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starting the iOS support solutions

not quite ready yet just an initial checkin.
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1 parent f6dd55d commit 4a2e9ba3717e8294ea7cafc4a4fbd54769a2cc82 @totallyevil totallyevil committed Sep 15, 2012
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{F028609A-7A53-4F01-8939-5B823285EC10}</ProjectGuid>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>CocosDenshion</RootNamespace>
+ <AssemblyName>CocosDenshion</AssemblyName>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SynchReleaseVersion>false</SynchReleaseVersion>
+ <ReleaseVersion>1.6</ReleaseVersion>
+ <MtouchSdkVersion>3.0</MtouchSdkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchLink>None</MtouchLink>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <DefineConstants>TRACE;IPHONE;GLES;OPENGL;CC_FONT_LABEL_SUPPORT,CC_DIRECTOR_FAST_FPS,CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD,CC_COCOSNODE_RENDER_SUBPIXEL,CC_SPRITEBATCHNODE_RENDER_SUBPIXEL,CC_USES_VBO,CC_NODE_TRANSFORM_USING_AFFINE_MATRIX,CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA</DefineConstants>
+ <MtouchUseArmv7>false</MtouchUseArmv7>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="Monotouch" />
+ <Reference Include="OpenTK" />
+ </ItemGroup>
+ <Import Project="$(ProgramFiles)\MSBuild\MonoTouch\Novell.MonoTouch.Common.targets" Condition="'$(windir)' != '' " />
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <Compile Include="EffectPlayer.cs" />
+ <Compile Include="MusicPlayer.cs" />
+ <Compile Include="SimpleAudioEngine.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
+ <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+ <Name>MonoGame.Framework.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj">
+ <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+ <Name>Lidgren.Network.Android</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\cocos2d-xna\cocos2d-xna.iOS.csproj">
+ <Project>{47EE6CE6-493D-4967-944A-5E55B71AA9FD}</Project>
+ <Name>cocos2d-xna</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
View
@@ -0,0 +1,110 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloCocos2d", "HelloCocos2d\HelloCocos2d\HelloCocos2d.iOS.csproj", "{2076D138-759C-465F-BC67-5BE580C54216}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d-xna", "cocos2d-xna\cocos2d-xna.iOS.csproj", "{47EE6CE6-493D-4967-944A-5E55B71AA9FD}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tests", "tests\tests\tests.iOS.csproj", "{B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosDenshion", "CocosDenshion\CocosDenshion.iOS.csproj", "{F028609A-7A53-4F01-8939-5B823285EC10}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d.Framework", "cocos2d.Framework\cocos2d.Framework.iOS.csproj", "{CC156337-B4A7-479F-9262-9A708B5E1164}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{BA9476CF-99BA-4D03-92F2-73D2C5E58883}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{565129E0-4EE5-4F6F-B403-C3484C9740BE}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhone = Debug|iPhone
+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhone = Release|iPhone
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.Build.0 = Debug|iPhone
+ {2076D138-759C-465F-BC67-5BE580C54216}.Debug|iPhone.Deploy.0 = Debug|iPhone
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+ {2076D138-759C-465F-BC67-5BE580C54216}.Release|iPhone.Build.0 = Release|iPhone
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+ {B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}.Debug|iPhone.ActiveCfg = Debug|iPhone
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+ {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|iPhoneSimulator.ActiveCfg = Release|iPhone
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
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