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starting the iOS support solutions

not quite ready yet just an initial checkin.
  • Loading branch information...
commit 4a2e9ba3717e8294ea7cafc4a4fbd54769a2cc82 1 parent f6dd55d
@totallyevil totallyevil authored
View
99 CocosDenshion/CocosDenshion.iOS.csproj
@@ -0,0 +1,99 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <OutputType>Library</OutputType>
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+ <DebugType>none</DebugType>
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+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
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View
110 cocos2d-xna.iOS.sln
@@ -0,0 +1,110 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
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+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhone = Release|iPhone
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ EndGlobalSection
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View
367 cocos2d-xna/cocos2d-xna.iOS.csproj
@@ -0,0 +1,367 @@
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+ <Compile Include="actions\action_grid3d\CCFlipY3D.cs" />
+ <Compile Include="actions\action_grid3d\CCLens3D.cs" />
+ <Compile Include="actions\action_grid3d\CCLiquid.cs" />
+ <Compile Include="actions\action_grid3d\CCPageTurn3D.cs" />
+ <Compile Include="actions\action_grid3d\CCRipple3D.cs" />
+ <Compile Include="actions\action_grid3d\CCShaky3D.cs" />
+ <Compile Include="actions\action_grid3d\CCTwirl.cs" />
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+ <Compile Include="actions\action_grid\CCAccelDeccelAmplitude.cs" />
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+ <Compile Include="actions\action_grid\CCTiledGrid3DAction.cs" />
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+ <Compile Include="layers_scenes_transitions_nodes\CCScene.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeDown.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFadeUp.cs" />
+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionFlipAngular.cs" />
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+ <Compile Include="layers_scenes_transitions_nodes\transition\CCTransitionJumpZoom.cs" />
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+ <Compile Include="text_input_node\CCIMEKeyboardNotificationInfo.cs" />
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+ <Target Name="BeforeBuild">
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View
93 cocos2d.Framework/cocos2d.Framework.iOS.csproj
@@ -0,0 +1,93 @@
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ <ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj">
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+ <Name>Lidgren.Network.Android</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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