You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This issue is migrated from here. It was created at 2014/03/21 17:42:19 +0000
Description
Labels on Mac do show a alpha blending bug.
I created LabelTTF, LabelBMFont, and Label and set their color to WHITE.
They show small black borders around their outline.
Expected behaviour would be a complete white screen.
It can be fixed by setting premultiplied alpha for the label textures to 'true'. However even then their is still a very slight coloured outline.
Comments
Zombie added comment:
Might be related to antialiasing. If I turn it off (for LabelBMFont) the artefacts are gone.
hagelslaginthevalleys added comment:
This artifact occurs because the texture that the font is being rendered to is prefilled with Color4B(0, 0, 0, 0).
If you have an outline color of Color4b(255, 255, 255, 255) then the colors around the edge are being blended between 255 (white) and 0 (black).
The solution is for the texture to be prefilled with the setTextColor but with an opacity of 0. Or if an outline is present for it to be prefilled with the enableOutline color but with an opacity of 0.
This is a bug and still occurs in 3.1.1 using the cocos2d::Label class.
In the attached screen shot you can see a white outline of the font over a background asset that is also white. The black outline occurs because the blending of the outline of the text is being applied to the texture the font was rendered to (internally within the Label class) that is prefilled with black transparent pixels.
The text was updated successfully, but these errors were encountered:
Note
This issue is migrated from here. It was created at 2014/03/21 17:42:19 +0000
Description
Labels on Mac do show a alpha blending bug.
I created LabelTTF, LabelBMFont, and Label and set their color to WHITE.
They show small black borders around their outline.
Expected behaviour would be a complete white screen.
It can be fixed by setting premultiplied alpha for the label textures to 'true'. However even then their is still a very slight coloured outline.
Comments
Might be related to antialiasing. If I turn it off (for LabelBMFont) the artefacts are gone.
This artifact occurs because the texture that the font is being rendered to is prefilled with Color4B(0, 0, 0, 0).
If you have an outline color of Color4b(255, 255, 255, 255) then the colors around the edge are being blended between 255 (white) and 0 (black).
The solution is for the texture to be prefilled with the setTextColor but with an opacity of 0. Or if an outline is present for it to be prefilled with the enableOutline color but with an opacity of 0.
This is a bug and still occurs in 3.1.1 using the cocos2d::Label class.
In the attached screen shot you can see a white outline of the font over a background asset that is also white. The black outline occurs because the blending of the outline of the text is being applied to the texture the font was rendered to (internally within the Label class) that is prefilled with black transparent pixels.
The text was updated successfully, but these errors were encountered: