UE4Editor_ROSIntegration_5552!UTopic::BeginDestroy() [c:\users\paolo\documents\unreal projects\thesis2\plugins\rosintegration\source\rosintegration\private\topic.cpp:190] UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:884] UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1495] UE4Editor_CoreUObject!CollectGarbage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1537] UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:897] UE4Editor_HotReload!UE4Function_Private::TFunctionRefCaller<,void __cdecl(TMap > const & __ptr64,bool,enum ECompilationResult::Type)>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\function.h:245] UE4Editor_HotReload!FHotReloadModule::CheckForFinishedModuleDLLCompile() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1903] UE4Editor_HotReload!FHotReloadModule::RebindPackagesInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1198] UE4Editor_HotReload!FHotReloadModule::RebindPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1087] UE4Editor_GameProjectGeneration!GameProjectUtils::AddCodeToProject_Internal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\gameprojectgeneration\private\gameprojectutils.cpp:3687] UE4Editor_GameProjectGeneration!GameProjectUtils::AddCodeToProject() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\gameprojectgeneration\private\gameprojectutils.cpp:1120] UE4Editor_GameProjectGeneration!SNewClassDialog::FinishClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\gameprojectgeneration\private\snewclassdialog.cpp:1211] UE4Editor_GameProjectGeneration!TBaseSPMethodDelegateInstance<0,SNewClassDialog,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_GameProjectGeneration!TBaseSPMethodDelegateInstance<0,SNewClassDialog,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_AppFramework!SWizard::HandleFinishButtonClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\appframework\private\widgets\workflow\swizard.cpp:287] UE4Editor_AppFramework!TMemberFunctionCaller::operator()<>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_AppFramework!UE4Tuple_Private::TTupleImpl >::ApplyAfter >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SWizard,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5440] UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5429] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5927] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5907] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3263] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll