Skip to content
This repository

Apr 18, 2014

  1. Scott Lembcke

    Template fixes.

    authored April 18, 2014

Apr 16, 2014

  1. Scott Lembcke

    Merge branch 'v3.0' into develop

    authored April 16, 2014
  2. Scott Lembcke

    Some mild texture caching fixes for the new renderer.

    authored April 16, 2014
  3. Scott Lembcke

    Merge branch 'develop' of github:cocos2d/cocos2d-iphone into develop

    authored April 16, 2014
  4. Scott Lembcke

    CCNode.blendFunc changed to use the blendMode property instead of ivar.

    authored April 16, 2014

Apr 15, 2014

  1. Viktor Lidholt

    Merge pull request #702 from cocojoe/develop

    Fixed timestep animation fix, Legacy sprite animation category
    authored April 15, 2014
  2. Scott Lembcke

    Merge pull request #701 from NickyWeber/bugfix/#663_CCScrollview_stea…

    …ls_touch
    
    Bugfix: CCbutton inside a CCScrollview steals touch and breaks all touch events #663
    authored April 15, 2014
  3. Scott Lembcke

    Merge pull request #697 from newnon/develop

    Label dimensions fix
    authored April 15, 2014
  4. Scott Lembcke

    Merge pull request #691 from iSevenDays/patch-1

     Fixing memory leak
    authored April 15, 2014
  5. Scott Lembcke

    Merge pull request #694 from smklinger/patch-2

    CCTiledMapLayer.m issues #687 & #693
    authored April 15, 2014
  6. Scrollview will stop panning if touched and won't steal touch anymore.

    CCTapDownGestureRecognizer touch began phase implemented with very old iOS interface.
    authored April 15, 2014
  7. Scott Lembcke

    Merge branch 'develop' of github.com:cocos2d/cocos2d-iphone into develop

    authored April 15, 2014
  8. Scott Lembcke

    Disabling some TODO warnings.

    authored April 15, 2014
  9. Scott Lembcke

    A custom rendering example in the tests.

    authored April 15, 2014
  10. Scott Lembcke

    Documentation comments.

    authored April 15, 2014

Apr 14, 2014

  1. Scott Lembcke

    Merge pull request #700 from jtwigg/develop

    Bug fix: Scale anchor nodes correctly to ensure correct animation of kin...
    authored April 14, 2014
  2. jtwigg

    Bug fix: Scale anchor nodes correctly to ensure correct animation of …

    …kinematic nodes.
    authored April 14, 2014
  3. Frame Animation Category

    Basic Legacy Support
    Modified so multiple sequences manual can be added to an existing node
    sequence.
    authored April 14, 2014
  4. Scott Lembcke

    Merge branch 'v3.0' into develop

    Conflicts:
    	cocos2d-ui/CCBReader/CCBAnimationManager.h
    authored April 14, 2014
  5. Scott Lembcke

    CCScene.color[RGBA] property controls its clear color

    authored April 14, 2014
  6. Scott Lembcke

    Default CCColors return static values

    authored April 14, 2014
  7. Scott Lembcke

    Minor sprite and node changes for easier subclassing

    authored April 14, 2014
  8. Looped sequence improvement fixed time

    Create a category for legacy animation loading.
    Modified unit test to a loop.
    authored April 14, 2014
  9. Merge branch 'develop' of https://github.com/cocojoe/cocos2d-iphone i…

    …nto develop
    authored April 14, 2014

Apr 13, 2014

  1. Fixed time update keyframe sync fix

    authored April 13, 2014
  2. newnon

    Label dimensions fix

    authored April 13, 2014

Apr 11, 2014

  1. Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone i…

    …nto develop
    authored April 11, 2014
  2. Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone i…

    …nto develop
    authored April 11, 2014

Apr 10, 2014

  1. Viktor Lidholt

    Switches floats to CGFloat for better compatibility with ARM 64 devic…

    …es fixes #672 & #645
    authored April 10, 2014
  2. Scott Lembcke

    Merge branch 'develop' of git://github.com/jtwigg/cocos2d-iphone into…

    … develop
    authored April 10, 2014
  3. jtwigg

    remove log print.

    authored April 10, 2014
  4. jtwigg

    fix memory test.

    authored April 10, 2014
  5. Scott Klinger

    Update CCTiledMapLayer.m

    Fixes possible divide by zero. If the layer has no tileset, the tex is nil and causes pixelsToPoints to be INF. This causes the contentSize to be INF, INF and prevents any further layers from being parsed.
    authored April 10, 2014
  6. jtwigg

    Revert "cleanup code changes."

    This reverts commit 2b49ea5.
    authored April 09, 2014
  7. jtwigg

    cleanup code changes.

    authored April 09, 2014
Something went wrong with that request. Please try again.