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Commits on Aug 28, 2013
  1. Update readme.mdown

    Added link to the new, supported version and added Totally Evil and Gena to the list of core developers
    totallyevil committed Aug 28, 2013
Commits on Nov 12, 2012
  1. GUID ref update for VS2012.

    [Bob White] Changed how the GUID is written to the generated code to use
    a programmatic variable instead of a hard coded GUID. This is necessary
    for VS2012.
    totallyevil committed Nov 12, 2012
Commits on Oct 23, 2012
  1. CCTouchDispatcher: Fixed a class cast exception caused by inconsisten…

    …t management of the touch delegates.
    
    CCTouchDispatcher: Fixed a class cast exception caused by inconsistent
    management of the touch delegates.
    totallyevil committed Oct 23, 2012
Commits on Oct 22, 2012
  1. enabled the tests for bugs and the userdefault

    Added a test case for the ccUserDefault class.
    totallyevil committed Oct 22, 2012
Commits on Oct 20, 2012
  1. fixed test case

    totallyevil committed Oct 20, 2012
  2. syntax error

    totallyevil committed Oct 20, 2012
  3. spelling fix for sheduleX

    CCNode: Renamed unsheduleAllSelectors to unscheduleAllSelectors
    CCNode: Renamed sheduleUpdate to scheduleUpdate
    totallyevil committed Oct 20, 2012
Commits on Oct 19, 2012
  1. added code to manage the restore state

    For zune/wp7 validation you need to restore the playback state. This
    code change allows you to capture the current playback state and then
    play songs in your game followed by automatic restoration of the
    playback state of the device.
    totallyevil committed Oct 19, 2012
Commits on Oct 13, 2012
Commits on Oct 10, 2012
  1. more work on box2D

    totallyevil committed Oct 10, 2012
  2. more work on box2d

    totallyevil committed Oct 10, 2012
  3. removing implicit use of PremultipliedAlpha for non-Android

    Android for MonoGame is NOT a premultipliedAlpha platform.
    totallyevil committed Oct 10, 2012
  4. optimizations and work on a bug

    the Advanced Effects test shows odd rendering at the end of the
    CCCLiquid action and this commit is work towards fixing this problem.
    totallyevil committed Oct 10, 2012
Commits on Oct 9, 2012
  1. more work on box2D

    totallyevil committed Oct 9, 2012
  2. misc syntax changes

    totallyevil committed Oct 9, 2012
  3. More implementation for box2d

    more stuff for box2d but still not compiling.
    totallyevil committed Oct 9, 2012
Commits on Oct 8, 2012
  1. more work on box2d

    still does not compile
    totallyevil committed Oct 8, 2012
Commits on Oct 5, 2012
  1. more work on box2d - still not complete

    this does not compile but it is more work on the box2d conversion.
    totallyevil committed Oct 5, 2012
Commits on Oct 4, 2012
  1. continuation of box2d work

    totallyevil committed Oct 4, 2012
Commits on Oct 3, 2012
  1. beginning to port box2d

    This is the start of the box2d porting effort.
    totallyevil committed Oct 3, 2012
  2. removed unused code

    totallyevil committed Oct 3, 2012
  3. CCSprite textureRect fix

    CCSprite: Fixed setTextureRect to set the m_obTextureRect member so that
    textureRect returns a non-null value.
    totallyevil committed Oct 3, 2012
Commits on Sep 28, 2012
  1. mark for release

    totallyevil committed Sep 28, 2012
  2. chronicle of changes

    totallyevil committed Sep 28, 2012
Commits on Sep 27, 2012
  1. preparations to make ccpoint a struct

    preparing to make ccpoint a struct instead of class. this commit changes
    the field access to use attributes instead.
    totallyevil committed Sep 27, 2012
  2. refactoring

    refactored to work with a 'struct' version of ccpoint.
    totallyevil committed Sep 27, 2012
  3. removed unused code

    this code was superfluous.
    totallyevil committed Sep 27, 2012