Update change log
pandamicro authored
211 * Added Facebook SDK plugin into Pluginx extension.
212 * Refactoration of gui system `ccui` for better performance, usage and maintainbility.
213 * Added `bake` function to `cc.Layer` to support layer baking.
214 * Added object pool extension: `cc.pool`.
215 * Added new easing functions: bezier action, quadratic actions, quartic actions, quintic actions, circle actions, cubic actions.
216 * Made `cc.loader` continue the counter process even if a resource failed to be loaded.
217 * Supported multiple property objects in `cc.Class.extend` function.
218 * Refactored `ccui.Widget`'s `getLeftInParent`, `getBottomInParent`, `getRightInParent`, `getTopInParent` to `getLeftBoundary`, `getBottomBoundary`, `getRightBoundary`, `getTopBoundary`.
219 * Refactored `cc.FadeIn.create(duration, toOpacity)` to `cc.FadeIn.create(duration)`.
220 * Refactroed all string access functions in `ccui` extension to `setString` and `getString`.
221 * Added `getContentSize` and `setContentSize` in `ccui` extension.
222 * Changed the default alpha value of `cc.Color` from `undefined` to 255.
223 * Made `cc.log` support formatted string.
224
225 * Bugs fix:
226 1. Fix bugs on creating sequence objcet or spawn object using new method.
227 2. Fix a bug that `ccui.LoadingBar`'s `setPercent` function will crash when its texture is in a plist file and scale9Enabled is true.
228 3. Fixed a bug of `cc.audioEngine` that it crashs when audio isn't correctly loaded and its duration is infinity.
229 4. Correction of the calculation of `cc.visibleRect`.
230 5. Fix `cc.Skin`'s bounding box calculation for canvas rendering.
231 6. Fix an issue that `cc.TextureCache` doesn't handle loaded texture in some case.
232 7. Fix an issue that texture rect could be zero sized in `initWithFile` function of `cc.Sprite`.
233 8. Fix a bug on inverted ClippingNode with DrawNode as stencil in Canvas render mode.
234 9. Fix a bug that `cc.SpriteFrame` didn't support initialization with texture name parameter.
235 10. Fix a bug on `ccs.ArmatureAnimation`'s loop parameter.
236 11. Fix a bug that `cc.JumpTo`'s `_delta` position calculation is incorrect.
237 12. Fix a bug of `cc._audioLoader` that it doesn't work when it failed to load an audio file.
238
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
239 Cocos2d-html5-v3.0 beta @ May.23, 2014
240
241 * Refactored actions to make it more friendly and easy-to-use.
242 * Integrated Spine skeleton animation feature.
243 * Renamed constants of ProgressTimer, Scale9Sprite, TMXLayerInfo, Node, ParticleSystem for maintainability.
244 * Modified mouseMove event behavior of cc.inputManager to compatible with Cocos2d-x
245 * Modified cc.game.run to receive a canvas id as parameter.
246 * Added local audio file playing from 'file://' origin.
247 * Added local images file displaying from 'file://' origin.
248 * Refactored cc.TMXLayer's setTileAt etc functions to support point or x,y as their parameters.
249 * Added a check to cc.Sprite and cc.SpriteFrame to avoid its texture rect out of bounds.
250 * Added a check to cc.SpriteFrame to avoid cc.loader release invalid sprite frame file.
251 * Made cc.Touch return copies of point.
252 * Made the default of cc.Color alpha value is 255 to avoid cc.Sprite's setColor is invalid.
253 * Optimized cc.Node.sortAllChildren for better performance.
254 * Added warning of cc.Texture2D if it has an invalid texture.
255
256 * Bugs fix:
257 1. Fixed a bug of cc.winSize that it returns incorrect value when using setDesignResolution.
258 2. Added a check to cc._setup to avoid double invocation.
259 3. Fixed a bug of cc.TMXMapInfo that its tile's property id is incorrect.
260 4. Fixed a bug of cc.Scale9Sprite that its CascadeColor and CascadeOpacity are invalid.
261 5. Fixed a bug of ccs.UILoadingBar which its barRendererScaleChangedWithSize is incorrect.
262 6. Added some forgotten files to build.xml for minimize core.
263 7. Corrected a mistake of renderMode default value in CCBoot.js.
264 8. Fixed a bug of ccui.Layout's draw function that its scaleX, scaleY value is incorrect.
265 9. Fixed a bug of cc.Audio's stopMusic function.
266 10. Fixed a bug of TextureCache that it can't remove image's event handler.
267 11. Fixed ClippingNode's DrawNode stencil bug on Canvas.
268 12. Fixed a typo 'cc.radiansToDegress' function to 'cc.radiansToDegrees'.
269 13. Fixed a bug of ccui.ImageView that its setSize is invalid when the picture without pre-load.
270 14. Fixed a bug of cc.ParticleSystem that it throws a error when create from CocosBuilder.
271 15. Fixed a bug of cc.LabelAtlas that it can't display its children.
272 16. Fixed a bug of cc.fontLoader that it can't load custom font.
273 17. Fixed a bug of ccui.Widget that its setOpacity is invalid.
274 18. Fixed a bug of cc.Node that it transform value is incorrect when a node skew to a special value.
275
08228aa @dingpinglv Issue #4757: update the CHANGELOG.txt and AUTHORS.txt
dingpinglv authored
276 Cocos2d-html5-v3.0 alpha2 @ April.14, 2014
277
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
278 * Minimized the size of core from 254k to 113k after google closure advanced compiling
279 * Made cc.DrawNode support some DrawingPrimitive's drawing function on WebGL mode
280 * Added undefined checking in cc.loader for better performance.
08228aa @dingpinglv Issue #4757: update the CHANGELOG.txt and AUTHORS.txt
dingpinglv authored
281 * cc.Sprite supports creating a sprite through external URL.
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
282 * Added the warning information to notice developers that their project.json cannot be loaded or parsed.
283 * Added retina display support to cc.Editbox.
08228aa @dingpinglv Issue #4757: update the CHANGELOG.txt and AUTHORS.txt
dingpinglv authored
284 * cc.Node's pauseSchedulerAndActions and resumeSchedulerAndActions are deprecated, please use pause and resume instead.
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
285 * Added render mode checking to 3D action classes.
286 * Added SocketIO
287 * Sync cc.eventManager to the latest version of Cocos2d-x v3.0 Stable.
288 * ccui.Layout's doLayout function has been set to private function "_doLayout"
289 * Made actions extendable directly via ctor
290 * Added null callback check in cc.textureCache.addImage
291 * Fixed the API inconsistence of ccs.ArmatureAnimation.play
292 * Fixed compatibility and performance for ctor
293 * Renamed all Uppercase functions to lowercase in CCMacro
294 * Added necessary GL constants in H5
295 * Fixed CONSTANTS inconsistence between h5 and JSB
08228aa @dingpinglv Issue #4757: update the CHANGELOG.txt and AUTHORS.txt
dingpinglv authored
296
297 * Bugs fix:
298 1. Fixed ccs.comAttribute API incompatible issue
585e1cf @linshun issue #5335: Updated changed log of cocos2d-html5 v3.0 beta.
linshun authored
299 2. Fixed a bug of Cocostudio's data reader that getting isTween value is incorrect when the attribute value is false.
300 3. Fixed a bug of Sprite that it doesn't work when its texture doesn't preload and its parent is a SpriteBatchNode
301 4. Fixed a bug in CCBoot.js that console.error is invalid on firefox.
302 5. Fixed some comment errors of framework.
303 6. Fixed a bug of cc.LabelBMFont that it's multiline works incorrectly.
304 7. Fixed a bug that Touches event doesn't work in release mode on IE browser.
305 8. Fixed a bug that cc.winSize has not been reset after cc.view.setDesignResolutionSize.
306 9. Fixed typo in ccui.Widget.TOUCH_BEGAN
307 10. Fixed a bug of cc.MenuItemSprite.create that
308 11. Fixed a bug of cc.loader that it need to set value before call the callback.
309 12. Fixed a bug of cc.log that it doesn't work in IE9
310 13. Fixed IE incompatible issue with __lookupGetter__
311 14. Fixed a mistake of cc.Node that it return a reference of _position in getPosition
312 15. Fixed a bug of cc.ClippingNode that its _super is undefined
313 16. Fixed a bug of inputManager's touch event in IE browser
08228aa @dingpinglv Issue #4757: update the CHANGELOG.txt and AUTHORS.txt
dingpinglv authored
314
315 * Known Issues:
316 1. EventListener is not extendable.
317
318
4cb44e0 @pandamicro Change date in change log
pandamicro authored
319 Cocos2d-html5-v3.0 alpha @ March.15, 2014
a9186a2 @pandamicro Add change log
pandamicro authored
320
448c925 @pandamicro Change log: remove links
pandamicro authored
321 * Refactor some properties of all rendering classes with getter setter for providing javascript user friendly APIs.
a9186a2 @pandamicro Add change log
pandamicro authored
322 * Provide `attr` function for cc.Node and its descendants to permit modify multiple properties at the same time with a key-value object.
448c925 @pandamicro Change log: remove links
pandamicro authored
323 * Refactor foundational data structures for better maintainability.
324 * Add event manager to cocos2d-html5, all events are dispatched via cc.eventManager to event listener.
325 * Refactor cc.Application to cc.game.
326 * Refactor singleton Classes to javascript object.
327 * Refactor all createWithXXX functions into unified create function with different parameters.
328 * Use `moduleConfig.json` to config the paths of engine scripts.
329 * `cocos2d.js` is replaced with `project.json`.
330 * Refactoring cc.loader.
29ad99d @pandamicro Fix change log missing
pandamicro authored
331 * CocoStudio GUI updated to 3.0, and ccs prefix of UI widgets have been changed to ccui.
a9186a2 @pandamicro Add change log
pandamicro authored
332 * CocoStudio v1.3.0 has been supported in v3.0.
333 * richText has been supported in v3.0.
334 * Use `cc.BuilderReader.registerController` to register controller of ccb.
448c925 @pandamicro Change log: remove links
pandamicro authored
335 * Add `cc.path` to handle operations of file path.
336 * Add `cc.async` to handle async operations.
a9186a2 @pandamicro Add change log
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337 * Add cc.NodeGrid in v3.0.
338 * Replace `replaceWithScene` and `runWithScene` with `runScene`.
448c925 @pandamicro Change log: remove links
pandamicro authored
339 * move sys.xxx to cc.sys.xxx.
a9186a2 @pandamicro Add change log
pandamicro authored
340 * Refactor CCEGLView.js for better maintainability.
341 * Refactor CCScheduler.js for better maintainability.
342 * Remove arguments.callee which is forbidden in ECMAScript strict mode.
343 * Refactor Array clean function for better performance.
448c925 @pandamicro Change log: remove links
pandamicro authored
344 * Refactor some functions about array operation.
a9186a2 @pandamicro Add change log
pandamicro authored
345 * Refactor FadeIn/FadeOut to fix a bug that it always start from/to 255.
346 * Rewrite functions in CCNS.js with regex.
347 * Move CCFormatHelper and CCNS content into CCCommon.js.
348 * Refactor cc.Screen to support all browsers.
349 * Add retina display support for Apple devices to cc.view.
350 * Add "allLayers" function to cc.TMXTiledMap.
351 * Make cc.p and cc.size support two types of parameters.
352 * cc.DrawNode supports all functions of cc.DrawingPrimitive on Canvas mode.
353 * WebAudioEngine is supported on iOS now.
354 * Use event on cc.canvas to make full screen.
355 * Add a browser white list that support multiple audio playback at the same time.
356 * Removed in/hasOwnProperty usage in engine for better performance.
357 * Refactoring CCCommon.js, delete some unused functions, rename some functions for better maintainability.
358 * Add analytics plugin protocol ,Flurry plugin and ProtocolAds.js plugin protocol.
359 * Arguments length check replaced by undefined check for better performance.
360 * Fix legacy Function.prototype.bind support.
361
362 * Bugs fix:
363 1. Avoid CCLabelTTF enter in infinite loop while character's width larger than the dimension width
364 2. Add jsDoc Flags to cc.NodeRGBA and cc.LayerRGBA
365 3. Fixed a bug that Schedule doesn't restart when widget is re-added after being removed
366 4. Correction of split logic in CCLabelTTF
367 5. Fixed a bug that armature animation does not display correctly on canvas mode
368 6. Correct gui widget clone functions
369 7. Fixed a bug of cc.SpriteFrameCache that filePath is needed in `loadedFileNames`
370 8. Add a condition check to avoid texture out of range bug
371 9. Fixed a bug of cc.Editbox that its position is incorrect when its parent node isn't root node.
372 10. Fixed a SimpleAudioEngine's state error.
373 11. Fixed a bug of cc.TMXTileMap that its `_tileProperties` should be a dictionary object
374 12. Fixed a bug of cc.DrawNode that it need to deep-copy verts in `drawPoly`
375 13. Fixed a bug of UILabelBMFont that variable `_strStringValue` should be `_stringValue`
376 14. Fixed a bug in SceneReader's `setPropertyFromJsonDict` function
377 15. Fixed a bug when margin not set in ccs.Margin
378 16. Fixed a bug of cc.TMXLayer that its `removeChild` works incorrectly.
379
380 * Known Issues:
381
32acc60 @dingpinglv Issue #3501: update CHANGELOG.txt for releasing.
dingpinglv authored
382 Cocos2d-html5-v2.2.2 @ Dec.31, 2013
383 * Resolution policy now act as a combination of cc.ContainerStrategy and cc.ContentStrategy so that user can beautifully customize its behavior.
384 * cc.LabelTTF's now support perfectly automatic line break with occidental and Chinese characters.
385 * cc.ClippingNode for canvas render mode is implemented.
386 * Refactored cc.Node and cc.Sprite by adding cc._PointConst and cc._SizeConst for better Performance. Now the performance of setPosition and getPosition is faster 65% than before.
387 * CCNode's setContentSize and setAnchorPoint support two types of parameters, more friendly and more efficient. setAnchorPoint(x,y) is faster 35% than setAnchorPoint(cc.p(x,y)).
388 * Added NPM support and adjusted folder structure. It supports modules customization, the mini HelloWorld is just 185KB when package all files into single file.Please visit NPM Guide for more details.
389 * Added SpriteFrameCache JSON format support.
390 * Added source map generating of Closure Compiler advance mode , please make sure your JDK version is 7.0 and up.
391 * Improved audio compatibility for mobile browser, added playing queue to solve the one audio restriction of some mobile browser.
392 * Refactoring TMXLayer for better performance.
393 * set cc.Rect's origin and size from public to private for compatibility with JSB.
394 * CocoStudio supports async image loading.
395 * cc.log supports printing object content to console
396 * Refactoring indexing of actionManager and Scheduler for better performance.
397 * ClippingNode supports some features on Canvas Mode.
398 * Migrated Armature to v2.2.2.
399 * Add callback function to CocoStudio action completion and refactoring it for better performance.
400 * CCBReader supports that CCControl can send action by all types of event.
401 * Add create function to cc.NodeRGBA
402 * Add jsdoc document to CocoStudio classes
403
404 * Bugs fix:
405 1. Fixed a bug of TMXLayer that it has thin lines at tile's border when EGLView's scale doesn't equal 1.
406 2. Fixed bugs of LabelBMFont about updateDisplayedOpacity and multi-line is incorrect.
407 3. Fixed a bug of LabelTTF that enter an infinite loop when setting special string and fontSize to it.
408 4. Fixed a bug of NodeRGBA and LayerRGBA about updateDisplayedColor and updateDisplayedOpacity.
409 5. Fixed a bug of ProgressTimer that it can't change color and opacity when calling setColor and setOpacity directly.
410 6. Fixed a bug of cc.ProgressTimer that it has a blink when its reverseDirection equals false and type equals cc.PROGRESS_TIMER_TYPE_RADIAL.
411 7. Some Loaders need modify their default value to adapt CocosBuilder that CocosBuilder ignores some two properties object like cc.Point when all the properties equals to zero.
412 8. Fixed a bug of Fixed a bug of TMXTileMap that its getProperty doesn't work.
413 9. Fixed a bug of ActionInterval that it throws error when its target doesn't have RGBAProtocol property.
414 10. Fixed a bug of MenuItemSprite that it throws an error when create a MenuItemSprite object with cc.Node.
415 11. Fixed a bug of UIWidget that its container intercept touch event while they can't.
416 12. Fixed a bug of ccs.UILayout about relative positioning.
417 13. Fixed a bug of Armature that its nodeToParentTransformCanvas correct.
418
419 * Known Issues:
420 1. Effect Advanced Lens3D doesn't work
421 2. ClipNodeTest effects varies in different browsers
422 3. Stencil of cc.ClippingNode doesn't work well with WEBGL render mode, the stencil have the right size and shape but it masks the content with a monochrome mask.
423
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
424 Cocos2d-html5-v2.2.1 @ Nov.19, 2013
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
425 * CocoStudio is now supported on Cocos2d-html5. The GUI, scene and component modules have been added to it.
426 * cc.EGLView and most render classes have been re-written to adapt multiple resolution resources in-order to optimize performance on mobile browsers.
e545514 @linshun issue #3221: updated change log
linshun authored
427 * Refactored cc.LabelTTF, now its contentSize and position is correct for labels which has defined stroke and shadow.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
428 * Corrected the behavior of "CascadeColorEnabled" and "CascadeOpacityEnabled" for cc.NodeRGBA and cc.LayerRGBA.
429 * All cc.Assert has being replaced, and more arguments checking and log information have added to engine's function.
e545514 @linshun issue #3221: updated change log
linshun authored
430 * Added cc.Screen to engine, it uses to enter/exit FullScreen mode.
431 * Added cc.VisibleRect to engine, it provides nine points of game view for positioning.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
432 * cc.WebAudioEngine now works perfectly on chrome.
e545514 @linshun issue #3221: updated change log
linshun authored
433 * CocoStudio's namespace changes to 'ccs' now, and the other module's namespace will be renamed and support NPM in next version.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
434 * cc.rect now accepts more types of parameters on JSB and HTML5 now, for example: cc.rect(1,1,1,1) and cc.rect(aRect), and cc.rect(cc.p(1,1),cc.size(10,10));
435 * Optimized cc.Node's getBoundingBoxToWorld for better Performance.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
436 * Modified the _sequenceCompleted method in CCBAnimation, it can set the next sequence in callback now.
437 * Improved the maintainability for _drawSceneForWebGL and _drawSceneForCanvas.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
438 * ParticleExamples has been refactored for JSB.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
439 * HelloHTML5World's CircleSprite has been removed, because it doesn't work on JSB.
440
441 * Bugs fix:
442 1. Fixed a Scale9Sprite's bug that setCapInsets is invalid.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
443 2. Fixed a bug that prevents the game to run on Chrome 31 WebGL mode.
444 3. Fixed a bug of LabelTTF that doesn't work on Baidu browser.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
445 4. Fixed a bug of Sprite that it shouldn't to set transform dirty when setting color or opacity.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
446 5. Fixed a bug that cc.EditBox's setFontSize is invalid.
447 6. Fixed a bug that Particles doesn't work when search path in FileUtils was set.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
448 7. Fixed a bug of Scale9Sprite that it throws an error when _scale9Image is null.
449 8. Fixed a bug of LayerGradient that it shows wrong size when setting content size.
7be0973 @dingpinglv Issue #3221: update the CHANGELOG.txt
dingpinglv authored
450 9. It should listen to the method "onLoad" in cc.FileUtils when the browser isn't IE.
5fce81d @dingpinglv Issue #3221: update ChangeLog.txt ,version number and AUTHORS.txt for re...
dingpinglv authored
451
452 * Known Issues:
453 1. Effect Advanced Lens3D doesn't work
454 2. ClipNodeTest effects varies in different browsers
455
5b14c28 @dingpinglv Closed #2844: Rename version 2.1.6 of Cocos2d-html5 to 2.2
dingpinglv authored
456 Cocos2d-html5-v2.2 @ Sep.19, 2013
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
457 * Improved Sprite, Node, LabelTTF class define from separated code to combined code for maintainability, now it is clean and clear
e459396 @dingpinglv Issue #2803: add a sample game link to index.html
dingpinglv authored
458 * added a new sample game "Fruit attack" which works great on PC browsers, mobile browsers, and can even be run natively as an android and iOS app with JSB
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
459 * cc.Sprite and its subClasses's texture has been replaced from DOM element to cc.Texture2D on Canvas mode
460 * Improved cc.Texture2d for direct using without pre-loading image resources, you don't need to wait resources loading when create a new scene or layers
461 * Migrated CCBReader and GUI to Cocos2d-x 2.1.4
462 * Improved update function of Action, and avoid using temporary object, it is good for GC and performance
463 * Modified LabelTTF's rendering from direct drawing to pre-rendering for performance, 100% faster than before on mobile browser
5b14c28 @dingpinglv Closed #2844: Rename version 2.1.6 of Cocos2d-html5 to 2.2
dingpinglv authored
464 * Fixed APIs of HTML5 according to JSB for compatibility, e.g. cc.ParticleSystemQuad has merged into cc.ParticleSystem, please check it on upgrade guide v2.1.5 to v2.2(http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v22)
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
465 * Added Hiding url address bar for mobile browser, please check the template and hello world
466 * Re-writed Canvas Mode of RenderTexture to adapt WebGL interface
140df57 @dingpinglv Closed #2803: update DragonBones' link in CHANGELOG.txt
dingpinglv authored
467 * Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones(flash, https://github.com/2youyouo2/SkeletonAnimationDesignPanel)
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
468 * Set auto render mode default value to canvas in mobile browsers and WebGL in desktop browsers
469
470 * Bug fix:
471 1. Fixed cc.Sprite's displayFrame returns wrong value on Canvas mode.
472 2. Fixed cc.LabelBMFont is very slow when calling setString
473 3. Fixed a bug of CCBReader that cc.ControlButton doesn't work when its controller is _jsControlled
474 4. Fixed a bug of cc.TextureCache that the status of texture is wrong in callback
475 5. Fixed a bug of cc.Scale9Sprite that its contentSize is wrong when call setCapInsets
476 6. Fixed a bug of cc.TableView's that contentSize is wrong when change datasource
477 7. Fixed a bug of cc.Sprite that its children also follow fliped when it was fliped
478 8. Fixed cc.Node's nodeToWorldTransform returns wrong value on Canvas Mode
479 9. Fixed a bug of cc.LayerColor that represent incorrect opacity passed into init method
480 10. Stop listening and remove the event for HtmlImageElement object onload
481 11. Fixed cc.ProgressTimer display wrong when its sprite was flipped
6c5b882 @dingpinglv Issue #2802: update some information in CHANGELOG.txt
dingpinglv authored
482 12. Fixed some bugs for actions that set their object property through reference when initiating actions.
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
483
484 * Known Issues:
485 1. Effect Advanced Lens3D doesn't work
486 2. ClipNodeTest effects varies in different browsers
487
685bf43 @dingpinglv fixed #2380 updated changelog and authors
dingpinglv authored
488 Cocos2d-html5-v2.1.5 @ July.24, 2013
489 * Ported engine API to keep the same as Cocos2d-x v2.1.4 API
490 * Optimized John Resig's inheritance pattern (cc.Class.extend) with advanced property initialization.
491 * Implemented the rest of extensions features according to Cocos2d-x v2.1.4
492 * Integrated Armature module
493 * Rewrote CCGrid, CCMotionStreak , CCProgressTimer with TypeArray
494 * Optimized performance for actions
495 * Optimized performance for MoonWarriors and CocosDragonJS
496
497 * Bug fix:
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
498 1. Fixed cc.EditBox Dom Element position issue when EGLView is set
685bf43 @dingpinglv fixed #2380 updated changelog and authors
dingpinglv authored
499 2. Fixed cc.EGLView adjustSize bug
500 3. Fixed the bug of cc.ParticleBatchNode that it doesn't hide particles after particle life has expired when calling stopSystem()
501 4. Fixed a bug that LabelTTF dimension behavior doesn't support height=0
502 5. Fixed line height for multiline LabelTTF and overlapping pixels in Scale9Sprite on Canvas browsers
503 6. Fixed a bug of cc.SimpleAudioEngine that unloading effect doesn't work
504 * Known Issues:
505 1. Effect Advanced Lens3D doesn't work
506 2. ClipNodeTest effects varies in different browsers
83bed39 @dingpinglv Issue #2803: updated CHANGELOG.txt and AUTHORS.txt, updated version numb...
dingpinglv authored
507 3. nodeToParentTransform in cc.Node returns wrong value on Canvas mode
685bf43 @dingpinglv fixed #2380 updated changelog and authors
dingpinglv authored
508
226c92c @linshun fixed #2264: added Version release note to changelog, and changed versio...
linshun authored
509 Cocos2d-html5-v2.1.4 @ Jun.12, 2013
2944234 @linshun issue #2264: update changelog
linshun authored
510 * Added support for multiple resources loading. This mechanic is the same as cocos2d-x now
511 * Optimised "Performance Tests -> Sprites Test", and increased its benchmark to 220%!
512 * Migrated audio (CocosDenshion) API to keep the same as Cocos2d JS API
0731a78 @linshun issue #2264: updated changelog
linshun authored
513 * Added auto test for NodeTests and TilemapTests
2944234 @linshun issue #2264: update changelog
linshun authored
514 * Changed CCTextureCache member functions such as addImage(path), addImageAysnc(path), removeTextureForKey(key) from using relative path to absolute path
226c92c @linshun fixed #2264: added Version release note to changelog, and changed versio...
linshun authored
515 * Added support for particle batch node
516
2944234 @linshun issue #2264: update changelog
linshun authored
517 * Bug fix:
518 1. Fixed preLoading issue on iOS 5.1.1
519 2. Fixed cc.Menu / cc.MenuItemImage remaining touchable issue after replaceScene
520 3. Fixed Box2d and chipmunk path error for single engine file mode
521 4. Fixed cc.EditBox Dom Element position issue when cc.EditBox skewed
522 5. Fixed cc.ScrollView position issue when it's parent node moved
523 6. Fixed cc.TouchDispatcher can't touch issue when WebPage has been scrolled on Firefox or IE
226c92c @linshun fixed #2264: added Version release note to changelog, and changed versio...
linshun authored
524 * Known Issues:
525 1. Effect Advanced Lens3D doesn't work
526 2. ClipNodeTest effects varies in different browsers
527
7bdf279 @linshun issue #2085: change version number.
linshun authored
528 Cocos2d-html5-v2.1.3 @ May.1, 2013
b69ad55 @linshun fixed #2085: added contributors, updated changelog and updated version.
linshun authored
529 * CCEditbox now implemented for WebGL and JSB
530 * Updated CCBReader to latest version
531 * Performance optimization on Firefox 20%
532 * Added render mode flag to switch between WebGL and canvas2d
533 * Added support for Tizen
534 * Now able to load embedded texture file in a plist
535 * EGLView now works if canvas is placed inside another DOM element
536 * Added a Simulator which can be found in MoonWarriors Directory
537
2944234 @linshun issue #2264: update changelog
linshun authored
538 * Bug fix:
b69ad55 @linshun fixed #2085: added contributors, updated changelog and updated version.
linshun authored
539 1. Preloading on some mobile browsers
540 2. CCLoader for WebGL
541 3. ccNode memory leak
542 * Known Issues:
543 1. Effect Advanced Lens3D doesn't work
544 2. Particle System has some weird behavior when load from CCBReader
545 3. RenderTextureTest RenderTextureIssue937 & Issue1464 doesn't work properly
546 4. ClipNodeTest effects varies in different browsers
547
548
b6dc33d @linshun issue #1840: updated change log and fixed resources list bug.
linshun authored
549 Cocos2d-html5-v2.1.2-beta @ Mar.20, 2013
550 * WebGL rendering mode implemented - blazing fast on supported browsers
551 * Added many WegGL test to testbed
552 * cc.Loader now supports multiple stage preloading - all tests now preload by multi resource groups
553 * Now warns the user if their browser does not support html5
554 * cc.Node now uses transform matrix - better performance
555 * Accelerometer implemented - Also works on Javascript binding (JSB) for Cocos2d-x & Cocos2d-iPhone
556 * Supports MP4 and M4a Audio format now
557 * Designer resolution for multi resolution support - Also works on Javascript binding for Cocos2d-x
558 * Faster Particle - thanks to Ivo Wetzel
559 * Bug fixes:
560 1. File utility fixed
561 2. Audio support bug fixed
562 3. Removed some trailing coma which prevents blocks closure compiler
563 4. Local storage bug fixed
564 5. cc.MenuItemImage and cc.MenuItemToggle bugs fixed
565 6. Fixed compatibility with some UIWebView
566 7. Fixed rounding errors on ease actions
567 * Known Issues:
568 1. Effect Advanced Lens3D doesn't work
569 2. particle system can't load texture from plist
570 3. EditBox doesn't work on WebGL mode
571 4. Particle System has some weird behavior when load from CCBReader
572 5. RenderTextureTest RenderTextureIssue937 & Issue1464 doesn't work properly
573 6. ClipNodeTest effects varies in different browsers
574
886f218 @linshun Update changlog and tests commit ID.
linshun authored
575 Cocos2d-html5-v2.1.1 @ Jan.28, 2013
9b2de2a @linshun Update version and change log.
linshun authored
576 * Fixed bugs
577 * Added mouse button to MouseDispatcher, supports right-click
578 * Changed preload audio type from "bgm" and "effect" to "sound"
579 * Added "Sys" class for system capabilities
580 * Improved cc.BuilderReader to support .ccbi extension auto-completion
581 * Improved TMXXMLParser to support XML, CSV and zlib compression
015e363 @linshun Fixed timer bug.
linshun authored
582 * Changed cc.Time.gettimeofdayCocos2d to Date.now which is more javascript friendly.
886f218 @linshun Update changlog and tests commit ID.
linshun authored
583 * Added support for stackable actions
9b2de2a @linshun Update version and change log.
linshun authored
584
3e15f74 @linshun update change log and samples commit ID
linshun authored
585 Cocos2d-html5-v2.1.0 @ Dec.4, 2012
9b2de2a @linshun Update version and change log.
linshun authored
586 * Improved cc.Class and add Release Mode
587 * All tests and games can now be run on Cocos2d-html5, Cocos2d-iPhone and Cocos2d-x
588 * Added support for google.base
589 * Added support for CocosBuilder and Bone Animation
590 * Updated API for Javascript Binding
591 * Integrated Chipmunk physical engine and chipmunk tests
592 * Added physicsDebugNode, physicsSprite, drawNode
593 * Built cocos2d-js-tests repo for tests
594 * Fixed support for mouse/touch/keyboard
595 * Fixed bugs
596 * Added WaterMelon with me and CocosDragon games for sample
597 * Added Edit Box for input
0c8b91f @linshun Fixed #1567: update change log
linshun authored
598
bb65842 @linshun Fixed #1446: change version number
linshun authored
599 Cocos2d-html5-v2.0.0 @ Aug.28, 2012
9b2de2a @linshun Update version and change log.
linshun authored
600 * Updated API to Cocos2d-x V2.0
601 * Updated template and directory name
602 * Improved JS files loader
603 * Added support for Dom rendering
604 * Updated JSDoc comments and shell
605 * Added TileMap property process and flip
606 * Improved BMFont
607 * Added Actions spline paths and cc.AnimationFrame
608 * Added support for multi-touch
609 * Added mini-framework for Dom manipulation
610 * Changed cc.Animation, cc.AudioEngine, cc.LableTTF and cc.Sprite API
61dcb6e @linshun update change log
linshun authored
611
e0ae8b5 @linshun fixed iss1421: for beta version release
linshun authored
612
613 Cocos2d-html5-v0.5.0-alpha2 @ Jun.18, 2012
9b2de2a @linshun Update version and change log.
linshun authored
614 * Changed API, use "create" to construct all objects
615 * Fixed naming of variables
616 * Added JSDoc comments and shell
617 * Fixed Dom Menu flicker bug
618 * Changed code for closure compiler Advance optional
619 * Added version control
e0ae8b5 @linshun fixed iss1421: for beta version release
linshun authored
620
621 Cocos2d-html5-v0.5.0-alpha @ May.28, 2012
9b2de2a @linshun Update version and change log.
linshun authored
622 * supports canvas and Dom Menu
623 * part of test cases were added and tested in chrome
624 * porting from cocos2d-x is not finished
625 * files must load from http server
9829a7e @linshun issue #1200: change files format.
linshun authored
626
e0ae8b5 @linshun fixed iss1421: for beta version release
linshun authored
627 Cocos2d-html5-v0.1.0 @ Jan.29, 2012
652ae73 @linshun Add change log and license files.
linshun authored
628 * Build the directory structure of Engine
629 * cocos2d-html5 first version
630 * more details: http://www.cocos2d-x.org/
631
632
633
634
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