Please sign in to comment.
Tested bug from forum topic.. http://www.cocos2d-iphone.org/forum/top…
…ic/30756 found two culprits, -when adding animation frames with addFrames:, the delay per unit needs to be set first, else the duration is 0. Added a assert to make sure of this. -the update method of the animation action couldn't display more than one frame per 'tick'. In cases of low FPS or a delayPerUnit that is < 1/FPS more frames per 'tick' need to be displayed.
- Loading branch information...
Showing with 8 additions and 4 deletions.