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ActionManagerTest
ActionsTest
AdvanceCompiler
BaseTestLayer
Box2dTest
ChipmunkTest
ClickAndMoveTest
ClippingNodeTest
CocoStudioTest
CocosDenshionTest
CocosNodeTest
CurrentLanguageTest
DrawPrimitivesTest
EaseActionsTest
EffectsAdvancedTest
EffectsTest
EventTest
ExtensionsTest
FileTest
FontTest
IntervalTest
LabelTest
LayerTest
MenuTest
MotionStreakTest
OpenGLTest
ParallaxTest
ParticleTest
PerformanceTest
Presentation
ProgressActionsTest
RenderTextureTest
RotateWorldTest
SceneTest
SchedulerTest
SpineTest
SpriteTest
SysTest
TextInputTest
TextureCacheTest
TileMapTest
TouchesTest
TransitionsTest
UnitTest
XHRTest
res
.gitignore
README.md
build.xml
index.html
main.js
mobilePage.html
tests-boot-html5.js
tests-boot-jsb-for-obfuscation.js
tests-boot-jsb.js
tests-main.js
tests_resources-html5.js
tests_resources-jsb.js

README.md

cocos2d JavaScript tests and games

These tests and games are shared by the following projects:

If you modify the a test, please test it with all the projects to ensure 100% API compatibility between all the projects.

Tests

cocos2d JS tests

Running the tests and games

For cocos2d-html5

$ git clone git://github.com/cocos2d/cocos2d-html5.git
$ cd cocos2d-html5
$ git submodule update --init
$ python -m SimpleHTTPServer

... and run a brower and open it in localhost:8000/samples

For cocos2d-iphone

$ git clone git://github.com/cocos2d/cocos2d-iphone.git
$ cd cocos2d-iphone
$ git checkout develop-v2
$ git submodule update --init
$ open cocos2d-tests-ios.xcodeproj
  • Select the "JS Test" scheme in Xcode
  • Run it

Xcode JS-Tests

For cocos2d-x

$ git clone git://github.com/cocos2d/cocos2d-x.git
$ cd cocos2d-x
$ git checkout gles20
$ git submodule update --init

run on iOS

$ open samples/Javascript/TestJavascript/proj.ios/TestJavascript.xcodeproj
  • Select the "TestJavascript" scheme in Xcode
  • Run it

run on Android

  • Install Android NDK developement environment
  • Define environment variable "NDK_ROOT" which means the directory NDK installed in
  • Run the following command
$ cd Samples/TestJavascript/proj.android
$ ./build.native.sh

Generating Published files

Before running Crystal Craze and Cocos Dragon, you need to open the CocosBuilder project file and press publish.

  1. Open the CrystalCraze.ccbproj file with CocosBuilder (located here: games/CrystalCraze/CrystalCraze.ccbproj )
  2. CocosBuilder -> File -> Publish
  3. Repeat those steps for CocosDragon

Automated tests

Automated tests are not ready yet. In the meantime use the obsolete method of updating the following spreadsheet:

Multiplatform

Code once, run everywhere. These tests can be run unmodified in the following platforms:

  • In any browser ( with cocos2d-html5 )
  • iOS ( with cocos2d-x / cocos2d-iphone + JS Bindings)
  • Android ( with cocos2d-x + JS Bindings )
  • Mac ( with cocos2d-iphone + JS Bindings )

Games

Crystal Craze

Crystal Craze

It is a simple puzzle game. It uses:

  • CocosBuilder
  • cocos2d

Play it online: Web version

Licensed under MIT.

Watermelon with Me

Watermelon With Me

It is a simple physics game. It uses:

  • cocos2d
  • Chipmunk
  • CocosBuilder

Play it online: Web version

Licensed under MIT.

CocosDragon

CocosDragon

It is a simple platformer game. It uses:

  • cocos2d
  • CocosBuilder

Play it online: Web version

Licensed under MIT.

Moon Warriors

Moon Warriors

It is a simple shooter game. It uses:

  • cocos2d

Play it online: Web version

Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrighted material without permission.

This showcase is licensed under GPL

Authors

  • Programmer: Shengxiang Chen, Dingping Lv
  • Effects animation: Hao Wu
  • Quality Assurance: Shun Lin

Website

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