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executable file 127 lines (95 sloc) 3.527 kb
//
// TomTheTurretAppDelegate.m
// TomTheTurret
//
// Created by Ray Wenderlich on 3/24/10.
// Copyright Ray Wenderlich 2010. All rights reserved.
//
#import "TomTheTurretAppDelegate.h"
#import "cocos2d.h"
#import "LoadingScene.h"
#import "CDAudioManager.h"
#import "MainMenuScene.h"
#import "StoryScene.h"
#import "ActionScene.h"
#import "GameState.h"
#import "Level.h"
#import "GameSoundManager.h"
@implementation TomTheTurretAppDelegate
@synthesize loadingScene = _loadingScene;
@synthesize mainMenuScene = _mainMenuScene;
@synthesize storyScene = _storyScene;
@synthesize actionScene = _actionScene;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Display retina Display
useRetinaDisplay_ = NO;
[super application:application didFinishLaunchingWithOptions:launchOptions];
//Kick off sound initialisation, this will happen in a separate thread
[[GameSoundManager sharedManager] setup];
// display FPS (useful when debugging)
[director_ setDisplayStats:YES];
// frames per second
[director_ setAnimationInterval:1.0/60];
// multiple touches on
[director_.view setMultipleTouchEnabled:YES];
self.loadingScene = [[[LoadingScene alloc] init] autorelease];
[director_ pushScene: _loadingScene];
return YES;
}
- (void)loadScenes {
// Create a shared opengl context so any textures we load can be shared with the
// main content
// See http://www.cocos2d-iphone.org/forum/topic/363 for more details
CCGLView *view = (CCGLView*) [[CCDirector sharedDirector] view];
EAGLContext *k_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2
sharegroup: [view.context sharegroup]];
[EAGLContext setCurrentContext:k_context];
[k_context release];
self.mainMenuScene = [[[MainMenuScene alloc] init] autorelease];
self.storyScene = [[[StoryScene alloc] init] autorelease];
self.actionScene = [[[ActionScene alloc] init] autorelease];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)launchMainMenu {
[[CCDirector sharedDirector] replaceScene:[CCTransitionProgressRadialCW transitionWithDuration:0.5f scene:_mainMenuScene]];
}
- (void)launchCurLevel {
Level *curLevel = [[GameState sharedState] curLevel];
if ([curLevel isKindOfClass:[StoryLevel class]]) {
[[CCDirector sharedDirector] replaceScene:[CCTransitionProgressRadialCW transitionWithDuration:0.5f scene:_storyScene]];
} else if ([curLevel isKindOfClass:[ActionLevel class]]) {
[[CCDirector sharedDirector] replaceScene:[CCTransitionProgressRadialCW transitionWithDuration:0.5f scene:_actionScene]];
}
}
- (void)launchNextLevel {
[[GameState sharedState] nextLevel];
[self launchCurLevel];
}
- (void)launchNewGame {
[[GameState sharedState] reset];
[self launchCurLevel];
}
- (void)launchKillEnding {
[GameState sharedState].curLevel = [GameState sharedState].killEnding;
[self launchCurLevel];
}
- (void)launchSuicideEnding {
[GameState sharedState].curLevel = [GameState sharedState].suicideEnding;
[self launchCurLevel];
}
- (void)launchLoseEnding {
[GameState sharedState].curLevel = [GameState sharedState].loseEnding;
[self launchCurLevel];
}
- (void)dealloc {
self.loadingScene = nil;
self.mainMenuScene = nil;
self.storyScene = nil;
self.actionScene = nil;
[super dealloc];
}
@end
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