Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Browse files

starting the iOS support solutions

not quite ready yet just an initial checkin.
  • Loading branch information...
commit 4a2e9ba3717e8294ea7cafc4a4fbd54769a2cc82 1 parent f6dd55d
@totallyevil totallyevil authored
View
99 CocosDenshion/CocosDenshion.iOS.csproj
@@ -0,0 +1,99 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{F028609A-7A53-4F01-8939-5B823285EC10}</ProjectGuid>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>CocosDenshion</RootNamespace>
+ <AssemblyName>CocosDenshion</AssemblyName>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SynchReleaseVersion>false</SynchReleaseVersion>
+ <ReleaseVersion>1.6</ReleaseVersion>
+ <MtouchSdkVersion>3.0</MtouchSdkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchLink>None</MtouchLink>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="Monotouch" />
+ <Reference Include="OpenTK" />
+ </ItemGroup>
+ <Import Project="$(ProgramFiles)\MSBuild\MonoTouch\Novell.MonoTouch.Common.targets" Condition="'$(windir)' != '' " />
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <Compile Include="EffectPlayer.cs" />
+ <Compile Include="MusicPlayer.cs" />
+ <Compile Include="SimpleAudioEngine.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
+ <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+ <Name>MonoGame.Framework.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj">
+ <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+ <Name>Lidgren.Network.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\cocos2d-xna\cocos2d-xna.iOS.csproj">
+ <Project>{47EE6CE6-493D-4967-944A-5E55B71AA9FD}</Project>
+ <Name>cocos2d-xna</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
View
110 cocos2d-xna.iOS.sln
@@ -0,0 +1,110 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloCocos2d", "HelloCocos2d\HelloCocos2d\HelloCocos2d.iOS.csproj", "{2076D138-759C-465F-BC67-5BE580C54216}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d-xna", "cocos2d-xna\cocos2d-xna.iOS.csproj", "{47EE6CE6-493D-4967-944A-5E55B71AA9FD}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tests", "tests\tests\tests.iOS.csproj", "{B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosDenshion", "CocosDenshion\CocosDenshion.iOS.csproj", "{F028609A-7A53-4F01-8939-5B823285EC10}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d.Framework", "cocos2d.Framework\cocos2d.Framework.iOS.csproj", "{CC156337-B4A7-479F-9262-9A708B5E1164}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{BA9476CF-99BA-4D03-92F2-73D2C5E58883}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{565129E0-4EE5-4F6F-B403-C3484C9740BE}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhone = Debug|iPhone
+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhone = Release|iPhone
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.Build.0 = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.Deploy.0 = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|Mixed Platforms.Deploy.0 = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|iPhone.ActiveCfg = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|iPhone.Build.0 = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|iPhone.Deploy.0 = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|Mixed Platforms.Deploy.0 = Release|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Debug|iPhone.Build.0 = Debug|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Release|iPhone.ActiveCfg = Release|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Release|iPhone.Build.0 = Release|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {47EE6CE6-493D-4967-944A-5E55B71AA9FD}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|iPhone.Build.0 = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|iPhone.Deploy.0 = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|Mixed Platforms.Deploy.0 = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|iPhone.ActiveCfg = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|iPhone.Build.0 = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|iPhone.Deploy.0 = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|Mixed Platforms.Deploy.0 = Release|iPhone
+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Debug|iPhone.Build.0 = Debug|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Release|iPhone.ActiveCfg = Release|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Release|iPhone.Build.0 = Release|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {F028609A-7A53-4F01-8939-5B823285EC10}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Debug|iPhone.Build.0 = Debug|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Release|iPhone.ActiveCfg = Release|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Release|iPhone.Build.0 = Release|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {CC156337-B4A7-479F-9262-9A708B5E1164}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|iPhone.Build.0 = Debug|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|iPhone.ActiveCfg = Release|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|iPhone.Build.0 = Release|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|iPhone.Build.0 = Debug|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|Mixed Platforms.Build.0 = Debug|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|iPhone.ActiveCfg = Release|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|iPhone.Build.0 = Release|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Mixed Platforms.Build.0 = Release|iPhone
+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
View
367 cocos2d-xna/cocos2d-xna.iOS.csproj
@@ -0,0 +1,367 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{47EE6CE6-493D-4967-944A-5E55B71AA9FD}</ProjectGuid>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>cocos2d</RootNamespace>
+ <AssemblyName>cocos2d-xna</AssemblyName>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SynchReleaseVersion>false</SynchReleaseVersion>
+ <ReleaseVersion>1.6</ReleaseVersion>
+ <MtouchSdkVersion>3.0</MtouchSdkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchLink>None</MtouchLink>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="Monotouch" />
+ <Reference Include="OpenTK" />
+ </ItemGroup>
+ <Import Project="$(ProgramFiles)\MSBuild\MonoTouch\Novell.MonoTouch.Common.targets" Condition="'$(windir)' != '' " />
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="Mono.Android" />
+ <Reference Include="OpenTK" />
+ <Reference Include="ICSharpCode.SharpZipLib">
+ <HintPath>external lib\ICSharpCode.SharpZipLib.dll</HintPath>
+ </Reference>
+ <Reference Include="zlib.net">
+ <HintPath>external lib\zlib.net.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="actions\action\CCAction.cs" />
+ <Compile Include="actions\action\CCFiniteTimeAction.cs" />
+ <Compile Include="actions\action\CCFollow.cs" />
+ <Compile Include="actions\action\CCSpeed.cs" />
+ <Compile Include="actions\action_camera\CCActionCamera.cs" />
+ <Compile Include="actions\action_camera\CCOrbitCamera.cs" />
+ <Compile Include="actions\action_ease\CCActionEase.cs" />
+ <Compile Include="actions\action_ease\CCEaseBackIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseBackInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseBackOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseBounce.cs" />
+ <Compile Include="actions\action_ease\CCEaseBounceIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseBounceInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseBounceOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseElastic.cs" />
+ <Compile Include="actions\action_ease\CCEaseElasticIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseElasticInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseElasticOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseExponentialIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseExponentialInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseExponentialOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseRateAction.cs" />
+ <Compile Include="actions\action_ease\CCEaseSineIn.cs" />
+ <Compile Include="actions\action_ease\CCEaseSineInOut.cs" />
+ <Compile Include="actions\action_ease\CCEaseSineOut.cs" />
+ <Compile Include="actions\action_grid3d\CCFlipX3D.cs" />
+ <Compile Include="actions\action_grid3d\CCFlipY3D.cs" />
+ <Compile Include="actions\action_grid3d\CCLens3D.cs" />
+ <Compile Include="actions\action_grid3d\CCLiquid.cs" />
+ <Compile Include="actions\action_grid3d\CCPageTurn3D.cs" />
+ <Compile Include="actions\action_grid3d\CCRipple3D.cs" />
+ <Compile Include="actions\action_grid3d\CCShaky3D.cs" />
+ <Compile Include="actions\action_grid3d\CCTwirl.cs" />
+ <Compile Include="actions\action_grid3d\CCWaves.cs" />
+ <Compile Include="actions\action_grid3d\CCWaves3D.cs" />
+ <Compile Include="actions\action_grid\CCAccelAmplitude.cs" />
+ <Compile Include="actions\action_grid\CCAccelDeccelAmplitude.cs" />
+ <Compile Include="actions\action_grid\CCDeccelAmplitude.cs" />
+ <Compile Include="actions\action_grid\CCGrid3DAction.cs" />
+ <Compile Include="actions\action_grid\CCGridAction.cs" />
+ <Compile Include="actions\action_grid\CCTiledGrid3DAction.cs" />
+ <Compile Include="actions\action_instants\callfunc\CCCallFunc.cs" />
+ <Compile Include="actions\action_instants\callfunc\CCCallFuncN.cs" />
+ <Compile Include="actions\action_instants\callfunc\CCCallFuncND.cs" />
+ <Compile Include="actions\action_instants\callfunc\CCCallFuncO.cs" />
+ <Compile Include="actions\action_instants\CCFlipX.cs" />
+ <Compile Include="actions\action_instants\CCFlipY.cs" />
+ <Compile Include="actions\action_instants\CCHide.cs" />
+ <Compile Include="actions\action_instants\CCPlace.cs" />
+ <Compile Include="actions\action_instants\CCReuseGrid.cs" />
+ <Compile Include="actions\action_instants\CCShow.cs" />
+ <Compile Include="actions\action_instants\CCStopGrid.cs" />
+ <Compile Include="actions\action_instants\CCToggleVisibility.cs" />
+ <Compile Include="actions\action_intervals\CCActionTween.cs" />
+ <Compile Include="actions\action_intervals\CCAnimate.cs" />
+ <Compile Include="actions\action_intervals\CCBezierBy.cs" />
+ <Compile Include="actions\action_intervals\CCBezierTo.cs" />
+ <Compile Include="actions\action_intervals\CCBlink.cs" />
+ <Compile Include="actions\action_intervals\CCCardinalSplineBy.cs" />
+ <Compile Include="actions\action_intervals\CCCardinalSplineTo.cs" />
+ <Compile Include="actions\action_intervals\CCCatmullRomBy.cs" />
+ <Compile Include="actions\action_intervals\CCCatmullRomTo.cs" />
+ <Compile Include="actions\action_intervals\CCDelayTime.cs" />
+ <Compile Include="actions\action_intervals\CCFadeIn.cs" />
+ <Compile Include="actions\action_intervals\CCFadeOut.cs" />
+ <Compile Include="actions\action_intervals\CCFadeTo.cs" />
+ <Compile Include="actions\action_intervals\CCJumpBy.cs" />
+ <Compile Include="actions\action_intervals\CCJumpTo.cs" />
+ <Compile Include="actions\action_intervals\CCMoveBy.cs" />
+ <Compile Include="actions\action_intervals\CCMoveTo.cs" />
+ <Compile Include="actions\action_intervals\CCRepeat.cs" />
+ <Compile Include="actions\action_intervals\CCRepeatForever.cs" />
+ <Compile Include="actions\action_intervals\CCReverseTime.cs" />
+ <Compile Include="actions\action_intervals\CCRotateBy.cs" />
+ <Compile Include="actions\action_intervals\CCRotateTo.cs" />
+ <Compile Include="actions\action_intervals\CCScaleBy.cs" />
+ <Compile Include="actions\action_intervals\CCScaleTo.cs" />
+ <Compile Include="actions\action_intervals\CCSequence.cs" />
+ <Compile Include="actions\action_intervals\CCSkewBy.cs" />
+ <Compile Include="actions\action_intervals\CCSkewTo.cs" />
+ <Compile Include="actions\action_intervals\CCSpawn.cs" />
+ <Compile Include="actions\action_intervals\CCTintBy.cs" />
+ <Compile Include="actions\action_intervals\CCTintTo.cs" />
+ <Compile Include="actions\action_progress_timer\CCProgressFromTo.cs" />
+ <Compile Include="actions\action_progress_timer\CCProgressTo.cs" />
+ <Compile Include="actions\action_tiled_grid\CCFadeOutBLTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCFadeOutDownTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCFadeOutTRTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCFadeOutUpTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCJumpTiles3D.cs" />
+ <Compile Include="actions\action_tiled_grid\CCShakyTiles3D.cs" />
+ <Compile Include="actions\action_tiled_grid\CCShatteredTiles3D.cs" />
+ <Compile Include="actions\action_tiled_grid\CCShuffleTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCSplitCols.cs" />
+ <Compile Include="actions\action_tiled_grid\CCSplitRows.cs" />
+ <Compile Include="actions\action_tiled_grid\CCTurnOffTiles.cs" />
+ <Compile Include="actions\action_tiled_grid\CCWavesTiles3D.cs" />
+ <Compile Include="actions\action_tiled_grid\Tile.cs" />
+ <Compile Include="CCAcceleration.cs" />
+ <Compile Include="CCDrawingPrimitives.cs" />
+ <Compile Include="cocoa\CCData.cs" />
+ <Compile Include="cocoa\CCNS.cs" />
+ <Compile Include="effects\CCGrid3D.cs" />
+ <Compile Include="effects\CCTiledGrid3D.cs" />
+ <Compile Include="effects\CCGrabber.cs" />
+ <Compile Include="actions\action_instants\CCActionInstant.cs" />
+ <Compile Include="actions\action_intervals\CCActionInterval.cs" />
+ <Compile Include="actions\CCActionManager.cs" />
+ <Compile Include="base_nodes\CCAtlasNode.cs" />
+ <Compile Include="base_nodes\CCNode.cs" />
+ <Compile Include="CCCamera.cs" />
+ <Compile Include="CCConfiguration.cs" />
+ <Compile Include="CCDirector.cs" />
+ <Compile Include="CCScheduler.cs" />
+ <Compile Include="cocoa\CCAffineTransform.cs" />
+ <Compile Include="CCDisplayLinkDirector.cs" />
+ <Compile Include="cocoa\CCGeometry.cs" />
+ <Compile Include="cocoa\CCObject.cs" />
+ <Compile Include="cocoa\CCZone.cs" />
+ <Compile Include="effects\CCGridBase.cs" />
+ <Compile Include="label_nodes\CCBMFontConfiguration.cs" />
+ <Compile Include="label_nodes\ccBMFontDef.cs" />
+ <Compile Include="label_nodes\ccBMFontPadding.cs" />
+ <Compile Include="label_nodes\CCLabelAtlas.cs" />
+ <Compile Include="label_nodes\CCLabelBMFont.cs" />
+ <Compile Include="label_nodes\CCLabelTTF.cs" />
+ <Compile Include="label_nodes\tKerningHashElement.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\CCLayer.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\CCLayerColor.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\CCLayerGradient.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\CCLayerMultiplex.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\CCScene.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeDown.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeUp.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFlipAngular.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFlipX.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFlipY.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionJumpZoom.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionMoveInB.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionMoveInL.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionMoveInR.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionMoveInT.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionPageTurn.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionRadialCCW.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionRadialCW.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionRotoZoom.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSceneOriented.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionShrinkGrow.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSlideInB.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSlideInL.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSlideInR.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSlideInT.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSplitCols.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionSplitRows.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionTurnOffTiles.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionZoomFlipAngular.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionZoomFlipX.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionZoomFlipY.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\ICCTransitionEaseScene.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFade.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeBL.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeTR.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionScene.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionCrossFade.cs" />
+ <Compile Include="menu_nodes\CCMenu.cs" />
+ <Compile Include="menu_nodes\CCMenuItem.cs" />
+ <Compile Include="menu_nodes\CCMenuItemAtlasFont.cs" />
+ <Compile Include="menu_nodes\CCMenuItemFont.cs" />
+ <Compile Include="menu_nodes\CCMenuItemImage.cs" />
+ <Compile Include="menu_nodes\CCMenuItemLabel.cs" />
+ <Compile Include="menu_nodes\CCMenuItemSprite.cs" />
+ <Compile Include="menu_nodes\CCMenuItemToggle.cs" />
+ <Compile Include="misc_nodes\CCMotionStreak.cs" />
+ <Compile Include="misc_nodes\CCProgressTimer.cs" />
+ <Compile Include="misc_nodes\CCRenderTexture.cs" />
+ <Compile Include="particle_nodes\CCParticleExamples.cs" />
+ <Compile Include="particle_nodes\CCParticleSystem.cs" />
+ <Compile Include="particle_nodes\CCParticleSystemPoint.cs" />
+ <Compile Include="particle_nodes\CCParticleSystemQuad.cs" />
+ <Compile Include="platform\CCApplication.cs" />
+ <Compile Include="platform\CCDictMaker.cs" />
+ <Compile Include="platform\CCFileData.cs" />
+ <Compile Include="platform\CCFileUtils.cs" />
+ <Compile Include="platform\CCLog.cs" />
+ <Compile Include="platform\CCSAXParser.cs" />
+ <Compile Include="platform\ICCSAXDelegator.cs" />
+ <Compile Include="platform\OGLES.cs" />
+ <Compile Include="predefine\ccConfig.cs" />
+ <Compile Include="predefine\ccMacros.cs" />
+ <Compile Include="predefine\CCPointArray.cs" />
+ <Compile Include="predefine\CCPointExtension.cs" />
+ <Compile Include="predefine\CCProtocols.cs" />
+ <Compile Include="predefine\CCTouch.cs" />
+ <Compile Include="predefine\ccTypes.cs" />
+ <Compile Include="predefine\selector_protocol.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="script_support\CCScriptEngineManager.cs" />
+ <Compile Include="script_support\CCScriptEngineProtocol.cs" />
+ <Compile Include="sprite_nodes\CCAnimation.cs" />
+ <Compile Include="sprite_nodes\CCAnimationCache.cs" />
+ <Compile Include="sprite_nodes\CCSprite.cs" />
+ <Compile Include="sprite_nodes\CCSpriteBatchNode.cs" />
+ <Compile Include="sprite_nodes\CCSpriteFrame.cs" />
+ <Compile Include="sprite_nodes\CCSpriteFrameCache.cs" />
+ <Compile Include="support\CCUserDefault.cs" />
+ <Compile Include="support\ccUtils.cs" />
+ <Compile Include="support\CCVertex.cs" />
+ <Compile Include="support\Compression\Adler.cs" />
+ <Compile Include="support\Compression\Crc32.cs" />
+ <Compile Include="support\Compression\FlushType.cs" />
+ <Compile Include="support\Compression\GZipStream.cs" />
+ <Compile Include="support\Compression\InflateBlocks.cs" />
+ <Compile Include="support\Compression\InflateCodes.cs" />
+ <Compile Include="support\Compression\InflateManager.cs" />
+ <Compile Include="support\Compression\InfTree.cs" />
+ <Compile Include="support\Compression\SharedUtils.cs" />
+ <Compile Include="support\Compression\ZlibBaseStream.cs" />
+ <Compile Include="support\Compression\ZlibCodec.cs" />
+ <Compile Include="support\Compression\ZlibException.cs" />
+ <Compile Include="support\Compression\ZlibStreamFlavor.cs" />
+ <Compile Include="support\data_support\ccCArray.cs" />
+ <Compile Include="support\image_support\TGAlib.cs" />
+ <Compile Include="support\TransformUtils.cs" />
+ <Compile Include="support\zip_support\CCZHeader.cs" />
+ <Compile Include="support\zip_support\ZipUtils.cs" />
+ <Compile Include="textures\CCTextureAtlas.cs" />
+ <Compile Include="textures\CCTextureCache.cs" />
+ <Compile Include="textures\CCTexture2D.cs" />
+ <Compile Include="textures\CCTexturePVR.cs" />
+ <Compile Include="text_input_node\ICCIMEDelegate.cs" />
+ <Compile Include="text_input_node\CCIMEKeyboardNotificationInfo.cs" />
+ <Compile Include="text_input_node\CCTextFieldTTF .cs" />
+ <Compile Include="text_input_node\ICCTextFieldDelegate.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCParallaxNode.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCPointObject.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTileMapAtlas.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXLayer.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXLayerInfo.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXMapInfo.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXObjectGroup.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXTiledMap.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXTilesetInfo.cs" />
+ <Compile Include="tileMap_parallax_nodes\CCTMXXMLParser.cs" />
+ <Compile Include="touch_dispatcher\CCStandardTouchHandler.cs" />
+ <Compile Include="touch_dispatcher\CCTargetedTouchHandler.cs" />
+ <Compile Include="touch_dispatcher\CCTouchDelegate.cs" />
+ <Compile Include="touch_dispatcher\CCTouchDispatcher.cs" />
+ <Compile Include="touch_dispatcher\CCTouchHandler.cs" />
+ <Compile Include="touch_dispatcher\IEGLTouchDelegate.cs" />
+ <Compile Include="touch_dispatcher\ICCStandardTouchDelegate.cs" />
+ <Compile Include="touch_dispatcher\ICCTargetedTouchDelegate.cs" />
+ <Compile Include="touch_dispatcher\ICCTouchDelegate.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="keypad_dispatcher\" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
+ <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+ <Name>MonoGame.Framework.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj">
+ <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+ <Name>Lidgren.Network.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\cocos2d.Framework\cocos2d.Framework.iOS.csproj">
+ <Project>{CC156337-B4A7-479F-9262-9A708B5E1164}</Project>
+ <Name>cocos2d.Framework</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
View
93 cocos2d.Framework/cocos2d.Framework.iOS.csproj
@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{CC156337-B4A7-479F-9262-9A708B5E1164}</ProjectGuid>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>cocos2d.Framework</RootNamespace>
+ <AssemblyName>cocos2d.Framework</AssemblyName>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SynchReleaseVersion>false</SynchReleaseVersion>
+ <ReleaseVersion>1.6</ReleaseVersion>
+ <MtouchSdkVersion>3.0</MtouchSdkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchLink>None</MtouchLink>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="Monotouch" />
+ <Reference Include="OpenTK" />
+ </ItemGroup>
+ <Import Project="$(ProgramFiles)\MSBuild\MonoTouch\Novell.MonoTouch.Common.targets" Condition="'$(windir)' != '' " />
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <Compile Include="CCContent.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
+ <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+ <Name>MonoGame.Framework.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj">
+ <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+ <Name>Lidgren.Network.Android</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
Please sign in to comment.
Something went wrong with that request. Please try again.