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Matrix multiplication fix #5030

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@@ -1174,7 +1174,7 @@ const kmMat4& Node::getNodeToParentTransform() const
0, 0, 1, 0,
0, 0, 0, 1};
kmMat4Multiply(&_transform, &_transform, &skewMatrix);
kmMat4Multiply(&_transform, &skewMatrix, &_transform);
// adjust anchor point
if (!_anchorPointInPoints.equals(Point::ZERO))
@@ -1191,7 +1191,7 @@ const kmMat4& Node::getNodeToParentTransform() const
if (_additionalTransformDirty)
{
kmMat4Multiply(&_transform, &_transform, &_additionalTransform);
kmMat4Multiply(&_transform, &_additionalTransform, &_transform);
_additionalTransformDirty = false;
}
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