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Let players code in CoffeeScript #71
This shouldn't be that bad, actually--the CoffeeScript Redux compiler should already be parsing things into the Mozilla abstract syntax tree format, at which point we can use the rest of the existing Aether tooling to just run it with the rest of our World simulation.
referenced this issue
Jan 4, 2014
I would be concerned with this feature. Although it is great in theory to support any language, you open up a huge number of support issues when a user is working in python and they run into a problem with a level (for example).
You also reduce the ability for a user to come to CodeCombat and easily help another user.
Just my two cents.