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module.exports = nativeDescription: "Galego", englishDescription: "Galician", translation:
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even for teachers with little to no prior programming experience."
# watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
# top_screenshots_hint: "Students write code and see their changes update in real-time"
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# request_demo_title: "Get your students started today!"
# request_demo_subtitle: "Request a demo and get your students started in less than an hour."
# get_started_title: "Set up your class today"
# get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
# request_demo: "Request a Demo"
# setup_a_class: "Set Up a Class"
# have_an_account: "Have an account?"
# logged_in_as: "You are currently logged in as"
# computer_science: "Our self-paced courses cover basic syntax to advanced concepts"
# ffa: "Free for all students"
# coming_soon: "More coming soon!"
# courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, and jQuery."
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
# goto_classes: "Go to My Classes"
# view_profile: "View My Profile"
# view_progress: "View Progress"
# go_to_courses: "Go to My Courses"
# want_coco: "Want CodeCombat at your school?"
nav:
# map: "Map"
play: "Xogar" # The top nav bar entry where players choose which levels to play
community: "Comunidade"
# courses: "Courses"
blog: "Blog"
forum: "Foro"
account: "Conta"
# my_account: "My Account"
profile: "Perfil"
home: "Inicio"
contribute: "Colaborar"
legal: "Legalidade"
# privacy: "Privacy Notice"
about: "Sobre nós"
contact: "Contacta"
twitter_follow: "Síguenos en Twitter"
# my_classrooms: "My Classes"
# my_courses: "My Courses"
# careers: "Careers"
# facebook: "Facebook"
# twitter: "Twitter"
# create_a_class: "Create a Class"
# other: "Other"
# learn_to_code: "Learn to Code!"
# toggle_nav: "Toggle navigation"
# schools: "Schools"
# get_involved: "Get Involved"
# open_source: "Open source (GitHub)"
# support: "Support"
# faqs: "FAQs"
# copyright_prefix: "Copyright"
# copyright_suffix: "All Rights Reserved."
# help_pref: "Need help? Email"
# help_suff: "and we'll get in touch!"
# resource_hub: "Resource Hub"
# apcsp: "AP CS Principles"
modal:
close: "Pechar"
okay: "Ok"
not_found:
page_not_found: "Páxina non atopada"
diplomat_suggestion:
title: "Axuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "Necesitamos das túas habilidades lingüisticas."
pitch_body: "Nós desenvolvemos CodeCombat en inglés, pero xa temos xogadores de todo o mundo. Moitos deles queren xogar en galego porque non falan inglés, así que si falas ambos idiomas, inscríbete como Diplomático e axuda a traducir a web e todos os niveis de CodeCombat ao galego."
missing_translations: "Mentras terminamos a traducción ao galego, verás en castelán ou en inglés as partes que non estén ainda dispoñibles."
learn_more: "Aprende máis sobre o que é ser un Diplomático"
subscribe_as_diplomat: "Suscríbete como Diplomático"
play:
play_as: "Xogar como" # Ladder page
# get_course_for_class: "Assign Game Development and more to your classes!"
# request_licenses: "Contact our school specialists for details."
# compete: "Compete!" # Course details page
spectate: "Mirar" # Ladder page
players: "xogadores" # Hover over a level on /play
hours_played: "horas xogadas" # Hover over a level on /play
items: "Obxectos" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
# owned: "Owned" # For items you own
# locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details
heroes: "Heroes" # Tooltip on hero shop button from /play
achievements: "Logros" # Tooltip on achievement list button from /play
settings: "Axustes" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play
next: "Seguinte Heroe" # Go from choose hero to choose inventory before playing a level
change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero
# buy_gems: "Buy Gems"
# subscribers_only: "Subscribers Only!"
# subscribe_unlock: "Subscribe to Unlock!"
# subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
# subscriber_gems: "Subscribe today to purchase this hero with gems!"
anonymous: "Xogador Anónimo"
level_difficulty: "Dificultade: "
# awaiting_levels_adventurer_prefix: "We release new levels every week."
# awaiting_levels_adventurer: "Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
# adjust_volume: "Adjust volume"
campaign_multiplayer: "Areas Multixogador"
campaign_multiplayer_description: "... nas que o teu código se enfrentará ao de outros xogadores."
# brain_pop_done: "You’ve defeated the Ogres with code! You win!"
# brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
# replay: "Replay"
# back_to_classroom: "Back to Classroom"
# teacher_button: "For Teachers"
# get_more_codecombat: "Get More CodeCombat"
# code:
# if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# else: "else"
# elif: "else if"
# while: "while"
# loop: "loop"
# for: "for"
# break: "break"
# continue: "continue"
# pass: "pass"
# return: "return"
# then: "then"
# do: "do"
# end: "end"
# function: "function"
# def: "define"
# var: "variable"
# self: "self"
# hero: "hero"
# this: "this"
# or: "or"
# "||": "or"
# and: "and"
# "&&": "and"
# not: "not"
# "!": "not"
# "=": "assign"
# "==": "equals"
# "===": "strictly equals"
# "!=": "does not equal"
# "!==": "does not strictly equal"
# ">": "is greater than"
# ">=": "is greater than or equal"
# "<": "is less than"
# "<=": "is less than or equal"
# "*": "multiplied by"
# "/": "divided by"
# "+": "plus"
# "-": "minus"
# "+=": "add and assign"
# "-=": "subtract and assign"
# True: "True"
# true: "true"
# False: "False"
# false: "false"
# undefined: "undefined"
# null: "null"
# nil: "nil"
# None: "None"
# share_progress_modal:
# blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
# form_blurb: "Enter your parent's email below and we’ll show them!"
# form_label: "Email Address"
# placeholder: "email address"
# title: "Excellent Work, Apprentice"
login:
sign_up: "Crear unha conta"
# email_or_username: "Email or username"
log_in: "Entrar"
logging_in: "Entrando..."
log_out: "Saír"
# forgot_password: "Forgot your password?"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with Google"
# signup_switch: "Want to create an account?"
signup:
# complete_subscription: "Complete Subscription"
# create_student_header: "Create Student Account"
# create_teacher_header: "Create Teacher Account"
# create_individual_header: "Create Individual Account"
email_announcements: "Recibir noticias por correo electrónico" # {change}
# sign_in_to_continue: "Sign in or create an account to continue"
# teacher_email_announcements: "Keep me updated on new teacher resources, curriculum, and courses!"
creating: "Creando conta..."
sign_up: "Rexistrarse"
log_in: "Iniciar sesión con contrasinal"
required: "Tes que estar rexistrado antes de poder continuar."
# login_switch: "Already have an account?"
# optional: "optional"
# connected_gplus_header: "You've successfully connected with Google+!"
# connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
# connected_facebook_header: "You've successfully connected with Facebook!"
# connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
# hey_students: "Students, enter the class code from your teacher."
# birthday: "Birthday"
# parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
# classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
# checking: "Checking..."
# account_exists: "This email is already in use:"
# sign_in: "Sign in"
# email_good: "Email looks good!"
# name_taken: "Username already taken! Try {{suggestedName}}?"
# name_available: "Username available!"
# name_is_email: "Username may not be an email"
# choose_type: "Choose your account type:"
# teacher_type_1: "Teach programming using CodeCombat!"
# teacher_type_2: "Set up your class"
# teacher_type_3: "Access Course Guides"
# teacher_type_4: "View student progress"
# signup_as_teacher: "Sign up as a Teacher"
# student_type_1: "Learn to program while playing an engaging game!"
# student_type_2: "Play with your class"
# student_type_3: "Compete in arenas"
# student_type_4: "Choose your hero!"
# student_type_5: "Have your Class Code ready!"
# signup_as_student: "Sign up as a Student"
# individuals_or_parents: "Individuals & Parents"
# individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
# signup_as_individual: "Sign up as an Individual"
# enter_class_code: "Enter your Class Code"
# enter_birthdate: "Enter your birthdate:"
# parent_use_birthdate: "Parents, use your own birthdate."
# ask_teacher_1: "Ask your teacher for your Class Code."
# ask_teacher_2: "Not part of a class? Create an "
# ask_teacher_3: "Individual Account"
# ask_teacher_4: " instead."
# about_to_join: "You're about to join:"
# enter_parent_email: "Enter your parent’s email address:"
# parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
# parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
# account_created: "Account Created!"
# confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
# confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
# write_this_down: "Write this down:"
# start_playing: "Start Playing!"
# sso_connected: "Successfully connected with:"
# select_your_starting_hero: "Select Your Starting Hero:"
# you_can_always_change_your_hero_later: "You can always change your hero later."
# finish: "Finish"
# teacher_ready_to_create_class: "You're ready to create your first class!"
# teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
# teacher_list_create_class: "On the next screen you will be able to create a new class."
# teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
# teacher_list_resource_hub_1: "Check out the"
# teacher_list_resource_hub_2: "Course Guides"
# teacher_list_resource_hub_3: "for solutions to every level, and the"
# teacher_list_resource_hub_4: "Resource Hub"
# teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
# teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
# dont_use_our_email_silly: "Don't put our email here! Put your parent's email."
# want_codecombat_in_school: "Want to play CodeCombat all the time?"
# eu_confirmation: "I agree to allow CodeCombat to store my data on US servers."
# eu_confirmation_place_of_processing: "Learn more about the possible risks"
# eu_confirmation_student: "If you are not sure, ask your teacher."
# eu_confirmation_individual: "If you do not want us to store your data on US servers, you can always keep playing anonymously without saving your code."
recover:
recover_account_title: "Recuperar Conta"
send_password: "Enviar recuperación de contrasinal"
recovery_sent: "Email de recuperación de contrasinal enviado."
items:
# primary: "Primary"
# secondary: "Secondary"
armor: "Armadura"
accessories: "Accesorios"
misc: "Miscelánea"
# books: "Books"
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# coming_soon: "Coming soon!"
# continue: "Continue" # When used as an action verb, like "Continue forward"
# next: "Next"
# default_code: "Default Code"
loading: "Cargando..."
# overview: "Overview"
# processing: "Processing..."
# solution: "Solution"
# table_of_contents: "Table of Contents"
# intro: "Intro"
saving: "Gardando..."
sending: "Enviando..."
send: "Enviar"
# sent: "Sent"
cancel: "Cancelar"
save: "Gardar"
publish: "Publicar"
create: "Crear"
fork: "Bifurcar"
play: "Xogar" # When used as an action verb, like "Play next level"
retry: "Reintentar"
# actions: "Actions"
# info: "Info"
# help: "Help"
watch: "Mirar"
unwatch: "Pasar"
submit_patch: "Enviar Parche"
# submit_changes: "Submit Changes"
# save_changes: "Save Changes"
# required_field: "required"
general:
and: "e"
name: "Nome"
date: "Data"
body: "Corpo"
version: "Versión"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# accept: "Accept"
# reject: "Reject"
# withdraw: "Withdraw"
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Mensaxe de Asignación ou Commit"
version_history: "Historial de versión"
version_history_for: "Historial das versións de: "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
result: "Resultado"
results: "Resultados"
description: "Descripción"
or: "ou"
subject: "Asunto"
email: "Correo electrónico"
password: "Contrasinal"
# confirm_password: "Confirm Password"
message: "Mensaxe"
code: "Código"
ladder: "Clasificación"
when: "Cando"
opponent: "Opoñente"
rank: "Rango"
score: "Puntuación"
win: "Victoria"
loss: "Derrota"
tie: "Empate"
easy: "Doado"
medium: "Media"
hard: "Difícil"
player: "Xogador"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
# first_name: "First Name"
# last_name: "Last Name"
# last_initial: "Last Initial"
# username: "Username"
# contact_us: "Contact Us"
# close_window: "Close Window"
# learn_more: "Learn More"
# more: "More"
# fewer: "Fewer"
# with: "with"
units:
second: "segundo"
seconds: "segundos"
# sec: "sec"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
day: "día"
days: "días"
week: "semana"
weeks: "semanas"
month: "mes"
months: "meses"
year: "ano"
years: "anos"
play_level:
# back_to_map: "Back to Map"
# directions: "Directions"
# edit_level: "Edit Level"
# keep_learning: "Keep Learning"
# explore_codecombat: "Explore CodeCombat"
# finished_hoc: "I'm finished with my Hour of Code"
# get_certificate: "Get your certificate!"
# level_complete: "Level Complete"
# completed_level: "Completed Level:"
# course: "Course:"
done: "Feito"
# next_level: "Next Level"
# combo_challenge: "Combo Challenge"
# concept_challenge: "Concept Challenge"
# challenge_unlocked: "Challenge Unlocked"
# combo_challenge_unlocked: "Combo Challenge Unlocked"
# concept_challenge_unlocked: "Concept Challenge Unlocked"
# concept_challenge_complete: "Concept Challenge Complete!"
# combo_challenge_complete: "Combo Challenge Complete!"
# combo_challenge_complete_body: "Great job, it looks like you're well on your way to understanding __concept__!"
# replay_level: "Replay Level"
# combo_concepts_used: "__complete__/__total__ Concepts Used"
# combo_all_concepts_used: "You used all concepts possible to solve the challenge. Great job!"
# combo_not_all_concepts_used: "You used __complete__ out of the __total__ concepts possible to solve the challenge. Try to get all __total__ concepts next time!"
# start_challenge: "Start Challenge"
# next_game: "Next game"
# languages: "Languages"
# programming_language: "Programming language"
# show_menu: "Show game menu"
home: "Inicio" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
skip: "Saltar"
game_menu: "Menú de Xogo"
restart: "Reiniciar"
goals: "Obxectivos"
goal: "Obxectivo Principal"
# challenge_level_goals: "Challenge Level Goals"
# challenge_level_goal: "Challenge Level Goal"
# concept_challenge_goals: "Concept Challenge Goals"
# combo_challenge_goals: "Challenge Level Goals"
# concept_challenge_goal: "Concept Challenge Goal"
# combo_challenge_goal: "Challenge Level Goal"
# running: "Running..."
success: "Éxito!"
incomplete: "Incompleto"
timed_out: "Acabouse o tempo"
failing: "Fallando"
# reload: "Reload"
reload_title: "Recargar todo o código?"
reload_really: "Estás seguro de que queres reiniciar o nivel?"
reload_confirm: "Recargalo todo"
# test_level: "Test Level"
# victory: "Victory"
victory_title_prefix: "¡"
victory_title_suffix: " Completado!"
victory_sign_up: "Rexístrate para recibir actualizacións."
victory_sign_up_poke: "Queres recibir as últimas noticias no teu correo electrónico? Crea unha conta gratuita e manterémoste informado!"
victory_rate_the_level: "Puntúa este nivel: " # {change}
victory_return_to_ladder: "Volver á Clasificación"
victory_saving_progress: "Gardando Progreso"
victory_go_home: "Ir ao Inicio"
victory_review: "Contanos máis!"
# victory_review_placeholder: "How was the level?"
victory_hour_of_code_done: "Xa remataches?"
victory_hour_of_code_done_yes: "Sí, rematei coa miña hora de código!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
# victory_new_item: "New Item"
# victory_new_hero: "New Hero"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking"
# victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
tome_cast_button_run: "Executar"
tome_cast_button_running: "Executando"
tome_cast_button_ran: "Executado"
tome_submit_button: "Mandar"
tome_reload_method: "Recargar código orixinal para este método" # {change}
tome_available_spells: "Feitizos dispoñibles"
tome_your_skills: "As túas Habilidades"
# hints: "Hints"
# hints_title: "Hint {{number}}"
code_saved: "Codigo Gardado"
skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atallos de teclado"
loading_start: "Iniciar Nivel"
# loading_start_combo: "Start Combo Challenge"
# loading_start_concept: "Start Concept Challenge"
# problem_alert_title: "Fix Your Code"
time_current: "Agora:"
time_total: "Máx:"
time_goto: "Ir a:"
# non_user_code_problem_title: "Unable to Load Level"
# infinite_loop_title: "Infinite Loop Detected"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)"
infinite_loop_try_again: "Téntao de novo"
infinite_loop_reset_level: "Reiniciar nivel"
infinite_loop_comment_out: "Comenta o meu código"
tip_toggle_play: "Alterna entre xogar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina e avanza cara adiante." # {change}
tip_guide_exists: "Preme na guía arriba da páxina para máis información útil."
tip_open_source: "CodeCombat é 100% código aberto!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
tip_beta_launch: "CodeCombat lanzou a súa beta en Outubro de 2014."
tip_think_solution: "Pensa na solución, non no problema."
tip_theory_practice: "En teoría, non hai diferenza entre a teoría e a práctica. Pero na práctica, si que a hai. - Yogi Berra"
tip_error_free: "Hai dúas formas de escribir programas sin erros; só a terceira funciona. - Alan Perlis"
tip_debugging_program: "Si depurar é o proceso de eliminar erros, entón programar debe ser o proceso de crealos. - Edsger W. Dijkstra"
tip_forums: "Diríxete aos foros e dinos o que pensas!"
tip_baby_coders: "No futuro, incluso os bebés serán Archimagos."
tip_morale_improves: "Seguirase cargando ata que a moral mellore."
tip_all_species: "Cremos nas mesmas oportunidades para aprender a programar para tódalas especies."
tip_reticulating: "Recompoñendo o espiñazo."
tip_harry: "Ei un mago, "
tip_great_responsibility: "As Grandes habilidades de codificación-programación conlevan unha gran responsabilidade á hora de depurar."
tip_munchkin: "Se non comes a verdura, un munchkin virá a por ti mentras durmes."
tip_binary: "Hai 10 tipos de persoas no mundo: as que saben binario e as que non."
tip_commitment_yoda: "Un programador debe ter o máis serio compromiso, a mente máis crítica. ~ Ioda"
tip_no_try: "Faino ou non o fagas, pero non o tentes. - Ioda"
tip_patience: "Paciencia ter debes, xove Padawan. - Ioda"
tip_documented_bug: "Un erro documentado non é un erro, é unha característica máis."
tip_impossible: "Sempre parece imposible, ata que se fai. - Nelson Mandela"
tip_talk_is_cheap: "Falar é doado. Ensíname o código. - Linus Torvalds"
tip_first_language: "A cousa máis desastrosa que podes aprender é a túa primeira linguaxe de programación. - Alan Kay"
tip_hardware_problem: "P: Cantos programadores fan falla para cambiar unha bombilla? R: Ningún, é un problema de hardware."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
tip_premature_optimization: "A optimizacion prematura é a raíz de todo mal. - Donald Knuth"
tip_brute_force: "Cando haxa dúbidas, usa a forza bruta. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
# tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
# tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
# tip_adding_orgres: "Rounding up ogres."
# tip_sharpening_swords: "Sharpening the swords."
# tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
# tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
# tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
# tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
# tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
# tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
# tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
# tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
# tip_mulan: "Believe you can, then you will. - Mulan"
# project_complete: "Project Complete!"
# share_this_project: "Share this project with friends or family:"
# ready_to_share: "Ready to publish your project?"
# click_publish: "Click \"Publish\" to make it appear in the class gallery, then check out what your classmates built! You can come back and continue to work on this project. Any further changes will automatically be saved and shared with your classmates."
# already_published_prefix: "Your changes have been published to the class gallery."
# already_published_suffix: "Keep experimenting and making this project even better, or see what the rest of your class has built! Your changes will automatically be saved and shared with your classmates."
# view_gallery: "View Gallery"
# project_published_noty: "Your level has been published!"
# keep_editing: "Keep Editing"
# apis:
# methods: "Methods"
# events: "Events"
# spawnable: "Spawnable"
# html: "HTML"
# math: "Math"
# array: "Array"
# object: "Object"
# string: "String"
# function: "Function"
# vector: "Vector"
# date: "Date"
# jquery: "jQuery"
# json: "JSON"
# number: "Number"
# webjavascript: "JavaScript"
# amazon_hoc:
# title: "Keep Learning with Amazon!"
# congrats: "Congratulations on conquering that challenging Hour of Code!"
# educate_1: "Now, keep learning about coding and cloud computing with AWS Educate, an exciting, free program from Amazon for both students and teachers. With AWS Educate, you can earn cool badges as you learn about the basics of the cloud and cutting-edge technologies such as gaming, virtual reality, and Alexa."
# educate_2: "Learn more and sign up here"
# future_eng_1: "You can also try to build your own school facts skill for Alexa"
# future_eng_2: "here"
# future_eng_3: "(device is not required). This Alexa activity is brought to you by the"
# future_eng_4: "Amazon Future Engineer"
# future_eng_5: "program which creates learning and work opportunities for all K-12 students in the United States who wish to pursue computer science."
# play_game_dev_level:
# created_by: "Created by {{name}}"
# created_during_hoc: "Created during Hour of Code"
# restart: "Restart Level"
# play: "Play Level"
# play_more_codecombat: "Play More CodeCombat"
# default_student_instructions: "Click to control your hero and win your game!"
# goal_survive: "Survive."
# goal_survive_time: "Survive for __seconds__ seconds."
# goal_defeat: "Defeat all enemies."
# goal_defeat_amount: "Defeat __amount__ enemies."
# goal_move: "Move to all the red X marks."
# goal_collect: "Collect all the items."
# goal_collect_amount: "Collect __amount__ items."
game_menu:
inventory_tab: "Inventario"
save_load_tab: "Gardar/Cargar"
options_tab: "Opcións"
guide_tab: "Guía"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multixogador"
auth_tab: "Crear conta"
inventory_caption: "Equipa ao teu Heroe"
choose_hero_caption: "Escolle a lingua do teu Heroe"
options_caption: "Axustes de configuración"
guide_caption: "Documentos e pistas"
multiplayer_caption: "Xoga cos teus amigos!"
auth_caption: "Gardar o teu progreso."
# leaderboard:
# view_other_solutions: "View Leaderboards"
# scores: "Scores"
# top_players: "Top Players by"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# latest: "Latest"
# time: "Win Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# survival_time: "Survived"
# defeated: "Enemies Defeated"
# code_length: "Lines of Code"
# score_display: "__scoreType__: __score__"
# inventory:
# equipped_item: "Equipped"
# required_purchase_title: "Required"
# available_item: "Available"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
# equip: "Equip"
# unequip: "Unequip"
# warrior_only: "Warrior Only"
# ranger_only: "Ranger Only"
# wizard_only: "Wizard Only"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
# price: "x{{gems}} / mo"
# buy_premium: "Buy Premium"
# purchase: "Purchase"
# purchased: "Purchased"
# earn_gems:
# prompt_title: "Not Enough Gems"
# prompt_body: "Keep playing to earn more!"
# subscribe:
# best_deal: "Best Deal!"
# confirmation: "Congratulations! You now have a CodeCombat Premium Subscription!"
# premium_already_subscribed: "You're already subscribed to Premium!"
# subscribe_modal_title: "CodeCombat Premium"
# comparison_blurb: "Become a Master Coder - subscribe to <b>Premium</b> today!"
# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
# subscribe_title: "Subscribe" # Actually used in subscribe buttons, too
# unsubscribe: "Unsubscribe"
# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
# stripe_description: "Monthly Subscription"
# buy_now: "Buy Now"
# subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# personal_sub: "Personal Subscription" # Accounts Subscription View below
# loading_info: "Loading subscription information..."
# managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a subscription until"
# free_subscription: "Free subscription"
# was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions"
# subscribing: "Subscribing..."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing"
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
# feature_level_access: "Access 300+ levels available"
# feature_heroes: "Unlock exclusive heroes and pets"
# feature_learn: "Learn to make games and websites"
# month_price: "$__price__"
# first_month_price: "Only $__price__ for your first month!"
# lifetime: "Lifetime Access"
# lifetime_price: "$__price__"
# year_subscription: "Yearly Subscription"
# year_price: "$__price__/year"
# support_part1: "Need help with payment or prefer PayPal? Email"
# support_part2: "support@codecombat.com"
# announcement:
# now_available: "Now available for subscribers!"
# subscriber: "subscriber"
# cuddly_companions: "Cuddly Companions!" # Pet Announcement Modal
# kindling_name: "Kindling Elemental"
# kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
# griffin_name: "Baby Griffin"
# griffin_description: "Griffins are half eagle, half lion, all adorable."
# raven_name: "Raven"
# raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
# mimic_name: "Mimic"
# mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
# cougar_name: "Cougar"
# cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
# fox_name: "Blue Fox"
# fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
# pugicorn_name: "Pugicorn"
# pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
# wolf_name: "Wolf Pup"
# wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
# ball_name: "Red Squeaky Ball"
# ball_description: "ball.squeak()"
# collect_pets: "Collect pets for your heroes!"
# each_pet: "Each pet has a unique helper ability!"
# upgrade_to_premium: "Become a {{subscriber}} to equip pets."
# play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
# the_second_kithmaze: "The Second Kithmaze"
# keep_playing: "Keep playing to discover the first pet!"
# coming_soon: "Coming soon"
# ritic: "Ritic the Cold" # Ritic Announcement Modal
# ritic_description: "Ritic the Cold. Trapped in Kelvintaph Glacier for countless ages, finally free and ready to tend to the ogres that imprisoned him."
# ice_block: "A block of ice"
# ice_description: "There appears to be something trapped inside..."
# blink_name: "Blink"
# blink_description: "Ritic disappears and reappears in a blink of an eye, leaving nothing but a shadow."
# shadowStep_name: "Shadowstep"
# shadowStep_description: "A master assassin knows how to walk between the shadows."
# tornado_name: "Tornado"
# tornado_description: "It is good to have a reset button when one's cover is blown."
# wallOfDarkness_name: "Wall of Darkness"
# wallOfDarkness_description: "Hide behind a wall of shadows to prevent the gaze of prying eyes."
# premium_features:
# get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
# master_coder: "Become a Master Coder by subscribing today!"
# paypal_redirect: "You will be redirected to PayPal to complete the subscription process."
# subscribe_now: "Subscribe Now"
# hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
# hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
# hero_caption: "Exciting new heroes!"
# pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffon can carry units through the air, the Wolf Pup plays catch with enemy arrows, the Cougar is fond of chasing ogres around, and the Mimic attracts coins like a magnet!"
# pet_blurb_2: "Collect all the pets to discover their unique abilities!"
# pet_caption: "Adopt pets to accompany your hero!"
# game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
# game_dev_caption: "Design your own games to challenge your friends!"
# everything_in_premium: "Everything you get in CodeCombat Premium:"
# list_gems: "Receive bonus gems to buy gear, pets, and heroes"
# list_levels: "Gain access to __premiumLevelsCount__ more levels"
# list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
# list_game_dev: "Make and share games with friends"
# list_web_dev: "Build websites and interactive apps"
# list_items: "Equip Premium-only items like pets"
# list_support: "Get Premium support to help you debug tricky code"
# list_clans: "Create private clans to invite your friends and compete on a group leaderboard"
choose_hero:
choose_hero: "Selecciona ó teu Heroe"
programming_language: "Linguaxe de programación"
programming_language_description: "Que linguaxe de programación desexas usar?"
# default: "Default"
# experimental: "Experimental"
python_blurb: "Simple, pero poderoso."
javascript_blurb: "A linguaxe da web."
coffeescript_blurb: "Síntese de JavaScript mellorada."
lua_blurb: "Linguaxe Script para Xogos."
# java_blurb: "(Subscriber Only) Android and enterprise."
status: "Estado"
weapons: "Armas"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Ataque" # Can also translate as "Attack"
health: "Saúde"
speed: "Velocidade"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
skills: "Habilidades"
# attack_1: "Deals"
# attack_2: "of listed"
# attack_3: "weapon damage."
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
# speed_2: "meters per second."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
# skill_docs:
# function: "function" # skill types
# method: "method"
# snippet: "snippet"
# number: "number"
# array: "array"
# object: "object"
# string: "string"
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action: "Action"
# spell: "Spell"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# required_parameters: "Required Parameters"
# optional_parameters: "Optional Parameters"
# returns: "Returns"
# granted_by: "Granted by"
save_load:
granularity_saved_games: "Gardado"
granularity_change_history: "Historia"
options:
general_options: "Opcións Xerais" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Volume"
music_label: "Música"
music_description: "Música de fondo activada/desactivada."
editor_config_title: "Configuración do editor"
# editor_config_livecompletion_label: "Live Autocompletion"
editor_config_livecompletion_description: "Amosa suxestións de autocompletado mentres se escribe."
editor_config_invisibles_label: "Amosar elementos invisibles"
editor_config_invisibles_description: "Pódense ver elementos invisibles como espazos ou tabulacións."
editor_config_indentguides_label: "Amosar guías de sangría"
editor_config_indentguides_description: "Pódense ver as liñas verticais que definen o sangrado dunha forma máis clara."
editor_config_behaviors_label: "Comportamentos intelixentes"
editor_config_behaviors_description: "Complétanse automáticamente corchetes, paréntesis e comiñas."
about:
# learn_more: "Learn More"
# main_title: "If you want to learn to program, you need to write (a lot of) code."
# main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
# mission_link: "Mission"
# team_link: "Team"
# story_link: "Story"
# press_link: "Press"
# mission_title: "Our mission: make programming accessible to every student on Earth."
# mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
# mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
# team_title: "Meet the CodeCombat team"
# team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
nick_title: "Programador" # {change}
matt_title: "Programador" # {change}
# cat_title: "Game Designer"
scott_title: "Programador" # {change}
# maka_title: "Customer Advocate"
# robin_title: "Product Manager"
# nolan_title: "Sales Manager"
# lisa_title: "Business Development Manager"
# sean_title: "Territory Manager"
# liz_title: "Territory Manager"
# jane_title: "Customer Success Manager"
# david_title: "Marketing Lead"
# retrostyle_title: "Illustration"
retrostyle_blurb: "RetroStyle Games"
# bryukh_title: "Game Designer"
# bryukh_blurb: "Constructs puzzles"
# community_title: "...and our open-source community"
# community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
# community_description_3: "CodeCombat is a"
# community_description_link_2: "community project"
# community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
# community_description_link: "contribute page"
# community_description_2: "for more info."
# number_contributors: "Over 450 contributors have lent their support and time to this project."
# story_title: "Our story so far"
# story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
# story_statistic_1a: "5,000,000+"
# story_statistic_1b: "total players"
# story_statistic_1c: "have started their programming journey through CodeCombat"
# story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
# story_statistic_2b: "190+ countries"
# story_statistic_3a: "Together, they have written"
# story_statistic_3b: "1 billion lines of code and counting"
# story_statistic_3c: "across many different programming languages"
# story_long_way_1: "Though we've come a long way..."
# story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
# story_long_way_2: "we still have much to do before we complete our quest, so..."
# jobs_title: "Come work with us and help write CodeCombat history!"
# jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
# jobs_benefits: "Employee Benefits"
# jobs_benefit_4: "Unlimited vacation"
# jobs_benefit_5: "Professional development and continuing education support – free books and games!"
# jobs_benefit_6: "Medical (gold), dental, vision, commuter"
# jobs_benefit_7: "Sit-stand desks for all"
# jobs_benefit_9: "10-year option exercise window"
# jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
# jobs_benefit_11: "Paternity leave: 10 weeks paid"
# jobs_custom_title: "Create Your Own"
# jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
# jobs_custom_contact_1: "Send us a note at"
# jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
# contact_title: "Press & Contact"
# contact_subtitle: "Need more information? Get in touch with us at"
# screenshots_title: "Game Screenshots"
# screenshots_hint: "(click to view full size)"
# downloads_title: "Download Assets & Information"
# about_codecombat: "About CodeCombat"
# logo: "Logo"
# screenshots: "Screenshots"
# character_art: "Character Art"
# download_all: "Download All"
# previous: "Previous"
# location_title: "We're located in downtown SF:"
# teachers:
# licenses_needed: "Licenses needed"
# special_offer:
# special_offer: "Special Offer"
# project_based_title: "Project-Based Courses"
# project_based_description: "Web and Game Development courses feature shareable final projects."
# great_for_clubs_title: "Great for clubs and electives"
# great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses." #
# low_price_title: "Just __starterLicensePrice__ per student"
# low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
# three_great_courses: "Three great courses included in the Starter License:"
# license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
# student_starter_license: "Student Starter License"
# purchase_starter_licenses: "Purchase Starter Licenses"
# purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
# starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
# pay_now: "Pay Now"
# we_accept_all_major_credit_cards: "We accept all major credit cards."
# cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
# wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
# gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
# see_an_example_project: "see an example project"
# get_started_today: "Get started today!"
# want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
# compare_license_types: "Compare License Types:"
# cs: "Computer Science"
# wd: "Web Development"
# wd1: "Web Development 1"
# gd: "Game Development"
# gd1: "Game Development 1"
# maximum_students: "Maximum # of Students"
# unlimited: "Unlimited"
# priority_support: "Priority support"
# yes: "Yes"
# price_per_student: "__price__ per student"
# pricing: "Pricing"
# free: "Free"
# purchase: "Purchase"
# courses_prefix: "Courses"
# courses_suffix: ""
# course_prefix: "Course"
# course_suffix: ""
# teachers_quote:
# subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
# email_exists: "User exists with this email."
# phone_number: "Phone number"
# phone_number_help: "What's the best number to reach you?"
# primary_role_label: "Your Primary Role"
# role_default: "Select Role"
# primary_role_default: "Select Primary Role"
# purchaser_role_default: "Select Purchaser Role"
# tech_coordinator: "Technology coordinator"
# advisor: "Curriculum Specialist/Advisor"
# principal: "Principal"
# superintendent: "Superintendent"
# parent: "Parent"
# purchaser_role_label: "Your Purchaser Role"
# influence_advocate: "Influence/Advocate"
# evaluate_recommend: "Evaluate/Recommend"
# approve_funds: "Approve Funds"
# no_purchaser_role: "No role in purchase decisions"
# district_label: "District"
# district_name: "District Name"
# district_na: "Enter N/A if not applicable"
# organization_label: "School"
# school_name: "School Name"
# city: "City"
# state: "State"
# country: "Country"
# num_students_help: "How many students will use CodeCombat?"
# num_students_default: "Select Range"
# education_level_label: "Education Level of Students"
# education_level_help: "Choose as many as apply."
# elementary_school: "Elementary School"
# high_school: "High School"
# please_explain: "(please explain)"
# middle_school: "Middle School"
# college_plus: "College or higher"
# referrer: "How did you hear about us?"
# referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
# referrer_default: "Select One"
# referrer_hoc: "Code.org/Hour of Code"
# referrer_teacher: "A teacher"
# referrer_admin: "An administrator"
# referrer_student: "A student"
# referrer_pd: "Professional trainings/workshops"
# referrer_web: "Google"
# referrer_other: "Other"
# anything_else: "What kind of class do you anticipate using CodeCombat for?"
# thanks_header: "Request Received!"
# thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
# thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
# back_to_classes: "Back to Classes"
# finish_signup: "Finish creating your teacher account:"
# finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
# signup_with: "Sign up with:"
# connect_with: "Connect with:"
# conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
# learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
# create_account: "Create a Teacher Account"
# create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom. <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
# convert_account_title: "Update to Teacher Account"
# not: "Not"
versions:
save_version_title: "Gardar nova versión"
new_major_version: "Nova versión principal"
# submitting_patch: "Submitting Patch..."
cla_prefix: "Para gardar os cambios, primeiro debes aceptar o noso"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "De acordo"
# owner_approve: "An owner will need to approve it before your changes will become visible."
contact:
contact_us: "Contacta con CodeCombat"
welcome: "Gústanos saber de ti! Usa este formulario para enviarnos un correo. "
forum_prefix: "Para asuntos públicos, por favor usa "
forum_page: "o noso foro"
forum_suffix: " no seu lugar."
# faq_prefix: "There's also a"
# faq: "FAQ"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# screenshot_included: "Screenshot included."
# where_reply: "Where should we reply?"
send: "Envía o teu comentario"
account_settings:
title: "Axustes da conta"
not_logged_in: "Inicia sesión ou crea unha conta para cambiar os teus axustes."
me_tab: "Eu"
picture_tab: "Foto"
# delete_account_tab: "Delete Your Account"
# wrong_email: "Wrong Email or Username"
# wrong_password: "Wrong Password"
# delete_this_account: "Delete this account permanently"
# reset_progress_tab: "Reset All Progress"
# reset_your_progress: "Clear all your progress and start over"
# god_mode: "God Mode"
emails_tab: "Correos electrónicos"
admin: "Admin"
# manage_subscription: "Click here to manage your subscription."
new_password: "Novo contrasinal"
new_password_verify: "Verificar"
# type_in_email: "Type in your email or username to confirm account deletion."
# type_in_email_progress: "Type in your email to confirm deleting your progress."
# type_in_password: "Also, type in your password."
email_subscriptions: "Suscripcións de correo electrónico"
email_subscriptions_none: "Sen suscripcións de correo electrónico."
email_announcements: "Novas"
email_announcements_description: "Recibe correos electrónicos coas últimas novas e desenvolvementos de CodeCombat."
email_notifications: "Notificacións"
email_notifications_summary: "Controles para personalizar as notificacións antomáticas por correo electrónico, relacionadas coa túa actividade en CodeCombat."
email_any_notes: "Calqueira notificación"
email_any_notes_description: "Deshabilitar tódalass notificacións por correo electrónico."
email_news: "Novas"
email_recruit_notes: "Oportunidades de Traballo"
email_recruit_notes_description: "Se xogas realmente ben, pode que contactemos contigo para que consigas un traballo (mellor)."
contributor_emails: "Correos para colaboradores"
contribute_prefix: "Buscamos xente que se una á nosa comunidade! Compróbaa "
contribute_page: "Páxina de colaboracións"
contribute_suffix: " para saber máis."
email_toggle: "Activar todo"
error_saving: "Erro ao gardar"
saved: "Cambios gardados"
password_mismatch: "O contrasinal non coincide"
password_repeat: "Repite o teu contrasinal."
keyboard_shortcuts:
keyboard_shortcuts: "Atallos de teclado"
space: "Barra espaciadora (Espazo)"
enter: "Enter"
# press_enter: "press enter"
escape: "Escape"
shift: "Shift"
# run_code: "Run current code."
run_real_time: "Executar en tempo real."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
beautify: "Embelece o teu código estandarizando o formato."
maximize_editor: "Maximizar/minimizar o editor de código."
community:
main_title: "Comunidade de CodeCombat"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
find_us: "Podes atoparnos nestes sitios"
# social_github: "Check out all our code on GitHub"
social_blog: "Lee o blog de CodeCombat en Sett"
social_discource: "Únete á discusion no noso foro"
social_facebook: "Dalle a Gústame a CodeCombat en Facebook"
social_twitter: "Segue a CodeCombat en Twitter"
social_gplus: "Únete a CodeCombat en Google+"
# social_slack: "Chat with us in the public CodeCombat Slack channel"
contribute_to_the_project: "Contribúe ao proxecto"
# clans:
# clan: "Clan"
# clans: "Clans"
# new_name: "New clan name"
# new_description: "New clan description"
# make_private: "Make clan private"
# subs_only: "subscribers only"
# create_clan: "Create New Clan"
# private_preview: "Preview"
# private_clans: "Private Clans"
# public_clans: "Public Clans"
# my_clans: "My Clans"
# clan_name: "Clan Name"
# name: "Name"
# chieftain: "Chieftain"
# edit_clan_name: "Edit Clan Name"
# edit_clan_description: "Edit Clan Description"
# edit_name: "edit name"
# edit_description: "edit description"
# private: "(private)"
# summary: "Summary"
# average_level: "Average Level"
# average_achievements: "Average Achievements"
# delete_clan: "Delete Clan"
# leave_clan: "Leave Clan"
# join_clan: "Join Clan"
# invite_1: "Invite:"
# invite_2: "*Invite players to this Clan by sending them this link."
# members: "Members"
# progress: "Progress"
# not_started_1: "not started"
# started_1: "started"
# complete_1: "complete"
# exp_levels: "Expand levels"
# rem_hero: "Remove Hero"
# status: "Status"
# complete_2: "Complete"
# started_2: "Started"
# not_started_2: "Not Started"
# view_solution: "Click to view solution."
# view_attempt: "Click to view attempt."
# latest_achievement: "Latest Achievement"
# playtime: "Playtime"
# last_played: "Last played"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
# track_concepts1: "Track concepts"
# track_concepts2a: "learned by each student"
# track_concepts2b: "learned by each member"
# track_concepts3a: "Track levels completed for each student"
# track_concepts3b: "Track levels completed for each member"
# track_concepts4a: "See your students'"
# track_concepts4b: "See your members'"
# track_concepts5: "solutions"
# track_concepts6a: "Sort students by name or progress"
# track_concepts6b: "Sort members by name or progress"
# track_concepts7: "Requires invitation"
# track_concepts8: "to join"
# private_require_sub: "Private clans require a subscription to create or join."
# courses:
# create_new_class: "Create New Class"
# solutions_require_licenses: "Level solutions are available for teachers who have licenses."
# unnamed_class: "Unnamed Class"
# edit_settings1: "Edit Class Settings"
# add_students: "Add Students"
# stats: "Statistics"
# student_email_invite_blurb: "Your students can also use class code <strong>__classCode__</strong> when creating a Student Account, no email required."
# total_students: "Total students:"
# average_time: "Average level play time:"
# total_time: "Total play time:"
# average_levels: "Average levels completed:"
# total_levels: "Total levels completed:"
# students: "Students"
# concepts: "Concepts"
# play_time: "Play time:"
# completed: "Completed:"
# enter_emails: "Separate each email address by a line break or commas"
# send_invites: "Invite Students"
# number_programming_students: "Number of Programming Students"
# number_total_students: "Total Students in School/District"
# enroll: "Enroll"
# enroll_paid: "Enroll Students in Paid Courses"
# get_enrollments: "Get More Licenses"
# change_language: "Change Course Language"
# keep_using: "Keep Using"
# switch_to: "Switch To"
# greetings: "Greetings!"
# back_classrooms: "Back to my classrooms"
# back_classroom: "Back to classroom"
# back_courses: "Back to my courses"
# edit_details: "Edit class details"
# purchase_enrollments: "Purchase Student Licenses"
# remove_student: "remove student"
# assign: "Assign"
# to_assign: "to assign paid courses."
# student: "Student"
# teacher: "Teacher"
# arena: "Arena"
# available_levels: "Available Levels"
# started: "started"
# complete: "complete"
# practice: "practice"
# required: "required"
# welcome_to_courses: "Adventurers, welcome to Courses!"
# ready_to_play: "Ready to play?"
# start_new_game: "Start New Game"
# play_now_learn_header: "Play now to learn"
# play_now_learn_1: "basic syntax to control your character"
# play_now_learn_2: "while loops to solve pesky puzzles"
# play_now_learn_3: "strings & variables to customize actions"
# play_now_learn_4: "how to defeat an ogre (important life skills!)"
# welcome_to_page: "My Student Dashboard"
# my_classes: "Current Classes"
# class_added: "Class successfully added!"
# view_levels: "view all levels"
# view_project_gallery: "view my classmates' projects"
# join_class: "Join A Class"
# join_class_2: "Join class"
# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
# enter_c_code: "<Enter Class Code>"
# join: "Join"
# joining: "Joining class"
# course_complete: "Course Complete"
# play_arena: "Play Arena"
# view_project: "View Project"
# start: "Start"
# last_level: "Last level played"
# not_you: "Not you?"
# continue_playing: "Continue Playing"
# option1_header: "Invite Students by Email"
# remove_student1: "Remove Student"
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# license_will_revoke: "This student's paid license will be revoked and made available to assign to another student."
# keep_student: "Keep Student"
# removing_user: "Removing user"
# subtitle: "Review course overviews and levels" # Flat style redesign
# changelog: "View latest changes to course levels."
# select_language: "Select language"
# select_level: "Select level"
# play_level: "Play Level"
# concepts_covered: "Concepts covered"
# view_guide_online: "Level Overviews and Solutions"
# grants_lifetime_access: "Grants access to all Courses."
# enrollment_credits_available: "Licenses Available:"
# language_select: "Select a language" # ClassroomSettingsModal
# language_cannot_change: "Language cannot be changed once students join a class."
# avg_student_exp_label: "Average Student Programming Experience"
# avg_student_exp_desc: "This will help us understand how to pace courses better."
# avg_student_exp_select: "Select the best option"
# avg_student_exp_none: "No Experience - little to no experience"
# avg_student_exp_beginner: "Beginner - some exposure or block-based"
# avg_student_exp_intermediate: "Intermediate - some experience with typed code"
# avg_student_exp_advanced: "Advanced - extensive experience with typed code"
# avg_student_exp_varied: "Varied Levels of Experience"
# student_age_range_label: "Student Age Range"
# student_age_range_younger: "Younger than 6"
# student_age_range_older: "Older than 18"
# student_age_range_to: "to"
# create_class: "Create Class"
# class_name: "Class Name"
# teacher_account_restricted: "Your account is a teacher account and cannot access student content."
# account_restricted: "A student account is required to access this page."
# update_account_login_title: "Log in to update your account"
# update_account_title: "Your account needs attention!"
# update_account_blurb: "Before you can access your classes, choose how you want to use this account."
# update_account_current_type: "Current Account Type:"
# update_account_account_email: "Account Email/Username:"
# update_account_am_teacher: "I am a teacher"
# update_account_keep_access: "Keep access to classes I've created"
# update_account_teachers_can: "Teacher accounts can:"
# update_account_teachers_can1: "Create/manage/add classes"
# update_account_teachers_can2: "Assign/enroll students in courses"
# update_account_teachers_can3: "Unlock all course levels to try out"
# update_account_teachers_can4: "Access new teacher-only features as we release them"
# update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
# update_account_remain_teacher: "Remain a Teacher"
# update_account_update_teacher: "Update to Teacher"
# update_account_am_student: "I am a student"
# update_account_remove_access: "Remove access to classes I have created"
# update_account_students_can: "Student accounts can:"
# update_account_students_can1: "Join classes"
# update_account_students_can2: "Play through courses as a student and track your own progress"
# update_account_students_can3: "Compete against classmates in arenas"
# update_account_students_can4: "Access new student-only features as we release them"
# update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
# unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
# update_account_remain_student: "Remain a Student"
# update_account_update_student: "Update to Student"
# need_a_class_code: "You'll need a Class Code for the class you're joining:"
# update_account_not_sure: "Not sure which one to choose? Email"
# update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
# update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
# instructor: "Instructor: "
# youve_been_invited_1: "You've been invited to join "
# youve_been_invited_2: ", where you'll learn "
# youve_been_invited_3: " with your classmates in CodeCombat."
# by_joining_1: "By joining "
# by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
# sent_verification: "We've sent a verification email to:"
# you_can_edit: "You can edit your email address in "
# account_settings: "Account Settings"
# select_your_hero: "Select Your Hero"
# select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
# select_this_hero: "Select this Hero"
# current_hero: "Current Hero:"
# current_hero_female: "Current Hero:"
# web_dev_language_transition: "All classes program in HTML / JavaScript for this course. Classes that have been using Python will start with extra JavaScript intro levels to ease the transition. Classes that are already using JavaScript will skip the intro levels."
# course_membership_required_to_play: "You'll need to join a course to play this level."
# license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"
# update_old_classroom: "New school year, new levels!"
# update_old_classroom_detail: "To make sure you're getting the most up-to-date levels, make sure you create a new class for this semester by clicking Create a New Class on your"
# teacher_dashboard: "teacher dashboard"
# update_old_classroom_detail_2: "and giving students the new Class Code that appears."
# view_assessments: "View Assessments"
# view_challenges: "view challenge levels"
# challenge: "Challenge:"
# challenge_level: "Challenge Level:"
# status: "Status:"
# assessments: "Assessments"
# challenges: "Challenges"
# level_name: "Level Name:"
# keep_trying: "Keep Trying"
# start_challenge: "Start Challenge"
# locked: "Locked"
# concepts_used: "Concepts Used:"
# project_gallery:
# no_projects_published: "Be the first to publish a project in this course!"
# view_project: "View Project"
# edit_project: "Edit Project"
# teacher:
# assigning_course: "Assigning course"
# back_to_top: "Back to Top"
# click_student_code: "Click on any level that the student has started or completed below to view the code they wrote."
# code: "__name__'s Code"
# complete_solution: "Complete Solution"
# course_not_started: "Student has not started this course yet."
# no_code_yet: "Student has not written any code for this level yet."
# open_ended_level: "Open-Ended Level"
# partial_solution: "Partial Solution"
# removing_course: "Removing course"
# solution_arena_blurb: "Students are encouraged to solve arena levels creatively. The solution provided below meets the requirements of the arena level."
# solution_challenge_blurb: "Students are encouraged to solve open-ended challenge levels creatively. One possible solution is displayed below."
# solution_project_blurb: "Students are encouraged to build a creative project in this level. Please refer to curriculum guides in the Resource Hub for information on how to evaluate these projects."
# students_code_blurb: "A correct solution to each level is provided where appropriate. In some cases, it’s possible for a student to solve a level using different code. Solutions are not shown for levels the student has not started."
# course_solution: "Course Solution"
# level_overview_solutions: "Level Overview and Solutions"
# no_student_assigned: "No students have been assigned this course."
# paren_new: "(new)"
# student_code: "__name__'s Student Code"
# teacher_dashboard: "Teacher Dashboard" # Navbar
# my_classes: "My Classes"
# courses: "Course Guides"
# enrollments: "Student Licenses"
# resources: "Resources"
# help: "Help"
# language: "Language"
# edit_class_settings: "edit class settings"
# access_restricted: "Account Update Required"
# teacher_account_required: "A teacher account is required to access this content."
# create_teacher_account: "Create Teacher Account"
# what_is_a_teacher_account: "What's a Teacher Account?"
# teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
# current_classes: "Current Classes"
# archived_classes: "Archived Classes"
# archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
# view_class: "view class"
# archive_class: "archive class"
# unarchive_class: "unarchive class"
# unarchive_this_class: "Unarchive this class"
# no_students_yet: "This class has no students yet."
# no_students_yet_view_class: "View class to add students."
# try_refreshing: "(You may need to refresh the page)"
# create_new_class: "Create a New Class"
# class_overview: "Class Overview" # View Class page
# avg_playtime: "Average level playtime"
# total_playtime: "Total play time"
# avg_completed: "Average levels completed"
# total_completed: "Total levels completed"
# created: "Created"
# concepts_covered: "Concepts covered"
# earliest_incomplete: "Earliest incomplete level"
# latest_complete: "Latest completed level"
# enroll_student: "Enroll student"
# apply_license: "Apply License"
# revoke_license: "Revoke License"
# revoke_licenses: "Revoke All Licenses"
# course_progress: "Course Progress"
# not_applicable: "N/A"
# edit: "edit"
# edit_2: "Edit"
# remove: "remove"
# latest_completed: "Latest completed:"
# sort_by: "Sort by"
# progress: "Progress"
# concepts_used: "Concepts used by Student:"
# concept_checked: "Concept checked:"
# completed: "Completed"
# practice: "Practice"
# started: "Started"
# no_progress: "No progress"
# not_required: "Not required"
# view_student_code: "Click to view student code"
# select_course: "Select course to view"
# progress_color_key: "Progress color key:"
# level_in_progress: "Level in Progress"
# level_not_started: "Level Not Started"
# project_or_arena: "Project or Arena"
# students_not_assigned: "Students who have not been assigned {{courseName}}"
# course_overview: "Course Overview"
# copy_class_code: "Copy Class Code"
# class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
# copy_class_url: "Copy Class URL"
# class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
# add_students_manually: "Invite Students by Email"
# bulk_assign: "Select course"
# assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
# assigned_msg_2: "{{numberEnrolled}} licenses were applied."
# assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
# assign_course: "Assign Course"
# removed_course_msg: "{{numberRemoved}} students were removed from {{courseName}}."
# remove_course: "Remove Course"
# not_assigned_modal_title: "Courses were not assigned"
# not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
# not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
# not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
# not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
# not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
# assigned: "Assigned"
# enroll_selected_students: "Enroll Selected Students"
# no_students_selected: "No students were selected."
# show_students_from: "Show students from" # Enroll students modal
# apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
# students_have_licenses: "The following students already have licenses applied:"
# all_students: "All Students"
# apply_licenses: "Apply Licenses"
# not_enough_enrollments: "Not enough licenses available."
# enrollments_blurb: "Students are required to have a license to access any content after the first course."
# how_to_apply_licenses: "How to Apply Licenses"
# export_student_progress: "Export Student Progress (CSV)"
# send_email_to: "Send Recover Password Email to:"
# email_sent: "Email sent"
# send_recovery_email: "Send recovery email"
# enter_new_password_below: "Enter new password below:"
# change_password: "Change Password"
# changed: "Changed"
# available_credits: "Available Licenses"
# pending_credits: "Pending Licenses"
# empty_credits: "Exhausted Licenses"
# license_remaining: "license remaining"
# licenses_remaining: "licenses remaining"
# one_license_used: "1 license has been used"
# num_licenses_used: "__numLicensesUsed__ licenses have been used"
# starter_licenses: "starter licenses"
# start_date: "start date:"
# end_date: "end date:"
# get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
# how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
# how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
# how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
# request_sent: "Request Sent!"
# assessments: "Assessments"
# license_status: "License Status"
# status_expired: "Expired on {{date}}"
# status_not_enrolled: "Not Enrolled"
# status_enrolled: "Expires on {{date}}"
# select_all: "Select All"
# project: "Project"
# project_gallery: "Project Gallery"
# view_project: "View Project"
# unpublished: "(unpublished)"
# view_arena_ladder: "View Arena Ladder"
# resource_hub: "Resource Hub"
# pacing_guides: "Classroom-in-a-Box Pacing Guides"
# pacing_guides_desc: "Learn how to incorporate all of CodeCombat's resources to plan your school year!"
# pacing_guides_elem: "Elementary School Pacing Guide"
# pacing_guides_middle: "Middle School Pacing Guide"
# pacing_guides_high: "High School Pacing Guide"
# getting_started: "Getting Started"
# educator_faq: "Educator FAQ"
# educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
# teacher_getting_started: "Teacher Getting Started Guide"
# teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
# student_getting_started: "Student Quick Start Guide"
# student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
# ap_cs_principles: "AP Computer Science Principles"
# ap_cs_principles_desc: "AP Computer Science Principles gives students a broad introduction to the power, impact, and possibilities of Computer Science. The course emphasizes computational thinking and problem solving while also teaching the basics of programming."
# cs1: "Introduction to Computer Science"
# cs2: "Computer Science 2"
# cs3: "Computer Science 3"
# cs4: "Computer Science 4"
# cs5: "Computer Science 5"
# cs1_syntax_python: "Course 1 Python Syntax Guide"
# cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
# cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
# cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
# coming_soon: "Additional guides coming soon!"
# engineering_cycle_worksheet: "Engineering Cycle Worksheet"
# engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
# engineering_cycle_worksheet_link: "View example"
# progress_journal: "Progress Journal"
# progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
# cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
# cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
# arenas_curriculum: "Arena Levels - Teacher Guide"
# arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
# cs2_curriculum: "Computer Science 2 - Curriculum Guide"
# cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
# cs3_curriculum: "Computer Science 3 - Curriculum Guide"
# cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
# cs4_curriculum: "Computer Science 4 - Curriculum Guide"
# cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
# cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
# cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
# cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
# cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
# cs1_pairprogramming: "Pair Programming Activity"
# cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
# gd1: "Game Development 1"
# gd1_guide: "Game Development 1 - Project Guide"
# gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
# gd1_rubric: "Game Development 1 - Project Rubric"
# gd1_rubric_desc: "Use this rubric to assess student projects at the end of Game Development 1."
# gd2: "Game Development 2"
# gd2_curriculum: "Game Development 2 - Curriculum Guide"
# gd2_curriculum_desc: "Lesson plans for Game Development 2."
# gd3: "Game Development 3"
# gd3_curriculum: "Game Development 3 - Curriculum Guide"
# gd3_curriculum_desc: "Lesson plans for Game Development 3."
# wd1: "Web Development 1"
# wd1_curriculum: "Web Development 1 - Curriculum Guide"
# wd1_curriculum_desc: "Lesson plans for Web Development 1."
# wd1_headlines: "Headlines & Headers Activity"
# wd1_headlines_example: "View sample solution"
# wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
# wd1_html_syntax: "HTML Syntax Guide"
# wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
# wd1_css_syntax: "CSS Syntax Guide"
# wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
# wd2: "Web Development 2"
# wd2_jquery_syntax: "jQuery Functions Syntax Guide"
# wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in Web Development 2."
# wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
# wd2_quizlet_worksheet_instructions: "View instructions & examples"
# wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
# student_overview: "Overview"
# student_details: "Student Details"
# student_name: "Student Name"
# no_name: "No name provided."
# no_username: "No username provided."
# no_email: "Student has no email address set."
# student_profile: "Student Profile"
# playtime_detail: "Playtime Detail"
# student_completed: "Student Completed"
# student_in_progress: "Student in Progress"
# class_average: "Class Average"
# not_assigned: "has not been assigned the following courses"
# playtime_axis: "Playtime in Seconds"
# levels_axis: "Levels in"
# student_state: "How is"
# student_state_2: "doing?"
# student_good: "is doing well in"
# student_good_detail: "This student is keeping pace with the class."
# student_warn: "might need some help in"
# student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
# student_great: "is doing great in"
# student_great_detail: "This student might be a good candidate to help other students working through this course."
# full_license: "Full License"
# starter_license: "Starter License"
# trial: "Trial"
# hoc_welcome: "Happy Computer Science Education Week"
# hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
# hoc_self_led: "Self-Led Gameplay"
# hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
# hoc_game_dev: "Game Development"
# hoc_and: "and"
# hoc_programming: "JavaScript/Python Programming"
# hoc_teacher_led: "Teacher-Led Lessons"
# hoc_teacher_led_desc1: "Download our"
# hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
# hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
# hoc_group: "Group Gameplay"
# hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
# hoc_group_link: "Getting Started Guide"
# hoc_group_desc_2: "for more details"
# hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
# hoc_additional_desc2: "Questions"
# hoc_additional_contact: "Get in touch"
# revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
# revoke_all_confirm: "Are you sure you want to revoke Full Licenses from all students in this class?"
# revoking: "Revoking..."
# unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
# remember_new_courses: "Remember to assign new courses!"
# more_info: "More Info"
# how_to_assign_courses: "How to Assign Courses"
# select_students: "Select Students"
# select_instructions: "Click the checkbox next to each student you want to assign courses to."
# choose_course: "Choose Course"
# choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
# push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
# teacher_quest: "Teacher's Quest for Success"
# quests_complete: "Quests Complete"
# teacher_quest_create_classroom: "Create Classroom"
# teacher_quest_add_students: "Add Students"
# teacher_quest_teach_methods: "Help your students learn how to `call methods`."
# teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
# teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
# teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
# teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
# teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
# teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
# teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
# teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
# teacher_quest_teach_variables: "Vary it up with `variables`."
# teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
# teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
# teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
# teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
# teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
# teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
# teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
# teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
# teacher_quest_reach_gamedev: "Explore new worlds!"
# teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
# teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
# teacher_quest_keep_going: "Keep going! Here's what you can do next:"
# teacher_quest_more: "See all quests"
# teacher_quest_less: "See fewer quests"
# refresh_to_update: "(refresh the page to see updates)"
# view_project_gallery: "View Project Gallery"
# office_hours: "Teacher Webinars"
# office_hours_detail: "Learn how to keep up with with your students as they create games and embark on their coding journey! Come and attend our"
# office_hours_link: "teacher webinar"
# office_hours_detail_2: "sessions."
# success: "Success"
# in_progress: "In Progress"
# not_started: "Not Started"
# mid_course: "Mid-Course"
# end_course: "End of Course"
# none: "None detected yet"
# explain_open_ended: "Note: Students are encouraged to solve this level creatively — one possible solution is provided below."
# level_label: "Level:"
# time_played_label: "Time Played:"
# back_to_resource_hub: "Back to Resource Hub"
# back_to_course_guides: "Back to Course Guides"
# print_guide: "Print this guide"
# combo: "Combo"
# combo_explanation: "Students pass Combo challenge levels by using at least one listed concept. Review student code by clicking the progress dot."
# concept: "Concept"
# share_licenses:
# share_licenses: "Share Licenses"
# shared_by: "Shared By:"
# add_teacher_label: "Enter exact teacher email:"
# add_teacher_button: "Add Teacher"
# subheader: "You can make your licenses available to other teachers in your organization. Each license can only be used for one student at a time."
# teacher_not_found: "Teacher not found. Please make sure this teacher has already created a Teacher Account."
# teacher_not_valid: "This is not a valid Teacher Account. Only teacher accounts can share licenses."
# already_shared: "You've already shared these licenses with that teacher."
# teachers_using_these: "Teachers who can access these licenses:"
# footer: "When teachers revoke licenses from students, the licenses will be returned to the shared pool for other teachers in this group to use."
# you: "(you)"
# one_license_used: "(1 license used)"
# licenses_used: "(__licensesUsed__ licenses used)"
# more_info: "More info"
# sharing:
# game: "Game"
# webpage: "Webpage"
# your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
# unavailable: "Link sharing not available in teacher preview."
# share_game: "Share This Game"
# share_web: "Share This Webpage"
# victory_share_prefix: "Share this link to invite your friends & family to"
# victory_share_prefix_short: "Invite people to"
# victory_share_game: "play your game level"
# victory_share_web: "view your webpage"
# victory_share_suffix: "."
# victory_course_share_prefix: "This link will let your friends & family"
# victory_course_share_game: "play the game"
# victory_course_share_web: "view the webpage"
# victory_course_share_suffix: "you just created."
# copy_url: "Copy URL"
# share_with_teacher_email: "Send to your teacher"
# game_dev:
# creator: "Creator"
# web_dev:
# image_gallery_title: "Image Gallery"
# select_an_image: "Select an image you want to use"
# scroll_down_for_more_images: "(Scroll down for more images)"
# copy_the_url: "Copy the URL below"
# copy_the_url_description: "Useful if you want to replace an existing image."
# copy_the_img_tag: "Copy the <img> tag"
# copy_the_img_tag_description: "Useful if you want to insert a new image."
# copy_url: "Copy URL"
# copy_img: "Copy <img>"
# how_to_copy_paste: "How to Copy/Paste"
# copy: "Copy"
# paste: "Paste"
# back_to_editing: "Back to Editing"
classes:
archmage_title: "Archimago"
archmage_title_description: "(Programador)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesán"
artisan_title_description: "(Deseñador de Niveis)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventureiro"
adventurer_title_description: "(Tester de Niveis)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Editor de Artigos)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomático"
diplomat_title_description: "(Tradutor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Embaixador"
ambassador_title_description: "(Soporte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# teacher_title: "Teacher"
editor:
main_title: "Editores de CodeCombat"
article_title: "Editor de Artigos"
thang_title: "Editor de Obxectos"
level_title: "Editor de Niveis"
# course_title: "Course Editor"
achievement_title: "Editor de Logros"
# poll_title: "Poll Editor"
back: "Voltar"
revert: "Revertir"
revert_models: "Revertir Modelos"
pick_a_terrain: "Escolle un Terreno"
# dungeon: "Dungeon"
# indoor: "Indoor"
# desert: "Desert"
grassy: "Cuberto de herba"
# mountain: "Mountain"
# glacier: "Glacier"
small: "Pequeno"
# large: "Large"
fork_title: "Bifurcar nova versión"
fork_creating: "Creando bifurcación..."
generate_terrain: "Xerar Terreo"
more: "Máis"
wiki: "Wiki"
live_chat: "Chat en directo"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
level_some_options: "Algunhas opcións?"
level_tab_thangs: "Obxectos"
level_tab_scripts: "Scripts"
level_tab_components: "Compoñentes"
level_tab_systems: "Sistemas"
level_tab_docs: "Documentación"
level_tab_thangs_title: "Obxectos actuais"
level_tab_thangs_all: "Todo"
level_tab_thangs_conditions: "Condicións de inicio"
level_tab_thangs_add: "Engadir Obxectos"
# level_tab_thangs_search: "Search thangs"
# add_components: "Add Components"
# component_configs: "Component Configurations"
# config_thang: "Double click to configure a thang"
delete: "Borrar"
duplicate: "Duplicar"
# stop_duplicate: "Stop Duplicate"
rotate: "Rotar"
level_component_tab_title: "Compoñentes Actuais"
level_component_btn_new: "Crear Novo Compoñente"
level_systems_tab_title: "Sistemas Actuais"
level_systems_btn_new: "Crear Novo Sistema"
level_systems_btn_add: "Engadir Sistema"
level_components_title: "Voltar a todos os obxectos"
level_components_type: "Tipo"
level_component_edit_title: "Editar Compoñente"
level_component_config_schema: "Configurar esquema"
level_system_edit_title: "Editar sistema"
create_system_title: "Crear novo sistema"
new_component_title: "Crear novo compoñente"
new_component_field_system: "Sistema"
new_article_title: "Crear un novo Artigo"
new_thang_title: "Crear un novo Tipo de obxecto"
new_level_title: "Crear un novo Nivel"
new_article_title_login: "Inicia sesión para crear un novo Artigo"
new_thang_title_login: "Inicia sesión para crear un novo Tipo de Thang"
new_level_title_login: "Inicia sesión para crear un novo Nivel"
new_achievement_title: "Crear un novo Logro"
new_achievement_title_login: "Inicia sesión para crear un novo Logro"
# new_poll_title: "Create a New Poll"
# new_poll_title_login: "Log In to Create a New Poll"
article_search_title: "Buscar artigos aquí"
thang_search_title: "Busca tipos de obxectos aquí"
level_search_title: "Buscar niveis aquí"
achievement_search_title: "Buscar Logros"
# poll_search_title: "Search Polls"
read_only_warning2: "Nota: non podes gardar nada do que edites aquí porque non iniciaches sesión."
no_achievements: "Non se engadiron Logros a este nivel."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
level_completion: "Porcentaxe de Nivel completado"
# pop_i18n: "Populate I18N"
# tasks: "Tasks"
# clear_storage: "Clear your local changes"
# add_system_title: "Add Systems to Level"
# done_adding: "Done Adding"
article:
edit_btn_preview: "Vista preliminar"
edit_article_title: "Editar artigo"
# polls:
# priority: "Priority"
contribute:
page_title: "Colaborar"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
alert_account_message_intro: "Ola!"
alert_account_message: "Para suscribirse aos correos electrónicos de clase, precisas estar na túa conta."
archmage_introduction: "Unha das mellores partes de desenvolver xogos é que combinas cousas moi diferentes: gráficos, son, uso de redes en tempo real, redes sociais e, por suposto, moitos dos aspectos comúns da programación, dende xestión de bases de datos a baixo nivel e administración de servidores ata deseño de experiencia do usuario e creación de interfaces. Hai unha morea de cousas por facer e se eres un programador experimentado con interés en coñecer o que se coce na trastenda de CodeCombat, esta Clase pode ser a ideal para ti. Encantaríanos recibir a túa axuda para crear o mellor xogo de programación da historia."
class_attributes: "Atributos das Clases"
archmage_attribute_1_pref: "Coñecemento en "
archmage_attribute_1_suf: ", ou desexo por aprender. A maior parte do noso código está escrito nesta linguaxe. Se eres un fan de Ruby ou Python sentiraste como na casa: é como JavaScript, pero cunha sintaxe máis agradable."
archmage_attribute_2: "Algunha experiencia en programación e iniciativa personal. Orientarémoste, pero non podemos pasar moito tempo ensinándote."
how_to_join: "Como unirse"
join_desc_1: "Calquera pode axudar! So bótalle un ollo ao noso "
join_desc_2: "para comenzar e marca a casilla de abaixo para etiquetarte como un bravo Archimago e obter as últimas novas por correo electrónico. Queres falar sobre que facer ou como involucrarte máis? "
join_desc_3: ", ou atópanos no noso "
join_desc_4: "e partiremos dende ese punto!"
join_url_email: "Escríbenos un correo electrónico"
# join_url_slack: "public Slack channel"
archmage_subscribe_desc: "Recibe correos sobre novos anuncios e oportunidades de codificar."
artisan_introduction_pref: "Debemos construir niveis adicionais! A xente pide máis contidos e só podemos crear uns cantos. Agora mesmo a túa estación de traballo é o nivel un; o noso editor de niveis apenas é utilizable polos seus creadores, así que ten coidado. Se tes visións de campañas que acadan o infinito"
artisan_introduction_suf: ", entón esta Clase é ideal para ti."
artisan_attribute_1: "Calquera experiencia creando contido semellante estaría ben, como por exemplo o editor de niveis de Blizzard. Ainda que non se precisa!"
artisan_attribute_2: "Un desexo de facer unha morea de testeo e iteracións. Para facer bos niveis necesitas ensinarllos a outros e ver como xogan, ademáis de estar preparado para atopar os fallos a arranxalos."
artisan_attribute_3: "Polo momento, a resistencia vai á par co Aventureiro. O noso editor de niveis está a un nivel de desenvolvemento temperá e pode ser moi frustrante usalo. Estás advertido!"
artisan_join_desc: "Segue as seguintes indicacións para usar o editor de niveis. Tómao ou déixao:"
artisan_join_step1: "Le a documentación."
artisan_join_step2: "Crea un novo nivel e explora os niveis existentes."
artisan_join_step3: "Busca a nosa sala pública de Slack en busca de axuda."
artisan_join_step4: "Publica os teus niveis no foro para recibir comentarios críticos."
artisan_subscribe_desc: "Recibe correos sobre actualizacións do editor de niveis e anuncios."
adventurer_introduction: "Falemos claro sobre o teu papel: ti eres o tanque. Vas a recibir fortes danos. Precisamos xente que probe os niveis máis novos e axude a identificar como mellorar. A dor vai a ser enorme; facer bós xogos é un proceso longo e ninguén o fai ben a primeira vez. Se podes sobrevivir e obter unha puntuación alta en resistencia, entón esta clase é para ti."
adventurer_attribute_1: "Estar sedento de coñecementos. Queres aprender a programar e nós queremos ensinarte como facelo. Ainda que neste caso é máis probable que sexas ti o que esté facendo a maior parte do ensino."
adventurer_attribute_2: "Carismático. Non esquezas ser amable pero claro á hora de desglosar que precisa ser mellorado e suxerir de que formas podería facerse."
adventurer_join_pref: "Reúnete cun (ou recluta!) Artesán e traballa con eles, ou marca a casilla de abaixo para recibir un correo cando haxa novos niveis para probar. Tamén publicaremos nas nosas redes novos niveis para revisar."
adventurer_forum_url: "o noso foro"
adventurer_join_suf: "así que se prefires estar informado nesa forma, crea unha conta alí!"
adventurer_subscribe_desc: "Recibe correos cando haxa novos niveis para probar."
scribe_introduction_pref: "CodeCombat non será só unha morea de niveis. Tamén será una fonte de coñecementos, unha wiki de conceptos de programación á que os niveis se engancharán. Desa forma, en lugar de que cada Artesán teña que describir en detalle que é un operador de comparación, poderá sinxelamente ligar o nivel ao Artigo que os describe e que xa foi escrito para a preparación do xogador. Algo na liña do que a "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " construiu. Se o que te gusta é articular os conceptos de programación dunha forma sinxela, entón esta clase é para ti."
scribe_attribute_1: "Habilidade á hora de escribir é case todo o que precisas. Non só dominar a gramática e a ortografía senón tamén expresar ideas complicadas aos demais de forma sinxela."
contact_us_url: "Escríbenos un correo electrónico" # {change}
scribe_join_description: "contanos máis sobre ti, a túa experiencia no mundo da programación e sobre que cousas te gustaría escribir. E continuaremos a partir de ahí!"
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artigos."
diplomat_introduction_pref: "Así, se aprendimos algo dende o "
diplomat_launch_url: "lanzamento en outubro"
diplomat_introduction_suf: "hai un interés considerable en CodeCombat en outros paises, ¡especialmente no Brasil! Estamos formando un corpo de tradutores con ganas de traducir un grupo de palabras tras outro para facer CodeCombat tan accesible para todo o mundo como sexa posible. Se queres recibir avances dos próximos contdos e se queeres poñer esos niveis á disposición dos que comparten o teu idioma tan pronto como sexa posible, entón esta Clase é para ti."
diplomat_attribute_1: "Fluidez co inglés e a lingua á que queiras traducir. Cando se trata de transmitir ideas complexas, é importante ter grandes coñecementos das dúas!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Atopa o ficheiro local do teu idioma "
diplomat_github_url: "en GitHub"
diplomat_join_suf_github: ", edítao en liña, e solicita que sexa revisado. Ademais, marca a casilla de abaixo para manterte informado dos novos progresos en Internacionalización."
diplomat_subscribe_desc: "Recibe correos sobre novos niveis e desenvolvementos para traducir."
ambassador_introduction: "Esta é unha comunidade en construcción e ti es parte das conexións. Temos chat Olark, correos electrónicos e as redes sociais cunha gran cantidade de persoas con quen falar, axudar a familiarizarse co xogo e aprender. Se queres axudar á xente a que se involucre, se divirta e teña boas sensacións sobre CodeCombat e cara onde vamos, entón esta clase é para ti."
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar os problemas que os xogadores están tendo e axudarlles a resolvelos. Ademais, manter ao resto de nos informados sobre o que están dicindo os xogadores, o que lles gusta, o que non, e do que máis queren!"
ambassador_join_desc: "contanos máis sobre ti, que fixeches e que estarías interesado en facer. E continuaremos a partir de ahí!"
ambassador_join_note_strong: "Nota"
ambassador_join_note_desc: "Una das nosas principais prioridades é construir un modo multixogador onde os xogadores con maiores dificultades á hora de resolver un nivel, poidan invocar aos magos máis avanzados para que lles axuden. Será unha boa maneira de que os Embaixadores poidan facer o seu traballo. Manterémoste informado!"
ambassador_subscribe_desc: "Recibe correos sobre actualizacións de soporte e desenvolvemento do multixogador."
# teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
changes_auto_save: "Os cambios son gardados automáticamente cando marcas as casillas de verificación."
diligent_scribes: "Os nosos dilixentes Escribas:"
powerful_archmages: "Os nosos poderosos Archimagos:"
creative_artisans: "Os nosos creativos Artesáns:"
brave_adventurers: "Os nosos bravos Aventureiros:"
translating_diplomats: "Os nosos políglotas Diplomáticos:"
helpful_ambassadors: "Os nosos amables Embaixadores:"
ladder:
my_matches: "As miñas partidas"
simulate: "Simular"
simulation_explanation: "Simulando partidas podes facer que a túa partida sexa calificada máis rápido!"
# simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
simulate_games: "Simula xogos!"
games_simulated_by: "Xogos simulados por ti:"
games_simulated_for: "Xogos simulados para ti:"
# games_in_queue: "Games currently in the queue:"
games_simulated: "Xogos simulados"
games_played: "Partidas xogadas"
ratio: "Ratio"
leaderboard: "Clasificación"
battle_as: "Pelexa como "
summary_your: "As túas "
summary_matches: "Partidas - "
summary_wins: " Vitorias, "
summary_losses: " Derrotas"
rank_no_code: "Non hai código novo para calificar"
rank_my_game: "Califica o meu xogo!"
rank_submitting: "Enviando..."
rank_submitted: "Enviado para calificación"
rank_failed: "Fallo ao calificar"
rank_being_ranked: "O xogo está sendo calificado"
rank_last_submitted: "enviado "
help_simulate: "Axudar a simular Xogos?"
code_being_simulated: "O teu novo código está sendo simulado por outros xogadores para ser calificado. Irase actualizando a medida que as partidas se vaian sucedendo."
no_ranked_matches_pre: "Non hai partidas calificadas para "
no_ranked_matches_post: " equipo! Xoga contra outros competidores e logo volta aquí para que a túa partida apareza na clasificación."
choose_opponent: "Escolle un contrincante"
select_your_language: "Escolle o teu idioma!"
tutorial_play: "Xogar o Tutorial"
tutorial_recommended: "Recomendado se non xogaches antes."
tutorial_skip: "Saltar o Tutorial"
tutorial_not_sure: "Non estás seguro de como funciona esto?"
tutorial_play_first: "Proba o Tutorial primeiro."
simple_ai: "IA sinxela" # {change}
warmup: "quentamento"
friends_playing: "Amigos xogando"
log_in_for_friends: "Inicia sesión para xogar cos teus amigos!"
social_connect_blurb: "Conéctate e xoga contra os teus amigos!"
invite_friends_to_battle: "Invita aos teus amigos a unirse á batalla!"
fight: "Pelexa!"
watch_victory: "Ver a túa vitoria"
defeat_the: "Gaña a"
# watch_battle: "Watch the battle"
# tournament_started: ", started"
tournament_ends: "O torneo remata"
tournament_ended: "O torneo rematou"
tournament_rules: "Regras do Torneo"
tournament_blurb: "Escribe código, consigue ouro, constrúe exércitos, aplasta aos malos, gaña premios e sube na túa carreira no noso Torneo da Avaricia con $40,000! Mira os detalles"
tournament_blurb_criss_cross: "Gaña puxas, constrúe camiños, aniquila aos teus opoñentes, recolle xemas, e mellora a túa carreira no noso torneo Criss-Cross! Mira os detalles"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
tournament_blurb_blog: "no noso blog"
rules: "Regras"
winners: "Gañadores"
# league: "League"
# red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
# blue_ai: "Blue CPU"
# wins: "Wins" # At end of multiplayer match playback
# humans: "Red" # Ladder page display team name
# ogres: "Blue"
user:
stats: "Estatísticas"
singleplayer_title: "Niveis Individuais"
multiplayer_title: "Niveis Multixogador"
achievements_title: "Logros"
last_played: "Último Xogado"
status: "Status"
status_completed: "Completado"
status_unfinished: "Sen Rematar"
no_singleplayer: "Ainda non xogaches ningún nivel individual."
no_multiplayer: "Ainda non xogaches ningún nivel multixogador."
no_achievements: "Ainda non alcanzaches ningún logro."
favorite_prefix: "O teu idioma favorito "
favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet."
# certificate_view: "view certificate"
# certificate_click_to_view: "click to view certificate"
# certificate_course_incomplete: "course incomplete"
# certificate_of_completion: "Certificate of Completion"
# certificate_endorsed_by: "Endorsed by"
# certificate_stats: "Course Stats"
# certificate_lines_of: "lines of"
# certificate_levels_completed: "levels completed"
# certificate_for: "For"
achievements:
last_earned: "Gañado a última vez"
amount_achieved: "Cantidade"
achievement: "Logro"
current_xp_prefix: ""
current_xp_postfix: " en total"
new_xp_prefix: ""
new_xp_postfix: " gañado"
left_xp_prefix: ""
left_xp_infix: " ata o nivel"
left_xp_postfix: ""
# account:
# payments: "Payments"
# prepaid_codes: "Prepaid Codes"
# purchased: "Purchased"
# subscribe_for_gems: "Subscribe for gems"
# subscription: "Subscription"
# invoices: "Invoices"
# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
# not_yet_verified: "Not yet verified."
# resend_email: "Resend email"
# email_sent: "Email sent! Check your inbox."
# verifying_email: "Verifying your email address..."
# successfully_verified: "You've successfully verified your email address!"
# verify_error: "Something went wrong when verifying your email :("
# unsubscribe_from_marketing: "Unsubscribe __email__ from all CodeCombat marketing emails?"
# unsubscribe_button: "Yes, unsubscribe"
# unsubscribe_failed: "Failed"
# unsubscribe_success: "Success"
# account_invoices:
# amount: "Amount in US dollars"
# declined: "Your card was declined"
# invalid_amount: "Please enter a US dollar amount."
# not_logged_in: "Log in or create an account to access invoices."
# pay: "Pay Invoice"
# purchasing: "Purchasing..."
# retrying: "Server error, retrying."
# success: "Successfully paid. Thanks!"
# account_prepaid:
# purchase_code: "Purchase a Subscription Code"
# purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
# purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
# purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
# purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
# purchase_code5: "For more information on Student Licenses, reach out to"
# users: "Users"
# months: "Months"
# purchase_total: "Total"
# purchase_button: "Submit Purchase"
# your_codes: "Your Codes"
# redeem_codes: "Redeem a Subscription Code"
# prepaid_code: "Prepaid Code"
# lookup_code: "Lookup prepaid code"
# apply_account: "Apply to your account"
# copy_link: "You can copy the code's link and send it to someone."
# quantity: "Quantity"
# redeemed: "Redeemed"
# no_codes: "No codes yet!"
# you_can1: "You can"
# you_can2: "purchase a prepaid code"
# you_can3: "that can be applied to your own account or given to others."
loading_error:
could_not_load: "Erro ao cargar dende o servidor."
connection_failure: "Fallo na conexión."
# connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
# login_required: "Login Required"
# login_required_desc: "You need to be logged in to access this page."
unauthorized: "Tes que iniciar sesión. Non permites a instalación de cookies?"
forbidden: "Non tes autorización."
# forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
not_found: "Non atopado."
# not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
not_allowed: "Método non permitido."
timeout: "Tempo de espera do servidor superado." # {change}
conflict: "Conflicto de recursos."
bad_input: "Entrada incorrecta."
server_error: "Erro do servidor."
unknown: "Erro descoñecido." # {change}
# error: "ERROR"
# general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"
resources:
level: "Nivel"
# patch: "Patch"
patches: "Parches"
system: "Sistema"
systems: "Sistemas"
component: "Compoñente"
components: "Componentes"
# hero: "Hero"
# campaigns: "Campaigns"
# concepts:
# advanced_css_rules: "Advanced CSS Rules"
# advanced_css_selectors: "Advanced CSS Selectors"
# advanced_html_attributes: "Advanced HTML Attributes"
# advanced_html_tags: "Advanced HTML Tags"
# algorithm_average: "Algorithm Average"
# algorithm_find_minmax: "Algorithm Find Min/Max"
# algorithm_search_binary: "Algorithm Search Binary"
# algorithm_search_graph: "Algorithm Search Graph"
# algorithm_sort: "Algorithm Sort"
# algorithm_sum: "Algorithm Sum"
# arguments: "Arguments"
# arithmetic: "Arithmetic"
# array_2d: "2D Array"
# array_index: "Array Indexing"
# array_iterating: "Iterating Over Arrays"
# array_literals: "Array Literals"
# array_searching: "Array Searching"
# array_sorting: "Array Sorting"
# arrays: "Arrays"
# basic_css_rules: "Basic CSS rules"
# basic_css_selectors: "Basic CSS selectors"
# basic_html_attributes: "Basic HTML Attributes"
# basic_html_tags: "Basic HTML Tags"
# basic_syntax: "Basic Syntax"
# binary: "Binary"
# boolean_and: "Boolean And"
# boolean_inequality: "Boolean Inequality"
# boolean_equality: "Boolean Equality"
# boolean_greater_less: "Boolean Greater/Less"
# boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
# boolean_not: "Boolean Not"
# boolean_operator_precedence: "Boolean Operator Precedence"
# boolean_or: "Boolean Or"
# boolean_with_xycoordinates: "Coordinate Comparison"
# bootstrap: "Bootstrap"
# break_statements: "Break Statements"
# classes: "Classes"
# continue_statements: "Continue Statements"
# dom_events: "DOM Events"
# dynamic_styling: "Dynamic Styling"
# event_concurrency: "Event Concurrency"
# event_data: "Event Data"
# event_handlers: "Event Handlers"
# event_spawn: "Spawn Event"
# for_loops: "For Loops"
# for_loops_nested: "Nested For Loops"
# for_loops_range: "For Loops Range"
# functions: "Functions"
# functions_parameters: "Parameters"
# functions_multiple_parameters: "Multiple Parameters"
# game_ai: "Game AI"
# game_goals: "Game Goals"
# game_spawn: "Game Spawn"
# graphics: "Graphics"
# graphs: "Graphs"
# heaps: "Heaps"
# if_condition: "Conditional If Statements"
# if_else_if: "If/Else If Statements"
# if_else_statements: "If/Else Statements"
# if_statements: "If Statements"
# if_statements_nested: "Nested If Statements"
# indexing: "Array Indexes"
# input_handling_flags: "Input Handling - Flags"
# input_handling_keyboard: "Input Handling - Keyboard"
# input_handling_mouse: "Input Handling - Mouse"
# intermediate_css_rules: "Intermediate CSS Rules"
# intermediate_css_selectors: "Intermediate CSS Selectors"
# intermediate_html_attributes: "Intermediate HTML Attributes"
# intermediate_html_tags: "Intermediate HTML Tags"
# jquery: "jQuery"
# jquery_animations: "jQuery Animations"
# jquery_filtering: "jQuery Element Filtering"
# jquery_selectors: "jQuery Selectors"
# length: "Array Length"
# math_coordinates: "Coordinate Math"
# math_geometry: "Geometry"
# math_operations: "Math Library Operations"
# math_proportions: "Proportion Math"
# math_trigonometry: "Trigonometry"
# object_literals: "Object Literals"
# parameters: "Parameters"
# property_access: "Accessing Properties"
# property_assignment: "Assigning Properties"
# property_coordinate: "Coordinate Property"
# queues: "Data Structures - Queues"
# reading_docs: "Reading the Docs"
# recursion: "Recursion"
# return_statements: "Return Statements"
# stacks: "Data Structures - Stacks"
# strings: "Strings"
# strings_concatenation: "String Concatenation"
# strings_substrings: "Substring"
# trees: "Data Structures - Trees"
# variables: "Variables"
# vectors: "Vectors"
# while_condition_loops: "While Loops with Conditionals"
# while_loops_simple: "While Loops"
# while_loops_nested: "Nested While Loops"
# xy_coordinates: "Cartesian Coordinates"
# advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
# algorithms: "Algorithms"
# boolean_logic: "Boolean Logic"
# basic_html: "Basic HTML"
# basic_css: "Basic CSS"
# basic_web_scripting: "Basic Web Scripting"
# intermediate_html: "Intermediate HTML"
# intermediate_css: "Intermediate CSS"
# intermediate_web_scripting: "Intermediate Web Scripting"
# advanced_html: "Advanced HTML"
# advanced_css: "Advanced CSS"
# advanced_web_scripting: "Advanced Web Scripting"
# input_handling: "Input Handling"
# while_loops: "While Loops"
# place_game_objects: "Place game objects"
# construct_mazes: "Construct mazes"
# create_playable_game: "Create a playable, sharable game project"
# alter_existing_web_pages: "Alter existing web pages"
# create_sharable_web_page: "Create a sharable web page"
# basic_input_handling: "Basic Input Handling"
# basic_game_ai: "Basic Game AI"
# basic_javascript: "Basic JavaScript"
# basic_event_handling: "Basic Event Handling"
# create_sharable_interactive_web_page: "Create a sharable interactive web page"
# anonymous_teacher:
# notify_teacher: "Notify Teacher"
# create_teacher_account: "Create free teacher account"
# enter_student_name: "Your name:"
# enter_teacher_email: "Your teacher's email:"
# teacher_email_placeholder: "teacher.email@example.com"
# student_name_placeholder: "type your name here"
# teachers_section: "Teachers:"
# students_section: "Students:"
# teacher_notified: "We've notified your teacher that you want to play more CodeCombat in your classroom!"
delta:
added: "Engadido"
modified: "Modificado"
# not_modified: "Not Modified"
deleted: "Eliminado"
moved_index: "Índice movido"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
no_changes: "Sen Cambios"
legal:
page_title: "Legal"
opensource_intro: "CodeCombat é de balde e totalmente con código aberto."
opensource_description_prefix: "Bota un ollo a "
github_url: "o noso GitHub"
opensource_description_center: "e axúdanos se queres. CodeCombat está desenvolvido sobre ducias de proxectos de código aberto, e estamos encantados. Mira "
archmage_wiki_url: "a nosa wiki do Archimago"
opensource_description_suffix: "para atopar unha lista do software que fai posible este xogo."
practices_title: "Prácticas respetuosas"
practices_description: "Isto é o que che propoñemos a ti, o xogador, sen usar moita terminoloxía legal."
privacy_title: "Privacidade"
# privacy_description: "We will not sell any of your personal information."
security_title: "Seguridade"
security_description: "Esforzámonos por manter segura a túa información persoal. Como proxecto de código aberto, o noso sitio está aberto a calqueira que queira revisalo e mellorar os nosos sistemas de seguridade."
email_title: "Correo electrónico"
email_description_prefix: "Non te inundaremos con spam. Mediante"
email_settings_url: "os teus axustes de correo electrónico"
email_description_suffix: "ou a través das ligazóns nos correos que te enviemos, podes cambiar as túas preferencias e darte de baixa doadamente en calquera momento."
cost_title: "Prezo"
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
copyrights_title: "Copyrights e Licenzas"
contributor_title: "Acordo de Licenza do Colaborador"
contributor_description_prefix: "Todas as colaboracións, tanto na web como no noso repositorio de GitHub, están suxeitas ao noso"
cla_url: "CLA"
contributor_description_suffix: "co que deberás estar de acordo antes de colaborar."
code_title: "Código - MIT"
code_description_prefix: "Todo o código propiedade de CodeCombat ou aloxado en codecombat.com, ámbolos dous no repositorio GitHub ou na base de datos de codecombat.com, está licenciado baixo a "
mit_license_url: "Licenza MIT"
code_description_suffix: "Esto inclúe todo o código en Sistemas y Compoñentes posto a disposición por CodeCombat para a creación de niveis."
art_title: "Arte/Música - Creative Commons "
art_description_prefix: "Todo o contido común está dispoñible baixo a"
cc_license_url: "licenza Creative Commons Attribution 4.0 International"
art_description_suffix: "Contido común é calqueira cousa posta a disposición por CodeCombat co propósito da creación de niveis. Esto inclúe:"
art_music: "Música"
art_sound: "Son"
art_artwork: "Arte"
art_sprites: "Persoaxes"
art_other: "Outros traballos creativos non relacionados con código postos a disposición para a creación de Niveis."
art_access: "Actualmente non hai un sistema universal e doado para ir en busca destes recursos. En xeral, recóllelos das URLs como as usadas no sitio, contáctanos para recibir asistencia, ou axúdanos a estender o sitio para facer accesibles estes recursos de maneira máis fácil."
art_paragraph_1: "Para a atribución, por favor pon o teu nome e liga a codecombat.com preto do lugar onde se utiliza a fonte ou no seu caso para o medio. Por exemplo:"
use_list_1: "Se se usa nunha película ou outro xogo, inclúe codecombat.com nos créditos."
use_list_2: "Se se usa nunha páxina web, inclúe unha ligazón preto de onde se use, por exemplo baixo unha imaxe, ou nunha páxina xeral de atribucións onde tamén menciones outros traballos Creative Commons e software de código aberto que uses na túa web. Se xa se fai clara referencia a CodeCombat, como no post de un blog mencionando a CodeCombat, non é precisa unha atribución do contido por separado."
art_paragraph_2: "Se o contido usado foi creado non por CodeCombat senón por un usuario de codecombat.com, deberá serlle atribuido a dito usuario e seguir as directrices de atribución proporcionadas na descripción do recurso, se as hai."
rights_title: "Dereitos Reservados"
rights_desc: "Todos os dereitos reservados para os Niveis. Esto inclúe"
rights_scripts: "Scripts"
rights_unit: "Configuración da Unidade"
rights_writings: "Escritos"
rights_media: "Elementos audiovisuais (sons, música) e calqueira outro contido creativo creado específicamente para ese Nivel e que non estivera dispoñible para todos ao crear o/os niveis."
rights_clarification: "Para aclarar, calquera cousa que se pon a disposición no editor de niveis co fin de crear Niveis atópase baixo licenza CC, mentras que o contido creado co editor de niveis ou subido no curso da creación de niveis non o é."
nutshell_title: "Nunha palabra"
nutshell_description: "Todos os recursos que ofrecemos no editor de niveis son libres de ser utilizados para crear niveis. Pero reservámosnos o dereito de restrinxir a distribución dos propios niveis (que se crean en codecombat.com) de modo que se poida cobrar por eles no futuro, se iso é o que termina por suceder."
# nutshell_see_also: "See also:"
canonical: "A versión inglesa deste documento é a canónica, a definitiva. Se hai algunha diferenza coa que poida aparecer nas traduccións, a versión inglesa é a que prevalece sobre as demais."
# third_party_title: "Third Party Services"
# third_party_description: "CodeCombat uses the following third party services (among others):"
# cookies_message: "CodeCombat uses a few essential and non-essential cookies."
# cookies_deny: "Decline non-essential cookies"
ladder_prizes:
title: "Premios do Torneo" # This section was for an old tournament and doesn't need new translations now.
blurb_1: "Estes premios entregaranse dacordo "
blurb_2: "as regras do torneo"
blurb_3: "Aos primeiros xogadores humanos e ogros."
blurb_4: "Dous equipos significa doble-premio!"
blurb_5: "(Haberá dous gañadores por posto, dous no primeiro posto, dous no segundo, etc.)"
rank: "Rango"
prizes: "Premios"
total_value: "Valor Total"
in_cash: "en diñeiro"
custom_wizard: "Persoaliza o teu Mago de CodeCombat"
custom_avatar: "Persoaliza o teu avatar de CodeCombat"
heap: "Por seis meses de acceso \"Startup\""
credits: "créditos"
one_month_coupon: "cupón: elixe entre Rails ou HTML"
one_month_discount: "desconto do 30%: elixe entre Rails ou HTML"
license: "licenza"
oreilly: "ebook da túa escolla"
# calendar:
# year: "Year"
# day: "Day"
# month: "Month"
# january: "January"
# february: "February"
# march: "March"
# april: "April"
# may: "May"
# june: "June"
# july: "July"
# august: "August"
# september: "September"
# october: "October"
# november: "November"
# december: "December"
# code_play_create_account_modal:
# title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
# body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
# sign_up: "Sign up & keep coding ▶"
# victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
# victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"
# server_error:
# email_taken: "Email already taken"
# username_taken: "Username already taken"
# esper:
# line_no: "Line $1: "
# uncaught: "Uncaught $1" # $1 will be an error type, eg "Uncaught SyntaxError"
# reference_error: "ReferenceError: "
# argument_error: "ArgumentError: "
# type_error: "TypeError: "
# syntax_error: "SyntaxError: "
# error: "Error: "
# x_not_a_function: "$1 is not a function"
# x_not_defined: "$1 is not defined"
# spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
# capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
# py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2 statement."
# fx_missing_paren: "If you want to call `$1` as a function, you need `()`'s"
# unmatched_token: "Unmatched `$1`. Every opening `$2` needs a closing `$3` to match it."
# unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
# missing_semicolon: "Missing semicolon."
# missing_quotes: "Missing quotes. Try `$1`"
# argument_type: "`$1`'s argument `$2` should have type `$3`, but got `$4`: `$5`."
# argument_type2: "`$1`'s argument `$2` should have type `$3`, but got `$4`."
# target_a_unit: "Target a unit."
# attack_capitalization: "Attack $1, not $2. (Capital letters are important.)"
# empty_while: "Empty while statement. Put 4 spaces in front of statements inside the while statement."
# line_of_site: "`$1`'s argument `$2` has a problem. Is there an enemy within your line-of-sight yet?"
# need_a_after_while: "Need a `$1` after `$2`."
# too_much_indentation: "Too much indentation at the beginning of this line."
# missing_hero: "Missing `$1` keyword; should be `$2`."
# takes_no_arguments: "`$1` takes no arguments."
# no_one_named: "There's no one named \"$1\" to target."
# separated_by_comma: "Function calls paramaters must be seperated by `,`s"
# protected_property: "Can't read protected property: $1"
# need_parens_to_call: "If you want to call `$1` as function, you need `()`'s"
# expected_an_identifier: "Expected an identifier and instead saw '$1'."
# unexpected_identifier: "Unexpected identifier"
# unexpected_end_of: "Unexpected end of input"
# unnecessary_semicolon: "Unnecessary semicolon."
# unexpected_token_expected: "Unexpected token: expected $1 but found $2 while parsing $3"
# unexpected_token: "Unexpected token $1"
# unexpected_token2: "Unexpected token"
# unexpected_number: "Unexpected number"
# unexpected: "Unexpected '$1'."
# escape_pressed_code: "Escape pressed; code aborted."
# target_an_enemy: "Target an enemy by name, like `$1`, not the string `$2`."
# target_an_enemy_2: "Target an enemy by name, like $1."
# cannot_read_property: "Cannot read property '$1' of undefined"
# attempted_to_assign: "Attempted to assign to readonly property."
# unexpected_early_end: "Unexpected early end of program."
# you_need_a_string: "You need a string to build; one of $1"
# unable_to_get_property: "Unable to get property '$1' of undefined or null reference" # TODO: Do we translate undefined/null?
# code_never_finished_its: "Code never finished. It's either really slow or has an infinite loop."
# unclosed_string: "Unclosed string."
# unmatched: "Unmatched '$1'."
# error_you_said_achoo: "You said: $1, but the password is: $2. (Capital letters are important.)"
# indentation_error_unindent_does: "Indentation Error: unindent does not match any outer indentation level"
# indentation_error: "Indentation error."
# need_a_on_the: "Need a `:` on the end of the line following `$1`."
# attempt_to_call_undefined: "attempt to call '$1' (a nil value)"
# unterminated: "Unterminated `$1`"
# target_an_enemy_variable: "Target an $1 variable, not the string $2. (Try using $3.)"
# error_use_the_variable: "Use the variable name like `$1` instead of a string like `$2`"
# indentation_unindent_does_not: "Indentation unindent does not match any outer indentation level"
# unclosed_paren_in_function_arguments: "Unclosed $1 in function arguments."
# unexpected_end_of_input: "Unexpected end of input"
# there_is_no_enemy: "There is no `$1`. Use `$2` first." # Hints start here
# try_herofindnearestenemy: "Try `$1`"
# there_is_no_function: "There is no function `$1`, but `$2` has a method `$3`."
# attacks_argument_enemy_has: "`$1`'s argument `$2` has a problem."
# is_there_an_enemy: "Is there an enemy within your line-of-sight yet?"
# target_is_null_is: "Target is $1. Is there always a target to attack? (Use $2?)"
# hero_has_no_method: "`$1` has no method `$2`."
# there_is_a_problem: "There is a problem with your code."
# did_you_mean: "Did you mean $1? You do not have an item equipped with that skill."
# missing_a_quotation_mark: "Missing a quotation mark. "
# missing_var_use_var: "Missing `$1`. Use `$2` to make a new variable."
# you_do_not_have: "You do not have an item equipped with the $1 skill."
# put_each_command_on: "Put each command on a separate line"
# are_you_missing_a: "Are you missing a '$1' after '$2'? "
# your_parentheses_must_match: "Your parentheses must match."
# apcsp:
# syllabus: "AP CS Principles Syllabus"
# syllabus_description: "Use this resource to plan CodeCombat curriculum for your AP Computer Science Principles class."
# computational_thinking_practices: "Computational Thinking Practices"
# learning_objectives: "Learning Objectives"
# curricular_requirements: "Curricular Requirements"
# unit_1: "Unit 1: Creative Technology"
# unit_1_activity_1: "Unit 1 Activity: Technology Usability Review"
# unit_2: "Unit 2: Computational Thinking"
# unit_2_activity_1: "Unit 2 Activity: Binary Sequences"
# unit_2_activity_2: "Unit 2 Activity: Computing Lesson Project"
# unit_3: "Unit 3: Algorithms"
# unit_3_activity_1: "Unit 3 Activity: Algorithms - Hitchhiker's Guide"
# unit_3_activity_2: "Unit 3 Activity: Simulation - Predator & Prey"
# unit_3_activity_3: "Unit 3 Activity: Algorithms - Pair Design and Programming"
# unit_4: "Unit 4: Programming"
# unit_4_activity_1: "Unit 4 Activity: Abstractions"
# unit_4_activity_2: "Unit 4 Activity: Searching & Sorting"
# unit_4_activity_3: "Unit 4 Activity: Refactoring"
# unit_5: "Unit 5: The Internet"
# unit_5_activity_1: "Unit 5 Activity: How the Internet Works"
# unit_5_activity_2: "Unit 5 Activity: Internet Simulator"
# unit_5_activity_3: "Unit 5 Activity: Chat Room Simulation"
# unit_5_activity_4: "Unit 5 Activity: Cybersecurity"
# unit_6: "Unit 6: Data"
# unit_6_activity_1: "Unit 6 Activity: Introduction to Data"
# unit_6_activity_2: "Unit 6 Activity: Big Data"
# unit_6_activity_3: "Unit 6 Activity: Lossy & Lossless Compression"
# unit_7: "Unit 7: Personal & Global Impact"
# unit_7_activity_1: "Unit 7 Activity: Personal & Global Impact"
# unit_7_activity_2: "Unit 7 Activity: Crowdsourcing"
# unit_8: "Unit 8: Performance Tasks"
# unit_8_description: "Prepare students for the Create Task by building their own games and practicing key concepts."
# unit_8_activity_1: "Create Task Practice 1: Game Development 1"
# unit_8_activity_2: "Create Task Practice 2: Game Development 2"
# unit_8_activity_3: "Create Task Practice 3: Game Development 3"
# unit_9: "Unit 9: AP Review"
# unit_10: "Unit 10: Post-AP"
# unit_10_activity_1: "Unit 10 Activity: Web Quiz"