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CharacterEventArgs.cs
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CharacterEventArgs.cs
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// Decompiled with JetBrains decompiler
// Type: StardewValley.CharacterEventArgs
// Assembly: Stardew Valley, Version=1.2.6400.27469, Culture=neutral, PublicKeyToken=null
// MVID: 77B7094A-F6F0-4ACC-91F4-E335E2733EDB
// Assembly location: D:\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe
using System;
namespace StardewValley
{
public class CharacterEventArgs : EventArgs
{
private readonly char character;
private readonly int lParam;
public CharacterEventArgs(char character, int lParam)
{
this.character = character;
this.lParam = lParam;
}
public char Character
{
get
{
return this.character;
}
}
public int Param
{
get
{
return this.lParam;
}
}
public int RepeatCount
{
get
{
return this.lParam & (int) ushort.MaxValue;
}
}
public bool ExtendedKey
{
get
{
return (this.lParam & 16777216) > 0;
}
}
public bool AltPressed
{
get
{
return (this.lParam & 536870912) > 0;
}
}
public bool PreviousState
{
get
{
return (this.lParam & 1073741824) > 0;
}
}
public bool TransitionState
{
get
{
return (this.lParam & int.MinValue) > 0;
}
}
}
}