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add changelog and readme

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@flyingpacer flyingpacer authored
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  1. +16 −0 ChangeLog.TXT
  2. +27 −0 readme.TXT
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16 ChangeLog.TXT
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+cocos2d-x for xna 1.0.0 Feb.17 2012
+* This is the 3d-alpha version of cocos2d-x for xna.
+* And the primary features of the engine have been realized.
+
+Primary Features
+------------------
+ director:manages how and when to execute the Scenes
+ node:the main element, anything thats gets drawn or contains things that get drawn is a CCNode
+ layer:inherites from node and implements the TouchEventsDelegate protocol
+ scene:organizes the nodes and then run, actually shown, by the director
+ sprite:a kind of node binding a 2d image with corresponding features
+ menu:responses to the clicks
+ labelttf:be used to render text labels
+ particle system:nearly thirty particle examples are shown in tests, supports plist
+ tilemap:a kind of map that is composed of many texture tiles
+ cocosdenshion:offer the interfaces to play background music and sound effect
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27 readme.TXT
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+cocos2d-x for xna
+==================
+
+cocos2d-x for xna is a 2D game engine in C#, based on [cocos2d-x][1] and licensed under MIT.
+The engine is jointly developed by [cocos2d-x][1] and [OpenXLive][2].
+
+Document
+------------------
+ * Website: www.cocos2d-x.org
+ www.openxlive.com
+ * [Online API References][3]
+
+Contact us
+------------------
+ * Forum: http://www.cocos2d-x.org/projects/cocos2d-x/boards/17
+
+Thanks to the core-developers
+------------------
+ ronghong.huang(flyingpacer)
+ xiaoming.zhang(minggo)
+ chunlin.qin(elvis)
+ yang.you(youyang)
+ kaiwei.liu(lkw)
+
+[1]: http://www.cocos2d-x.org "cocos2d-x"
+[2]: http://www.openxlive.com "OpenXLive"
+[3]: http://www.cocos2d-x.org/embedded/cocos2d-x/classes.html "API References"
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