...except that RenderTexture "save image" was not ported yet.
Removed transitios deprecated methods to prevent class over-population.
convertToGL moved from DirectorMac to Director, but it is only used when compiled in Mac
As suggested by the cross compiling docs, MAX_ALLOWED is used instead of MIN_REQUIRED, but this doesn't fix the SDK3.2+Simulator issue where MAC_OS_X_VERSION_MAX_ALLOWED is still defined
CCLabelTTF: doesn't crash if the string is empty Ported: LabelTest, ActionTest and DrawingPrimitives test
If enabled, it will use the DisplayLink thread. Otherwise it will use its own thread.
It returns the cocos2d running thread. On iOS it is the main thread. On Mac it is not.
TextureCache Async loading works on Mac libpng ported to mac
cocos2d-iphone.xcode -> cocos2d-ios.xcode mac/cocos2d-mac.xcode -> cocos2d-mac.xcode MacPort: Ported TransitionTest