Consortium Partner
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Website linkFrom 0815eb46194c37e998e41f34b699ec766849550b Mon Sep 17 00:00:00 2001
From: stevan Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat. Die EU Code Week ist eine dynamische Graswurzelbewegung, die Menschen jeden Alters dazu inspiriert, Programmieren und Kreativität für sich zu entdecken. Sie baut Barrieren zu digitalen Kompetenzen ab und macht Programmieren zugänglicher, sichtbarer und inklusiver. Ob im Klassenzimmer oder im öffentlichen Raum, sie verbindet Lehrkräfte, Schüler*innen und Technikbegeisterte, bringt Ideen durch digitale Innovation zum Leben und fördert die Zusammenarbeit in ganz Europa. Was 2013 als kleine Graswurzelbewegung begann, hat sich zu einer ganzjährigen Initiative entwickelt, die Millionen von Menschen erreicht. Die EU Code Week ist nun eine fortlaufende Initiative mit Tausenden von Aktivitäten, die das ganze Jahr über in Europa und darüber hinaus stattfinden. Die zweiwöchige Veranstaltung im Oktober ist der Höhepunkt dieser Bemühungen - eine Feier eines gemeinschaftlichen Vorstoßes, Programmieren, digitale Kreativität und MINT-Bildung für alle zugänglich zu machen.
- Mit Zehntausenden von Aktivitäten und einem ständig wachsenden Netzwerk von Lehrkräften, Schüler*innen und Partner*innen inspiriert die Code Week Innovationen und stattet die nächste Generation mit den Fähigkeiten aus, um die Zukunft zu gestalten.
- Die EU Code Week wird von einer leidenschaftlichen Gemeinschaft aus Lehrkräften, Botschafter*innen und Partner*innen getragen, die das Programmieren in ganz Europa zum Leben erwecken. Die Code Week Botschafter*innen koordinieren Aktivitäten in ihren Ländern, während die Leading Teachers eine wachsende Gemeinschaft von über 450 Lehrkräften aus ganz Europa bilden, die Schulen, Lehrkräfte und Schüler*innen dazu ermutigen, Aktivitäten zu organisieren und auf der Code Week Karte zu registrieren.
- Alle können dazu beitragen, indem sie ihre eigenen Aktivitäten auf der Karte hinzufügen. Gemeinsam können wir Programmieren für alle zugänglich machen!
- Die EU Code Week wurde im Jahr 2013 von einer aus jungen Berater*innen bestehenden Expertengruppe, den Young Advisors for the Digital Agenda Europe, ins Leben gerufen. Die Europäische Kommission unterstützt die EU Code Week im Zuge Ihrer Strategie für einen digitalen Binnenmarkt, in dem Aktionsplan für digitale Bildung ermutigt die Kommission insbesondere Schulen zur Beteiligung an der Initiative. Lehrkräfte aller Unterrichtsfächer und Schulen aller Bildungsstufen spielen eine zentrale Rolle in der EU Code Week. Durch ihre Beteiligung können Sie Ihre Schüler*innen dazu inspirieren, Programmieren und digitale Kreativität auf spannende und praxisnahe Weise zu entdecken. Werden Sie Teil der Bewegung und erfahren Sie, wie Sie Ihre eigene Aktivität auf CodeWeek.eu/Schools organisieren können. Beim Programmieren geht es nicht nur darum, Codezeilen zu schreiben - es geht darum, Ideen zu formen, Probleme zu lösen und die Welt zu gestalten, die wir sehen möchten.
- Technologie ist überall um uns herum, und Programmieren gibt allen die Möglichkeit, ihre Vorstellungskraft in die Realität umzusetzen, sei es beim Entwerfen von Apps, beim Bauen von Robotern oder bei der Bewältigung realer Herausforderungen. Es fördert Kreativität, Problemlösungsfähigkeiten und Zusammenarbeit - Kompetenzen, die in jedem Bereich Türen öffnen.
- Die EU Code Week bietet die Gelegenheit, Neues zu entdecken, kreativ zu sein und aktiv an der digitalen Transformation teilzuhaben, die digitale Bildung, Innovation und Gemeinschaftsbefähigung vorantreibt! Der Vizepräsident der Europäischen Kommission Viktor Negrescu sagt über die anhaltende Wirkung der EU Code Week: „Ich bin ein starker Befürworter der Demokratisierung des Zugangs zur Technologie... wenn wir wollen, dass Europa wettbewerbsfähig bleibt, müssen wir in digitale Kompetenzen investieren. Ich bin zuversichtlich, dass das Code4Europe-Konsortium großartige Arbeit leisten wird - also viel Glück und weiter so mit dem Programmieren!“
- Alessandro Bogliolo, Koordinator des 90 Freiwillige umfassenden Teams der EU Code Week erklärt: „Seit Anbeginn der Zeit haben wir zahlreiche Dinge mit Stein, Eisen, Papier und Stiften getan, die unser Leben verändert haben. Jetzt leben wir in einem neuen Zeitalter, in dem unsere Welt sich durch Einsen und Nullen ausdrücken lässt. Es gab seit jeher Bedarf an unterschiedlichen Arbeitsplätzen und Kompetenzen. Während der Code Week möchten wir versuchen, allen Menschen in Europa die Gelegenheit zu geben, das Programmieren für sich zu entdecken und dabei Spaß zu haben. 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Consortium Partner
-
-
Die EU Code Week ist mehr als nur eine Veranstaltung - sie ist eine von der Gemeinschaft getragene Revolution! Veranstalte eine Coding-Aktivität in deiner Stadt, nimm die Code Week 4 All Challenge an und vernetze dich mit gleichgesinnten Innovator*innen über Grenzen hinweg. -
-Möchtest du einen größeren Beitrag leisten? Vernetze dich mit deinem lokalen Hub, finde deine eigene Community und präge die Zukunft des Codings in deinem Land! -
-Du kannst dich auch über unseren Blog über lokale Community-Initiativen und internationale Entwicklungen auf dem Laufenden halten. -
`,"about.partners_and_sponsors":"Lernen Sie unsere Partner und Sponsoren kennen","about.about_banner_title":"Europa mit digitalen Kompetenzen stärken","about.about_banner_content":"Die EU Code Week weckt Kreativität, fördert Problemlösungsfähigkeiten und inspiriert zur Zusammenarbeit. Sie macht Programmieren und digitale Kompetenzen das ganze Jahr über für alle zugänglich.","about.partners_and_sponsors-title":"Das Code4Europe-Konsortium: Die Zukunft der Code Week gestalten","about.partners_and_sponsors-content":`Die EU Code Week wird nun vom Code4Europe Konsortium betreut, das aus über 40 Bildungs- und Technologiepartner*innen aus 20 Ländern besteht. Gemeinsam sorgen wir für ein kontinuierliches Wachstum der Code Week, erweitern die digitale Bildung und fördern die Zusammenarbeit in ganz Europa. -
-Mit einer starken Gemeinschaft von Lehrkräften, Botschafter*innen und Industriepartner*innen gestalten wir die Zukunft des Programmierens – und machen es zugänglicher, inklusiver und wirkungsvoller. -
`,"ambassador.title":"EU Code Week-Botschafter*innen","ambassador.your_current_country":"Ihr ausgewähltes Land","ambassador.visit_the":"Besuche die","ambassador.local_facebook_page":"Facebook-Seite","ambassador.local_website":"Website","ambassador.ambassadors":"Botschafter*innen","ambassador.no_ambassadors":"Bisher keine Botschafter*innen","ambassador.countries_with_ambassadors":"Länder mit Botschafter*innen","ambassador.why_dont_you_volunteer":"Warum melden Sie sich nicht freiwillig?","auth.failed":"Diese Anmeldedaten entsprechen nicht unseren Aufzeichnungen.","auth.throttle":"Zu viele fehlgeschlagene Anmeldeversuche. Bitte versuchen Sie es in :seconds Sekunden erneut.","base.languages.en":"Englisch","base.languages.fr":"Französisch","base.languages.bg":"Bulgarisch","base.languages.hr":"Kroatisch","base.languages.de":"Deutsch","base.languages.pl":"Polnisch","base.languages.cs":"Tschechisch","base.languages.el":"Griechisch","base.languages.pt":"Portugiesisch","base.languages.da":"Dänisch","base.languages.hu":"Ungarisch","base.languages.ro":"Rumänisch","base.languages.nl":"Holländisch","base.languages.ga":"Irisch","base.languages.sk":"Slowakisch","base.languages.it":"Italienisch","base.languages.sl":"Slowenisch","base.languages.et":"Estnisch","base.languages.lv":"Lettisch","base.languages.es":"Spanisch","base.languages.fi":"Finnisch","base.languages.lt":"Litauisch","base.languages.se":"Schwedisch","base.languages.sv":"Schwedisch","base.languages.al":"Albanisch","base.languages.ba":"Bosnisch","base.languages.mk":"Mazedonisch","base.languages.me":"Montenegrinisch","base.languages.rs":"Serbisch","base.languages.mt":"Maltesisch","base.languages.tr":"Türkisch","base.resources_local_title":"Materialien zum Programmieren aus","base.days":"Tage","base.hours":"Stunden","base.minutes":"Minuten","base.seconds":"Sekunden","base.still_have_question":"Weitere Fragen?","base.drop_us_a_line":"Einfach schreiben!","base.get_in_touch":"TRETEN SIE MIT UNS IN KONTAKT","base.footer_msg":"Eine Breiteninitiative, die von Freiwilligen veranstaltet und von der Europäischen Kommission unterstützt wird.","base.email":"E-Mail-Adresse","base.display_email":"E-Mail-Adresse anzeigen","base.first_name":"Vorname","base.last_name":"Nachname","base.your_website":"Ihre Website","base.biography":"Biographie","base.update":"Aktualisieren","base.delete":"Löschen","base.choose a file":"Datei auswählen","base.learning_bits":"Lernhäppchen","base.codeweek":"CodeWeek","base.bring_codeweek_to_your_students":"Bringen Sie Ihre Schülerinnen und Schüler zur Code Week","base.or":"oder","base.newsletter":"Newsletter","certificates.certificates_for":"Zertifikate für ","certificates.no_certificates":"Sie haben bisher noch keine Zertifikate.","challenges-content.chatbot.title":"Erstelle einen Chatbot","challenges-content.chatbot.author":"EU Code Week-Team","challenges-content.chatbot.purposes.0":"Programmiere interaktive Rätsel","challenges-content.chatbot.purposes.1":"Verwende Codes, um Dialoge zwischen einem Chatbot und einem Benutzer zu erstellen","challenges-content.chatbot.description":"Programmiere ein Gespräch zwischen einem Chatbot und einem Benutzer, der ein Rätsel lösen möchte. Versuche, einen Chatbot zu erstellen, der wie ein echter Mensch spricht. Du kannst statt eines Rätsels auch ein Gespräch zwischen einem Chatbot und einem Benutzer erstellen.","challenges-content.chatbot.instructions.0":"Denke dir ein Rätsel aus","challenges-content.chatbot.instructions.1":"Melde dich auf","challenges-content.chatbot.instructions.2":"an oder erstelle ein neues Konto. (Wenn du ein neues Konto erstellst, denke bitte daran, dass echte Namen auf Pencil Code aus Datenschutzgründen nicht erlaubt sind.)","challenges-content.chatbot.instructions.3":"Klicke auf „Imagine“ und „Make your own“ (Ausdenken und umsetzen)","challenges-content.chatbot.instructions.4":"Verwende den blockbasierten oder textbasierten Modus, um dein Rätsel zu programmieren","challenges-content.chatbot.instructions.5":"Alternativ kannst du auch","challenges-content.chatbot.instructions.6":"diesen Code","challenges-content.chatbot.instructions.7":"verwenden und an dein Rätsel anpassen oder die Menü-Option „Answering a riddle“ (Rätsel beantworten) auswählen und bearbeiten","challenges-content.chatbot.example":"Sieh dir dieses Beispielrätsel an.","challenges-content.chatbot.more.0":"Dieser Code basiert auf der Pencil Code-Aktivität","challenges-content.chatbot.more.1":"„Answering the Riddle“","challenges-content.paper-circuit.title":"Schnell geschaltet mit Code: Bastle einen Papierschaltkreis","challenges-content.paper-circuit.author":"EU Code Week-Team","challenges-content.paper-circuit.purposes.0":"Förderung der Kreativität","challenges-content.paper-circuit.purposes.1":"Entwicklung von lösungsorientiertem Denken","challenges-content.paper-circuit.description.0":"Zeichne ein Objekt deiner Wahl. Das kann ein Nachthimmel, ein Marienkäfer, ein Roboter, ein Weihnachtsbaum oder auch sonst alles sein, was dir einfällt. Du kannst dein Projekt gerne mit visuellen Elementen der EU Code Week personalisieren: schaue dir einfach das","challenges-content.paper-circuit.description.1":"EU Code Week Toolkit für Lehrkräfte","challenges-content.paper-circuit.description.2":"an und lade jedes Logo oder Bild herunter, das dir gefällt. Du kannst sogar eine Einladung zur EU Code Week mit einem Papierschaltkreis erstellen. Füge deinem Schaltkreis eine motivierende Botschaft hinzu, die andere Lehrkräfte zum Mitmachen bei der Code Week animiert und/oder auf die speziell für Schulen gestaltete Website neugierig macht.","challenges-content.paper-circuit.instructions.0":"Zeichne ein Objekt und entscheide, welche Teile beleuchtet werden sollen (z. B. Sterne).","challenges-content.paper-circuit.instructions.1":"Steche mit einem Bleistift ein Loch in das Papier und klebe einen LED-Sticker auf jeden Teil, der beleuchtet sein soll. ","challenges-content.paper-circuit.instructions.2":"Zeichne einen Kreis an die Stelle, an der die Knopfzelle sein soll.","challenges-content.paper-circuit.instructions.3":"Zeichne auf der Rückseite des Papiers eine „+“-Spur und eine „-“-Spur. Vergewissere dich, dass die längere Seite des LED-Schaltkreisstickers an den „+“-Pol der Batterie angeschlossen ist und die kürzere Seite an den „-“-Pol der Batterie.","challenges-content.paper-circuit.instructions.4":"Lege das Kupferband auf die Spuren.","challenges-content.paper-circuit.instructions.5":"Mache eine Falte, sodass die LED aufleuchtet, sobald das Papier die Batterie berührt. Um den Kontakt mit dem Kupferband zu verbessern, kannst du eine Büroklammer verwenden.","challenges-content.paper-circuit.instructions.6":"Fotografiere deinen Papierschaltkreis und teile ihn auf Instagram mit einer Erklärung, warum er ein würdiger Beitrag zu dieser Initiative ist. ","challenges-content.paper-circuit.example":"Sieh dir einige Beispielschaltkreise an","challenges-content.paper-circuit.materials.0":"Papier oder Karton","challenges-content.paper-circuit.materials.1":"Wachsstifte oder Filzstift","challenges-content.paper-circuit.materials.2":"Knopfbatterie","challenges-content.paper-circuit.materials.3":"Kupferband","challenges-content.paper-circuit.materials.4":"LED-Schaltkreissticker","challenges-content.paper-circuit.materials.5":"Büroklammer","challenges-content.dance.title":"Programmiere einen Tanz","challenges-content.dance.author":"EU Code Week-Team","challenges-content.dance.purposes.0":"Erlernen von Grundbegriffen des Programmierens","challenges-content.dance.purposes.1":"Erwerb von Fähigkeiten, um Figuren zu animieren","challenges-content.dance.description":"Bei dieser Challenge erstellst du mehrere Figuren, die zusammen tanzen werden. Du kannst deine Figuren und Musikclips aus einer Medienbibliothek auswählen oder selbst gestalten. Du wirst deine Figuren animieren, sodass sie miteinander tanzen und sprechen.","challenges-content.dance.instructions.0":"Melden Sie sich auf","challenges-content.dance.instructions.1":"als Lehrkraft an. Erstellen Sie Schülerkonten und teilen Sie diese mit Ihren Schüler*innen. Alternativ können Sie Ihren Schüler*innen auch einen Klassencode zur Verfügung stellen und sie bitten, sich mit ihrer Schul-E-Mail-Adresse zu registrieren. Wenn du selbst Schüler*in bist, kannst du als Schüler*in mitmachen, musst dann aber die E-Mail-Adresse eines Elternteils angeben, damit dieser dein Konto bestätigen kann.","challenges-content.dance.instructions.2":"Klicke auf","challenges-content.dance.instructions.3":"und gib ihm einen Namen","challenges-content.dance.instructions.4":"Gehe auf","challenges-content.dance.instructions.5":"und klicke auf das Zahnrad-Symbol, um einen Hintergrund hinzuzufügen. Wähle einen Hintergrund aus der Medienbibliothek (Media Library) aus, lade ein eigenes Bild hoch oder mache ein neues Foto und lade es hoch. Wähle einen Audioclip aus und füge ihn zur Bühne hinzu:","challenges-content.dance.instructions.6":"Klicke auf","challenges-content.dance.instructions.7":"- um Figuren oder Objekte hinzuzufügen, die sich durch deine Animation bewegen, unterhalten und miteinander interagieren werden. Füge zwei bis drei Figuren hinzu, die dir gefallen. Du kannst eigene Figuren zeichnen oder die vorhandenen Figuren ändern. Klicke auf das Bleistift-Symbol, um deine Figur mit verschiedenen Kostümen zu kleiden.","challenges-content.dance.instructions.8":"Klicke auf jede Figur und animiere sie, indem du folgende Blöcke hinzufügst","challenges-content.dance.instructions.9":"Füge einen","challenges-content.dance.instructions.10":"Sprechblock „say“","challenges-content.dance.instructions.11":"hinzu und lasse deine Figuren miteinander reden. Ändere die Form der Sprechblasen und die Schriftart und -größe für deinen Text","challenges-content.dance.example.0":"Sieh dir","challenges-content.dance.example.1":"dieses Beispiel","challenges-content.dance.example.2":"mit tanzenden Robotern an. Du kannst es gerne verwenden und nach deinem Geschmack ändern.","challenges-content.compose-song.title":"Komponiere ein Musikstück","challenges-content.compose-song.author":"EU Code Week-Team","challenges-content.compose-song.purposes.0":"Programmieren lernen durch Musik","challenges-content.compose-song.purposes.1":"Unterscheidung von Musikgenres und Instrumenten","challenges-content.compose-song.purposes.2":"Komposition eines Liedes durch Mischen von Audioclips","challenges-content.compose-song.description":"Bei dieser Challenge wirst du mithilfe einer Programmiersprache eine Musikkomposition erstellen. Du kannst die integrierten Audioclips verwenden oder selbst welche aufnehmen und abmischen, um deine Komposition zu erstellen. Führe deinen Code in der Digital Audio Workstation aus und höre dir die Musik an, die du programmiert hast. Experimentiere mit unterschiedlichen Klängen und Effekten, um deine Musik abzuwandeln.","challenges-content.compose-song.instructions.0":"Melde dich auf","challenges-content.compose-song.instructions.1":"Klicke hier, um ein Skript zu erstellen","challenges-content.compose-song.instructions.2":"Benenne dein Skript und wähle","challenges-content.compose-song.instructions.3":"als Programmiersprache aus","challenges-content.compose-song.instructions.4":"Schreibe deinen Code zwischen die Zeilen","challenges-content.compose-song.instructions.5":"und","challenges-content.compose-song.instructions.6":"","challenges-content.compose-song.instructions.7":"Durchsuche die Musikclips in der","challenges-content.compose-song.instructions.8":"Sound Library","challenges-content.compose-song.instructions.9":"und wähle die Musikgenres, Künstler*innen und Instrumente aus, die dir gefallen","challenges-content.compose-song.instructions.10":"Um einen Audioclip zu deinem Lied hinzufügen, benutze den Befehl","challenges-content.compose-song.instructions.11":"In der Klammer sollten, jeweils durch ein Komma getrennt, die folgenden vier Parameter stehen","challenges-content.compose-song.instructions.12":"Audioclip","challenges-content.compose-song.instructions.13":"Setze den Cursor zwischen die Klammern, rufe die Sound Library auf, wähle einen Clip aus und füge ihn ein, indem du auf das blaue Einfügen-Symbol klickst.","challenges-content.compose-song.instructions.14":"Tonspurnummer","challenges-content.compose-song.instructions.15":"Tonspuren erleichtern es dir, deine Klänge nach Instrument (Stimme, Bass, Schlagzeug, Keyboard usw.) zu organisieren. Füge so viele Tonspuren (Instrumente) hinzu, wie du willst. Die Tonspuren werden in der Digital Audio Workstation in Reihen dargestellt.","challenges-content.compose-song.instructions.16":"Anfangstakt","challenges-content.compose-song.instructions.17":"zeigt an, wann die Wiedergabe deines Klangs beginnt. Ein Takt ist eine musikalische Maßeinheit. Ein Takt hat vier Schläge","challenges-content.compose-song.instructions.18":"Schlusstakt","challenges-content.compose-song.instructions.19":"zeigt an, wann die Wiedergabe deines Klangs endet","challenges-content.compose-song.instructions.20":"Die entsprechende Codezeile sieht dann so aus","challenges-content.compose-song.instructions.21":"Du kannst verschiedene Effekte hinzufügen, z. B. mehr Lautstärke, damit deine Komposition besser klingt. Der Lautstärkebereich reicht von -60,0 Dezibel bis 12,0 Dezibel. Die Originallautstärke entspricht 0,0 Dezibel.","challenges-content.compose-song.instructions.22":"Schreibe","challenges-content.compose-song.instructions.23":"Schreibe in die Klammer die Tonspurnummer, VOLUME, GAIN, den Lautstärkepegel, die Nummer des ersten Taktes, die Lautstärke im Schlusstakt und die Nummer des Schlusstaktes","challenges-content.compose-song.instructions.24":"Hier ein Beispiel für einen Fade-in-Effekt","challenges-content.compose-song.instructions.25":"und einen Fade-out-Effekt","challenges-content.compose-song.example.0":"Hier ein","challenges-content.compose-song.example.1":"Beispiellied, das mit Earsketch programmiert wurde","challenges-content.compose-song.example.2":"Du kannst den Code importieren und bearbeiten","challenges-content.sensing-game.title":"Erstelle ein Videosensing-Spiel","challenges-content.sensing-game.author":"EU Code Week-Team","challenges-content.sensing-game.purposes.0":"Programmieren von animierten Objekten","challenges-content.sensing-game.purposes.1":"Verstehen lernen, wie sich digitale Animation durch Körperbewegungen steuern lässt","challenges-content.sensing-game.purposes.2":"Komposition eines Liedes durch Mischen von Audioclips","challenges-content.sensing-game.description":"Bei dieser Challenge erstellst du ein einfaches Spiel, das eine Videokamera als Sensor zur Bewegungserkennung nutzt, sodass du deine Animation durch Körperbewegungen steuern kannst. Die Aufgabe in diesem Spiel ist es, in 30 Sekunden so viele EU Code Week-Bläschen einzufangen wie möglich. Statt Bläschen einzufangen, kannst du auch ein Spiel erstellen, bei dem du einer Figur hinterherlaufen oder Ballons mit den Händen zum Platzen bringen musst.","challenges-content.sensing-game.instructions.0":"Melde dich auf","challenges-content.sensing-game.instructions.1":"Klicke auf","challenges-content.sensing-game.instructions.2":"Erweiterung hinzufügen","challenges-content.sensing-game.instructions.3":"und wähle","challenges-content.sensing-game.instructions.4":"Video-Erfassung","challenges-content.sensing-game.instructions.5":"Diese Funktion erkennt, wie schnell sich ein Objekt bewegt. Je niedriger die Zahl, desto empfindlicher ist die Reaktion auf Bewegungen.","challenges-content.sensing-game.instructions.6":"Füge ein Sprite (Figur) hinzu. Wähle einen Klang aus und füge ihn deinem Sprite hinzu. Wenn du möchtest, kannst du die Option","challenges-content.sensing-game.instructions.7":"erzeuge Klon von","challenges-content.sensing-game.instructions.8":"hinzufügen, um deinen Sprite zu duplizieren.","challenges-content.sensing-game.instructions.9":"Erstelle zwei Variablen: eine für den","challenges-content.sensing-game.instructions.10":"Score (Punktestand)","challenges-content.sensing-game.instructions.11":"und eine für den","challenges-content.sensing-game.instructions.12":"Stoppuhr","challenges-content.sensing-game.instructions.13":"und füge sie zum Sprite hinzu. Stelle den Stoppuhr auf 30 ein und schreibe dazu","challenges-content.sensing-game.instructions.14":"ändere Stoppuhr um -1","challenges-content.sensing-game.instructions.15":"Erstelle einen neuen Sprite","challenges-content.sensing-game.instructions.16":"Game Over (Spiel vorbei)","challenges-content.sensing-game.instructions.17":"- um das Spiel zu beenden. Du kannst auch einen Sprite mit dem Titel deines Spiels erstellen, z. B. „Sammle alle EU Code Week Bläschen“.","challenges-content.sensing-game.example.0":"Spiele das Videosensing-Spiel „Fange alle EU Code Week Bläschen ein“. Wenn du möchtest, basiere dein Spiel gerne auf","challenges-content.sensing-game.example.1":"diesem Projekt","challenges-content.calming-leds.title":"Beruhigende LED-Beleuchtung: Gestalte mit micro:bit ein einfaches Gerät","challenges-content.calming-leds.author":"Micro:bit Educational Foundation","challenges-content.calming-leds.duration":"20 Minuten","challenges-content.calming-leds.materials.0":"micro:bit-Einheit und Akku (falls verfügbar)","challenges-content.calming-leds.materials.1":"ein Laptop oder Tablet, mit dem du Microsoft MakeCode und YouTube besuchen kannst","challenges-content.calming-leds.materials.2":"microbit.org zum Zugang zu den Ressourcen für die Aktivität","challenges-content.calming-leds.description":"Die Schüler*innen gestalten ein Digitalgerät mit LEDs, das ihnen dabei helfen kann, geregelter zu atmen und sich ruhiger zu fühlen. Sie sollen dafür einfache Codes schreiben, durch die sie mehr über Animationen und Sequenzen lernen.","challenges-content.calming-leds.instructions.0":"Ziel ist es, ein funktionsfähiges beruhigendes LED-Gerät zu gestalten, das dabei hilft, die Atmung zu regulieren. Dieses Gerät kann auf einer physischen micro:bit-Platine oder im Simulator im MakeCode-Editor erstellt werden.","challenges-content.calming-leds.instructions.1":"Die Challenge kann im MakeCode-Editor durch Programmierung einer einfachen Codesequenz durchgeführt werden (siehe Video/Screenshot).","challenges-content.calming-leds.instructions.2":"Um die Challenge weiterzuentwickeln, können die Schüler*innen mit verschiedenen Animationen experimentieren und sich kreative Animationen überlegen, die sie selbst gerne sehen würden, um sich ruhiger oder besser zu fühlen.","challenges-content.calming-leds.instructions.3":"Weitere Informationen und Videoanleitungen gibt es","challenges-content.calming-leds.instructions.4":"unter diesem Link","challenges-content.calming-leds.example":"Auf dieser Seite findest du Anleitungen und Videos zur umgesetzten Challenge und Informationen zur Programmierung dafür","challenges-content.calming-leds.purposes.0":"Gestaltung eines einfachen digitalen Objekts mit hilfreichem Zweck","challenges-content.calming-leds.purposes.1":"Spielerisches Kennenlernen von Sequenzen und Animationen und wie diese funktionieren","challenges-content.calming-leds.purposes.2":"Testen und Debuggen von einfachen Codes","challenges-content.calming-leds.purposes.3":"Iterieren eines Designs durch Beschleunigen oder Verlangsamen der Animationen","challenges-content.computational-thinking-and-computational-fluency.title":"Rechnerisches Denken und rechnerische Kompetenz mit ScratchJr","challenges-content.computational-thinking-and-computational-fluency.author":"Stamatis Papadakis – EU Code Week-Botschafter für Griechenland","challenges-content.computational-thinking-and-computational-fluency.purposes.0":"Kennenlernen neuer Befehle und einer neuen Benutzeroberfläche.","challenges-content.computational-thinking-and-computational-fluency.purposes.1":"Erstellung von einfachen Programmen mit einfachen Ursache-Wirkungs-Befehlen.","challenges-content.computational-thinking-and-computational-fluency.purposes.2":"Ausführung von einfachem Debugging durch das Prinzip Versuch und Irrtum.","challenges-content.computational-thinking-and-computational-fluency.description":"Bei dieser Herausforderung werden Kinder Konzepte des rechnerischen Denkens in ihre Projekte integrieren, indem sie mithilfe der ScratchJr-App ihre Geschichten interessanter, aufregender und emotionaler gestalten.","challenges-content.computational-thinking-and-computational-fluency.instructions.0":"ScratchJr eignet sich auch für Kinder, die noch nicht lesen und schreiben können. Alle Anweisungen und Menüpunkte sind anhand von Symbolen und Farben erkennbar. Die Challenge kann im Klassenzimmer, im Labor oder sogar im Freien durchgeführt werden, da kein Internet benötigt wird.","challenges-content.computational-thinking-and-computational-fluency.instructions.1":"Die Kinder können die Stadt als Hintergrund benutzen und Codeblöcke verwenden, um ein Auto durch die Stadt fahren zu lassen.","challenges-content.computational-thinking-and-computational-fluency.example.0":"Die Kinder können Klang- und Bewegungsblöcke sowie Wiederholungsblöcke verwenden, um die Figuren zum Tanzen zu bringen.","challenges-content.computational-thinking-and-computational-fluency.example.1":"Die Kinder wählen einen Hintergrund und eine Figur aus und verwenden einen Bewegungsblock, um ein Auto durch die Stadt fahren zu lassen. Die Kinder können mithilfe des Tempoblocks die Bewegungen einer Figur schneller oder langsamer machen.","challenges-content.computational-thinking-and-computational-fluency.materials.0":"Die kostenlose App","challenges-content.computational-thinking-and-computational-fluency.materials.1":"funktioniert auf verschiedenen Betriebssystemen und verschiedenen intelligenten Geräten","challenges-content.computational-thinking-and-computational-fluency.materials.2":"Die Website von","challenges-content.computational-thinking-and-computational-fluency.materials.3":"bietet zahlreiche kostenlose Lehrmaterialien","challenges-content.computational-thinking-and-computational-fluency.duration":"90 Minuten","challenges-content.ai-hour-of-code.title":"Abenteuer mit Code und KI","challenges-content.ai-hour-of-code.author":"Minecraft Education Edition","challenges-content.ai-hour-of-code.purposes.0":"Gestaltung von Programmierlösungen mit Sequenzen, Ereignissen, Schleifen und Fallunterscheidungen","challenges-content.ai-hour-of-code.purposes.1":"Aufschlüsselung der Schritte, die nötig sind, um ein Problem in einer konkreten Abfolge von Anweisungen zu lösen","challenges-content.ai-hour-of-code.purposes.2":"Kennenlernen von Grundbegriffen des Programmierens","challenges-content.ai-hour-of-code.description":"Ein Dorf wird von Bränden bedroht und braucht deine Hilfe beim Programmieren einer Lösung! Lerne deinen Programmierhelfer, den Minecraft-Agenten, kennen und programmiere den Agenten dann so, dass er sich durch den Wald bewegt und Informationen sammelt. Diese Informationen werden dem Agenten dabei helfen, vorherzusagen, wo es brennen wird. Programmiere den Agenten dann so, dass er die Brandausbreitung verhindert, das Dorf rettet und den Wald wieder aufleben lässt. Lerne die Grundlagen des Programmierens und entdecke ein realistisches Beispiel für künstliche Intelligenz (KI)!","challenges-content.ai-hour-of-code.instructions":"Lade den Lehrplan hier herunter","challenges-content.ai-hour-of-code.materials.0":"Installiere Minecraft: Education Edition","challenges-content.ai-hour-of-code.materials.1":"Nach der Installation von Minecraft Education Edition findest du die Challenge auf","challenges-content.ai-hour-of-code.materials.2":"dieser Website","challenges-content.create-a-dance.title":"Erfinde einen Tanz zur Ode to Code!","challenges-content.create-a-dance.purposes":"Unterhaltsames Üben des Programmierens und ein stärkeres Verbundenheitsgefühl mit der EU Code Week-Gemeinschaft","challenges-content.create-a-dance.description.0":"Erfinde einen Tanz zur Ode to Code! Verwende das","challenges-content.create-a-dance.description.1":"Dance Party-Tutorial","challenges-content.create-a-dance.description.2":"(Tanzparty), um einen Tanz zur Ode to Code zu programmieren. Die offizielle Hymne der EU Code Week ist in Dance Party als Auswahlpunkt aufgeführt.","challenges-content.create-a-dance.instructions.0":"Die Anweisungen sind","challenges-content.create-a-dance.instructions.1":"im Tutorial","challenges-content.create-a-dance.instructions.2":"als Videos zu sehen und werden außerdem oben am Anfang jedes Levels angezeigt","challenges-content.create-a-dance.example":"Ausgewählte Videokreationen von Schüler*innen findet ihr auf der folgenden Seite","challenges-content.create-a-dance.materials":"Code.org-Tutorial","challenges-content.create-a-simulation.title":"Programmiere eine Simulation!","challenges-content.create-a-simulation.purposes.0":"Erste Kenntnisse über Simulationen und Einführung neuer Variablen: Erstellen einer Gruppe von Figuren, Genesungsraten, Maskentragen und Impfstoffe.","challenges-content.create-a-simulation.purposes.1":"Anwendung von bestehendem Wissen über Virusausbrüche in der realen Welt auf ein fiktives Szenario.","challenges-content.create-a-simulation.description":"Programmiere eine eigene Simulation des Virusausbruchs in Monster Town und spiele sie ab. Lerne programmieren und vorherzusagen, was mit den Nachbarn von Monster Town passieren wird.","challenges-content.create-a-simulation.instructions.0":"Die Anweisungen sind","challenges-content.create-a-simulation.instructions.1":"im Tutorial","challenges-content.create-a-simulation.instructions.2":"als Videos zu sehen und werden außerdem oben am Anfang jedes Levels angezeigt","challenges-content.create-a-simulation.example":"Deine fertige Simulation kannst du dann mit anderen teilen. Teile anderen mit, was wir deiner Meinung nach tun können, um andere zu schützen, wenn ein Virus in der Stadt auftaucht.","challenges-content.create-a-simulation.materials":"Code.org-Tutorial","challenges-content.create-your-own-masterpiece.title":"Kreiere ein eigenes Meisterwerk!","challenges-content.create-your-own-masterpiece.audience":"Für alle Altersstufen geeignet","challenges-content.create-your-own-masterpiece.purpose":"Visuell orientierte Einführung von Konzepten der Informatik und Anregung zu mehr Kreativität","challenges-content.create-your-own-masterpiece.description":"Kreiere mit Artist dein eigenes Meisterwerk! Verwende Codeblöcke, um deinen Kunsthelfer ein einzigartiges Kunstwerk schaffen zu lassen.","challenges-content.create-your-own-masterpiece.instructions":"Die Anweisungen werden oben am Anfang jedes Levels angezeigt","challenges-content.create-your-own-masterpiece.example":"Artist-Beispielbilder findet ihr auf dieser Seite unter „Zeichnung“","challenges-content.create-your-own-masterpiece.materials.0":"Das erste Level des Tutorials findest du","challenges-content.create-your-own-masterpiece.materials.1":"HIER","challenges-content.cs-first-unplugged-activities.title":"CS First Unplugged-Aktivitäten","challenges-content.cs-first-unplugged-activities.purposes.0":"Unterstützung für Schüler*innen, die von zu Hause aus lernen","challenges-content.cs-first-unplugged-activities.purposes.1":"Abwechslung vom ständigen Starren auf den Bildschirm","challenges-content.cs-first-unplugged-activities.description":"Bei CS First Unplugged handelt es sich um eine Reihe von Aktivitäten, die Schüler*innen ohne Computer an Konzepte der Informatik heranführt. Mit diesem Kurs wollen wir zeigen, dass Informatik sehr viel mehr ist als nur Programmieren.","challenges-content.cs-first-unplugged-activities.instructions.0":"Die Broschüre zu allen Aktivitäten findest du in englischer Sprache unter diesem","challenges-content.cs-first-unplugged-activities.instructions.1":"Link","challenges-content.cs-first-unplugged-activities.instructions.2":"und den Lehrplan in englischer Sprache unter diesem","challenges-content.cs-first-unplugged-activities.instructions.3":"Die Aktivitäten in diesem Kurs können einzeln und in beliebiger Reihenfolge durchgeführt werden","challenges-content.cs-first-unplugged-activities.instructions.4":"Die Lehrkraft kann vom Lernprozess ein Foto machen und unter dem Hashtag #EUCodeWeekChallengeGoogle #GrowWithGoogle auf Instagram teilen","challenges-content.cs-first-unplugged-activities.materials.0":"Neben der Aktivitäten-Broschüre können bei manchen Aktivitäten weitere Materialien erforderlich oder nützlich sein.","challenges-content.cs-first-unplugged-activities.materials.1":"Kleine Zählelemente (wie getrocknete Bohnen) für die „Network a Neighborhood“-Karte.","challenges-content.cs-first-unplugged-activities.materials.2":"Eine Schere zum Ausschneiden der Chiffre-Scheibe zum Senden von Geheimnachrichten.","challenges-content.cs-first-unplugged-activities.materials.3":"Karton und Klebstoff, um die Chiffre-Scheibe zum Senden von Geheimnachrichten stabiler zu machen.","challenges-content.cs-first-unplugged-activities.materials.4":"Eine Reißzwecke, ein Zahnstocher oder eine aufgebogene Büroklammer als Verbindungsstück für die Chiffre-Scheibe zum Senden von Geheimnachrichten.","challenges-content.family-care.title":"Familiäre Fürsorge","challenges-content.family-care.experience":"Für alle geeignet","challenges-content.family-care.duration":"5 bis 10 Stunden","challenges-content.family-care.author":"","challenges-content.family-care.purposes.0":"Recherche zum Thema „Familiäre Fürsorge“ dem wir alltäglich begegnen;","challenges-content.family-care.purposes.1":"Betrachtung von Problemen als Chancen und Ausdenken von kreativen Lösungen;","challenges-content.family-care.purposes.2":"Innovativer Einsatz von Programmierkenntnissen zur innovativen Umsetzung eigener Lösungen;","challenges-content.family-care.purposes.3":"Entwurf von Postern und Vorstellen der eigenen Lösungen gegenüber anderen;","challenges-content.family-care.purposes.4":"Nutzung von sozialen Medien, um die Tragweite der Projekte zu verstärken.","challenges-content.family-care.description.0":"Was fällt dir bei dem Wort „Zuhause“ zuerst ein? Ein schönes Haus? Ein tolles Abendessen, das die Eltern gekocht haben? Ein geheimer Ort, den du nur für dich hast? Ein herzliches Zuhause ist für unseren Körper und Geist das, was die Tankstelle für ein Auto ist. Bei allem Alltagstrubel der heutigen Zeit sind die Eltern immer viel beschäftigt. Wenn du mit deinem Freundeskreis Zeit verbringst, kannst du deine Katzen nicht einfach im Stich lassen. Doch wie kümmert man sich um seine Gesellschaft, wenn man voneinander getrennt ist? Das Thema dieser Herausforderung lautet","challenges-content.family-care.description.1":"Familiäre Fürsorge","challenges-content.family-care.description.2":"Im Sinne dieses Themas sollen die Schüler*innen sich eine Idee ausdenken, um Liebe und Fürsorge durch den Einsatz von Programmierkenntnissen und Geräten an andere weiterzugeben. Du kannst dich an den folgenden Fragen orientieren","challenges-content.family-care.description.3":"Wie viele Familienmitglieder leben bei dir zu Hause? Wer sind diese Familienmitglieder? Hast du ab und zu Probleme beim Zusammenleben mit ihnen? Welche Art von Fürsorge brauchen sie?","challenges-content.family-care.description.4":"Kennst du jemanden, der weniger familiäre Fürsorge erfährt als andere in deiner Umgebung? Wie kannst du dieser Person helfen?","challenges-content.family-care.instructions.0":"Sammle Ideen und recherchiere zum Thema „Familiäre Fürsorge“","challenges-content.family-care.instructions.1":"Mache eine Liste von den Problemen","challenges-content.family-care.instructions.2":"Überlege dir mögliche Lösungen","challenges-content.family-care.instructions.3":"Wähle eine Lösung aus","challenges-content.family-care.instructions.4":"Programmiere und erweitere die Struktur","challenges-content.family-care.instructions.5":"Entwerfe ein Poster, das dein Projekt präsentiert","challenges-content.family-care.instructions.6":"Zeige es deinen Lehrkräften und deiner Familie","challenges-content.family-care.example.0":"Beispiele findest du hier","challenges-content.family-care.example.1":"und","challenges-content.family-care.materials.0":"Programmierwerkzeug:","challenges-content.family-care.materials.1":"oder Download der","challenges-content.family-care.materials.2":"PC-Version","challenges-content.family-care.materials.3":"mBlock ist eine Programmiersprache, die auf Scratch basiert","challenges-content.family-care.materials.4":"Diese Challenge basiert auf dem MakeX Global Spark-Wettbewerb, einem projektbasierten kreativen Designprogramm für junge Menschen im Alter von 6 bis 13 Jahren.","challenges-content.family-care.materials.5":"Das teilnehmende Team muss das vorgegebene Thema im Blick behalten und durch Softwareprogrammierung und Hardwareaufbau eine Lösung entwickeln.","challenges-content.family-care.materials.6":"Die Schüler*innen sollten die Challenge am besten in der Codeweek umsetzen und auf die internationale Ebene bringen, um mit anderen Schüler*innen zu kommunizieren und Preise zu gewinnen.","challenges-content.family-care.materials.7":"Für weitere Informationen besuche bitte:","challenges-content.family-care.materials.8":"oder kontaktiere uns unter","challenges-content.virtual-flower-field.title":"Lass dein virtuelles Blumenfeld wachsen","challenges-content.virtual-flower-field.author":"Jadga Huegle – „Meet and Code“-Lehrerin und Teil des Teams von SAP Snap!","challenges-content.virtual-flower-field.duration":"30-60 Minuten","challenges-content.virtual-flower-field.purposes.0":"Kennenlernen der Programmierwelt durch ein einfaches und doch ausdrucksstarkes Projekt.","challenges-content.virtual-flower-field.purposes.1":"Lernen, dass Programmieren auch kunstvoll sein kann und richtig schöne Ergebnisse hervorbringen kann.","challenges-content.virtual-flower-field.purposes.2":"Ein schönerer Herbst dank bunter Blumen und der EU Code Week.","challenges-content.virtual-flower-field.purposes.3":"Aufzeigen der großen Blumenvielfalt auf der Welt.","challenges-content.virtual-flower-field.purposes.4":"Ein Beitrag zu den Zielen für nachhaltige Entwicklung (Sustainable Development Goals, SDGs), insbesondere SDG13 – Klimawandel, durch Programmierveranstaltungen, die das Bewusstsein für den Klimawandel stärken und so eine bessere Aufklärung darüber ermöglichen.","challenges-content.virtual-flower-field.description":"Entwickle in Snap! ein Programm für ein virtuelles Blumenfeld, auf dem unterschiedliche Blumenarten mit unterschiedlich vielen Blütenblättern wachsen.","challenges-content.virtual-flower-field.instructions.0":"Wenn du noch Anregungen brauchst, um die Challenge ins Rollen zu bringen, sieh dir","challenges-content.virtual-flower-field.instructions.1":"dieses Video","challenges-content.virtual-flower-field.instructions.2":"an oder lese","challenges-content.virtual-flower-field.instructions.3":"dieses Dokument","challenges-content.virtual-flower-field.instructions.4":"- um die einzelnen Schritte kennenzulernen","challenges-content.virtual-flower-field.instructions.5":"Zur Umsetzung der Challenge musst du einfach nur ein virtuelles Blumenfeld in Snap! (oder Scratch) programmieren und eine Bildschirmkopie oder ein Foto vom Ergebnis online veröffentlichen.","challenges-content.virtual-flower-field.instructions.6":"Das Blumenfeld sollte verschiedene Blumenarten mit unterschiedlich vielen Blütenblättern enthalten. Idealerweise sollten die Blumen programmiert werden, d. h. dass sie durch wiederholtes Stempeln und Drehen (oder Zeichnen und Drehen) der Blütenblätter gebildet werden.","challenges-content.virtual-flower-field.instructions.7":"Poste ein Bild von deinem virtuellen Blumengarten mit dem Hashtag #MeetandCode.","challenges-content.virtual-flower-field.materials.0":"Wir empfehlen","challenges-content.virtual-flower-field.materials.1":"für das Projekt eignet sich aber auch","challenges-content.haunted-house.title":"Ein Spukhaus in Hedy","challenges-content.haunted-house.author":"Felienne Hermans, Universität Leiden – Ramon Moorlag, I&I – CodeWeek NL","challenges-content.haunted-house.audience":"Lehrkräfte und Erzieher*innen","challenges-content.haunted-house.duration":"1-2 Stunden je nach Vorkenntnissen","challenges-content.haunted-house.purposes.0":"Entwicklung einer interaktiven Spukhaus-Geschichte.","challenges-content.haunted-house.purposes.1":"Programmierenlernen mit Hedy.","challenges-content.haunted-house.description":"Du wirst mit Hedy eine Spukhaus-Geschichte mit interaktiven Elementen entwickeln. Jedes Mal, wenn der Code ausgeführt wird, passiert eine neue Geschichte. Du kannst die Geschichte auch von deinem Computer vorlesen lassen und online teilen.","challenges-content.haunted-house.instructions.0":"Öffne als erstes ein Browserfenster und gehe zu hedycode.com.","challenges-content.haunted-house.instructions.1":"Folge den Anweisungen für Stufe 1-4. Klicke auf die Registerkarten ‘Stufe’ und ‘Haunted House.’","challenges-content.haunted-house.instructions.2":"Wir werden diese beiden Stufen verwenden, um eine interaktive Spukhaus-Geschichte zu schreiben.","challenges-content.haunted-house.instructions.3":"Einen Hedy-Lehrplan für Lehrkräfte gibt es","challenges-content.haunted-house.instructions.4":"hier","challenges-content.haunted-house.instructions.5":"Ein Präsentationsvideo von Felienne Hermans zum Thema Hedy findet ihr unter","challenges-content.haunted-house.instructions.6":"unter diesem Link","challenges-content.haunted-house.example":"Beispiel für ein Spukhaus in Stufe","challenges-content.haunted-house.materials.0":"Hedy auf","challenges-content.haunted-house.materials.1":"Stufe 1 bis 4","challenges-content.inclusive-app-design.title":"Inklusive App-Gestaltung","challenges-content.inclusive-app-design.author":"Apple Education","challenges-content.inclusive-app-design.duration":"60 Minuten + optional zusätzliche Aktivitäten","challenges-content.inclusive-app-design.purposes.0":"Ideenfindung, Planung, Ausarbeitung und Teilen einer Idee für eine App, die alle nutzen und verstehen können.","challenges-content.inclusive-app-design.description":"Am Anfang jeder tollen App steht eine tolle Idee. Bei dieser Aktivität überlegen sich die Schüler*innen eine App-Idee zu einem Thema, das ihnen wichtig ist, und finden dann heraus, wie sie Apps mit Rücksicht auf Inklusion und Zugänglichkeit gestalten können.","challenges-content.inclusive-app-design.instructions.0":"Alle Anweisungen findet ihr unter diesem Link","challenges-content.inclusive-app-design.instructions.1":"Anhand dieses einstündigen Lehrplans können Lehrkräfte ihre Schüler*innen bei folgenden Aktivitäten anleiten","challenges-content.inclusive-app-design.instructions.2":"Mehr über inklusive App-Gestaltung erfahren","challenges-content.inclusive-app-design.instructions.3":"Ideen zu Themen sammeln, die ihnen am Herzen liegen, um sich eine App auszudenken","challenges-content.inclusive-app-design.instructions.4":"Ihre App-Ideen skizzieren und Benutzeraktivitäten planen","challenges-content.inclusive-app-design.instructions.5":"In Keynote einen Prototyp für einen Teil ihrer App erstellen","challenges-content.inclusive-app-design.instructions.6":"Ihre Prototypen vorzeigen und beschreiben, wie sie Benutzer*innen mit unterschiedlichem Hintergrund und verschiedenen Fähigkeiten unterstützen","challenges-content.inclusive-app-design.materials.0":"Probiert die Aktivität für inklusive App-Gestaltung im Apple Teacher Learning Center aus","challenges-content.inclusive-app-design.materials.1":"Keynote auf einem iPad oder Mac wird empfohlen, ist aber nicht erforderlich.","challenges-content.silly-eyes.title":"Alberne Augen","challenges-content.silly-eyes.author":"Raspberry Pi Foundation","challenges-content.silly-eyes.duration":"25 Minuten","challenges-content.silly-eyes.purposes.0":"Erstellung eines Projekts mit Benutzerinteraktion","challenges-content.silly-eyes.purposes.1":"Personalisierung eines Projekts mit Farb- und Grafikeffekten.","challenges-content.silly-eyes.purposes.2":"Erwerb von Kenntnissen über die Rolle des Designs im digitalen Gestalten.","challenges-content.silly-eyes.description":"Bei diesem Projekt wirst du eine Figur mit albernen Augen entwerfen und gestalten. Die großen, albernen Augen der Figur werden dem Mauszeiger folgen und deine Figur so zum Leben erwecken.","challenges-content.silly-eyes.instructions":"Die vollständige Projektbeschreibung steht hier zur Verfügung","challenges-content.silly-eyes.example":"Sieh dir die Beispiele „Gobo“, „Under the sea“ (Unter dem Meer) und „Don\\‘t eat donut“ (Nicht den Donut essen) an","challenges-content.train-ai-bot.title":"Trainiere einen KI-Roboter!","challenges-content.train-ai-bot.purposes":"Erwerb von Kenntnissen über künstliche Intelligenz (KI), maschinelles Lernen, Trainingsdaten und Vorurteile bei gleichzeitiger Auseinandersetzung mit ethischen Themen und der Frage, wie KI zur Lösung von Weltproblemen genutzt werden kann.","challenges-content.train-ai-bot.description":"Trainiere einen KI-Roboter mit „Ki für Ozeane“ (AI for Oceans). Bei dieser Aktivität wirst du KI (künstliche Intelligenz) so programmieren bzw. trainieren, dass sie Fische oder Abfall erkennen kann. Lass uns das Meer aufräumen!","challenges-content.train-ai-bot.instructions.0":"Die Anweisungen sind im Tutorial als Videos zu sehen","challenges-content.train-ai-bot.instructions.1":"als Videos zu sehen und werden außerdem oben am Anfang jedes Levels angezeigt","challenges-content.train-ai-bot.materials.0":"Das Tutorial ist hier zu finden","challenges-content.train-ai-bot.materials.1":"Dieses Tutorial steht in über 25 Sprachen zur Verfügung","challenges-content.build-calliope.title":"Bau Dir Deinen Calliope mini Fitnesstrainer","challenges-content.build-calliope.author":"Amazon Future Engineer | Meet and Code feat. Calliope gGmbH","challenges-content.build-calliope.purposes.0":"Spielerisches Kennenlernen von Sequenzen, Animationen, Wiederholungen und Variablen.","challenges-content.build-calliope.purposes.1":"Gestaltung eines Struktogramms.","challenges-content.build-calliope.purposes.2":"Testen und Debuggen von Code.","challenges-content.build-calliope.purposes.3":"Optimierung eines Programmes durch Ausprobieren, Usability überprüfen und anpassen.","challenges-content.build-calliope.duration":"20-30 Minuten","challenges-content.build-calliope.description":"Die Teilnehmer entwickeln einen digital gesteuerten Prototypen, der mit Hilfe einer bunt leuchtenden LED eine vorab ausgedachte Fitnessübung mit 10 Einheiten wiedergibt.","challenges-content.build-calliope.materials.0":"Calliope mini StarterBox (falls verfügbar)","challenges-content.build-calliope.materials.1":'Laptop oder Tablet, mit dem du https://makecode.calliope.cc oder https://calliope.cc und YouTube besuchen kannst zum Zugang zu den Ressourcen für die Aktivität.',"challenges-content.build-calliope.instructions.0":"Zuerst erstellst du einen Plan und legst die Reihenfolge der Übungseinheiten fest. Anhand des Programmablaufplans programmierst du die RGB-LED des Calliope mini so, dass sie im vorab definierten Tempo eine der 5 Farben anzeigt. Für das Tempo erstellst du eine Variable, und Wiederholungen programmierst du mit Hilfe von Schleifen.","challenges-content.build-calliope.instructions.1":"Denke daran, falls du das Programm so umgesetzt hast, dass es dir gefällt, kannst du es auch mit uns unter info@calliope.cc teilen - wir sind gespannt, was du daraus machst! Übrigens verlosen wir unter allen Einsendungen 30 Calliope minis!","challenges-content.build-calliope.instructions.2":"Teile den QR-Code deines Projekts auf Instagram, füge den Hashtag #EUCodeWeekChallenge hinzu und erwähne @CodeWeekEU..","challenges-content.build-calliope.example.0":"Nicht nur den ganzen Tag am Rechner sitzen: jetzt wird es sportlich.","challenges-content.build-calliope.example.1":"Du wählst 5 verschiedene Farben und ordnest diesen jeweils eine Fitnessübung, z.B. Kniebeuge oder Hampelmann, zu. Anschließend werden die Farben in einer beliebigen Reihenfolge hintereinander gereiht und trainiert.","challenges-content.build-calliope.example.2":"Der Fitness-Prototyp kann mit dem Calliope mini erstellt, aber auch im Simulator ausprobiert werden. Die Challenge wird im MakeCode-Editor durch Programmierung einer einfachen Code Sequenz durchgeführt (siehe Screenshot).","challenges-content.common.share":"Teilen Sie den Link oder QR - Code Ihres Projekts auf Instagram oder Facebook, fügen Sie den Hashtag #EUCodeWeekChallenge ein und erwähnen Sie @CodeWeekEU.","challenges-content.common.audience.0":"Lehrkräfte und Erzieher * innen","challenges-content.common.audience.1":"Schüler * innen einer Grundschule(6 bis 12 Jahre)","challenges-content.common.audience.2":"Schüler * innen der Mittelstufe(12 bis 16 Jahre)","challenges-content.common.audience.3":"Schüler * innen der Oberstufe(16 bis 18 Jahre)","challenges-content.code-a-dice.title":"Programmiere einen Würfel","challenges-content.code-a-dice.author":"Fabrizia Agnello","challenges-content.code-a-dice.purposes.0":"Programmiere interaktive Rätsel","challenges-content.code-a-dice.purposes.1":"Programmieren einer Simulation eines sich zufällig bewegenden Objekts, das anstelle des echten Objekts verwendet wird","challenges-content.code-a-dice.description":"In dieser Challenge programmierst du einen Würfel, sodass er auf Befehl zufällig fällt . Du kannst jede Art Würfel mit unterschiedlich vielen Seiten auswählen, wie die Würfel für Rollenspiele, und auch Geräusche einfügen . ","challenges-content.code-a-dice.instructions.0":"Melde dich bei Scratch an","challenges-content.code-a-dice.instructions.1":"Wähle einen Hintergrund","challenges-content.code-a-dice.instructions.2":"Erstelle deinen Würfelanzeiger oder suche online und lade ihn in dein Programm hoch","challenges-content.code-a-dice.instructions.3":"Erstelle so viele Bilder wie die Würfel Seiten haben, sodass jede Seite eine andere Zahl anzeigt","challenges-content.code-a-dice.instructions.4":"Entscheide, wie die Würfel geworfen werden(über die Tastatur, per Klick auf den Würfel usw .) und schreibe den Code","challenges-content.code-a-dice.instructions.5":"Programmiere den Würfel so, dass er am Ende des Würfelns ein anderes Bild anzeigt","challenges-content.code-a-dice.instructions.6":"Füge Soundeffekte ein","challenges-content.code-a-dice.example":"Wirf einen 20er - Würfel","challenges-content.personal-trainer.title":"Personal Trainer mit micro:bit","challenges-content.personal-trainer.author":"","challenges-content.personal-trainer.purposes.0":"micro:bit programmieren, um den Buzzer und das LED - Panel zu verwenden","challenges-content.personal-trainer.purposes.1":"Erstellen eines persönlichen Geräts zur Überwachung der körperlichen Aktivität","challenges-content.personal-trainer.purposes.2":"micro:bit programmieren, um die Gesundheit durch Sport zu fördern","challenges-content.personal-trainer.description":"Bei dieser Challenge kannst du micro:bit so programmieren, dass es Wiederholungen von Sportübungen sowie Ruhezeiten aufzeichnet . Du kannst deine körperliche Aktivität in der Schule, zu Hause oder im Freien aufzeichnen . ","challenges-content.personal-trainer.instructions.0":"Wenn A + B, erstelle einen 3 - Sekunden - Countdown mit dem Geräusch einer Musiknote zu jeder Sekunde und zeige das Wort LOS an!","challenges-content.personal-trainer.instructions.1":"Zeige bei der ersten Übung für 20 Sekunden ein blinkendes 2x2 - Quadrat an . Spiele dann ein Geräusch ab und fixiere das Quadrat . Während der Restzeit muss für 10 Sekunden ein weiteres blinkendes Bild angezeigt werden . Spiele anschließend ein Geräusch ab . ","challenges-content.personal-trainer.instructions.2":"Wiederhole diese Aktion für die nächste Übungszeit mit einem 3x3 - Quadrat . Wiederhole diese Aktionen, bis ein 5x5 - Quadrat angezeigt wird . ","challenges-content.personal-trainer.duration":"30 - 40 Minuten","challenges-content.create-a-spiral.title":"Erschaffe eine Spirale","challenges-content.create-a-spiral.author":"Lydie El-Halougi","challenges-content.create-a-spiral.purposes.0":"Lernen und üben von Schleifen und Variablen . ","challenges-content.create-a-spiral.purposes.1":"Fördern der Kreativität beim Programmieren . ","challenges-content.create-a-spiral.description":"Bei dieser Challenge schreibst du mit Scratch ein Projekt, um eine Spirale zu erschaffen . Dabei verwendest du Stiftblöcke, eine Schleife und eine Variable . ","challenges-content.create-a-spiral.instructions.0":"Die Stiftblöcke","challenges-content.create-a-spiral.instructions.1":"Erstelle ein neues Projekt und nenne es Spirale . ","challenges-content.create-a-spiral.instructions.2":"Klicke auf die lila Schaltfläche ‚Erweiterung hinzufügen‘ unten links im Fenster","challenges-content.create-a-spiral.instructions.3":"Wähle ‚Stift‘: die Stiftblöcke sind jetzt für dein Projekt verfügbar!","challenges-content.create-a-spiral.instructions.4":"Um dein Projekt zu beginnen, ziehe den Block ‚wenn grüne Flagge angeklickt‘:","challenges-content.create-a-spiral.instructions.5":"Du musst mit einer leeren Seite beginnen: füge mit den Stiftblöcken den Block ‚alles löschen‘ hinzu:","challenges-content.create-a-spiral.instructions.6":"Du beginnst die Spirale in der Mitte der Fläche, dein Zeiger muss also in die Mitte(0, 0) bewegt werden:","challenges-content.create-a-spiral.instructions.7":"Du kannst den Zeiger bewegen, ohne zu zeichnen, oder beim Bewegen zeichnen:","challenges-content.create-a-spiral.instructions.8":"wenn du zeichnen möchtest, verwende den Block Stift runter","challenges-content.create-a-spiral.instructions.9":"wenn du nicht zeichnen möchtest, verwende den Block Stift hoch","challenges-content.create-a-spiral.instructions.10":"Jetzt möchtest du zeichnen!Füge den Block ‚Stift runter‘ hinzu:","challenges-content.create-a-spiral.instructions.11":"Das Hexagon","challenges-content.create-a-spiral.instructions.12":"Füge die folgenden Blöcke in dein Projekt ein:","challenges-content.create-a-spiral.instructions.13":"Du hast jetzt ein Sechstel deines Hexagons . Du musst diese Abfolge 6 - Mal wiederholen:","challenges-content.create-a-spiral.instructions.14":"Die Spirale","challenges-content.create-a-spiral.instructions.15":"Um eine Spirale zu erschaffen, musst du zur Länge der jeweils nächsten Seite 2 hinzufügen . ","challenges-content.create-a-spiral.instructions.16":"Dafür verwenden wir eine < strong>Variable . ","challenges-content.create-a-spiral.instructions.17":"Klicke bei den Variablenblöcken auf ‚Eine Variable erstellen‘","challenges-content.create-a-spiral.instructions.18":"Nenne sie Länge und klicke auf OK:","challenges-content.create-a-spiral.instructions.19":"Die Spirale wird wachsen, du musst also klein anfangen: Setze die erste Länge auf 10 fest und füge diesen Block vor der Schleife ein . ","challenges-content.create-a-spiral.instructions.20":"Füge die Variable ‚Länge‘ in den Block ‚Schritte ... bewegen‘ ein","challenges-content.create-a-spiral.instructions.21":"Damit die Spirale wächst, muss die Länge bei jeder Schleife größer werden: Füge den Block unten am Ende der Schleife ein:","challenges-content.create-a-spiral.instructions.22":"Hier ist dein aktuelles Projekt:","challenges-content.create-a-spiral.instructions.23":"Eine wunderschöne Spirale","challenges-content.create-a-spiral.instructions.24":"Du hast eine Spirale gezeichnet!Damit sie nie endet, ersetze die Schleife ‚wiederhole 6‘ mit der Schleife ‚unendlich‘:","challenges-content.create-a-spiral.instructions.25":"Für eine farbige Spirale füge den folgenden Block in die Schleife ein:","challenges-content.create-a-spiral.instructions.26":"Wenn du von vorn beginnst, zeichnet der Zeiger eine ungewollte Linie . Um das zu verhindern, füge den Block ‚Stift hoch‘ zu Beginn des Projekts ein . ","challenges-content.create-a-spiral.instructions.27":"Hier ist das fertige Projekt:","challenges-content.create-a-spiral.instructions.28":"Glückwunsch!Du hast eine wunderschöne Spirale geschaffen!","challenges-content.play-against-ai.title":"Erstelle und spiele gegen KI – Stein, Schere, Papier","challenges-content.play-against-ai.author":"Kristina Slišurić","challenges-content.play-against-ai.purposes.0":"Verstehen, wie der Zyklus des maschinellen Lernens funktioniert . ","challenges-content.play-against-ai.purposes.1":"Aufbauen eines Modells des maschinellen Lernens mit Teachable Machine","challenges-content.play-against-ai.purposes.2":"Kennenlernen von Pictoblox und importieren des erstellten Modells in das Projekt","challenges-content.play-against-ai.purposes.3":"Szene und Charaktere erschaffen, Variablen erschaffen und initialisieren in Pictoblox","challenges-content.play-against-ai.purposes.4":"Spiel beginnen, Spielerzüge erkennen, zufällige KI - Züge programmieren","challenges-content.play-against-ai.purposes.5":"ein Spiel erstellen und testen, bei dem der Gegner bei Stein, Schere, Papier künstliche Intelligenz ist . ","challenges-content.play-against-ai.description":"Wir werden mit Teachable Machine ein Modell aus Bildern aus drei Klassen erstellen: Stein, Schere, Papier . Das Modell wird in Pictoblox hochgeladen und für ein Spiel verwendet, das wir gegen eine KI spielen können . ","challenges-content.play-against-ai.duration":"90 Minuten","challenges-content.play-against-ai.instructions.0":"Erstelle in Teachable Machine ein neues Bildprojekt mit 3 Klassen namens Stein, Schere und Papier . Erfasse für jede Klasse mit der Kamera mindestens 400 Bilder . Sorge für einen freien Hintergrund . Trainiere und exportiere das Modell . Lade das Modell hoch und kopiere den Link . ","challenges-content.play-against-ai.instructions.1":"Erstelle auf der Pictoblox - Seite ein kostenfreies Konto . Füge eine Erweiterung für maschinelles Lernen hinzu und lade das Modell hoch . Erstelle die Szene, Variablen und Zeiger . Starte das Spiel, erkenne Spielerzüge und die der KI und bestimme, wer die Runde gewinnt . ","challenges-content.play-against-ai.instructions.2":"Trainiere die Daten für das Spiel . ","challenges-content.play-against-ai.instructions.3":"Teste das Modell . ","challenges-content.play-against-ai.instructions.4":"Exportiere das Modell . ","challenges-content.play-against-ai.instructions.5":"Füge die Erweiterung für maschinelles Lernen hinzu und lade das Modell . ","challenges-content.play-against-ai.instructions.6":"Erstelle die Szene, Variablen und Zeiger . ","challenges-content.play-against-ai.instructions.7":"Initialisiere das Spiel . ","challenges-content.play-against-ai.instructions.8":"Erkenne die Spielerzüge . ","challenges-content.play-against-ai.instructions.9":"Lege zufällige KI - Züge fest . ","challenges-content.play-against-ai.instructions.10":"Sende zufällige KI - Züge . ","challenges-content.play-against-ai.instructions.11":"Erstelle drei Blöcke . Wer gewinnt die Runde ? ","challenges-content.play-against-ai.instructions.12":"Prüfe, ob der Spieler die Runde gewinnt . ","challenges-content.play-against-ai.instructions.13":"Prüfe, ob die KI die Runde gewinnt . ","challenges-content.play-against-ai.instructions.14":"Prüfe, ob die Runde unentschieden ist . ","challenges-content.play-against-ai.instructions.15":"Programmiere Blöcke . ","challenges-content.play-against-ai.instructions.16":"Zeiger Schere, Stein, Papier","challenges-content.air-drawing-with-AI.title":"Luftzeichnen mit KI","challenges-content.air-drawing-with-AI.author":"Kristina Slišurić","challenges-content.air-drawing-with-AI.purposes.0":"Schreiben eines Programms mit der Erweiterung zur Erkennung des menschlichen Körpers, um die Bewegungen von Fingern vor der Kamera zu erkennen . ","challenges-content.air-drawing-with-AI.purposes.1":"programmieren mit einfachen Blöcken in wenigen Zeilen . ","challenges-content.air-drawing-with-AI.purposes.2":"Beispiel für die Verwendung von KI","challenges-content.air-drawing-with-AI.description":"Erstellung eines Programms, über das der Nutzende mit der Hand(Zeigefinger) vor der Kamera in der Luft zeichnen kann . Das Gezeichnete wird automatisch in Pictoblox angezeigt . ","challenges-content.air-drawing-with-AI.instructions.0":"Erstelle ein Konto auf Pictoblox","challenges-content.air-drawing-with-AI.instructions.1":"Folge den visuellen Anweisungen, um:","challenges-content.air-drawing-with-AI.instructions.2":"die Erweiterungen Erkennung des menschlichen Körpers und Stift einzufügen;","challenges-content.air-drawing-with-AI.instructions.3":"die Szene zu schaffen und einen Zeiger(Stift) sowie zusätzliche Zeiger zu erstellen für: Stift Runter, Stift Hoch, Alles Löschen; ","challenges-content.air-drawing-with-AI.instructions.4":"schreibe einen Code, damit der Stift dem Finger folgt","challenges-content.air-drawing-with-AI.instructions.5":"schreibe einen Code für die Schaltfläche: Stift Hoch, Stift Runter und Alles Löschen und auch für Stift","challenges-content.air-drawing-with-AI.instructions.6":"Jetzt kannst du eigene Zeichnungen erstellen und mit verschiedenen Farben und Stiftgrößen spielen . ","challenges-content.air-drawing-with-AI.materials.0":"Ein Laptop oder Computer mit Kamera","challenges-content.air-drawing-with-AI.materials.1":"Die neueste Version von PictoBlox heruntergeladen(empfohlen) oder Online - Pictoblox(kostenfrei)","challenges-content.air-drawing-with-AI.materials.2":"Pictoblox - Konto(kostenfrei)","challenges-content.air-drawing-with-AI.materials.3":"Gute Internetverbindung","challenges-content.emobot-kliki.title":"Emobot Kliki","challenges-content.emobot-kliki.author":"Margareta Zajkova","challenges-content.emobot-kliki.purposes.0":"Lernen grundlegender Konzepte des maschinellen Lernens und der Texterkennung . ","challenges-content.emobot-kliki.purposes.1":"Verstehen der Rolle von Emotionen in Kommunikation . ","challenges-content.emobot-kliki.purposes.2":"Verwenden von Codes, um Dialoge zwischen Chatbot und Nutzenden zu erstellen . ","challenges-content.emobot-kliki.purposes.3":"Verstehen, wie Computer emotionale Untertöne durch Textanalyse erkennen und entsprechend antworten . ","challenges-content.emobot-kliki.description.0":"Erstelle in Scratch einen Emotional Bot, der ein glückliches Gesicht für gute Nachrichten anzeigt(wenn du ihm nette Dinge sagst), ein wütendes Gesicht für böse Nachrichten(wenn du ihm gemeine Dinge sagst) und ein verwirrtes Gesicht, wenn die Nachricht nicht klar ist . ","challenges-content.emobot-kliki.description.1":"Unser Emobot Kliki wird Komplimente und Beleidigungen erkennen . So erfahren wir, wie Computer trainiert werden können, einen emotionalen Unterton zu erkennen . ","challenges-content.emobot-kliki.instructions.0":"Programmiere zunächst eine Liste an Regeln, was nett oder freundlich ist und was böse oder gemein ist . ","challenges-content.emobot-kliki.instructions.1":"Melde dich bei https://machinelearningforkids.co.uk/ an oder erstelle ein neues Konto.","challenges-content.emobot-kliki.instructions.2":"Erstelle ein neues Modell des maschinellen Lernens mit 3 neuen Kategorien: Eine erste namens ‚nett‘, eine zweite namens ‚schlecht‘ und, sofern der Name erkannt werden soll, eine dritte namens ‚Name‘ . ","challenges-content.emobot-kliki.instructions.3":"Trainiere das neue Modell, teste es und verwende es, um in Scratch den Emobot zu erstellen . ","challenges-content.emobot-kliki.instructions.4":"Starte den Scratch 3 Editor, lösche den Katzenanzeiger, füge drei neue Zeiger aus dem Microsoft Bing Image Creator ein(Computer - Cartoons als glücklich, wütend und unsicher) oder erstelle einen neuen Zeiger, indem du auf die Schaltfläche ‚Zeichnen‘ klickst und drei Kopien der Bilder für glücklich, wütend und unsicher zeichnest . ","challenges-content.emobot-kliki.instructions.5":"Klicke auf den Reiter ‚Code‘ und gib das folgende Skript ein . ","challenges-content.emobot-kliki.example.0":"Teile deinen Emobot Kliki mit deinen Freund * innen und erfahre mehr über KI und Emotionen!","challenges-content.emobot-kliki.example.1":"Anstelle eines Computer - Cartoons kannst du auch etwas anderes probieren, zum Beispiel ein Tier . Statt nett und gemein kannst du das Modell auch trainieren, andere Arten von Nachrichten zu erkennen . ","challenges-content.craft-magic.title":"Handwerksmagie mit KI - Handgesten","challenges-content.craft-magic.author":"Georgia Lascaris","challenges-content.craft-magic.purposes.0":"Kultivieren von Programmierkompetenzen der Schüler * innen, sodass sie grundlegende Befehle verwenden können . ","challenges-content.craft-magic.purposes.1":"Aneignen von algorithmischem Denken durch Aufbrechen komplexer Aufgaben in machbare Schritte . ","challenges-content.craft-magic.purposes.2":"Fördern kreativer Problemlösung durch einzigartige Anwendungen von Handgesten zum Zeichnen und Schreiben . ","challenges-content.craft-magic.purposes.3":"Aufbauen des Verständnisses von KI - Konzepten, insbesondere wie Computer mittels KI Handgesten erkennen und deuten können . ","challenges-content.craft-magic.purposes.4":"Sensibilisieren für die Bedeutung von Technologie für Personen mit Behinderungen . ","challenges-content.craft-magic.purposes.5":"Anregen von gemeinsamer Problemlösung und Teamarbeit zwischen Schüler * innen, die gemeinsam ihre Programme zu Handgesten verbessern . ","challenges-content.craft-magic.purposes.6":"Anwenden von Programmieren und rechnergestütztem Denken auf reale Probleme, wobei die Bedeutung von Technologie für den Alltag der Menschen betont wird und die Arbeit auf die Ziele für nachhaltige Entwicklung ausgerichtet wird . ","challenges-content.craft-magic.duration.0":"90 Minuten für Schüler * innen 10 - 12","challenges-content.craft-magic.duration.1":"45 Minuten für Schüler * innen 12 - 15","challenges-content.craft-magic.description":"Erstelle ein Programm mittels der Scratch - Blöcke, wobei die KI - Erweiterung ‚Menschlicher Körper‘ kreativ und spannend eingesetzt wird, um ohne Maus oder Touchscreen auf den Bildschirm zu zeichnen . ","challenges-content.craft-magic.instructions.0":"Verbinde dich mit https://ai.thestempedia.com und erstelle Konten für die Lehrkraft und Schüler*innen.","challenges-content.craft-magic.instructions.1":"Importiere die Erweiterungen ‚Erkennen des menschlichen Körpers‘, ‚Stift‘, ‚Text zu Sprache‘ . ","challenges-content.craft-magic.instructions.2":"Füge den Zeiger ‚Stift‘ aus der Datenbank ein und erstelle 7 Zeiger(‚schreiben‘, ‚löschen‘, ‚schwarz‘, ‚rot‘, ‚blau‘, ‚grün‘, ‚rosa‘) . ","challenges-content.craft-magic.instructions.3":"Schreibe Befehle, um zu prüfen, was passiert, wenn der Zeiger ‚Stift‘ einen der anderen Zeiger berührt . ","challenges-content.craft-magic.instructions.4":"Schreibe Befehle, damit die Kamera die Handposition erkennen kann, und bewege den Stift zu den x - und y - Koordinaten deines Zeigefingers . ","challenges-content.craft-magic.instructions.5":"Ändere die Anzeige für das Ende des Würfelns . ","challenges-content.craft-magic.instructions.6":"Füge Soundeffekte ein . ","challenges-content.craft-magic.materials.0":"Programmierplattform https://ai.thestempedia.com (kostenfrei)","challenges-content.craft-magic.materials.1":"Konto für Lehrkraft(kostenfrei)","challenges-content.craft-magic.materials.2":"Konto für Schüler * innen(kostenfrei)","challenges-content.craft-magic.materials.3":"Computer mit Kamera","challenges-content.craft-magic.materials.4":"Internetverbindung","challenges-content.circle-of-dots.title":"Ein Kreis aus Punkten","challenges-content.circle-of-dots.author":"Marin Popov","challenges-content.circle-of-dots.purposes.0":"Code schreiben, um eine Linie aus Punkten zu zeichnen . ","challenges-content.circle-of-dots.purposes.1":"Code schreiben, um eine Linie aus Strichen zu zeichnen . ","challenges-content.circle-of-dots.purposes.2":"Code schreiben, um einen Kreis zu zeichnen . ","challenges-content.circle-of-dots.purposes.3":"Code schreiben, um einen Kreis aus Punkten(Strichen) zu zeichnen . ","challenges-content.circle-of-dots.description":"Zeichne einen Kreis aus Punkten oder Strichen . ","challenges-content.circle-of-dots.duration":"40 Minuten","challenges-content.circle-of-dots.instructions.0":"Aufbau eines Punkteblocks . ","challenges-content.circle-of-dots.instructions.1":"Aufbau eines Strichblocks . ","challenges-content.circle-of-dots.instructions.2":"Konstruktion eines Kreises aus Punkten . ","challenges-content.circle-of-dots.instructions.3":"Konstruktion eines Kreises aus Strichen . ","challenges-content.coding-escape-room.title":"Erstelle einen Coding Escape Room","challenges-content.coding-escape-room.author":"Stefania Altieri und Elisa Baraghini","challenges-content.coding-escape-room.purposes.0":"Lehren / Lernen und reflektieren von Programmierkonzepten . ","challenges-content.coding-escape-room.purposes.1":"Verwenden einfacher Programmierwerkzeuge . ","challenges-content.coding-escape-room.purposes.2":"Fördern von rechnergestütztem Denken und Problemlösen . ","challenges-content.coding-escape-room.description.0":"Erschaffe eine Escape Coding Erfahrung wie diese:","challenges-content.coding-escape-room.description.1":"Du kannst Google Formulare, Genially, Google Präsentationen oder ein anderes Tool zum Erstellen von erzählbasiertem Coding verwenden;).","challenges-content.coding-escape-room.duration":"90 Minuten","challenges-content.coding-escape-room.instructions":"Sie können Ihre Schüler * innen in Kleingruppen einteilen, sodass sie spielen und dann eine weitere Challenge erstellen können mit der Vorlage: ","challenges-content.coding-escape-room.materials.0":"Sie können jedes Tool verwenden(Google - und Microsoft - Plattform zum Erstellen und Teilen von Dokumenten, Präsentationen und Folien), sowie jegliches Programmierkonstrukt, Tool oder Persönlichkeiten mit Bezug auf IKT und Programmieren . ","challenges-content.coding-escape-room.example.0":"Einige Persönlichkeiten, die in der Geschichte der IKT und für die Grundkonzepte des Programmierens eine wichtige Rolle gespielt haben, werden beim Spielen vorgestellt . Das ist die beste Möglichkeit, zu lernen und sich aktiv zu beteiligen . Das Spiel kann in Teams oder allein gespielt werden, wie eine Challenge oder ein Wettbewerb . die Schüler * innen können dann eine ähnliche Version erstellen und Kompetenzen wie Kreativität und Programmierkenntnisse ausbauen . ","challenges-content.coding-escape-room.example.1":"Dies ist eine sehr praktische Ressource, die wiederholt verwendet und leicht nachgestellt werden kann . Google Formulare ist eines der möglichen Tools . Sie können auch Google Präsentationen, Genial . ly oder Emaze oder ein anderes Tool verwenden, um Entscheidungsgeschichte oder ein eigenes Abenteuer zu erstellen . ","challenges-content.coding-escape-room.example.2":"Das Spiel Coding Escape ist in Abschnitte eingeteilt . Bei Raten können Sie fortfahren . die Schüler * innen müssen die Programmierquizze erstellen . ","challenges-content.let-the-snake-run.title":"Lass die Schlange los","challenges-content.let-the-snake-run.author":"Ágota Klacsákné Tóth","challenges-content.let-the-snake-run.purposes.0":"Programmieren der Schlangenbewegung in ihrer eigenen micro:bit . ","challenges-content.let-the-snake-run.purposes.1":"Festlegen der richtigen Platzierung und zeitlichen Abfolge für die gemeinsame Animation . ","challenges-content.let-the-snake-run.description":"Die Schüler * innen müssen Codes schreiben, um die Schlange durch nebeneinander liegende micro:bits zu navigieren . Es soll so aussehen, als würde die Schlange von einem micro:bit zum nächsten eilen . ","challenges-content.let-the-snake-run.duration":"30 Minuten","challenges-content.let-the-snake-run.instructions.0":"Erstelle eine Strecke, die durch mehrere micro:bits nebeneinander verläuft(z . B . als 2x2 - Quadrat).","challenges-content.let-the-snake-run.instructions.1":"Schreibe Codes, damit die Schlange der Strecke folgt . ","challenges-content.let-the-snake-run.instructions.2":"Arbeite auf deinem eigenen Gerät und füge sie dann zusammen, um den Code auszuführen . ","challenges-content.let-the-snake-run.instructions.3":"Beachte die Zeitplanung und Platzierung: Wenn die Schlange ein micro:bit verlässt, erscheint sie im nächsten . ","challenges-content.let-the-snake-run.instructions.4":'Weitere Challenges: "Spiele mit micro:bit v2 Musik ab, bis die Schlange dein Gerät verlässt . "',"challenges-content.let-the-snake-run.instructions.5":"Verändere die Schlange, indem du die Helligkeit der LED veränderst . ","challenges-content.let-the-snake-run.instructions.6":"Versucht es mit längeren oder mehr Schlangen . ","challenges-content.let-the-snake-run.example.0":"die ist ein Beispiel einer 6 Pixel langen Schlange mit 4 micro:bits in Form eines 2x2 - Quadrats: ","challenges-content.let-the-snake-run.example.1":"Programmieren des ersten micro:bit(dies kann die Lehrkraft erledigen)","challenges-content.let-the-snake-run.example.2":"Alle Codes werden durch diesen micro:bit gestartet, der ein Funksignal an die anderen micro:bits sendet, wenn A gedrückt wird . ","challenges-content.let-the-snake-run.example.3":"Programmieren der Schlangenbewegung","challenges-content.let-the-snake-run.example.4":"Alle micro:bit müssen in der gleichen Funkgruppe sein wie das erste . ","challenges-content.let-the-snake-run.example.5":"Alle Animationen beginnen, wenn das Funksignal eingeht . ","challenges-content.let-the-snake-run.example.6":"die Animation auf dem ersten micro:bit ist sofort sichtbar, die auf den anderen erst, wenn die Schlange dort eintrifft . ","challenges-content.let-the-snake-run.example.7":"die Zeit zwischen den Phasen bestimmt die Geschwindigkeit der Schlange . ","challenges-content.let-the-snake-run.materials.0":"micro:bits(möglichst für alle Schüler * innen)","challenges-content.let-the-snake-run.materials.1":"Laptop oder Computer für den Editor makecode . microbit . org","challenges-content.illustrate-a-joke.title":"Illustriere einen Witz mit Bitsy","challenges-content.illustrate-a-joke.author":"Margot Schubert","challenges-content.illustrate-a-joke.purposes":"Erstellen eines kleinen Spiels, in dem die Nutzenden die Antwort auf eine Scherzfrage finden . ","challenges-content.illustrate-a-joke.description":"die Schüler * innen erstellen ein Spiel, in dem die Nutzenden die Antwort auf eine Scherzfrage finden, wenn die Figur ein Objekt auf dem Spielfeld trifft . die Schüler * innen verwenden grundlegende Funktionen von Bitsy, um die Challenge abzuschließen . ","challenges-content.illustrate-a-joke.instructions.0":"Denk dir eine Scherzfrage aus . Öffne Bitsy und starte ein neues Projekt . Du benötigst:","challenges-content.illustrate-a-joke.instructions.1":"einen Avatar, den du bewegen kannst","challenges-content.illustrate-a-joke.instructions.2":"Eine weiße Katze auf lila Hintergrund","challenges-content.illustrate-a-joke.instructions.3":"Beschreibung automatisch generiert","challenges-content.illustrate-a-joke.instructions.4":"ein Objekt, das dein Avatar erreichen muss","challenges-content.illustrate-a-joke.instructions.5":"einen Raum – den Hintergrund deines Programms","challenges-content.illustrate-a-joke.instructions.6":"zwei Nachrichten: eine Frage und eine Antwort","challenges-content.illustrate-a-joke.instructions.7":"Das fertige Spiel kann als html - Datei heruntergeladen werden . ","challenges-content.illustrate-a-joke.example":"Auf dieser Website findest du ein Beispiel eines Witzes und einen Link zu einem digitalen Whiteboard:","challenges-content.illustrate-a-joke.materials":"Bitsy läuft über einen Browser","challenges-content.app-that-counts-in-several-languages.title":"App, die in mehreren Sprachen zählt","challenges-content.app-that-counts-in-several-languages.author":"Samuel Branco","challenges-content.app-that-counts-in-several-languages.purposes.0":"Lernen, eine einfache App zu erstellen . ","challenges-content.app-that-counts-in-several-languages.purposes.1":"Lernen, mit Blöcken zu programmieren . ","challenges-content.app-that-counts-in-several-languages.purposes.2":"Lernen, Labels, Schaltflächen, Bilder, Sensoren und Medien einzufügen . ","challenges-content.app-that-counts-in-several-languages.purposes.3":"Lernen, Elemente auf einem App - Bildschirm zu organisieren . ","challenges-content.app-that-counts-in-several-languages.description":"die App lässt dich in mehreren Sprachen auf Knopfdruck zählen . Wenn das Smartphone geschüttelt wird, wird die Zählung auf Null zurückgesetzt . die Challenge besteht darin, eine weitere Sprache hinzuzufügen . ","challenges-content.app-that-counts-in-several-languages.instructions.0":"Um die Challenge abzuschließen, musst du die andere Sprache festlegen, in der die App zählen soll . ","challenges-content.app-that-counts-in-several-languages.instructions.1":"Dann musst du die Flagge dieses Landes aus dem Internet(z . B . Pixabay oder Unsplash) herunterladen und über das Element namens Flagge in den Bildeigenschaften in die Plattform MIT APP Inventor hochladen . ","challenges-content.app-that-counts-in-several-languages.instructions.2":"Dann solltest du herausfinden, wie der Name des Landes auf Englisch geschrieben wird und was ‚Verlassen‘ und ‚Drück mich‘ in der Landessprache heißt . ","challenges-content.app-that-counts-in-several-languages.instructions.3":"Zuletzt musst du die erforderlichen Blocks hinzufügen, damit die App in der neuen Sprache funktioniert . ","challenges-content.app-that-counts-in-several-languages.materials.0":"Um eine App zu erstellen, benötigst du einen Computer oder Laptop mit Internetzugang . ","challenges-content.app-that-counts-in-several-languages.materials.1":"Erstelle ein Konto auf der Plattform MIT APP Inventor, die du über https://ai2.appinventor.mit.edu erreichst","challenges-content.app-that-counts-in-several-languages.materials.2":"Außerdem musst du die App MIT AI2 Companion auf dem Smartphone installieren, um die entwickelte Anwendung zu testen . ","challenges-content.coding-with-art-through-storytelling.title":"Programmieren mit Kunst durch Erzählen","challenges-content.coding-with-art-through-storytelling.author":"Maria Tsapara und Anthi Arkouli","challenges-content.coding-with-art-through-storytelling.purposes.0":"Ausbauen von den Kompetenzen Beobachten, Interpretieren und Hinterfragen durch Beschäftigung mit Kunst . ","challenges-content.coding-with-art-through-storytelling.purposes.1":"Kreativ sein und mit anderen an einem gemeinsamen Ziel arbeiten","challenges-content.coding-with-art-through-storytelling.purposes.2":"Einen Algorithmus erstellen, um die Geschichte nachzuerzählen . ","challenges-content.coding-with-art-through-storytelling.description":"Bei dieser Challenge werden die Schüler * innen durch ein Kunstwerk inspiriert, schreiben eine Geschichte und illustrieren sie . Dann versuchen sie, die Geschichte nachzuerzählen, indem sie ein programmierbares Roboterkit verwenden, oder als Aktivität ohne Computer . ","challenges-content.coding-with-art-through-storytelling.materials.0":"Diese Aktivität kann ohne Computer durchgeführt werden oder mit einem programmierbaren Bildungsroboter wie Beebot / Bluebot / Mausroboter . ","challenges-content.coding-with-art-through-storytelling.materials.1":"Beebot - Pfeilkarten oder Pfeilkarten für Aktivitäten ohne Computer","challenges-content.coding-with-art-through-storytelling.materials.2":"auf Griechisch","challenges-content.coding-with-art-through-storytelling.materials.3":"Um mehr über die Toolbox Thinking Routine für das Project Zero zu erfahren, besuchen Sie","challenges-content.coding-with-art-through-storytelling.example.0":"Die Lehrkraft arbeitet mit den Schüler * innen, um vorzuführen, wie mit den Karten ein Algorithmus erstellt wird, der die Anweisungen für den Beebot oder anderen Roboter ausgibt, um zum ersten Ereignis der Geschichte auf der Karte zu gelangen . die Schüler * innen arbeitet in Gruppen mit 3 bis 4 Personen an einem Algorithmus, um den Roboter zum nächsten Abschnitt zu bewegen . die Schüler * innen testen ihren Algorithmus auf der Klassenkarte und entfernen Fehler, sofern notwendig . ","challenges-content.coding-with-art-through-storytelling.example.1":"Die bewegen sich zu so vielen Geschichtenereignissen wie sie können","challenges-content.coding-with-art-through-storytelling.example.2":"Diese Aktivität kann ohne Computer durchgeführt werden . ","challenges-content.coding-with-art-through-storytelling.example.3":"Ein Kind ist der Roboter – ein anderes programmiert . Letzteres erstellt mit den Pfeilkarten einen Algorithmuspfad, um dem Roboter zu helfen, von einem Bild zu einem anderen zu gelangen und die Geschichte nachzuerzählen . Wann immer der Roboter ein Bild erreicht, erzählt er einen Teil der Geschichte . ","challenges-content.coding-with-art-through-storytelling.instructions.0":"Die Lehrkraft fordert die Schüler * innen auf, ein Gemälde / Foto zu betrachten . ","challenges-content.coding-with-art-through-storytelling.instructions.1":"Anhand des Denkschemas ‚Anfang, Mitte, Ende‘(Project Zero der Harvard School) kreieren sie eine Geschichte . ","challenges-content.coding-with-art-through-storytelling.instructions.2":"Die Lehrkraft fragt: ‚Wenn dieses Kunstwerk der Anfang / die Mitte / das Ende einer Geschichte wäre, was könnte davor / danach / am Ende geschehen ? ‘","challenges-content.coding-with-art-through-storytelling.instructions.3":"Die Schüler * innen illustrieren die Ereignisse der Geschichte . ","challenges-content.coding-with-art-through-storytelling.instructions.4":"Die Schüler * innen ordnen die einzelnen Ereignisse in das Gitter ein . Mit Pfeilkarten erstellen sie einen Algorithmus, sodass der Beebot die Geschichte nacherzählt . ","challenges-content.coding-with-legoboost.title":"Coding und Programmieren mit der Scratch - Erweiterung LegoBoost","challenges-content.coding-with-legoboost.author":"Lidia Ristea","challenges-content.coding-with-legoboost.purposes.0":"Modelle erstellen mit LegoBoost . ","challenges-content.coding-with-legoboost.purposes.1":"Programmierkenntnisse in Scratch erwerben . ","challenges-content.coding-with-legoboost.purposes.2":"mit einfachen bis komplexen Befehlen Roboter programmieren . ","challenges-content.coding-with-legoboost.description":"Bei dieser Challenge verwenden die Schüler * innen die Scratch - Erweiterung LegoBoost und geben Codes in die Anwendung ein, damit die Roboter sich vorwärts oder rückwärts bewegen, Hindernisse umgehen und auf Sprachbefehle reagieren . ","challenges-content.coding-with-legoboost.duration":"120 Minuten","challenges-content.coding-with-legoboost.instructions.0":"Melde dich bei der Anwendung Scratch . mit . edu an . ","challenges-content.coding-with-legoboost.instructions.1":"Starte die Scratch - Verbindung und aktiviere Bluetooth auf dem Laptop . ","challenges-content.coding-with-legoboost.instructions.2":"Klicke auf ‚Erweiterung aus Scratch hinzufügen‘ und wähle LegoBoost . ","challenges-content.coding-with-legoboost.instructions.3":"Füge ein Bild über die EU Code Week ein . ","challenges-content.coding-with-legoboost.instructions.4":"Stelle die zwei AB - Motoren auf AN, und vor einem roten Hindernis auf AUS . ","challenges-content.coding-with-legoboost.instructions.5":"Bei grüner Farbe ist Motor A auf AN, bei schwarzer Farbe ist Motor B auf AN . ","challenges-content.coding-with-legoboost.instructions.6":"Entlang der Route befinden sich grüne, rote und schwarze Hindernisse . ","challenges-content.coding-with-legoboost.instructions.7":"Füge Befehle für Bewegungen und Drehungen durch Pfeile sowie Sprachbefehle bei Hindernissen hinzu . ","challenges-content.coding-with-legoboost.instructions.8":"Teste es!","challenges.title":"EU CODE WEEK CHALLENGES","challenges.date":"9.-24. Oktober 2021","challenges.common.target-audience":"Zielpublikum","challenges.common.pre-primary":"Kinder im Vorschulalter","challenges.common.experience":"Erfahrung","challenges.common.duration":"Dauer","challenges.common.materials":"Empfohlenes Material","challenges.common.purpose":"Zweck","challenges.common.description":"Beschreibung","challenges.common.instructions":"Anweisungen","challenges.common.example":"Beispiel","challenges.common.written-by.0":"Diese Challenge stammt von","challenges.common.written-by.1":"und ist Teil der","challenges.common.teachers":"Lehrkräfte","challenges.common.students":"Schüler*innen","challenges.common.beginner":"Neulinge","challenges.common.intermediate":"Mittleres Niveau","challenges.common.advanced":"Fortgeschrittene","challenges.common.1-hour":"1 Stunde","challenges.main.0":"Wir laden euch ein, während der EU Code Week vom 9. bis zum 24. Oktober 2021 an einer oder mehreren EU Code Week Challenges teilzunehmen.","challenges.main.1":"Was sind die EU Code Week Challenges ?","challenges.main.2":"Die EU Code Week Challenges sind Aktivitäten, die ihr alleine, im Klassenzimmer, mit Mitschüler*innen oder dem Freundeskreis durchführen könnt. Ihr möchtet an der Code Week teilnehmen, wisst aber noch nicht genau, was dafür organisiert werden muss? Keine Sorge! Wir haben gemeinsam mit den Partnern der Code Week eine Reihe von einfach umsetzbaren Challenges gestaltet und mit Beispielen ergänzt, um zu zeigen, wie das Ganze im Klassenzimmer oder in Gruppen funktioniert. Es gibt außerdem einen Leitfaden, der erklärt, wie die Aufgaben durchgeführt werden. Er kann aber natürlich auch an die Anforderungen, Interessen und Altersgruppen der Teilnehmenden angepasst werden. Ihr könnt die Hilfsmittel und Technologien frei wählen. Wir empfehlen allerdings quelloffene Ressourcen.","challenges.main.3":"Einfach eine oder mehrere Aufgaben auswählen, an eure Gruppe oder Klasse anpassen und die Ergebnisse auf Instagram teilen, um noch mehr Kolleg*innen, Schüler*innen und den Freundeskreis zum Mitmachen bei der Code Week zu animieren!","challenges.main.4":"Klickt auf die Aufgabe, um mehr darüber zu erfahren:","challenges.main.5":"Wer kann mitmachen?","challenges.main.6":"Ob Schulen, Lehrkräfte, Bibliotheken, Programmierclubs, Unternehmen oder Behörden – alle sind eingeladen, anlässlich der EU Code Week 2021 an einer #EUCodeWeekChallenge teilzunehmen.","challenges.main.7":"Wie ist die Teilnahme an der EU Code Week Challenge 2021 möglich?","challenges.main.8":"Wählt die Challenge, an der ihr teilnehmen möchtet.","challenges.main.9":"Teilt die Teilnehmer*innen in Paare oder Gruppen auf. Ganz gleich, ob die Aktivität vor Ort oder online als nationale oder internationale Kollaboration durchgeführt wird: Teamarbeit und Zusammenarbeit sind das A und O für die erfolgreiche Umsetzung einer Challenge.","challenges.main.10":"Teilt eure Challenge","challenges.main.11":"Würdet ihr gerne tolle Code Week-Preise gewinnen? Dann macht eure Arbeit im Netz bekannt!","challenges.main.12":"Teilt eure umgesetzte Challenge auf Instagram.","challenges.main.13":"Die Gewinner werden während der Code Week vom 9. bis zum 24. Oktober täglich ausgewählt und auf unserem Instagram-Kanal bekannt gegeben. Also vergesst nicht, regelmäßig in eure Benachrichtigungen zu schauen.","challenges.share.0":"Wie könnt ihr eure Challenge(s) auf Instagram teilen?","challenges.share.1":"Auf „Profil bearbeiten“ tippen","challenges.share.2":"Den Link zu eurer Arbeit im Website-Feld einfügen und speichern","challenges.share.3":"Neuen Post erstellen","challenges.share.4":"Screenshot der Arbeit hinzufügen","challenges.share.5":"Interessante Beschreibung hinzufügen","challenges.share.6":"Den Hinweis „Link in der Bio“ hinzufügen","challenges.share.7":"#EUCodeWeekChallenge hinzufügen","challenges.share.8":"@CodeWeekEU erwähnen und taggen","challenges.share.9":"Ihr wollt eure Challenge(s) lieber auf Facebook teilen?","challenges.share.10":"Die EU Code Week veröffentlicht jeden Tag eine neue Challenge auf ihrer","challenges.share.11":"Facebook-Seite","challenges.share.12":"und wählt den Gewinnerbeitrag aus den Kommentaren unter dem Post aus.","challenges.share.13":"Wie funktioniert es?","challenges.share.14":"Den Link zu eurer Arbeit als Kommentar unter den Post schreiben.","challenges.share-box.0":"Teile den Link zu deiner Arbeit in deiner","challenges.share-box.1":"Instagram-Bio","challenges.share-box.2":"tippe in deinem Instagram-Konto auf","challenges.share-box.3":"Profil bearbeiten","challenges.share-box.4":"und füge den Link zu deiner Arbeit im Website-Feld hinzu. Erstelle nun einen neuen Post mit einem Screenshot deiner Arbeit, schreibe","challenges.share-box.5":"Link in der Bio","challenges.share-box.6":"füge den Hashtag #EUCodeWeekChallenge hinzu und erwähne @CodeWeekEU","challenges.share-box.7":"Du teilst deine Challenge(s) lieber auf","challenges.share-box.8":"Die EU Code Week postet","challenges.share-box.9":"eine neue Challenge auf ihrer","challenges.share-box.10":"Facebook-Seite","challenges.share-box.11":"Dann musst du den Link zu deiner Arbeit nur noch als Kommentar unter dem Post veröffentlichen","challenges.share-box.12":"Die Gewinnerbeiträge werden während der Code Week vom 9. bis zum 24. Oktober jeden Tag ausgewählt, mit Code Week-Geschenken belohnt und auf unserer Instagram- und Facebook-Seite bekannt gegeben. Also vergesst nicht, regelmäßig in eure Benachrichtigungen zu schauen.","challenges.take-part.0":"Warum solltet ihr an einer EU Code Week-Challenge teilnehmen?","challenges.take-part.1":"Um euch in lösungsorientiertem Denken und im Programmieren zu üben","challenges.take-part.2":"Um mit Gleichaltrigen zusammenzuarbeiten.","challenges.take-part.3":"Um die Nachricht zu verbreiten, wie wichtig das Programmieren ist.","challenges.download.0":"Klickt","challenges.download.1":"hier,","challenges.download.2":"um diese Challenge als Word-Dokument herunterzuladen","challenges.bingo.0":"Bei allen Challenges mitmachen","challenges.bingo.1":"Habt ihr eine Challenge abgeschlossen? Druckt","challenges.bingo.2":"die Bingokarte aus","challenges.bingo.3":"und setzt ein Häkchen in den kleinen weißen Kreis oben links","challenges.bingo.4":"Teilt eure Challenge in den sozialen Medien und gewinnt coole Code Week-Preise","challenges.bingo.5":"Postet einfach ein Bild mit allen ausgefüllten Zeilen und Spalten – oder am besten gleich die ganze Bingokarte – auf","challenges.bingo.6":"Facebook, Instagram oder Twitter","challenges.bingo.7":"Und vergesst nicht den Hashtag","challenges.challenges-text":"Eine Sammlung von Aktivitäten, die du alleine, im Klassenzimmer, mit Kolleg*innen oder Freund*innen durchführen kannst.","challenges.challenges-sub-title":"Möchtest du an der EU Code Week teilnehmen, hast aber keine Idee, was du organisieren könntest?","challenges.challenges-sub-text1":"Keine Sorge! Gemeinsam mit unseren EU Code Week Partner*innen haben wir eine Auswahl an leicht umsetzbaren Challenges entwickelt, mit konkreten Beispielen, wie du sie im Klassenzimmer oder in Gruppen nutzen kannst. Es gibt auch Anleitungen zur Durchführung der Challenges, die du an die Bedürfnisse, Interessen und das Alter deiner Teilnehmenden anpassen kannst.","challenges.challenges-sub-text2":"Du kannst beliebige Hilfsmittel und Technologien verwenden, aber wir empfehlen Open-Source-Ressourcen. Wähle eine oder mehrere Challenges, passe sie an deine Gruppe oder dein Klassenzimmer an und teile die Ergebnisse auf Instagram, um andere zur Teilnahme an der EU Code Week zu motivieren!","codeweek4all.title":"Code Week 4 All Challenge","codeweek4all.text":"Ziel der Code Week 4 All Challenge ist es, dass Sie Ihre Aktivitäten mit anderen Aktivitäten vernetzen, die innerhalb ihres Freundes-, Kollegen- und Bekanntenkreises organisiert werden. Zusammen können Sie sich das Code Week-Exzellenzzertifikat verdienen.","codeweek4all.what.title":"Worum geht es?","codeweek4all.what.content":`Nachdem Sie Ihre Aktivität zur EU Code Week-Karte hinzugefügt haben, können Sie andere Personen in Ihrem Netzwerk dazu auffordern, das gleiche zu tun. Wenn Sie und Ihre Allianz eine der folgenden Meilensteine erreichen, verdienen Sie sich damit das Code Week-Exzellenzzertifikat!
-Kriterien für die Verleihung eines Exzellenzzertifikats:
`,"codeweek4all.what.criteria1":"500 Schüler haben teilgenommen","codeweek4all.what.criteria2":"10 vernetzte Aktivitäten (von 10 verschiedenen Organisatoren)","codeweek4all.what.criteria3":"3 Länder waren beteiligt","codeweek4all.what.andor":"und / oder","codeweek4all.howto.title":"Wie nimmt man teil?","codeweek4all.howto.time":"Die Code Week 4 All Challenge läuft bis Ende des Kalenderjahres. Die Zertifikate werden zu Beginn des nächsten Jahres im Januar oder Februar ausgestellt.","codeweek4all.howto.content":'Besuchen Sie die Seite Aktivität hinzufügen und machen Sie die erforderlichen Angaben für Ihre Programmieraktivität.',"codeweek4all.howto.first_alliance.1":"Klicken Sie auf „Absenden“.","codeweek4all.howto.first_alliance.2":"Sobald Ihre Aktivität angenommen wurde, erhalten Sie eine Bestätigungsmail mit Ihrem eindeutigen Code Week 4 All-Code.","codeweek4all.howto.first_alliance.3":"Kopieren Sie den Code und senden Sie ihn an Ihren Kollegenkreis sowie andere Organisator*innen einer Programmieraktivität in Ihrem Netzwerk. Rühren Sie die Werbetrommel, um andere für die Teilnahme zu gewinnen!","codeweek4all.howto.first_alliance.4":"Nach dem Ende der Kampagne wird jede Person, die eine Aktivität organisiert hat, darum gebeten werden, zu berichten, wie viele Teilnehmer bei ihr mitgemacht haben. Wenn es Ihnen gelungen ist, den Meilenstein zu erreichen, wird Ihnen und Ihrem Kollegenkreis, die Teil Ihres Netzwerkes waren, das Exzellenzzertifikat verliehen!","codeweek4all.howto.first_alliance.title":"Wenn Sie eine Allianz neu gründen:","codeweek4all.howto.existing_alliance.1":"Fügen Sie den Zugangscode, den Sie vom / von der Initiator*in erhalten haben, also der Person, die die Allianz gegründet hat, in das Feld für den Code Week 4 All-Code ein.","codeweek4all.howto.existing_alliance.2":"Klicken Sie auf „Absenden“.","codeweek4all.howto.existing_alliance.3":"Sagen Sie es weiter (auch den Code!), um mehr Organisator*innen zu gewinnen, die sich Ihrer Allianz anschließen.","codeweek4all.howto.existing_alliance.4":"Nach dem Ende der Kampagne wird jede Person, die eine Aktivität organisiert hat, darum gebeten werden, zu berichten, wie viele Teilnehmer bei ihr mitgemacht haben. Wenn es Ihnen gelungen ist, den Meilenstein zu erreichen, wird Ihnen und Ihrem Kollegenkreis, die Teil Ihres Netzwerkes waren, das Exzellenzzertifikat verliehen!","codeweek4all.howto.existing_alliance.title":"Wenn Sie einer bestehenden Allianz beitreten:","codeweek4all.why.1":"Um die Nachricht zu verbreiten, welch große Bedeutung das Programmieren hat.","codeweek4all.why.2":"Um mehr Schüler zur Teilnahme zu bewegen.","codeweek4all.why.3":"Um Kontakte zu Organisationen und / oder Schulen in Ihrer Gemeinde oder in internationalem Rahmen zu knüpfen.","codeweek4all.why.4":"Um Unterstützung durch andere Organisator*innen und Lehrkräfte zu finden.","codeweek4all.why.5":"Um sich ein Exzellenzzertifikat zu verdienen.","codeweek4all.why.title":"Warum bei der Challenge mitmachen?","codeweek4all.superorganiser-title":"Zertifikat als ‚Super Organiser‘","codeweek4all.superorganiser":'Sie können sich auch das Zertifikat als ‚Super Organiser‘ verdienen. Organisieren und registrieren Sie dafür mindestens 10 einzelne Aktivitäten an Ihrer Schule, in Ihrer Organisation oder online.',"coding-at-home.title":"Coding@Home","coding-at-home.questions":"Fragen","coding-at-home.material.required":"Benötigtes Material","coding-at-home.material.chequered":"schachbrettartiges Spielfeld","coding-at-home.material.footprint":"Kärtchen mit Bildern von Fußabdrücken","coding-at-home.intro.title":"Was ist Coding@Home?","coding-at-home.explorer.title":"Der Entdecker","coding-at-home.explorer.text":"Der Entdecker ist die erste Coding@Home-Aktivität. Bewegen Sie den Entdecker über das Brett. Bis er das Ziel erreicht, soll der Entdecker so viele Felder wie möglich besucht haben.","coding-at-home.explorer.questions.content.1":"Frage 1: Kann der Entdecker mit den im Video gezeigten Start- und Zielpositionen alle Felder auf dem Brett besuchen?","coding-at-home.explorer.questions.content.2":"Frage 2: Welche Start- und Zielpositionen hindern den Entdecker daran, die größtmögliche Anzahl von Feldern auf dem Brett zu besuchen?","coding-at-home.right-and-left.title":"Rechts und links","coding-at-home.right-and-left.text":"Bei „Rechts und links“ treten die Teilnehmer gegenseitig an, müssen dafür aber zusammenarbeiten. Die Spieler teilen sich in zwei Teams auf, die jeweils einen Pfad in Richtung Ziel entwickeln. Dabei geht es darum, möglichst viele der ihnen zugewiesenen Felder zu nutzen: Das gelbe Team versucht, so oft wie möglich nach links abzubiegen, und das rote Team versucht, so oft wie möglich nach rechts abzubiegen.","coding-at-home.right-and-left.questions.content.1":"Frage 1: Betrachten Sie die Start- und Zielpositionen in der ersten Partie in diesem Video. Kann eins der beiden Teams gewinnen?","coding-at-home.right-and-left.questions.content.2":"Frage 2: Betrachten Sie die Start- und Zielpositionen in der Partie, die Anna gewonnen hat. Könnte es mit denen auch zu einem Unentschieden kommen?","coding-at-home.right-and-left.questions.content.3":"Frage 3: Gibt es Kombinationen aus Start- und Zielpositionen, die eins der beiden Teams begünstigen?","coding-at-home.right-and-left.questions.content.4":"Frage 4: Kann anhand der Anordnung zwischen den Start- und Zielpositionen vorausgesagt werden, wie groß der Abstand zwischen dem Gewinner- und Verlierer-Team sein wird?","coding-at-home.keep-off-my-path.title":"Aus dem Weg!","coding-at-home.keep-off-my-path.text":"„Aus dem Weg!“ ist ein kompetitives Spiel mit zwei Teams. Diese starten von den entgegengesetzten Seiten des Spielfelds und legen Wege an, wobei sie das gegnerische Team davon abhalten sollen, ihren Pfad fortzusetzen. Das Team, dem dies gelingt, gewinnt.","coding-at-home.keep-off-my-path.questions.content.1":"Frage 1: Gibt es Startpositionen, die einem der beiden Teams einen Vorteil verschaffen?","coding-at-home.keep-off-my-path.questions.content.2":"Frage 2: Kann es zu einem Unentschieden kommen?","coding-at-home.keep-off-my-path.questions.content.3":"Frage 3: Hat derjenige Spieler, der anfängt, einen Vorteil?","coding-at-home.keep-off-my-path.questions.content.4":"Frage 4: Gibt es eine Spielstrategie, die den Spieler, der anfängt, ganz sicher davor bewahrt, jemals zu verlieren?","coding-at-home.tug-of-war.title":"Tauziehen","coding-at-home.tug-of-war.text":"„Tauziehen“ ist ein kollaboratives und gleichzeitig kompetitives Spiel. Die Startposition ist das mittlere Kästchen in der untersten Reihe. Zwei Teams (gelb und rot) arbeiten zusammen, um an das obere Ende des Spielfelds zu gelangen. Dabei versucht das gelbe Team, die Kästchen auf der linken Seite zu erreichen, und das rote Team visiert die Kästchen auf der rechten Seite an.","coding-at-home.tug-of-war.questions.content.1":"Frage 1: Gibt es eine Strategie, die jedes Mal zum Sieg führt?","coding-at-home.tug-of-war.questions.content.2":"Frage 2: Hat der Spieler, der anfängt, einen Vorteil?","coding-at-home.tug-of-war.questions.content.3":"Frage 3: Wenn die beiden Spieler gleich gut aufpassen, endet das Spiel dann immer mit einem Unentschieden, also in der Mitte des Spielfelds?","coding-at-home.explorer-without-footprints.title":"Der Entdecker ohne Fußabdrücke","coding-at-home.explorer-without-footprints.text":"Der Entdecker wandelt auf dem Spielfeld umher, von einer Start- zu einer Zielposition zu gelangen und versucht dabei, alle Kästchen zu besuchen. Auf seinem Weg hinterlässt der Entdecker bunte Fußabdrücke. Diese geben wiederum dem Roboter klare Anweisungen, wohin er gehen soll. Das Spiel wird noch spannender, wenn der Entdecker keine Fußabdrücke, sondern nur die entsprechenden Farben hinterlässt.","coding-at-home.explorer-without-footprints.material":"sowie rote, gelbe und graue Filz- oder Buntstifte","coding-at-home.explorer-without-footprints.questions.content.1":"Frage 1: Worin besteht der Unterschied zwischen dem mit bunten Fußabdrücken bedeckten Spielfeld und dem bunten Spielfeld ohne Fußabdrücke?","coding-at-home.explorer-without-footprints.questions.content.2":"Frage 2: Welches Spielfeld gewährt eine größere Bewegungsfreiheit, wenn dieselben Regeln zum Abbiegen gelten, so wie sie durch die Farben angezeigt werden?","coding-at-home.explorer-without-footprints.questions.content.3":"Frage 3: Gibt es mögliche Pfade auf dem bunten Spielfeld, die auf dem Spielfeld mit den bunten Fußabdrücken nicht möglich sind?","coding-at-home.explorer-without-footprints.questions.content.4":"Frage 4: Gibt es mögliche Pfade auf dem Spielfeld mit den bunten Fußabdrücken, die auf dem bunten Spielfeld nicht möglich sind?","coding-at-home.walk-as-long-as-you-can.title":"Gehe solange du kannst","coding-at-home.walk-as-long-as-you-can.text":"Bei diesem Spiel liegt die Herausforderung darin, so lange wie möglich auf dem Spielbrett zu bleiben, indem man Farben anstelle von Fußabdrücken verwendet. Das Spiel wird schwieriger, wenn die Bewegungsfreiheit zunimmt","coding-at-home.walk-as-long-as-you-can.coloured-cards":"farbige Karten oder rote, gelbe und graue Filzstifte","coding-at-home.walk-as-long-as-you-can.questions.content.1":"F1. Wann treffen sich die beiden Wege und blockieren einander?","coding-at-home.walk-as-long-as-you-can.questions.content.2":"F2. Dieses Spiel wird als Spiel für zwei Spieler vorgestellt. Ist es möglich, es mit 3 oder 4 Spielern zu spielen? Müssen wir die Regeln ändern?","coding-at-home.ada-charles-roby.title":"Ada, Charles und Roby","coding-at-home.ada-charles-roby.text":"Die Geschichte von Ada Lovelace und Charles Babbage ist sehr interessant. Sie konzipierten und programmierten Computer hundert Jahre, bevor sie tatsächlich erfunden wurden","coding-at-home.ada-charles-roby.material":"Knete und ein kurzer Bleistift","coding-at-home.ada-charles-roby.questions.content.1":"F1. Versucht euch vorzustellen, dass der Roboter, den ihr aus Knete und einem Bleistift gebastelt habt, in der Lage ist, sich auf dem Brett zu bewegen, um jede beliebige Stelle zu erreichen und, falls nötig, seinen Weg zurückverfolgen kann. Welche Befehle würdet ihr für seine Programmierung verwenden?","coding-at-home.cody-and-roby.title":"Cody und Roby","coding-at-home.cody-and-roby.text":"Dies ist ein Rollenspiel mit dem Programmierer Cody und dem Roboter Roby. Das Video stellt die Karten von CodyRoby vor, mit denen wir von nun an die Bewegungen auf dem Brett bestimmen werden. Cody wird diese Karten verwenden, um Roby Befehle zu geben, wie er sich auf dem Spielbrett zu bewegen hat","coding-at-home.cody-and-roby.material":"schachbrettartiges Spielbrett mit Beschriftungen, Befehlskarten (links, rechts, vorwärts) und auf dem Brett als Zähler zu platzierende Gegenstände","coding-at-home.cody-and-roby.starter-kit":"CodyRoby-Starter-Kit","coding-at-home.cody-and-roby.questions.content.1":"F1. Wo kommt Roby an, wenn er von der Position C2 in Richtung Süden startet und die letzte im Video gezeigte Befehlsfolge ausführt?","coding-at-home.cody-and-roby.questions.content.2":"F2. Könnten die Bewegungen, die Roby macht, indem er die letzte im Video gezeigte Befehlssequenz ausführt, beschrieben werden, indem man die Befehle von CodyFeet oder CodyColor auf das Spielbrett anwendet?","coding-at-home.cody-and-roby.questions.content.3":"F3. Die drei Arten von Befehlen, die im Video vorgestellt werden, dargestellt durch die grüne, rote und gelbe Karte, stellen einen Befehlssatz dar, mit dem Roby überall auf dem Spielbrett bewegt werden kann. Könnt ihr einen Befehlssatz mit weniger als 3 Befehlen schreiben, um dasselbe zu tun?","coding-at-home.the-tourist.title":"Der Tourist","coding-at-home.the-tourist.text":"Mit den CodyRoby-Karten fordern sich zwei Teams gegenseitig heraus, in kürzester Zeit die Befehlsfolge zu finden, die die Touristin zu den Denkmälern führt, die sie auf dem Spielbrett besichtigen möchte","coding-at-home.the-tourist.material":"Größere Karten können nützlich sein, um auf dem Fußboden zu spielen","coding-at-home.the-tourist.questions.content.1":"F1. Welcher Befehlssatz würde die Touristin im ersten Beispiel des Videos zur Statue von Raphael führen?","coding-at-home.the-tourist.questions.content.2":"F2. Welche Befehlssätze würden die Touristin im zweiten Beispiel des Videos zum Torricini des Herzogspalastes führen?","coding-at-home.the-tourist.questions.content.3":"F3. Fällt euch eine lustige Möglichkeit ein, wie man, wenn eines der beiden Teams eine Karte auswählt, jeweils eine Übung in das Programm einbauen könnte? Überlege es euch, indem ihr den im Video gezeigten Staffellauf neu überdenkt","coding-at-home.material2.chequered-with-labels":"Spielbrett mit Schachbrettmuster und Beschriftungen","coding-at-home.material2.cards":"24 Vorwärtskarten, 8 Links- und 8 Rechts-Karten","coding-at-home.material2.larger-cards":"Für die Bodenversion des Spiels sind größere Karten zu empfehlen","coding-at-home.material2.video":"In dem Video wird auch erläutert, wie man ohne den Kartenstapel spielen kann","coding-at-home.material2.pieces-of-paper":"Zudem werden 24 kleine Quadrate aus Papier benötigt, um sie auf den bereits besuchten Kästchen zu platzieren","coding-at-home.material2.card-alternative":"Alternativ zum CodyRoby-Kartenstapel könnt ihr die Kartensymbole hier herunterladen","coding-at-home.material2.small-drawings":"Mit zusätzlichen kleinen Zeichnungen kannst du die Geschichte anschaulicher erzählen. Die Zeichnungen, die im Video verwendet werden, findet ihr hier","coding-at-home.material2.rest-of-cards":"Für den Rest verwenden wir die Karten von CodyRoby, CodyFeet oder CodyColour.","coding-at-home.catch-the-robot.title":"Fang den Roboter","coding-at-home.catch-the-robot.text":"Fang den Roboter ist ein Spiel, das am Tisch und auf dem Boden gespielt werden kann. Es gewinnt der Spieler, der den Roboter des gegnerischen Teams fängt, indem er dessen Kästchen auf dem Spielbrett erreicht. Die Spielkarten sind durcheinander gemischt und daher müssen beide Teams ihre Strategien kontinuierlich anpassen.","coding-at-home.catch-the-robot.questions.content.1":"F1. Die rosa Spielfigur (Roby) befindet sich auf dem zentralen Quadrat C3 Richtung Norden und das rosa Team hat 2 Vorwärts-, 2 Links- und 1 Rechts-Karte(n). Auf welche Quadrate kann sich Roby nun bewegen?","coding-at-home.the-snake.title":"Die Schlange","coding-at-home.the-snake.text":"Die Schlange ist eine Art Solitärspiel, das mit CodyRoby-Karten gespielt wird. Ziel des Spiels ist es, die Schlange über alle Kästchen des Spielbretts zu führen, ohne dass sie sich in den Schwanz beißt.","coding-at-home.the-snake.questions.content.1":"F1. Gibt es Startpunkte, von denen es unmöglich ist, alle Quadrate zu erreichen, ohne dass sich die Schlange in den Schwanz beißt?","coding-at-home.storytelling.title":"Geschichten erzählen","coding-at-home.storytelling.text":"Das heutige Thema ist das Geschichten erzählen. Verwende die Befehle von CodyRoby, die Fußabdrücke von CodyFeet oder die Farben von CodyColour, um die Spielfiguren über das Spielbrett zu lenken und eine Geschichte zu erzählen. Verteile die verschiedenen Teile der Geschichte auf dem Spielbrett.","coding-at-home.storytelling.questions.content.1":"F1. Mit welchen Hilfsmitteln (CodyRoby, CodyFeet oder CodyColour) könnt ihr Roby beim Erzählen einer Geschichte am besten steuern?","coding-at-home.storytelling.questions.content.2":"F2. Könnt ihr die Teile eurer Geschichte auf dem Spielbrett so anordnen, dass es unmöglich ist, alle Teile mit CodyFeet zu erreichen?","coding-at-home.two-snakes.title":"Die zwei Schlangen","coding-at-home.two-snakes.text":"Mithilfe der CodyRoby-Karten wandern zwei Schlangen über das Spielbrett und versuchen, sich gegenseitig zu blockieren. Die Grundregel ist ganz einfach: Ihr könnt nicht auf ein Feld gehen, auf dem bereits eine Schlange war. Es gewinnt derjenige, der sich am längsten frei bewegen kann.","coding-at-home.two-snakes.material":"CodyRoby-Karten, ein kariertes Spielbrett mit 5 x 5 Feldern, zwei Figuren und Papierstücke, mit denen die bereits besuchten Felder markiert werden.","coding-at-home.two-snakes.questions.content.1":"F1. Wenn die zwei Spieler in der Ausgangssituation im Video keine gelben Karten ziehen, um sich nach links zu drehen, auf welche Karten sollten sie dann hoffen?","coding-at-home.round-trip.title":"Hin und wieder zurück","coding-at-home.round-trip.text":"Die Teams wechseln sich ab. Das erste Team plant den Hinweg, das zweite Team muss Roby zurück zu seinem Ausgangspunkt bringen. Klingt einfach, ist es aber nicht. Vor allem dann nicht, wenn ihr die Züge im Kopf plant, ohne Roby zu bewegen …","coding-at-home.round-trip.material":"CodyRoby-Karten, ein kariertes Spielbrett mit 5 x 5 Feldern, zwei Figuren und Papierstücke, mit denen die bereits besuchten Felder markiert werden.","coding-at-home.round-trip.questions.content.1":"F1. Ist es möglich, dass das Programm, das Roby zum Ausgangspunkt zurückbringt, kürzer ist (dass es also aus weniger Befehlen besteht) als das Programm für den Hinweg?","coding-at-home.meeting-point.title":"Treffpunkt","coding-at-home.meeting-point.text":"Dieses Mal planen wir unsere Züge, bevor es losgeht. Die beiden Teams legen Karten auf den Tisch, um eine Abfolge von Befehlen zu erstellen, die den Weg ihrer jeweiligen Roboter bestimmt. Aber keiner bewegt sich, bis einer der Spieler „Start!“ sagt. Dann wird nicht mehr programmiert und es heißt „Action“. Der Spieler, der „Start!“ gerufen hat, gewinnt nur, wenn die beiden Roboter, die die Befehle ihres Teams ausführen, auf demselben Feld landen.","coding-at-home.meeting-point.material":"CodyRoby-Karten, ein kariertes Spielbrett mit 5 x 5 Feldern, zwei Figuren.","coding-at-home.meeting-point.questions.content.1":"F1. Wenn ihr glaubt, dass es möglich ist, dass sich die beiden Roboter niemals treffen, könnt ihr Spielregeln erfinden, die alle möglichen Fälle abdecken.","coding-at-home.follow-the-music.title":"Folge der Musik","coding-at-home.follow-the-music.text":"Wenn Abfolgen von Programmbefehlen sich periodisch wiederholen, ist es, als hätten sie einen Rhythmus. Wenn wir jedem Befehl einen Klang zuordnen, können wir Roby mit Musik anleiten. Und genau das machen wir diesmal. Ich schreibe ein Programm für euch und verwende dabei verschiedene Klänge, die für verschiedene Befehle stehen. Und ihr bewegt Roby anhand dieser klangbasierten Befehle auf dem Brett.","coding-at-home.follow-the-music.material":"Zusätzlich zu den CodyRoby-Karten, dem karierten Spielbrett und der Figur, benötigen wir etwas, um drei verschiedene Klänge zu erzeugen. Ich habe drei Gläser mit unterschiedlich viel Wasser gefüllt. Was benutzt ihr?","coding-at-home.follow-the-music.questions.content.1":"F1. Versucht, dem Video zu folgen, und lasst euch von den Klängen führen, die die Gläser erzeugen, ohne dabei die Karten anzusehen. Erkennt ihr die Befehle, die hinter den Klängen stecken, und könnt sie ausführen?","coding-at-home.follow-the-music.questions.content.2":"F2. Wählt drei Klänge, die ihr den drei grundlegenden Befehlen zuordnet. Denkt euch eine Abfolge von Klängen aus, die ihr endlos wiederholen könntet, ohne Roby damit vom Spielbrett zu leiten.","coding-at-home.colour-everything.title":"Alles bunt machen","coding-at-home.colour-everything.text":"Schaffen wir es, Roboter so über das Spielfeld zu führen, dass sie mit ihren Spuren ein Bild zeichnen? Bei dieser Aktivität spielen wir Programmierer und machen Pixelkunst: Wir kolorieren Felder auf einem Spielfeld wie Pixel auf einem Bildschirm.","coding-at-home.colour-everything.material":"CodyRoby-Karten, ein Karo-Spielfeld und eine Spielfigur. Um die Felder einzufärben, legt buntes Papier drauf oder malt sie mit Filzstiften bunt.","coding-at-home.colour-everything.questions.content.1":"Ist es möglich, zwei Herzen zu zeichnen - wie am Ende des Videos - und dabei den Roboter so zu führen, dass er nicht zweimal auf das gleiche Feld kommt?","coding-at-home.codyplotter-and-codyprinter.title":"CodyPlotter und CodyPrinter","coding-at-home.codyplotter-and-codyprinter.text":"Wodurch unterscheiden sich Plotter und Drucker? Finde es heraus – mit unserem Programmierspiel.","coding-at-home.codyplotter-and-codyprinter.material":"Zusätzlich zum CodyRoby-Kit habe ich einen grünen Filzstift und einen neuen Knetgummi-Roboter benutzt, aber das muss nicht sein.","coding-at-home.codyplotter-and-codyprinter.questions.content.1":"Kannst du erklären, wodurch sich Plotter und Drucker unterscheiden?","coding-at-home.codyplotter-and-codyprinter.questions.content.2":"Welches Bild würde RobyPrinter hinterlassen, wenn er sich so über die Linien des Spielfelds bewegt, wie ihn die Kommandos am Ende des Videos führen?","coding-at-home.boring-pixels.title":"Langweilige Pixels mit Zahlen aufpeppen!","coding-at-home.boring-pixels.text":"Mit unseren Kommandos bringen wir Roby dazu, Kästchen für Kästchen, Pixel für Pixel Spuren zu hinterlassen, die ein Bild ergeben. Wenn viele Kästchen in derselben Reihe dieselbe Farbe haben, können wir sie mit Zahlen aufpeppen. Computer machen das auch so...","coding-at-home.boring-pixels.material":"kariertes Heft oder 5 × 5 Karo-Spielfeld auf Papier, Fineliner. Den Code der Zeichnung kannst du mit einem Stift auf Papier schreiben.","coding-at-home.boring-pixels.questions.content.1":"Versucht, ein Schachbrett-Muster zu zeichnen und es mit RLE-Kodierung darzustellen. Die Größe des Schachbrett-Musters entspricht der Anzahl der Kästchen – aber wie groß fällt die Darstellung mit RLE aus?","coding-at-home.turning-code-into-pictures.title":"Code in Bilder umwandeln","coding-at-home.turning-code-into-pictures.text.1":"Wir wissen jetzt, dass wir einen Code erstellen können, um ein Bild zu zeichnen. Ich habe mir eine Zeichnung ausgedacht und in Buchstaben und Zahlen codiert. Den Code habe ich euch gegeben. Notiert euch die Buchstaben und Zahlen und verwendet den Code, um die Zeichnung zu rekonstruieren.","coding-at-home.turning-code-into-pictures.text.2":"Dieses Bild hatte ich im Kopf. Bildet es nach – alle, die den Code kennen, können es rekonstruieren!","coding-at-home.turning-code-into-pictures.material":"Papier (möglichst kariert) und ein Stift.","coding-at-home.turning-code-into-pictures.questions.content.1":"Versucht, die Bilder am Ende des Videos zu dekodieren und zu zeichnen.","coding-at-home.texts.1":"Coding@Home bietet Ihnen eine Sammlung aus kurzen Videos, DIY-Materialien, Puzzles, Spielen und Kodierungs-Challenges, die ganz einfach zu Hause mit der Familie oder in der Schule genutzt/durchgeführt werden können. Für diese Aktivitäten brauchen Sie weder Vorkenntnisse noch elektronische Geräte. Die Aktivitäten stimulieren das rechnerische Denken und erweitern die Fähigkeiten von Schülern, Eltern und Lehrern, sowohl zu Hause als auch in der Schule.","coding-at-home.texts.2":'Die Coding@Home-Reihe im Rahmen der EU Code Week basiert auf der “Coding in famiglia”-Initiative der Universität Urbino und des Verbands CodeMOOCnet in Zusammenarbeit mit Rai Cultura. Alessandro Bogliolo ist Professor für informationsverarbeitende Systeme an der Universität Urbino, italienischer Botschafter der EU Code Week sowie der Koordinator aller Botschafter. Außerdem ist Bogliolo Verwaltungsratsmitglied der Koalition für digitale Kompetenzen und Arbeitsplätze. ',"coding-at-home.texts.3":'Wenn du dich für mehr Unplugged-Aktivitäten oder Aktivitäten in anderen Programmierbereichen interessierst, wie z. B. Programmiersprachen, Robotik oder micro:bit, schau dir die "Learning Bits" der EU Code Week mit Video-Tutorials und Unterrichtsplänen für die Grundschule, Sekundarstufe I und Sekundarstufe II an. Wirf auch einen Blick auf die EU Code Week Learn&Teach-Ressourcen, mit kostenlosen, qualitativ hochwertigen Ressourcen aus der ganzen Welt für Lehrkräfte und Schüler*innen.',"coding-at-home.coding-at-home-text":"Eine Sammlung von kurzen Videos, DIY-Materialien, Rätseln, Spielen und Programmierherausforderungen für den alltäglichen Gebrauch zu Hause und in der Schule.","coding-at-home.coding-at-home-sub-text1":'Die Coding@Home-Reihe der EU Code Week baut auf der Initiative "Coding in famiglia" der Universität Urbino und der CodeMOOCnet Association in Zusammenarbeit mit Rai Cultura auf. Der Autor der Coding@Home Videos ist Alessandro Bogliolo, Professor für Informationsverarbeitungssysteme an der Universität Urbino italienischer EU Code Week Botschafter und Koordinator aller Botschafter sowie Mitglied des Verwaltungsrats der Digital Skills and Jobs Coalition.',"coding-at-home.coding-at-home-sub-text2":"Für die Aktivitäten sind keine Vorkenntnisse oder elektronischen Geräte erforderlich. Die Aktivitäten fördern Computational Thinking und weitere Fähigkeiten von Schüler*innen, Eltern und Lehrkräften zu Hause oder in der Schule.","community.titles.0":"Community","community.titles.1":"Botschafter/innen","community.titles.2":"Leading teachers","community.titles.3":"Edu-Koordinatoren","community.titles.4":"Ehrenamtliche für die EU Code Week","community.intro.0":"Die EU Code Week floriert dank einer großen internationalen Community aus Ehrenamtlichen. Auf dieser Seite treffen Sie die Mitglieder, die in Ihrem Land aktiv sind.","community.intro.1":"Die tragende Säule der EU Code Week sind die Botschafter/innen, die „Leading Teachers“ sowie die Vertreter/innen der Bildungsministerien in der EU und den Westbalkanländern – die „Edu-Koordinatoren“ ","community.intro.2":"Erfahren Sie mehr über Ihre lokale Community, indem Sie Ihr Land auswählen:","community.ambassadors":"Die Botschafter/innen der EU Code Week sind in jedem Land die wichtigsten Ansprechpartner für die Code Week und verbreiten die Vision der Code Week vor Ort. Die Botschafter/innen verbinden Menschen, Unternehmen und Gemeinschaften, die die EU Code Week unterstützen möchten. Sie regen Organisatoren an, Programmieraktivitäten auf der Code Week-Karte einzutragen und werben allgemein für eine Teilnahme an der EU Code Week. Außerdem überprüfen und genehmigen sie Aktivitäten in ihrem Land. Sie arbeiten mit ihren Kolleg/innen in anderen Ländern zusammen und treffen sich regelmäßig, um darüber zu diskutieren, wie die Initiative weiterentwickelt werden kann.","community.leading-teachers":"Die „Leading Teachers“ sind eine aktive Community mit mehr als 450 Lehrkräften in ganz Europa. Sie bringen Schulen, Lehrkräfte und Schüler/innen zusammen, die sich an der Code Week beteiligen möchten, und motivieren sie, Aktivitäten zu organisieren und in der Code Week-Karte einzutragen. Die „Leading Teachers“ halten Webinare zur beruflichen Weiterentwicklung in ihrer Sprache und dienen als Anlaufstelle für andere Lehrkräfte im Land und in Europa. Außerdem fördern sie die Initiative vor Ort.","community.cta":"Als Lehrkraft finden Sie auf der Karte „Leading Teachers“ in Ihrer Nähe, mit denen Sie in Kontakt treten können.","community.edu":"Die Edu-Koordinatoren der EU Code Week sind Korrespondent/innen in den Bildungsministerien oder anderen Bildungsbehörden und Organisationen, die an der EU Code Week teilnehmen. Die Edu-Koordinatoren stärken das Fundament der Initiative, indem sie Lehrkräfte und Schulen landesweit unterstützen. Außerdem stehen sie in Kontakt mit Schulen, die bereits an der EU Code Week teilnehmen, um bewährte Verfahren zu ermitteln und Erfahrungen auszutauschen. Darüber hinaus unterstützen die Edu-Koordinatoren Schulen, die sich an der Initiative beteiligen möchten, indem sie innerhalb der Community verfügbare Ressourcen, Lernmaterialien und -angebote bereitstellen.","community.volunteer.0":"Sie müssen keine offizielle Rolle in der Community der EU Code Week übernehmen, um Teil der Bewegung zu sein. Jede/r kann Aktivitäten planen, die Menschen dazu inspirieren, sich mit Programmieren, Robotik, Hardware, 3-D-Druck usw. zu beschäftigen und Kenntnisse in diesen Bereichen zu erwerben. Und jede/r kann diese Aktivitäten vermerken","community.volunteer.1":"auf der Karte.","community.volunteer.2":"Wenn Sie sich ehrenamtlich für die Verbreitung von Programmierkenntnissen engagieren möchten und an die","community.volunteer.3":"Vision","community.volunteer.4":"und","community.volunteer.5":"die Werte","community.volunteer.6":"der EU Code Week glauben, könnten auch Sie „Leading Teacher“ oder Botschafter/in werden.","community.volunteer.7":"Wenn Sie sich als Lehrkraft genauso leidenschaftlich mit der Vermittlung und dem Erwerb von Programmierkenntnissen befassen wie wir, finden Sie weitere Informationen zur Rolle als Leading Teacher","community.volunteer.8":"hier","community.volunteer.9":"und den Vorteilen der „Leading Teachers“. Anschließend können Sie sich über dieses","community.volunteer.10":"Online-Bewerbungsformular bewerben.","community.volunteer.11":"Bitte beachten Sie, dass die Anzahl der „Leading Teachers“ pro Land festgelegt ist. Bewerbungen sind zu einem gegebenen Zeitpunkt also nur für bestimmte Länder möglich.","community.volunteer.12":"Wenn Sie sich in Ihrem Land für Programmierkenntnisse einsetzen möchten, sollten Sie sich","community.volunteer.13":"die Zuständigkeiten der Botschafter/innen","community.volunteer.14":"und die Liste der Botschafter/innen der EU Code Week ansehen","community.volunteer.15":"Wenn es in Ihrem Land Botschafter/innen gibt, wenden Sie sich bitte direkt an diese, um zu erfahren, wie Sie die Initiative am besten unterstützen können. Gibt es in Ihrem Land niemanden, können Sie sich an info@codeweek.eu wenden.","community.hub_DE":"Science on Stage Deutschland e.V.","community.hub_level_DE":"Regional Hub","community.hub_desc_DE":"Science on Stage Deutschland e.V. rückt als gemeinnütziger Verein die naturwissenschaftliche Bildung ins schulische und öffentliche Rampenlicht und fördert die Zusammenarbeit von MINT-Lehrkräften in ganz Europa. Durch Bildungsfestivals, Workshops und Fortbildungen für Lehrkräfte verfolgt die Organisation das Ziel, den Unterricht in den Bereichen Naturwissenschaften, Technik und Ingenieurwesen an Schulen zu verbessern. Zusätzlich bietet der Verein Lehrkräften eine Plattform, um bewährte Praktiken, innovative Lehrmethoden und praxisorientierte Experimente auszutauschen, die das Interesse von Schüler*innen an MINT-Fächern wecken. Die Mission von Science on Stage besteht darin, ein Netzwerk leidenschaftlicher Lehrkräfte zu schaffen, die die nächste Generation von Wissenschaftler*innen und Ingenieur*innen in ganz Europa inspirieren.","community.hub_AT":"Science on Stage Deutschland e.V.","community.hub_level_AT":"Regional Hub","community.hub_desc_AT":"Science on Stage Deutschland e.V. rückt als gemeinnütziger Verein die naturwissenschaftliche Bildung ins schulische und öffentliche Rampenlicht und fördert die Zusammenarbeit von MINT-Lehrkräften in ganz Europa. Durch Bildungsfestivals, Workshops und Fortbildungen für Lehrkräfte verfolgt die Organisation das Ziel, den Unterricht in den Bereichen Naturwissenschaften, Technik und Ingenieurwesen an Schulen zu verbessern. Zusätzlich bietet der Verein Lehrkräften eine Plattform, um bewährte Praktiken, innovative Lehrmethoden und praxisorientierte Experimente auszutauschen, die das Interesse von Schüler*innen an MINT-Fächern wecken. Die Mission von Science on Stage besteht darin, ein Netzwerk leidenschaftlicher Lehrkräfte zu schaffen, die die nächste Generation von Wissenschaftler*innen und Ingenieur*innen in ganz Europa inspirieren.","community.hub_CH":"Science on Stage Deutschland e.V.","community.hub_level_CH":"Regional Hub","community.hub_desc_CH":"Science on Stage Deutschland e.V. rückt als gemeinnütziger Verein die naturwissenschaftliche Bildung ins schulische und öffentliche Rampenlicht und fördert die Zusammenarbeit von MINT-Lehrkräften in ganz Europa. Durch Bildungsfestivals, Workshops und Fortbildungen für Lehrkräfte verfolgt die Organisation das Ziel, den Unterricht in den Bereichen Naturwissenschaften, Technik und Ingenieurwesen an Schulen zu verbessern. Zusätzlich bietet der Verein Lehrkräften eine Plattform, um bewährte Praktiken, innovative Lehrmethoden und praxisorientierte Experimente auszutauschen, die das Interesse von Schüler*innen an MINT-Fächern wecken. Die Mission von Science on Stage besteht darin, ein Netzwerk leidenschaftlicher Lehrkräfte zu schaffen, die die nächste Generation von Wissenschaftler*innen und Ingenieur*innen in ganz Europa inspirieren.","community.codeweek_de":"In Deutschland wird die Code Week von einem Team aus ehrenamtlichen Botschafter*innen, zahlreichen bundesweiten Regio-Hubs und vielen weiteren Akteur*innen getragen. Das bundesweite Regio-Hub-Netzwerk wird von der Körber-Stiftung koordiniert. Das internationale deutschsprachige Code Week Netzwerk in Deutschland, Österreich, Liechtenstein und Schweiz wird von Science on Stage koordiniert.
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`,"copyright.title":"Copyright-Hinweis","copyright.training.0":"Die Website der EU Code Week für Schulen","copyright.training.1":"ist eine von der Europäischen Kommission unterstützte Dienstleistung","copyright.licence.0":"Sofern nicht anders angegeben, werden die auf dieser Website enthaltenen Inhalte unter einer","copyright.licence.1":"https://creativecommons.org/licenses/by-nc-sa/4.0/deed.de","copyright.licence.2":"Creative Commons Namensnennung-Nicht kommerziell-Weitergabe unter gleichen Bedingungen 4.0 International (CC BY-NC-SA 4.0)-Lizenz zur Verfügung gestellt","copyright.creative-commons":"Die Lizenzierung unter Creative Commons-Lizenzen hat für sich genommen keinen Einfluss auf das Eigentum am Urheberrecht","copyright.third-party":"Inhalte von Websites Dritter unterliegen eigenen urheberrechtlichen Beschränkungen; weitere Informationen finden Sie auf der Ursprungsseite","countries.all":"Alle Länder","countries.Cloud":"Cloud","countries.Andorra":"Andorra","countries.United 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Königreich","countries.Grenada":"Grenada","countries.Georgia":"Georgien","countries.French Guiana":"Französisch-Guayana","countries.Guernsey":"Guernsey","countries.Ghana":"Ghana","countries.Gibraltar":"Gibraltar","countries.Greenland":"Grönland","countries.Gambia":"Gambia","countries.Guinea":"Guinea","countries.Guadeloupe":"Guadeloupe","countries.Equatorial Guinea":"Äquatorialguinea","countries.Greece":"Griechenland","countries.South Georgia and the South Sandwich Islands":"Südgeorgien und die Südlichen Sandwichinseln","countries.Guatemala":"Guatemala","countries.Guam":"Guam","countries.Guinea-Bissau":"Guinea-Bissau","countries.Guyana":"Guyana","countries.Hong Kong":"Hongkong","countries.Heard Island and McDonald Islands":"Heard und McDonaldinseln","countries.Honduras":"Honduras","countries.Croatia":"Kroatien","countries.Haiti":"Haiti","countries.Hungary":"Ungarn","countries.Indonesia":"Indonesien","countries.Ireland":"Irland","countries.Israel":"Israel","countries.Isle of Man":"Isle of Man","countries.India":"Indien","countries.British Indian Ocean Territory":"Britisches Territorium im Indischen Ozean","countries.Iraq":"Irak","countries.Iran":"Iran","countries.Iceland":"Island","countries.Italy":"Italien","countries.Jersey":"Jersey","countries.Jamaica":"Jamaika","countries.Jordan":"Jordanien","countries.Japan":"Japan","countries.Kenya":"Kenia","countries.Kyrgyzstan":"Kirgisistan","countries.Cambodia":"Kambodscha","countries.Kiribati":"Kiribati","countries.Comoros":"Komoren","countries.Saint Kitts and Nevis":"St. Kitts und Nevis","countries.North Korea":"Nordkorea","countries.South Korea":"Südkorea","countries.Kuwait":"Kuwait","countries.Cayman Islands":"Kaimaninseln","countries.Kazakhstan":"Kasachstan","countries.Laos":"Laos","countries.Lebanon":"Libanon","countries.Saint Lucia":"St. Lucia","countries.Liechtenstein":"Liechtenstein","countries.Sri Lanka":"Sri Lanka","countries.Liberia":"Liberia","countries.Lesotho":"Lesotho","countries.Lithuania":"Litauen","countries.Luxembourg":"Luxemburg","countries.Latvia":"Lettland","countries.Libya":"Libyen","countries.Morocco":"Marokko","countries.Monaco":"Monaco","countries.Moldova":"Moldau","countries.Montenegro":"Montenegro","countries.Saint Martin":"Saint-Martin","countries.Madagascar":"Madagaskar","countries.Marshall Islands":"Marshallinseln","countries.Macedonia":"Nordmazedonien","countries.Mali":"Mali","countries.Myanmar":"Myanmar","countries.Mongolia":"Mongolei","countries.Macao":"Macau","countries.Northern Mariana Islands":"Nördliche 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Guinea":"Papua-Neuguinea","countries.Philippines":"Philippinen","countries.Pakistan":"Pakistan","countries.Poland":"Polen","countries.Saint Pierre and Miquelon":"St. Pierre und Miquelon","countries.Pitcairn":"Pitcairninseln","countries.Puerto Rico":"Puerto Rico","countries.Palestine":"Palästinensische Gebiete","countries.Portugal":"Portugal","countries.Palau":"Palau","countries.Paraguay":"Paraguay","countries.Qatar":"Katar","countries.Reunion":"Réunion","countries.Romania":"Rumänien","countries.Serbia":"Serbien","countries.Russia":"Russland","countries.Rwanda":"Ruanda","countries.Saudi Arabia":"Saudi-Arabien","countries.Solomon Islands":"Salomonen","countries.Seychelles":"Seychellen","countries.Sudan":"Sudan","countries.Sweden":"Schweden","countries.Singapore":"Singapur","countries.Saint Helena":"St. Helena","countries.Slovenia":"Slowenien","countries.Svalbard and Jan Mayen":"Svalbard und Jan Mayen","countries.Slovakia":"Slowakei","countries.Sierra Leone":"Sierra Leone","countries.San Marino":"San Marino","countries.Senegal":"Senegal","countries.Somalia":"Somalia","countries.Suriname":"Suriname","countries.South Sudan":"Südsudan","countries.Sao Tome and Principe":"Săo Tomé und Príncipe","countries.El Salvador":"El Salvador","countries.Sint Maarten":"Sint Maarten","countries.Syria":"Syrien","countries.Swaziland":"Swasiland","countries.Turks and Caicos Islands":"Turks- und Caicosinseln","countries.Chad":"Tschad","countries.French Southern Territories":"Französische Süd- und Antarktisgebiete","countries.Togo":"Togo","countries.Thailand":"Thailand","countries.Tajikistan":"Tadschikistan","countries.Tokelau":"Tokelau","countries.East Timor":"Osttimor","countries.Turkmenistan":"Turkmenistan","countries.Tunisia":"Tunesien","countries.Tonga":"Tonga","countries.Turkey":"Türkei","countries.Trinidad and Tobago":"Trinidad und Tobago","countries.Tuvalu":"Tuvalu","countries.Taiwan":"Taiwan","countries.Tanzania":"Tansania","countries.Ukraine":"Ukraine","countries.Uganda":"Uganda","countries.United States Minor Outlying Islands":"Kleinere Amerikanische Überseeinseln","countries.United States":"Vereinigte Staaten","countries.Uruguay":"Uruguay","countries.Uzbekistan":"Usbekistan","countries.Vatican":"Vatikanstadt","countries.Saint Vincent and the Grenadines":"St. Vincent und die Grenadinen","countries.Venezuela":"Venezuela","countries.British Virgin Islands":"Britische Jungferninseln","countries.U.S. Virgin Islands":"Amerikanische Jungferninseln","countries.Vietnam":"Vietnam","countries.Vanuatu":"Vanuatu","countries.Wallis and Futuna":"Wallis und Futuna","countries.Samoa":"Samoa","countries.Kosovo":"Kosovo","countries.Yemen":"Jemen","countries.Mayotte":"Mayotte","countries.South Africa":"Südafrika","countries.Zambia":"Sambia","countries.Zimbabwe":"Simbabwe","cw2020.common.resources":"Benötigte Ressourcen","cw2020.common.soundtrack":"Der Code Week-Soundtrack","cw2020.common.moves":"Die Bewegungen","cw2020.common.dance-example":"Ein Beispiel des Code Week-Dance","cw2020.common.organizer-guide":"Leitfaden für Veranstalter","cw2020.title.0":"EU Code Week","cw2020.title.1":"Auflage 2020","cw2020.intro":"Dieses Jahr feiern wir wieder vom 10. bis 25. Oktober das Kodieren! Wegen der aktuellen Gesundheitslage veranstalten wir in diesem Jahr mehr Aktivitäten der Code Week online. Wir werden neue packende Aktionen starten, die Spaß machen und an denen Ihr von zu Hause oder von der Schule aus teilnehmen könnt","cw2020.online-activities.title":"Offene Online-Aktivitäten","cw2020.online-activities.subtitle.0":"Um die Teilnahme an den Aktivitäten der Code Week online zu erleichtern, erstellen wir einen","cw2020.online-activities.subtitle.1":"Kalender","cw2020.online-activities.subtitle.2":"unserer Online-Aktivitäten","cw2020.online-activities.section1.title":"Was ist eine Online-Aktivität?","cw2020.online-activities.section1.content":"Eine Online-Aktivität kann jede Aktivität sein, die normalerweise auf der Code Week-Website hinzugefügt oder registriert wird – der einzige Unterschied besteht darin, dass sie online stattfindet. Es geht darum, Kodiersitzungen und -workshops vollständig online zu ermöglichen, um gesundheitliche Risiken für alle zu vermeiden","cw2020.online-activities.section2.title":"Offene Aktivitäten","cw2020.online-activities.section2.content":"Wenn Ihr wollt, könnt Ihr allen den Zugang zu Euren Online-Aktivitäten ermöglichen. Offene Online-Aktivitäten sind für Teilnehmende aus der ganzen Welt gedacht, entweder auf Englisch oder in der jeweiligen Landessprache. Wir wählen die interessantesten Online-Aktivitäten aus, die für alle offen sind, und nehmen sie in einen Veranstaltungskalender auf unserer Website auf","cw2020.online-activities.section3.title":"Was heißt das für die Teilnehmenden?","cw2020.online-activities.section3.content.0":"An jedem Tag der Code Week könnt Ihr Euch im","cw2020.online-activities.section3.content.1":"Kalender","cw2020.online-activities.section3.content.2":"die Aktivitäten aussuchen, die Euch am meisten interessieren. Die Themen dieser Veranstaltungen reichen von Robotik-Workshops über E-Learning-Kurse und Webinare bis hin zu Kodierungs-Tutorials und vielem mehr. Sucht Euch das Beste aus","cw2020.dance.title":"Code Week-Dance","cw2020.dance.subtitle":"Wer sagt, Programmierer können nicht tanzen? Wir feiern die Auflage 2020 der Code Week mit einer #EUCodeWeekDance Challenge","cw2020.dance.section1.title":"Wer kann mitmachen?","cw2020.dance.section1.content.0":"Alle – von Schulen, Lehrkräften und Bibliotheken bis hin zu Kodierclubs, Unternehmen und Behörden – sind aufgerufen, die EU Code Week 2020 zu feiern, indem sie eine Aktivität im Rahmen des #EUCodeWeekDance organisieren und sie auf der","cw2020.dance.section1.content.1":"Code Week-Karte hinzufügen","cw2020.dance.section2.title":"Wie funktioniert die Teilnahme?","cw2020.dance.section2.content":"Wählen Sie unter fünf Arten von Aktivitäten oder ergänzen Sie Ihre eigene. Welche Aktivität Sie auch wählen, vergessen Sie nicht, sie auf unserer Karte hinzuzufügen","cw2020.dance.activity1.title":"Programmiere einen Freund, eine Freundin oder Deine Eltern – ohne Computer","cw2020.dance.activity1.subtitle":"Mit Kodierung könnt Ihr einem elektronischen Gerät Befehle erteilen. Aber eigentlich braucht Ihr überhaupt keinen Computer zum Kodieren. Stattdessen sucht Euch Partner aus – das kann eine Mitschülerin, ein Freund, ein Elternteil oder auch eine Lehrerin sein – und gebt ihnen Anweisungen zum #EUCodeWeekDance, die sie genau umsetzen müssen","cw2020.dance.activity1.resources.0":"Leitfaden von Code.org für Eure Dance Party Unplugged","cw2020.dance.activity1.resources.1":"Lernhäppchen zum Programmieren Eures menschlichen Roboters","cw2020.dance.activity2.title":"Visuelles Programmieren","cw2020.dance.activity2.subtitle":"Kodiert Euren Code Week-Dance in Scratch. Verwendet die Zeichen der Code Week oder erstellt Eure eigenen in Scratch und programmiert sie so, dass sie den #EUCodeWeekDance tanzen.","cw2020.dance.activity2.resources.0":"Beispiel für ein #EUCodeWeekDance-Projekt in Scratch","cw2020.dance.activity2.resources.1":"Die Code Week-Zeichen","cw2020.dance.activity2.resources.2":"Leitfaden von Code.org zur Animation eines Zeichens","cw2020.dance.activity2.resources.3":"Leitfaden von Code.org für Eure Dance Party","cw2020.dance.activity2.resources.4":"Teilt Euer Projekt mit uns in diesem Scratch-Studio","cw2020.dance.activity3.title":"Textbasiertes Programmieren","cw2020.dance.activity3.subtitle":"Produziert den #EUCodeWeekDance-Song mit Python oder JavaScript und mithilfe codebasierter Musikplattformen wie EarSketch oder Sonic Pi.","cw2020.dance.activity3.resources.0":"Tutorial zur Musikproduktion mit EarSketch","cw2020.dance.activity3.resources.1":"Tutorial zur Musikproduktion mit Sonic Pi","cw2020.dance.activity4.title":"Robotik","cw2020.dance.activity4.subtitle":"Programmiert Euren Roboter, damit er Euren Anweisungen folgt und den Code Week-Dance tanzt","cw2020.dance.activity4.resources.0":"Tutorial zum Programmieren von Robotern","cw2020.dance.activity5.title":"Live Dance Challenge","cw2020.dance.activity5.subtitle":"Nimm einen Film von Dir selbst, Deinem Team oder Deinem Roboter beim #EUCodeWeekDance auf, teile ihn auf Instagram und versuche, einen Hit zu landen und einen Code Week-Preis zu gewinnen! Interessiert? Dann mache es folgendermaßen:","cw2020.dance.activity5.resources.0":"Nimm den Film mit Instagram Stories auf.","cw2020.dance.activity5.resources.1":"Folge","cw2020.dance.activity5.resources.2":"@CodeWeekEU auf Instagram","cw2020.dance.activity5.resources.3":"Erwähne @CodeWeekEU in Deiner Story mit dem Tanz und achte darauf, den Hashtag #EUCodeWeekDance zu verwenden","cw2020.dance.outro.0":"Jeden Tag werden Gewinnerinnen und Gewinner ausgewählt und auf unserem Instagram-Kanal über Stories bekannt gegeben. Also vergesst nicht, regelmäßig in Euren Benachrichtigungen zu schauen, ob gerade Euer Glückstag ist.","cw2020.dance.outro.1":"Der #EUCodeWeekDance beruht auf der","cw2020.dance.outro.2":"Ode an den Code,","cw2020.dance.outro.3":"komponiert von Brendan Paolini, und dem Tanz, den Bianca Maria Berardi 2015 nach einer Idee von Alessandro Bogliolo, Professor für Computersysteme an der Universität Urbino, entwickelt hat","cw2020.treasure-hunt.title":"Code Week-Schatzsuche","cw2020.treasure-hunt.subtitle.0":"Ein Spiel auf Telegram, das einfach genug für Anfänger ist, aber auch für erfahrene Mitspielende immer noch eine Herausforderung darstellt","cw2020.treasure-hunt.subtitle.1":"Die Code Week-Schatzsuche","cw2020.treasure-hunt.subtitle.2":"wird am besten am PC und mit einem Smartphone in der Hand gespielt. Im Laufe des Spiels müsst Ihr Kodierungsaufgaben lösen, und das Spiel führt Euch durch die Geschichte der Kodierung, der Informatik und der Technologie in Europa","cw2020.treasure-hunt.section.title":"Um das Spiel zu spielen, müsst Ihr","cw2020.treasure-hunt.section.content.0":"die Telegram-App installieren, die es für","cw2020.treasure-hunt.section.content.1":"Desktop-PCs","cw2020.treasure-hunt.section.content.2":"gibt. Ihr könnt das Spiel entweder auf dem PC/Laptop oder auf dem Smartphone spielen. Am besten spielt Ihr es auf dem Computer, damit Ihr dort die Anweisungen erhaltet und dann die Kodierungsaufgaben in der Telegramm-App auf dem Smartphone lösen könnt","cw2020.treasure-hunt.section.content.3":"Um die Schatzsuche zu spielen,","cw2020.treasure-hunt.section.content.4":"öffnet das Spiel","cw2020.treasure-hunt.section.content.5":"und scannt den QR-Code, der Euch zur Telegramm-App bringt, sodass Ihr die ersten Anweisungen erhaltet","cw2020.treasure-hunt.section.content.6":"Um zu gewinnen, müsst Ihr 10 Kodierungsaufgaben lösen und 10 Orte auf einer Europakarte finden, die mit dem Aufstieg von Kodierung und Technologie zu tun haben","cw2020.treasure-hunt.section.content.7":"Danach könnt Ihr Euren Punktestand über #EUCodeWeek mit Euren Freunden und Freundinnen teilen und Sie herausfordern, das Spiel auch zu spielen und etwas über die Geschichte des Kodierens zu lernen. Wer schafft die besten Ergebnisse?","cw2020.treasure-hunt.section.content.8":"Die Code Week-Schatzsuche ist die virtuelle Version der ursprünglichen EU Code Week-Schatzsuche, die von Alessandro Bogliolo, Professor für Computersysteme an der Universität Urbino, entwickelt wurde. Mehr über sein Originalspiel erfahrt Ihr in unserem","cw2020.treasure-hunt.section.content.9":"Blog","cw2020.kick-off.title":"Auftaktveranstaltung: 8. Oktober 2020","cw2020.kick-off.content.0":"Die virtuelle Auftaktveranstaltung der Code Week 2020 findet am 8. Oktober um 17.00 mitteleuropäischer Zeit statt. Sie wird auf Facebook Live, Instagram TV und YouTube Live im Stream übertragen","cw2020.kick-off.content.1":"Wir haben interessante Gastrednerinnen und Gastredner:","cw2020.kick-off.content.2":"EU-Kommissar für den Binnenmarkt","cw2020.kick-off.content.3":"EU-Kommissarin für Innovation, Forschung, Kultur, Bildung und Jugend","cw2020.kick-off.content.4":"Entwickler von Scratch und Professor für Lernforschung am MIT Media Lab","cw2020.kick-off.content.5":"Autorin und Illustratorin von Hello Ruby","cw2020.kick-off.content.6":"und","cw2020.kick-off.content.7":"Präsidentin der französischen gemeinnützigen Organisation E-MMA, die sich für die Geschlechtervielfalt in der Technologie einsetzt","cw2020.kick-off.content.8":"Und das ist noch nicht alles: Das Team der Code Week zeigt außerdem neue Funktionen der Website, Ressourcen und Herausforderungen","cw2020.kick-off.content.9":"Der Professor für Computersysteme an der Universität Urbino und Koordinator der","cw2020.kick-off.content.10":"Botschafterinnen und Botschafter der Code Week","cw2020.kick-off.content.11":"wird Euch mehr über die virtuelle Code Week-Schatzsuche erzählen","cw2020.kick-off.content.12":"Und xxx wird Euch auf die neue #EUCodeWeekDance-Challenge einstimmen","cw2020.kick-off.content.13":"Wir werden uns auch mit Schulen und Schülerinnen und Schülern aus ganz Europa verbinden, die ihre Kodierungsgeschichten erzählen und mit den Gastrednern und Gastrednerinnen Ideen austauschen.","cw2020.kick-off.content.14":"Außerdem werdet Ihr Gelegenheit haben, Eure Gedanken und Ideen mitzuteilen und Fragen zu stellen. Alles, was Ihr tun müsst, ist unseren Live-Stream auf","cw2020.kick-off.content.15":"oder","cw2020.kick-off.content.16":"am 8. Oktober 2020 von 17:00-18.30 MEZ zu starten und mit dem Hashtag #EUCodeWeek zu kommentieren oder zu twittern","cw2020.get-involved.title":"Wie kann ich mitmachen?","cw2020.get-involved.subtitle":"Könnt Ihr es nicht erwarten, mit dem Kodieren anzufangen? Wenn Ihr Euch der EU Code Week-Gemeinschaft anschließen wollt, aber nicht so recht wisst, wo Ihr anfangen sollt, findet Ihr hier einige Informationen, die Euch dabei helfen – gerade rechtzeitig, bevor wir dieses Jahr im Oktober wieder die Code Week starten","cw2020.get-involved.content.0":"Einstieg in die Code Week","cw2020.get-involved.content.1":"Wie kann ich eine Aktivität der Code Week hinzufügen?","cw2020.get-involved.content.2":"Lernhäppchen","cw2020.get-involved.content.3":"Deep Dive – Offener Online-Kurs","cw2020.get-involved.content.4":"Reihe Coding@Home","edit.title":"#EUCodeWeek-Veranstaltung bearbeiten","edit.required_fields":"Pflichtfelder sind mit einem Stern * gekennzeichnet. Fügen Sie die Veranstaltung der Liste in Ihrer Sprache hinzu.","edit.description":"Beschreibung","edit.audience":"Zielgruppe","edit.theme":"Thema","edit.location":"Ort","edit.website":"Website","edit.contact":"Kontakt","edit.tags":"Tags","edit.image":"Bild","edit.help":"Größere Bilder werden auf 256 x 512 Pixel verkleinert. Die maximale Größe für den Upload beträgt 256 x 1024.","edit.aspect":"Welche Aspekte des Programmierens werden von der Veranstaltung abgedeckt?","edit.address":"Geben Sie eine Adresse ein oder klicken Sie in die Karte, um einen Ort einzustellen.","edit.privacy_disclaimer.header":"Ihre Kontaktdaten","edit.privacy_disclaimer.text_1":"Diese Daten sind nur sichtbar für ","edit.privacy_disclaimer.link_1":"EU Code Week-Botschafter*innen","edit.privacy_disclaimer.text_2":` und Code-Week-Veranstalter, - die - Ihre Veranstaltung überprüfen werden, bevor sie auf der Karte angezeigt wird und sich möglicherweise bei Ihnen melden, wenn Änderungen - erforderlich sind oder - Umfragen zu statistischen Zwecken nach der Veranstaltung durchgeführt werden müssen.`,"edit.privacy_disclaimer.contact_email":"Kontakt-E-Mail","edit.edit":"Veranstaltung bearbeiten","educational-resources.educational_resources_text":"Willkommen! Hier findest du eine Sammlung kostenloser Ressourcen, die dich auf deinem Lernweg unterstützen können!","educational-resources.share_your_resources_button":"Teile deine Ressourcen","educational-resources.share_your_resources_title":"Hast du kostenlose und offene Bildungsressourcen?","educational-resources.share_your_resources_text":"Teile sie mit der EU Code Week Community! Nutze das untenstehende Formular, um deine Ressourcen einzureichen. Wir veröffentlichen sie dann auf dieser Seite, damit andere davon profitieren können.","educational-resources.share_your_feedback_button":"Teile dein Feedback","educational-resources.share_your_feedback_text":"Sag uns, was du denkst! 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Alle – ob Schulen, Lehrkräfte, Bibliotheken, Programmierclubs, Unternehmen oder Behörden – können eine Aktivität während der #EUCodeWeek ausrichten und sind dazu aufgerufen, ihre Aktivität in der Karte auf codeweek.eu einzutragen.
',"guide.what_you_need_organise.title":"Was wird für die Organisation einer Aktivität benötigt?","guide.what_you_need_organise.items.1":"Eine lernwillige Gruppe. Dies können zum Beispiel der Freundeskreis, Kinder, Jugendliche, eine Gruppe erwachsener Arbeitskollegen, deren Freundeskreis, Eltern oder Großeltern sein. Denken Sie daran: zwei Menschen sind bereits eine Gruppe!","guide.what_you_need_organise.items.2":"Lehrkräfte oder Trainer*innen die sich mit dem Programmieren und Unterrichten auskennen und andere Menschen inspirieren können. Die Anzahl hängt von der Art und Größe der Veranstaltung ab.","guide.what_you_need_organise.items.3":"Ein Ort zum Lernen. Klassenzimmer, Bibliotheken, Konferenzräume und verschiedene öffentliche Orte können jeweils als großartiger Veranstaltungsort geeignet sein.","guide.what_you_need_organise.items.4":"Computer und Internetverbindungen. Je nach Zielgruppe könnten Sie Ihre Teilnehmer*innen darum bitten, eigene Laptops mitzubringen.","guide.what_you_need_organise.items.5":'Programmieren ohne Geräte. Sie benötigen eigentlich keine Computer und Internetverbindungen, um rechnergestütztes Denken zu erlernen. Schauen Sie sich unser Lernhäppchen für das Programmieren ohne Geräte an, um einen Zugang dazu zu finden.',"guide.what_you_need_organise.items.6":`Lernmaterialien. Zeigen Sie Ihren Teilnehmer*innen, wie viel Spaß es bringen kann, etwas selbst zu machen. Besuchen Sie die Seite mit unserer Materialliste und werfen Sie einen Blick auf unsere Lernhäppchen mit Video-Tutorials und Lehrplänen, passen Sie diese dann an die Bedürfnisse Ihrer Gruppe an.`,"guide.what_you_need_organise.items.7":`Teilnehmer*innen registrieren. Wenn nur begrenzter Raum zur Verfügung steht, können Sie Online-Hilfsmittel wie Google Formulare und Eventbrite für die Teilnehmeranmeldung nutzen.`,"guide.what_you_need_organise.items.8":'Denken Sie daran, Ihre Aktivität auf der Code Week-Karte zu markieren!',"guide.how_to.title":"Wie wird die Aktivität organisiert?","guide.how_to.items.1":"Der Rahmen der Programmierveranstaltung ist ganz Ihnen überlassen, wir empfehlen jedoch, ein wenig praxisbezogene Zeit vorzusehen, in der die Teilnehmenden selbst programmieren und / oder ein wenig mit Hardware tüfteln können.","guide.how_to.items.2":'Setzen Sie Tools und Technologien ein, die Ihrer Zielgruppe angemessen sind. Wir empfehlen, kostenlos verfügbares, quelloffenes Material zu verwenden.',"guide.how_to.items.3":"Ermutigen Sie die Teilnehmenden dazu, sich am Ende der Veranstaltung gegenseitig zu zeigen und vorzustellen, was sie erreicht haben.","guide.how_to.items.4":`Rühren Sie die Werbetrommel! Präsentieren Sie in den sozialen Medien, was Sie im Rahmen Ihrer Aktivität gemacht haben. Nutzen Sie dazu das Hashtag #EUCodeWeek. Sie können auch Beiträge in der EU Code Week-Gruppe für Lehrkräfte und bei Twitter (@CodeWeekEU) erstellen. Sprechen Sie mit Ihrem Freundeskreis, anderen Pädagog*innen und der lokalen Presse, geben Sie eine Pressemitteilung heraus.`,"guide.how_to.items.5":'Vergessen Sie nicht, Ihre Aktivität auf der Code Week-Karte hinzuzufügen!',"guide.material.title":"Werbematerial","guide.material.text":'Schauen Sie in unserem Blog vorbei, um aktuellste Informationen zu erhalten. Gerne können Sie die jüngste Pressemitteilung entsprechend Ihrer Bedürfnisse anpassen oder eine eigene erstellen:
',"guide.material.items.1":'Getting ready for EU Code Week 2019: new online course for teachers, an extended repository of handy materials and a revamped website',"guide.material.items.2":'Die EU Code Week 2019 steht bevor (in 29 Sprachen verfügbar)',"guide.toolkits.title":"Laden Sie die folgenden Toolkits herunter, um leichter einen Einstieg zu finden:","guide.toolkits.communication_toolkit":"Toolkit Kommunikation","guide.toolkits.teachers_toolkit":"Toolkit für Lehrkräfte","guide.questions.title":"Fragen?","guide.questions.content":'Kontaktieren Sie bei Fragen zur Ausrichtung und Bewerbung Ihrer Aktivität im Rahmen der #EUCodeWeek eine*n der EU Code-Week-Botschafter*innen in Ihrem Land.
',"hackathons.title":"EU Code Week HACKATONS","hackathons.subtitle":"Ideen zum Leben erwecken!","hackathons.sections.1.title":"6 Hackathons, 6 Herausforderungen","hackathons.sections.1.content.1":"Wohnst du in Griechenland, Lettland, Irland, Italien, Rumänien oder Slowenien? Bist du kreativ, ambitioniert und interessierst du dich für die Zukunft der Technologie? Jetzt ist deine Chance! Mache mit bei den Hackathons der EU Code Week und entwickle eine innovative Lösung, die dich an die Spitze der technologischen Revolution bringt!","hackathons.sections.1.content.2":"Die EU Code Week veranstaltet 2021 sechs außergewöhnliche Hackathons, aus deren Anlass Schülerinnen und Schüler der Sekundarstufe II im Alter von 15 bis 19 Jahren eingeladen sind, Teams zu bilden und ihre Programmierfähigkeiten zur Lösung einer lokalen Herausforderung unter Beweis zu stellen. Nach 24 Stunden Hacking wird jedes Team seine Ideen einer Expertenjury vorstellen, die die 10 Finalistenteams nominieren wird. Jedes Team hat gleich viel Zeit und Ressourcen sowie denselben Zugang zu Mentoren und Fachwissen, um eine vollständige Lösung für die Herausforderung zu bieten. Aber nur 10 von ihnen werden die Chance bekommen, in die nächste Runde vorzurücken, ihren Prototyp zu entwickeln, Experten-Coaching zu erhalten und an der Hackathon-Finalrunde im Herbst teilzunehmen. Dort werden die Teams gegeneinander antreten, um den Gewinner einer coolen IT-Ausrüstung unter sich auszumachen und Gelegenheit zu Mentoring und Coaching für die Weiterentwicklung ihres Prototyps zu bekommen.","hackathons.sections.2.title":"Wie können Sie teilnehmen?","hackathons.sections.2.content.1":"Wähle den Hackathon in deinem Land und melde dich in ein paar einfachen Schritten an. Du kannst allein oder im Team mit bis zu 6 Personen teilnehmen. Wenn du mit Freunden und Mitschülern teilnimmst, vergiss bei der Anmeldung nicht, den Namen deines Teams anzugeben. Jeder Hackathon organisiert seine Anmeldungen separat. Behalte also den Hackathon in deinem Land im Auge!","hackathons.sections.3.title":"Wer sind die Veranstalter?","hackathons.sections.3.content.1":"Die Hackathons der EU Code Week werden gemeinsam von der Europäischen Kommission und lokalen EU ","hackathons.sections.3.content.2":"Code Week-Botschafter*innen","hackathons.sections.3.content.3":" veranstaltet und sind durch das Europäische Parlament finanziert. Ziel ist es, zu zeigen, wie konkrete Lösungen mithilfe der Kreativität, Begeisterung, frischen Ideen und Programmierfähigkeiten junger Menschen zum Leben erweckt werden.","hackathons.sections.4.title":"Wie sieht ein Hackathon aus?","hackathons.sections.4.content.1":"Der Hackathon der EU Code Week beginnt als Reise mit einem 24-Stunden-Online-Hackathon. Die Teams werden von erfahrenen Mentoren gecoacht und es gibt Workshops, die Teilnehmenden die Möglichkeit bieten, mit Fun neue Fähigkeiten zu erlernen. Die Hackathons sind zudem eine ausgezeichnete Möglichkeit für Teilnehmende zum Netzwerken und um Kontakte mit Menschen im europäischen Technologiesektor zu knüpfen. Zum Abschluss des Hackathons stellt jedes Team seine Lösung einer Expertenjury vor.","hackathons.sections.4.content.2":"Die 10 besten Teams werden ihre Hackathon-Reise fortsetzen und während des Sommers Training und Mentoring erhalten. Die Gewinner werden dann am abschließenden 12-stündigen nationalen Face-to-Face-Hackathon im September oder Oktober teilnehmen (der online stattfindet, falls die sanitäre Lage kein physisches Treffen zulässt).","hackathons.sections.5.title":"Ich kenne mich mit dem Programmieren nicht aus – was kann ich tun?","hackathons.sections.5.content.1":"Parallel zu dem Hackathon gibt es Workshops für Programmierneulinge, bei denen die Teilnehmenden an Hardware, Robotern usw. tüfteln, um die Grundlagen des rechnergestützten Denkens und Programmierens zu lernen. Weitere Informationen über die Anmeldung auf Ihrer lokalen Seite.","hackathons.sections.6.title":"Partner","hackathons.sections.7.title":"Mitmachen und Spaß haben!","hackathons.cities.1.city":"TBA","hackathons.cities.1.country":"Rumänien","hackathons.cities.1.date":"25.-26. September 2021","hackathons.cities.2.city":"TBA","hackathons.cities.2.country":"Irland","hackathons.cities.2.date":"23.-24. September 2021","hackathons.cities.3.city":"TBA","hackathons.cities.3.country":"Italien","hackathons.cities.3.date":"24.-25. September 2021","hackathons.cities.4.city":"TBA","hackathons.cities.4.country":"Griechenland","hackathons.cities.4.date":"9. Oktober 2021","hackathons.cities.5.city":"TBA","hackathons.cities.5.country":"Slowenien","hackathons.cities.5.date":"18.-19. September 2021","hackathons.cities.6.city":"TBA","hackathons.cities.6.country":"Lettland","hackathons.cities.6.date":"1. Oktober 2021","hackathons.final.1":"Finale im","hackathons.final.2":"September/Oktober 2021","home.about":"Die EU Code Week ist eine Breiteninitiative, die der Bevölkerung das Programmieren und digitale Kompetenzen auf spaßige und ansprechende Weise näherbringen soll.","home.when":"11.-26. Oktober","home.when_text":"Programmieren zu lernen, hilft uns, den Sinn der sich schnell verändernden Welt um uns herum zu verstehen – Schließ dich Millionen von Veranstaltenden und Teilnehmenden an und entdecke, wie vielseitig Coden und kreatives, digitales Denken sein können!","home.school_banner_title":"Beteiligen Sie sich!","home.school_banner_text":"Sind Sie Lehrerin oder Lehrer?","home.school_banner_text2":"Klicken Sie hier, um herauszufinden, wie Sie sich beteiligen können!","home.organize_activity_title":"Organisieren Sie eine Aktivität oder seien Sie als Teilnehmende dabei","home.organize_activity_text":'Alle sind willkommen, eine Aktivität zu organisieren oder als Teilnehmende dabei zu sein. Wählen Sie einfach ein Thema und ein Zielpublikum und fügen Sie Ihre Aktivität auf der Karte hinzu oder suchen Sie nach Veranstaltungen in Ihrer Region.',"home.get_started_title":"Einfach loslegen","home.get_started_text":'Sie sind nicht sicher, wie das funktioniert? Werfen Sie einen Blick in die Kurzanleitung und laden Sie unsere Toolkits für Veranstalter herunter, diese sind bei der Vorbereitung und beim Rühren der Werbetrommel hilfreich.',"home.access_resources_title":"Zugriff auf die Materialien und Schulung","home.access_resources_text":'Wenn Sie nicht sicher sind, wie eine Aktivität organisiert wird, sehen Sie sich unsere Seite mit Lehrmaterialien und die Lernhäppchen an, dort finden Sie Unterstützung und maßgeschneiderte Lehrpläne.',"home.toolkits_title":"Nicht sicher, wie du anfangen kannst?","home.toolkits_description":"Werfen Sie einen Blick auf unsere Tipps für die Praxis und laden Sie unsere Toolkits für Organisator*innen herunter, um sich optimal vorzubereiten und die Botschaft zu verbreiten.","home.toolkits_button1":"Loslegen","home.toolkits_button2":"Toolkits für Organisator*innen","home.minecraft_description1":"Bringen Sie Ihre Programmierfähigkeiten mit Minecraft Education auf ein neues Level. Entdecken Sie, wie Minecraft Education das Programmieren und den Umgang mit Künstlicher Intelligenz lehrt und finden Sie heraus, wie Sie noch heute starten können!","home.minecraft_description2":"Melden Sie sich an, um spannende, live begleitete Spiele direkt in Ihren Unterricht zu bringen!","home.minecraft_button":"Beginnen Sie hier Ihre Reise mit Minecraft Education.","home.activity_title":"Organisiere eine Aktivität oder nimm teil","home.activity_description":"Alle sind eingeladen, eine Aktivität zu organisieren oder daran teilzunehmen. Wähle einfach ein Thema sowie eine Zielgruppe aus und füge deine Aktivität der Karte hinzu, oder stöbere nach Aktivitäten in deiner Umgebung.","home.activity_button1":"Aktivität hinzufügen","home.activity_button2":"Aktivitätskarte anzeigen","home.resouce_title":"Ressourcen und Trainingsmaterialien","home.resouce_description":"Wenn du nicht sicher bist, wie du eine Aktivität organisieren kannst, besuche unsere Unterrichtsressourcen und Trainingsmaterialien mit Tipps und Unterrichtsplänen.","home.resouce_button1":"Ressourcen","home.resouce_button2":"Trainingsmaterialien","home.get_involved":"Mach mit!","home.meet_our_community":"Triff die Community","home.banner1_title":"Mädchen in Digital","home.banner1_description":"Digitale Chancen entdecken und nutzen – Gemeinsam stärken wir eine neue Generation von Mädchen in der digitalen Welt!","home.banner2_title":"Unsere Code Week Familie","home.banner2_description":"Entdecke unser lebendiges Netzwerk von Botschafter*innen, Lehrkräften, Schüler*innen und Hubs – alle tragen zu unserer gemeinsamen Leidenschaft für digitale Bildung bei","home.carrersdigital_description1":"“Careers in Digital” ist Teil der EU Code Week und richtet sich an 15- bis 18-Jährige sowie Lehrkräfte, um spannende und vielfältige digitale Berufsfelder zu entdecken.","home.carrersdigital_description2":'Lerne inspirierende Vorbilder kennen, die ihren Traumjob in der digitalen Welt gefunden haben – tauche ein in ihre motivierenden Videos und Karrierewege. Unser "Careers in Digital” Guide zeigt dir die Vielfalt digitaler Berufe und wie du zu ihnen gelangen kannst.',"home.carrersdigital_button":"Mach mit!","home.banner3_title":"11.-26. Oktober","locations.title":"Aktivitätsstandorte","locations.description.0":"Wählen Sie für Ihre nächste Aktivität einen Standort aus der Liste ODER registrieren Sie einen neuen Standort über die","locations.description.1":"Aktivitätserstellung","login.login":"Anmelden","login.register":"Registrieren","login.github":"Mit Github anmelden","login.X":"Mit X anmelden","login.facebook":"Mit Facebook anmelden","login.google":"Mit Google anmelden","login.azure":"Mit Azure anmelden","login.email":"E-Mail-Adresse","login.password":"Kennwort","login.remember":"Angemeldet bleiben","login.forgotten_password":"Kennwort vergessen?","login.no_account":"Noch kein Konto?","login.signup":"Registrieren","login.reset":"Kennwort zurücksetzen","login.send_password":"Link zum Zurücksetzen des Kennwortes versenden","login.confirm_password":"Kennwort bestätigen","login.name":"name","menu.learn":"Lernen","menu.teach":"Unterrichten","menu.training":"Lernmaterialien","menu.challenges":"Herausforderungen","menu.online-courses":"Online-Kurse","menu.toolkits":"Präsentationen & Toolkits","menu.girls_in_digital":"Mädchen in der digitalen","menu.why":"WARUM","menu.home":"Startseite","menu.search_result":"Suchergebnisse","menu.events":"Aktivitäten","menu.ambassadors":"Botschafter*innen","menu.resources":"Ressourcen","menu.game_and_competitions":"Spiele und Wettbewerbe","menu.schools":"Schulen","menu.about":"Über uns","menu.blog":"Blog","menu.news":"Neuigkeiten","menu.search":"Eingeben und Enter drücken...","menu.map":"Karte","menu.add_event":"Veranstaltung hinzufügen","menu.search_event":"Veranstaltungen suchen","menu.hello":"Hallo","menu.profile":"Profil","menu.pending":"Ausstehende Veranstaltungen","menu.your_events":"Meine Aktivitäten","menu.your_certificates":"Meine Zertifikate","menu.report":"Aktivitäten melden","menu.volunteers":"Freiwillige","menu.logout":"Abmelden","menu.login":"Login","menu.signin":"Anmelden","menu.signup":"Melden Sie sich an","menu.privacy":"Datenschutz","menu.stats":"In Zahlen","menu.participation":"Teilnahmezertifikat","menu.coding@home":"Programmieren zu Hause","menu.values":"Unsere Werte","menu.online_events":"Online-Aktivitäten","menu.featured_activities":"Hervorgehobene Aktivitäten","menu.codeweek2020":"Ausgabe 2020","menu.register_activity":"Aktivität hinzufügen","menu.select_language":"Sprache auswählen","menu.search_site":"Site durchsuchen","menu.what_you_looking_for":"Wonach suchst du?","menu.type_to_search":"Suchbegriff eingeben...","mooc.free-online-courses":"Kostenlose Onlinekurse","mooc.intro":"Die EU Code Week bietet Möglichkeiten zur beruflichen Weiterbildung in der Form von Onlinekursen. Diese haben zum Ziel, Lehrern dabei zu helfen, ihre Schüler mit Kodierungs-Aktivitäten zu begeistern und ihnen rechnerisches Denken näherzubringen.","mooc.icebreaker.title":"Das Eis brechen: Der Einführungskurs zum Kennenlernen","mooc.icebreaker.text.0":"Der","mooc.icebreaker.text.1":"EU-Code-Week-Icebreaker-Kurs","mooc.icebreaker.text.2":"ist ein fünfstündiger Kurs auf Englisch. Er richtet sich an jeden, der an den Grundlagen des Kodierens und rechnerischen Denkens interessiert ist. Die Teilnehmer lernen, wie man Neugier bei jungen Menschen weckt und ihren Innovationsgeist fördert, sodass sich diese zu digitalen Schöpfern entwickeln können. Der Kurs hilft den Teilnehmern dabei, zu erkennen, welche Vorteile rechnerisches Denken und Kodieren bringen und wie relevant sie für unseren Alltag sind. Darüber hinaus liefert er Ideen sowie kostenlose Trainingsmaterialien und -ressourcen zum Organisieren von lustigen und lehrreichen Aktivitäten für Kinder. Diese können jederzeit und überall stattfinden – und natürlich besonders gut während der EU Code Week.","mooc.icebreaker.text.3":"Sie benötigen keine Erfahrung oder Vorkenntnisse im Kodieren, um an diesem Kurs teilzunehmen – Neugier und Wissbegierde reichen völlig aus!","mooc.icebreaker.registration.0":"Hier können Sie sich für den Kurs anmelden","mooc.icebreaker.registration.1":"; dieser kann zwischen dem 16. September und 30. Oktober 2020 absolviert werden. Für die Anmeldung brauchen Sie einen Account bei der European Schoolnet Academy.","mooc.icebreaker.check-out":"Hier finden Sie Informationen zum Kurs aus dem Jahr 2019","mooc.deep-dive.title":"Tief eintauchen: Der ausführliche Kurs mit noch mehr Inspirationen","mooc.deep-dive.text.0":"Der EU-Code-Week-Deep-Dive-Onlinekurs ist ein 25-stündiger Kurs auf Englisch, der Lehrern ermöglicht, sich mit den Prinzipien der Kodierung vertraut zu machen und ihnen das Wissen zu und das Selbstbewusstsein für das Organisieren von lustigen, einfachen und interaktiven Kodierungs-Aktivitäten mit ihren Schülern vermittelt. Die Lehrer entdecken dabei nicht nur die kostenlosen ","mooc.deep-dive.text.1":"Ressourcen","mooc.deep-dive.text.2":"und Trainingsmaterialien der EU Code Week, die in 29 Sprachen verfügbar sind, sondern auch bestimmte Aspekte des Kodierens wie rechnerisches Denken, Offline-Aktivitäten sowie die schier endlosen Möglichkeiten der Robotik, des Tüftelns und Kreierens, visueller Programmiersprachen, der App-Entwicklung und vieles mehr.","mooc.deep-dive.course-link":"Hier gibt es weitere Informationen zum 2019er Deep-Dive-Kurs","mooc.social-media.0":"Folgen Sie der","mooc.social-media.1":"EU Code Week in den sozialen Medien","mooc.social-media.2":"EU Code Week in den sozialen Medien, um herauszufinden, wann der nächste Kurz beginnt","myevents.created_by":"Alle erstellten Veranstaltungen von ","myevents.no_events.first_call_to_action":"Sie haben noch keine Veranstaltungen hinzugefügt. Warum fügen Sie nicht","myevents.no_events.first_link":"jetzt eine neue hinzu","myevents.no_events.second_call_to_action":"oder lesen unseren ","myevents.no_events.second_link":"Leitfaden für Veranstalter","myevents.view":"Ansehen","myevents.status.APPROVED":"GENEHMIGT","myevents.status.REJECTED":"ABGELEHNT","myevents.status.PENDING":"AUSSTEHEND","myevents.status.REPORTED":"MELDUNG ÜBERMITTELT","online-courses.online-courses-text":"Massive Open Online Courses (MOOCs) zur Unterstützung von Lehrkräften bei der effektiven Integration von Coding und Computational Tinking in ihren Unterricht.","online-courses.online-courses-sub-text1":"Die EU Code Week MOOCs stehen allen Lehrkräften offen, unabhängig vom Alter ihrer Schüler*innen oder dem Fach, das sie unterrichten. Es sind keine Vorkenntnisse oder Erfahrungen erforderlich, um teilzunehmen.","online-courses.online-courses-sub-text2":"Die EU Code Week MOOCs bieten kostenlose und leicht zugängliche Ressourcen, Materialien, Ideen und Best-Practice-Beispiele, um Inspiration zu finden und Schüler*innen zu befähigen, indem sie Coding, Computational Thinking, neue Technologien und künstliche Intelligenz sicher in den Unterricht einführen.","online-courses.online-courses-sub-text3":"Obwohl einige der Kurse bereits abgeschlossen sind, bleibt der Inhalt weiterhin zugänglich; jedoch werden keine Badges und Zertifikate mehr ausgestellt.","pagination.previous":"Zurück","pagination.next":"Weiter","participation.title":"Erstellen Sie Teilnahmezertifikate für Ihre Klasse","participation.phrase1":"Tragen Sie die Namen Ihrer Schülerinnen und Schüler durch Kommas getrennt in das Formular ein und Sie erhalten ein Teilnahmezertifikat für jede und jeden einzelne/n","participation.names.label":"Namen für das Zertifikat","participation.names.help":"Trennen Sie die Namen aller Teilnehmenden durch Kommas","participation.event_name.label":"Name der Aktivität","participation.event_name.help":"Der Name Ihrer Aktivität, wie er auf dem Zertifikat erscheinen soll","participation.event_date.label":"Datum der Aktivität","participation.event_date.help":"Das Datum Ihrer Aktivität, wie es auf dem Zertifikat erscheinen soll","participation.submit":"Zertifikate erstellen","participation.thanks_page.title":"Ihre Zertifikate wurden erstellt!","participation.thanks_page.phrase1":"Klicken Sie auf diesen Link um die ZIP-Datei, die alle Zertifikate enthält, herunterzuladen","passwords.password":"Kennwörter müssen mindestens sechs Zeichen haben und mit der Bestätigung übereinstimmen.","passwords.reset":"Ihr Kennwort wurde zurückgesetzt!","passwords.sent":"Wir haben Ihnen per E-Mail einen Link zum Zurücksetzen des Kennworts geschickt!","passwords.token":"Der Token zum Zurücksetzen des Kennworts ist ungültig.","passwords.user":"Wir finden keine*n Nutzer*in mit dieser E-Mail-Adresse.","podcasts.podcasts-text":"Schalte ein für Experteneinblicke in die Welt des Programmierens und der digitalen Kreativität!","podcasts.podcasts-series-text1":"Willkommen zur EU Code Week Podcast-Serie. Wir bringen Programmierung, Computational Thinking, Robotik und Innovation zu dir, deiner Gemeinschaft und deiner Schule.","podcasts.podcasts-series-text2":"Begleite Arjana Blazic, Eugenia Casariego und Eirini Symeonidou, wenn sie mit Expert*innen eine Vielzahl von Themen erkunden – von Medienkompetenz bis hin zu Robotik. Wir möchten dir helfen, deine Schüler*innen mit den notwendigen Fähigkeiten auszustatten, um die Herausforderungen und Chancen einer digitalen Zukunft erfolgreich zu meistern.","privacy.title":"SCHUTZ IHRER PERSONENBEZOGENEN DATEN","privacy.1-intro.title":"1. Einführung","privacy.1-intro.items.1":"Die Europäische Kommission (nachstehend „die Kommission“ genannt) hat sich zum Schutz Ihrer personenbezogenen Daten und zur Achtung Ihrer Privatsphäre verpflichtet. Gemäß der Verordnung (EU) 2018/1725 des Europäischen Parlaments und des Rates vom 23 Oktober 2018 zum Schutz natürlicher Personen bei der Verarbeitung personenbezogener Daten durch die Organe, Einrichtungen und sonstigen Stellen der Union, zum freien Datenverkehr und zur Aufhebung der Verordnung (EG) Nr. 45/2001 erhebt die Kommission personenbezogene Daten und verarbeitet diese weiter.
","privacy.1-intro.items.2":"In dieser Datenschutzerklärung sind die Gründe für die Verarbeitung personenbezogener Daten sowie die Art und Weise, wie wir alle bereitgestellten personenbezogenen Daten erheben, handhaben und den Schutz dieser Daten gewährleisten, wie diese Informationen verwendet werden und welche Rechte (z. B. das Recht auf Zugriff, Berichtigung, Sperrung) Sie in Bezug auf Ihre personenbezogenen Daten haben, erläutert. Sie enthält darüber hinaus die Kontaktdaten für den Verantwortlichen, gegenüber dem Sie Ihre Rechte wahrnehmen können, den behördlichen Datenschutzbeauftragten und den Europäischen Datenschutzbeauftragten.
","privacy.1-intro.items.3":"Diese Datenschutzerklärung bezieht sich auf die Erhebung und Veröffentlichung personenbezogener Daten von Personen, die für Aktivitäten im Rahmen der EU Code Week als Kontaktstellen dienen (Code Week-Botschafter*innen, Koordinator*innen nationaler Bildungsministerien, führende Lehrkräfte, sowie Organisator*innen von Aktivitäten und Veranstaltungen) auf der öffentlich zugänglichen Website Codeweek.eu.
","privacy.2-why.title":"2. Warum werden Ihre Daten von uns verarbeitet?","privacy.2-why.items.1":"Die Europäische Kommission erhebt und veröffentlicht Ihre personenbezogenen Daten, um Interessengruppen oder interessierten Bürgerinnen und Bürgern die Ermittlung von Kontaktstellen zu erleichtern. Reale Personen als Kontaktstellen einzusetzen ist der beste und effizienteste Weg, um zu gewährleisten, dass interessierte Bürgerinnen und Bürger mit Dienststellen der Kommission in Verbindung treten können.
","privacy.2-why.items.2":"Ihre personenbezogenen Daten werden für keinerlei automatisierte Entscheidungsprozesse und nicht zur Profilerstellung verwendet.
","privacy.3-legal_process.title":"3. Auf welcher bzw. welchen Rechtsgrundlage(n) werden Ihre personenbezogenen Daten verarbeitet?","privacy.3-legal_process.items.1":"Die Vorgänge zur Verarbeitung personenbezogener Daten zwecks der Bekanntmachung von Kontaktstellen sind im Hinblick auf Artikel 5 Absatz 1 Buchstabe d der Verordnung (EU) 2018/1725 rechtmäßig, denn Sie haben Ihre Einwilligung zur Verarbeitung Ihrer personenbezogenen Daten über ein Online-Formular oder, falls Sie sich über ein soziales Netzwerk angemeldet haben, als Sie uns dazu ermächtigten, Ihre E-Mail-Adresse sowie Ihren Benutzernamen zu verwenden, gegeben.
","privacy.4-collect_data.title":"4. Welche personenbezogenen Daten werden von uns erhoben und weiterverarbeitet?","privacy.4-collect_data.items.1":"Bei den erhobenen personenbezogenen Daten handelt es sich um Informationen, die es erleichtern, Sie als Kontaktstelle zu erkennen und die Ihre Sichtbarkeit für die Öffentlichkeit erhöhen. Im Einzelnen sind das Titel, Vorname, Nachname, Position, geschäftliche Postanschrift und E-Mail-Adresse, Telefonnummer, Bild, Konto in sozialen Netzwerken, Biographie.
","privacy.4-collect_data.items.2":"Sie haben uns diese personenbezogenen Daten durch das Ausfüllen des Anmeldeformulars auf freiwilliger Basis übermittelt.
","privacy.4-collect_data.items.3":"Für die Veröffentlichung von Aktivitäten und/oder für die Angabe von Kontaktinformationen auf der Website codeweek.eu ist es unbedingt erforderlich, bestimmte personenbezogene Daten bereitzustellen. Wenn Sie Ihre personenbezogenen Daten nicht zur Verfügung stellen, wird Ihre Aktivität nicht veröffentlicht und/oder Sie können in den vorgenannten Netzwerken nicht mitwirken.
","privacy.4-collect_data.items.4":"Sämtliche übrigen personenbezogenen Daten geben Sie auf freiwilliger Basis an.
","privacy.4-collect_data.items.5":"Wenn Sie unseren Newsletter abonnieren, wird Ihre E-Mail-Adresse in die Mailingliste des Newsletters „EU Code Week“ aufgenommen, welche von Mailerlite.com verwaltet wird. Bitte lesen Sie die Datenschutzerklärung von Mailerlite: Https://www.mailerlite.com/legal/privacy-policy. Sie können den Newsletter jederzeit abbestellen, indem Sie in den E-Mails, die Sie von uns erhalten, den Link „Unsubscribe“ verwenden, oder Sie können uns unter info@codeweek.eu eine E-Mail mit „Unsubscribe“ in der Betreffzeile schicken.","privacy.5-how_long.title":"5. Wie lange bewahren wir Ihre personenbezogenen Daten auf?","privacy.5-how_long.items.1":"Die Kommission bewahrt Ihre personenbezogenen Daten nur so lange auf, wie es zur Erfüllung des Zwecks der Erhebung oder der weiteren Verarbeitung, wie unter Punkt 2 beschrieben, nötig ist, nämlich so lange, wie Sie als Kontaktstelle fungieren.
","privacy.5-how_long.items.2":"Ihre personenbezogenen Daten werden von der öffentlich zugänglichen Website gelöscht, sobald Sie Ihre Funktion als Kontaktstelle beenden, sofern Sie nicht Ihre Einwilligung gegeben haben, für künftige Aktivitäten in der Datenbank aufgeführt zu bleiben.
","privacy.6-protect_data.title":"6. Wie werden Ihre personenbezogenen Daten von uns geschützt und gesichert?","privacy.6-protect_data.items.1":"Alle personenbezogenen Daten, die in elektronischer Form vorliegen (E-Mails, Dokumente, Datenbanken, hochgeladene Datenmengen usw.) werden auf den Servern der Europäischen Kommission oder ihrer Auftragnehmer gespeichert. Alle Verarbeitungsvorgänge werden gemäß dem Beschluss (EU, Euratom) 2017/46 der Kommission vom 10. Januar 2017 über die Sicherheit von Kommunikations- und Informationssystemen in der Europäischen Kommission durchgeführt.
","privacy.6-protect_data.items.2":"Die Auftragnehmer der Kommission unterliegen hinsichtlich jeglicher mit Ihren Daten im Auftrag der Kommission unternommenen Verarbeitungsvorgänge einer speziellen Vertragsklausel und sind an Geheimhaltungsverpflichtungen gebunden, die sich aus der Umsetzung der Datenschutz-Grundverordnung („DSGVO“, Verordnung (EU) 2016/679) in den Mitgliedstaaten der EU ergeben.
","privacy.6-protect_data.items.3":"Um Ihre personenbezogenen Daten zu schützen, hat die Kommission eine Reihe technischer und organisatorischer Vorkehrungen getroffen. Unter Berücksichtigung der Risiken, die mit der Art der personenbezogenen Daten, die verarbeitet werden, sowie der Verarbeitung selbst einhergehen, umfassen die technischen Vorkehrungen angemessene Maßnahmen zur Gewährleistung der Online-Sicherheit sowie zur Verhinderung von Datenverlusten, Änderungen oder unberechtigten Zugriffen. Zu den organisatorischen Vorkehrungen zählen die ausschließliche Beschränkung des Zugriffs auf die personenbezogenen Daten auf Personen, bei denen ein berechtigter Anspruch auf Kenntnisnahme für den Zweck des Verarbeitungsvorgangs vorliegt.
","privacy.7-access_data.title":"7. Wer kann auf Ihre Daten zugreifen und an wen werden sie weitergegeben?","privacy.7-access_data.items.1":"Zugang zu Ihren personenbezogenen Daten erhalten Mitarbeiter der Kommission, die für die Ausführung des Verarbeitungsvorgangs verantwortlich sind, sowie befugte Mitarbeiter, die nach dem Grundsatz „Kenntnis nur, wenn nötig“ auf Ihre Daten zugreifen. Derartige Mitarbeiter befolgen gesetzliche Vertraulichkeitspflichten und, soweit erforderlich, zusätzliche Vertraulichkeitsvereinbarungen.
","privacy.7-access_data.items.2":"Konkret bedeutet das, dass sämtliche personenbezogenen Daten, die von Ihnen zur Verfügung gestellt wurden, von den Administratoren der Website (dabei handelt es sich um Mitarbeiter der Kommission), sowie von weiteren Mitarbeitern der Kommission, die diese Informationen benötigen, eingesehen werden können.. Darüber hinaus werden Ihre personenbezogenen Daten und die Informationen zu Ihrer Veranstaltung an Mitglieder der Netzwerke von EU Code Week-Botschafter*innen und pädagogischen Koordinator*innen für die Ausrichtung lokaler Aktivitäten oder künftiger Veranstaltungen weitergegeben.
","privacy.7-access_data.items.3":"Um die Sichtbarkeit der Kontaktstellen zu erhöhen, erscheinen Ihre personenbezogenen Daten ohne jegliche Zugriffsbeschränkung auf der öffentlichen Website https://codeweek.eu.
","privacy.7-access_data.items.4":"Weitergabe von Daten an Dritte
","privacy.7-access_data.items.5":"Die von uns erhobenen Daten werden nicht an Dritte weitergegeben, es sei denn, dass wir rechtlich hierzu verpflichtet sind.
","privacy.8-rights.title":"8. Welche Rechte haben Sie und wie können Sie diese ausüben?","privacy.8-rights.items.1":"Als „betroffene Person“ haben Sie gemäß Kapitel III (Artikel 14-25) der Verordnung (EU) 2018/1725 bestimmte Rechte, insbesondere das Recht, auf Ihre personenbezogenen Daten zuzugreifen, diese zu berichtigen oder zu löschen sowie deren Verarbeitung einzuschränken. Gegebenenfalls haben sie ebenso das Recht, gegen die Verarbeitung Widerspruch einzulegen oder das Recht auf Datenübertragbarkeit.
","privacy.8-rights.items.2":"Sie haben eingewilligt, uns Ihre personenbezogenen Daten für den vorliegenden Verarbeitungsvorgang zur Verfügung zu stellen und Sie können diese Einwilligung jederzeit widerrufen, indem Sie den Verantwortlichen diesbezüglich in Kenntnis setzen. Ein solcher Widerruf beeinträchtigt nicht die Rechtmäßigkeit der Verarbeitungsschritte, die vor diesem Widerruf ausgeführt wurden.
","privacy.8-rights.items.3":"Wenn Sie Ihre Rechte ausüben möchten, kontaktieren Sie bitte den Verantwortlichen. In Konfliktfällen können Sie sich auch an den Datenschutzbeauftragten wenden. Falls erforderlich, können Sie auch mit dem Europäischen Datenschutzbeauftragten Verbindung aufnehmen. Die Kontaktinformationen hierfür finden Sie unter Punkt 9 weiter unten.
","privacy.9-contact.title":"9. Kontaktinformationen","privacy.9-contact.data-controller.title":"- Der Verantwortliche","privacy.9-contact.data-controller.text":"Falls Sie Ihre Rechte gemäß der Verordnung (EU) 2018/1725 ausüben möchten Anmerkungen, Fragen oder Bedenken haben oder eine Beschwerde bezüglich der Erhebung und Nutzung Ihrer personenbezogenen Daten einreichen möchten, können Sie den Verantwortlichen kontaktieren:
","privacy.9-contact.data-controller.address":"Generaldirektion Kommunikationsnetze, Inhalte und Technologien Einheit G2Sie können den Datenschutzbeauftragten (DATA-PROTECTION-OFFICER@ec.europa.eu) in Bezug auf Sachverhalte im Zusammenhang mit der Verarbeitung Ihrer personenbezogenen Daten gemäß der Verordnung (EU) 2018/1725 kontaktieren.
',"privacy.9-contact.european-data-protection.title":"- Der Europäische Datenschutzbeauftragte (EDSB)","privacy.9-contact.european-data-protection.text":'Sie haben das Recht, sich an den Europäischen Datenschutzbeauftragten zu wenden und dort eine Beschwerde einzureichen (edps@edps.europa.eu), wenn Sie der Ansicht sind, dass Ihre Rechte gemäß der Verordnung (EU) 2018/1725 infolge der Verarbeitung Ihrer personenbezogenen Daten durch den Verantwortlichen verletzt wurden.
',"remote-teaching.remote-teaching":"Fernunterricht","remote-teaching.intro.title":"Code Week und Fernunterricht","remote-teaching.intro.text":"Fernunterricht kann für Lehrkräfte und Lernende eine große Herausforderung sein und es gibt viele Hürden zu meistern. Aber Sie müssen die Vermittlung von Programmierkenntnissen, computergestütztem Denken und sogar Robotik nicht auf Eis legen, nur weil Ihre Schüler/innen zu Hause bleiben. Hier finden Sie Tipps und Ressourcen, die Ihnen hoffentlich helfen.","remote-teaching.intro.points.1":"Coding@Home: Coding@Home bietet Ihnen eine Sammlung aus kurzen Videos, DIY-Materialien, Puzzles, Spielen und Kodierungs-Challenges, die ganz einfach zu Hause mit der Familie oder in der Schule genutzt/durchgeführt werden können.","remote-teaching.intro.points.2.0":"Analoges Programmieren","remote-teaching.intro.points.2.1":"Hier finden Sie verschiedene Aktivitäten, die sich einfach zu Hause umsetzen lassen, um Programmieren mit Alltagsgegenständen zu lernen oder zu unterrichten.","remote-teaching.intro.points.3.0":"Lernhäppchen","remote-teaching.intro.points.3.1":"Hier finden Sie „Lernhäppchen“ oder Schulungen zu nachhaltiger Entwicklung und künstlicher Intelligenz, deren Unterrichtspläne Inhalte für den Fernunterricht enthalten.","remote-teaching.intro.points.4.0":"Datenbank mit Ressourcen","remote-teaching.intro.points.4.1":"Viele der Ressourcen aus der Datenbank können auch im Fernunterricht eingesetzt werden. Hier finden Sie Ressourcen, um Programmierkenntnisse zu vermitteln oder zu erwerben.","remote-teaching.intro.points.5.0":"Coding from Home – Webinare","remote-teaching.intro.points.5.1":"Wussten Sie, dass die Code Week mehrere Webinare dazu erstellt hat, wie man von zu Hause aus Programmierkenntnisse erwerben oder vermitteln kann? Einfach ausprobieren!","remote-teaching.tips.title":"7 Tipps für die Vermittlung von Programmierkenntnissen aus der Ferne","remote-teaching.tips.points.1.0":"Machen Sie sich mit den Konzepten, der Programmiersprache und der Software vertraut","remote-teaching.tips.points.1.1":"Schüler/innen können das Programmieren durch Ausprobieren halbautonom erlernen. Hierfür benötigen sie jedoch Hilfestellung und Unterstützung beim Auffinden von Fehlern in der Syntax. Seien Sie für Änderungen und Anpassungen offen, wenn ein digitales Tool oder eine Programmiersprache nicht zu den erwarteten Lernergebnissen führt.","remote-teaching.tips.points.2.0":"Machen Sie Ihre Schüler/innen handlungsfähig","remote-teaching.tips.points.2.1":"Helfen Sie Ihren Schüler/innen dabei, ihr Potenzial voll auszuschöpfen, indem Sie motivierende und gehaltvolle Lehrveranstaltungen anbieten. Geben Sie ihnen Raum, ihre Fähigkeiten und Kreativität zu erkunden, indem Sie sie ihre eigenen Projekte und Outputs wählen lassen. Darüber hinaus empfehlen wir Ihnen, realistisch zu sein und Ziele zu stecken, die für Ihre Schüler/innen erreichbar sind.","remote-teaching.tips.points.3.0":"Ermutigen Sie die Schüler/innen zur Gruppenarbeit","remote-teaching.tips.points.3.1":`In der Gruppe macht Programmieren mehr Spaß und gemeinsam können komplexere und kreativere Projekte umgesetzt werden. Außerdem kann das Lernen aus der Ferne einige Schüler/innen isolieren. Gruppenarbeit hilft, dies zu verhindern. Sie können beispielsweise Onlineräume einrichten, in denen Ihre Schüler/innen in Gruppen zusammenkommen. Oder Sie laden Ihre Schüler/innen ein, konstruktives Feedback zu den Projekten der anderen zu geben und zum eigenen Projekt zu bekommen. -`,"remote-teaching.tips.points.4.0":"Einsatz von Open Software und kostenlosen Onlineplattformen beim Erwerb von Programmierkenntnissen","remote-teaching.tips.points.4.1":"Es gibt viele hochwertige Ressourcen, die dabei helfen, Programmierkenntnisse zu erwerben und zu vermitteln, die hoch entwickelt, aber dennoch leicht zu handhaben sind. Ihre Schüler/innen können diese kostenfreien Tools nutzen, ohne Lizenzen zu erwerben oder Software herunterzuladen. Die meisten davon finden Sie in der Code Week-Datenbank, z. B. Scratch, App Inventor, Code.org, EarSketch, Sonic Pi usw. Genau wie die Lernhäppchen der Code Week können Sie diese Tools für jedes Fach einsetzen!","remote-teaching.tips.points.5.0":"Halten Sie es spielerisch","remote-teaching.tips.points.5.1":"Die ersten Programmierschritte sollten motivieren und Spaß machen. Auch wenn Sie die Freude diesmal nicht persönlich teilen können, gibt es Möglichkeiten, gemeinsam zu spielen und Spaß zu haben! Beispielsweise können Sie den Unterricht unterbrechen, damit die Schüler/innen in den Austausch gehen und gemeinsam CodyColor spielen können. CodyColor ist ein Lernspiel im Multiplayer-Modus, das auf spielerische Weise computergestütztes Denken vermittelt.","remote-teaching.tips.points.6.0":"Reale Interaktion im Klassenzimmer simulieren","remote-teaching.tips.points.6.1":"Dank der Technologie können wir – zumindest teilweise – die Interaktion, die im Klassenzimmer stattfinden würde, nachbilden. Sie können Ihre Schüler/innen auffordern, zu bestimmten Zeitpunkten ihre Kameras anzuschalten, virtuell ihre Hand zu heben, persönlich oder über den Chat Fragen zu stellen, auf digitale Umfragen und Ratespiele zu antworten usw. Einige kostenfreie digitale Tools, die Sie für eine Live-Stunde nutzen können sind Zoom, Microsoft Teams, GoToMeeting oder Jitsi. Kahoot, Mentimeter oder Google Forms bieten sich für Ratespiele oder andere Interaktionen an. Dies hilft Ihren Schüler/innen dabei, sich wie im Klassenzimmer und miteinander verbunden zu fühlen.","remote-teaching.tips.points.7.0":"Verfügbarkeit und Erschwinglichkeit von Ressourcen sicherstellen","remote-teaching.tips.points.7.1":"Gestalten Sie Ihren Programmierunterricht realistisch und inklusiv, indem Sie Ressourcen einsetzen, die in jedem Haushalt leicht zu finden sind. Stellen Sie sicher, dass entweder alle Schüler/innen Zugriff auf diese Ressourcen haben, oder nehmen Sie Anpassungen für diejenigen vor, bei denen dies ggf. nicht der Fall ist. So sind beispielsweise analoge Programmierübungen mit kostengünstigen Materialien wie Schere, Papier oder Markern möglich. Sorgen Sie bei Online-Programmierübungen dafür, dass alle Schüler/innen zu Hause Zugang zu einem Tablet oder Computer und einer zuverlässigen Internetverbindung haben.","remote-teaching.tips.conclusion":"Wie erwerben und vermitteln Sie Programmierkenntnisse im Fernunterricht? Haben Sie Tipps für andere Lehrkräfte? Hinterlassen Sie im folgenden Forum einen Kommentar!","report.title":"#EUCodeWeek-Veranstaltung melden","report.event_title":"Titel der Veranstaltung","report.number_required":"Bitte geben Sie eine grobe Einschätzung ab, auch wenn Sie keine genauen Zahlen kennen.","report.phrase1":"Sie können dieses Formular nur einmal ausfüllen! Prüfen Sie Ihre Daten daher sorgfältig. Wenn Sie einen Fehler bemerken, ","report.phrase2":"nachdem Sie die Meldung übermittelt haben, wird automatisch ein persönliches Teilnahmezertifikat für die Code Week erstellt und steht Ihnen zum Herunterladen oder Teilen zur Verfügung. Sie können hier ein Beispielzertifikat sehen.","report.phrase3":"Pflichtfelder sind mit einem Stern * gekennzeichnet.","report.phrase4":"Sie können dieses Formular nur einmal ausfüllen! Prüfen Sie Ihre Daten daher sorgfältig. Wenn Sie einen Fehler bemerken,","report.contactus":"setzen Sie sich mit uns in Verbindung","report.participants_count.label":"Teilnehmerzählung","report.average_participant_age.label":"Durchschnittliches Alter der Teilnehmerinnen und Teilnehmer","report.percentage_of_females.label":"Frauenanteil","report.codeweek_for_all_participation_code.label":"„Code Week für alle“-Teilnehmercode","report.codeweek_for_all_participation_code.help":"Sie können hier Ihren „Code Week für alle“-Challenge-Code eingeben, wenn Sie einen haben. Wenn Sie nicht teilnehmen, ignorieren Sie dieses Feld einfach.","report.name_for_certificate.label":"Name für das Zertifikat","report.name_for_certificate.help":"In den Namen des Veranstalters ändern, dem während der Code Week ein Teilnahmezertifikat ausgestellt wird. Verwenden Sie ausschließlich ASCII-Buchstaben (Lateinisch). Buchstaben mit Akzenten, Umlauten und anderen Sonderzeichen werden nicht unterstützt.","report.submit":"Veranstaltungsbericht übermitteln","report.thanks_page.title":"Vielen Dank für den Bericht über Ihre Veranstaltung!","report.thanks_page.certificate_ready":"Ihr Zertifikat ist verfügbar.","report.thanks_page.download_button":"Zum Herunterladen hier klicken.","report.thanks_page.back_events":"Zurück zur Veranstaltung","resources.search_resources":"Ressourcen durchsuchen","resources.search_by_title_description":"Search by title or description","resources.resource_type":"Art","resources.resource_type_placeholder":"Art auswählen, z. B. Audio","resources.types":"Art","resources.levels":"Levels","resources.level":"Ebene","resources.target_audience":"Zielgruppe","resources.target_audience_placeholder":"Zielgruppe auswählen","resources.level_difficulty":"Schwierigkeitsgrad","resources.level_difficulty_placeholder":"Schwierigkeitsgrad auswählen","resources.level_placeholder":"Ebene auswählen","resources.programming_languages":"Programmiersprache","resources.programming_languages_placeholder":"auswählen Sprache, z. B. C++","resources.categories":"Themen","resources.categories_placeholder":"Themen auswählen, zB Programm...","resources.Languages":"Sprache","resources.languages_placeholder":"Sprache auswählen","resources.Subjects":"Unterrichtsfach","resources.subjects_placeholder":"Wählen Sie ein Unterrichtsfach, z. B. Kunst","resources.share":"Teilen","resources.search":"Suchen","resources.communication_toolkit":"Toolkit Kommunikation","resources.teachers_toolkit":"Toolkit für Lehrkräfte","resources.leaflet":"Faltblatt","resources.how_to_organise_an_activity":"Wie wird eine Aktivität 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targeted languages":"Alle Zielsprachen","resources.resources.languages.Russian":"Russian","resources.resources.languages.Japanese":"Japanese","resources.resources.languages.Mandarin":"Mandarin","resources.resources.languages.Galician":"Galician","resources.resources.languages.Austrian":"Austrian","resources.resources.languages.Irish":"Irish","resources.resources.languages.Slovak":"Slovak","resources.resources.levels.Beginner":"Einstieg","resources.resources.levels.Intermediate":"Mittleres Niveau","resources.resources.levels.Advanced":"Fortgeschritten","resources.resources.levels.Pre-primary education":"Vorschulbildung","resources.resources.levels.Primary school":"Grundschule","resources.resources.levels.Lower secondary school":"Sekundarstufe I","resources.resources.levels.Upper secondary school":"Sekundarstufe II","resources.resources.levels.Higher 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Literatur","resources.resources.subjects.Mathematics":"Mathematik","resources.resources.subjects.Music":"Musik","resources.resources.subjects.Natural Sciences":"Naturwissenschaften","resources.resources.subjects.Physical Education":"Sport","resources.resources.subjects.Physics":"Physik","resources.resources.subjects.Programming":"Programmieren","resources.resources.subjects.Special Education Needs":"Sonderpädagogischer Förderbedarf","resources.resources.subjects.Other":"Andere","resources.resources.types.Application":"Anwendung","resources.resources.types.Assessment":"Bewertung","resources.resources.types.Audio":"Audio","resources.resources.types.Challenge":"Challenge","resources.resources.types.Curriculum":"Lehrplan","resources.resources.types.Game":"Spiel","resources.resources.types.Graphic Material":"Grafisches Material","resources.resources.types.Guide":"Leitfaden","resources.resources.types.Lesson Plan":"Unterrichtsplan","resources.resources.types.Online Course":"Online-Kurs","resources.resources.types.Podcast":"Podcast (Englisch)","resources.resources.types.Presentation":"Präsentation","resources.resources.types.Toolkit":"Ressourcenpaket","resources.resources.types.Tutorial":"Anleitung","resources.resources.types.Video":"Video","resources.resources.types.Website":"Website","resources.resources.types.Other":"Andere","resources.resources.categories.Artificial Intelligence":"Künstliche Intelligenz","resources.resources.categories.Coding":"Coding","resources.resources.categories.Computational Thinking":"Computational Thinking","resources.resources.categories.Drones":"Drohnen","resources.resources.categories.Digital Literacy":"Digitale Kompetenz","resources.resources.categories.Making":"Making","resources.resources.categories.Programming":"Programmieren","resources.resources.categories.Robotics":"Robotik","resources.resources.categories.Sensors":"Sensoren","resources.resources.categories.Text-based Programming":"Textbasierte Programmierung","resources.resources.categories.Tinkering":"Tüfteln","resources.resources.categories.Unplugged Activities":"Unplugged-Aktivitäten","resources.resources.categories.Visual Programming":"Visuelle Programmierung","resources.resources.categories.Other":"Andere","resources.resources.programming_languages.C++":"C++","resources.resources.programming_languages.CSS":"CSS","resources.resources.programming_languages.HTML":"HTML","resources.resources.programming_languages.HTML5":"HTML5","resources.resources.programming_languages.Java":"Java","resources.resources.programming_languages.JavaScript":"JavaScript","resources.resources.programming_languages.PHP":"PHP","resources.resources.programming_languages.Python":"Python","resources.resources.programming_languages.Raspberry Pi":"Raspberry Pi","resources.resources.programming_languages.Swift":"Swift","resources.resources.programming_languages.Visual Programming":"Visuelle Programmierung","resources.resources.programming_languages.Other":"Andere","resources.resources.programming_languages.All targeted programming languages":"All targeted programming languages","school.name":"Name der Schule","school.location":"Standort der Schule","school.description":"Beschreibung der Schule","school.school":"Schule","school.add":"Hinzufügen","school.list":"Liste","school.required.name":"Name der Schule erforderlich","school.required.location":"Standort der Schule erforderlich","schools.1.title1":"Warum sollten Sie Programmieren in Ihr Klassenzimmer bringen?","schools.1.title2":"Welche Vorteile bringt das Programmieren Ihren Schülerinnen und Schülern? Was haben Sie als Lehrkraft davon?","schools.1.content.0":"Wir glauben, dass die grundlegenden Kompetenzen einer jeden Person im digitalen Zeitalter ein gewisses Verständnis für das Programmieren sowie die Entwicklung wesentlicher Kompetenzen im Zusammenhang mit dem rechnergestützten Denken wie Problemlösungsfähigkeit, Zusammenarbeit und analytische Fähigkeiten umfassen sollte.","schools.1.content.1":"Das Erlernen des Programmierens kann Ihre Schüler*innen dazu befähigen, an der Spitze einer digital kompetenten Gesellschaft zu stehen, ein besseres Verständnis für die Welt um sie herum zu entwickeln und bessere Chancen auf Erfolge in ihrem persönlichen und beruflichen Leben zu erhalten.","schools.1.content.2":"Die Code Week bietet allen Schüler*innen die Möglichkeit, ihre ersten Schritte als digitale Entwickler zu gehen, indem sie Schulen und Lehrkräften kostenlose professionelle Entwicklungsmöglichkeiten, Lehrmaterialien, internationale Herausforderungen und Chancen für den Austausch bieten.","schools.1.button.label":"Möchten Sie direkt beginnen? Hier registrieren!","schools.2.title1":"Bereit, sich zu beteiligen?","schools.2.title2":"Organisieren Sie eine Lehrstunde, eine Schulung oder eine Veranstaltung und markieren Sie sie auf der Karte.","schools.2.content.0":"Egal, ob Sie sich bereits mit dem Programmieren auskennen oder nicht, können Sie ganz einfach eine Lehrstunde in Ihrem Klassenzimmer, einen Tag der offenen Tür oder eine Veranstaltung an Ihrer Schule ausrichten. Überlegen Sie sich nur ein Datum und registrieren Sie Ihre Aktivität auf der nachstehenden Karte. Wenn Sie glauben, dass Sie Unterstützung bei der Vorbereitung einer Lehrstunde zum Programmieren benötigen, wechseln Sie zum nächsten Abschnitt.","schools.2.content.1":"Werfen Sie einen Blick auf einige Beispiele für Aktivitäten, die ausgerichtet werden, indem Sie die Karte unten ansehen und fügen Sie Ihre eigene hinzu, um sich tausenden Lehrerkolleg*innen in ganz Europa und darüber hinaus anzuschließen: ","schools.2.button.label":"Bereit, es zu versuchen? Fügen Sie eine Aktivität hinzu!","schools.3.title1":"Neuling im Programmieren? Keine Sorge","schools.3.title2":"Unsere Tools helfen Ihnen, sich ins Programmieren einzufinden, bevor Sie es Ihren Schülerinnen und Schülern beibringen","schools.3.content.0":"Wenn Sie Interesse haben, das Programmieren in Ihrem Klassenzimmer zu unterrichten, aber nicht wissen, wie Sie anfangen sollen, machen Sie sich keine Sorgen! Ein internationales Team aus Lehrkräften und Fachleuten hat eine Reihe kurzer Online-Trainingsmodule entwickelt, das Ihnen am Anfang hilft.","schools.3.content.1":"Es sind keine Vorkenntnisse des Programmieren nötig, um unseren Lernschritten zu folgen!","schools.3.button.label":"Zugang zu Schulungsmodulen","schools.4.title1":"Suchen Sie nach einer besonderen Herausforderung?","schools.4.title2":"Bauen Sie ein Netzwerk an Aktivitäten auf, motivieren Sie so viele Schüler*innen wie möglich und verdienen Sie sich ein Exzellenzzertifikat","schools.4.content.0":"Code Week für alle fordert Sie dazu auf, Ihre Kräfte mit anderen Lehrkräften oder Schulen zu bündeln und sich an einer internationalen Gemeinschaft Gleichgesinnter zu beteiligten, um Ihren Schüler*innen die Möglichkeit zu geben, ihre ersten Schritte im Programmieren zu gehen. Errichten Sie eine Allianz, die mehr als 500 Schülerinnen und Schüler motiviert, und Sie erhalten ein Exzellenzzertifikat.","schools.4.button.label":"Mehr über die Herausforderung Code Week für alle erfahren","schools.title":"Schulen: Bringen Sie Ihre Schülerinnen und Schüler zur Code Week","scoreboard.title":"In welchen Ländern wird am meisten programmiert?","scoreboard.paragraph":"Der Anzeiger ist nach der Anzahl der gelisteten Programmierveranstaltungen im Hinblick auf die Einwohnerzahl sortiert, seien Sie daher nicht überrascht, wenn Sie einige kleinere Länder oben in der Liste finden!","scoreboard.parcipating_with":"nimmt teil mit","scoreboard.events":"Veranstaltungen","search.audience_title":"Zielgruppe","search.theme_title":"Thema","search.placeholder":"Suche nach Titel oder Tag der Veranstaltung","search.submit":"Suche","search.label_country":"Land wählen","search.last_year_events.label":"Veranstaltungen der letzten Jahre einschließen","search.last_year_events.yes":"Ja","search.last_year_events.no":"Nein","search.search_counter":"Suchkriterien anpassen","search.event":"Veranstaltung","search.events":"Veranstaltungen","search.year":"Jahr","search.audiences":"Zielgruppen","search.themes":"Themenbereiche","search.countries":"Länder","search.search_placeholder":"Suche nach Titel oder Beschreibung","search.search_banner_title":"Finde Inspiration","search.search_banner_content":"Durchstöbere eine Fülle von unterstützenden Ressourcen, Aktivitäten und Leitfäden zum Programmieren.","search.search_results_title":"Suchergebnisse","search.search_input_label":"Sehen Sie sich unten die Ergebnisse basierend auf Ihrem/Ihren Schlüsselwort(en) an:","search.search_input_placeholder":"Suchen...","search.results":"Suchergebnisse","search.no_results":"Keine Ergebnisse gefunden.","search.search_categories.all":"Alle","search.search_categories.podcasts":"Podcasts","search.search_categories.hackathons":"Hackathons","search.search_categories.online_courses":"Online-Kurse","search.search_categories.training":"Schulungen","search.search_categories.challenges":"Herausforderungen","search.search_categories.learn":"Lernen","search.search_categories.teach":"Lehren","search.search_categories.presentations_and_toolkits":"Präsentationen und Toolkits","search.search_categories.activities":"Aktivitäten","search.search_categories.blogs":"Blogs","search.search_categories.others":"Andere","snippets.featured-activities":"Hier finden sich Veranstaltungen, bei denen Onlineteilnehmende willkommen sind. Du kannst nach Sprache und Monat filtern. Wenn du auf „Ansehen“ klickst, siehst du alle Infos zur Aktivität und die Kontaktdaten der Organisatoren. Viel Spaß!","snippets.learn":"Programmieren ist eine Schlüsselkompetenz, die in allen Bereichen immer mehr nachgefragt wird. Und die EU Code Week möchte dich beim Lernen unterstützen! Stöbere durch unsere Datenbank und finde die perfekte Ressource, um deine Programmierreise zu starten oder fortzusetzen. Alle Ressourcen sind kostenlos. Denk daran, dass du deine Suche nach Art der Ressource, Level, Programmiersprache, Kategorie und Sprache filtern kannst.","snippets.teach":"Programmieren ist eine Schlüsselkompetenz, die Ihren Schüler/innen und Kindern neue Möglichkeiten eröffnet. Sie wollen zu Hause, in der Schule oder im Programmierklub Programmieren unterrichten? Stöbern Sie durch unsere Datenbank, um geeignete Ressourcen zu finden, mit denen Sie das Programmieren in Ihre Unterrichtspraxis einbinden können. Alle Ressourcen sind kostenlos. Denken Sie daran, dass Sie Ihre Suche nach Art der Ressource, Level, Programmiersprache, Thema, Kategorie und Sprache filtern können.","snippets.toolkits.0":"In diesem Abschnitt finden Sie Ressourcen, die Ihnen dabei helfen, Ihre EU Code Week zu organisieren und in Ihrer Community bekannt zu machen.","snippets.toolkits.1":"Toolkit Kommunikation","snippets.toolkits.2":"Hier finden Sie offizielle Logos, ein Badge, Flyer, Poster, PowerPoint- und Word-Vorlagen, Beispiele für Posts in den sozialen Medien sowie Illustrationen zur Code Week.","snippets.toolkits.3":"Toolkit für Lehrkräfte","snippets.toolkits.4":"Hier finden Sie offizielle Logos, ein Badge, eine Vorlage für eine Teilnahmebescheinigung für Ihre Schüler/innen, eine einführende Präsentation zur EU Code Week und Ressourcen für die sozialen Medien.","snippets.toolkits.5":"Offizielles Faltblatt der EU Code Week","snippets.about.goal":"Das Ziel besteht darin, mehr jungen Menschen die Grundlagen des Programmierens und des computerorientierten Denkens beizubringen.","snippets.guide.tutorials.1":"Seht euch unsere","snippets.guide.tutorials.2":"Tutorials und Schulungen","snippets.guide.tutorials.3":"in 29 Sprachen an, um Inspiration für Aktivitäten zu erhalten, bei denen junge Menschen Programmieren und computerorientiertes Denken lernen.","snippets.dance.menu":"Dance Challenge","snippets.dance.subtitle":"Wer behauptet, dass Programmierer nicht tanzen können? Wir beweisen bei der #EUCodeWeekDance Challenge das Gegenteil.","snippets.dance.content":"Von Schulen über Lehrer und Bibliotheken bis hin zu Programmierklubs, Unternehmen und Behörden sind alle eingeladen, die EU Code Week zu feiern, eine #EUCodeWeekDance-Aktivität zu organisieren und sie auf der Code-Week-Karte einzutragen.","snippets.treasure-hunt.menu":"Schatzsuche","snippets.treasure-hunt.subtitle":"Ein Spiel auf Telegram","snippets.videos.1":"Videos der Botschafter der EU Code Week zu unseren Werten ansehen","snippets.videos.2":"Katja Osljak – Botschafterin für Slowenien – dazu, warum die Code Week unabhängig ist","snippets.videos.3":"Laurent Touché – Botschafter für Frankreich – dazu, warum die Code Week für alle da ist","snippets.videos.4":"Fatma Bouaziz – Botschafterin für Tunesien – dazu, warum die Code Week glokal ist","snippets.videos.5":"Linda Sinka – Botschafterin für Lettland – dazu, warum es bei der Code Week um Zusammenarbeit geht","snippets.videos.6":"Alessandro Bogliolo – Botschafter für Italien – dazu, warum die Code Week nicht gewinnorientiert ist","snippets.videos.7":"Marjana Prifti – Botschafterin für Albanien – dazu, warum die Code Week Innovation und Kreativität fördert","snippets.videos.8":"Cristiana Lucaci – Botschafterin für Rumänien – dazu, warum die Code Week ihrer Gemeinschaft dankbar ist","snippets.learn_and_teach_1":"Ein Repository mit Ressourcen, um deine Coding-Reise zu beginnen oder fortzusetzen und digitale sowie technische Fähigkeiten zu entwickeln – alles kostenlos verfügbar.","snippets.learn_and_teach_2":"Coding und Programmierung sind Schlüsselkompetenzen, die in jedem Bereich zunehmend gefragt sind, und die EU Code Week möchte dich in deinem Lehr- und Lernprozess unterstützen! Durchstöbere unser Repository und finde die perfekte Ressource, um deine Coding-Reise zu starten oder fortzusetzen. Alle Ressourcen sind kostenlos. Vergiss nicht, dass du deine Suche nach Titel, Ressourcentyp, Fähigkeitsniveau, Programmiersprache, Unterrichtsfach, Kategorie und Sprache filtern kannst.","training.learning_bits":"Code Week-Lernhäppchen","training.title":"Kostenlose Trainingsmaterialien und Onlinekurse","training.text":`Hier finden Sie kostenloses Trainingsmaterial und -Ressourcen, die Ihnen beim Einstieg und bei der Planung Ihrer nächsten innovativen Unterrichtsstunde behilflich sind.
-Es ist keine vorherige Kodierungs- oder Programmiererfahrung erforderlich und das Abschließen eines Moduls dauert lediglich ca. 15 Minuten. Die Module stellen Ihnen wichtige Konzepte in Verbindung mit Aktivitäten in den Bereichen Programmieren und rechnergestütztes Denken vor. Darüber hinaus erhalten Sie über die Module praktische Tipps und Empfehlungen zur Integration der Konzepte in das Klassenzimmer.
`,"training.text_2":`Da Sie mittlerweile eines oder mehrere der Code Week-Lernhäppchen abgeschlossen haben, hoffen wir, dass Sie sich jetzt sicher genug fühlen, um digitale Kreativität in Ihr Klassenzimmer zu bringen und Ihre Aktivität an die Code Week-Karte zu heften!
- -Sie können ganz einfach eine Lehrstunde in Ihrem Klassenzimmer, einen Tag der offenen Tür oder eine Veranstaltung an Ihrer Schule ausrichten. Überlegen Sie sich nur ein Datum und registrieren Sie Ihre Aktivität auf der Code Week-Karte. Alle Organisatoren von Aktivitäten erhalten für ihre Beteiligung ein Teilnahmezertifikat.
- -Treten Sie der EU Code Week Facebook-Gruppe für Lehrerinnen und Lehrer bei, falls Sie sich mit einer internationalen Gruppe von begeisterten Lehrerkräften vernetzen möchten! Nehmen Sie an der Code Week 4 All Challenge teil, wenn Sie noch einen Schritt weiter gehen und mit anderen Schulen in Ihrem Land oder im Ausland zusammenarbeiten möchten.
`,"training.lessons.1.title":"Programmieren ohne digitale Technologie (ohne Computer)","training.lessons.1.author":"von Alessandro Bogliolo","training.lessons.1.text":`Das Programmieren ist die Sprache der Dinge, die es uns ermöglicht, Programme zu schreiben, um für die vielen Milliarden programmierbarer Objekte in unserer Umgebung neue Funktionen hinzuzufügen. Das Programmieren ist die schnellste Methode zur Verwirklichung unserer Ideen und die effektivste Methode zur Entwicklung von Fertigkeiten im rechnergestützten Denken. Doch die Technologie ist nicht zwingend auf die Entwicklung des rechnergestützten Denkens angewiesen. Unsere Fähigkeiten im rechnergestützten Denken sind von grundlegender Bedeutung, damit die Technologie funktioniert.
- -In diesem Video stellt Ihnen Alessandro Bogliolo, Professor für Computersysteme in Italien und Koordinator der EU Code Week, Programmiertätigkeiten vor, die ohne irgend ein elektronisches Gerät geübt werden können. Das oberste Ziel von Aktivitäten ohne Computer ist die Senkung von Zugangshindernissen, um an jeder Schule – unabhängig von Finanzmitteln und Ausrüstung – das Programmieren einzuführen.
- -Programmiertätigkeiten ohne Computer enthüllen die rechnerischen Aspekte unserer Umwelt.
`,"training.lessons.1.activities.1":"Aktivität 1 – CodyRoby für die Grundschule","training.lessons.1.activities.2":"Aktivität 2 – CodyRoby für die Unterstufe einer weiterführenden Schule","training.lessons.1.activities.3":"Aktivität 3 – CodyRoby für eine weiterführende Schule","training.lessons.2.title":"Rechnergestütztes Denken und Problemlösung","training.lessons.2.author":"von Miles Berry","training.lessons.2.text":`Rechnergestütztes Denken bezeichnet eine Methode zur Betrachtung von Problemen und Systemen, für deren Lösung oder Verständnis ein Computer verwendet werden kann. Rechnergestütztes Denken ist nicht nur für die Entwicklung von Computerprogrammen essenziell, sondern kann auch disziplinenübergreifend zur Unterstützung der Problemlösung genutzt werden.
- -Sie können Ihren Schülerinnen und Schülern rechnergestütztes Denken beibringen, indem Sie sie komplexe Probleme in kleinere Probleme zerlegen lassen (Dekomposition), um Muster zu erkennen (Mustererkennung), um die relevanten Details für die Problemlösung zu identifizieren (Abstraktion); oder indem Sie Regeln oder Befehle vorgeben, die zum Erreichen eines bestimmten Wunschergebnisses (Algorithmusdesign) befolgt werden sollen. Rechnergestütztes Denken kann in verschiedenen Disziplinen gelehrt werden, z. B. in der Mathematik (zur Erkennung der Regeln für die Faktorisierung von Polynomen zweiter Ordnung), in der Literatur (zur Aufschlüsselung von Gedichten für die Analyse von Metrik, Reim und Struktur), in der Linguistik (zur Erkennung von Mustern in den Endungen eines Verbs, die sich auf dessen Buchstabierung aufgrund einer Änderung der Zeitform auswirken) und in vielen anderen Bereichen.
- -In diesem Video stellt Miles Berry, Studienleiter an der University of Roehampton School of Education in Guildford (Vereinigtes Königreich) das Konzept des rechnergestützten Denkens und die unterschiedlichen Möglichkeiten für Lehrkräfte zur Einbindung des Konzepts in das Klassenzimmer über einfache Spiele vor.
`,"training.lessons.2.activities.1":"Aktivität 1 – Die Entwicklung mathematischer Schlussfolgerungen für die Grundschule","training.lessons.2.activities.2":"Aktivität 2 – Einführung in Algorithmen für die Unterstufe einer weiterführenden Schule","training.lessons.2.activities.3":"Aktivität 3 – Algorithmen für die Oberstufe einer weiterführenden Schule","training.lessons.3.title":"Visuelle Programmierung – Einführung in Scratch","training.lessons.3.author":"von Margo Tinawi","training.lessons.3.text":`Durch die visuelle Programmierung können Prozesse mithilfe von Illustrationen oder Grafiken beschrieben werden. Die visuelle Programmierung ist üblicherweise als Gegenstück zur textbasierten Programmierung zu betrachten. Visuelle Programmiersprachen sind besonders gut dafür geeignet, Kinder (und auch Erwachsene) in das algorithmische Denken einzuführen. Mit visuellen Programmiersprachen muss weniger gelesen und weniger Syntax implementiert werden.
- -In diesem Video hilft Ihnen Margo Tinawi, Web Development Teacher bei Le Wagon und Mitbegründerin von Techies Lab asbl (Belgien) bei der Entdeckung von Scratch, eine der beliebtesten Programmiersprachen, die auf der ganzen Welt Verwendung findet. Scratch wurde im Jahr 2002 vom MIT entwickelt und seitdem ist eine große Community um die Programmiersprache entstanden, die zahlreiche Tutorials in mehreren Sprachen und Millionen von Projekten bietet, die Sie mit Ihren Schülerinnen und Schülern nachbilden können.
- -Zur Verwendung von Scratch ist keine Programmiererfahrung erforderlich und Sie können die Programmiersprache für viele verschiedene Fächer verwenden. Durch die Verwendung von Scratch als digitales Storytelling-Tool können Schülerinnen und Schüler Geschichten entwerfen, ein Matheproblem veranschaulichen oder an einem Kunstwettbewerb teilnehmen, um etwas über das kulturelle Erbe zu erfahren und währenddessen Programmieren und rechnergestütztes Denken zu erlernen, und – was am wichtigsten ist – dabei auch noch Spaß zu haben.
- -Scratch ist ein kostenloses Tool, sehr intuitiv und motivierend für Ihre Schüler. Schauen Sie sich das Video von Margo an, um zu erfahren, wie Sie loslegen können:
`,"training.lessons.3.activities.1":"Aktivität 1 – Scratch Grundlagen für die Grundschule","training.lessons.3.activities.2":"Aktivität 2 – Scratch Grundlagen für die Unterstufe einer weiterführenden Schule","training.lessons.3.activities.3":"Aktivität 3 – Scratch Grundlagen für eine weiterführende Schule","training.lessons.4.title":"Lernspiele mit Scratch erstellen","training.lessons.4.author":"von Jesús Moreno León","training.lessons.4.text":`Kritisches Denken, Durchhaltevermögen, rechnergestütztes Denken und Kreativität sind nur ein paar der wichtigen Fähigkeiten, die Ihre Schülerinnen und Schüler brauchen, um im 21. Jahrhundert erfolgreich zu sein. Die Programmierung kann Ihnen dabei helfen, dies auf spielerische und motivierende Weise zu erreichen.
- -Algorithmische Vorstellungen einer Durchflusssteuerung unter Verwendung von Befehlen und Schleifen, Datendarstellungen unter Verwendung von Variablen und Listen oder die Synchronisierung von Prozessen mögen sich wie komplizierte Konzepte anhören, doch in diesem Video erfahren Sie, dass diese leichter erlernt werden können, als Sie denken.
- -In diesem Video erklärt Ihnen der spanische Informatiklehrer und Forscher Jesús Moreno León wie Sie Ihren Schülerinnen und Schülern diese und weitere Kompetenzen auf unterhaltsame Weise beibringen können. Wie geht das? Durch die Erstellung eines Frage- und Antwortspiels in Scratch, der beliebtesten Programmiersprache, die an Schulen weltweit verwendet wird. Scratch verbessert nicht nur das rechnergestützte Denken, sondern ermöglicht auch die Einführung spielerischer Elemente (Gamification) in das Klassenzimmer, damit Ihre Schüler motiviert bleiben, während sie etwas auf unterhaltsame Weise lernen.
- -Schauen Sie sich das Video an, um zu erfahren, wie Sie loslegen können:
`,"training.lessons.4.activities.1":"Aktivität 1 – Frage- und Antwortspiel mit Scratch für die Grundschule","training.lessons.4.activities.2":"Aktivität 2 – Frage- und Antwortspiel mit Scratch für die Unterstufe einer weiterführenden Schule","training.lessons.4.activities.3":"Aktivität 3 – Frage- und Antwortspiel mit Scratch für weiterführende Schulen","training.lessons.5.title":"Robotik und technische Tüfteleien in das Klassenzimmer integrieren","training.lessons.5.author":"von Tullia Urschitz","training.lessons.5.text":`Die Einbindung von Programmierung, technischen Tüfteleien, Robotik und Mikroelektronik als Instrumente für die Lehre und das Lernen in die Unterrichtspläne ist für die Bildung des 21. Jahrhunderts von entscheidender Bedeutung.
- -Die Verwendung von technischen Tüfteleien und Robotik an Schulen hat zahlreiche Vorteile für Schülerinnen und Schüler, da dies die Entwicklung von Kompetenzen wie z. B. Problemlösung, Teamarbeit und Zusammenarbeit fördert. Dies steigert zudem die Kreativität und das Selbstvertrauen von Schülern und kann diese bei der Entwicklung von Durchhaltevermögen und Entschiedenheit unterstützen, wenn sie mit Herausforderungen konfrontiert sind. Die Robotik ist auch ein Gebiet, das Inklusivität fördert, da es ohne Weiteres einer Vielzahl von Schülern mit verschiedenen Fähigkeiten (sowohl Jungen als auch Mädchen) zugänglich ist und einen positiven Einfluss auf Schüler des autistischen Spektrums hat.
- -Werfen Sie einen Blick auf dieses Video, in dem Ihnen Tullia Urschitz, italienische Scientix-Botschafterin und MINT-Lehrerin in Sant’Ambrogio Di Valpolicella, Italien, verschiedene praktische Beispiel gibt, wie Lehrkräfte technische Tüfteleien und Robotik in das Klassenzimmer integrieren können, um passive Schülerinnen und Schüler in begeisterte Macher zu verwandeln.
`,"training.lessons.5.activities.1":"Aktivität 1 – Wie man eine mechanische Hand aus Pressspan für die Grundschule herstellt","training.lessons.5.activities.2":"Aktivität 2 – Wie man eine mechanische oder robotische Hand für die Unterstufe einer weiterführenden Schule herstellt","training.lessons.5.activities.3":"Aktivität 3 – Wie man eine mechanische oder robotische Hand für die Oberstufe einer weiterführenden Schule herstellt","training.lessons.6.title":"App Inventor und App-Entwicklung","training.lessons.6.author":"von Rosanna Kurrervon Rosanna Kurrer","training.lessons.6.text":`Schauen Sie sich dieses Video an, in dem Rosanna Kurrer (die Gründerin von CyberWayFinder) erklärt, was App Inventor ist, welche Vorteile die App-Entwicklung im Klassenzimmer bietet und in dem sie einige praktische Beispiele gibt, wie Lehrpersonen den App Inventor in den Unterricht integrieren können, um passive Schülerinnen und Schüler in begeisterte Spielemacher zu verwandeln.
-Jeder von uns verwendet Apps, da wir so unsere Aktivitäten bequem und schnell koordinieren können. Sie werden auch immer häufiger im Bildungssektor eingesetzt, da sie einen individuell zugeschnittenen Unterricht ermöglichen und es den Nutzern erlauben, Informationen zu erfassen. Warum sollte man seine Schülerinnen und Schüler also nicht in die Lage versetzen, selbst eine App für Bildungszwecke für andere zu entwickeln?
`,"training.lessons.6.activities.1":"Aktivität 1 - Titel, für die Grundschule","training.lessons.6.activities.2":"Aktivität 2 - Titel, für die Sekundarstufe I","training.lessons.6.activities.3":"Aktivität 3 - Titel, für die Sekundarstufe II","training.lessons.7.title":"Basteln und Bauen","training.lessons.7.author":"von Diogo da Silva","training.lessons.7.text":`Berufe und Arbeitsplätze befinden sich im Wandel und auch der Bildungsbereich ändert sich entsprechend. Bei der Vorbereitung der Schülerinnen und Schüler auf ihre berufliche Laufbahn im 21. Jahrhundert werden neue Fähigkeiten wie Tüfteln und Bauen aber auch das Hacking immer wichtiger, da sie die Kluft zwischen der Schule und der Welt draußen verringern. Durch die Verwandlung eines Klassenzimmers in einen Raum der Zusammenarbeit, in dem man sich auf die Problemlösung konzentriert, werden die Schüler und Schülerinnen in die Lage versetzt, sich selbst einzubringen und sich weiterzuentwickeln. Solche Aktivitäten regen die Diskussion an und sorgen dafür, dass das Klassenzimmer zu einem Kommunikationshub wird, in dem jeder Beitrag zählt.
-Sehen Sie sich das Video unten an, in dem der portugiesische STEAM-Lehrer Diogo da Silva, ein Mitglied der Escola Global, Sie Schritt für Schritt durch die Entwicklung einer Unterrichtseinheit führt, in der Ihre SuS tüfteln, etwas bauen und hacken müssen, um eine Lösung zu finden.
`,"training.lessons.7.activities.1":"Aktivität 1 - Titel, für die Grundschule","training.lessons.7.activities.2":"Aktivität 2 - Titel, für die Sekundarstufe I","training.lessons.7.activities.3":"Aktivität 3 - Titel, für die Sekundarstufe II","training.lessons.8.title":"Programmieren für alle Fächer","training.lessons.8.author":"Von M. Isabel Blanco, M. Concepción Fernández, Elisabetta Nanni, Debora Carmela Niutta, Stefania Altieri","training.lessons.8.text":`Wenn man an Programmieren im Unterricht denkt, kommen einem zunächst Computer, Technologie, Mathematik oder Naturwissenschaften in den Sinn. Warum sollte man es sich aber nicht zunutze machen, dass Schülerinnen und Schüler ganz unterschiedliche Interessen und Fächer haben, und folglich das Programmieren im gesamten Lehrplan umsetzen?
-Die Einbeziehung des Programmierens im Klassenzimmer hat viele Vorteile, da sie den Schülerinnen und Schülern hilft, ihr kritisches Denken und ihre Problemlösungsfähigkeiten zu entwickeln, aktive Nutzer zu werden und ihren eigenen Lernprozess zu steuern, was in Schulen unerlässlich ist. Das Wichtigste ist jedoch, dass Ihre Schülerinnen und Schüler Spaß am Lernen haben.
-Sprachen, Musik oder MINT sind nur einige der Fächer, in denen Lehrkräfte das Programmieren für angehende Wissenschaftler, Musiker, Künstler, aber auch für alle anderen in den Unterricht einbinden können! Jede Lehrkraft kann Programmieren und rechnergestütztes Denken in den Unterricht integrieren. Die Verwendung einer CLIL-Stunde zur Erklärung eines Alltagsalgorithmus, das Herstellen eines Filz-Joysticks, um naturwissenschaftliche Kenntnisse zu vertiefen oder das Nutzen eines Bildungsroboters zur Motivationssteigerung im Mathematikunterricht sind nur einige Beispiele von Unterrichtseinheiten, die Sie in Ihrem Unterricht durchführen können.
-Schauen Sie sich das Video unten an, um zu sehen, wie Lehrkräfte im Musik-, naturwissenschaftlichen oder Sprachunterricht auf einfache Weise das Programmieren und das informatische Denken in den Unterricht integrieren können, selbst wenn Sie keine einschlägige Erfahrung damit haben.
`,"training.lessons.8.activities.1":"Aktivität 1 Robotik und Inklusion in der Grundschule in MINT-Fächern","training.lessons.8.activities.2":"Aktivität 2 Musik bedeutet Programmieren","training.lessons.8.activities.3":"Aktivität 3 Basteln und Programmieren mit Makey Makey","training.lessons.8.activities.4":"Aktivität 4 Ein Alltagsalgorithmus für eine CLIL-Stunde","training.lessons.9.title":"Basteln eines Automaten mit einem micro:bit","training.lessons.9.author":"von Pauline Maas","training.lessons.9.text":`- Als leicht programmierbarer, taschengroßer Computer bietet der micro:bit eine unterhaltsame und unkomplizierte Möglichkeit, um mit Schülerinnen und Schülern interessante Dinge vom Roboter bis zum Musikinstrument zu entwickeln und ihnen dabei zugleich Grundkenntnisse im Programmieren zu vermitteln. Er ist auch für die jüngsten Nachwuchsprogrammierer einfach und unkompliziert zu benutzen, zugleich aber so leistungsstark, dass er sich auch für fortgeschrittenere Schülerinnen und Schüler eignet. Sie können ihn in den verschiedensten Unterrichtsstunden verwenden – von Geschichte über Mathematik bis zu den wissenschaftlichen Fächern. Ihren Ideen sind keine Grenzen gesetzt. Mit dem micro:bit können Sie Ihren Schülerinnen und Schülern auf interessante und kostengünstige Weise mehr über das Thema Programmieren beibringen und dabei wichtige Fähigkeiten wie rechnerisches Denken, Problemlösung und Kreativität fördern. -
-- In diesem Video wird Ihnen Pauline Maas, Informatiklehrerin bei Koninklijke Visio, den micro:bit vorstellen und an einigen Anwendungsbeispielen aus der Praxis zeigen, wie Lehrkräfte den micro:bit in den Unterricht integrieren und damit passive Schülerinnen und Schüler für die aktive Mitarbeit begeistern können. -
`,"training.lessons.9.activities.1":"Morsecode mit dem micro:bit, für die Grundschule","training.lessons.9.activities.2":"Escape Room mit dem micro:bit, für die Unterstufe einer weiterführenden Schule","training.lessons.9.activities.3":"Basteln eines Automaten, für die Oberstufe einer weiterführenden Schule","training.lessons.10.title":"Kreatives Programmieren mit Python","training.lessons.10.author":"von Ivana Vezjak","training.lessons.10.text":`-Beim Schreiben von Codes geht man früher oder später ganz automatisch vom visuellen zum textbasierten Programmieren über. Visuelles Programmieren kann für Neulinge zwar eine tolle Sache sein, doch nach einer gewissen Zeit könnten sich Ihre Schülerinnen und Schüler vielleicht eine neue Herausforderung wünschen. Das textbasierte Programmieren wäre dann der nächste Schritt für Lernbegierige, die sich noch eingehender mit Programmierung und rechnerischem Denken befassen möchten. -
-- In diesem Video stellt Ihnen Ivana Vezjak die grundlegende Syntax der Programmiersprache Python vor. Python ist eine der beliebtesten Programmiersprachen in der heutigen Welt und kommt in vielen unterschiedlichen Bereichen wie unter anderem Datenwissenschaft, künstlicher Intelligenz, maschinellem Lernen und Web-Entwicklung zum Einsatz. Obwohl Python eine leistungsfähige Programmiersprache ist, die von erfahrenen Programmiererinnen und Programmierern genutzt wird, eignet es sich dank seines schlichten Aufbaus und der klaren Syntax auch für Unerfahrene ohne Vorkenntnisse. -
--Mit Python können Ihre Schülerinnen und Schüler u. a. Ratespiele zu historischen Ereignissen erstellen, mathematische Probleme lösen und Physik-Simulationen erstellen, Spiele entwickeln, Websites erstellen, Datenanalysen für wissenschaftliche Projekte durchführen. Python verfügt über eine große und umfassende Standardbibliothek, eine große Gemeinschaft sowie zahlreiche online verfügbare Tutorials und Projekte, die zum Unterrichten, Lernen und Üben verwendet werden können. Durch das Programmieren in Python, das Analysieren von Programmen und die Behebung von Fehlern entwickeln die Schülerinnen und Schüler ihre Kreativität und lernen, wie man seine Arbeit mit Konstanz, Durchhaltevermögen und Geduld erledigt. Sie lernen analytisches Denken und erwerben Problemlösungsfähigkeiten, da sie komplexe Probleme in kleinere Teile zerlegen müssen. Diese Kompetenzen werden ihnen auch in allen anderen Bereichen ihres Lebens beim Umgang mit Problemen nützlich sein. -
`,"training.lessons.10.activities.1":'"Mein erstes Quiz", für die Grundschule',"training.lessons.10.activities.2":'"Galgenmännchen", für die Unterstufe einer weiterführenden Schule',"training.lessons.10.activities.3":"Flaggenraten, für die Oberstufe einer weiterführenden Schule","training.lessons.10.links.1.url":"https://docs.python.org/3/library/","training.lessons.10.links.1.title":"• Python-Standardbibliothek","training.lessons.10.links.1.description":"Eine Sammlung bereits vorprogrammierter Codes und Module (z. B. Turtle-Modul, Mathematik-Modul usw.).","training.lessons.10.links.2.url":"https://codecombat.com/","training.lessons.10.links.2.title":"CodeCombat","training.lessons.10.links.2.description":"Pädagogisches Videospiel zum Erlernen von Programmierungskonzepten","training.lessons.10.links.3.url":"https://projects.raspberrypi.org/de-DE/codeclub","training.lessons.10.links.3.title":"CodeClub-Projekte","training.lessons.10.links.3.description":"Programmierprojekte für Kinder mit und ohne Vorkenntnisse.","training.lessons.10.links.4.url":"https://inventwithpython.com/invent4thed/","training.lessons.10.links.4.title":"Mit Python eigene Computerspiele erfinden","training.lessons.10.links.4.description":"Ein Buch, das Ihnen beibringt, wie man mit Python eigene Computerspiele programmieren kann.","training.lessons.10.links.5.url":"https://www.codewars.com/","training.lessons.10.links.5.title":"CodeWars","training.lessons.10.links.5.description":"Eine Bildungsgemeinschaft, die Schülerinnen, Schülern und Lehrkräften die Möglichkeit gibt, ihre Programmierfähigkeiten durch verschiedene Aufgaben zu üben.","training.lessons.10.links.6.url":"https://hourofpython.com/","training.lessons.10.links.6.title":"Hour of Python","training.lessons.10.links.6.description":"Eine Sammlung verschiedener (text- und blockbasierter) Einführungskurse in Python, die interaktive Trinkets verwenden.","training.lessons.10.links.title":"Weitere relevante Quellen","training.lessons.11.title":"Programmieren für eine bessere Inklusion","training.lessons.11.author":"vom Code Week-Team","training.lessons.11.text":`- Programmiertätigkeiten in den eigenen Unterricht einzubauen, kann anspruchsvoll sein, insbesondere, wenn Sie Schülerinnen und Schüler mit bestimmten Behinderungen in Ihrer Klasse haben. Es ist aber wichtig, sich in Erinnerung zu rufen, dass jeder Mensch programmieren lernen kann, unabhängig von seinen Fähigkeiten. Kinder mit besonderen pädagogischen Bedürfnissen können stark von Lernaspekten des Programmierens profitieren, denn es vermittelt ihnen wichtige Lebenskompetenzen wie Problemlösefähigkeiten, Organisation und Unabhängigkeit. Durch Zusammenarbeit und Teamwork beim Programmieren können zudem zwischenmenschliche und soziale Fähigkeiten verbessert werden, die vielen Kindern mit Behinderungen schwerfallen. Was aber besonders wichtig ist: Sie haben Freude beim gemeinsamen Lernen mit ihren Altersgenossen. -
- In diesem Video zeigt Ihnen das Code Week-Team einige praktische, einfache und unterhaltsame Programmiertätigkeiten, die speziell für Schülerinnen und Schüler mit Sehbehinderungen, Trisomie 21 und Autismus-Spektrum-Störungen angepasst wurden und die Lehrkräfte ganz einfach in ihren Unterricht einbauen können. -
`,"training.lessons.11.activities.1":"Analoger Eierkarton","training.lessons.11.activities.2":"Eine sehr schlaue Maus","training.lessons.11.activities.3":"Ein Star stellt Sterne her","training.lessons.12.title":"Programmieren für die UN-Nachhaltigkeitsziele","training.lessons.12.author":"von Francisco Javier Masero, Cristina Nicolaita und Erviola Konomi","training.lessons.12.text.1":"Traditionelle Bildungsstrukturen bieten den Schülern nur wenige Möglichkeiten, tatsächlich bestehende Probleme wie den globalen Klimawandel, Geschlechtergleichheit, Hunger, Armut oder Gesundheit und Wohlergehen zu verstehen und diese zu lösen.","training.lessons.12.text.2":"Die Nachhaltigkeitsziele (Englisch: Sustainable Development Goals, kurz SDGs) sind das Herzstück der Agenda 2030 für nachhaltige Entwicklung, die alle Mitgliedstaaten der Vereinten Nationen (Englisch: United Nations, kurz UN) verabschiedet haben. Die Agenda ist ein Fahrplan für Frieden und Wohlstand auf der ganzen Welt und befördert die globale Entwicklung. Lehrer können die SDGs nutzen, um das kritische Denken ihrer Schüler zu unterstützen, aber auch, um ihnen dabei zu helfen, ihre Identität und ihren Lebenssinn zu finden. Grundlegende Elemente des Programmierens und des rechnergestützten Denkens mit den Nachhaltigkeitszielen zu kombinieren, wird das Selbstbewusstsein Ihrer Schüler erheblich verbessern und Sie werden ihnen dabei helfen, Kreativität, einen unternehmerischen Geist sowie problemlösende und kommunikative Fähigkeiten zu entwickeln.","training.lessons.12.text.3":"Bei den unten aufgeführten Aktivitäten werden die Schüler mit Scratch programmieren, nach ASCII kodieren und ganz ohne Computer arbeiten, und zwar zu Themen von aktueller globaler und sozialer Relevanz. Lehrer werden das Bewusstsein zu den UN-Nachhaltigkeitszielen schärfen und ihren Schülern dabei helfen, Empathie, aktive Bürgerschaft sowie prosoziale Fähigkeiten zu entwickeln – auf eine lustige und einnehmende Art und Weise.","training.lessons.12.text.4":"Die Unterrichtspläne konzentrieren sich auf je eins der SDGs:","training.lessons.12.text.5":"SDG 3: Ein gesundes Leben für alle Menschen jeden Alters gewährleisten und ihr Wohlergehen fördern","training.lessons.12.text.6":"SDG 5: Geschlechtergleichstellung erreichen und alle Frauen und Mädchen zur Selbstbestimmung befähigen","training.lessons.12.text.7":"SDG 13: Umgehend Maßnahmen zur Bekämpfung des Klimawandels und seiner Auswirkungen ergreifen","training.lessons.12.activities.1":"Karateka-Projekt: Karate durch Programmieren kennenlernen – für die Grundschule, Sekundarstufe I und Sekundarstufe II","training.lessons.12.activities.2":"UN-Nachhaltigkeitsziele und Programmieren für den Klimawandel – für die Grundschule","training.lessons.12.activities.3":"Programmieren für Geschlechtergleichheit – für die Sekundarstufe II","training.lessons.13.title":"Künstliche Intelligenz im Klassenzimmer: eine Einführung","training.lessons.13.author":"von Artur Coelho und Marjana Prifti Skenduli","training.lessons.13.text.1":"In unserem Alltag hat die Künstliche Intelligenz (KI) schon in viele Bereiche Einzug gehalten: Sie korrigiert automatisch die Nachrichten, die Sie auf Ihrem Smartphone verfassen, wählt die Musik aus, die Sie in Ihrer Lieblings-Musik-App hören und erinnert sich an Ihre Passwörter, wenn Sie diese vergessen haben. KI ist eine Kombination aus Maschinellem Lernen, Robotik und Algorithmen und wird in sämtlichen Bereichen angewendet: von der Informatik bis hin zur Fertigung, von der Medizin bis hin zur Mode. Somit ist KI schon jetzt nicht mehr aus unserem Leben und unseren Gesellschaften wegzudenken. Außerdem spielt sie eine entscheidende Rolle in der wissenschaftlichen Entwicklung. Wie bei jedem anderen wichtigen Phänomen unserer Zeit profitieren die Schüler davon, mehr darüber zu erfahren. Doch wie kann man ein so komplexes Thema wie KI vermitteln?","training.lessons.13.text.2":"Dieses Lernhäppchen hilft Ihnen dabei, Ihren Schülern zu erklären, was KI ist und welche Rolle sie in ihrem Leben spielt. Die Aktivitäten wurden für Laien entworfen, damit diese die Inhalte leicht verstehen sowie die komplexen Begriffe wirkungsvoll zu verständlichen Ideen herunterbrechen können. Mit diesen Unterrichtsplänen können Sie Ihren Schülern dabei helfen, die Anwendungsmöglichkeiten von KI sowie einige der zugrunde liegenden Mechanismen zu begreifen. Dabei sind die Aktivitäten so gestaltet, dass das analytische und kritische Denken weiterentwickelt wird; beispielsweise entwerfen die Schüler in der von Marjana Prifti Skenduli entwickelten Aktivität eine Klassifikationspipeline. Darüber hinaus helfen die Aktivitäten den Schülern dabei, die unterschiedlichen Anwendungsmöglichkeiten von KI zu verstehen; bei der Aktivität von Artur Coelho lernen sie die Verbindung zwischen KI und Kunst kennen und wie KI für die Verbesserung des visuelle Ausdrucks genutzt werden kann. Die Schüler werden in diesen Aktivitäten aber auch über die Gefahren der KI sowie deren potenziellen Auswirkungen reflektieren.","training.lessons.13.activities.1":"Menschliche und KI-Künstler, für die Grundschule","training.lessons.13.activities.2":"Maschinen das Klassifizieren beibringen: Einführung in das Überwachte Maschinelle Lernen, für die Sekundarstufe I ","training.lessons.13.activities.3":"Maschinen das Klassifizieren beibringen: Einführung in das Überwachte Maschinelle Lernen, für die Sekundarstufe II ","training.lessons.14.title":"Lernen im Zeitalter der intelligenten Maschinen","training.lessons.14.author":"von Adil Tugyan, Georgia Lascaris und Marco Neves","training.lessons.14.text.1":"Die Fortschritte der KI in den letzten Jahren waren dank der rasanten Entwicklung bei der Rechenleistung und der Verfügbarkeit großer Datenmengen beeindruckend. Dies hat zu erheblichen Investitionen in die KI-Forschung und einer rasanten Expansion der KI-Industrie geführt und KI zu einer bedeutenden technologischen Revolution unserer Zeit gemacht. KI umgibt uns überall. Sie ist Teil unserer täglichen Lebensabläufe geworden, und zwar in einem Maße, dass wir sie manchmal gar nicht als KI wahrnehmen: Wir nutzen Online-Empfehlungen, Gesichtserkennung, Sicherheitssysteme und Sprachassistenten fast jeden Tag. Doch wie steht es um die Bildung? ","training.lessons.14.text.2":"KI hat ein enormes Potenzial, neue Wege des Lehrens und Lernens zu erschließen und das Lernen der Schüler zu verbessern. Dieses Learning Bit unterstützt Sie bei der Integration authentischer KI-Übungen in Ihrem Unterricht und trägt dazu bei, dass Sie Ihre Schüler auf das Leben und die Karriere in einer von KI geprägten Welt vorbereiten. Diese Übungen wurden so konzipiert, dass die Schüler ihre Neugier, Problemlösungs- und Kreativitätsfähigkeiten entwickeln können: In Adils Übung lernen die Schüler beispielsweise etwas über Algorithmen und neuronale Netzwerke und werden dazu angeregt, ihr eigenes neuronales Netzwerk zu erstellen, um ein KI-Gehirn zu visualisieren. Georgia wird Ihre Schüler Schritt für Schritt zur Entwicklung eines Chatbots anleiten. Die Schüler entwickeln ihren eigenen Chatbot, bereiten Datensätze mit Fragen und Antworten vor und trainieren ihn so, dass er Fragen zu Covid-19 beantworten kann. In Marcos Übung werden die Schüler die Vorteile und Herausforderungen intelligenter Maschinen im Alltag und bei der Arbeit erkunden. Was sind die Risiken von KI, die wir berücksichtigen müssen? Welche Auswirkungen wird KI auf die Zukunft der Arbeit haben? Welche Jobs werden ihnen angeboten, wenn sie in Zukunft ins Berufsleben einsteigen?","training.lessons.14.activities.1":"KI und ihre neuronalen Netze, für die Grundschule","training.lessons.14.activities.2":"Mein Covid-19-Chatbot, für die Sekundarstufe I","training.lessons.14.activities.3":'Leben im Zeitalter von "intelligenten Maschinen”: Herausforderungen und Chancen, für die Sekundarstufe II',"training.lessons.14.activities.title":"In den folgenden Unterrichtseinheiten lernen die Schüler auf unterhaltsame und spannende Weise mehr über intelligente Maschinen.","training.lessons.15.title":" Bergbau-Medienkompetenz ","training.lessons.15.author":" von Marijana Smolčec, Tea Horvatić und Sanja Božinović ","training.lessons.15.text.0":"Für die Schüler von heute war die Vermittlung von Medienkompetenz noch nie so wichtig wie heute. Um sich in unserer medienreichen Umgebung zurechtzufinden, müssen Schüler aller Altersgruppen grundlegende Fähigkeiten, Kenntnisse und Einstellungen erwerben. Sie werden in der Lage sein, seriöse Webmaterialien zu nutzen und falsche Informationsquellen zu erkennen, wenn sie über Medienkompetenz verfügen. Sie werden in der Lage sein, Fakten zu überprüfen und Material, das sie online finden, kritisch zu bewerten. Sie werden sich des richtigen Umgangs mit kreativen Arbeiten bewusst und setzen das Gelernte in die Praxis um, indem sie ihr eigenes kreatives Material erstellen.","training.lessons.15.text.1":"Dieses Lernbit zeigt Ihnen, wie Sie eine Vielzahl von Ideen und Taktiken einsetzen können, um Ihren Schülern zu mehr Medienkompetenz zu verhelfen. In Marijanas Aktivität lernen die Schüler, wie sie Webinhalte sicher und ethisch korrekt nutzen können. Sie erfahren etwas über verschiedene Arten von Lizenzen und erstellen eine kleine App, um zu zeigen, wie man kreative Arbeit angemessen teilt. In der Aktivität von Tea lernen die Schüler etwas über Clickbaits. Anhand von unterhaltsamen Aufgaben lernen die Schüler Taktiken zur Identifizierung und Aufdeckung von Clickbaits und wie man sie vermeiden kann. Sanja befähigt die Schüler, Webmaterial zu untersuchen, kritisch zu bewerten und zu beurteilen, einschließlich seiner Relevanz, Genauigkeit, Quelle und seines Zwecks. Sie lernen, wie man vertrauenswürdige Webquellen entdeckt und wie man gefälschte Informationen erkennt.","training.lessons.15.text.2":"In den folgenden Unterrichtsideen finden Sie kreative und interessante Übungen, die den Schülern helfen, ihre Medienkompetenz zu verbessern:","training.lessons.15.activities.1":"Wenn es im Internet ist, ist es dann kostenlos?","training.lessons.15.activities.2":"Anklicken oder nicht klicken","training.lessons.15.activities.3":"Faktenüberprüfung","training.lessons.16.title":"GESCHICHTENERZÄHLEN MIT HEDY","training.lessons.16.author":"von Felienne Hermans","training.lessons.16.text.0":'Ihre Schülerinnen und Schüler beherrschen bereits eine visuelle Programmiersprache, fühlen sich aber noch nicht bereit dazu, tiefer in eine textbasierte Programmiersprache einzusteigen? Dann ist dieses Lernhäppchen genau das Richtige für Sie und Ihre Schüler*innen, denn es wird allen dabei helfen, die Lücke zwischen einer visuellen und einer textbasierten Programmiersprache zu schließen. Das Lernhäppchen Geschichtenerzählen mit Hedy besteht aus drei Unterrichtsplänen auf der Basis von Hedy, einer "mitwachsenden\\" Programmiersprache, mit der Kinder das Programmieren lernen können.',"training.lessons.16.text.1":"Hedy richtet sich an Kinder, die mit textuellen Programmiersprachen loslegen möchten, denen jedoch der Einstieg in die Programmiersprache Python vielleicht noch zu kompliziert ist. Bei mitwachsenden Sprachen gibt es verschiedene Sprachlevel, wobei in jedem Level neue Konzepte und syntaktische Komplexität hinzukommen. Haben die Schüler*innen alle Hedy-Level durchlaufen, beherrschen sie eine Teilmenge von syntaktisch gültigem Python.","training.lessons.16.text.2":"In diesem Lernhäppchen finden Sie anregende und begeisternde Aktivitäten, durch die Ihre Schüler*innen lernen, textbasierte Programmiersprachen effizient anzuwenden. Über das Erstellen ihrer eigenen interaktiven Geschichten lernen sie stufenweise das Programmieren, ohne sich alles auf einmal aneignen zu müssen. Im Unterrichtsplan für die Grundschule werden die Schüler*innen an die Grundbegriffe des Programmierens herangeführt. Im Unterrichtsplan für die Unterstufe einer weiterführenden Schule werden weitere Programmierkonzepte eingeführt, während im Unterrichtsplan für die Oberstufe einer weiterführenden Schule das Programmieren komplexerer Geschichten und Aktivitäten enthalten ist.","training.lessons.16.text.3":"Schauen Sie sich die interaktive Geschichte unten an. Dort sehen Sie, wie die Lesenden in die Geschichte einsteigen können und wie sie ihre aktive Beteiligung fördert.","training.lessons.16.activities.1":"Mit Hedy eine eigene interaktive Geschichte gestalten – für Grundschulkinder","training.lessons.16.activities.2":"Mit Hedy eine eigene interaktive Geschichte gestalten – für Schüler*innen der Unterstufe einer weiterführenden Schule","training.lessons.16.activities.3":"Mit Hedy eine eigene interaktive Geschichte gestalten – für Schüler*innen der Oberstufe einer weiterführenden Schule","training.lessons.17.title":"Programmieren trifft Gefühle","training.lessons.17.author":"von Alenka Miljević","training.lessons.17.text.0":"Soziales und emotionales Wohl umfasst die Fähigkeit, widerstandsfähig zu sein, mit den eigenen Emotionen umzugehen und auf die Emotionen anderer einzugehen, ernsthafte Beziehungen mit anderen aufzubauen, Emotionen zu schaffen, die gute Gefühle hervorrufen, und ein eigenes emotionales Unterstützungsnetzwerk aufzubauen. Die sozialen und emotionalen Kompetenzen, die junge Menschen in der Schule lernen, helfen ihnen beim Aufbau ihrer Resilienz und formen ihren lebenslangen Umgang mit ihrer körperlichen und psychischen Gesundheit. (Europarat)","training.lessons.17.text.1":"Mit dem Lernhäppchen Programmieren trifft Gefühle können Sie das soziale und emotionale Wohl ihrer Schüler*innen fördern, indem sie positive und negative Gefühle und Emotionen erkennen, erklären, verstehen und auf sie reagieren und so Empathie und Resilienz aufbauen. In diesem Lernhäppchen finden Sie anregende und begeisternde Aktivitäten, durch die Ihre Schüler*innen Kompetenzen entwickeln, um durch Programmieren mit verschiedenen Emotionen umzugehen. Ihre Schüler*innen werden mit Hilfe des Roboters Bee-Bot lernen, ihre Gefühle auszudrücken und auf die Gefühle ihrer Mitschüler*innen zu reagieren.","training.lessons.17.text.2":"Zu dem Lernhäppchen Programmieren trifft Gefühle gehören drei Lehrpläne mit dem Bildungsroboter Bee-Bot. Mit diesen können Sie Aktivitäten erarbeiten, um Ihre Schüler*innen anzuregen, über Gefühle zu sprechen und Empathie aufzubauen. Im Rahmen des Lehrplans für die Grundschule programmieren die Schüler*innen einen Bee-Bot, um über Gefühle wie Trauer, Freude, Angst und Wut zu sprechen und Gründe zu erkunden, warum sie und ihre Mitschüler*innen diese Gefühle verspüren. Im Rahmen des Lehrplans für die Mittelstufe können die Schüler*innen einen Bee-Bot programmieren, ihre eigenen Gefühle und die ihrer Mitschüler*innen erkennen, deren Ursache verstehen und lernen, mit ihnen umzugehen. Im Rahmen des Lehrplans für die Oberstufe können die Schüler*innen den Bee-Bot steuern und Geschichten über Gefühle, Resilienz und Empathie erschaffen.","training.lessons.17.text.3":"Wenn Ihnen kein Bildungsroboter zur Verfügung steht, liefert dieses Lernhäppchen Ideen für Aktivitäten ohne Computer, mit denen soziale und emotionale Kompetenzen gefördert werden können. Diese interaktive Geschichte bietet einen kleinen Überblick über die Aktivitäten für Ihren Unterricht:","training.lessons.17.activities.1":"Programmieren – Fühlen – Lernen für die Grundschule","training.lessons.17.activities.2":"Mein Herz ist nicht aus Stein für die Mittelstufe","training.lessons.17.activities.3":"Programmier mich in Stimmung für die Oberstufe","training.lessons.18.title":"SOS Wasser","training.lessons.18.author":"von Francisco Delgado Cecilia","training.lessons.18.text.0":"SOS Wasser ist eine Antwort auf die Notwendigkeit, das Problem der Wasserverschmutzung anzugehen. Trotz der Anstrengungen der letzten Jahre haben immer noch 2 Milliarden Menschen auf der Welt keinen Zugang zu sauberem Trinkwasser. Das bedeutet, dass Ziel 6 der Agenda 2030 für nachhaltige Entwicklung, in dem festgehalten steht, dass alle Menschen einen Zugang zu einwandfreiem und bezahlbarem Trinkwasser und Sanitäreinrichtungen haben sollten, noch lange nicht erreicht ist. Dasselbe gilt für Ziel 14 zu Leben unter Wasser, das darauf abzielt, die Ozeane, Meere und Meeresressourcen im Sinne nachhaltiger Entwicklung zu erhalten und nachhaltig zu nutzen.","training.lessons.18.text.1":"Schwerpunkt dieses Lernhäppchens ist das relevante und aktuelle Thema der Wasserqualitätsmessung und der neuen Schadstoffe, die die Wasserqualität verschlechtern. Die Schülerinnen und Schüler erhalten die Möglichkeit, reale Probleme im Zusammenhang mit Wasser und Umwelt zu untersuchen und nach Lösungen zu suchen, wodurch sie Fähigkeiten wie Recherche, kritisches Denken und Problemlösung entwickeln können.","training.lessons.18.text.2":"Die Unterrichtspläne umfassen praktische und kreative Aktivitäten, wie z. B. Programmieren in Scratch, Einführung in maschinelles Lernen und künstliche Intelligenz mit Learning Machine Learning und den Bau von ferngesteuerten Fahrzeugen mit Lego-Sets für Wasserproben und pH-Analysen im Wasser. Durch diese Aktivitäten können Schülerinnen und Schüler ihre Fähigkeiten und ihr Wissen in einer interaktiven und spielerischen Umgebung in die Praxis umsetzen, wodurch sich ihre Motivation und ihr Interesse an dem Projekt steigern wird.","training.lessons.18.text.3":"Für die Umsetzung dieses Lernhäppchens wird vorgeschlagen, die drei Aktivitäten im Unterricht zu entwickeln, um das gesamte Projekt abzuschließen und einen sinnvolleren und motivierenderen Lernprozess zu erreichen. Dennoch kann jede Aktivität auch für sich genommen durchgeführt werden.","training.lessons.18.activities.1":"SOS Wasser mit Scratch","training.lessons.18.activities.2":"SOS Wasser mit maschinellem Lernen","training.lessons.18.activities.3":"SOS Wasser mit Robotik","training.lessons.19.title":"Kreatives Scratch-Labor","training.lessons.19.author":"von Krzysztof Jaworski","training.lessons.19.text.0":"Programmieren lernt man heute nicht mehr nur für eine Programmierkarriere oder für eine Laufbahn in der Informatik. Der Unterricht sollte breit angelegt sein mit einer interdisziplinären Perspektive und Programmieren als Mittel zum Lernen und Spielen, um die Entwicklung künftiger Kompetenzen zu fördern.","training.lessons.19.text.1":"Für Kinder und Jugendliche ist es von entscheidender Bedeutung zu wissen, wie sie digitale Werkzeuge sicher, verantwortungsbewusst und wirksam einsetzen können. Sie müssen verstehen, wie diese Werkzeuge funktionieren und wissen, wie sie mit ihnen durch Programmierung kommunizieren können. Außerdem sollte diese Erfahrung die Zusammenarbeit mit Gleichaltrigen beinhalten.","training.lessons.19.text.2":'Das Lernhäppchen Creative Scratch Laboratory wird die Kreativität der Schülerinnen und Schüler fördern, ihre Neugierde anregen und das Programmieren zum Vergnügen machen. Es besteht aus drei Lehrplänen für Schülerinnen und Schüler mit unterschiedlichen Programmierkenntnissen. Im Lehrplan für Anfänger ist es die Aufgabe der Schülerinnen und Schüler, eine Figur auf Papier zu erstellen, sie in Scratch zu importieren und sie mit ausgewählten Blöcken zu animieren. Im Lehrplan für den mittleren Kenntnisstand lernen die Schülerinnen und Schüler das Werkzeug "Video Sprites\\", das grafische Gestalten mit Papier und Markern und das Erstellen eines Scratch-Mosaiks mit Video-Figuren, Stempeln und Kunstobjekten kennen. Im Lehrplan für Fortgeschrittene erkunden die Schülerinnen und Schüler die Gesichtserkennungsfunktion in Scratch, experimentieren mit der Manipulation von Figurgrafiken und erstellen ein Mini-Theater mit in Scratch generierten Dialogen.',"training.lessons.19.activities.1":"Figur zeichnen und animieren: für Anfänger","training.lessons.19.activities.2":"Stempel: für Schülerinnen und Schüler mit mittlerem Kenntnisstand","training.lessons.19.activities.3":"Puppentheater: für Fortgeschrittene","training.lessons.20.title":"Künstlerisch programmieren","training.lessons.20.author":"von Maria Tsapara","training.lessons.20.text.0":"Kinder wachsen in einer komplexen Welt auf, die sich technologisch ständig weiterentwickelt, was innovative pädagogische Ansätze für Erzieherinnen und Erzieher erfordert. Zu diesen Ansätzen gehören Aktivitäten, die rechnerisches Denken und Programmieren von klein auf fördern. Die Forschung deutet darauf hin, dass gezielte Aktivitäten das rechnerische Denken und die Problemlösungskompetenz von Kindern wirksam entwickeln können und gleichzeitig ihren kreativen Ausdruck durch Technologie fördern.","training.lessons.20.text.1":"Obwohl die gängigste Strategie für den Programmierunterricht die Verwendung von Lernrobotern beinhaltet, gibt es auch die Möglichkeit der Programmierung ohne die Verwendung eines Roboterbausatzes (ohne Computer). Dieser Ansatz kann verschiedene Formen annehmen und eine breite Palette von Aktivitäten umfassen (Pixelkunst, Kinder in der Rolle von Robotern, Verwendung eines Bodengitters usw.). Diese Aktivitäten bieten Vorteile für das Erfahrungslernen, insbesondere für kleine Kinder, die am besten durch Spielen lernen.","training.lessons.20.text.2":'Der Learning Bit "Künstlerisch Programmieren\\" umfasst drei Unterrichtspläne für Erzieherinnen und Erzieher und setzt eine Aktivität ohne Computer, den Einsatz eines Bee-Bot-Lernroboters und des Erfindungsbaukastens Makey Makey um. Durch die Verwendung des Makey-Makey-Bausatzeshaben die Schülerinnen und Schüler die Möglichkeit, greifbare Schnittstellen zu schaffen und verschiedene Lösungen auszuprobieren, zu kreieren, zu experimentieren und alle ihre Lernfähigkeiten in einer kollaborativen Lernumgebung zu stärken.',"training.lessons.20.text.3":'Wie Pablo Picasso sagte Jedes Kind ist ein Künstler. "Die Frage ist nur, ob es einer bleibt, wenn es aufwächst..\\" Kunst bietet Kindern die Möglichkeit, ihre Ideen und Gefühle kreativ darzustellen und mitzuteilen. In diesem Learning Bit finden Sie inspirierende Aktivitäten, um die sozialen Kompetenzen und die Fähigkeiten des 21. Jahrhunderts Ihrer Schülerinnen und Schüler durch Kunst und Programmierung zu kultivieren, sie zu ermutigen, sich kreativ auszudrücken und ihre Fantasie zu fördern. Mit dem Learning Bit \\"Künstlerisch programmieren\\" können Sie die Kreativität, Zusammenarbeit und Problemlösung Ihrer Schülerinnen und Schüler durch die Integration von Kunst und Programmierung fördern.',"training.lessons.20.activities.1":"Künstlerisch programmieren: 4-6 jährige Kindergartenkinder","training.lessons.20.activities.2":"Kreatives Programmierlabor: 4-6 Jahre alte Kindergartenkinder","training.lessons.20.activities.3":"Touch Canvas: Interaktive Gemälde erstellen: 4-6 Jahre alte Kindergartenkinder; Fortgeschrittene.","training.lessons.21.title":"Etwas erschaffen und programmieren","training.lessons.21.author":"von Ulla Hauptmann","training.lessons.21.text.0":"Makerspaces sind lebendige Zentren, in denen Kreativität gedeiht und praktische Projekte zum Leben erweckt werden. Bei der Auswahl der Ausrüstung für einen Makerspace liegt der Schwerpunkt auf Werkzeugen wie Calliope mini, Microbit oder Makey Makey, da sie eine breite Palette von Möglichkeiten bieten, die für Schülerinnen und Schüler verschiedener Alters- und Kompetenzstufen geeignet sind. Diese Hilfsmittel unterstützen die Entwicklung kreativer Projekte für jüngere Kinder dank ihrer blockbasierten Programmiersprachen. Ältere Schülerinnen und Schüler können mit ihnen komplexere Projekte entwickeln.","training.lessons.21.text.1":'Entdecken Sie das Learning Bit "Erwas erschaffen und programmieren\\", um in die Welt der Makerspaces einzutauchen und interdisziplinäre Fähigkeiten wie Teamwork und soziale Zusammenarbeit zu fördern und gleichzeitig Innovation und Begeisterung bei Ihren Schülerinnen und Schülern zu wecken!',"training.lessons.21.text.2":"Makey Makey ist eine Platine, die Alltagsgegenstände in Computertasten verwandelt. Indem Gegenstände mit Krokodilklemmen an die Platine angeschlossen werden, die dann über ein USB-Kabel (oder ein iPad mit einem Kameraadapter) mit dem Computer verbunden werden, kann Makey Makey elektrische Schaltkreise zwischen einer Person und einem Gegenstand öffnen und schließen. Dadurch werden elektrische Signale gesendet, die der Computer als Tastaturanschläge oder Mausklicks empfängt. So können die Schülerinnen und Schüler kreative Erfindungen wie Musikinstrumente, Computerspiele oder interaktive Poster entwickeln – die Möglichkeiten sind endlos! Makey Makey und die in diesem Learning Bit vorgestellten Projekte können sowohl in Grund- als auch in weiterführenden Schulen eingesetzt werden, um Fähigkeiten in Bereichen wie Medienerziehung, Informatik, Naturwissenschaften, Physik, Musik, Sport und fächerübergreifende Fähigkeiten wie Teamarbeit und soziale Kompetenzen zu vermitteln.","training.lessons.21.text.3":"Treten Sie ein in die aufregende Welt von Makey Makey und setzen Sie grenzenlose Kreativität in Ihrem Klassenzimmer frei!","training.lessons.21.activities.1":"Makey Makey trifft Musik: für Anfänger","training.lessons.21.activities.2":"Tonfilme: für Schülerinnen und Schüler der Mittelstufe","training.lessons.21.activities.3":"Ein interaktives Poster erstellen: für fortgeschrittene Schülerinnen und Schüler","training.download_video_script":"Das Video-Script herunterladen","training.ready_to_share":"Möchten Sie Ihre Erfahrungen mit Ihren Schülerinnen und Schülern teilen?","training.choose_lessons":"Wählen Sie einen der Unterrichtspläne unten aus und organisieren Sie mit Ihren Schülerinnen und Schülern eine Aktivität.","training.footer.title":"Vergessen Sie nicht, Ihre Aktivität auf der Code Week-Karte zu markieren!","training.footer.text":`Sie können ganz einfach eine Lehrstunde in Ihrem Klassenzimmer, einen Tag der offenen Tür oder eine Veranstaltung an Ihrer Schule ausrichten. Überlegen Sie sich nur ein Datum und registrieren Sie Ihre Aktivität in der Code Week-Karte. Alle Organisatoren von Aktivitäten erhalten für ihre Beteiligung ein Teilnahmezertifikat.
- -Treten Sie der EU Code Week-Facebook-Gruppe für Lehrerinnen und Lehrer bei, falls Sie sich mit einer internationalen Gruppe von begeisterten Lehrkräften vernetzen möchten! Nehmen Sie an der Code Week 4 All Challenge teil, wenn Sie noch einen Schritt weiter gehen und mit anderen Schulen in Ihrem Land oder im Ausland zusammenarbeiten möchten.
`,"training.training-text":"Kompakte, sofort einsetzbare Materialien, die dir helfen, die Grundlagen des Codings zu vermitteln und deine nächste innovative Unterrichtsstunde zu planen.","training.quick-practical-text1":"Entdecke die Grundlagen des Codings und des Computational Thinkings durch kompakte, praktische Aktivitäten, die für Lehrkräfte, Schüler*innen und alle, die die digitale Welt erkunden möchten, konzipiert sind. Egal, ob du neu im Bereich Coding bist oder frische Ideen für deinen Unterricht oder deine Workshops suchst – Learning Bits bieten dir inspirierende und praxisnahe Ansätze.","training.watch-learn-title":"Anschauen & Lernen","training.watch-learn-text":"Entdecke die Grundlagen des Codings mit spannenden Learning Bits. Diese 15-minütigen Module vermitteln die wichtigsten Konzepte des Codings und Computational Thinkings und bieten praktische Tipps für den Einsatz in verschiedenen Bildungseinrichtungen – egal, ob du Kinder oder Erwachsene unterrichtest.","training.get-hands-on-title":"Praktisch werden","training.get-hands-on-text":"Wähle ein Learning Bit, sieh dir das Anleitungsvideo an und erkunde praktische Aktivitäten mit den begleitenden Materialien. Ob du neu im Bereich Coding bist oder nach frischen, kreativen Unterrichtsideen suchst – Coding Basics wird dich mit den Werkzeugen ausstatten, um digitale Neugier und Kreativität bei deinen Lernenden zu wecken.","training.share-inspire-title":"Teilen & Inspirieren","training.share-inspire-text1":'Nachdem du ein oder mehrere Code Week Learning Bits abgeschlossen hast, bringe digitale Kreativität in deine Bildungsumgebung und markiere deine Aktivität auf der Code Week Karte!',"training.share-inspire-text2":'Organisiere eine Unterrichtsstunde, einen Workshop oder eine offene Veranstaltung. Wähle ein Datum und registriere deine Aktivität auf der Code Week Karte. Alle Aktivitätsorganisator*innen erhalten Teilnahmezertifikate.',"training.share-inspire-text3":'Wenn du dich mit einer internationalen Gruppe begeisterter Lehrkräfte vernetzen möchtest, tritt der EU Code Week Facebook-Gruppe für Lehrkräfte bei! Um einen Schritt weiter zu gehen und mit anderen Schulen in deinem Land oder über Grenzen hinweg zusammenzuarbeiten – nimm an der EU Code Week 4 All Challenge teil.',"validation.accepted":"Das :attribute muss akzeptiert werden.","validation.active_url":"Das :attribute ist keine gültige URL.","validation.after":"Das :attribute muss ein Datum nach dem :date sein.","validation.after_or_equal":"Das :attribute muss ein Datum nach dem oder am :date sein.","validation.alpha":"Das :attribute darf nur Buchstaben umfassen.","validation.alpha_dash":"Das :attribute darf nur Buchstaben, Zahlen und Striche umfassen.","validation.alpha_num":"Das :attribute darf nur Buchstaben und Zahlen umfassen.","validation.array":"Das :attribute muss eine Reihe sein.","validation.before":"Das :attribute muss ein Datum vor dem :date sein.","validation.before_or_equal":"Das :attribute muss ein Datum vor dem oder am :date sein.","validation.between.numeric":"Das :attribute muss zwischen :min und :max 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wenn :other :value ist.","validation.required_unless":"Das Feld :attribute ist erforderlich, sofern :other im Bereich :values ist.","validation.required_with":"Das Feld :attribute ist erforderlich, wenn :values vorhanden ist.","validation.required_with_all":"Das Feld :attribute ist erforderlich, wenn :values vorhanden ist.","validation.required_without":"Das Feld :attribute ist erforderlich, wenn ::values nicht vorhanden ist.","validation.required_without_all":"Das Feld :attribute ist erforderlich, wenn keiner der :values vorhanden ist.","validation.same":"Das :attribute und :other müssen zueinander passen.","validation.size.numeric":"Das :attribute muss :size sein.","validation.size.file":"Das :attribute muss :size Kilobyte sein.","validation.size.string":"Das :attribute muss :size Zeichen sein.","validation.size.array":"Das :attribute muss :size Elemente enthalten.","validation.string":"Das :attribute muss eine Zeichenfolge sein.","validation.timezone":"Das :attribute muss ein gültiges Gebiet sein.","validation.unique":"Das :attribute wurde bereits genutzt.","validation.uploaded":"Der Upload des :attribute ist fehlgeschlagen.","validation.url":"Das Format von :attribute ist ungültig.","validation.custom.attribute-name.rule-name":"custom-message","values.1.title":"Die EU Code Week ist unabhängig","values.1.content":"Die EU Code Week ist eine von Freiwilligen geführte Gemeinschaft. Wir handeln nicht aus wirtschaftlichem Interesse heraus. Wir respektieren und wertschätzen die Ideen, den Glauben und die Kultur anderer Menschen. Wir nehmen an der EU Code Week teil, weil wir an die Wichtigkeit unseres Handelns glauben. Darin liegt unsere Kraft. Wir arbeiten daran, rechnerisches Denken, Kodieren, Programmieren, Informatik, Robotik, Tüftelei an Hardware und digitale Kenntnisse für jedermann zugänglich zu machen.","values.2.title":"Die EU Code Week ist für jeden zugänglich","values.2.content":"Jeder kann Aktivitäten im Rahmen der EU Code Week organisieren. Unserer Meinung nach ist es darüber hinaus wesentlich, dass Veranstaltungen der EU Code Week für alle Menschen organisiert werden, unabhängig von Alter, Hautfarbe, Geschlecht, kulturellem Hintergrund oder intellektuellen Fähigkeiten. Aktivitäten können als Einstieg in das Themengebiet fungieren und Interesse sowie Neugier entfachen, oder sie helfen dabei, bereits bestehende Kenntnisse weiterzuentwickeln. Gleichberechtigung, Respekt, Freiheit und Inklusivität sind unsere Prinzipien. Wir möchten, dass alle Teilnehmer Spaß daran haben, Technologie zu erleben und zu entwickeln.","values.3.title":"Die EU Code Week ist glokal","values.3.content.1":"Die EU Code Week möchte jeden erreichen, ganz gleich ob Sie in einer großen Stadt, einer Regionalhauptstadt oder einem abgelegenen Dorf leben. Wir achten besonders drauf, lokale Organisatoren mit","values.3.content.2":"Materialien","values.3.content.3":"in ihrer jeweiligen Sprache und für ihre jeweiligen Bedürfnisse zu unterstützen. Die","values.3.content.4":"EU-Code-Week-Karte","values.3.content.5":"ist hierbei ein entscheidendes Instrument; in sie werden sämtliche Aktivitäten mit dem Veranstaltungsort verzeichnet. Gleichzeitig ist die EU Code Week global und heißt Menschen aus der ganzen Welt in der Gemeinschaft willkommen. Wir sind „glokal“.","values.4.title":"Die EU Code Week ist kooperativ","values.4.content.1":"Mitglieder der EU-Code-Week-Gemeinschaft interagieren, tauschen Informationen aus, lernen voneinander und bauen gemeinsam Wissen auf. Wir sind miteinander verbunden und unterstützen uns gegenseitig. Wir teilen Ressourcen, Ideen und bewährte Methoden. Wir fördern Partnerschaften und den Wissensaustausch. ","values.4.content.2":"Die EU Code Week 4 All Challenge","values.4.content.3":"zielt darauf ab, Brücken Grenzen hinweg und zwischen den verschiedenen Gemeinschaften zu schlagen. Sie hilft dabei, positive Energie zu verbreiten und verbindet Menschen miteinander, sodass diese voneinander lernen können.","values.5.title":"Die EU Code Week ist gemeinnützig","values.5.content.1":"Alle Aktivitäten der EU Code Week sind gemeinnützig. Sämtliche ","values.5.content.2":"Ressourcen","values.5.content.3":"auf der Website der EU Code Week sind kostenlos verfügbar. 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Schalte ein und lerne in deinem eigenen Tempo von Expert*innen!","webinars.webinars-sub-text1":"Organisiert vom EU Code Week Team, ist diese Webinar-Serie darauf ausgelegt, die Organisation von Veranstaltungen und Aktivitäten zu unterstützen. 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Es geht um Mark, der eine Idee für ein besseres soziales Netzwerk hat, aber nicht weiß, wie er es alleine bauen kann. Es geht um Alice, die davon träumt, Roboter zu bauen, weil ihre Eltern ihr keine Katze erlauben. Und es geht um diejenigen von euch, die diese Träume bereits wahr werden lassen.","why-coding.texts.1":"Eigentlich geht es um uns alle und darum, wie wir unser Leben und unsere Zukunft gestalten. Wir können mehr tun, als nur Inhalte zu teilen und zu liken. Wir können Ideen verwirklichen und Dinge erschaffen, die anderen Freude bereiten.","why-coding.texts.2":"Es war nie einfacher, eine App zu entwickeln, deinen eigenen Roboter zu bauen oder vielleicht sogar ein fliegendes Auto zu erfinden! Es ist keine bequeme Reise. Eher eine Reise voller kreativer Herausforderungen, die wahnsinnig viel Spaß macht und auf der dich eine solidarische Community begleitet. Bist du bereit, ein digitaler Macher oder eine digitale Schöpferin zu werden?","why-coding.texts.3":"Programmiersprachen sind wie jede andere Sprache. Nur dass Kinder in diesem Fall nicht lernen, sich auszudrücken und mit anderen zu kommunizieren. Vielmehr erfahren sie, wie man mit Technologie kommunizieren kann. Technologie, die uns ständig umgibt – in unseren Smartphones, Computern, Fahrzeugen, überall!","why-coding.texts.4":"Aber Computer zu verstehen und mit ihnen zu kommunizieren, ist nur ein Teil. Programmieren trägt auch zur Entwicklung multidisziplinärer Kompetenzen wie computergestütztem Denken, Problemlösung, Kreativität und Teamarbeit bei – alles hervorragende Fähigkeiten für jeden Lebensweg. Probleme lösen, mit Misserfolgen umgehen, trotzdem weitermachen und mit anderen zusammenarbeiten – das sind Kompetenzen, die in vielen Bereichen gesucht werden.","why-coding.texts.5":"Vor einem Jahrhundert gab es noch gar keine Programmiersprachen. Heute sind wir von Programmcode umgeben und so ziemlich alles kann programmiert werden – sogar Schuhe oder Müslipackungen! Warum lassen wir also andere unsere Zukunft gestalten, wenn wir doch selber zu Macher/innen werden und unsere Visionen und Ideen verwirklichen können? Der Fantasie sind dabei keine Grenzen gesetzt.","why-coding.texts.6":"Alessandro Bogliolo, Koordinator der ehrenamtlichen Botschafter/innen im Team der EU Code Week :","why-coding.texts.7":"Seit Urzeiten haben wir Stein, Eisen, Papier und Bleistift verwendet, um Dinge zu erschaffen, die unser Leben verändert haben. Heute leben wir in einer anderen Zeit, in der unsere Welt in Programmcode eingebettet ist. Unterschiedliche Epochen sind durch unterschiedliche Berufe und dafür benötigte Fertigkeiten gekennzeichnet. Während der Code Week wollen wir allen Europäer/innen die Möglichkeit geben, das Programmieren zu entdecken und Spaß daran zu finden. Lasst uns lernen zu programmieren, um unsere Zukunft zu gestalten!","why-coding.texts.8":"Programmierkenntnisse sind eine begehrte Kompetenz in fast jeder Branche – nicht nur in der Technologie, sondern auch in der Finanzwirtschaft, im Gesundheitswesen, der Wissenschaft und sogar im Design oder der Landwirtschaft. Und die Nachfrage wird immer größer. Kinder, die programmieren können und verstehen, wie Technologie funktioniert, haben einen gewissen Vorteil, ganz unabhängig davon, welchen beruflichen Weg sie letztendlich einschlagen.","why-coding.texts.9":"Fühlst du dich angesprochen?","why-coding.texts.10":"Mach mit bei der EU Code Week! ","why-coding.texts.11":"Noch mehr Denkanstöße gefällig? ","why-coding.texts.12":"Mehr Infos findest du in unserem Blog. 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`,"about.run_by_volunteers-text":`EU Code Week is driven by a passionate community of educators, ambassadors and partners who bring coding to life across Europe. Code Week Ambassadors coordinate activities in their countries, while Leading Teachers is a growing community of more than 450 educators from across Europe, who encourage schools, teachers and students to organise activities and register them on the Code Week map. -
-Anyone can contribute by adding their own activity on the map. Together, we can make coding accessible to all! -
`,"about.supported_by_commission-text":`EU Code Week was launched in 2013 by the Young Advisors for the Digital Agenda Europe. The European Commission supports EU Code Week as part of its strategy for a Digital Single Market. In the Digital Education Action Plan the Commission especially encourages schools to join the initiative. -
`,"about.schools-text":`Teachers of all subjects and schools at every level play a vital role in EU Code Week. By joining, you can inspire your students to explore coding and digital creativity in an engaging, hands-on way. Get involved and discover how to organise your own activity at CodeWeek.eu/Schools. -
`,"about.why_coding-text":`Coding isn’t just about writing lines of code — it’s about shaping ideas, solving problems, and creating the world you want to see. -
-Technology is all around us, and coding empowers everyone to turn imagination into reality, whether it’s designing apps, building robots, or tackling real-world challenges. It develops creativity, problem-solving and collaboration — skills that open doors in every field. -
-EU Code Week is your chance to explore, create, and become part of this digital transformation driving digital education, innovation, and community empowerment! -
-Vice President of the European Commission Viktor Negrescu says of EU Code Week’s ongoing impact: “I am a strong supporter of the democratisation of access to technology… if we want Europe to remain competitive, we need to invest in digital skills. I’m confident the Code4Europe Consortium will do a great job — so good luck to you, and keep coding!” -
`,"about.why_coding-quote":` -- Alessandro Bogliolo, coordinator of the EU Code Week team of ambassador volunteers said: -
-- `,"about.join_codeweek-text":`- "From the beginning of time we did many things using stone, iron, paper and pencil that have transformed our lives. Now we live in a different era where our world is moulded in code. Different eras have different jobs and skills demand. During Code Week we want to give every European the opportunity to discover coding and have fun with it. Let’s learn coding to shape our future". -
-
EU Code Week is more than an event — it’s a community-driven revolution! Host a coding activity in your town, take on the Code Week 4 All Challenge, and connect with like-minded innovators across borders. -
-Want to make an even bigger impact? Connect with your local hub to find your own community and help shape the future of coding in your country! -
-You can also stay up to date with local community initiaives and international developments through our blog. -
`,"about.partners_and_sponsors":"Meet our partners and sponsors","about.about_banner_title":"Empowering Europe with digital skills","about.about_banner_content":"EU Code Week sparks creativity, problem-solving, and collaboration, making coding and digital skills accessible to everyone, all year round.","about.partners_and_sponsors-title":"The Code4Europe Consortium: Driving the future of Code Week","about.partners_and_sponsors-content":`EU Code Week is now guided by the Code4Europe Consortium, consisting of over 40 educational and tech industry partners from 20 countries. Together, we ensure Code Week’s continued growth, expanding digital education and fostering collaboration across Europe. -
-With a strong community of educators, ambassadors, and industry leaders, we’re shaping the future of coding — making it more accessible, inclusive and impactful. -
`,"ambassador.title":"EU Code Week Ambassadors","ambassador.your_current_country":"Your current country","ambassador.visit_the":"Visit the","ambassador.local_facebook_page":"Facebook page","ambassador.local_website":"Website","ambassador.ambassadors":"Ambassadors","ambassador.community":"Community","ambassador.no_ambassadors":"No ambassadors yet","ambassador.countries_with_ambassadors":"Countries with ambassadors","ambassador.why_dont_you_volunteer":"Why don't you volunteer?","base.languages.al":"Albanian","base.languages.ba":"Bosnian","base.languages.bg":"Bulgarian","base.languages.cs":"Czech","base.languages.da":"Danish","base.languages.de":"German","base.languages.el":"Greek","base.languages.en":"English","base.languages.es":"Spanish","base.languages.et":"Estonian","base.languages.fi":"Finnish","base.languages.fr":"French","base.languages.hr":"Croatian","base.languages.hu":"Hungarian","base.languages.it":"Italian","base.languages.lt":"Lithuanian","base.languages.lv":"Latvian","base.languages.me":"Montenegrin","base.languages.mk":"Macedonian","base.languages.mt":"Maltese","base.languages.nl":"Dutch","base.languages.pl":"Polish","base.languages.pt":"Portuguese","base.languages.ro":"Romanian","base.languages.rs":"Serbian","base.languages.sk":"Slovak","base.languages.sl":"Slovenian","base.languages.se":"Swedish","base.languages.sv":"Swedish","base.languages.tr":"Turkish","base.languages.lu":"Luxembourgish","base.languages.ua":"Ukrainian","base.languages_menu.al":"Shqip","base.languages_menu.ba":"bosanski","base.languages_menu.bg":"български","base.languages_menu.cs":"Čeština","base.languages_menu.da":"Dansk","base.languages_menu.de":"Deutsch","base.languages_menu.el":"ΕΛΛΗΝΙΚΑ","base.languages_menu.en":"English","base.languages_menu.es":"Español","base.languages_menu.et":"Eesti","base.languages_menu.fi":"suomi","base.languages_menu.fr":"Français","base.languages_menu.hr":"Hrvatski","base.languages_menu.hu":"magyar","base.languages_menu.it":"Italiano","base.languages_menu.lt":"LietuviŲ","base.languages_menu.lv":"Latviešu","base.languages_menu.me":"crnogorski","base.languages_menu.mk":"Македонски","base.languages_menu.mt":"Malti","base.languages_menu.nl":"Nederlands","base.languages_menu.pl":"polski","base.languages_menu.pt":"Português","base.languages_menu.ro":"Română","base.languages_menu.rs":"srpski","base.languages_menu.sk":"Slovenčina","base.languages_menu.sl":"Slovenščina","base.languages_menu.sv":"svenska","base.languages_menu.tr":"Türkçe","base.languages_menu.ua":"УКРАЇНСЬКА","base.resources_local_title":"Coding resources from","base.days":"Days","base.hours":"Hours","base.minutes":"Minutes","base.seconds":"Seconds","base.day":"Day","base.hour":"Hour","base.minute":"Minute","base.second":"Second","base.still_have_question":"Still have a question?","base.drop_us_a_line":"Just drop us a line!","base.drop_a_line":"Drop us a line","base.get_in_touch":"GET IN TOUCH","base.footer_msg":"","base.email":"Email","base.display_email":"Display Email","base.first_name":"First Name","base.last_name":"Last Name","base.your_website":"Your Website","base.biography":"Biography","base.update":"Update","base.delete":"Delete","base.choose a file":"Choose a File","base.learning_bits":"Learning bits","base.codeweek":"CodeWeek","base.bring_codeweek_to_your_students":"Bring Code Week to your students","base.or":"or","base.receive emails":"Receive our emails","base.newsletter":"Newsletter","beambassador.title":"Become a EU Code Week Ambassador","beambassador.paragraphs.1-1":"EU Code Week Ambassadors","beambassador.paragraphs.1-2":"are the main point of contact for Code Week in each country and help spread the vision of Code Week to local communities. Do you believe in the","beambassador.paragraphs.1-3":"vision of Code Week","beambassador.paragraphs.1-4":"and want to promote coding in your own country? Read on!","beambassador.ambassadors_should_do.1":"Connect people, companies and communities interested in doing something for Code Week.","beambassador.ambassadors_should_do.2":"Encourage event organizers to add their coding events to the Code Week website.","beambassador.ambassadors_should_do.3":"Encourage new events to be organized in your country by promoting Code Week.","beambassador.ambassadors_should_do.4":"Answer emails about Code Week in your language.","beambassador.ambassadors_should_do.5":"Approve events on the Code Week website for your country.","beambassador.ambassadors_should_do.6":"Maintain a list of learning resources in your country's language.","beambassador.ambassadors_should_do.7":"Find interesting success stories and news to promote on Code Week channels.","beambassador.ambassadors_should_do.8":"Promote Code Week materials through your network.","beambassador.ambassadors_should_do.9":"Collaborate with other national ambassadors from across Europe.","beambassador.ambassadors_should_do.title":"As a EU Code Week Ambassador, you should be able to allocate a few hours a week to:","beambassador.ambassadors_return.1":"Meet a lot of smart, interesting people from a variety of industries.","beambassador.ambassadors_return.2":"Become an essential part of one of the greatest grassroots initiatives in Europe.","beambassador.ambassadors_return.3":"Help us raise awareness about the importance of coding and getting Europe truly digital.","beambassador.ambassadors_return.4":'Add the "EU Code Week Ambassador" title to your already amazing CV.',"beambassador.ambassadors_return.5":"Learn to code! (in case you don't yet already)","beambassador.ambassadors_return.title":"In return, you will be able to:","beambassador.details.title":"Here's what it all means in a bit more detail:","beambassador.details.points.1-1":"One of our goals is to connect various coding and educational networks.","beambassador.details.points.1-2":"If you know of any coding events taking place, let the organizers know about Code Week and help them add the event to the Code Week website,","beambassador.details.points.1-3":"so we'll have a comprehensive list of all coding events in Europe.","beambassador.details.points.2-1":"We're also hoping to see more events organized for Code Week. You can help by","beambassador.details.points.2-2":"encouraging schools, organizations, developer communities, and enthusiastic individuals to start new, beginner friendly events in your country.","beambassador.details.points.2-3":"It doesn't have to be during Code Week itself, although that will be the prime time for our promotional activities. To help you out, we’re preparing a list of suggestions for companies, a","beambassador.details.points.2-4":"guide for potential event organizers,","beambassador.details.points.2-5":"and we're also building a variety of other","beambassador.details.points.2-6":"promotional resources.","beambassador.details.points.3-1":"We need your help to","beambassador.details.points.3-2":"respond to emails regarding Code Week in your country.","beambassador.details.points.3-3":"You'll be the primary point of contact for anything that’s going on in your country, so you can","beambassador.details.points.3-4":"connect people and companies from your country that might benefit from getting connected with each other","beambassador.details.points.3-5":"and provide answers in your language. Don't worry if you don't know all the answers yet, we're here to help.","beambassador.details.points.4-1":"Everyone can add their coding event to,","beambassador.details.points.4-2":"but you'll be the moderator for events in your country. All you need to do is to regularly","beambassador.details.points.4-3":"take a quick look at submitted events and check if they are a good fit for Code Week","beambassador.details.points.5-1":"It needs to be easy for everyone to start a coding event. You probably know some great online learning materials for beginner coders in your language,","beambassador.details.points.5-2":"so you can maintain a list of resources for your country on the EU Code Week website","beambassador.details.points.6-1":"Provide interesting news and content about coding from your country","beambassador.details.points.6-2":"that we can promote on Code Week social media channels. We're primarily looking for content in English, so you can help by asking organizers to share their stories and tips in English for","beambassador.details.points.6-3":"our blog.","beambassador.details.points.6-4":"Additionally, you can also set up your national Code Week social media channels to promote content in your own language.","beambassador.details.points.7-1":"Together with your help, we'll be building a library of Code Week materials that can be used to promote coding as a skill.","beambassador.details.points.7-2":"We need your help to spread the materials in your country and even encourage different groups to provide translations","beambassador.details.points.8-1":"We're creating a network of national ambassadors to promote Code Week and we'll also try to schedule monthly online calls to discuss our work, exchange good practices and inspire each other with ideas for further activities You don't have to attend all meetings, but we hope you can join us as often as possible. We also have a mailing list for EU Code Week Ambassadors that you can use any time to get advice or help from other ambassadors.","beambassador.details.points.8-2":"You'll be able to expand your own network and get fresh ideas by collaborating with other ambassadors from across Europe.","beambassador.details.points.9-1":"Still interested? We want you in on this! Take a quick look at the","beambassador.details.points.9-2":"list of EU Code Week Ambassadors.","beambassador.details.points.9-3":"If there's one for your country, feel free to get in touch directly with them and see how you can cooperate. Either way, we'll be looking forward to you email at","certificates.certificates_for":"Certificates for ","certificates.no_certificates":"There are no certificates yet.","challenges-content.careers-as-constellations.title":"Careers as constellations","challenges-content.careers-as-constellations.authorcontent":'This challenge and competition is the initiative of Linda Liukas author, illustrator and entrepreneur in connection with the Code4Europe partnership´s Girls in Digital Campaign 2025 #Webinar 1 livestreamed on Youtube: How Code, Creativity and Curiosity form a Career?',"challenges-content.careers-as-constellations.author":"Linda Liukas","challenges-content.careers-as-constellations.start-date":"Start date","challenges-content.careers-as-constellations.activity-type":"Activity type","challenges-content.careers-as-constellations.open-online-activity":"Open online activity","challenges-content.careers-as-constellations.name-of-org":"Name of organisation","challenges-content.careers-as-constellations.language":"Language","challenges-content.careers-as-constellations.description":"This interactive activity helps students map their personal interests and hobbies to potential careers in technology. By visualizing their skills and passions as constellations, students discover how careers are formed by connecting seemingly unrelated dots. No prior coding experience is required, and the activity fosters creative thinking about the future of work in technology.","challenges-content.careers-as-constellations.teachers":"Teachers","challenges-content.careers-as-constellations.english":"English","challenges-content.careers-as-constellations.type-of-org":"Type of organisation","challenges-content.careers-as-constellations.private-business":"Private business","challenges-content.careers-as-constellations.secondary-school":"Secondary school","challenges-content.careers-as-constellations.higher-education":"Higher education","challenges-content.careers-as-constellations.audience":"Audience","challenges-content.careers-as-constellations.theme":"Main Themes","challenges-content.careers-as-constellations.themes.motivation-and-awareness-raising":"Motivation and awareness raising","challenges-content.careers-as-constellations.themes.promoting-diversity":"Promoting diversity","challenges-content.careers-as-constellations.age-group":"Age group","challenges-content.careers-as-constellations.age-groups.12":"12+ (adaptable for middle school, high school, or even university students)","challenges-content.careers-as-constellations.age-groups.under-6":"Under 6","challenges-content.careers-as-constellations.age-groups.7-8":"7-8","challenges-content.careers-as-constellations.age-groups.9-11":"9-11","challenges-content.careers-as-constellations.age-groups.12-14":"12-14","challenges-content.careers-as-constellations.age-groups.15-18":"15-18","challenges-content.careers-as-constellations.age-groups.over-18":"Over 18","challenges-content.careers-as-constellations.subjects":"Subjects","challenges-content.careers-as-constellations.time-required":"Time required","challenges-content.careers-as-constellations.45–60":"45–60 minutes","challenges-content.careers-as-constellations.group-size":"Group size","challenges-content.careers-as-constellations.group-sizes.small":"Can be done individually or in small groups","challenges-content.careers-as-constellations.required-materials":"Required materials","challenges-content.careers-as-constellations.step-by-step-instructions":"Step by step instructions","challenges-content.careers-as-constellations.materials.one":"Printed Careers as Constellations worksheet (A3 recommended)","challenges-content.careers-as-constellations.materials.two":'Paper & markers/pens for additional notes',"challenges-content.careers-as-constellations.materials.three":"Optional: Digital version (students can create constellations using Miro, Canva, or Google Jamboard)","challenges-content.careers-as-constellations.titles.one":"Warm-up Discussion: What Are Your Dots? (5 min)","challenges-content.careers-as-constellations.titles.two":"Mapping Constellations: Connecting Interests to Tech (20 min)","challenges-content.careers-as-constellations.titles.three":"Example Connections","challenges-content.careers-as-constellations.titles.four":' Reflection & Sharing: What Patterns Did You Find? (15 min)',"challenges-content.careers-as-constellations.titles.five":"Extending the Activity","challenges-content.careers-as-constellations.intro":`Start by challenging traditional career ideas with a question:
-Do you think careers should follow a straight path?
-Introduce the idea that successful careers are often built from unexpected connections.
Watch together the talk by Linda Liukas where she shares her own career path in technology
`,"challenges-content.careers-as-constellations.content.16":'Download the Template for the activity',"challenges-content.careers-as-constellations.content.17":'OBS! REMEMBER TO ADD YOUR ACTIVITY AND UPLOAD IT HERE!',"challenges-content.careers-as-constellations.content.one":"Each student fills out the Careers as Constellations worksheet, adding:
","challenges-content.careers-as-constellations.content.two":"Personal interests (hobbies, skills, favorite activities)","challenges-content.careers-as-constellations.content.three":"Tech-related topics (AI, robotics, game design, digital art, sustainability tech, etc.)","challenges-content.careers-as-constellations.content.four":"Drawing lines to show connections between their interests and technology","challenges-content.careers-as-constellations.content.five":"Loves music? → Interested in AI? → AI-generated music tools!","challenges-content.careers-as-constellations.content.six":'Loves drawing? → Interested in game design? → 2D/3D animation & coding',"challenges-content.careers-as-constellations.content.seven":"Passionate about climate change? → Interested in data? → Environmental tech","challenges-content.careers-as-constellations.content.eight":"Invite students to share surprising connections they discovered.","challenges-content.careers-as-constellations.content.nine":"Ask: Which dots felt unrelated at first? How did they connect?","challenges-content.careers-as-constellations.content.ten":"Discussion Prompts:
","challenges-content.careers-as-constellations.content.eleven":"What surprised you about your constellation?","challenges-content.careers-as-constellations.content.twelve":"Did you discover any career paths you hadnt considered before?","challenges-content.careers-as-constellations.content.thirteen":"How could technology shape your future in unexpected ways?","challenges-content.careers-as-constellations.content.fourteen":"Digital Challenge: Have students create a digital version of their constellation using Miro, Canva, or Google Jamboard and present their findings.","challenges-content.careers-as-constellations.content.fifteen":"Research Task: Students research a person in tech whose career followed a surprising path, map their constellation and share their story.","challenges-content.chatbot.title":"Make a chatbot","challenges-content.chatbot.author":"EU Code Week Team","challenges-content.chatbot.purposes.0":"Code interactive riddles","challenges-content.chatbot.purposes.1":"Use code to create dialogues between a chatbot and a user","challenges-content.chatbot.description":"Code a conversation between a chatbot and a user who is trying to solve a riddle. Try to make a chatbot that can chat like a person. Instead of a riddle you can create a dialogue between a chatbot and a user.","challenges-content.chatbot.instructions.0":"Think of a riddle","challenges-content.chatbot.instructions.1":"Log in to","challenges-content.chatbot.instructions.2":"or create a new account. (When creating a new account keep in mind that real names are not allowed on Pencil Code due to privacy reasons.)","challenges-content.chatbot.instructions.3":"Click Imagine and Make your own","challenges-content.chatbot.instructions.4":"Use blocks or text-based mode to write your riddle","challenges-content.chatbot.instructions.5":"Alternatively, you can use","challenges-content.chatbot.instructions.6":"this code","challenges-content.chatbot.instructions.7":"and adapt it to your riddle or you can select Answering a riddle from the menu and edit it","challenges-content.chatbot.example":"Check out this example of a riddle.","challenges-content.chatbot.more.0":"This code has been Adapted from Pencil Code activity","challenges-content.chatbot.more.1":"Answering the Riddle","challenges-content.paper-circuit.title":"Unplug and code: Create a paper circuit","challenges-content.paper-circuit.author":"EU Code Week Team","challenges-content.paper-circuit.purposes.0":"Enhance creativity","challenges-content.paper-circuit.purposes.1":"Develop problem-solving skills","challenges-content.paper-circuit.description.0":"Draw and object of your choice. It can be a night sky, a ladybird, a robot, a Christmas tree or anything you can think of. Feel free to personalize your project with EU Code Week visuals: you can explore the","challenges-content.paper-circuit.description.1":"EU Code Week teacher toolkit","challenges-content.paper-circuit.description.2":"and download any logo or visual you wish. You can even create a paper circuit invitation to EU Code Week. Add a motivating message to your circuit to encourage other teachers to join Code Week and/or to check the website dedicated to schools.","challenges-content.paper-circuit.instructions.0":"Draw an object and decide which parts will be illuminated (e.g. stars).","challenges-content.paper-circuit.instructions.1":"Make a hole through the paper with a pencil and insert a LED sticker in each illuminated part. ","challenges-content.paper-circuit.instructions.2":"Draw a circle where you will place the coin-cell battery.","challenges-content.paper-circuit.instructions.3":"Draw a + and a - track on the other side of the paper. Make sure that the longer leg of the LED circuit sticker is connected to the “+” side of the battery and the shorter to the “-” side of the battery.","challenges-content.paper-circuit.instructions.4":"Lay the copper tape on the tracks.","challenges-content.paper-circuit.instructions.5":"Create a fold so that when the paper covers the battery the LED is illuminated. You can use a paper clip to ensure good contact with the copper tape.","challenges-content.paper-circuit.instructions.6":"Take a picture of your paper circuit and share it on Instagram, explaining why you think it is worth it to take part in this initiative. ","challenges-content.paper-circuit.example":"See some examples of paper circuits","challenges-content.paper-circuit.materials.0":"paper or cardboard","challenges-content.paper-circuit.materials.1":"crayons or marker","challenges-content.paper-circuit.materials.2":"coin-cell battery","challenges-content.paper-circuit.materials.3":"copper tape","challenges-content.paper-circuit.materials.4":"LED circuit stickers","challenges-content.paper-circuit.materials.5":"paper clip","challenges-content.dance.title":"Create a dance","challenges-content.dance.author":"EU Code Week Team","challenges-content.dance.purposes.0":"To learn basic coding concepts","challenges-content.dance.purposes.1":"To learn how to animate characters","challenges-content.dance.description":"In this challenge you will create a set of characters who will dance together. You will use a built-in media library to select characters and music clips, or you can create your own. You will animate the characters to dance and talk to each other.","challenges-content.dance.instructions.0":"Log in to","challenges-content.dance.instructions.1":"as a teacher. Create student accounts and share them with your students. Alternatively share a class code and have your students register with their school email address. If you are a student, you can join as a student, but you will be asked to provide your parent’s email address so that they can approve your account.","challenges-content.dance.instructions.2":"Click","challenges-content.dance.instructions.3":"and give it a title","challenges-content.dance.instructions.4":"Go to","challenges-content.dance.instructions.5":"to add a background by clicking on the gear icon. Choose a background from the Media Library, upload your own image or you can even take a picture and upload it. Choose an audio clip and add it to the stage:","challenges-content.dance.instructions.6":"Click the","challenges-content.dance.instructions.7":"button to add characters or objects that you will animate so that they can move, talk and interact with each other. Add two or three characters of your choice. You can draw your own actors or modify the existing ones. Add different costumes to your character by clicking the pencil icon.","challenges-content.dance.instructions.8":"Click on each actor and animate it by adding the following blocks","challenges-content.dance.instructions.9":"Add a","challenges-content.dance.instructions.10":"say block","challenges-content.dance.instructions.11":"and have your actors talk to each other. Change the shape of the speech bubbles and the font and the size of your text","challenges-content.dance.example.0":"Check out","challenges-content.dance.example.1":"this example","challenges-content.dance.example.2":"of dancing robots. Feel free to use it and remix it.","challenges-content.compose-song.title":"Make a musical composition","challenges-content.compose-song.author":"EU Code Week Team","challenges-content.compose-song.purposes.0":"To learn coding through music","challenges-content.compose-song.purposes.1":"To distinguish music genres and instruments","challenges-content.compose-song.purposes.2":"To compose a song by mixing sound clips","challenges-content.compose-song.description":"In this challenge you will create a musical composition by using a programming language. You can use built-in sound clips or record your own and mix them to create a musical composition. Run your code in the Digital Audio Workstation and listen to the music you have coded. Play with different sounds and effects to modify your piece of music.","challenges-content.compose-song.instructions.0":"Log in to","challenges-content.compose-song.instructions.1":"Click here to make a script","challenges-content.compose-song.instructions.2":"Name your script and choose","challenges-content.compose-song.instructions.3":"as a programming language","challenges-content.compose-song.instructions.4":"Start writing your code between the","challenges-content.compose-song.instructions.5":"and","challenges-content.compose-song.instructions.6":"lines","challenges-content.compose-song.instructions.7":"Browse the music clips in the","challenges-content.compose-song.instructions.8":"Sound Library","challenges-content.compose-song.instructions.9":"and select the music genres, artists and instruments you like","challenges-content.compose-song.instructions.10":"To add a sound clip to your song, type","challenges-content.compose-song.instructions.11":"Between the parenthesis there should be the following 4 parameters, separated by commas","challenges-content.compose-song.instructions.12":"Sound clip","challenges-content.compose-song.instructions.13":"Place your cursor between the parenthesis, go to the Sound Library, select a clip, and paste it by clicking on the blue paste icon","challenges-content.compose-song.instructions.14":"Track number","challenges-content.compose-song.instructions.15":"tracks help you organize your sounds by instrument-type (vocals, bass, drums, keyboards, etc.). Add as many tracks (instruments) as you want. Tracks are displayed as rows that run across the Digital Audio Workstation","challenges-content.compose-song.instructions.16":"Start measure","challenges-content.compose-song.instructions.17":"indicates when your sound will start playing. Measures are musical time units. One measure is 4 beats","challenges-content.compose-song.instructions.18":"End measure","challenges-content.compose-song.instructions.19":"indicates when your sound will stop playing","challenges-content.compose-song.instructions.20":"Such a line of code will look like this","challenges-content.compose-song.instructions.21":"You can add different effects, such as volume to enhance the sound of your composition. Volume ranges from -60.0 decibels to 12.0 decibels with 0.0 being the original volume.","challenges-content.compose-song.instructions.22":"Write","challenges-content.compose-song.instructions.23":"In the parenthesis, write the number of track, VOLUME, GAIN, level of the volume, the measure when it starts, the level and measure when it ends","challenges-content.compose-song.instructions.24":"This is an example of a fade-in effect","challenges-content.compose-song.instructions.25":"and a fade-out effect","challenges-content.compose-song.example.0":"Listen to","challenges-content.compose-song.example.1":"an example of a song coded with Earsketch","challenges-content.compose-song.example.2":"You can import the code and edit it","challenges-content.compose-song.materials.0":"","challenges-content.compose-song.more.0":"","challenges-content.sensing-game.title":"Make a video sensing game","challenges-content.sensing-game.author":"EU Code Week Team","challenges-content.sensing-game.purposes.0":"To code animated objects","challenges-content.sensing-game.purposes.1":"To develop understanding of how to control digital animation with physical movement","challenges-content.sensing-game.purposes.2":"To compose a song by mixing sound clips","challenges-content.sensing-game.description":"In this challenge you will create a simple game that uses a video camera as a sensor to detect motion, which means that you will be able to control your animation with physical movement. In this game, the task is to collect as many EU Code Week bubbles as possible in 30 seconds. Instead of collecting bubbles, you can create a game in which you chase a character or pop balloons with your hands.","challenges-content.sensing-game.instructions.0":"Log in to","challenges-content.sensing-game.instructions.1":"Click","challenges-content.sensing-game.instructions.2":"Add an extension","challenges-content.sensing-game.instructions.3":"and choose","challenges-content.sensing-game.instructions.4":"Video Sensing","challenges-content.sensing-game.instructions.5":"It will detect how fast an object is moving. If the number is lower, it will be more sensitive to movement.","challenges-content.sensing-game.instructions.6":"Add a sprite. Choose a sound and add it to your sprite. If you want, you can add","challenges-content.sensing-game.instructions.7":"Create a clone","challenges-content.sensing-game.instructions.8":"to duplicate your sprite.","challenges-content.sensing-game.instructions.9":"Create two variables: one for","challenges-content.sensing-game.instructions.10":"Score","challenges-content.sensing-game.instructions.11":"and the other for","challenges-content.sensing-game.instructions.12":"Timer","challenges-content.sensing-game.instructions.13":"and add them to the sprite. Set the Timer to 30 and add","challenges-content.sensing-game.instructions.14":"Change Timer by -1","challenges-content.sensing-game.instructions.15":"Create a new sprite","challenges-content.sensing-game.instructions.16":"Game Over","challenges-content.sensing-game.instructions.17":"to finish the game. You can also create a sprite with the title of your game, e.g., Collect all EU Code Week bubbles.","challenges-content.sensing-game.example.0":"Play a video sensing game Collect all EU Code Week Bubbles. Feel free to remix","challenges-content.sensing-game.example.1":"this project","challenges-content.calming-leds.title":"Calming LEDs: create a simple device with micro:bit","challenges-content.calming-leds.author":"Micro:bit Educational Foundation","challenges-content.calming-leds.duration":"20 minutes","challenges-content.calming-leds.materials.0":"a micro:bit device and battery pack (if available)","challenges-content.calming-leds.materials.1":"a laptop or tablet with which you can visit Microsoft MakeCode and Youtube","challenges-content.calming-leds.materials.2":"microbit.org for the activity resources","challenges-content.calming-leds.description":"Students create a digital device using LEDs that can help them to regulate their breathing and feel calmer. They will be asked to write some simple code, exploring animations and sequences.","challenges-content.calming-leds.instructions.0":"The goal is to create a working Calming LED device that you can use to regulate your breathing. This device can be created on a physical micro:bit board, or on the simulator in the MakeCode editor.","challenges-content.calming-leds.instructions.1":"The challenge can be completed by using the MakeCode editor and writing a simple sequence of code as shown in the video/screenshot.","challenges-content.calming-leds.instructions.2":"To develop the challenge, students can explore different animations and get creative with the animation they would like to see to help them feel calm or happy.","challenges-content.calming-leds.instructions.3":"More information and video instructions at","challenges-content.calming-leds.instructions.4":"this link","challenges-content.calming-leds.example":"Visit this page for instructions and videos of the completed challenge plus how to code","challenges-content.calming-leds.purposes.0":"To design a simple digital artefact with a helpful purpose","challenges-content.calming-leds.purposes.1":"To explore sequences and animations and how they work","challenges-content.calming-leds.purposes.2":"To test and debug simple code","challenges-content.calming-leds.purposes.3":"To iterate a design by making the animations faster or slower","challenges-content.computational-thinking-and-computational-fluency.title":"Computational Thinking and Computational Fluency with ScratchJr","challenges-content.computational-thinking-and-computational-fluency.author":"Stamatis Papadakis – EU Code Week Ambassador Greece","challenges-content.computational-thinking-and-computational-fluency.purposes.0":"To get familiar with new commands and interface.","challenges-content.computational-thinking-and-computational-fluency.purposes.1":"To create simple programs with simple cause-and-effect commands.","challenges-content.computational-thinking-and-computational-fluency.purposes.2":"To perform simple debugging through trial and error.","challenges-content.computational-thinking-and-computational-fluency.description":"In this challenge children will integrate CT concepts into their projects by using the ScratchJr app to make their stories more engaging, exciting, and emotional.","challenges-content.computational-thinking-and-computational-fluency.instructions.0":"ScratchJr does not require children to be literate. All instructions and menu options are identifiable through symbols and colours. The challenge can be completed within the classroom, the lab or even in an open space as no internet is required.","challenges-content.computational-thinking-and-computational-fluency.instructions.1":"Children use city as background and use coding blocks to make a car drive across the city.","challenges-content.computational-thinking-and-computational-fluency.example.0":"Children can use sound and motion blocks and start again blocks to make characters dance.","challenges-content.computational-thinking-and-computational-fluency.example.1":"Children pick a background and a character and use a motion block to make a car drive across the city Children can use the speed block to speed up or slow down a character.","challenges-content.computational-thinking-and-computational-fluency.materials.0":"The free app","challenges-content.computational-thinking-and-computational-fluency.materials.1":"works on various operating systems and types of smart devices","challenges-content.computational-thinking-and-computational-fluency.materials.2":"Also, the","challenges-content.computational-thinking-and-computational-fluency.materials.3":"website offers plenty of free educational material","challenges-content.computational-thinking-and-computational-fluency.duration":"90 minutes","challenges-content.ai-hour-of-code.title":"AI hour of Code","challenges-content.ai-hour-of-code.author":"Minecraft Education Edition","challenges-content.ai-hour-of-code.purposes.0":"To create coding solutions that include sequences, events, loops, and conditionals","challenges-content.ai-hour-of-code.purposes.1":"To decompose the steps needed to solve a problem into a precise sequence of instructions","challenges-content.ai-hour-of-code.purposes.2":"To explore coding concepts","challenges-content.ai-hour-of-code.description":"A village is threatened by fire and needs you to code a solution! Meet your coding helper, the Minecraft Agent, then program the Agent to navigate the forest and collect data. This data will help the Agent predict where fires will occur. Then code the Agent to help prevent the spread of fire, save the village, and bring life back into the forest. Learn the basics of coding and explore a real-world example of artificial intelligence (AI).","challenges-content.ai-hour-of-code.instructions":"Download the lesson plan here","challenges-content.ai-hour-of-code.materials.0":"Install Minecraft: Education Edition","challenges-content.ai-hour-of-code.materials.1":"After installing Minecraft Education Edition, the challenge is on","challenges-content.ai-hour-of-code.materials.2":"this website","challenges-content.create-a-dance.title":"Create a dance with the Ode to Code on Dance Party","challenges-content.create-a-dance.purposes":"To practice coding in a fun way and feel connected with the EU Code Week community.","challenges-content.create-a-dance.description.0":"Create a dance with the Ode to Code! Use the","challenges-content.create-a-dance.description.1":"Dance Party tutorial","challenges-content.create-a-dance.description.2":"to code a dance to the Ode to Code. The official EU Code Week anthem is listed as a selection in Dance Party.","challenges-content.create-a-dance.instructions.0":"Instructions are shown as videos within","challenges-content.create-a-dance.instructions.1":"the tutorial","challenges-content.create-a-dance.instructions.2":"and also written at the top of each level","challenges-content.create-a-dance.example":"Featured student creations can be found on the following page","challenges-content.create-a-dance.materials":"The Code.org tutorial","challenges-content.create-a-simulation.title":"Create a simulation!","challenges-content.create-a-simulation.purposes.0":"To learn about simulations while introducing the following variables: creating a crowd, recovery rates, wearing masks, and vaccines.","challenges-content.create-a-simulation.purposes.1":"To activate prior knowledge about virus outbreaks in the real world that will apply to a fictitious scenario.","challenges-content.create-a-simulation.description":"Write code to create and run your own simulation of the virus outbreak at Monster Town. Learn to code and make predictions about what will happen to the neighbors of Monster Town.","challenges-content.create-a-simulation.instructions.0":"Instructions are shown as videos within","challenges-content.create-a-simulation.instructions.1":"the tutorial","challenges-content.create-a-simulation.instructions.2":"and also written at the top of each level","challenges-content.create-a-simulation.example":"When you are finished, you can share your simulation with others. Share your message about what you think we can do to help keep others healthy when a virus comes to town.","challenges-content.create-a-simulation.materials":"The Code.org tutorial","challenges-content.create-a-simulation.more.0":"","challenges-content.create-your-own-masterpiece.title":"Create your own masterpiece!","challenges-content.create-your-own-masterpiece.audience":"Acceptable for all ages","challenges-content.create-your-own-masterpiece.purpose":"To introduce computer science concepts in a visual way and inspire creativity","challenges-content.create-your-own-masterpiece.description":"Create your own masterpiece with artist! Use code blocks to make your artist create a unique work of art.","challenges-content.create-your-own-masterpiece.instructions":"Instructions are listed at the top of each level","challenges-content.create-your-own-masterpiece.example":"Artist examples can be found on this page under drawing","challenges-content.create-your-own-masterpiece.materials.0":"The first level of the tutorial can be found","challenges-content.create-your-own-masterpiece.materials.1":"HERE","challenges-content.cs-first-unplugged-activities.title":"CS First Unplugged activities","challenges-content.cs-first-unplugged-activities.purposes.0":"To support students who are learning from home","challenges-content.cs-first-unplugged-activities.purposes.1":"To give everyone a break from their screens","challenges-content.cs-first-unplugged-activities.description":"CS First Unplugged is a set of activities that introduce students to CS concepts without a computer. We’ve designed this lesson to demonstrate that Computer Science is a lot more than just code.","challenges-content.cs-first-unplugged-activities.instructions.0":"You will find the booklet to all activities in English at this","challenges-content.cs-first-unplugged-activities.instructions.1":"link","challenges-content.cs-first-unplugged-activities.instructions.2":"as well as Lesson Plan in English at this","challenges-content.cs-first-unplugged-activities.instructions.3":"The activities in this lesson can be completed individually and in any order","challenges-content.cs-first-unplugged-activities.instructions.4":"Teacher can take a picture of the learning process and share it on Instagram using #EUCodeWeekChallengeGoogle #GrowWithGoogle","challenges-content.cs-first-unplugged-activities.materials.0":"In addition to the activity booklet, some activities require or optionally benefit from additional materials.","challenges-content.cs-first-unplugged-activities.materials.1":"Small counters (like dried beans) to use on the Network a Neighborhood map.","challenges-content.cs-first-unplugged-activities.materials.2":"Scissors to cut out the Send a Secret Message cipher wheel.","challenges-content.cs-first-unplugged-activities.materials.3":"Cardboard and glue to provide additional stiffness to the Send a Secret Message cipher wheel.","challenges-content.cs-first-unplugged-activities.materials.4":"A thumbtack, toothpick, or straightened paper clip to connect the Send a Secret Message cipher wheel.","challenges-content.family-care.title":"Family Care","challenges-content.family-care.experience":"Open for all","challenges-content.family-care.duration":"5 to 10 hours","challenges-content.family-care.author":"","challenges-content.family-care.purposes.0":"To research on issue ‘family care’ that we face on a daily basis;","challenges-content.family-care.purposes.1":"To see problems as opportunities and generate creative solutions;","challenges-content.family-care.purposes.2":"To use code to innovatively realize your solutions;","challenges-content.family-care.purposes.3":"To design posters and present your solutions to others;","challenges-content.family-care.purposes.4":"To use social media to create impacts of your projects.","challenges-content.family-care.description.0":"What comes to you when we talk about home? A nice house? A big dinner prepared by parents? A secret space for yourself? A warm home refuels our bodies and spirit like a gas station. Amid the hustle and bustle of modern life, parents are always busy for work. When you hang out with friends, you cannot leave your kitties behind. But how to look after your company when you are apart? The theme of the challenge is","challenges-content.family-care.description.1":"Family Care","challenges-content.family-care.description.2":"Based on this theme, students are encouraged to develop an idea to pass love and care through coding and hardware. Here are some questions for you to think about","challenges-content.family-care.description.3":"How many family members are there in your home? Who are they? Have you met any problems when staying with them? What kinds of care do they need?","challenges-content.family-care.description.4":"Do you know anyone who lacks family care more than others in your community? How can you help them?","challenges-content.family-care.instructions.0":"Brainstorm and Research on the theme of family care","challenges-content.family-care.instructions.1":"List of any problems","challenges-content.family-care.instructions.2":"Generate possible solutions","challenges-content.family-care.instructions.3":"Select a solution","challenges-content.family-care.instructions.4":"Program and build up the structure","challenges-content.family-care.instructions.5":"Design a poster to layout your project","challenges-content.family-care.instructions.6":"Present it to your teachers and family members","challenges-content.family-care.example.0":"Please find some examples from here","challenges-content.family-care.example.1":"and","challenges-content.family-care.materials.0":"Coding tool:","challenges-content.family-care.materials.1":"or download the","challenges-content.family-care.materials.2":"PC version","challenges-content.family-care.materials.3":"mBlock is a programming language based off of Scratch","challenges-content.family-care.materials.4":"This challenge is also adapted from MakeX Global Spark Competition, a project-based creative design program for young people aged 6 to 13.","challenges-content.family-care.materials.5":"The participating team will need to focus on the specific theme and devise a solution through software programming and hardware construction.","challenges-content.family-care.materials.6":"Students are encouraged to complete the challenge in Codeweek and take it to the international level to communicate with other students and win prices.","challenges-content.family-care.materials.7":"For more information, please check:","challenges-content.family-care.materials.8":"or contact us at","challenges-content.family-care.more.0":"","challenges-content.virtual-flower-field.title":"Grow your virtual flower field","challenges-content.virtual-flower-field.author":"Jadga Huegle - Meet and Code coach and part of the SAP Snap! team","challenges-content.virtual-flower-field.duration":"30-60 minutes","challenges-content.virtual-flower-field.purposes.0":"To get to know programming with a simple yet expressive project.","challenges-content.virtual-flower-field.purposes.1":"To learn that coding can be artistic and lead to beautiful results.","challenges-content.virtual-flower-field.purposes.2":"To make fall brighter with colorful flowers and the EU Code Week.","challenges-content.virtual-flower-field.purposes.3":"To show the diversity of flowers on Earth.","challenges-content.virtual-flower-field.purposes.4":"To contribute to Sustainable Development Goals (SDGs), especially SDG13 -Climate Change by creating coding events that improve climate change education through raising awareness on this topic.","challenges-content.virtual-flower-field.description":"Develop a program in Snap! which grows a virtual flower field with different types of flowers and different numbers of petals.","challenges-content.virtual-flower-field.instructions.0":"If you need inspiration on how to get started with the challenge, check out","challenges-content.virtual-flower-field.instructions.1":"this video","challenges-content.virtual-flower-field.instructions.2":"or use","challenges-content.virtual-flower-field.instructions.3":"this document","challenges-content.virtual-flower-field.instructions.4":"to follow along","challenges-content.virtual-flower-field.instructions.5":"The challenge can be completed by programming a virtual flower field in Snap! (or Scratch) and posting a screenshot or photo of the result online.","challenges-content.virtual-flower-field.instructions.6":"The flower field should contain different types of flowers with different numbers of petals. Ideally, the flowers are programmed, which means that they are constructed by stamping and turning (or drawing and turning) petals repeatedly.","challenges-content.virtual-flower-field.instructions.7":"Post an image of your virtual flower garden with #MeetandCode.","challenges-content.virtual-flower-field.materials.0":"We recommend using","challenges-content.virtual-flower-field.materials.1":"however, the project also works in","challenges-content.haunted-house.title":"Haunted House in Hedy","challenges-content.haunted-house.author":'Felienne Hermans, Leiden University - Ramon Moorlag, I &I - CodeWeek NL',"challenges-content.haunted-house.audience":"Teachers and educators","challenges-content.haunted-house.duration":"1 hour or 2 hours depending on prior knowledge","challenges-content.haunted-house.purposes.0":"To make an interactive Haunted House story.","challenges-content.haunted-house.purposes.1":"To learn programming with Hedy.","challenges-content.haunted-house.description":"With Hedy, you will create a Haunted House story with interactive elements. Every time the code is run a new story will be created. The story can also be read aloud by your computer and shared online.","challenges-content.haunted-house.instructions.0":"Start with opening a browser and go to hedycode.com.","challenges-content.haunted-house.instructions.1":"Follow the instructions for levels 1-4. Use the tabs ‘Level’ and ‘Haunted house.’","challenges-content.haunted-house.instructions.2":"With the help of these levels, we will write an interactive haunted house story.","challenges-content.haunted-house.instructions.3":"Teachers, a lesson plan Hedy can be found","challenges-content.haunted-house.instructions.4":"here","challenges-content.haunted-house.instructions.5":"You can find a recording of Felienne Hermans presenting Hedy at","challenges-content.haunted-house.instructions.6":"this link","challenges-content.haunted-house.example":"Haunted house example at level","challenges-content.haunted-house.materials.0":"Hedy on","challenges-content.haunted-house.materials.1":"level 1 to 4","challenges-content.haunted-house.more.0":"","challenges-content.inclusive-app-design.title":"Inclusive App Design","challenges-content.inclusive-app-design.author":"Apple Education","challenges-content.inclusive-app-design.duration":"60 minutes + optional extension activities","challenges-content.inclusive-app-design.purposes.0":"To brainstorm, plan, prototype, and share an app idea that everyone could access and understand.","challenges-content.inclusive-app-design.description":"Great apps start with great ideas. In this activity, students will come up with an app idea on a topic they care about, then discover how to design apps with inclusion and accessibility in mind.","challenges-content.inclusive-app-design.instructions.0":"You will find all instructions at this link","challenges-content.inclusive-app-design.instructions.1":"With this one-hour lesson plan, educators can guide students to","challenges-content.inclusive-app-design.instructions.2":"Learn about inclusive app design","challenges-content.inclusive-app-design.instructions.3":"Brainstorm topics they care about to find an app idea","challenges-content.inclusive-app-design.instructions.4":"Outline their app ideas and plan user activities","challenges-content.inclusive-app-design.instructions.5":"Prototype one part of their app in Keynote","challenges-content.inclusive-app-design.instructions.6":"Share demos of their prototypes and describe how they support users with diverse backgrounds and abilities","challenges-content.inclusive-app-design.materials.0":"Explore the Inclusive App Design Activity at the Apple Teacher Learning Center","challenges-content.inclusive-app-design.materials.1":"Keynote on iPad or Mac is recommended, but not required.","challenges-content.silly-eyes.title":"Silly eyes","challenges-content.silly-eyes.author":"Raspberry Pi Foundation","challenges-content.silly-eyes.duration":"25 minutes","challenges-content.silly-eyes.purposes.0":"To make a project with user interaction.","challenges-content.silly-eyes.purposes.1":"To personalise a project with colour and graphic effects.","challenges-content.silly-eyes.purposes.2":"To learn about design in digital making.","challenges-content.silly-eyes.description":"In this project, you will design and create a silly eye character. The character’s large, silly eyes will follow the mouse pointer to bring your character to life.","challenges-content.silly-eyes.instructions":"Please access the full project description here","challenges-content.silly-eyes.example":"Check out Gobo, Under the sea and Don't eat donut","challenges-content.train-ai-bot.title":"Train an AI bot!","challenges-content.train-ai-bot.author":"","challenges-content.train-ai-bot.purposes":"To learn about artificial intelligence (AI), machine learning, training data, and bias, while exploring ethical issues and how AI can be used to address world problems.","challenges-content.train-ai-bot.description":"Train an AI bot with AI for Oceans. In this activity, you will program or train AI (artificial intelligence) to identify fish or trash. Let's clean up the ocean!","challenges-content.train-ai-bot.instructions.0":"Instructions are shown as videos within the tutorial","challenges-content.train-ai-bot.instructions.1":"and also written at the top of each level","challenges-content.train-ai-bot.example":"","challenges-content.train-ai-bot.materials.0":"Tutorial can be found here","challenges-content.train-ai-bot.materials.1":"This tutorial is available in over 25 languages","challenges-content.train-ai-bot.more.0":"","challenges-content.build-calliope.title":"Build your own Calliope mini fitness trainer","challenges-content.build-calliope.author":"Amazon Future Engineer | Meet and Code feat. Calliope gGmbH","challenges-content.build-calliope.purposes.0":"To playfully get to know sequences, animations, repetitions and variables.","challenges-content.build-calliope.purposes.1":"To design a structure chart.","challenges-content.build-calliope.purposes.2":"To test and debug code .","challenges-content.build-calliope.purposes.3":"To optimize a program by trial and error, checking and adjusting usability.","challenges-content.build-calliope.duration":"20-30 minutes","challenges-content.build-calliope.description":"Participants will develop a digitally controlled prototype that uses a colorful glowing LED to reproduce a preconceived 10-unit fitness exercise.","challenges-content.build-calliope.materials.0":"Calliope mini StarterBox (if available)","challenges-content.build-calliope.materials.1":'Laptop or tablet with which you can visit https://makecode.calliope.cc or https://calliope.cc and YouTube to access to resources for the activity.',"challenges-content.build-calliope.instructions.0":"To get started, create a plan and determine the order of the exercise units. Using the schedule, program the RGB LED of the Calliope mini to display one of the 5 colors at the predefined pace. Then create a variable for the pace and program repetitions using loops.","challenges-content.build-calliope.instructions.1":"Remember, if you've implemented the program in a way that you like, you can also share it with us at info@calliope.cc - we're excited to see what you make of it! By the way, we're giving away 30 Calliope minis among the submissions!","challenges-content.build-calliope.instructions.2":"Share the QR code of your project on Instagram, add the hashtag #EUCodeWeekChallenge and mention @CodeWeekEU.","challenges-content.build-calliope.example.0":"While you’re sitting at your computer: you can get sporty too.","challenges-content.build-calliope.example.1":"Create a fitness prototype with the Calliope mini which can also be tested in the simulator. The challenge is done in the MakeCode editor by programming a simple code sequence (see screenshot).","challenges-content.build-calliope.example.2":"Choose 5 different colors and assign a fitness exercise to each of them, e.g. squat or jumping jacks. Then the colors can be lined up in any order and trained.","challenges-content.animate-a-name.title":"Animate a name","challenges-content.animate-a-name.author":"Google","challenges-content.animate-a-name.purposes":"To use code to bring a name to life!","challenges-content.animate-a-name.duration":"15-60 minutes","challenges-content.animate-a-name.description":"Animate a Name is a one-hour lesson designed to be completed within 15-60 minutes. Students will watch a series of videos and create one coding project.","challenges-content.animate-a-name.materials":"This lesson can be completed online or offline, but both options require access to a computer.","challenges-content.animate-a-name.instructions.0":'Pick a video in one of 21 languages from this page',"challenges-content.animate-a-name.instructions.1":"Find a lesson plan in the description. Follow instructions in the video. ","challenges-content.european-astro-pi.title":"European Astro Pi Challenge - Mission Zero","challenges-content.european-astro-pi.author":"Google","challenges-content.european-astro-pi.purposes":"To run your python code on board the International Space Station","challenges-content.european-astro-pi.description.0":"You will make a short python program that shows a pixel-art image on board the International Space Station.","challenges-content.european-astro-pi.description.1":"Your image will be displayed using the Astro Pi computer in the European Columbus module.","challenges-content.european-astro-pi.materials":"Web browser only","challenges-content.european-astro-pi.instructions.0":'Teacher/mentor go to https://astro-pi.org/mission-zero/',"challenges-content.european-astro-pi.instructions.1":"Check eligibility/guidelines and sign up for a login","challenges-content.european-astro-pi.instructions.2":"This will create a classroom code, two random words e.g. fast-dog","challenges-content.european-astro-pi.instructions.3":"Display this code in the computer lab","challenges-content.european-astro-pi.instructions.4":'Students browse to https://rpf.io/mzproject and follow the steps to complete the activity',"challenges-content.european-astro-pi.instructions.5":"When students finish they type in the classroom code to link their submission to your login","challenges-content.european-astro-pi.instructions.6":"Valid entries will be run on the International Space Station in May 2023","challenges-content.common.share":"Share the link or QR code of your project on Instagram or Facebook, add the hashtag #EUCodeWeekChallenge and mention @CodeWeekEU.","challenges-content.common.audience.0":"Teachers and educators","challenges-content.common.audience.1":"Primary School students (6 to 12 years)","challenges-content.common.audience.2":"Lower Secondary School students (12 to 16 years)","challenges-content.common.audience.3":"Upper Secondary School students (16 to 18 years)","challenges-content.code-a-dice.title":"Code a Dice to Roll","challenges-content.code-a-dice.author":"Fabrizia Agnello","challenges-content.code-a-dice.purposes.0":"Code interactive riddles","challenges-content.code-a-dice.purposes.1":"To code a simulation of a randomly moving object to be used if the real object is not available","challenges-content.code-a-dice.description":"In this challenge you will code a dice to randomly roll on your command. You can choose any type of dice with the number of faces you like, as those used in role play games, and add sounds as well. ","challenges-content.code-a-dice.instructions.0":"Log in to Scratch","challenges-content.code-a-dice.instructions.1":"Choose a backdrop","challenges-content.code-a-dice.instructions.2":"Create your dice sprite or search for one on the web and upload it to your program","challenges-content.code-a-dice.instructions.3":"Create as many costumes for the sprite as the number of faces of the chosen dice, each of them showing a different number","challenges-content.code-a-dice.instructions.4":"Choose how you want the dice to start rolling (pressing a keyboard key, clicking on the sprite, etc.) and write the code","challenges-content.code-a-dice.instructions.5":"Code the sprite to randomly change costume at the end of the roll","challenges-content.code-a-dice.instructions.6":"Add sound effects","challenges-content.code-a-dice.example":"Roll a D-20 dice","challenges-content.personal-trainer.title":"Personal trainer with micro:bit","challenges-content.personal-trainer.author":"","challenges-content.personal-trainer.purposes.0":"To code micro:bit in order to use the buzzer and led panel","challenges-content.personal-trainer.purposes.1":"To create a personal device to control your physical activity","challenges-content.personal-trainer.purposes.2":"To code micro:bit to improve your health through sport","challenges-content.personal-trainer.description":"This challenge allows you to code your micro:bit to control the repetition times of physical exercises combined with rest time. You will track your physical activity at school, at home or in the park.","challenges-content.personal-trainer.instructions.0":"When A+B, create a 3-second countdown timer with a musical note sound every second and display the word GO!","challenges-content.personal-trainer.instructions.1":"During the first exercise, display a flashing 2x2 square for 20 seconds. Then play a sound and keep the square fixed. During the remaining time, another flashing image must be displayed for 10 seconds. When it finished, play a sound.","challenges-content.personal-trainer.instructions.2":"Then repeat the same action but display a 3x3 panel for the exercise time. Repeat these actions until the 5x5 panel is displayed.","challenges-content.personal-trainer.duration":"30-40 minutes","challenges-content.create-a-spiral.title":"Create a spiral","challenges-content.create-a-spiral.author":"Lydie El-Halougi","challenges-content.create-a-spiral.purposes.0":"To learn and practice loop and variables.","challenges-content.create-a-spiral.purposes.1":"To enhance creativity in coding.","challenges-content.create-a-spiral.description":"In this challenge you will write a project with Scratch to create a spiral, using the pen blocks, a loop and a variable.","challenges-content.create-a-spiral.instructions.0":"The Pen blocks","challenges-content.create-a-spiral.instructions.1":"Create a new project and name it Spiral.","challenges-content.create-a-spiral.instructions.2":"Click on the purple icon “Add extension” on the bottom-left side of the window","challenges-content.create-a-spiral.instructions.3":"Select “pen”: the pen blocks are now available for your project!","challenges-content.create-a-spiral.instructions.4":"To start your project, drag and drop the “when green flag clicked” block:","challenges-content.create-a-spiral.instructions.5":"You need to start with a blank page: within the pen blocks, add the “erase all” block:","challenges-content.create-a-spiral.instructions.6":"You want to start drawing at the center of the stage, which means your sprite has to go to the center of the stage (0,0):","challenges-content.create-a-spiral.instructions.7":"Your sprite can move without drawing, or move and draw:","challenges-content.create-a-spiral.instructions.8":"when you want it to draw, you can use the pen down block","challenges-content.create-a-spiral.instructions.9":"when you don’t want that, you can use the pen up block","challenges-content.create-a-spiral.instructions.10":"Now, you want to draw! Add the “pen down” block:","challenges-content.create-a-spiral.instructions.11":"The hexagon","challenges-content.create-a-spiral.instructions.12":"Add the blocks below to your project:","challenges-content.create-a-spiral.instructions.13":"You now have one sixth of your hexagon. You need to repeat this sequence 6 times:","challenges-content.create-a-spiral.instructions.14":"The spiral","challenges-content.create-a-spiral.instructions.15":"To create a spiral, you’ll need to add 2 to the length of each next side.","challenges-content.create-a-spiral.instructions.16":"To do so, you will use a variable.","challenges-content.create-a-spiral.instructions.17":"In the variable blocks, click on Make a Variable","challenges-content.create-a-spiral.instructions.18":"Name it length, then click OK:","challenges-content.create-a-spiral.instructions.19":"The spiral is going to grow, you’ll need to start small: set the first length to 10, and insert this block before the loop.","challenges-content.create-a-spiral.instructions.20":"Insert the variable “length” in the “move … steps” block","challenges-content.create-a-spiral.instructions.21":"To have the spiral grow, you also need to have the length grow in every loop: add the block below at the end of the loop:","challenges-content.create-a-spiral.instructions.22":"Here is your current project:","challenges-content.create-a-spiral.instructions.23":"A beautiful spiral ","challenges-content.create-a-spiral.instructions.24":"You drew a spiral! For it to go on and on, replace the “repeat 6” loop with the “forever” loop:","challenges-content.create-a-spiral.instructions.25":"To draw a colorful spiral, add the following block in the loop:","challenges-content.create-a-spiral.instructions.26":"When you start over, the sprite draws an unwanted line. To prevent it, add a “pen up” block at the beginning of the project.","challenges-content.create-a-spiral.instructions.27":"Here’s your final project:","challenges-content.create-a-spiral.instructions.28":"Congratulations! You created a lovely spiral!","challenges-content.play-against-ai.title":"Create and play against AI - Rock, Scissors, Paper Game","challenges-content.play-against-ai.author":"Kristina Slišurić","challenges-content.play-against-ai.purposes.0":"to understand how the machine learning cycle works.","challenges-content.play-against-ai.purposes.1":"to build a machine learning model using Teachable Machine","challenges-content.play-against-ai.purposes.2":"to familiarize yourself with the Pictoblox tool and import the created model into the project","challenges-content.play-against-ai.purposes.3":"to set the stage and characters, create and initialize variables in Pictoblox","challenges-content.play-against-ai.purposes.4":"to initialize the game, identify player movements, program random AI movements","challenges-content.play-against-ai.purposes.5":"to create and test a game that involves artificial intelligence as an opponent in a game of Rock, Paper, Scissors.","challenges-content.play-against-ai.description":"We will create a model using Teachable Machine from images using three classes: Rock, Scissors and Paper. Model will be loaded into Pictoblox and used to create game which we can play against AI.","challenges-content.play-against-ai.duration":"90 minutes","challenges-content.play-against-ai.instructions.0":"Create a new image project on Teachable machine with 3 classes named Rock, Paper, and Scissor. For each class, capture via camera at least 400 pictures. Make sure to have a clear background. Train and export the model. Upload model and copy link.","challenges-content.play-against-ai.instructions.1":"Create a free account on Pictoblox site. Add a Machine Learning Extension and upload a model. Set the stage, variables and sprites. Initialize the game, identify player moves and the moves of AI and who wins the round.","challenges-content.play-against-ai.instructions.2":"Train the data for the game.","challenges-content.play-against-ai.instructions.3":"Testing the model.","challenges-content.play-against-ai.instructions.4":"Export the model.","challenges-content.play-against-ai.instructions.5":"Add machine learning extension and load the model.","challenges-content.play-against-ai.instructions.6":"Set up the stage, variables and Sprite.","challenges-content.play-against-ai.instructions.7":"Initialize the game.","challenges-content.play-against-ai.instructions.8":"Identify Player’s Moves.","challenges-content.play-against-ai.instructions.9":"Set random AI Moves.","challenges-content.play-against-ai.instructions.10":"Broadcast random AI moves.","challenges-content.play-against-ai.instructions.11":"Make three blocks. Who wins the round? ","challenges-content.play-against-ai.instructions.12":"Check if the player wins the round.","challenges-content.play-against-ai.instructions.13":"Check if the AI wins the round.","challenges-content.play-against-ai.instructions.14":"Check if round is a draw.","challenges-content.play-against-ai.instructions.15":"Program blocks.","challenges-content.play-against-ai.instructions.16":"Rock Paper Scissors Sprite","challenges-content.air-drawing-with-AI.title":"Air drawing with AI","challenges-content.air-drawing-with-AI.author":"Kristina Slišurić","challenges-content.air-drawing-with-AI.purposes.0":"to write a program using the human body detection extension to recognize the movement of fingers in front of the camera.","challenges-content.air-drawing-with-AI.purposes.1":"to code with simple blocks in a few lines of code.","challenges-content.air-drawing-with-AI.purposes.2":"to see an example of using AI","challenges-content.air-drawing-with-AI.description":"Creation of a program that allows the user to draw in the air with their hand (index finger) in front of the camera and everything they draw is automatically displayed on the stage of Pictoblox.","challenges-content.air-drawing-with-AI.instructions.0":"Create account on Pictoblox","challenges-content.air-drawing-with-AI.instructions.1":"follow the visual instructions to:","challenges-content.air-drawing-with-AI.instructions.2":"add extensions Human Body Detection and Pen;","challenges-content.air-drawing-with-AI.instructions.3":"set the stage and add sprite (Pencil) and additional sprites for: Pen Down, Pen Up, Delete all; ","challenges-content.air-drawing-with-AI.instructions.4":"write a code for sprite Pencil to follow the finger","challenges-content.air-drawing-with-AI.instructions.5":"write a code for buttons: Pen Up, Pen Down and Delete all and also for Pen","challenges-content.air-drawing-with-AI.instructions.6":"Now you are set to make your own drawings and play with different colors and size of a pen.","challenges-content.air-drawing-with-AI.materials.0":"A laptop or a computer with a camera","challenges-content.air-drawing-with-AI.materials.1":"The latest version of PictoBlox downloaded (recommended) or online Pictoblox (free)","challenges-content.air-drawing-with-AI.materials.2":"Pictoblox account (free)","challenges-content.air-drawing-with-AI.materials.3":"Good Internet connection","challenges-content.emobot-kliki.title":"Emobot Kliki","challenges-content.emobot-kliki.author":"Margareta Zajkova","challenges-content.emobot-kliki.purposes.0":"To learn basic concepts of machine learning and text recognition.","challenges-content.emobot-kliki.purposes.1":"To understand the role of emotions in communications.","challenges-content.emobot-kliki.purposes.2":"To use code to create dialogues between chatbot and a user.","challenges-content.emobot-kliki.purposes.3":"To understand how computers can recognize emotional tones through text analysis and respond accordingly.","challenges-content.emobot-kliki.description.0":"Create Emotional Bot in Scratch that can display happy face for positive messages (if you say nice things to it), an angry face for negative messages (if you say mean things to it) and confused face if the message is unspecified.","challenges-content.emobot-kliki.description.1":"Our Emobot Kliki will recognize compliments and insults so we will see how computers can be trained to recognize emotional tone.","challenges-content.emobot-kliki.instructions.0":"To get started, program a list of rules for what is nice or kind and what is bad or mean.","challenges-content.emobot-kliki.instructions.1":"Log in to https://machinelearningforkids.co.uk/ or create a new account.","challenges-content.emobot-kliki.instructions.2":"Make a new machine learning model adding 3 new labels, first call it “nice”, second bucket called “bad” and optional if you want to recognize your name, create third label called “name”.","challenges-content.emobot-kliki.instructions.3":"Train the new machine learning model, test it and use it to make Emobot in Scratch.","challenges-content.emobot-kliki.instructions.4":"Launch the Scratch 3 editor, delete the cat sprite, insert 3 new sprites made by Microsoft Bing Image Creator (happy, angry and not sure computer cartoon) or create a new sprite by clicking on the Paint icon by drawing three copies of the costume for happy, angry and not sure face.","challenges-content.emobot-kliki.instructions.5":"Click the “Code” tab and enter the following script.","challenges-content.emobot-kliki.example.0":"Share your Emobot Kliki with your friends and learn more about AI and emotions!","challenges-content.emobot-kliki.example.1":"Instead of a computer cartoon you can try something different, like an animal. Instead of kind and mean you could train the character to recognize other types of messages.","challenges-content.craft-magic.title":"Craft Magic with AI Hand Gestures","challenges-content.craft-magic.author":"Georgia Lascaris","challenges-content.craft-magic.purposes.0":"To cultivate coding skills among students, allowing them to use basic commands.","challenges-content.craft-magic.purposes.1":"To develop algorithmic thinking skills by breaking down complex tasks into manageable steps.","challenges-content.craft-magic.purposes.2":"To encourage creative problem-solving in finding unique applications of hand gestures for drawing and writing.","challenges-content.craft-magic.purposes.3":"To foster an understanding of AI concepts, particularly how AI enables computers to recognize and interpret hand gestures.","challenges-content.craft-magic.purposes.4":"To raise awareness about the significance of technology for individuals with disabilities.","challenges-content.craft-magic.purposes.5":"To promote collaborative problem-solving and teamwork among students as they work together to improve their hand gesture programs.","challenges-content.craft-magic.purposes.6":"To connect coding and computational thinking skills to real-world applications, emphasizing the meaningful impact of technology on people's lives and aligning with Sustainable Development Goals(SDGs).","challenges-content.craft-magic.duration.0":"90 min for students 10-12","challenges-content.craft-magic.duration.1":"45 min for students 12-15","challenges-content.craft-magic.description":"Create a Scratch block-based program using the AI “Human Body” extension in a creative and engaging way, in order to draw on a screen without the need for a traditional mouse or touchscreen.","challenges-content.craft-magic.instructions.0":'Connect to the https://ai.thestempedia.com and create a teacher & students accounts.',"challenges-content.craft-magic.instructions.1":"Import the extensions ‘Human Body Detection’,’ Pen’,’ Text to Speech’.","challenges-content.craft-magic.instructions.2":"Add the ‘Pencil’ Sprite from the library and create 7 sprites (‘write’, ‘clear’, ‘black’, ‘red’, ‘blue’, ‘green’, ‘pink’).","challenges-content.craft-magic.instructions.3":"Write commands to check what happens when the ‘pencil’ sprite touches one of the other sprites.","challenges-content.craft-magic.instructions.4":"Write commands to enable the camera to recognize Hand Pose and move the pencil to the x and y coordinates of your index finger.","challenges-content.craft-magic.instructions.5":"Change costume at the end of the roll.","challenges-content.craft-magic.instructions.6":"Add sound effects.","challenges-content.craft-magic.materials.0":"Programming platform https://ai.thestempedia.com (free)","challenges-content.craft-magic.materials.1":"teacher account (free)","challenges-content.craft-magic.materials.2":"student account (free)","challenges-content.craft-magic.materials.3":"Computers with camera","challenges-content.craft-magic.materials.4":"Internet connection","challenges-content.circle-of-dots.title":"A circle of dots","challenges-content.circle-of-dots.author":"Marin Popov","challenges-content.circle-of-dots.purposes.0":"To write code to draw a line of points.","challenges-content.circle-of-dots.purposes.1":"To write code to draw a line of dashes.","challenges-content.circle-of-dots.purposes.2":"To write code to draw a circle.","challenges-content.circle-of-dots.purposes.3":"Write code to draw a circle of dots (dashes).","challenges-content.circle-of-dots.description":"Draw a circle from dots or dashes.","challenges-content.circle-of-dots.duration":"40 minutes","challenges-content.circle-of-dots.instructions.0":"Building a dot block.","challenges-content.circle-of-dots.instructions.1":"Building a dash block.","challenges-content.circle-of-dots.instructions.2":"Constructing a circle from dot.","challenges-content.circle-of-dots.instructions.3":"Constructing a circle from dash.","challenges-content.coding-escape-room.title":"Create a coding escape room","challenges-content.coding-escape-room.author":"Stefania Altieri and Elisa Baraghini","challenges-content.coding-escape-room.purposes.0":"To teach/learn and reflect about coding concepts.","challenges-content.coding-escape-room.purposes.1":"To use simple coding tools.","challenges-content.coding-escape-room.purposes.2":"To develop computational thinking and problem solving.","challenges-content.coding-escape-room.description.0":"Create an escape coding experience like this:","challenges-content.coding-escape-room.description.1":"You can use google form, genially, google presentation, any tool to create a storytelling based on coding ;).","challenges-content.coding-escape-room.duration":"90 minutes","challenges-content.coding-escape-room.instructions":"You can divide your students in small group, they can play and then create another challenge with the template: ","challenges-content.coding-escape-room.materials.0":"Any tool can be used (Google and Microsoft platform to create and share documents, presentations and sheets). Any coding construct, tool or character linked to ICT and coding.","challenges-content.coding-escape-room.example.0":"Some characters who had a very important role in the ICT history and basic concepts of coding and programming, are introduced by playing. This is the best way to learn and actively participate. This game can be played in teams or individually, like a challenge or a competition. Students can then create something similar and develop competences such as creativity and coding skills.","challenges-content.coding-escape-room.example.1":"This is a very practical resource to be re-used and to be easily re-created. Google forms is one of the possible tools. You can also use Google slides, Genial.ly or Emaze or any other tool to create crossroads stories and your own adventures.","challenges-content.coding-escape-room.example.2":"The escape challenge is divided in sessions. If you guess you can go ahead. Students have to create the coding quizzes.","challenges-content.let-the-snake-run.title":"Let the snake run","challenges-content.let-the-snake-run.author":"Ágota Klacsákné Tóth","challenges-content.let-the-snake-run.purposes.0":"To code the snake's movement on their own micro:bit.","challenges-content.let-the-snake-run.purposes.1":"To set the correct placing and timing for the joint animation.","challenges-content.let-the-snake-run.description":"Students must write codes to navigate the snake through micro:bits next to each other. It has to be done in a way that it looks like the snake is running from one micro:bit to the other.","challenges-content.let-the-snake-run.duration":"30 minutes","challenges-content.let-the-snake-run.instructions.0":"Design a track that goes through several micro:bits next to each other (e.g., forming a 2x2 square).","challenges-content.let-the-snake-run.instructions.1":"Write codes as a snake moves along a track.","challenges-content.let-the-snake-run.instructions.2":"Work on your own device then put them together and run the code.","challenges-content.let-the-snake-run.instructions.3":"Consider the timing and placement: If the snake goes out of one micro:bit, it will appear on the next micro:bit.","challenges-content.let-the-snake-run.instructions.4":"Further challenges: With micro:bit v2, play music until the snake leaves your device.","challenges-content.let-the-snake-run.instructions.5":"Design the snake by changing the brightness of the LEDs.","challenges-content.let-the-snake-run.instructions.6":"Try longer, or more snakes.","challenges-content.let-the-snake-run.example.0":"This is an example for a 6 pixel long snake with4 micro:bits forming a 2x2 square: ","challenges-content.let-the-snake-run.example.1":"Coding the starting micro:bit (the teacher can do it)","challenges-content.let-the-snake-run.example.2":"All codes are initiated by this micro:bit, which sends a radio signal to other micro:bits when the A button is pressed.","challenges-content.let-the-snake-run.example.3":"Coding the snake movement","challenges-content.let-the-snake-run.example.4":"Each micro:bit must be in the same radio group as the starting micro:bit.","challenges-content.let-the-snake-run.example.5":"Allanimations start when the radio signal is received.","challenges-content.let-the-snake-run.example.6":"The animation of the first microbit is immediately visible, the others wait until the snake gets there.","challenges-content.let-the-snake-run.example.7":"The time between the two phases determines the speed of the snake.","challenges-content.let-the-snake-run.materials.0":"micro:bits (for every student if possible)","challenges-content.let-the-snake-run.materials.1":"laptop or computer for makecode.microbit.org editor","challenges-content.illustrate-a-joke.title":"Illustrate a joke with bitsy","challenges-content.illustrate-a-joke.author":"Margot Schubert","challenges-content.illustrate-a-joke.purposes":"To design a little game where the user finds the answer to a joke question.","challenges-content.illustrate-a-joke.description":"The students design a game where the user finds the answer to a joke question when the figure hits an object on the playing field. The students use basic features of bitsy to complete the challenge.","challenges-content.illustrate-a-joke.instructions.0":"Think of a joke question. Go to bitsy and start a new project. You will need:","challenges-content.illustrate-a-joke.instructions.1":"an avatar - sprite that you can move around","challenges-content.illustrate-a-joke.instructions.2":"A white cat on a purple background","challenges-content.illustrate-a-joke.instructions.3":"Description automatically generated","challenges-content.illustrate-a-joke.instructions.4":"an object to which your avatar has to go","challenges-content.illustrate-a-joke.instructions.5":"a room - the background of your program","challenges-content.illustrate-a-joke.instructions.6":"two messages: a question and an answer","challenges-content.illustrate-a-joke.instructions.7":"The finished game can be downloaded as an html file.","challenges-content.illustrate-a-joke.example":"In this website you see an example of a joke and there is a link to a digital whiteboard:","challenges-content.illustrate-a-joke.materials":"bitsy runs in a browser","challenges-content.app-that-counts-in-several-languages.title":"App that counts in several languages","challenges-content.app-that-counts-in-several-languages.author":"Samuel Branco","challenges-content.app-that-counts-in-several-languages.purposes.0":"To learn how to create a simple app.","challenges-content.app-that-counts-in-several-languages.purposes.1":"To learn to program through blocks.","challenges-content.app-that-counts-in-several-languages.purposes.2":"To learn how to add Labels, buttons, images, sensors and media.","challenges-content.app-that-counts-in-several-languages.purposes.3":"To learn how to organize elements on an app screen.","challenges-content.app-that-counts-in-several-languages.description":"The app lets you count in multiple languages at the press of a button. Whenever the user shakes the smartphone, the count goes back to zero. The challenge is to add another language.","challenges-content.app-that-counts-in-several-languages.instructions.0":"To complete the challenge, you need to define the other language in which you want the app to count.","challenges-content.app-that-counts-in-several-languages.instructions.1":"Then you have to download from the internet (e.g. from Pixabay or Unsplash) the flag of that country and upload it to the MIT APP Inventor platform through the element called flag, in the Picture property.","challenges-content.app-that-counts-in-several-languages.instructions.2":"Next you should find out how to spell the name of the country in English and how to say leave and press me in the language of that country.","challenges-content.app-that-counts-in-several-languages.instructions.3":"Finally, you have to add the necessary blocks for the app to work in the new language.","challenges-content.app-that-counts-in-several-languages.materials.0":"To develop an app you need a computer or a laptop with internet access.","challenges-content.app-that-counts-in-several-languages.materials.1":"Create an account on the MIT APP Inventor platform, accessible through the https://ai2.appinventor.mit.edu","challenges-content.app-that-counts-in-several-languages.materials.2":"It is also necessary to install the MIT AI2 Companion app on the smartphone in order to test the developed application.","challenges-content.coding-with-art-through-storytelling.title":"Coding with art through Storytelling","challenges-content.coding-with-art-through-storytelling.author":"Maria Tsapara and Anthi Arkouli","challenges-content.coding-with-art-through-storytelling.purposes.0":"To cultivate skills of observation, interpretation, and questioning through engagement with art.","challenges-content.coding-with-art-through-storytelling.purposes.1":"To be creative and collaborate with others for a common goal","challenges-content.coding-with-art-through-storytelling.purposes.2":"To create an algorithm in order to re-narrate the story.","challenges-content.coding-with-art-through-storytelling.description":"In this challenge students will get inspired by an artwork, create a story and illustrate it. Then they will try to re-narrate the story by using a programmable robotic kit/or as an unplugged activity.","challenges-content.coding-with-art-through-storytelling.materials.0":"This activity can be implemented as an unplugged activity or by using an educational programmable robot such as beebot/bluebot/mouse robot.","challenges-content.coding-with-art-through-storytelling.materials.1":"beebot arrow cards or arrow cards for the unplugged activity","challenges-content.coding-with-art-through-storytelling.materials.2":"in Greek","challenges-content.coding-with-art-through-storytelling.materials.3":"In order to learn more for the Project Zero's Thinking Routine Toolbox you can visit","challenges-content.coding-with-art-through-storytelling.materials.4":"","challenges-content.coding-with-art-through-storytelling.example.0":"The teacher works with the students to model how to design an algorithm with the cards that will provide instructions for the Bee-Bot or other robot to get to the first event of the story on the mat. Students work in teams of 3-4 to design an algorithm for the robot to move to the next sequence. Students test their algorithms on the class mat and debug, as necessary.","challenges-content.coding-with-art-through-storytelling.example.1":"They continue to move through as many story events as they can","challenges-content.coding-with-art-through-storytelling.example.2":"This activity can be implemented also as an unplugged activity.","challenges-content.coding-with-art-through-storytelling.example.3":"One child is the robot - another child the programmer. The programmer creates an algorithmic path by using the arrow cards in order to help the robot to move from one image to another and re-narrate the story. Each time the robot is in an image it is asked to tell a part of the story.","challenges-content.coding-with-art-through-storytelling.instructions.0":"The teacher asks students to observe a painting/photo.","challenges-content.coding-with-art-through-storytelling.instructions.1":'They use the thinking routine "Beginning, Middle, End" (Project Zero of Harvard School) in order to create a story.',"challenges-content.coding-with-art-through-storytelling.instructions.2":'The teacher asks them "If this artwork is the beginning/middle/end of a story, what might happen next/before/in the end?',"challenges-content.coding-with-art-through-storytelling.instructions.3":"Students illustrate the events of the story.","challenges-content.coding-with-art-through-storytelling.instructions.4":"Students recall the story and put the events in the grid. Using arrow cards, they create an algorithm helping beebot re-narrate the story.","challenges-content.coding-with-legoboost.title":"Coding and programming with LegoBoost - Scratch extension","challenges-content.coding-with-legoboost.author":"Lidia Ristea","challenges-content.coding-with-legoboost.purposes.0":"to build models using LegoBoost.","challenges-content.coding-with-legoboost.purposes.1":"to develop programming skills in Scratch.","challenges-content.coding-with-legoboost.purposes.2":"to program robots using commands from simple to complex.","challenges-content.coding-with-legoboost.description":"In this challenge, students will use the Scratch-LegoBoost extension and enter codes in the application for the robots to move forward, backward, obstacle avoidance and voice commands.","challenges-content.coding-with-legoboost.duration":"120 minutes","challenges-content.coding-with-legoboost.instructions.0":"Log in to the Scratch.mit.edu application.","challenges-content.coding-with-legoboost.instructions.1":"Launch Scratch Link and activate Bluetooth on the Laptop.","challenges-content.coding-with-legoboost.instructions.2":"Click Add an Extension from Scratch and choose LegoBoost.","challenges-content.coding-with-legoboost.instructions.3":"Add a picture about EU Code Week.","challenges-content.coding-with-legoboost.instructions.4":"Set the two AB motors ON, and when meeting a red obstacle, OFF.","challenges-content.coding-with-legoboost.instructions.5":"In the green color motor A is set ON, in the black color motor B ON.","challenges-content.coding-with-legoboost.instructions.6":"Green, red and black obstacles will be placed on a route.","challenges-content.coding-with-legoboost.instructions.7":"Add commands for movement and turns from arrows and text-to-speech when encountering an obstacle.","challenges-content.coding-with-legoboost.instructions.8":"Test it!","challenges-content.coding-with-legoboost.example.0":"The students will program the robots by rotation and enter commands in the Legoboost android application, to avoid obstacles, to launch with the spring, to stop at the red color and to emit a sound signal. On the Laptop, starting from the example presented and the sequences in the attached file, the students will program the robots where they will introduce:","challenges-content.coding-with-legoboost.example.1":"commands for moving forward, backward, left, right using the arrows,","challenges-content.coding-with-legoboost.example.2":"avoiding obstacles, stopping at a certain color","challenges-content.coding-with-legoboost.example.3":'a 3 m route will be set up and a variable will be created "timer" = 30 s,',"challenges-content.coding-with-legoboost.example.4":"text to speech (Scratch extension), when it encounters an obstacle.","challenges-content.coding-with-legoboost.example.5":'if in 30 s the robot avoids the obstacles and it reaches at the end, It add text in speech "I succeeded" else , I have to practice again.',"challenges-content.coding-with-legoboost.example.6":'save with the name "LegoBoost extension" and share with the colleagues. ',"challenges-extra.cs-first-unplugged-activities.0":"You will find the lesson plan and booklet for this challenge at","challenges-extra.cs-first-unplugged-activities.1":"this link","challenges-extra.cs-first-link":"https://drive.google.com/drive/folders/1knebrtFD2FRwDFdK25P3FLmQ5tXswWKo","challenges-extra.create-a-dance.title":"Create a dance with the Ode to Code on Dance Party","challenges.title":"EU CODE WEEK CHALLENGES","challenges.date":"9-24 October 2021","challenges.common.target-audience":"Target Audience","challenges.common.pre-primary":"Pre-primary students","challenges.common.experience":"Experience","challenges.common.duration":"Duration","challenges.common.materials":"Recommended Materials","challenges.common.purpose":"Purpose","challenges.common.description":"Description","challenges.common.instructions":"Instructions","challenges.common.example":"Example","challenges.common.written-by.0":"This challenge has been written by","challenges.common.written-by.1":"and is part of the","challenges.common.teachers":"Teachers","challenges.common.students":"Students","challenges.common.beginner":"Beginner","challenges.common.intermediate":"Intermediate","challenges.common.advanced":"Advanced","challenges.common.1-hour":"1 hour","challenges.main.0":"During EU Code Week, 9 - 24 October 2021, we invite you to do one or more of the EU Code Week challenges.","challenges.main.1":"What are the EU Code Week Challenges?","challenges.main.2":"EU Code Week Challenges are activities that you can do on your own, in the classroom, with colleagues or friends. You would like to participate in Code Week but do not really have an idea of what to organize? Look no further! We have designed along with Code Week partners a selection of easy to make challenges, that include concrete examples of how to use it in a classroom or group. There are also guidelines on how to complete the challenges, but you can adapt them so that they suit the needs, interests and age of your participants. You can use whatever tools and technologies you like, but we recommend open-source resources.","challenges.main.3":"Choose one or several challenges, adapt it to your group or your classroom, and share the results on Instagram to encourage even more colleagues and friends to engage in the Code Week fun!","challenges.main.4":"Click on the challenge to find out more about it:","challenges.main.5":"Who can join?","challenges.main.6":"Everyone (schools, teachers, libraries, code clubs, businesses, public authorities) is invited to celebrate EU Code Week 2021 by completing a #EUCodeWeekChallenge.","challenges.main.7":"How to participate in the EU Code Week 2021 Challenge?","challenges.main.8":"Select a challenge you would like to complete.","challenges.main.9":"Team up your participants in pairs or groups. Teamwork and collaboration are key for the successful completion of a challenge whether you organise your activity in-person or online as a national or international collaborative activity.","challenges.main.10":"Share your challenge","challenges.main.11":"Would you like to win some Code Week goodies? If yes, then let your work go viral!","challenges.main.12":"After you have completed the challenge, share it on Instagram.","challenges.main.13":"Winners will be selected every day during Code Week between 9 – 24 October and announced on our Instagram channel, so don't forget to check your notifications regularly.","challenges.share.0":"How to share your challenge(s) on Instagram?","challenges.share.1":"Tap the Edit profile button","challenges.share.2":"Add the link of your work in the Website field and save","challenges.share.3":"Create a new post","challenges.share.4":"Add a screenshot of your work","challenges.share.5":"Write an engaging description","challenges.share.6":"Make sure to specify ‘Link in Bio’","challenges.share.7":"Add the #EUCodeWeekChallenge","challenges.share.8":"Mention and tag @CodeWeekEU","challenges.share.9":"You prefer to share your challenge(s) on Facebook?","challenges.share.10":"EU Code Week will pin a new Challenge post on their","challenges.share.11":"Facebook page","challenges.share.12":"every day and will select the winner for the prize from the comments under the post.","challenges.share.13":"How does it work?","challenges.share.14":"Simply comment on the post with the link to your work.","challenges.share-box.0":"Share the link to your work in your","challenges.share-box.1":"Instagram Bio","challenges.share-box.2":"tap the","challenges.share-box.3":"Edit Profile","challenges.share-box.4":"button on your Instagram and add the link to your work in the Website field. After that, create a new post, add a screenshot of your work, write ","challenges.share-box.5":"Link in Bio","challenges.share-box.6":"add the hashtag #EUCodeWeekChallenge and mention @CodeWeekEU","challenges.share-box.7":"You prefer to share your Challenge(s) on","challenges.share-box.8":"EU Code Week will pin","challenges.share-box.9":"a new Challenge post on their","challenges.share-box.10":"Facebook page","challenges.share-box.11":"You then just need to comment on the post with the link to your work","challenges.share-box.12":"Winners will be selected and offered Code Week goodies every day during Code Week between 9 – 24 October and announced on our Instagram and Facebook channels, so don't forget to check your notifications regularly","challenges.take-part.0":"Why take part in an EU Code Week challenge?","challenges.take-part.1":"To engage in problem solving and coding activities.","challenges.take-part.2":"To work together with peers.","challenges.take-part.3":"To spread the message on the importance of coding.","challenges.download.0":"Click","challenges.download.1":"here","challenges.download.2":"to download this challenge as a word document","challenges.bingo.0":"Complete all the Challenges","challenges.bingo.1":"Challenge completed? Print","challenges.bingo.2":"the bingo card","challenges.bingo.3":"and mark the little white bubble on the top left","challenges.bingo.4":"Share your Challenge on social media and win some cool Code Week prizes","challenges.bingo.5":"Just upload a picture with the completed row(s), column(s) or even better - the whole bingo - to","challenges.bingo.6":"Facebook, Instagram or Twitter","challenges.bingo.7":"Make sure to use the","challenges.bingo.8":"","challenges.bingo.9":"","challenges.bingo.10":"","challenges.challenges-text":"A collection of activities that you can do on your own, in the classroom, with colleagues or friends.","challenges.challenges-sub-title":"You would like to participate in the EU Code Week but do not really have an idea of what to organise?","challenges.challenges-sub-text1":"Look no further! Along with EU Code Week partners, we have designed a selection of easy-to-do challenges with concrete examples of how to use them in a classroom or group. There are also guidelines on how to complete the challenges, but you can adapt them so that they suit the needs, interests and age of your participants.","challenges.challenges-sub-text2":"You can use whatever tools and technologies you like, but we recommend open-source resources. Choose one or several challenges, adapt it to your group or your classroom, and share the results on Instagram to encourage even more colleagues and friends to join the EU Code Week fun!.","challenges.challenges-sub-text3":'Need help navigating the Challenges? Try our Roadmap — a simplified tool to explore them step by step.',"codeweek4all.title":"Code Week 4 All challenge","codeweek4all.text":"The Code Week 4 All challenge encourages you to link your activities with others organised by friends, colleagues and acquaintances, and together gain the Code Week Certificate of Excellence.","codeweek4all.what.title":"What is it?","codeweek4all.what.content":`- In addition to submitting your activity to the EU Code Week map, you can also engage others in your network to do the same. If you and your alliance reach one of the following thresholds, you will all earn the Code Week Certificate of Excellence! -
-- Criteria for earning the Certificate of Excellence: -
`,"codeweek4all.what.criteria1":"500 students participated","codeweek4all.what.criteria2":"10 activities linked (from 10 different organizers)","codeweek4all.what.criteria3":"3 countries involved","codeweek4all.what.andor":"And / Or","codeweek4all.howto.title":"How to participate?","codeweek4all.howto.time":"Code Week 4 All challenge lasts until the end of the calendar year. Certificates will be issued in the beginning of the next year in January or February.","codeweek4all.howto.content":'Visit the Add Activity page and fill in the necessary details of your coding activity.',"codeweek4all.howto.first_alliance.1":"Click on Submit.","codeweek4all.howto.first_alliance.2":"Once your activity has been accepted, you will receive a confirmation email with your unique Code Week 4 All code.","codeweek4all.howto.first_alliance.3":"Copy the code and share it with your colleagues and others in your network who are also organising a coding activity. Spread the word to encourage others to participate!","codeweek4all.howto.first_alliance.4":"After the end of the campaign, all activity organisers will be asked to report back on how many participants they have involved. If you were successful in achieving the threshold, you and your colleagues who were part of your network will receive the Certificate of Excellence!","codeweek4all.howto.first_alliance.title":"If you are the first one in your alliance:","codeweek4all.howto.existing_alliance.1":"Paste the passcode you received from the initiator, the first to build the alliance, into the CODE WEEK 4 ALL CODE field cell.","codeweek4all.howto.existing_alliance.2":"Click on Submit.","codeweek4all.howto.existing_alliance.3":"Spread the word (and the code!) to get more organisers to join your alliance.","codeweek4all.howto.existing_alliance.4":"After the end of the campaign, all activity organisers will be asked to report on how many participants they have involved. If you were successful in achieving the threshold, you and your colleagues who were part of your network will receive the Certificate of Excellence!","codeweek4all.howto.existing_alliance.title":"If you are joining an existing alliance:","codeweek4all.why.1":"To spread the message on the importance of coding.","codeweek4all.why.2":"To see a large number of students get involved.","codeweek4all.why.3":"To build connections with organisations and/or schools in your community or internationally.","codeweek4all.why.4":"To find support from other organisers and teachers.","codeweek4all.why.5":"To gain a Certificate of Excellence.","codeweek4all.why.title":"Why join the challenge?","codeweek4all.superorganiser-title":"Super Organiser Certificate","codeweek4all.superorganiser":'You can also earn a Super Organiser Certificate. To do so you need to organise and register at least 10 separate activities at your school, organisation, or online.',"coding-at-home.title":"Coding@Home – video tutorials","coding-at-home.questions":"Questions","coding-at-home.material.required":"Required material","coding-at-home.material.chequered":"chequered board","coding-at-home.material.footprint":"tiles with footprint pictures","coding-at-home.intro.title":"Introduction to Coding@Home","coding-at-home.intro.text":"Introduction to Coding@Home","coding-at-home.explorer.title":"The explorer","coding-at-home.explorer.text":"The explorer is the first Coding@Home activity. Move the explorer around the board to reach the target after visiting as many squares as possible.","coding-at-home.explorer.questions.title":"Questions","coding-at-home.explorer.questions.content.1":"Q1. With the starting and finishing positions shown in the video, is it possible for the explorer to visit all the boxes on the board?","coding-at-home.explorer.questions.content.2":"Q2. Which starting and finishing positions prevent the explorer from visiting the greatest number of boxes on the board?","coding-at-home.right-and-left.title":"Right and left","coding-at-home.right-and-left.text":"Right and left is a competitive and collaborative game. The two teams collaborate to create a path towards the target, while they compete to use as many as possible of the tiles assigned to them: the yellow team tries to insert as many turns to the left as possible and the red team tries to insert as many turns to the right as possible.","coding-at-home.right-and-left.questions.content.1":"Q1. With start and finish arranged as in the first match in this video, is it possible for one of the two teams to win?","coding-at-home.right-and-left.questions.content.2":"Q2. With start and finish arranged as in the game won by Anna, could there be a draw?","coding-at-home.right-and-left.questions.content.3":"Q3. Are there any starting and finishing arrangements that favour one of the two teams?","coding-at-home.right-and-left.questions.content.4":"Q4. Given the disposition between starting and finishing positions, is it possible to predict what the gap will be between the winning and the losing team?","coding-at-home.keep-off-my-path.title":"Keep of my path","coding-at-home.keep-off-my-path.text":"Keep of my path is a competitive game with two teams. Starting from opposite ends of the board, the two teams build paths that hinder each other. The team that prevents the other from extending their path wins.","coding-at-home.keep-off-my-path.questions.content.1":"Q1. Are there any starting points that favour one of the two teams?","coding-at-home.keep-off-my-path.questions.content.2":"Q2. Could there be a draw?","coding-at-home.keep-off-my-path.questions.content.3":"Q3. Does the player that goes first have an advantage?","coding-at-home.keep-off-my-path.questions.content.4":"Q4. Is there an watertight game strategy that the player who moves first can adopt to make sure he never loses?","coding-at-home.tug-of-war.title":"Tug of war","coding-at-home.tug-of-war.text":"Tug of war is a collaborative and competitive game. Starting from the centre of the bottom of the board, two teams (yellow and red) work together to reach the top. The yellow team is trying to reach the boxes on the left while the red team is trying to reach the boxes on the right.","coding-at-home.tug-of-war.questions.content.1":"Q1. Is there a strategy that will always result in victory?","coding-at-home.tug-of-war.questions.content.2":"Q2. Does the player that goes first have an advantage?","coding-at-home.tug-of-war.questions.content.3":"Q3. If the two players are equally attentive does the game always end in a draw, i.e. in the centre?","coding-at-home.explorer-without-footprints.title":"The explorer without footprints","coding-at-home.explorer-without-footprints.text":"The explorer walks around the board from the starting point to the target, trying to visit all the boxes. As the explorer walks s/he leaves coloured footprints, which allow the robot to follow the steps by interpreting the colours. The game becomes even more intriguing when the explorer clears away the footprints leaving only the colours.","coding-at-home.explorer-without-footprints.material":"red, yellow, and grey markers (or pencils)","coding-at-home.explorer-without-footprints.questions.content.1":"Q1. What is the difference between the board full of coloured footprints and the one with colours but no footprints?","coding-at-home.explorer-without-footprints.questions.content.2":"Q2. Which board offers more freedom of movement, keeping the same rules for turning as indicated by colour?","coding-at-home.explorer-without-footprints.questions.content.3":"Q3. Are there possible paths on the board with colours, which are not possible on the board with coloured footprints?","coding-at-home.explorer-without-footprints.questions.content.4":"Q4. Are there possible paths on the board with coloured footprints, which are not possible on the board with just colours?","coding-at-home.walk-as-long-as-you-can.title":"Walk as long as you can","coding-at-home.walk-as-long-as-you-can.text":"In this activity the challenge is to stay as long as possible on the board using colours instead of footprints. The activity becomes harder when the freedom of movement increases","coding-at-home.walk-as-long-as-you-can.coloured-cards":"coloured cards, or red, yellow and grey markers","coding-at-home.walk-as-long-as-you-can.questions.content.1":"Q1. When do the two paths collide and block each other?","coding-at-home.walk-as-long-as-you-can.questions.content.2":"Q2. This game is presented as a two-player game? Is it possible to play it in 3 or 4 players? Do we need to change the rules?","coding-at-home.ada-charles-roby.title":"Ada, Charles and Roby","coding-at-home.ada-charles-roby.text":"The story of Ada Lovelace and Charles Babbage is an interesting one. They conceived and programmed computers a hundred years before they were actually invented","coding-at-home.ada-charles-roby.material":"modelling clay and a short pencil","coding-at-home.ada-charles-roby.questions.content.1":"Q1. Try to imagine that the robot you built with modelling clay and a pencil is able to move on the board to reach any position and, if needed, to trace its path. What instructions would you use to program it?","coding-at-home.cody-and-roby.title":"Cody and Roby","coding-at-home.cody-and-roby.text":"This is a role-playing game with the programmer, Cody, and the robot, Roby. The video introduces the cards of CodyRoby, that we will use from now on to determine movements on the board. Cody will use these cards to give Roby instructions for how to move on the board","coding-at-home.cody-and-roby.material":"chequered board with labels, instruction cards (left, right, forward), and any counters to be placed on the board","coding-at-home.cody-and-roby.starter-kit":"CodyRoby starter kit","coding-at-home.cody-and-roby.questions.content.1":"Q1. Where does Roby arrive if, starting from position C2 facing South, he executes the last sequence of instructions shown in the video?","coding-at-home.cody-and-roby.questions.content.2":"Q2. Could the movements Roby carries out by executing the last sequence of instructions shown in the video be described by applying the instructions of CodyFeet or CodyColor to the board?","coding-at-home.cody-and-roby.questions.content.3":"Q3. The three types of instructions introduced in the video, represented by the green, red and yellow cards, constitute an instruction set capable of driving Roby anywhere on the board. Can you come up with an instruction set with fewer than 3 instructions to do the same?","coding-at-home.the-tourist.title":"The tourist","coding-at-home.the-tourist.text":"With the CodyRoby cards, two teams challenge each other to find, in the shortest time possible, the sequence of instructions that will guide the tourist to the monuments that she wants to visit on the board","coding-at-home.the-tourist.material":"Larger cards can be useful to play on the floor","coding-at-home.the-tourist.questions.content.1":"Q1. What sequence of instructions would guide the tourist to the Statue of Raphael in the first example shown in the video?","coding-at-home.the-tourist.questions.content.2":"Q2. What sequence of instructions would guide the tourist to the Torricini of the Ducal Palace in the second example shown in the video?","coding-at-home.the-tourist.questions.content.3":"Q3. Can you think of a fun way to do some exercise every time one of the two teams chooses a card to add to the program? Invent a way by rethinking the relay race shown in the video","coding-at-home.material2.chequered-with-labels":"chequered board with labels","coding-at-home.material2.cards":"24 ‘Go Forward’ cards, 8 ‘Turn Left’ cards, and 8 ‘Turn Right’ direction cards","coding-at-home.material2.larger-cards":"Larger cards are recommended for the floor version","coding-at-home.material2.video":"The video also explains how to play without the deck of cards","coding-at-home.material2.pieces-of-paper":"24 pieces of paper are also needed to be placed on the squares already visited","coding-at-home.material2.card-alternative":"As an alternative to the deck of CodyRoby cards, you can use the card icons available here","coding-at-home.material2.small-drawings":"An addition could be small drawings to help tell the story. Those used in the video are here","coding-at-home.material2.rest-of-cards":"For the rest we use the cards of CodyRoby, CodyFeet, or CodyColour","coding-at-home.catch-the-robot.title":"Catch the robot","coding-at-home.catch-the-robot.text":"Catch the robot is a competitive table top or floor game. The player who captures the opposing team's robot by reaching its square on the board wins. The randomness of the playing cards requires both teams to continuously adjust their strategies.","coding-at-home.catch-the-robot.questions.content.1":"Q1. If the pink pawn (Roby) is on the central square C3 facing North, and the pink team has 2 ‘Go Forward’ cards, 2 ‘Turn Left’ cards, and 1 ‘Turn Right’ card, to which squares can he go?","coding-at-home.the-snake.title":"The snake","coding-at-home.the-snake.text":"The snake is a type of solitaire played with CodyRoby cards. The aim of the game is to guide the snake through all of the squares on the board without biting its tail.","coding-at-home.the-snake.questions.content.1":"Q1. Are there any starting points that make it impossible to visit all the squares without biting the snake's tail?","coding-at-home.storytelling.title":"Storytelling","coding-at-home.storytelling.text":"Today's topic is storytelling! Use the instructions of CodyRoby, the footprints of CodyFeet, or the colours of CodyColour, to guide the pawns around the board to tell a story. Scatter different parts of the story around the board.","coding-at-home.storytelling.questions.content.1":"Q1. Which tool is the most versatile for guiding Roby to tell a story?","coding-at-home.storytelling.questions.content.2":"Q2. Can you arrange the parts of the story that you want to tell on the board in positions that make it impossible to retrieve them all with CodyFeet?","coding-at-home.two-snakes.title":"The two snakes","coding-at-home.two-snakes.text":"Using the CodyRoby cards, two snakes move around the board trying to obstruct each other’s movement. The basic rule is very simple: you cannot go back to a square already visited by a snake. The winner is the snake that is able to move around freely for the longest.","coding-at-home.two-snakes.material":"CodyRoby cards, a 5 × 5 chequered board, two pawns, and pieces of paper to be used to mark the boxes already visited.","coding-at-home.two-snakes.questions.content.1":"Q1. In the initial setup shown in the video, if the two players don't draw yellow cards to turn left, which cards should they hope to draw?","coding-at-home.round-trip.title":"Round trip","coding-at-home.round-trip.text":"The teams take turns. The first plots the outward journey while the second must bring Roby back to the starting point. It seems easy but it is not, especially if you only plan the moves in your mind without actually moving Roby...","coding-at-home.round-trip.material":"CodyRoby cards, a 5 × 5 chequered board, two pawns, and pieces of paper to be used to mark the boxes already visited.","coding-at-home.round-trip.questions.content.1":"Q1. Is it possible for the program that brings Roby back to the starting point to be shorter (i.e. composed of fewer instructions) than the outward one?","coding-at-home.meeting-point.title":"Meeting point","coding-at-home.meeting-point.text":"This time we plan our moves before we start. The two teams put cards on the table to create the sequence of instructions that will move their respective robots, but nothing moves until one of the players says “Start!”. At that point the programming ends and the action begins. The player would said “Start!” wins only if the two robots, each executing the instructions of their team, end up on the same square.","coding-at-home.meeting-point.material":"CodyRoby cards, a 5 × 5 chequered board, two pawns.","coding-at-home.meeting-point.questions.content.1":"Q1. If you think it's possible for the two robots to never meet, invent game rules that cover all possible situations.","coding-at-home.follow-the-music.title":"Follow the music","coding-at-home.follow-the-music.text":"When sequences of programming instructions repeat themselves periodically, it is as if they have a rhythm. If we associate a sound with each instruction, we can guide Roby with music. This is precisely what we will do this time. I will create a program for you using different sounds to represent different instructions, and you will move Roby around the board by following these sound-based instructions.","coding-at-home.follow-the-music.material":"in addition to the CodyRoby cards, the chequered board and the pawn, we need to make three different sounds. I used three glasses filled with different amounts of water, what will you use?","coding-at-home.follow-the-music.questions.content.1":"Q1. Try to follow the video and be guided by the sounds that the glasses produce, without looking at the cards. Can you recognise and execute the instructions made by the sounds?","coding-at-home.follow-the-music.questions.content.2":"Q2. Choose three sounds to associate with the three basic instructions. Come up with a sequence of sounds that you could repeat endlessly without ever leading Roby off the board...","coding-at-home.colour-everything.title":"Colour everything","coding-at-home.colour-everything.text":"Can we guide the robots around the board in such a way that they make a drawing with their tracks? In this activity, we play with coding and pixel art, which is forming images by colouring in the boxes on a chequered board, like pixels on a screen.","coding-at-home.colour-everything.material":"CodyRoby cards, a chequered board and a pawn. To colour in the boxes use pieces of paper to place on the boxes, or colour the boxes in with markers.","coding-at-home.colour-everything.questions.content.1":"Is it possible to draw the two hearts like in the final part of the video by guiding the robot on all the necessary boxes without ever passing twice on a box?","coding-at-home.codyplotter-and-codyprinter.title":"CodyPlotter and CodyPrinter","coding-at-home.codyplotter-and-codyprinter.text":"What is the difference between a plotter and a printer? Find out by playing this unplugged coding activity.","coding-at-home.codyplotter-and-codyprinter.material":"in addition to the CodyRoby kit, I used a green marker and a new modelling clay robot, but this is optional.","coding-at-home.codyplotter-and-codyprinter.questions.content.1":"Can you explain the difference between a plotter and a printer?","coding-at-home.codyplotter-and-codyprinter.questions.content.2":"What design would RobyPrinter produce by moving along the lines on the board, if it executed the sequence of commands dictated at the end of the video?","coding-at-home.boring-pixels.title":"Boring Pixels!/Using numbers","coding-at-home.boring-pixels.text":"By giving Roby instructions to form a picture square by square, pixel by pixel, we discover that when many squares in a row have the same colour, we can use numbers to make it more interesting. Computers do the same...","coding-at-home.boring-pixels.material":"squared notebook, or 5 × 5 chequered board drawn on a piece of paper, felt-tip pen. To represent the code of the drawing you can use a pen and paper.","coding-at-home.boring-pixels.questions.content.1":"Try to make a chequered design and represent it with RLE encoding. The size of the design is equal to the number of squares, but what is the size of its RLE representation?","coding-at-home.turning-code-into-pictures.title":"Turning code into pictures","coding-at-home.turning-code-into-pictures.text.1":"We have now seen that we can create a code that allows us to draw a picture. I have thought of a drawing and used code to turn it into letters and numbers, which I have given you. Take note of the letters and numbers and use the code to reconstruct the drawing.","coding-at-home.turning-code-into-pictures.text.2":"Here is the image that I had thought of, make it appear on your notebook and on the notebooks of all those who know the code!","coding-at-home.turning-code-into-pictures.material":"paper (preferably squared) and a pen.","coding-at-home.turning-code-into-pictures.questions.content.1":"Try to decode and draw the images I mention at the end of the video.","coding-at-home.texts.1":`Coding@Home is a collection of short videos, do-it-yourself materials, puzzles, games, and - coding challenges for everyday use in the family as well as at school. You do not need any - previous knowledge or electronic devices to do the activities. The activities will stimulate - computational thinking and cultivate the skills of pupils, parents and teachers at home or in - school.`,"coding-at-home.texts.2":`EU Code Week’s Coding@Home series builds on the “Coding in - famiglia” initiative of the University of Urbino and the CodeMOOCnet - Association in cooperation with Rai Cultura. - Alessandro Bogliolo is the Professor of Information Processing Systems at the University of - Urbino, Italian EU Code Week ambassador and coordinator of all - ambassadors as well as member of - the Governing Board of the Digital Skills and Jobs Coalition.`,"coding-at-home.texts.3":`If you are interested in more unplugged activities, or activities in different programming - languages, robotics, micro:bit etc., check out the EU Code - Weeks “Learning Bits” with video - tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look - at the EU Code Week Learn&Teach resources, - where you can find free, high-quality resources from around the world for teachers and students.`,"coding-at-home.coding-at-home-text":`A collection of short videos, do-it-yourself materials, puzzles, games, and coding challenges for - everyday use in the family as well as at school.`,"coding-at-home.coding-at-home-sub-text1":`EU Code Week’s Coding@Home series builds on the “Coding in famiglia” initiative of the University of Urbino and the CodeMOOCnet Association in cooperation with Rai Cultura. The author of Coding@Home video is Alessandro Bogliolo, a Professor of Information Processing Systems at the University of Urbino, an Italian EU Code Week ambassador and the coordinator of all ambassadors as well as a member of the Governing Board of the Digital Skills and Jobs Coalition.`,"coding-at-home.coding-at-home-sub-text2":"You do not need any previous knowledge or electronic devices to do the activities. The activities will stimulate computational thinking and cultivate the skills of pupils, parents and teachers at home or at school.","community.titles.0":"Community","community.titles.1":"Ambassadors","community.titles.2":"Leading teachers","community.titles.3":"Edu coordinators","community.titles.4":"Volunteer for EU Code Week","community.intro.0":"EU Code Week thrives thanks to a vast, international community of volunteers. In this page you can meet the members that are active in your country","community.intro.1":"EU Code Week’s backbone is the Ambassadors, the Leading teachers and representatives of ministries of education in the EU and Western Balkans countries – the Edu coordinators.","community.intro.2":"Find out more about your local community by selecting your country:","community.ambassadors":"EU Code Week Ambassadors are the main point of contact for Code Week in each country and help spread the vision of Code Week locally. The Ambassadors connect people, companies and communities interested in supporting EU Code Week. They encourage organisers to register coding activities on the Code Week map, and promote the overall participation in EU Code Week. Ambassadors also review and approve activities in their country. Ambassadors also work with their peers in other countries and meet regularly to discuss how to further develop the initiative.","community.leading-teachers":"Leading teachers is an active community of more than 450 educators from across Europe. They help connect schools, teachers and students interested in participating to Code Week and encourage them to organise activities and register them on the Code Week map. The Leading teachers hold professional development webinars in their language and are a reference point for other teachers in the country but also in Europe. They also promote the initiative locally.","community.cta":"If you are a teacher, you can find Leading teachers near you to connect with on the map.","community.leading-teachers_be":"Leading teachers is an active community of more than 450 educators from across Europe. They help connect schools, teachers and students interested in participating to Code Week and encourage them to organise activities and register them on the Code Week map. The Leading teachers hold professional development webinars in their language and are a reference point for other teachers in the country but also in Europe. They also promote the initiative locally.","community.edu":"EU Code Week Edu coordinators are correspondents in Ministries of Education or other educational authorities and organisations participating in EU Code Week. Edu coordinators strengthen the foundations of the initiative by supporting teachers and schools nation-wide. This includes communication with schools who already participate in EU Code Week to learn about their best practices and share experience. Edu coordinators also support schools that want to participate in the initiative, by providing available resources, learning material and opportunities within the community.","community.volunteer.0":"You do not need to take on an official role in the EU Code Week community to be part of the movement. Everyone can organise activities to teach and inspire people to code, do robotics, tinker with hardware, 3D-print etc. and pin their activity ","community.volunteer.1":"on the map","community.volunteer.2":"However, if you want to volunteer your time to promote coding and believe in the","community.volunteer.3":"vision","community.volunteer.4":"and","community.volunteer.5":"values","community.volunteer.6":"of EU Code Week, you could potentially become a leading teacher or an ambassador.","community.volunteer.7":"If you are an educator passionate about teaching and learning how to code as much as we are, you can find out more about the role and benefits of Leading teachers","community.volunteer.8":"here","community.volunteer.9":"Then you can apply to become a Leading Teacher by filling this","community.volunteer.10":"online application form.","community.volunteer.11":"Please note that the number of Leading Teachers per country is fixed which means that applications are open only for some specific countries at a time.","community.volunteer.12":"If you want to promote coding in your country, check out the","community.volunteer.13":"responsibilities of Ambassadors","community.volunteer.14":"and take a quick look at the list of EU Code Week Ambassadors.","community.volunteer.15":"If there are Ambassadors in your country, please get in touch directly with them and see how you can best support the initiative. If there is no one in your country, you can reach out at info@codeweek.eu.","community.hub_GR":"CityLab IKE Greece","community.hub_level_GR":"National Hub","community.hub_desc_GR":"CityLab IKE is an innovative organization based in Greece dedicated to promoting STEM education and fostering a passion for robotics among students. The organization focuses on developing creative problem-solving skills and critical thinking through educational robotics, enabling participants to design, build, and program their own robotic systems. CityLab IKE collaborates with schools, educational institutions, and community organizations to deliver workshops, camps, and training programs that inspire the next generation of innovators and technologists.STEM subjects include Engineering, Robotics, Computer Science, Mechatronics, Industrial Design, Astrophysics, Bioengineering and Financial Engineering workshops.","community.hub_CY":"CY.R.I.C Cyprus Research and Innovation Center Ltd","community.hub_level_CY":"National Hub","community.hub_desc_CY":"Cyprus Research & Innovation Center Ltd (CY.R.I.C) is a pioneering center dedicated to advancing research and innovation in Cyprus. Its mission involves promoting technological advancements, facilitating partnerships between academia and industry, and offering support to startups and entrepreneurs. CY.R.I.C provides a range of resources, including mentorship programs and funding opportunities, to help local innovators bring their ideas to fruition. By fostering a vibrant ecosystem of creativity and collaboration, CY.R.I.C aims to position Cyprus as a hub for innovation and research excellence in the region.","community.hub_MT":"eSkills Malta Foundation","community.hub_level_MT":"National Hub","community.hub_desc_MT":"eSkills Malta Foundation falls under the Ministry for Economy, Enterprise and Strategic Projects. The Foundation is a National Coalition made up of various representatives from Government, industry and education, who can contribute to the increase in digital skills and the development of the IT profession. It collaborates with educational institutions and industry leaders to create programs that address the demands of a rapidly changing digital economy. The foundation also organizes workshops, conferences, and campaigns to raise awareness of the importance of digital skills for personal and professional development.","community.hub_IT":"Fondazione LINKS - Leading Innovation and Knowledge for Society","community.hub_level_IT":"National Hub","community.hub_desc_IT":"Fondazione LINKS is a non-profit private Foundation dedicated to fostering innovation and facilitating knowledge transfer to enhance societal growth, particularly in Italy. The foundation works to bridge the gap between academia, industry, and government by promoting collaborative research and development projects. Through its initiatives, Fondazione LINKS aims to address societal challenges such as climate change, health, and digital transformation. The foundation also organizes events and forums to promote dialogue and exchange ideas among stakeholders in various sectors, ensuring that innovation serves the broader community.","community.hub_BG":"Dzhuniar Achiyvmant Balgariya","community.hub_level_BG":"National Hub","community.hub_desc_BG":"JA Bulgaria focuses on empowering the youth of Bulgaria through various educational initiatives aimed at enhancing entrepreneurship and skill development. The organization provides programs that foster creativity, critical thinking, and leadership skills among young people. It collaborates with schools, universities, and businesses to create opportunities for vocational training and internships, thereby equipping youth with the tools they need to succeed in the modern workforce. JA Bulgaria also emphasizes community engagement and social responsibility among its participants.","community.hub_TR":"Genc Basari Egitim Vakfi Türkiye","community.hub_level_TR":"National Hub","community.hub_desc_TR":"Genc Basari Egitim Vakfi is a foundation in Turkey that is deeply committed to supporting innovative educational initiatives that foster entrepreneurship and personal development among the youth. The organization implements various programs designed to develop critical thinking, creativity, and problem-solving skills, essential for the 21st-century economy. By collaborating with educational institutions and industry partners, Genc Basari also provides mentorship opportunities and resources that help young individuals realize their potential and succeed in their professional lives.","community.hub_UA":"NGO Junior Achievement Ukraine","community.hub_level_UA":"National Hub","community.hub_desc_UA":"Junior Achievement Ukraine is a non-profit organization focused on empowering the youth of Ukraine by providing programs that develop entrepreneurial skills, economic understanding, and leadership abilities. Their hands-on approach includes interactive workshops and real-life projects that engage students in learning about business and economics. Through partnerships with businesses, educators, and community leaders, Junior Achievement Ukraine aims to inspire young people to pursue their aspirations and contribute to their communities while building a skilled workforce for the future.","community.hub_PL":"Fundacja Koalicji na rzecz Polskich Innowacji","community.hub_level_PL":"National Hub","community.hub_desc_PL":"This foundation focuses on promoting innovation and collaboration within Poland to enhance economic growth and competitiveness on both national and international levels. By creating networks between researchers, entrepreneurs, and government entities, the foundation seeks to facilitate the exchange of ideas and resources that drive innovation. Fundacja Koalicji also organizes events, workshops, and training sessions aimed at showcasing successful innovative practices, building awareness of the importance of research and development, and encouraging investment in new technologies.","community.hub_IE":"Microsoft Ireland Research Ltd","community.hub_level_IE":"National Hub","community.hub_desc_IE":"This foundation focuses on promoting innovation and collaboration within Poland to enhance economic growth and competitiveness on both national and international levels. By creating networks between researchers, entrepreneurs, and government entities, the foundation seeks to facilitate the exchange of ideas and resources that drive innovation. Fundacja Koalicji also organizes events, workshops, and training sessions aimed at showcasing successful innovative practices, building awareness of the importance of research and development, and encouraging investment in new technologies.","community.hub_FR":"Simplon.Co, France","community.hub_level_FR":"National Hub","community.hub_desc_FR":"Simplon.co is a forward-thinking organization focused on providing digital skills training, particularly in coding and technology, to empower individuals and enhance their employability in a growing digital economy. The organization offers various training programs, workshops, and boot camps aimed at individuals from diverse backgrounds, including underrepresented groups in tech. Simplon.co emphasizes hands-on learning and real-world projects, ensuring that participants gain practical experience that prepares them for careers in technology. Additionally, the organization collaborates with companies to facilitate internships and job placements for graduates of its programs.","community.hub_LU":"WIDE ANDCO, Luxembourg","community.hub_level_LU":"National Hub","community.hub_desc_LU":"WIDE ANDCO is a prominent organization based in Luxembourg that is dedicated to promoting gender equality and empowering women in various sectors, particularly in technology and business. The organization works to close the gender gap by implementing initiatives that raise awareness about the importance of diversity and inclusion in the workplace. WIDE ANDCO provides training, mentorship programs, and networking opportunities aimed at enhancing women's skills and confidence in leadership roles. ","community.hub_NL":"Digitale Wolven, Belgium; Netherlands","community.hub_level_NL":"National Hub","community.hub_desc_NL":"Digitale Wolven is a non-profit organization focused on empowering individuals and businesses to thrive in the digital landscape. Through innovative solutions and educational initiatives, it aims to bridge the digital skills gap and enhance the digital capabilities of its community. The organization offers workshops, training programs, and resources that equip participants with the necessary skills to navigate the rapidly evolving digital world. Digitale Wolven also collaborates with various stakeholders to promote digital literacy and drive the adoption of technology in diverse sectors.","community.hub_BE":"Digitale Wolven, Belgium; Netherlands","community.hub_level_BE":"National Hub","community.hub_desc_BE":"Digitale Wolven is a non-profit organization focused on empowering individuals and businesses to thrive in the digital landscape. Through innovative solutions and educational initiatives, it aims to bridge the digital skills gap and enhance the digital capabilities of its community. The organization offers workshops, training programs, and resources that equip participants with the necessary skills to navigate the rapidly evolving digital world. Digitale Wolven also collaborates with various stakeholders to promote digital literacy and drive the adoption of technology in diverse sectors.","community.hub_SK":"Narodna Koalicia pre Digitalne Zrucnosti a Povolania Slovenskej Republiky, Slovakia; Czech Republic","community.hub_level_SK":"Regional Hub","community.hub_desc_SK":"The National Coalition for Digital Skills and Jobs of the Slovak Republic is a national initiative established at the initiative of the European Commission within the framework of the Digital skills and jobs coalition policy. Its mission is to improve digital skills in Slovakia. It currently brings together almost one hundred members and it is a key stakeholders in the field of education and ICT in Slovakia. ","community.hub_CZ":"Narodna Koalicia pre Digitalne Zrucnosti a Povolania Slovenskej Republiky, Slovakia; Czech Republic","community.hub_level_CZ":"Regional Hub","community.hub_desc_CZ":"The National Coalition for Digital Skills and Jobs of the Slovak Republic is a national initiative established at the initiative of the European Commission within the framework of the Digital skills and jobs coalition policy. Its mission is to improve digital skills in Slovakia. It currently brings together almost one hundred members and it is a key stakeholders in the field of education and ICT in Slovakia. ","community.hub_NO":"European Center for Women and Technology Forening","community.hub_level_NO":"Regional Hub","community.hub_desc_NO":"European Centre for Women and Technology (ECWT) is dedicated to promoting gender equality within the tech industry across Europe. This organization focuses on creating opportunities for women in technology through mentorship programs, networking events, and skill-building workshops. By advocating for policy changes and raising awareness about the underrepresentation of women in tech, the center aims to inspire and empower a new generation of female leaders. Additionally, it fosters collaboration between different sectors to drive innovation and inclusivity in technology. ","community.hub_IS":"European Center for Women and Technology Forening","community.hub_level_IS":"Regional Hub","community.hub_desc_IS":"European Centre for Women and Technology (ECWT) is dedicated to promoting gender equality within the tech industry across Europe. This organization focuses on creating opportunities for women in technology through mentorship programs, networking events, and skill-building workshops. By advocating for policy changes and raising awareness about the underrepresentation of women in tech, the center aims to inspire and empower a new generation of female leaders. Additionally, it fosters collaboration between different sectors to drive innovation and inclusivity in technology. ","community.hub_FI":"European Center for Women and Technology - ECWT- In Germany, Code Week is supported by a team of volunteer ambassadors, numerous "Regio-Hubs," and many other stakeholders. The German-wide "Regio-Hubs" network is coordinated by the Körber-Stiftung, a German foundation. Contact: info@codeweek.de -
-- The international Code Week network in Germany, Austria, Liechtenstein, and Switzerland is coordinated by Science on Stage Germany. Contact: coding@science-on-stage.eu -
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","countries.Brazil":"Brazil","countries.Bahamas":"Bahamas","countries.Bhutan":"Bhutan","countries.Bouvet Island":"Bouvet Island","countries.Botswana":"Botswana","countries.Belarus":"Belarus","countries.Belize":"Belize","countries.Canada":"Canada","countries.Cocos Islands":"Cocos Islands","countries.Democratic Republic of the Congo":"Democratic Republic of the Congo","countries.Central African Republic":"Central African Republic","countries.Republic of the Congo":"Republic of the Congo","countries.Switzerland":"Switzerland","countries.Ivory Coast":"Ivory Coast","countries.Cook Islands":"Cook Islands","countries.Chile":"Chile","countries.Cameroon":"Cameroon","countries.China":"China","countries.Colombia":"Colombia","countries.Costa Rica":"Costa Rica","countries.Serbia and Montenegro":"Serbia and Montenegro","countries.Cuba":"Cuba","countries.Cape Verde":"Cape Verde","countries.Curacao":"Curacao","countries.Christmas Island":"Christmas Island","countries.Cyprus":"Cyprus","countries.Czech Republic":"Czech Republic","countries.Germany":"Germany","countries.Djibouti":"Djibouti","countries.Denmark":"Denmark","countries.Dominica":"Dominica","countries.Dominican Republic":"Dominican Republic","countries.Algeria":"Algeria","countries.Ecuador":"Ecuador","countries.Estonia":"Estonia","countries.Egypt":"Egypt","countries.Western Sahara":"Western Sahara","countries.Eritrea":"Eritrea","countries.Spain":"Spain","countries.Ethiopia":"Ethiopia","countries.Finland":"Finland","countries.Fiji":"Fiji","countries.Falkland Islands":"Falkland Islands","countries.Micronesia":"Micronesia","countries.Faroe Islands":"Faroe Islands","countries.France":"France","countries.Gabon":"Gabon","countries.United Kingdom":"United Kingdom","countries.Grenada":"Grenada","countries.Georgia":"Georgia","countries.French Guiana":"French Guiana","countries.Guernsey":"Guernsey","countries.Ghana":"Ghana","countries.Gibraltar":"Gibraltar","countries.Greenland":"Greenland","countries.Gambia":"Gambia","countries.Guinea":"Guinea","countries.Guadeloupe":"Guadeloupe","countries.Equatorial Guinea":"Equatorial Guinea","countries.Greece":"Greece","countries.South Georgia and the South Sandwich Islands":"South Georgia and the South Sandwich Islands","countries.Guatemala":"Guatemala","countries.Guam":"Guam","countries.Guinea-Bissau":"Guinea-Bissau","countries.Guyana":"Guyana","countries.Hong Kong":"Hong Kong","countries.Heard Island and McDonald Islands":"Heard Island and McDonald Islands","countries.Honduras":"Honduras","countries.Croatia":"Croatia","countries.Haiti":"Haiti","countries.Hungary":"Hungary","countries.Indonesia":"Indonesia","countries.Ireland":"Ireland","countries.Israel":"Israel","countries.Isle of Man":"Isle of Man","countries.India":"India","countries.British Indian Ocean Territory":"British Indian Ocean Territory","countries.Iraq":"Iraq","countries.Iran":"Iran","countries.Iceland":"Iceland","countries.Italy":"Italy","countries.Jersey":"Jersey","countries.Jamaica":"Jamaica","countries.Jordan":"Jordan","countries.Japan":"Japan","countries.Kenya":"Kenya","countries.Kyrgyzstan":"Kyrgyzstan","countries.Cambodia":"Cambodia","countries.Kiribati":"Kiribati","countries.Comoros":"Comoros","countries.Saint Kitts and Nevis":"Saint Kitts and Nevis","countries.North Korea":"North Korea","countries.South Korea":"South Korea","countries.Kuwait":"Kuwait","countries.Cayman Islands":"Cayman Islands","countries.Kazakhstan":"Kazakhstan","countries.Laos":"Laos","countries.Lebanon":"Lebanon","countries.Saint Lucia":"Saint Lucia","countries.Liechtenstein":"Liechtenstein","countries.Sri Lanka":"Sri Lanka","countries.Liberia":"Liberia","countries.Lesotho":"Lesotho","countries.Lithuania":"Lithuania","countries.Luxembourg":"Luxembourg","countries.Latvia":"Latvia","countries.Libya":"Libya","countries.Morocco":"Morocco","countries.Monaco":"Monaco","countries.Moldova":"Moldova","countries.Montenegro":"Montenegro","countries.Saint Martin":"Saint Martin","countries.Madagascar":"Madagascar","countries.Marshall Islands":"Marshall Islands","countries.Macedonia":"North Macedonia","countries.Mali":"Mali","countries.Myanmar":"Myanmar","countries.Mongolia":"Mongolia","countries.Macao":"Macao","countries.Northern Mariana Islands":"Northern Mariana Islands","countries.Martinique":"Martinique","countries.Mauritania":"Mauritania","countries.Montserrat":"Montserrat","countries.Malta":"Malta","countries.Mauritius":"Mauritius","countries.Maldives":"Maldives","countries.Malawi":"Malawi","countries.Mexico":"Mexico","countries.Malaysia":"Malaysia","countries.Mozambique":"Mozambique","countries.Namibia":"Namibia","countries.New Caledonia":"New Caledonia","countries.Niger":"Niger","countries.Norfolk Island":"Norfolk Island","countries.Nigeria":"Nigeria","countries.Nicaragua":"Nicaragua","countries.Netherlands":"Netherlands","countries.Norway":"Norway","countries.Nepal":"Nepal","countries.Nauru":"Nauru","countries.Niue":"Niue","countries.New Zealand":"New Zealand","countries.Oman":"Oman","countries.Panama":"Panama","countries.Peru":"Peru","countries.French Polynesia":"French Polynesia","countries.Papua New Guinea":"Papua New Guinea","countries.Philippines":"Philippines","countries.Pakistan":"Pakistan","countries.Poland":"Poland","countries.Saint Pierre and Miquelon":"Saint Pierre and Miquelon","countries.Pitcairn":"Pitcairn","countries.Puerto Rico":"Puerto Rico","countries.Palestine":"Palestine","countries.Portugal":"Portugal","countries.Palau":"Palau","countries.Paraguay":"Paraguay","countries.Qatar":"Qatar","countries.Reunion":"Reunion","countries.Romania":"Romania","countries.Serbia":"Serbia","countries.Russia":"Russia","countries.Rwanda":"Rwanda","countries.Saudi Arabia":"Saudi Arabia","countries.Solomon Islands":"Solomon Islands","countries.Seychelles":"Seychelles","countries.Sudan":"Sudan","countries.Sweden":"Sweden","countries.Singapore":"Singapore","countries.Saint Helena":"Saint Helena","countries.Slovenia":"Slovenia","countries.Svalbard and Jan Mayen":"Svalbard and Jan Mayen","countries.Slovakia":"Slovakia","countries.Sierra Leone":"Sierra Leone","countries.San Marino":"San Marino","countries.Senegal":"Senegal","countries.Somalia":"Somalia","countries.Suriname":"Suriname","countries.South Sudan":"South Sudan","countries.Sao Tome and Principe":"Sao Tome and Principe","countries.El Salvador":"El Salvador","countries.Sint Maarten":"Sint Maarten","countries.Syria":"Syria","countries.Swaziland":"Swaziland","countries.Turks and Caicos Islands":"Turks and Caicos Islands","countries.Chad":"Chad","countries.French Southern Territories":"French Southern Territories","countries.Togo":"Togo","countries.Thailand":"Thailand","countries.Tajikistan":"Tajikistan","countries.Tokelau":"Tokelau","countries.East Timor":"East Timor","countries.Turkmenistan":"Turkmenistan","countries.Tunisia":"Tunisia","countries.Tonga":"Tonga","countries.Turkey":"Türkiye","countries.Trinidad and Tobago":"Trinidad and Tobago","countries.Tuvalu":"Tuvalu","countries.Taiwan":"Taiwan","countries.Tanzania":"Tanzania","countries.Ukraine":"Ukraine","countries.Uganda":"Uganda","countries.United States Minor Outlying Islands":"United States Minor Outlying Islands","countries.United States":"United States","countries.Uruguay":"Uruguay","countries.Uzbekistan":"Uzbekistan","countries.Vatican":"Vatican","countries.Saint Vincent and the Grenadines":"Saint Vincent and the Grenadines","countries.Venezuela":"Venezuela","countries.British Virgin Islands":"British Virgin Islands","countries.U.S. Virgin Islands":"U.S. Virgin Islands","countries.Vietnam":"Vietnam","countries.Vanuatu":"Vanuatu","countries.Wallis and Futuna":"Wallis and Futuna","countries.Samoa":"Samoa","countries.Kosovo":"Kosovo","countries.Yemen":"Yemen","countries.Mayotte":"Mayotte","countries.South Africa":"South Africa","countries.Zambia":"Zambia","countries.Zimbabwe":"Zimbabwe","cw2020.common.resources":"Resources you will need","cw2020.common.soundtrack":"The Code Week soundtrack","cw2020.common.moves":"The movements","cw2020.common.dance-example":"An example of the Code Week Dance","cw2020.common.organizer-guide":"organiser’s guide","cw2020.common.scratch-tutorial":"#EUCodeWeekDance Scratch Tutorial","cw2020.title.0":"EU Code Week","cw2020.title.1":"2020 Edition","cw2020.intro":"This year we are celebrating coding from 10 to 25 October 2020! Due to the current health situation, we are going to bring more Code Week activities online this year. We will be launching new fun and engaging activities that you can join remotely at home or in school","cw2020.online-activities.title":"Featured open online activities","cw2020.online-activities.subtitle.0":"To make it easier to take part in Code Week activities remotely we are launching a","cw2020.online-activities.subtitle.1":"calendar","cw2020.online-activities.subtitle.2":"of featured online activities","cw2020.online-activities.section1.title":"What is an online activity ?","cw2020.online-activities.section1.content":"Online activities can be any activity you would typically add or register on the Code Week website – the only difference being it will take place online. The idea is to make it easy for people to participate in coding sessions and workshops entirely online without risking their health","cw2020.online-activities.section2.title":"Featured open activities","cw2020.online-activities.section2.content":"If you want, you can make your online activities available to everyone. People from around the world will be able to take part open online activities, either in English or thelocal language. We will select the most exciting online activities which are open to everyone and feature them in an events calendar on our website","cw2020.online-activities.section3.title":"What this means for participants","cw2020.online-activities.section3.content.0":"Every day of Code Week, you will be able to browse the","cw2020.online-activities.section3.content.1":"calendar","cw2020.online-activities.section3.content.2":"and take part in the activities that interest you most. The topics of these featured events vary from workshops on robotics, e-learning courses,webinars to coding tutorials and much more. So, take your pick","cw2020.dance.title":"Code Week Dance","cw2020.dance.subtitle":"Who said programmers couldn't dance? To celebrate the 2020 edition of Code Week, we are launching a new activity - the #EUCodeWeekDance challenge","cw2020.dance.section1.title":"Who can join?","cw2020.dance.section1.content.0":"Everyone from schools, teachers, libraries to code clubs, businesses and public authorities are invited to celebrate EU Code Week 2020 by organising a #EUCodeWeekDance activity and adding it to the","cw2020.dance.section1.content.1":"Code Week map","cw2020.dance.section2.title":"How to participate?","cw2020.dance.section2.content":"Choose from five types of activities or come up with your own. Regardless of which activity you choose, don't forget to add it to our map","cw2020.dance.activity1.title":"Programme a friend or a parent - no computer needed","cw2020.dance.activity1.subtitle":"Coding lets you give commands to an electronic device. But technically, you don’t need a computer to be able to code. Instead, grab a partner – it can be your classmate, a friend, a parent or even a teacher, and give them instructions how to perform the #EUCodeWeekDance, which they need to follow precisely","cw2020.dance.activity1.resources.0":"A guide by Code.org to organise your unplugged Dance Party","cw2020.dance.activity1.resources.1":"A learning bit on how to program your human-robot","cw2020.dance.activity2.title":"Visual Programmming","cw2020.dance.activity2.subtitle":"Code your Code Week dance in Scratch. Use the Code Week characters or make your own in Scratch and programme them to do the #EUCodeWeekDance","cw2020.dance.activity2.resources.0":"An example of a Scratch #EUCodeWeekDance project","cw2020.dance.activity2.resources.1":"The Code Week characters","cw2020.dance.activity2.resources.2":"A guide from Code.org on how to animate a character","cw2020.dance.activity2.resources.3":"A guide by Code.org to organise your Dance Party","cw2020.dance.activity2.resources.4":"Share your project with us in this Scratch Studio.","cw2020.dance.activity3.title":"Text-based programming","cw2020.dance.activity3.subtitle":"Produce the #EUCodeWeekDance theme with Python or JavaScript, using code-based music creation platforms like EarSketch or Sonic Pi","cw2020.dance.activity3.resources.0":"A tutorial on how to produce music with EarSketch","cw2020.dance.activity3.resources.1":"A tutorial on how to create music with Sonic Pi","cw2020.dance.activity4.title":"Robotics","cw2020.dance.activity4.subtitle":"Program your robot to follow your instructions and perform the Code Week Dance","cw2020.dance.activity4.resources.0":"A tutorial on programming robots","cw2020.dance.activity5.title":"Live Dance Challenge","cw2020.dance.activity5.subtitle":"Record a video of yourself, your team or your robot performing the #EUCodeWeekDance, share it on Instagram and get a shot at going viral and winning some Code week goodies! Interested? Follow these steps:","cw2020.dance.activity5.resources.0":"Record the video using Instagram Stories","cw2020.dance.activity5.resources.1":"Follow","cw2020.dance.activity5.resources.2":"@CodeWeekEU on Instagram","cw2020.dance.activity5.resources.3":"Mention @CodeWeekEU in your story with the dance and make sure to use the hashtag #EUCodeWeekDance","cw2020.dance.outro.0":"Winners will be selected every day and announced on our Instagram channel via Stories, so don't forget to check your notifications regularly, you might just run into good luck today","cw2020.dance.outro.1":"The #EUCodeWeekDance is based on the","cw2020.dance.outro.2":"Ode to Code","cw2020.dance.outro.3":"composed by Brendan Paolini, and the dance developed by Bianca Maria Berardi in 2015, from an idea of Alessandro Bogliolo, Professor of Computer Systems at the University of Urbino","cw2020.treasure-hunt.title":"Code Week Treasure Hunt","cw2020.treasure-hunt.subtitle.0":"This is a game on Telegram that is simple enough for beginners, but also challenging to keep experienced participants on their toes","cw2020.treasure-hunt.subtitle.1":"The Code Week Treasure Hunt","cw2020.treasure-hunt.subtitle.2":"is a game best played on your PC with a mobile phone in hand. The game will ask you to solve coding challenges and guide you through the history of coding, computer science and technology in Europe","cw2020.treasure-hunt.section.title":"To start playing you need to","cw2020.treasure-hunt.section.content.0":"Download the Telegram app. It is available for","cw2020.treasure-hunt.section.content.1":"Desktop","cw2020.treasure-hunt.section.content.2":"You can play the game either on your PC or laptop, or on your smartphone. We recommend you play it on your computer so that you can get the instructions and solve the coding challenges on the Telegram app on your phone","cw2020.treasure-hunt.section.content.3":"To play the game","cw2020.treasure-hunt.section.content.4":"open the game","cw2020.treasure-hunt.section.content.5":"and scan the QR code that will take you to the Telegram app and give you the first set of instructions","cw2020.treasure-hunt.section.content.6":"To win, you need to solve 10 coding challenges and find 10 locations on the map of Europe that are linked to the rise of coding and technology","cw2020.treasure-hunt.section.content.7":"After you complete the game, share your your score with your friends using #EUCodeWeek and challenge them to play and learn about the history of coding too. Let's see who scores the top results","cw2020.treasure-hunt.section.content.8":"The Code Week Treasure Hunt is the virtual version of the original EU Code Week Treasure Hunt which was first developed by Alessandro Bogliolo, Professor of Computer Systems at the University of Urbino. To learn more about his original game, visit our","cw2020.treasure-hunt.section.content.9":"blog","cw2020.kick-off.title":"Kick-off event: 8 October 2020","cw2020.kick-off.content.0":"The Code Week 2020 virtual kick-off will take place on 8 October at 5 pm Berlin/Brussels/Paris time. The event will be streamed on Facebook Live, Instagram TV and YouTube Live","cw2020.kick-off.content.1":"Our exciting line-up includes guest speakers","cw2020.kick-off.content.2":"EU Commissioner for the Internal Market","cw2020.kick-off.content.3":"EU Commissioner for Innovation, Research, Culture, Education and Youth","cw2020.kick-off.content.4":"Creator of Scratch and Professor of Learning Research at the MIT Media Lab","cw2020.kick-off.content.5":"author and illustrator of Hello Ruby","cw2020.kick-off.content.6":"and","cw2020.kick-off.content.7":"President of E-MMA French non-profit organisation that promotes gender diversity in tech","cw2020.kick-off.content.8":"And if this is not enough, the Code Week team will also be showcasing new website features, resources and challenges","cw2020.kick-off.content.9":"Professor of Computer Systems at the University of Urbino and coordinator of the","cw2020.kick-off.content.10":"Code Week ambassadors","cw2020.kick-off.content.11":"will be telling you more about the Code Week virtual Treasure Hunt","cw2020.kick-off.content.12":"And xxx will give you the heads-up on the new #EUCodeWeekDance challenge","cw2020.kick-off.content.13":"We will also be connecting with schools and students from all over Europe who will be sharing their coding stories and exchanging ideas with the guest speakers","cw2020.kick-off.content.14":"You will also have the chance to share your thoughts, ideas and ask your questions. All you need to do is tune in to our live stream on","cw2020.kick-off.content.15":"or","cw2020.kick-off.content.16":"on 8 October 2020 at 17:00-18.30 CET and comment or tweet with the #EUCodeWeek hashtag","cw2020.get-involved.title":"How to get involved","cw2020.get-involved.subtitle":"Can’t wait to start coding? If you would like to join the EU Code Week community but don't know where to start, take a look at these resources that will help get you started, just in time for our annual celebration in October","cw2020.get-involved.content.0":"Getting started with Code Week","cw2020.get-involved.content.1":"How to add a Code Week activity","cw2020.get-involved.content.2":"Learning bits","cw2020.get-involved.content.3":"Deep Dive massive open online course","cw2020.get-involved.content.4":"Coding@Home series","dream-jobs-in-digital.landing_header":"Get inspired by the incredible variety of jobs in digital! Download our Dream Jobs guide, check out our role models, test your digital skills, hold a Career in Digital Open Day or arrange a practical session with our Practical skills – VET Toolkit.","dream-jobs-in-digital.get_involved":"Get involved","dream-jobs-in-digital.about_title":"About Careers in Digital","dream-jobs-in-digital.about_description":'Careers in Digital is part of EU Code Week targeting 15–18-year-olds and educators to explore exciting and varied digital careers. Discover role models doing their dream job in digital - dive into their motivational videos and career pathways and explore our Careers in Digital Guide to understand the variety of roles and how to get there. If you’re an educator download our new Career Day Toolkit to help organise open day sessions for schools and colleges or try out our new Vocational Education toolkit to hold practical creative sessions, created by Fondazione Links and CISCO. We strive to showcase the diverse opportunities in digital careers beyond coding. Unlock your potential and dive into the world of digital careers today!',"dream-jobs-in-digital.our_role_models":"Our role models","dream-jobs-in-digital.more_about":"More about","dream-jobs-in-digital.resources":"Resources","dream-jobs-in-digital.resource_title_1":"Check out our Dream Jobs in Digital Guide","dream-jobs-in-digital.resource_description_1":"Explore the top 20 careers in digital today and the pathways to get there","dream-jobs-in-digital.resource_button_1":"Download the career guide","dream-jobs-in-digital.resource_title_2":"Hold a Career Inspiration Day","dream-jobs-in-digital.resource_description_2":"A toolkit with logistics and templates to support educators to deliver an Open Day for students","dream-jobs-in-digital.resource_button_2":"Read more","dream-jobs-in-digital.resource_title_3":"Deliver VET activities","dream-jobs-in-digital.resource_description_3":"This toolkit is all you need to facilitate practical activities for students leveraging the Creative Learning approach","dream-jobs-in-digital.resource_button_3":"Read more","dream-jobs-in-digital.resource_title_4":"Take our digital skill test","dream-jobs-in-digital.resource_description_4":"Learn your ideal digital skills path by taking part in this quick and fun test!","dream-jobs-in-digital.resource_button_4":"Start the test","edit.title":"Edit your #EUCodeWeek activity","edit.required_fields":"Required fields are marked with an * asterisk. Feel free to add the activity listing in your local language.","edit.description":"Description","edit.audience":"Audience","edit.theme":"Theme","edit.location":"Location","edit.website":"Website","edit.contact":"Contact","edit.tags":"Tags","edit.image":"Image","edit.help":"Larger images will be resized to 256 x 512 pixels. Maximum upload size is 256 x 1024.","edit.aspect":"Which aspect of coding will your activity cover?","edit.address":"Type in an address or click on the map below to set a location.","edit.privacy_disclaimer.header":"Your contact information","edit.privacy_disclaimer.text_1":"This information will only be visible to ","edit.privacy_disclaimer.link_1":"EU Code Week Ambassadors","edit.privacy_disclaimer.text_2":` and Code Week - organizers, who - will check your activity before it appears on the map and might contact you if edits are - necessary or - for administering surveys for statistical purposes after the activity.`,"edit.privacy_disclaimer.contact_email":"Your contact email","edit.edit":"Edit activity","educational-resources.educational_resources_text":"Welcome! Here, you'll find a collection of free resources designed to support your learning journey!","educational-resources.share_your_resources_button":"Share Your Resources","educational-resources.share_your_resources_title":"Got free and open educational resources?","educational-resources.share_your_resources_text":"Share them with the EU Code Week community! Submit your free resources using the form below, and we'll feature them on this page to help others learn, create and grow.","educational-resources.share_your_feedback_button":"Share Your Feedback","educational-resources.share_your_feedback_text":"Tell us what you think! Share your feedback on the existing resources – whether you have suggestions for improvement, compliments, or new ideas, we'd love to hear from you!","email.subjects.registered":"EU Code Week: Thank you for Registering!","email.subjects.approved":"EU Code Week: Congratulations! Your Activity is Approved","email.subjects.rejected":"EU Code Week: Your Activity is Rejected","event.if-no-clear-information-provide-estimate":"If you do not have clear information, please provide an estimate.","event.banner-section":"banner section","event.add-your-codeweek-activity":"Add your Codeweek activity","event.join-the-community":"Join the community","event.activity-overview-section":"Activity Overview Section","event.activity-title":"Activity title*","event.what-is-the-name-of-the-activity":"What is the name of the activity?","event.event.activity-overview":"Activity Overview","event.event.who-is-the-activity-for":"Who is the activity for","event.event.organiser":"Organiser","event.specify-the-format-of-the-activity":"Specify the format of the activity","event.select-option":"Select Option","event.coding-camp":"Coding Camp","event.summer-camp":"Summer Camp","event.weekend-course":"Weekend Course","event.evening-course":"Evening Course","event.career-day":"Career Day","event.university-visit":"University Visit","event.coding-at-home":"Coding@Home","event.code-week-challenge":"Code Week Challenge","event.competition":"Competition","event.other-group-work-seminars-workshops":"Other (e.g Group Work, Seminars, Workshops)","event.activity-type":"Activity Type*","event.open-online-activity":"Open Online Activity","event.invite-only-online-activity":"Invite-only Online Activity","event.open-in-person-activity":"Open in-person Activity","event.other":"Other","event.activity-address":"Activity Address *","event.activity-address-optional":"Activity address (optional)","event.where-will-the-activity-be-taking-place":"Where will the activity be taking place?","event.activity-duration":"Activity Duration*","event.0-1-hours":"0-1 hours","event.1-2-hours":"1-2 hours","event.2-4-hours":"2-4 hours","event.longer-than-4-hours":"Longer than 4 hours","event.date":"Date*","event.start-date":"Start Date","event.end-date":"End Date","event.is-it-a-recurring-event":"Is it a recurring event?*","event.true":"True","event.false":"False","event.how-frequently":"How Frequently?","event.daily":"Daily","event.weekly":"Weekly","event.monthly":"Monthly","event.any-address-added-below":"Any address added below won’t be shown publicly for invite-only actitivities.","event.what-type-of-recurring-activity":"What type of recurring activity?","event.consecutive-learning-over-multiple-sessions":"Consecutive learning over multiple sessions","event.individual-standalone-lessons-under-common-theme-joint-event":"Individual stand-alone lessons under a common theme/joint even.","event.theme.AI & Generative AI":"AI & Generative AI","event.theme.Robotics, Drones & Smart Devices":"Robotics, Drones & Smart Devices","event.theme.Web, App & Software Development":"Web, App & Software Development","event.theme.Game Design":"Game Design","event.theme.Cybersecurity & Data":"Cybersecurity & Data","event.theme.Visual/Block Programming":"Visual/Block Programming","event.theme.Art & Creative Coding":"Art & Creative Coding","event.theme.Internet of Things & Wearables":"Internet of Things & Wearables","event.theme.AR, VR & 3D Technologies":"AR, VR & 3D Technologies","event.theme.Digital Careers & Learning Pathways":"Digital Careers & Learning Pathways","event.theme.Digital Literacy & Soft Skills":"Digital Literacy & Soft Skills","event.theme.Unplugged & Playful Activities":"Unplugged & Playful Activities","event.theme.Promoting Diversity & Inclusion":"Promoting Diversity & Inclusion","event.theme.Awareness & Inspiration":"Awareness & Inspiration","event.theme.Other":"Other","event.theme-title":"Theme*","event.select-theme":"Select Theme","event.submit":"Submit","event.robotics-drones-smart-devices":"Robotics, Drones & Smart Devices","event.cybersecurity-data":"Cybersecurity & Data","event.web-app-software-development":"Web, App & Software Development","event.visual-block-programming":"Visual/Block 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correspondence.","event.your-contact-email-will-only-be-visible-to-ambassadors-and-organisers":"Your contact email will only be visible to EU Code Week Ambassadors and Code week organisers, who will check your activity before it appears on the map and might contact you if edits are necessary or for administering surveys for statistical purposes after the activity.","event.i-have-read-and-agree-with-the-privacy-policy-terms":"I have read and agree with the privacy policy terms ","event.privacy-policy-terms":"described in this document","event.confirmation-step":"Confirmation Step","event.thank-you-for-adding-your-activity":"Thank you for adding your activity!","event.one-of-the-ambassadors-or-organisers-will-review-your-activity":"One of the EU Code Week Ambassadors or organisers will now review your activity XXX and make sure everything is ok.","event.if-you-have-questions-contact-ambassadors-or-organisers":"If you have questions, contact EU Code Week Ambassadors or 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Feel free to add the activity listing in your local language.","event.audience_title":"Audience","event.theme_title":"Theme","event.scoreboard_by_country":"Scoreboard","event.get_involved":"Get involved","event.organize_or_support_events":"Organize or support activities in your city","event.or_contact_your":"or contact your","event.eu_code_week_ambassadors":"EU Code Week Ambassadors","event.show_events_for":"Show activities for ","event.who":"Who is the activity for?","event.tags":"Tags","event.image":"Image","event.start.label":"Start date","event.start.placeholder":"When does the activity start ?","event.end.label":"End date","event.end.placeholder":"When does the activity end ?","event.organizer.label":"Name of organisation","event.organizer.placeholder":"Organisation you work in or volunteer for","event.description.label":"Description","event.description.placeholder":"Briefly describe the activity planned.","event.contact.label":"Contact email","event.contact.placeholder":"This email will be used for important EU Code Week correspondence","event.contact.explanation":"Your contact email will only be visible to EU Code Week Ambassadors and Code week organisers, who will check your activity before it appears on the map and might contact you if edits are necessary or for administering surveys for statistical purposes after the activity.","event.public.label":"Public email","event.public.placeholder":"Would you like to display a contact email ?","event.title.label":"Activity title","event.title.placeholder":"What is the name of the activity ?","event.address.label":"Activity address","event.address.placeholder":"Where will the activity be taking place?","event.organizertype.label":"Type of organisation","event.organizertype.placeholder":"Select the type of organiser","event.organizertype.school":"School","event.organizertype.library":"Library","event.organizertype.non-profit":"Non-for profit Organisation","event.organizertype.private-business":"Private Business","event.organizertype.other":"Other","event.audience.Pre-school children":"Pre-primary education","event.audience.Elementary school students":"Primary school","event.audience.High school students":"Secondary school","event.audience.Graduate students":"Higher Education","event.audience.Post graduate students":"Post graduate students","event.audience.Employed adults":"Employed adults","event.audience.Unemployed adults":"Unemployed adults","event.audience.Other (see description)":"Other (see description)","event.audience.Teachers":"Teachers","event.codeweek_for_all_participation_code.title":"Code week 4 all code","event.codeweek_for_all_participation_code.explanation":"If you have received a Code Week 4 all code from a school colleague or a friend paste it here, otherwise please leave it blank. More info about Code Week 4 All are available","event.codeweek_for_all_participation_code.link":"here","event.thanks_page.title":"Thanks for adding your activity!","event.thanks_page.phrase1":"One of our local ambassadors will now review your activity","event.thanks_page.phrase2":"and make sure everything looks ok.","event.thanks_page.phrase3":"If you have any questions, get in touch with one of our","event.thanks_page.phrase4":"national ambassadors","event.thanks_page.phrase5":"or send us an","event.thanks_page.phrase6":"email","event.thanks_page.phrase7":"You can share your Codeweek for all code with other people:","event.activity_type.Event":"Activity","event.activity_type.Lesson":"Lesson","event.activity_type.Workshop":"Workshop","event.activity_type.Webinar":"Webinar","event.activity_type.Live Streaming Session":"Live Streaming Session","event.activity_type.Other":"Other","event.activitytype.label":"Activity type","event.activitytype.placeholder":"","event.activitytype.open-online":"Open online activity","event.activitytype.invite-online":"Invite-only online activity","event.activitytype.open-in-person":"Open in-person activity","event.activitytype.invite-in-person":"Invite-only in-person activity","event.activitytype.offline":"Offline","event.duration.0-1-hour":"0-1 hours","event.duration.1-2-hours":"1-2 hours","event.duration.2-4-hours":"2-4 hours","event.duration.more-than-4-hours":"longer than 4 hours","event.0-1-hour":"0-1 hours","event.more-than-4-hours":"longer than 4 hours","event.More":"More","event.privacy":"I have read and agree with the privacy policy terms.","event.loading":"Loading...","event.add_activity":"Add activity","event.edit_activity":"Edit activity","event.update_activity":"Update activity","event.delete_activity":"Delete activity","event.total_pending_events":"Total of pending activities:","event.no_pending_events":"No Pending Activity found for","event.all_countries":"All countries","event.current_status":"Current Status","event.certificate_ready":"Your Code Week certificate is ready. Feel free to download it or share it directly.","event.view_your_certificate":"View your certificate here","event.submit_event_and_report":"Submit a report for this activity and claim your Code Week certificate.","event.report_and_claim":"Report activity and claim certificate","event.leading_teacher_tag":"Leading Teacher","event.leading_teacher_tag_choose":"Choose a Leading Teacher","event.last_update":"Last update","event.confirmation_step.activity_overview":"Activity overview","event.confirmation_step.who_is_the_activity_for":"Who is the activity for","event.confirmation_step.organiser":"Organiser","event.your-changes-have-been-saved":"Your changes have been saved","event.edit-your-codeweek-activity":"Edit your Codeweek activity","event.view-activity":"View Activity","event.add-another-activity":"Add another Activity","event.back-to-map-page":"Back to map page","event.image-attached":"Image Attached","event.please-select-address-from-dropdown":"Please select an address from the dropdown","eventdetails.organised_by":"Organized by: ","eventdetails.contact_email":"Contact email: ","eventdetails.happening_at":"Happening at: ","eventdetails.from":"From ","eventdetails.to":" to ","eventdetails.description":"Description: ","eventdetails.more_info":"More information: ","eventdetails.audience":"This activity is for: ","eventdetails.themes":"Main themes: ","eventdetails.tags":"Tags: ","eventdetails.share":"Share the activity: ","eventdetails.email.tooltip":"Click to email this to a friend","eventdetails.email.subject":"Look at this awesome coding activity","eventdetails.email.body_1":"Hi, check out ","eventdetails.email.body_2":"activity at ","eventdetails.edit":"Edit activity","eventdetails.note":"NOTE: ","eventdetails.pending_warning":"This activity is still being reviewed by ","eventdetails.pending_link":"moderators","eventdetails.nearby_upcoming_events":"Nearby upcoming activities:","eventreports.reports_by":"Activities pending for report by ","eventreports.no_reports":"There are no activities to be reported yet.","eventreports.report":`The activities listed below have started or already finished. Fill in a few numbers for - statistical purposes for the activity and claim your Code Week participation certificate. You - will get one certificate per activity.`,"excellence.title":"Generate your certificate of Excellence for Codeweek","excellence.generate":"Generate the Certificate of Excellence","excellence.required":"Required fields are marked with an * asterisk.","excellence.name_for_certificate.label":"Name for certificate","excellence.name_for_certificate.help":"Change this to the name of the activity organizer who will be issued a certificate of Excellence.","footer.privacy_policy":"Privacy Policy","footer.cookies_policy":"Cookies Policy","footer.about_us":"About us","footer.about_code_week":"About Code Week","footer.our_values":"Our Values","footer.statistics":"Scoreboard","footer.partners_sponsors":"Partners & Sponsors","footer.community":"Community","footer.quick_links":"Quick links","footer.register":"Register","footer.activities_events":"Activities & Events","footer.learn_teach":"Learn & Teach","footer.news":"News","footer.newsletter_signup":"Newsletter Sign Up","footer.educational_resources":"Educational Resources","footer.coding_home":"Coding @ Home","footer.podcast":"Podcast","footer.challenges":"Challenges","footer.hackathons":"Hackathons","footer.designed_and_developed_by":"Designed and developed by","footer.all_rights_reserved":"All Rights Reserved","footer.get-involved":"Get Involved","footer.contact-us":"Contact Us","girls-in-digital.landing_header":"Empower, inspire and celebrate the next generation of girls and young Europeans!","girls-in-digital.about_girls_title":"About Girls in Digital","girls-in-digital.about_girls_description_1":"Get ready to celebrate Girls in Digital Week from 24–28 March 2025, as we put a spotlight on inclusion, innovation, and the limitless opportunities digital skills offer to all!","girls-in-digital.about_girls_description_2":"Girls in Digital is part of a larger movement to inspire and empower the next generation of young Europeans—regardless of gender—to thrive in an inclusive digital world. Our purpose? To break down barriers and ensure that every young person—girl, boy, or non-binary—has the confidence to explore STE(A)M fields, embrace tech careers, and drive the future of innovation.","girls-in-digital.read_more":"Read More","girls-in-digital.resource_title":"Resources","girls-in-digital.resource_person_title":"Are you a young person or parent?","girls-in-digital.resource_person_description_1":"You are a young person passionate about technology, coding, or digital creativity; explore activities near you and begin your journey today.","girls-in-digital.resource_person_description_2":"You are a parent looking for inclusive activities for your child to participate in a safe and supportive space; discover opportunities that nurture their interest in technology and digital skills.","girls-in-digital.resource_educator_title":"Are you an educator?","girls-in-digital.resource_educator_description":"You are an educator looking to organise an activity to empower youth with digital skills in a safe and inclusive environment, where all feel welcomed to explore the endless opportunities that digital has to offer. Check our resources below for guidance and support in bringing your activity to life.","girls-in-digital.resource_search_activity":"Search an activity","girls-in-digital.resource_organise_activity":"Organise an activity","girls-in-digital.resource_digital_activity":"Girls in Digital Activity Guideline","girls-in-digital.resource_social_media":"Social Media Kit","girls-in-digital.relevant_statistics_title":"Some visual elements showing relevant Statistics","girls-in-digital.relevant_statistics_graph_1":"The graphs illustrate the persistent gender gap in ICT across different stages of a young European’s journey, from education to professional life. While female representation has gradually increased between 2013 and 2023, the sector remains male-dominated, highlighting the need for further progress in closing the gap.","girls-in-digital.relevant_statistics_graph_2":"Multiple interconnected factors influence girls' and women's participation, achievement, and progression in STEM, with individual beliefs shaped by family, peers, education, and broader societal influences. This diagram illustrates the various factors at different levels influencing female representation in STEM. Addressing these factors holistically has been shown to positively impact confidence and motivation, encouraging more girls and women to pursue STEM education and careers.","girls-in-digital.faq":"FAQ’s","girls-in-digital.faq_girls_digital_title":"What is Girls in Digital?","girls-in-digital.faq_girls_digital_description":"Girls in Digital (GiD) is an EU Code Week initiative aimed at empowering girls and young women to explore and excel in digital skills, STEM fields, and technology-driven careers while fostering gender equality.","girls-in-digital.faq_girls_digital_activities_title":"Who can participate in Girls in Digital activities?","girls-in-digital.faq_girls_digital_activities_description":"The initiative is inclusive of all genders, but its primary focus is on encouraging and empowering girls and young women. Activities can be tailored for girls-only groups or mixed-gender settings.","girls-in-digital.faq_girls_digital_focus_title":"Why does Girls in Digital focus on girls?","girls-in-digital.faq_girls_digital_focus_description":"Girls are underrepresented in digital fields, STEM careers, and ICT studies. GiD aims to bridge these gaps and inspire a new generation of women in technology by breaking down gender stereotypes and promoting equality. A more gender-balanced workforce in these fields will not only foster innovation but also contribute to building a better, more inclusive future.","girls-in-digital.faq_girls_digital_organise_title":"How can I organise a Girls in Digital activity?","girls-in-digital.faq_girls_digital_organise_description":"You can use the Girls in Digital Activity Guidelines, which provide step-by-step instructions, resources, and tips to plan and execute engaging activities tailored to your group’s needs.","girls-in-digital.faq_girls_digital_skill_title":"Do I need prior experience in digital skills to organise an activity?","girls-in-digital.faq_girls_digital_skill_description":"No, the guidelines are designed to be accessible for everyone, regardless of their expertise. They include examples, templates, and resources to help you get started.","girls-in-digital.faq_girls_digital_type_organise_title":"What types of activities can I organise?","girls-in-digital.faq_girls_digital_type_organise_description":"Activities range from coding workshops and robotics challenges to interactive discussions on digital careers and gender equality. The guidelines also include creative projects that encourage teamwork and innovation.","girls-in-digital.faq_girls_digital_event_title":"Are there any funding opportunities for Girls in Digital events?","girls-in-digital.faq_girls_digital_event_description":"This depends on your region and local resources. Check with your national or regional hubs or reach out to partners affiliated with the initiative. Find the list of EU Code Week national and regional hubs","girls-in-digital.faq_girls_digital_skill_join_title":"Do I need any prior knowledge of coding or digital skills to join?","girls-in-digital.faq_girls_digital_skill_join_description":"Not at all! GiD activities are designed to be fun and beginner-friendly, encouraging everyone to explore and learn regardless of their starting point.","girls-in-digital.faq_girls_digital_participating_title":"What skills will I gain by participating?","girls-in-digital.faq_girls_digital_participating_description":"You’ll learn a variety of skills, including coding, problem-solving, teamwork, creativity, and critical thinking. You’ll also gain insights into digital careers and STE(A)M opportunities.","girls-in-digital.faq_girls_digital_students_title":"Can boys or nonbinary students participate in GiD activities?","girls-in-digital.faq_girls_digital_students_description":"Yes, GiD is inclusive of all genders. While the initiative aims to address the underrepresentation of girls in digital fields by providing them with tailored support and encouragement, it is important for all citizens–irrespective of their age, gender, nationalities ethnicity, abilities–to be aware of the current gender gap and help create a more inclusive digital future, making it essential for all individuals to engage, learn, and be part of the solution.","girls-in-digital.faq_girls_digital_promote_gender_title":"How does Girls in Digital promote gender equality?","girls-in-digital.faq_girls_digital_promote_gender_description":"By creating opportunities, breaking down stereotypes, and inspiring girls to pursue careers in technology, GiD contributes to bridging the gender gap in digital fields and fostering equality.","girls-in-digital.faq_girls_digital_goal_initiative_title":"What is the long-term goal of the initiative?","girls-in-digital.faq_girls_digital_goal_initiative_description":"Our long-term goal is to foster equality in STE(A)M, as a more gender-balanced workforce drives innovation, brings diverse perspectives, and creates a more inclusive environment. When everyone has equal opportunities to contribute, we unlock new ideas, fuel creativity, and develop stronger, more equitable solutions for the future. By breaking down barriers and encouraging diverse talent, we not only shape a fairer industry but also ensure that STE(A)M continues to thrive with fresh insights and groundbreaking advancements—paving the way for a future where everyone has equal access to opportunities in digital and STEM fields.","girls-in-digital.here":"HERE","guide.title":"Guide","guide.organise_activity":"Organise Your Own Activity with #EUCodeWeek","guide.register_activity":"Register your activity here","guide.what.title":"What is EU Code Week?","guide.what.content":`- EU Code Week is a grass-roots movement run by volunteers and supported by the European Commission. - Anyone – schools, teachers, libraries, code clubs, businesses, public authorities – can organise a - #EUCodeWeek activity and add it to the codeweek.eu map. - -
`,"guide.what_you_need_organise.title":"What do you need in order to organise an activity?","guide.what_you_need_organise.items.1":`A group of people willing to learn. For example, your friends, kids, teenagers, - adults colleagues, friends, parents or grandparents. Remember, two is a group already!`,"guide.what_you_need_organise.items.2":`Teachers or trainers who are familiar with the coding activity, and how to - teach and inspire others. The number depends on the type and size of the activity.`,"guide.what_you_need_organise.items.3":`A place to learn. Classrooms, libraries, conference rooms and various public - spaces all make a great activity venue.`,"guide.what_you_need_organise.items.4":`Computers and internet connection. Depending on your target group, you might - ask participants to bring their own laptops.`,"guide.what_you_need_organise.items.5":`Coding unplugged. You actually don't need computers and internet connection to - learn computational thinking. - Take a look at our Unplugged learning bit to get - started.`,"guide.what_you_need_organise.items.6":`Learning materials. - - Show participants how fun it can be to create something on their own. Check out our resources page - and learning bits with video tutorials and lesson plans, and adjust them - to your group's - needs.`,"guide.what_you_need_organise.items.7":`Register participants. If you have limited space available, you can use online - tools such as Google forms and Eventbrite to register participants.`,"guide.what_you_need_organise.items.8":'Remember to pin your activity on the Code Week map!',"guide.how_to.title":"How to organise your activity?","guide.how_to.items.1":`The format of your coding activity is up to you, but we do recommend that you include some practical, - hands-on time, where participants can create on their own and/or tinker with some - hardware.`,"guide.how_to.items.2":`Make use of tools and technologies appropriate to your target group. We - recommend using freely - available open source material.`,"guide.how_to.items.3":`Encourage participants to show and present what they have created to each other - at the end of your activity.`,"guide.how_to.items.4":`Spread the news! Promote and share what you did during your activity on social - media by using - the #EUCodeWeek hashtag. You can also share on the EU Code Week Teacher’s group - and on Twitter - (@CodeWeekEU). Talk to your friends, fellow - educators, the local press, and make a press - release.`,"guide.how_to.items.5":`Don't forget to add your activity on the Code Week map!`,"guide.material.title":"Promotional material","guide.material.text":`Check out our blog for latest information and feel free to - adapt the most recent press release to your needs, or create your own:
`,"guide.material.items.1":'Getting ready for EU Code Week 2019: new online course for teachers, an extended repository of handy materials and a revamped website',"guide.material.items.2":'Gearing up to celebrate EU Code Week 2019 (available in 29 languages)',"guide.toolkits.title":"Download the following toolkits to help you get started:","guide.toolkits.communication_toolkit":"Communications Toolkit","guide.toolkits.teachers_toolkit":"Teachers Toolkit","guide.questions.title":"Questions?","guide.questions.content":'If you have questions about organising and promoting your #EUCodeWeek activity, get in touch with one of the EU Code Week Ambassadors from your country.
',"hackathon-greece.title":"EU Code Week HACKATHON","hackathon-greece.subtitle":"Bring your ideas to life!","hackathon-greece.misc.0":"Read the rules & code of conduct","hackathon-greece.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-greece.misc.2":"Our Partners","hackathon-greece.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-greece.sections.1.content.1":"The EU Code Week Hackathon","hackathon-greece.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge in just 12-hours. The 10 most successful teams will then receive training and mentoring from experts in this field, in order to prepare them for the second and final round, from which the ultimate winner will be selected. The lucky team will win further coaching and mentoring of their ideas and cool IT equipment. The winning team will also secure a spot at the European pitch where all the hackathon winners will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-greece.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-greece.sections.2.title":"What to expect?","hackathon-greece.sections.2.content.0":"Expert coaching","hackathon-greece.sections.2.content.1":"Skills workshops","hackathon-greece.sections.2.content.2":"Fun activities","hackathon-greece.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-greece.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-greece.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-greece.sections.3.content.0":"Sign up now to","hackathon-greece.sections.3.content.1":"EU Code Week Hackathon Greece","hackathon-greece.sections.3.content.2":"and bring your ideas to life!","hackathon-greece.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-greece.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Greece? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-greece.sections.4.content.1":"Propose a challenge","hackathon-greece.sections.4.content.2":"Votes for the Greek challenge will start on the 9th of April.","hackathon-greece.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-greece.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-greece.sections.5.content.1":"Vote on what matters most to you!","hackathon-greece.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-greece.sections.6.title":"The Challenge","hackathon-greece.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-greece.sections.6.content.1":"Based on public voting, the challenge for the Greek Hackathon is:","hackathon-greece.sections.6.content.2":"Based on public voting, the challenge for the Greek Hackathon was:","hackathon-greece.sections.7.title":"Resource Centre","hackathon-greece.sections.8.title":"Programme","hackathon-greece.sections.8.content.0.0":"The EU Code Week hackathon","hackathon-greece.sections.8.content.0.1":"has three distinct rounds","hackathon-greece.sections.8.content.1":"The 24-hour online hackathon. Out of all those competing, only 12 teams will be chosen to remain in the competition. Free online training and mentoring for all 12 teams, during summer 2021.","hackathon-greece.sections.8.content.2":"The final: the physical hackathon. 10 teams will have all received equal training in the second round, but only one will win. Secondary school students aged 15-19 will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead of the first round.","hackathon-greece.sections.8.content.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-greece.sections.8.content.4":"In 2021, EU Code Week brings six extraordinary hackathons and invites students aged 15-19 in upper secondary school to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 12 final teams. All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 12 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. In the final the teams will battle it out to decide who wins IT accessories and the chance of mentoring and coaching to further develop their prototype.","hackathon-greece.sections.8.content.5":"Your team is not guaranteed a place in the second round even if you successfully solve the challenge. Remember you are in competition with the other teams and the jury will take your method, use of time and quality of the prototype into consideration to select the successful candidates! ","hackathon-greece.sections.8.content.6":"If your team is one of the 12 finalists, you can work on your idea over the summer. To assist you, we will offer you free trainings for development and UX Design. Your team will also get the help of a mentor who ensures that you are on the right path.","hackathon-greece.sections.8.content.7":"The 12 finalist teams will meet in a 12-hour hackathon on the 9 October 2021. Here teams will compete to be the nation’s best young hackers and get the chance to win prizes such as cool IT equipment as well as further coaching and mentoring of their ideas.","hackathon-greece.sections.9.title":"Practical Info","hackathon-greece.sections.9.content.0":"The Hackathon will take place onsite on the 9 October 2021","hackathon-greece.sections.9.content.1":"The Hackathon is free of charge.","hackathon-greece.sections.10.title":"Jury & Mentors","hackathon-greece.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Greece brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-greece.sections.10.content.1":"Sign up now to","hackathon-greece.sections.10.content.2":"EU Code Week Hackathon","hackathon-greece.sections.10.content.3":"and make it happen!","hackathon-greece.sections.11.title":"Side events","hackathon-greece.sections.11.content.0":"Do these themes interest you but you don’t know how to code? Sign up to our side events and discover the thrill of coding, innovation, entrepreneurship and other skills vital to participating in the digital world. The Code Week Hackathon side events are scheduled to run from May to October and will include several different types of workshop. They are free of charge, you just have to sign up here. Come and learn more.","hackathon-greece.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-greece.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-greece.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-greece.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-greece.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-greece.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-greece.sections.11.events.makex.content.2":"here","hackathon-greece.sections.11.events.makex.content.3":"to register !","hackathon-greece.sections.11.events.makex.content.4":"More information:","hackathon-greece.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-greece.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-greece.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-greece.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-greece.sections.12.title":"About CODEWEEK.EU","hackathon-greece.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-greece.sections.12.content.1":"EU Code Week","hackathon-greece.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-greece.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-greece.sections.12.content.4":"European Commission","hackathon-greece.sections.12.content.5":"and local","hackathon-greece.sections.12.content.6":"EU Code Week Ambassadors","hackathon-greece.sections.12.content.7":"The initiative is financed by","hackathon-greece.sections.12.content.8":"the European Parliament","hackathon-greece.sections.12.content.9":"Discover More","hackathon-greece.sections.winners.0":"Congratulations to all the participants of this first edition of the European Code Week hackathon, it was a real pleasure to have you with us. We hope you had as much fun as we did!","hackathon-greece.sections.winners.1":"A special big up to the winning teams. The teams selected for the final, which will take place the 9 October 2021, are the following:","hackathon-greece.sections.winners.2":"We look forward to seeing you there. Coaching and rewards guaranteed!","hackathon-greece.sections.winners.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-greece.sections.focus.0":"Focus on the 1st round of the 24h online Hackathon:","hackathon-greece.sections.focus.1":"Introduction to the EU Code Week Hackathon Greece","hackathon-greece.sections.focus.2":"Reveal of the challenge for EU Code Week Hackathon Greece","hackathon-greece.sections.focus.3":"Pitch of solutions for the EU Code Week Hackathon Greece","hackathon-greece.sections.focus.4":"Announcement of winners of EU Code Week Hackathon Greece","hackathon-greece.sections.mentors.1.0":"Dimitrios Tzimas","hackathon-greece.sections.mentors.1.1":"Dimitrios Tzimas received the B.Sc degree in Informatics, Aristotle University of Thessaloniki, Greece, and the M.Sc degree in “Digital Signal Processing for Communications and Multimedia” University of Athens, Greece.","hackathon-greece.sections.mentors.1.2":"He is currently a PhD student at the Aristotle University of Thessaloniki. His research interests include Learning Analytics and MOOCs. He has published many scientific articles in journals and conference proceedings. He teaches Computer Science in secondary and higher education for the last 21 years. He is a co-author of 4 Greek books about computer programming.","hackathon-greece.sections.mentors.2.0":"Ioannis Papikas","hackathon-greece.sections.mentors.2.1":"Ioannis has entered the world of entrepreneurship around 8 years ago and helped build web applications with his team in various industries.","hackathon-greece.sections.mentors.2.2":'Also participated in the "Entrepreneur First" accelerator in London, building his own startup. Ioannis is currently a Senior Product Manager at Orfium.',"hackathon-greece.sections.mentors.3.0":"John Fanidis","hackathon-greece.sections.mentors.3.1":"My name is John Fanidis, I am 27 years old and I live in Thessaloniki, Greece. I have been passionate about development since my days in high school when I first started learning how to design and write simple web and mobile applications.","hackathon-greece.sections.mentors.3.2":"For the last 7 years I have been part of many amazing and incredibly talented teams in more than 20 web and mobile projects. I currently work both as Lead Frontend Engineer in Exandia, based in Thessaloniki and as a freelancer mobile developer.","hackathon-greece.sections.mentors.4.0":"Lida Papatzika","hackathon-greece.sections.mentors.4.1":"Lida Papatzika works at Alexander Innovation Zone S.A. as communications manager. She holds extensive experience in the fields of marketing and promotion of projects relevant to the regional innovation ecosystem.","hackathon-greece.sections.mentors.5.0":"Nikolas Goulias","hackathon-greece.sections.mentors.5.1":"Nikolas is the IBM - Red Hat Synergy Lead Architect in the UK&I empowering IBM with Red Hat's open source innovation and helping customers define strategies, architect and solve problems with technology. ","hackathon-greece.sections.mentors.6.0":"Achilleas Yfantis","hackathon-greece.sections.mentors.6.1":"Achilleas Yfantis have created various startups and worked in various companies such as Citrix.","hackathon-greece.sections.mentors.6.2":"I'm and automation security testing engineer, my field of knowledge includes: kybernetes, microservices, shell, containers, azure, ci/cd, github, Python, golang.","hackathon-greece.sections.mentors.7.0":"Alex Papadakis","hackathon-greece.sections.mentors.7.1":"Alex Papadakis is a Tech Consultant with experience of business development, sales and client account management in multiple international markets (UKI,Spain,Greece,Cyprus) across various business verticals.","hackathon-greece.sections.mentors.7.2":"He joined Amazon Web Services in 2019 as a Business Development Representative. Before joining Amazon he has worked for Google, Coca-Cola, Public Retail World S.A holding various roles in Sales and Marketing. He holds a BSc in International Business from University of Kent and an MSc in Management from CASS Business School.","hackathon-greece.sections.mentors.8.0":"Andriana Vera","hackathon-greece.sections.mentors.8.1":"My name is Andriana Vera, currently I am studying at the National & Kapodistrian University of Athens - Department of Informatics and Telecommunications.","hackathon-greece.sections.mentors.8.2":"At the moment, I work as a part-time modern workplace developer at Team CANDI/InfoQuest Technologies. Motivated and excited about the tech field, I enjoy spending time learning and sharing my knowledge.","hackathon-greece.sections.mentors.9.0":"Antigoni Kakouri","hackathon-greece.sections.mentors.9.1":"5th-year Electrical and Computer Engineering student at Aristotle University of Thessaloniki. Microsoft Learn Student Ambassador since January 2021.","hackathon-greece.sections.mentors.10.0":"Athanasios Dimou","hackathon-greece.sections.mentors.10.1":"Geomentor. Employee of the Ministry of Culture. Geoinformatic and Surveyor engineer with 2 Master deggrees. First place with his 4member team on NASA Space Apps 2017 in Greece.","hackathon-greece.sections.mentors.10.2":"Mentor, judge and supporter in many Hackathons, Datathlons (Nasa Space Apps, MIT Covid-19 Challenge, Healthahtlon, Tap2open, Copernicus 2019-2020, Ίδρυμα Ευγενίδου - Hack the Lab, Global Hack, Antivirus Hackathon, HackCoronaGreece and many more). President of Panhellenic Association of Graduates of GeoInformatics and Surveying Engineering","hackathon-greece.sections.mentors.11.0":"Despoina Ioannidou","hackathon-greece.sections.mentors.11.1":"Despoina Ioannidou, graduated with a PhD in Applied Mathematics from Cnam. After a few years of working as data-scientist and computer vision engineer, she co-founded an AI startup, Trayvisor where she’s leading the tech as CTO.","hackathon-greece.sections.mentors.11.2":"","hackathon-greece.sections.mentors.12.0":"Evangelia Iakovaki","hackathon-greece.sections.mentors.12.1":"My name is Evangelia Iakovaki, i am Physicist and I work as a Physicist in a public high school.I also work as a guidance counselor for students","hackathon-greece.sections.mentors.13.0":"Giannis Prapas","hackathon-greece.sections.mentors.13.1":"My name is Giannis Prapas and I am an Account Executive focusing on Digital Native Businesses in Amazon Web Services (AWS).","hackathon-greece.sections.mentors.13.2":"My job is to enable organizations to innovate and easily build sophisticated and scalable applications by using AWS services.","hackathon-greece.sections.mentors.14.0":"Ilias Karabasis","hackathon-greece.sections.mentors.14.1":"I am currently working as a Full Stack Software Engineer, while exploring the field of Data Science and AI. I also joined recently the MS Learn Student Ambassadors Program.","hackathon-greece.sections.mentors.14.2":"My expertise is in.NET Technologies, C# and Angular. I am familiar with Python as well several Machine Learning and Data Science Frameworks.","hackathon-greece.sections.mentors.15.0":"Dr. Konstantinos Fouskas","hackathon-greece.sections.mentors.15.1":"Dr. Konstantinos Fouskas, is Associate Profesor of “Digital Entrepreneurship and Technological Innovation” in the Department of Applied informatics at the University of Macedonia. He is teaching in the area of digital innovation and entrepreneurship, e-business and e-commerce, technology management and Digital transformation.","hackathon-greece.sections.mentors.15.2":"He is also teaching and collaborating with a number of other Academic Institutes in the areas of innovation and entrepreneurship in Greece and worldwide. His has over 50 research articles published in international peer-reviewed journals and conferences and he has participated in more than 30 funded International and National research projects related to entrepreneurship, innovation, and ICT.","hackathon-greece.sections.mentors.16.0":"Marina Stavrakantonaki","hackathon-greece.sections.mentors.16.1":"Greetings from AWS! I am a Public Policy Manager for Amazon Web Services, covering Greece and Cyprus. My educational and work experience background is in Public Policy, Business Strategy and my PhD on Epidemiology. I am happy to assist the students where they need me.","hackathon-greece.sections.mentors.17.0":"Nikos Zachariadis","hackathon-greece.sections.mentors.17.1":"Nikos is basically a chemist. He studied chemistry, but he soon discovered that chemical compounds are less interesting than human relationships. However, chemistry explains analytically the processes of life, so its reduction to “human compounds” leads to a wonderful way of thinking. In his professional career so far, for about 22 years, Nikos promotes and strengthens formal sales people to people who produce profitable work, with respect and commitment to their collaborators and customers. Nikos does not like numbers. Numbers are just a result that is easy to come, if people can overcome the concept of “opposite” and move on to the concept of “together”.","hackathon-greece.sections.mentors.17.2":"In the last 6 years he is living the dream of his life, applying his whole experience, devoting all his energy and enjoying every minute of the day at Lancom as Chief Commercial Officer. His experience is at your disposal, along with his passion for discussions and sharing ideas. You can find Nikos at Lancom’s HQ or send him an email at:nzachariadis@lancom.gr","hackathon-greece.sections.mentors.18.0":"Rodanthi Alexiou","hackathon-greece.sections.mentors.18.1":"My name is Rodanthi Alexiou and I currently study Computer Science in the University of Athens. I am a Microsoft Learn Student Ambassador, a General Organizer in Google’s Developer Student Club, a member of the Operations team of Mindspace NPO and my passions are Artificial Intelligence and Data Science. You can find my tech blogs here: http://www.rodanthi-alexiou.com/","hackathon-greece.sections.mentors.19.0":"Triantafyllos Paschaleris","hackathon-greece.sections.mentors.19.1":"A Business Intelligence Developer with passion about technology. A curious learner with love for volunteering in IT. Currently pursuing a master’s degree in Big Data Analytics.","hackathon-greece.sections.mentors.20.0":"Katerina Katmada","hackathon-greece.sections.mentors.20.1":"Katerina is a designer with coding background, skilled in visual identity, UI/UX and data visualization design. She has studied Computer Science (BSc, MSc) and Product Design (MSc), and currently works as a visual designer at Geekbot.","hackathon-greece.sections.mentors.20.2":"She is interested in creating accessible and enjoyable designs for various platforms, starting by defining user needs and translating them into tangible concepts, while reinforcing the brand’s voice through consistent visual touchpoints.","hackathon-greece.sections.mentors.21.0":"Alexandra Hatsiou","hackathon-greece.sections.mentors.21.1":"Alexandra is from Athens and works as a Business Development Representative at Amazon Web Services (AWS) in Madrid, supporting AWS customers based in Central Eastern Europe. She has an background in Economics and Management and before AWS she worked in Marketing.","hackathon-greece.sections.mentors.22.0":"Demetris Bakas","hackathon-greece.sections.mentors.22.1":"Demetris Bakas is a Gold Microsoft Learn Student Ambassador and a Computer Engineering student from the University of Patras, passionate with software engineering and Artificial Intelligence.","hackathon-greece.sections.mentors.23.0":"Dimitra Iordanidou","hackathon-greece.sections.mentors.23.1":"Dimitra Iordanidou has a financial background and works for Thessaloniki Innovation Zone as Head of Financial Services. She has a working experience in budgeting and financial monitoring. In addition, she was involved several years in running championships as a marathon runner and she has founded and organizes for a 4th year a project for runners and kids Koufalia Hill Run. She holds a master's degree in Business Administration (Bath University, UK) and a degree in Economics from the Aristotle University of Thessaloniki.","hackathon-greece.sections.mentors.24.0":"Dimitris Dimosiaris","hackathon-greece.sections.mentors.24.1":"Dimitris Dimosiaris is co-founder at Founderhood, which aims to impact every human life by giving to each tech startup founder, anywhere, access to the best resources. In the past he has been part of two startup projects. He is founding member in the first student-run entrepreneurship club in Greece, ThinkBiz. Founding member & ex-chairman of the Non-profit organization Mindspace which is based on National Technical University of Athens and its activities spread across Greece. Dimitris has extensive experience in designing and building innovative web products.","hackathon-greece.sections.mentors.25.0":"Georgia Margia","hackathon-greece.sections.mentors.25.1":"Professional in software engineering for over 6 years. Has built software, related to demand forecasting, which is used by large retail companies in U.S., England and Russia. Currently, working as a Database Reporting Analyst, dealing with storing, management and manipulation of data in order to create reports, analyze patterns and trends and provide findings to be taken into account for strategic and operational decisions and actions.","hackathon-greece.sections.mentors.26.0":"Konstantinos Chaliasos","hackathon-greece.sections.mentors.26.1":"My name is Konstantinos Chaliasos and I am based in Thessaloniki, Greece. I am passionate about all aspects of software development with a strong focus on web and mobile applications. For the past 10 years I have worked with teams all over the world on exciting projects with the goal of increasing our quality of life using tech.Currently working both as a Lead Software Engineer in Exandia and as a freelancer Software Engineer.","hackathon-greece.sections.mentors.27.0":"Kostas Kalogirou","hackathon-greece.sections.mentors.27.1":"CEO Exandia. Business executive with tech orientation, seasoned executive in visual communication and experienced design educator. Assistant curator at Thessaloniki Design Museum, has co-organised exhibitions in Europe and USA. Design educator and guest lecturer in design events around Greece and jury member in national and international graphic design competitions. Will assist Hackathon teams in business aspects of software product development and pitching.","hackathon-greece.sections.mentors.27.2":"","hackathon-greece.sections.mentors.28.0":"Maria-Anastasia Moustaka","hackathon-greece.sections.mentors.28.1":"Maria-Anastasia Moustaka is an undergraduate student in the Department of Computer Engineering at the University of Patras and Gold Microsoft Learn Student Ambassador. She has also been teaching robotics and programming for the last four years and has excelled in global robotics competitions with the Robotics Club of the University of Patras.","hackathon-greece.sections.mentors.29.0":"Mixalis Nikolaidis","hackathon-greece.sections.mentors.29.1":"I’m a Senior Software Engineer, Consultant and Trainer. I’m mainly interested in the development of innovative cloud solutions that take full advantage of the Microsoft technology stack. I have worked on multiple projects providing quality services both in team environments and independently.","hackathon-greece.sections.mentors.30.0":"Nikiforos Botis","hackathon-greece.sections.mentors.30.1":"Nikiforos works as a Solutions Architect (SA) at Amazon Web Services, looking after Public Sector customers in Greece and Cyprus. In his role as an SA, he is responsible for helping customers in their digital transformation journey by sharing best practices for architecting successful solutions at the AWS Cloud. Prior to joining AWS (2.5 years ago), Nikiforos pursued a MSc in Computer Science at Imperial College London and a BSc in Management Science and Technology at Athens University of Economics and Business.","hackathon-greece.sections.mentors.31.0":"Panayiotis Antoniou","hackathon-greece.sections.mentors.31.1":"Hi, my name is Panayiotis Antoniou, I am currently living in London where I work as a Solutions Architect in AWS. I was born and raised in Cyprus and I came to the UK to study my Bachelors in Computer Science. I have an interest in Analytics, Networking and Sustainability. Outside work I like playing racket sports, guitar and watching films.","hackathon-greece.sections.mentors.31.2":"","hackathon-greece.sections.mentors.32.0":"Anastasia Papadou","hackathon-greece.sections.mentors.32.1":"Anastasia is a Senior Business Development Representative at Amazon Web Services, supporting AWS growth across EMEA. She has 5 years of experience in implementing/selling cloud technologies and she has an academic background in Management Science and Technology.","hackathon-greece.sections.mentors.33.0":"Konstantina Tagkopoulou","hackathon-greece.sections.mentors.33.1":"Konstantina Tagkopoulou is passionate about entrepreneurship, and has experience working with startups and scaleups across Europe. Since she joined Amazon Web Services in 2019, she has supported startups on their cloud journey and go-to-market strategy. Prior to AWS, she worked for a B2B SaaS startup in London, focusing on commercial growth and strategic business development. She holds a BSc in Sociology from the University of Bath and an MSc in Sociology from the University of Oxford.","hackathon-greece.sections.mentors.34.0":"Dimitrios Kourtesis","hackathon-greece.sections.mentors.34.1":"Dimitrios Kourtesis is a technology entrepreneur and partner at Ideas Forward, a technology venture studio based in Thessaloniki, Greece. He enjoys exploring applications of new software technologies to interesting problems and exploring applications of new business models to interesting markets. Working in tech since 2005, he has collected experiences as R&D software engineer, PhD researcher, product development consultant, startup founder, advisor to growing businesses and angel investor.","hackathon-greece.sections.after.0":"What happens next?","hackathon-greece.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of the Greek Hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-greece.sections.after.2":"EU Code Week Hackathon Greece gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, up to 10 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-greece.sections.after.3":"The Winners","hackathon-greece.sections.after.4":"See all the winners","hackathon-greece.sections.after.5":"Gallery","hackathon-greece.sections.after.6":"Check out the ‘young hackers’ from Greece in action during the EU Code Week Hackathon","hackathon-greece.sections.after.7":"Support Wall","hackathon-greece.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-greece.sections.after.9":"Jury & Mentors","hackathon-greece.sections.after.10":"EU Code Week Hackathon in Greece brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-greece.sections.after.11":"Read the guidelines","hackathon-ireland.title":"EU Code Week HACKATHON","hackathon-ireland.subtitle":"Bring your ideas to life!","hackathon-ireland.misc.0":"Read the rules & code of conduct","hackathon-ireland.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-ireland.misc.2":"Our Partners","hackathon-ireland.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-ireland.sections.1.content.1":"The EU Code Week Hackathon","hackathon-ireland.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge in just 24-hours. The 5 most successful teams will then receive training and mentoring from experts in this field, in order to prepare them for the second and final round, from which the ultimate winner will be selected. The lucky team will win further coaching and mentoring of their ideas and cool IT equipment. The winning team will also secure a spot at the European pitch where all the hackathon winners will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-ireland.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-ireland.sections.2.title":"What to expect?","hackathon-ireland.sections.2.content.0":"Expert coaching","hackathon-ireland.sections.2.content.1":"Skills workshops","hackathon-ireland.sections.2.content.2":"Fun activities","hackathon-ireland.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-ireland.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-ireland.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-ireland.sections.3.content.0":"Sign up now to","hackathon-ireland.sections.3.content.1":"EU Code Week Hackathon Ireland","hackathon-ireland.sections.3.content.2":"and bring your ideas to life!","hackathon-ireland.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-ireland.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Ireland? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-ireland.sections.4.content.1":"Propose a challenge","hackathon-ireland.sections.4.content.2":"Votes for the Irish challenge will start on the 24 of March.","hackathon-ireland.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-ireland.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-ireland.sections.5.content.1":"Vote on what matters most to you!","hackathon-ireland.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-ireland.sections.6.title":"The Challenge","hackathon-ireland.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-ireland.sections.6.content.1":"Based on public voting, the challenge for the Irish Hackathon is:","hackathon-ireland.sections.6.content.2":"Based on public voting, the challenge for the Irish Hackathon was:","hackathon-ireland.sections.7.title":"Resource Centre","hackathon-ireland.sections.8.title":"Programme","hackathon-ireland.sections.8.content.0.0":"The EU Code Week hackathon","hackathon-ireland.sections.8.content.0.1":"has three distinct rounds","hackathon-ireland.sections.8.content.1":"The 24-hour online hackathon. Out of all those competing, only 5 teams will be chosen to remain in the competition. Free online training and mentoring for the teams, during summer 2021.","hackathon-ireland.sections.8.content.2":"The final hackathon: Secondary school students aged 15-19 will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead of the first round.","hackathon-ireland.sections.8.content.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-ireland.sections.8.content.4":"In 2021, EU Code Week brings six extraordinary hackathons and invites students aged 15-19 in upper secondary school to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 5 final teams. All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 5 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. In the final the teams will battle it out to decide who wins IT accessories and the chance of mentoring and coaching to further develop their prototype.","hackathon-ireland.sections.8.content.5":"Your team is not guaranteed a place in the second round even if you successfully solve the challenge. Remember you are in competition with the other teams and the jury will take your method, use of time and quality of the prototype into consideration to select the successful candidates! ","hackathon-ireland.sections.8.content.6":"If your team is one of the 5 finalists, you can work on your idea over the summer. To assist you, we will offer you free trainings for development and UX Design. Your team will also get the help of a mentor who ensures that you are on the right path.","hackathon-ireland.sections.8.content.7":"The 5 finalist teams will meet online in a 24-hour hackathon. Here teams will compete to be the nation’s best young hackers and get the chance to win prizes such as cool IT equipment as well as further coaching and mentoring of their ideas.","hackathon-ireland.sections.9.title":"Practical Info","hackathon-ireland.sections.9.content.0":"The final hackathon will take place online the 23-24 September 2021 with the teams that succeed the first round.","hackathon-ireland.sections.9.content.1":"The Hackathon is free of charge.","hackathon-ireland.sections.10.title":"Jury & Mentors","hackathon-ireland.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Ireland brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-ireland.sections.10.content.1":"Sign up now to","hackathon-ireland.sections.10.content.2":"EU Code Week Hackathon","hackathon-ireland.sections.10.content.3":"and make it happen!","hackathon-ireland.sections.11.title":"I don't know coding - what can I do?","hackathon-ireland.sections.11.content.0":"In connection with the hackathon, there will be workshops for beginners in coding, tinkering with hardware and robotics and so on for participants to learn some basics of computational thinking and coding. From April to September, we are organising side events with our amazing partners of the EU Code Week Hackathons and it’s free to take part! Check out the different activities and register to get the link.","hackathon-ireland.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-ireland.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-ireland.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-ireland.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-ireland.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-ireland.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-ireland.sections.11.events.makex.content.2":"here","hackathon-ireland.sections.11.events.makex.content.3":"to register !","hackathon-ireland.sections.11.events.makex.content.4":"More information:","hackathon-ireland.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-ireland.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-ireland.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-ireland.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-ireland.sections.12.title":"About CODEWEEK.EU","hackathon-ireland.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-ireland.sections.12.content.1":"EU Code Week","hackathon-ireland.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-ireland.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-ireland.sections.12.content.4":"European Commission","hackathon-ireland.sections.12.content.5":"and local","hackathon-ireland.sections.12.content.6":"EU Code Week Ambassadors","hackathon-ireland.sections.12.content.7":"The initiative is financed by","hackathon-ireland.sections.12.content.8":"the European Parliament","hackathon-ireland.sections.12.content.9":"Discover More","hackathon-ireland.sections.winners.0":"Congratulations to all the participants of this first round of the European Code Week hackathon, it was a real pleasure to have you with us. We hope you had as much fun as we did!","hackathon-ireland.sections.winners.1":"A special big up to the winning teams. The teams selected for the online final in September are the following:","hackathon-ireland.sections.winners.2":"We look forward to seeing you there. Coaching and rewards guaranteed!","hackathon-ireland.sections.winners.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-ireland.sections.focus.0":"Focus on the 1st round of the 24h online Hackathon:","hackathon-ireland.sections.focus.1":"Introduction to the EU Code Week Hackathon Greece","hackathon-ireland.sections.focus.2":"Reveal of the challenge for EU Code Week Hackathon Greece","hackathon-ireland.sections.focus.3":"Pitch of solutions for the EU Code Week Hackathon Greece","hackathon-ireland.sections.focus.4":"Announcement of winners of EU Code Week Hackathon Greece","hackathon-ireland.sections.after.0":"What happens next?","hackathon-ireland.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of X hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-ireland.sections.after.2":"EU Code Week Hackathon Ireland gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, 5 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-ireland.sections.after.3":"The Winners","hackathon-ireland.sections.after.4":"See all the winners","hackathon-ireland.sections.after.5":"Gallery","hackathon-ireland.sections.after.6":"Check out the ‘young hackers’ from Ireland in action during the EU Code Week Hackathon","hackathon-ireland.sections.after.7":"Support Wall","hackathon-ireland.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-ireland.sections.after.9":"Jury & Mentors","hackathon-ireland.sections.after.10":"EU Code Week Hackathon in Ireland brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-ireland.sections.after.11":"Read the guidelines","hackathon-ireland.sections.voting.title":"Vote now for your preferred challenge for EU Code Week Hackathon Ireland on 26-27 April 2021!","hackathon-ireland.sections.voting.challenges":"Challenges have been collected from all over the country to allow the students to solve a challenge for their local community. After careful deliberation, the top 3 challenges have been selected, and we leave it up to you to decide which challenge that may be solved through coding, developing, and design at the hackathon.","hackathon-ireland.sections.voting.deadline":"You can vote for your preferred challenge until 20 April 2021, where the final challenge is selected.","hackathon-ireland.sections.voting.header":"Vote for one of the three challenges:","hackathon-ireland.sections.voting.challenge":"challenge","hackathon-ireland.sections.voting.choices.0":"Digital inclusiveness for digital community groups","hackathon-ireland.sections.voting.choices.1":"Flood Tracking Along The River Shannon","hackathon-ireland.sections.voting.choices.2":"Fighting cyber bullying on Social Media","hackathon-ireland.sections.voting.reveal-date":"The challenge is revealed after the opening of the online hackathon on 26 April.","hackathon-ireland.sections.voting.thanks.0":"Thanks for voting!","hackathon-ireland.sections.voting.thanks.1":"You can find out which challenge is selected after 26. April on the EU Code Week Hackathon website.","hackathon-italy.title":"EU Code Week HACKATHON","hackathon-italy.subtitle":"Bring your ideas to life!","hackathon-italy.misc.0":"Read the rules & code of conduct","hackathon-italy.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-italy.misc.2":"Our Partners","hackathon-italy.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-italy.sections.1.content.1":"The EU Code Week Hackathon","hackathon-italy.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge in just 24-hours. The 10 most successful teams will then receive training and mentoring from experts in this field, in order to prepare them for the second and final round, from which the ultimate winner will be selected. The lucky team will win further coaching and mentoring of their ideas and cool IT equipment. The winning team will also secure a spot at the European pitch where all the hackathon winners will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-italy.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-italy.sections.2.title":"What to expect?","hackathon-italy.sections.2.content.0":"Expert coaching","hackathon-italy.sections.2.content.1":"Skills workshops","hackathon-italy.sections.2.content.2":"Fun activities","hackathon-italy.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-italy.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-italy.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-italy.sections.3.content.0":"Sign up now to","hackathon-italy.sections.3.content.1":"EU Code Week Hackathon Italy","hackathon-italy.sections.3.content.2":"and bring your ideas to life!","hackathon-italy.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-italy.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Italy? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-italy.sections.4.content.1":"Propose a challenge","hackathon-italy.sections.4.content.2":"Votes for the Italian challenge will start on the 9th of April.","hackathon-italy.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-italy.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-italy.sections.5.content.1":"Vote on what matters most to you!","hackathon-italy.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-italy.sections.6.title":"The Challenge","hackathon-italy.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-italy.sections.6.content.1":"Based on public voting, the challenge for the Italian Hackathon is:","hackathon-italy.sections.6.content.2":"Based on public voting, the challenge for the Italian Hackathon was:","hackathon-italy.sections.7.title":"Resource Centre","hackathon-italy.sections.8.title":"Programme","hackathon-italy.sections.8.content.0.0":"The EU Code Week hackathon","hackathon-italy.sections.8.content.0.1":"has three distinct rounds","hackathon-italy.sections.8.content.1":"The 24-hour online hackathon. Out of all those competing, only 12 teams will be chosen to remain in the competition. Free online training and mentoring for all 12 teams, during summer 2021.","hackathon-italy.sections.8.content.2":"The final: 12 teams will have all received equal training in the second round, but only one will win. Secondary school students aged 15-19 will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead of the first round.","hackathon-italy.sections.8.content.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-italy.sections.8.content.4":"In 2021, EU Code Week brings six extraordinary hackathons and invites students aged 15-19 in upper secondary school to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 12 final teams. All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 12 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. In the final the teams will battle it out to decide who wins IT accessories and the chance of mentoring and coaching to further develop their prototype.","hackathon-italy.sections.8.content.5":"Your team is not guaranteed a place in the second round even if you successfully solve the challenge. Remember you are in competition with the other teams and the jury will take your method, use of time and quality of the prototype into consideration to select the successful candidates! ","hackathon-italy.sections.8.content.6":"If your team is one of the 12 finalists, you can work on your idea over the summer. To assist you, we will offer you free trainings for development and UX Design. Your team will also get the help of a mentor who ensures that you are on the right path.","hackathon-italy.sections.8.content.7":"The 12 finalist teams will meet in a 12-hour hackathon on 24-25 September. Here teams will compete to be the nation’s best young hackers and get the chance to win prizes such as cool IT equipment as well as further coaching and mentoring of their ideas.","hackathon-italy.sections.9.title":"Practical Info","hackathon-italy.sections.9.content.0":"The Hackathon will take place on the 24-25 September 2021.","hackathon-italy.sections.9.content.1":"The Hackathon is free of charge.","hackathon-italy.sections.10.title":"Jury & Mentors","hackathon-italy.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Italy brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-italy.sections.10.content.1":"Sign up now to","hackathon-italy.sections.10.content.2":"EU Code Week Hackathon","hackathon-italy.sections.10.content.3":"and make it happen!","hackathon-italy.sections.11.title":"Side events","hackathon-italy.sections.11.content.0":"Do these themes interest you but you don’t know how to code? Sign up to our side events and discover the thrill of coding, innovation, entrepreneurship and other skills vital to participating in the digital world. The Code Week hackathon side events are scheduled to run from May to October and will include several different types of workshop. They are free of charge, you just have to sign up here. Come and learn more.","hackathon-italy.sections.11.events.minecraft.title":"Minecraft Education Edition Teacher Academy: Design Your Own Multimedia Learning Environment!","hackathon-italy.sections.11.events.minecraft.abstract":"The Minecraft: Education Edition Teacher Academy course will focus on using Minecraft: Education Edition as a teaching and learning tool designed to support important pedagogical practices in the learning environment. At the end of this learning path, you will become a Minecraft certified teacher and receive the badge.","hackathon-italy.sections.11.events.minecraft.content.0":"Path participants will learn:","hackathon-italy.sections.11.events.minecraft.content.1":"Basic mechanics of downloading, setting up and logging into Minecraft: Education Edition","hackathon-italy.sections.11.events.minecraft.content.2":"In-game play by exploring movement within the game as well as learning the process for placing and breaking blocks","hackathon-italy.sections.11.events.minecraft.content.3":"Key features of world management and classroom settings","hackathon-italy.sections.11.events.minecraft.content.4":"Tips on classroom management and readiness","hackathon-italy.sections.11.events.minecraft.content.5":"An understanding of basic in-game coding","hackathon-italy.sections.11.events.minecraft.content.6":"Skills that allow for learner collaboration, creativity, and communication","hackathon-italy.sections.11.events.minecraft.content.7":"How to incorporate engineering practices","hackathon-italy.sections.11.events.minecraft.content.8":"Chemistry and Science in-game functionality","hackathon-italy.sections.11.events.minecraft.content.9":"How the game supports learner inquiry and curiosity","hackathon-italy.sections.11.events.minecraft.date":"Friday 22 October from 17.00-18.30.","hackathon-italy.sections.11.events.minecraft.participate":"To participate:","hackathon-italy.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-italy.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-italy.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-italy.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-italy.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-italy.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-italy.sections.11.events.makex.content.2":"here","hackathon-italy.sections.11.events.makex.content.3":"to register !","hackathon-italy.sections.11.events.makex.content.4":"More information:","hackathon-italy.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-italy.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-italy.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-italy.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-italy.sections.12.title":"About CODEWEEK.EU","hackathon-italy.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-italy.sections.12.content.1":"EU Code Week","hackathon-italy.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-italy.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-italy.sections.12.content.4":"European Commission","hackathon-italy.sections.12.content.5":"and local","hackathon-italy.sections.12.content.6":"EU Code Week Ambassadors","hackathon-italy.sections.12.content.7":"The initiative is financed by","hackathon-italy.sections.12.content.8":"the European Parliament","hackathon-italy.sections.12.content.9":"Discover More","hackathon-italy.sections.winners.0":"Congratulations to all the participants of this first edition of the European Code Week hackathon, it was a real pleasure to have you with us. We hope you had as much fun as we did!","hackathon-italy.sections.winners.1":"A special big up to the winning teams. The teams selected for the final, which will take place the 24-25 September, are the following: ","hackathon-italy.sections.winners.2":"We look forward to seeing you there. Coaching and rewards guaranteed!","hackathon-italy.sections.winners.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-italy.sections.focus.0":"About the 24h online Hackathon:","hackathon-italy.sections.focus.1":"Introduction to the EU Code Week Hackathon Italy","hackathon-italy.sections.focus.2":"Reveal of the challenge for EU Code Week Hackathon Italy","hackathon-italy.sections.focus.3":"Pitch of solutions for the EU Code Week Hackathon Italy","hackathon-italy.sections.focus.4":"Announcement of winners of EU Code Week Hackathon Italy","hackathon-italy.sections.mentors.1.0":"Francesco Piero Paolicelli","hackathon-italy.sections.mentors.1.1":"Francesco Piero Paolicelli, known as Piersoft in every socials network.","hackathon-italy.sections.mentors.1.2":"Coding and Making expert, Arduino Educational Trainer, Data Scientist and Data Viz Expert","hackathon-italy.sections.mentors.1.3":"University professor at LUM (University Luis Monnet )School of Management for OpenData and OpenGovernment","hackathon-italy.sections.mentors.1.4":"Champion of CoderDojo club Lecce","hackathon-italy.sections.mentors.2.0":"Gianluca Orpello","hackathon-italy.sections.mentors.2.1":"Hi, my name is Gianluca Orpello. I’m an Apple Certified Trainer and a freelance Mentor in Italy. I specialise in iOS, watchOS, macOS and tvOS app design and develop, web and app design, Client-Server protocol & API design.","hackathon-italy.sections.mentors.2.2":"I also have knowledge in User Interaction & User Experience, and Project Management.","hackathon-italy.sections.mentors.3.0":"Luca Versari","hackathon-italy.sections.mentors.3.1":"Luca Versari works on the JPEG XL standard as a Software Engineer for Google.","hackathon-italy.sections.mentors.3.2":"In the past, he tutored Italian Computer Science Olympiads students preparing for international competitions.","hackathon-italy.sections.mentors.4.0":"Alessandra Valenti","hackathon-italy.sections.mentors.4.1":"Alessandra Valenti is Customer Success Manager for Microsoft Education. Expert in new technologies for teaching, she deals in particular with the design and development of multimedia languages necessary to train the professionals of the future through the knowledge of digital tools for the innovative school.","hackathon-italy.sections.mentors.4.2":"Through training activities for Italian students and teachers it promotes interactive solutions and learning experiences related to the world of education and culture, from the video game of Minecraft Education Edition to the development of a more sustainable and inclusive teaching. In the past she trained programming and robotics, e-learning platforms, virtual reality and STEM in schools.","hackathon-italy.sections.mentors.5.0":"Maura Sandri","hackathon-italy.sections.mentors.5.1":"Research technologist of the National Institute of Astrophysics (INAF), coordinator of the working group for the development of coding and educational robotic resources for the school, web admin for play.inaf.it, Italian leading teacher, mentor of the CoderDojo Ozzano dell'Emilia (BO).","hackathon-italy.sections.mentors.6.0":"Paolo Ganci","hackathon-italy.sections.mentors.6.1":"Once only a computer programmer, today a passionate supporter of coding as Co-Champion of CoderDojo Etneo in Catania.","hackathon-italy.sections.mentors.7.0":"Christel Sirocchi","hackathon-italy.sections.mentors.7.1":"Christel Sirocchi is a biotechnologist and genetic engineer turned computer scientist. She gained experience as a researcher and educator in the UK, Belgium and Türkiye, where she managed the science department in one of the most prominent international high schools and served as advisor for the Cambridge International Science Competition. She is an avid learner and passionate about STEM education, data science and data visualization.","hackathon-italy.sections.after.0":"What happens next?","hackathon-italy.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of the Italian Hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-italy.sections.after.2":"EU Code Week Hackathon Italy gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, up to 10 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-italy.sections.after.3":"The Winners","hackathon-italy.sections.after.4":"See all the winners","hackathon-italy.sections.after.5":"Gallery","hackathon-italy.sections.after.6":"Check out the ‘young hackers’ from Italy in action during the EU Code Week Hackathon","hackathon-italy.sections.after.7":"Support Wall","hackathon-italy.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-italy.sections.after.9":"Jury & Mentors","hackathon-italy.sections.after.10":"EU Code Week Hackathon in Italy brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-italy.sections.after.11":"Read the guidelines","hackathon-latvia.title":"EU Code Week HACKATHON","hackathon-latvia.subtitle":"Bring your ideas to life!","hackathon-latvia.misc.0":"Read the rules & code of conduct","hackathon-latvia.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-latvia.misc.2":"Our Partners","hackathon-latvia.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-latvia.sections.1.content.1":"The EU Code Week Hackathon","hackathon-latvia.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge in just 24-hours. The 10 most successful teams will then receive training and mentoring from experts in this field, in order to prepare them for the second and final round, from which the ultimate winner will be selected. The lucky team will win further coaching and mentoring of their ideas and cool IT equipment. The winning team will also secure a spot at the European pitch where all the hackathon winners will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-latvia.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-latvia.sections.2.title":"What to expect?","hackathon-latvia.sections.2.content.0":"Expert coaching","hackathon-latvia.sections.2.content.1":"Skills workshops","hackathon-latvia.sections.2.content.2":"Fun activities","hackathon-latvia.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-latvia.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-latvia.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-latvia.sections.3.content.0":"Sign up now to","hackathon-latvia.sections.3.content.1":"EU Code Week Hackathon Latvia","hackathon-latvia.sections.3.content.2":"and bring your ideas to life!","hackathon-latvia.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-latvia.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Latvia? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-latvia.sections.4.content.1":"Propose a challenge","hackathon-latvia.sections.4.content.2":"Votes for the Latvian challenge will start on the 30th of April.","hackathon-latvia.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-latvia.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-latvia.sections.5.content.1":"Vote on what matters most to you!","hackathon-latvia.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-latvia.sections.6.title":"The Challenge","hackathon-latvia.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-latvia.sections.6.content.1":"Based on public voting, the challenge for the Latvian Hackathon is:","hackathon-latvia.sections.6.content.2":"Based on public voting, the challenge for the Latvian Hackathon was:","hackathon-latvia.sections.7.title":"Resource Centre","hackathon-latvia.sections.8.title":"Programme","hackathon-latvia.sections.8.content.0.0":"The EU Code Week hackathon","hackathon-latvia.sections.8.content.0.1":"has three distinct rounds","hackathon-latvia.sections.8.content.1":"The 24-hour online hackathon. Out of all those competing, only 10 teams will be chosen to remain in the competition. Free online training and mentoring for all 10 teams, during summer 2021.","hackathon-latvia.sections.8.content.2":"The final hackathon. 10 teams will have all received equal training in the second round, but only one will win. Secondary school students aged 15-19 will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead of the first round.","hackathon-latvia.sections.8.content.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-latvia.sections.8.content.4":"In 2021, EU Code Week brings six extraordinary hackathons and invites students aged 15-19 in upper secondary school to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 10 teams that will meet in the finals. The top three teams will additionally receive valuable prizes from the hackathon supporters. First place winners will receive Raspberry Pi 4 Model B Starter KITs from the IT Education Foundation, second place winners will receive an Arduino Starter KITs from the IT Education Foundation, and third place winners will receive DRONIE drones from the IT company Cognizant Latvia.","hackathon-latvia.sections.8.content.5":"All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 10 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. In the final the teams will battle it out to decide who wins IT accessories and the chance of mentoring and coaching to further develop their prototype.","hackathon-latvia.sections.8.content.6":"Your team is not guaranteed a place in the second round even if you successfully solve the challenge. Remember you are in competition with the other teams and the jury will take your method, use of time and quality of the prototype into consideration to select the successful candidates!","hackathon-latvia.sections.8.content.7":"If your team is one of the 10 finalists, you can work on your idea over the summer. To assist you, we will offer you free trainings for development and UX Design. Your team will also get the help of a mentor who ensures that you are on the right path.","hackathon-latvia.sections.8.content.8":"The 10 finalist teams will meet in a 12-hour hackathon which will take place online. Here teams will compete to be the nation’s best young hackers and get the chance to win prizes such as cool IT equipment as well as further coaching and mentoring of their ideas.","hackathon-latvia.sections.9.title":"Practical Info","hackathon-latvia.sections.9.content.0":"The hackathon will take place online on 1 October 2021","hackathon-latvia.sections.9.content.1":"The Hackathon is free of charge.","hackathon-latvia.sections.10.title":"Jury & Mentors","hackathon-latvia.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Latvia brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-latvia.sections.10.content.1":"Sign up now to","hackathon-latvia.sections.10.content.2":"EU Code Week Hackathon","hackathon-latvia.sections.10.content.3":"and make it happen!","hackathon-latvia.sections.11.title":"Side events","hackathon-latvia.sections.11.content.0":"Do these themes interest you but you don’t know how to code? Sign up to our side events and discover the thrill of coding, innovation, entrepreneurship and other skills vital to participating in the digital world. The Code Week hackathon side events are scheduled to run from May to October and will include several different types of workshop. They are free of charge, you just have to sign up here. Come and learn more.","hackathon-latvia.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-latvia.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-latvia.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-latvia.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-latvia.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-latvia.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-latvia.sections.11.events.makex.content.2":"here","hackathon-latvia.sections.11.events.makex.content.3":"to register !","hackathon-latvia.sections.11.events.makex.content.4":"More information:","hackathon-latvia.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-latvia.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-latvia.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-latvia.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-latvia.sections.12.title":"About CODEWEEK.EU","hackathon-latvia.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-latvia.sections.12.content.1":"EU Code Week","hackathon-latvia.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-latvia.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-latvia.sections.12.content.4":"European Commission","hackathon-latvia.sections.12.content.5":"and local","hackathon-latvia.sections.12.content.6":"EU Code Week Ambassadors","hackathon-latvia.sections.12.content.7":"The initiative is financed by","hackathon-latvia.sections.12.content.8":"the European Parliament","hackathon-latvia.sections.12.content.9":"Discover More","hackathon-latvia.sections.winners.0":"Congratulations to all the participants of this first edition of the European Code Week hackathon, it was a real pleasure to have you with us. We hope you had as much fun as we did!","hackathon-latvia.sections.winners.1":"A special big up to the winning teams. The teams selected for the final, which will take place on October 1, are the following:","hackathon-latvia.sections.winners.2":"We look forward to seeing you there. Coaching and rewards guaranteed!","hackathon-latvia.sections.winners.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-latvia.sections.focus.0":"About the 24h online Hackathon:","hackathon-latvia.sections.focus.1":"Introduction to the EU Code Week Hackathon Latvia","hackathon-latvia.sections.focus.2":"Reveal of the challenge for EU Code Week Hackathon Latvia","hackathon-latvia.sections.focus.3":"Pitch of solutions for the EU Code Week Hackathon Latvia","hackathon-latvia.sections.focus.4":"Announcement of winners of EU Code Week Hackathon Latvia","hackathon-latvia.sections.mentors.1.0":"Līna Sarma ","hackathon-latvia.sections.mentors.1.1":"Computer Scientist and Creative Coder, Co creator of Riga Tech Girls. ","hackathon-latvia.sections.mentors.2.0":"Jānis Mozgis","hackathon-latvia.sections.mentors.2.1":"Senior Developer at","hackathon-latvia.sections.mentors.2.2":"loves beautifully crafted code.","hackathon-latvia.sections.mentors.3.0":"Jānis Cimbulis","hackathon-latvia.sections.mentors.3.1":"Front-end Developer, Learn IT coding school teacher.","hackathon-latvia.sections.mentors.4.0":"Angela Jafarova","hackathon-latvia.sections.mentors.4.1":"Director of the Coding school Datorium. Digital skills trainer, EU CodeWeek leading teacher in Latvia.","hackathon-latvia.sections.mentors.5.0":"Elchin Jafarov","hackathon-latvia.sections.mentors.5.1":"Founder of the Datorium Coding School. Digital transformation, Data automation, Business intelligence.","hackathon-latvia.sections.mentors.6.0":"Janis Knets","hackathon-latvia.sections.mentors.6.1":"Technical architect at Accenture Latvia, more than 10 years of experience in IT field working with world-class companies","hackathon-latvia.sections.mentors.7.0":"Ance Kancere","hackathon-latvia.sections.mentors.7.1":"Project Manager at IT Education Foundation, Teacher of programming and design&technology","hackathon-latvia.sections.mentors.8.0":"Kaspars Eglītis","hackathon-latvia.sections.mentors.8.1":"Admin at University of Latvia Med Tech makerspace DF LAB & Jr Innovation Project Manager at Accenture","hackathon-latvia.sections.mentors.9.0":"Paula Elksne","hackathon-latvia.sections.mentors.9.1":"Assistant Director Bachelor Programs, RTU Riga Business School","hackathon-latvia.sections.mentors.10.0":"Linda Sinka","hackathon-latvia.sections.mentors.10.1":"Founder of Learn IT coding school for children, EU CodeWeek ambassador in Latvia","hackathon-latvia.sections.mentors.11.0":"Gundega Dekena","hackathon-latvia.sections.mentors.11.1":"DevOps Specialist at Accenture Latvia helping world class companies live in the cloud. Programming teacher and the only official GitHub Campus Advisor in Baltics.","hackathon-latvia.sections.mentors.12.0":"Emil Syundyukov","hackathon-latvia.sections.mentors.12.1":"Computer Scientist, Chief Technical Officer at biomedical startup Longenesis","hackathon-latvia.sections.mentors.13.0":"Pāvils Jurjāns","hackathon-latvia.sections.mentors.13.1":"IT entrepreneur, software engineer, business mentor, open data advocate and general geek.","hackathon-latvia.sections.mentors.14.0":"Krišjānis Nesenbergs","hackathon-latvia.sections.mentors.14.1":"Researcher and head of Cyber-physical systems lab @ EDI. Low level/embedded HW/SW, sensors, signal processing and machine learning for practical applications from wearables to self driving cars.","hackathon-latvia.sections.mentors.15.0":"Elina Razena","hackathon-latvia.sections.mentors.15.1":"Founder of Learn IT coding school for children, EU CodeWeek ambassador in Latvia","hackathon-latvia.sections.mentors.16.0":"Kristine Subrovska","hackathon-latvia.sections.mentors.16.1":"Graphic designer, accessibility, UX / UI enthusiast. I appreciate good design and well-considered, simple illustrations ","hackathon-latvia.sections.leaders.1.0":"Viesturs Sosārs","hackathon-latvia.sections.leaders.1.1":"Seasoned entrepreneur and innovation educator, co-founder of TechHub Riga","hackathon-latvia.sections.leaders.2.0":"Kārlis Jonāss","hackathon-latvia.sections.leaders.2.1":"Design thinker and facilitator. Karlis helps teams, companies and individuals bring change through design.","hackathon-latvia.sections.leaders.3.0":"Peteris Jurcenko","hackathon-latvia.sections.leaders.3.1":"UX designer, accessibility enthusiast. I help institutions to redesign themselves and implement digital solutions to become more effective.","hackathon-latvia.sections.leaders.title":"Workshop leaders","hackathon-latvia.sections.after.0":"What happens next?","hackathon-latvia.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of the Latvian Hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-latvia.sections.after.2":"EU Code Week Hackathon Latvia gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, up to 10 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-latvia.sections.after.3":"The Winners","hackathon-latvia.sections.after.4":"See all the winners","hackathon-latvia.sections.after.5":"Gallery","hackathon-latvia.sections.after.6":"Check out the ‘young hackers’ from Latvia in action during the EU Code Week Hackathon","hackathon-latvia.sections.after.7":"Support Wall","hackathon-latvia.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-latvia.sections.after.9":"Jury & Mentors","hackathon-latvia.sections.after.10":"EU Code Week Hackathon in Latvia brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-latvia.sections.after.11":"Read the guidelines","hackathon-romania.title":"EU Code Week HACKATHON","hackathon-romania.subtitle":"Bring your ideas to life!","hackathon-romania.misc.0":"Read the rules & code of conduct","hackathon-romania.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-romania.misc.2":"Our Partners","hackathon-romania.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-romania.sections.1.content.1":"The EU Code Week Hackathon","hackathon-romania.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge in just 24-hours. The 5 most successful teams will then receive training and mentoring from experts in this field, in order to prepare them for the second and final round, from which the ultimate winner will be selected. The lucky team will win further coaching and mentoring of their ideas and cool IT equipment. The winning team will also secure a spot at the European pitch where all the hackathon winners will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-romania.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-romania.sections.2.title":"What to expect?","hackathon-romania.sections.2.content.0":"Expert coaching","hackathon-romania.sections.2.content.1":"Skills workshops","hackathon-romania.sections.2.content.2":"Fun activities","hackathon-romania.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-romania.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-romania.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-romania.sections.3.content.0":"Sign up now to","hackathon-romania.sections.3.content.1":"EU Code Week Hackathon Romania","hackathon-romania.sections.3.content.2":"and bring your ideas to life!","hackathon-romania.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-romania.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Romania? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-romania.sections.4.content.1":"Propose a challenge","hackathon-romania.sections.4.content.2":"Votes for the Romanian challenge will start on the 24 of March.","hackathon-romania.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-romania.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-romania.sections.5.content.1":"Vote on what matters most to you!","hackathon-romania.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-romania.sections.6.title":"The Challenge","hackathon-romania.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-romania.sections.6.content.1":"Based on public voting, the challenge for the Romanian Hackathon is:","hackathon-romania.sections.6.content.2":"Based on public voting, the challenge for the Romanian Hackathon was:","hackathon-romania.sections.6.challenges.0":"Fighting false news","hackathon-romania.sections.6.challenges.1":"Get moving","hackathon-romania.sections.6.challenges.2":"Cleaner air in the city","hackathon-romania.sections.7.title":"Resource Centre","hackathon-romania.sections.8.title":"Programme","hackathon-romania.sections.8.content.0.0":"The EU Code Week hackathon","hackathon-romania.sections.8.content.0.1":"has three distinct rounds","hackathon-romania.sections.8.content.1":"The 24-hour online hackathon. Out of all those competing, only 5 teams will be chosen to remain in the competition. Free online training and mentoring for all 5 teams, during summer 2021.","hackathon-romania.sections.8.content.2":"The final hackathon. 5 teams will have all received equal training in the second round, but only one will win. Secondary school students aged 15-19 will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead of the first round.","hackathon-romania.sections.8.content.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-romania.sections.8.content.4":"In 2021, EU Code Week brings six extraordinary hackathons and invites students aged 15-19 in upper secondary school to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 5 final teams. All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 5 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. In the final the teams will battle it out to decide who wins IT accessories and the chance of mentoring and coaching to further develop their prototype.","hackathon-romania.sections.8.content.5":"Your team is not guaranteed a place in the second round even if you successfully solve the challenge. Remember you are in competition with the other teams and the jury will take your method, use of time and quality of the prototype into consideration to select the successful candidates! ","hackathon-romania.sections.8.content.6":"If your team is one of the 5 finalists, you can work on your idea over the summer. To assist you, we will offer you free trainings for development and UX Design. Your team will also get the help of a mentor who ensures that you are on the right path.","hackathon-romania.sections.8.content.7":"The 5 finalist teams will meet in a 12-hour hackathon which will take place online. Here teams will compete to be the nation’s best young hackers and get the chance to win prizes such as cool IT equipment as well as further coaching and mentoring of their ideas.","hackathon-romania.sections.9.title":"Practical Info","hackathon-romania.sections.9.content.0":"The Hackathon will take place onsite on the 25-26 September 2021.","hackathon-romania.sections.9.content.1":"The Hackathon is free of charge.","hackathon-romania.sections.10.title":"Jury & Mentors","hackathon-romania.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Ireland brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-romania.sections.10.content.1":"Sign up now to","hackathon-romania.sections.10.content.2":"EU Code Week Hackathon","hackathon-romania.sections.10.content.3":"and make it happen!","hackathon-romania.sections.11.title":"Side events","hackathon-romania.sections.11.content.0":"In connection with the hackathon, there will be workshops for beginners in coding, tinkering with hardware and robotics and so on for participants to learn some basics of computational thinking and coding. From April to September, we are organising side events with our amazing partners of the EU Code Week Hackathons and it’s free to take part! Check out the different activities and register to get the link.","hackathon-romania.sections.11.events.1.title":"Animate a name","hackathon-romania.sections.11.events.1.content.0":"Are you between 9 to 14 and eager to know more about computer programming? This workshop is for you! You will create, have fun and quickly acquire some coding skills. With just a handful of blocks and a few clicks, you can make a 'sprite' (character) dance, talk, or animate it in a variety of ways. In addition, the computer science concepts we will be using in Scratch for CS First can be applied to other advanced programming languages such as Python or Java. ","hackathon-romania.sections.11.events.1.content.1":"Register, and participate in this activity and you will be able to:","hackathon-romania.sections.11.events.1.content.2":"Use a block-based programming language","hackathon-romania.sections.11.events.1.content.3":"Master important computer science concepts such as events, sequences and loops","hackathon-romania.sections.11.events.1.content.4":"Create an animation project in Scratch for CS First","hackathon-romania.sections.11.events.1.content.5":"Date: Wednesday 12 May, 14:00 -> click","hackathon-romania.sections.11.events.1.content.6":"here","hackathon-romania.sections.11.events.1.content.7":"to register !","hackathon-romania.sections.11.events.1.content.8":"More information:","hackathon-romania.sections.11.events.2.title":"Creative Coding Workshop","hackathon-romania.sections.11.events.2.content.0":"Learn the basics of Python with imagiLabs' creative coding tools! Perfect for kids aged 9-15, this 1.5 hour workshop for beginners will take coders from lighting up one pixel at a time to making colourful animations.","hackathon-romania.sections.11.events.2.content.1":"Date: Saturday 5 June, 15:00 -> click","hackathon-romania.sections.11.events.2.content.2":"here","hackathon-romania.sections.11.events.2.content.3":"to register !","hackathon-romania.sections.11.events.2.content.4":"Download the free imagiLabs app on your iOS or Android device to get started today. No imagiCharms needed -- come to the virtual workshop as you are!","hackathon-romania.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-romania.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-romania.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-romania.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-romania.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-romania.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-romania.sections.11.events.makex.content.2":"here","hackathon-romania.sections.11.events.makex.content.3":"to register !","hackathon-romania.sections.11.events.makex.content.4":"More information:","hackathon-romania.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-romania.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-romania.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-romania.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-romania.sections.12.title":"About CODEWEEK.EU","hackathon-romania.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-romania.sections.12.content.1":"EU Code Week","hackathon-romania.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-romania.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-romania.sections.12.content.4":"European Commission","hackathon-romania.sections.12.content.5":"and local","hackathon-romania.sections.12.content.6":"EU Code Week Ambassadors","hackathon-romania.sections.12.content.7":"The initiative is financed by","hackathon-romania.sections.12.content.8":"the European Parliament","hackathon-romania.sections.12.content.9":"Discover More","hackathon-romania.sections.winners.0":"Congratulations to all the participants of this first edition of the European Code Week hackathon, it was a real pleasure to have you with us. We hope you had as much fun as we did!","hackathon-romania.sections.winners.1":"A special big up to the winning teams. The teams selected for the final, which will take place the 25-26 September, are the following: ","hackathon-romania.sections.winners.2":"We look forward to seeing you there. Coaching and rewards guaranteed!","hackathon-romania.sections.winners.3":"Each national winner will face-off in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-romania.sections.focus.0":"Focus on the 1st round of the 24h online Hackathon:","hackathon-romania.sections.focus.1":"Introduction to the EU Code Week Hackathon Romania","hackathon-romania.sections.focus.2":"Reveal of the challenge for EU Code Week Hackathon Romania","hackathon-romania.sections.focus.3":"Pitch of solutions for the EU Code Week Hackathon Romania","hackathon-romania.sections.focus.4":"Announcement of winners of EU Code Week Hackathon Romania","hackathon-romania.sections.mentors.1.0":"Diana Maria Ghitun is a MSc. Computer Science graduate from King's College London. Since university she had the opportunity to work in several environments, from fin tech startups to big companies, and the research industry as well.","hackathon-romania.sections.mentors.1.1":"At the moment, she works as a Senior Software Engineer at Take Off Labs in Cluj Napoca, where she found a new passion for Ruby on Rails and React Native.","hackathon-romania.sections.mentors.2.0":"I am a proactive and curious person, a self-starter, with a desire to go extra mile, gain new insights and experiences in a dynamic environment.","hackathon-romania.sections.mentors.2.1":"I really like to work with different generations that think and act differently than me. In this way I can gain new perspectives and fresh ideas.","hackathon-romania.sections.mentors.3.0":"George founded and leads WiseUp, a product prototyping agency. George uses Lean Startup, Design Thinking & Data Science techniques in his work, to help entrepreneurs and executives make data driven decisions.","hackathon-romania.sections.mentors.3.1":"Previously he designed and led multiple startup accelerators, coached startups & enterprises.","hackathon-romania.sections.mentors.4.0":"My name is Ioana Alexandru. I am currently pursuing a master’s degree in computer graphics while working at Google - it’s a real challenge, but I wouldn’t have it any other way! I had two internships (summer ‘18 and ‘19) which made me fall in love with the Google culture, and finally joined as a part-time software engineer in Nov ‘20.","hackathon-romania.sections.mentors.4.1":"Within Google, I work on search infrastructure, and outside of it I dabble with Unity and Flutter development. In my spare time, I love gaming (PC, Oculus, Switch) and riding horses.","hackathon-romania.sections.mentors.5.0":"Entrepreneur, Program Manager and Software Quality Advocate.","hackathon-romania.sections.mentors.5.1":"10+ years of experience for various projects types, curious learner and passionate about finding innovative solutions.","hackathon-romania.sections.mentors.6.0":"A data scientist at core, based in Switzerland, doing a software engineering internship at Google. Very passionate about startups, being a startup manager for the EPFL Entrepreneur Club, and leading a student investment team as a Managing Partner for Wingman Campus Fund.","hackathon-romania.sections.mentors.6.1":"Activist for women in tech, leading Girls Who Code Iasi until last year.","hackathon-romania.sections.mentors.7.0":"I am CS teacher and I love what I'm doing. Basically I am CS Engineer. I've been teaching for the last 30 years. I am teaching at High-School, Vocational and Technical Schools. I am Cisco Academy instructor and national trainer. ","hackathon-romania.sections.mentors.7.1":"I am teaching C++, Java, Oracle SQL and Robotics but I also like hardware and networking. I like challenges, I love to work in projects with my students and I always want to learn something new.","hackathon-romania.sections.mentors.8.0":"Solution architect with over 10 years of experience developing enterprise grade mission critical software applications. Currently focusing on designing cloud computing and robotic process automation solutions for various industries.","hackathon-romania.sections.mentors.8.1":"Leader of the IBM Technical Expert Council in Romania and the IBM Developer meetups program in the CEE. Passionate intrapreneur and hackathon organizer.","hackathon-romania.sections.mentors.9.0":"Software developer and technology passionate- I enjoy building and delivering quality, all the while trying to have fun as much as possible. I am a perceptive and innovative individual that's not afraid to exploit its best version and go the extra mile outside the comfort zone of conventional.","hackathon-romania.sections.mentors.9.1":"This exact desire, of getting out of the comfort zone, led me in the last years to changing the context from full-stack, frontend, API design to technical leadership and architecture.","hackathon-romania.sections.mentors.10.0":"I am a graduate student of University of Bucharest. I am an IT Specialist focusing on Cloud technologies, microservice architecture and DevOps. While I consider myself a programming language polyglot, JAVA is my core development language and Spring Framework is my de-facto choice whenever I design and build a new application. My professional activities consist in combination of BA, DEV and Operation, with focus on development.","hackathon-romania.sections.mentors.11.0":"When she is not busy designing e-learning courses and trainings for K12 teachers and NGOs at Asociația Techsoup, she fosters her passions for outdoor sports, traveling and bats. Forbes 30 under 30 Honoree, ChangemakerXchange Fellow and EU Code Week Ambassador for 5 years until 2020. Connecting people and resources, Ana believes technology is key to kindle development through collaboration.","hackathon-romania.sections.after.0":"What happens next?","hackathon-romania.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of X hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-romania.sections.after.2":"EU Code Week Hackathon Romania gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, 5 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-romania.sections.after.3":"The Winners","hackathon-romania.sections.after.4":"See all the winners","hackathon-romania.sections.after.5":"Gallery","hackathon-romania.sections.after.6":"Check out the ‘young hackers’ from Romania in action during the EU Code Week Hackathon","hackathon-romania.sections.after.7":"Support Wall","hackathon-romania.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-romania.sections.after.9":"Jury & Mentors","hackathon-romania.sections.after.10":"EU Code Week Hackathon in Romania brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-romania.sections.after.11":"Read the guidelines","hackathon-slovenia-old.title":"EU Code Week HACKATON","hackathon-slovenia-old.subtitle":"Bring your ideas to life!","hackathon-slovenia-old.misc.0":"Read the rules & code of conduct","hackathon-slovenia-old.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-slovenia-old.misc.2":"Our Partners","hackathon-slovenia-old.sections.1.content.0":"Do you dream of creating the next big app? Do you know how innovative tech solutions can help your school, town, and region? If you want to be an entrepreneur or have a killer idea to pitch to the world but you don’t know where to start, then your waiting is at an end! ","hackathon-slovenia-old.sections.1.content.1":"The EU Code Week Hackathon","hackathon-slovenia-old.sections.1.content.2":"begins with a challenge to develop a code that solves a real-life challenge. The winning team will also secure a spot at the European pitch where all the national hackathon winners from Romania, Ireland, Greece, Italy, Slovenia and Latvia will present their ideas to a European jury during the official EU Code Week 9-24 October 2021.","hackathon-slovenia-old.sections.1.content.3":"The EU Code Week hackathon is sure to fuel your curiosity, inspire your creativity, encourage your entrepreneurial spirit, and bring your ideas to life. ","hackathon-slovenia-old.sections.2.title":"What to expect?","hackathon-slovenia-old.sections.2.content.0":"Expert coaching","hackathon-slovenia-old.sections.2.content.1":"Skills workshops","hackathon-slovenia-old.sections.2.content.2":"Fun activities","hackathon-slovenia-old.sections.2.content.3":"The chance to meet likeminded individuals","hackathon-slovenia-old.sections.2.content.4":"The chance to win mentoring and coaching, as well as IT equipment ","hackathon-slovenia-old.sections.2.content.5":"The chance to join the final hackathon and meet the best of the best, in person!","hackathon-slovenia-old.sections.3.content.0":"Sign up now to","hackathon-slovenia-old.sections.3.content.1":"EU Code Week Hackathon Slovenia","hackathon-slovenia-old.sections.3.content.2":"and bring your ideas to life!","hackathon-slovenia-old.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-slovenia-old.sections.4.content.0":"Do you want to make your community the centre of green and sustainable innovation in Slovenia? If so, propose a challenge that will be “hacked” at the Hackathon. Something concrete that will help you, your school, city or community.","hackathon-slovenia-old.sections.4.content.1":"Propose a challenge","hackathon-slovenia-old.sections.4.content.2":"Votes for the Slovenian challenge will start on the 23th of April.","hackathon-slovenia-old.sections.5.title":"Vote on the challenges to be “hacked”","hackathon-slovenia-old.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-slovenia-old.sections.5.content.1":"Vote on what matters most to you!","hackathon-slovenia-old.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-slovenia-old.sections.6.title":"The Challenge","hackathon-slovenia-old.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-slovenia-old.sections.6.content.1":"Based on public voting, the challenge for the Slovenian Hackathon is:","hackathon-slovenia-old.sections.6.content.2":"Based on public voting, the challenge for the Slovenian Hackathon was:","hackathon-slovenia-old.sections.7.title":"Resource Centre","hackathon-slovenia-old.sections.8.title":"Programme","hackathon-slovenia-old.sections.8.content.0":"The EU Code Week Hackathon is a two-day competition gathering secondary school students aged 15-19. They will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead.","hackathon-slovenia-old.sections.8.content.1":"During the Hackathon, teams will get support from experienced mentors, be able to participate in workshops, do mini-challenges, quizzes, win prizes and a 2.000€ prize for the winning team! The jury will take the team’s method, use of time and quality of the prototype into consideration to select the successful candidates!","hackathon-slovenia-old.sections.8.content.2":"Each national winner will meet in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-slovenia-old.sections.8.content.3":"Free online and/or physical side events will also be organised during summer 2021 for beginners in coding.","hackathon-slovenia-old.sections.8.content.4":"","hackathon-slovenia-old.sections.8.content.5":"","hackathon-slovenia-old.sections.8.content.6":"","hackathon-slovenia-old.sections.8.content.7":"","hackathon-slovenia-old.sections.8.content.8":"","hackathon-slovenia-old.sections.8.content.9":"Day 1","hackathon-slovenia-old.sections.8.content.10":"Day 2","hackathon-slovenia-old.sections.9.title":"Practical Info","hackathon-slovenia-old.sections.9.content.0":"The Hackathon will be held from 18 September to 19 September 2021. We hope the competition to take place physically. If the public health situation does not allow it, we will meet online.","hackathon-slovenia-old.sections.9.content.1":"The Hackathon is free of charge.","hackathon-slovenia-old.sections.10.title":"Jury & Mentors","hackathon-slovenia-old.sections.10.content.0":"Imagine being in a virtual room full of designers, developers, creators, coders and business mentors, all with the same curiosity and drive as you. EU Code Week Hackathon Slovenia brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-slovenia-old.sections.10.content.1":"Sign up now to","hackathon-slovenia-old.sections.10.content.2":"EU Code Week Hackathon","hackathon-slovenia-old.sections.10.content.3":"and make it happen!","hackathon-slovenia-old.sections.11.title":"Side events","hackathon-slovenia-old.sections.11.content.0":"In connection with the hackathon, there will be workshops for beginners in coding, tinkering with hardware and robotics and so on for participants to learn some basics of computational thinking and coding. From April to September, we are organising side events with our amazing partners of the EU Code Week Hackathons and it’s free to take part! Check out the different activities and register to get the link.","hackathon-slovenia-old.sections.11.events.1.title":"Animate a name","hackathon-slovenia-old.sections.11.events.1.content.0":"Are you between 9 to 14 and eager to know more about computer programming? This workshop is for you! You will create, have fun and quickly acquire some coding skills. With just a handful of blocks and a few clicks, you can make a 'sprite' (character) dance, talk, or animate it in a variety of ways. In addition, the computer science concepts we will be using in Scratch for CS First can be applied to other advanced programming languages such as Python or Java. ","hackathon-slovenia-old.sections.11.events.1.content.1":"Register, and participate in this activity and you will be able to:","hackathon-slovenia-old.sections.11.events.1.content.2":"Use a block-based programming language","hackathon-slovenia-old.sections.11.events.1.content.3":"Master important computer science concepts such as events, sequences and loops","hackathon-slovenia-old.sections.11.events.1.content.4":"Create an animation project in Scratch for CS First","hackathon-slovenia-old.sections.11.events.1.content.5":"Date: Date: 8 October, 11:00, 14:00 -> click","hackathon-slovenia-old.sections.11.events.1.content.6":"here","hackathon-slovenia-old.sections.11.events.1.content.7":"to register !","hackathon-slovenia-old.sections.11.events.1.content.8":"More information:","hackathon-slovenia-old.sections.11.events.2.title":"Creative Coding Workshop","hackathon-slovenia-old.sections.11.events.2.content.0":"Learn the basics of Python with imagiLabs' creative coding tools! Perfect for kids aged 9-15, this 1.5 hour workshop for beginners will take coders from lighting up one pixel at a time to making colourful animations.","hackathon-slovenia-old.sections.11.events.2.content.1":"Date: XXX -> click","hackathon-slovenia-old.sections.11.events.2.content.2":"here","hackathon-slovenia-old.sections.11.events.2.content.3":"to register !","hackathon-slovenia-old.sections.11.events.2.content.4":"Download the free imagiLabs app on your iOS or Android device to get started today. No imagiCharms needed -- come to the virtual workshop as you are!","hackathon-slovenia-old.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-slovenia-old.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-slovenia-old.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-slovenia-old.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-slovenia-old.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-slovenia-old.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-slovenia-old.sections.11.events.makex.content.2":"here","hackathon-slovenia-old.sections.11.events.makex.content.3":"to register !","hackathon-slovenia-old.sections.11.events.makex.content.4":"More information:","hackathon-slovenia-old.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-slovenia-old.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-slovenia-old.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-slovenia-old.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-slovenia-old.sections.12.title":"About CODEWEEK.EU","hackathon-slovenia-old.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-slovenia-old.sections.12.content.1":"EU Code Week","hackathon-slovenia-old.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-slovenia-old.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-slovenia-old.sections.12.content.4":"European Commission","hackathon-slovenia-old.sections.12.content.5":"and local","hackathon-slovenia-old.sections.12.content.6":"EU Code Week Ambassadors","hackathon-slovenia-old.sections.12.content.7":"The initiative is financed by","hackathon-slovenia-old.sections.12.content.8":"the European Parliament","hackathon-slovenia-old.sections.12.content.9":"Discover More","hackathon-slovenia-old.sections.mentors.1.0":"Janko Harej","hackathon-slovenia-old.sections.mentors.1.1":"Janko Harej is a higher education lecturer and teacher of professional subjects at the Nova Gorica Secondary School. He is interested in all aspects of integrating new technologies into education. He participates in various national and international projects, where he develops teacher education, develops services and e-content. He was involved in the revision of several curricula.","hackathon-slovenia-old.sections.mentors.1.2":"In his free time, he is actively involved in the field of choral music.","hackathon-slovenia-old.sections.mentors.2.0":"Katja K. Ošljak","hackathon-slovenia-old.sections.mentors.2.1":"Researcher of communication and digital media, founder of the Institute for Digital Education Vsak and Slovenian ambassador of the EU Code Week project. It strives for access to digital education and media literacy for citizens of the information society","hackathon-slovenia-old.sections.mentors.3.0":"Uroš Polanc","hackathon-slovenia-old.sections.mentors.3.1":"Uroš has been involved in innovation, prototyping, networking and many other things since he was a child. He completed his studies in mechatronics. He is now the head of the Learning Production Laboratory at ŠCNG, which is a laboratory dedicated to networking, prototyping and learning.","hackathon-slovenia-old.sections.mentors.3.2":"He participates in various local and European projects, and also walks in business environment. He has extensive experience in mentoring, prototyping, working with young people, CNC machining, 3D modeling,","hackathon-slovenia-old.sections.mentors.4.0":"Luka Manojlovic","hackathon-slovenia-old.sections.mentors.4.1":"Luka Manojlovic is a technical enthusiast - a computer scientist who has been dealing with server and network infrastructure for more than 20 years.","hackathon-slovenia-old.sections.mentors.4.2":" He likes to share his knowledge with the participants of interactive workshops from various fields of information technologies.","hackathon-slovenia-old.sections.mentors.5.0":"Vesna Krebs","hackathon-slovenia-old.sections.mentors.5.1":"Vesna Krebs is a media artist and mentor who works both at home and abroad. Vesna combines her love of technology and art through various workshops and performances for children.","hackathon-slovenia-old.sections.mentors.5.2":"In her pedagogical work, the emphasis is on creative audio-visual production with computer technologies, with which she encourages the younger population to think creatively and create with the help of modern technologies.","hackathon-slovenia-old.sections.mentors.6.0":"Alojz Černe","hackathon-slovenia-old.sections.mentors.6.1":"Alojz has an excellent working knowledge of IT, is a highly experienced developer and system designer. His field of work is also on microservice platforms - development and deployment of services on these platforms. 30+ years of experience in international enterprise projects with larger systems, in finance, telco and retail sector.","hackathon-slovenia-old.sections.mentors.6.2":"In addition to this he is an outstanding Official Red Hat Instructor and Architect. He is a curious learner and eager to implement and share his newly obtained knowledge in practice.","hackathon-slovenia-old.sections.after.0":"What happens next?","hackathon-slovenia-old.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of X Hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-slovenia-old.sections.after.2":"EU Code Week Hackathon Slovenia gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, up to 10 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-slovenia-old.sections.after.3":"The Winners","hackathon-slovenia-old.sections.after.4":"See all the winners","hackathon-slovenia-old.sections.after.5":"Gallery","hackathon-slovenia-old.sections.after.6":"Check out the ‘young hackers’ from Slovenia in action during the EU Code Week Hackathon","hackathon-slovenia-old.sections.after.7":"Support Wall","hackathon-slovenia-old.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-slovenia-old.sections.after.9":"Jury & Mentors","hackathon-slovenia-old.sections.after.10":"EU Code Week Hackathon in Slovenia brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-slovenia-old.sections.after.11":"Read the guidelines","hackathon-slovenia.title":"EU Code Week HACKATHON","hackathon-slovenia.title2":"Online, 18-19 September","hackathon-slovenia.subtitle":"Bring your ideas to life!","hackathon-slovenia.misc.0":"Read the rules & code of conduct","hackathon-slovenia.misc.1":"Registrations for both the EU Code Week Hackathon and Side Events will be handled by EU Survey.","hackathon-slovenia.misc.2":"Our Partners","hackathon-slovenia.sections.0.content.0":"Are you between 15 and 19 years old and love technology? Do you like to create and want to learn about similar trends in the field of digital products? If so, don’t hesitate: you can sign up to the hackathon as a single competitor or, even better, with your team, where each one of you will contribute their know-how in solving a challenge. The best team will receives a EUR 2,000 prize.","hackathon-slovenia.sections.1.content.0":"Hackathon Slovenia for students of any gender is one of six European acclaimed competitions for young people who are interested in new technologies. The competition starts on 18 September online, and for the winning team a month later at the European level.","hackathon-slovenia.sections.1.content.1":"You can sign up to the hackathon","hackathon-slovenia.sections.1.content.2":"or, even better, with your team of 6 participants, where each one of you will contribute their know-how in solving a challenge.","hackathon-slovenia.sections.1.content.3":"So, we are not only looking for coders,","hackathon-slovenia.sections.1.content.4":"but also designers, writers and other specialists who will help your team win. Last but not least, it also pays off because the Slovenian","hackathon-slovenia.sections.1.content.5":"winning team might receives a EUR 2,000","hackathon-slovenia.sections.1.content.6":"prize.","hackathon-slovenia.sections.1.content.7":"The hackathon will be online","hackathon-slovenia.sections.1.content.8":"The hackathon begins with the creation of a prototype that needs to be coded and designed accordingly. The prototype is designed to solve a real challenge and will need to be completed within these two-days competition. All teams will have equal working conditions and access to mentors who will help you with expert advice. Workshops will help you improve your solutions and prepare for your presentations. At the end, you will present your prototypes to the jury that will select the final winner for Slovenia.","hackathon-slovenia.sections.1.content.9":"Presentation to the European jury","hackathon-slovenia.sections.1.content.10":"The winning team from the Slovenian finals will receive","hackathon-slovenia.sections.1.content.11":" a cash prize of EUR 2,000","hackathon-slovenia.sections.1.content.12":" and the opportunity to","hackathon-slovenia.sections.1.content.13":" present themselves at European level","hackathon-slovenia.sections.1.content.14":", where the winners of hackathons from six countries will present their prototypes to the European jury during the official EU Code Week the 14 October, 2021.","hackathon-slovenia.sections.1.content.15":" The champions of Europe","hackathon-slovenia.sections.1.content.16":" will be additionally rewarded with the latest computer equipment.","hackathon-slovenia.sections.2.title":"What to expect?","hackathon-slovenia.sections.2.content.0":"Interesting challenges","hackathon-slovenia.sections.2.content.1":"Professional guidance and assistance in creating a solution","hackathon-slovenia.sections.2.content.2":"Find out about trends in the field of digital technology","hackathon-slovenia.sections.2.content.3":"Knowledge acquisition workshops","hackathon-slovenia.sections.2.content.4":"Fun activities","hackathon-slovenia.sections.2.content.5":"Hanging out with young people with shared interests","hackathon-slovenia.sections.2.content.6":"An opportunity to e-meet the best teams from all over Europe","hackathon-slovenia.sections.2.content.7":"Prizes (financial and practical)","hackathon-slovenia.sections.3.content.0":"Sign up now to","hackathon-slovenia.sections.3.content.1":"EU Code Week Hackathon Slovenia","hackathon-slovenia.sections.3.content.2":" and bring your ideas to life!","hackathon-slovenia.sections.4.title":"Propose challenges to be solved at the Hackathon","hackathon-slovenia.sections.4.content.0":'do you want to make your community the centre of green and sustainable innovation in Slovenia ? if so, propose a challenge that will be "hacked" at the Hackathon. Something concrete that will help you, your school, city or community.',"hackathon-slovenia.sections.4.content.1":"Propose a challenge","hackathon-slovenia.sections.4.content.2":"Votes for the Slovenian challenge will start on the 23th of April.","hackathon-slovenia.sections.5.title":'Vote on the challenges to be "hacked"',"hackathon-slovenia.sections.5.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, innovation and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-slovenia.sections.5.content.1":"Vote on what matters most to you!","hackathon-slovenia.sections.5.content.2":"The final challenge selected will be announced at the beginning of the Hackathon.","hackathon-slovenia.sections.6.title":"The Challenge","hackathon-slovenia.sections.6.content.0":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. ‘Concrete’ means solving real problems – things that affect you, your school, community, city or specific challenges in your area.","hackathon-slovenia.sections.6.content.1":"Based on public voting, the challenge for the Slovenian Hackathon is:","hackathon-slovenia.sections.6.content.2":"Based on public voting, the challenge for the Slovenian Hackathon was:","hackathon-slovenia.sections.7.title":"Resource Centre","hackathon-slovenia.sections.8.title":"Programme","hackathon-slovenia.sections.8.content.0":"The EU Code Week Hackathon is a two-day competition gathering secondary school students aged 15-19. They will compete in teams to solve a ‘local challenge’ selected from proposals submitted ahead.","hackathon-slovenia.sections.8.content.1":"During the Hackathon, teams will get support from experienced mentors, be able to participate in workshops, do mini-challenges, quizzes, win prizes and a 2.000€ prize for the winning team! The jury will take the team’s method, use of time and quality of the prototype into consideration to select the successful candidates!","hackathon-slovenia.sections.8.content.2":"Each national winner will meet in a European clash of titans where each winning team will pitch their solution to a European jury during the official EU Code Week 9-24 October 2021. The European champion will, besides the glory, win additional IT equipment.","hackathon-slovenia.sections.8.content.3":"Free online and/or physical side events will also be organised during summer 2021 for beginners in coding.","hackathon-slovenia.sections.8.content.4":"","hackathon-slovenia.sections.8.content.5":"","hackathon-slovenia.sections.8.content.6":"","hackathon-slovenia.sections.8.content.7":"","hackathon-slovenia.sections.8.content.8":"","hackathon-slovenia.sections.8.content.9":"Day 1","hackathon-slovenia.sections.8.content.10":"Day 2","hackathon-slovenia.sections.9.title":"Practical Info","hackathon-slovenia.sections.9.content.0":"The hackathon is free of charge for all participants.","hackathon-slovenia.sections.9.content.1":"The Slovenian hackathon will","hackathon-slovenia.sections.9.content.2":"be held online","hackathon-slovenia.sections.9.content.3":"the 18-19 September 2021.","hackathon-slovenia.sections.9.content.4":"Stable broadband internet access and computer equipment that will come in handy at work will be available in the modernly equipped premises of EKSCENTER.","hackathon-slovenia.sections.9.content.5":"The on-duty weathergirl for the Code Week events for this weekend in Nova Gorica predicts warm late summer weather.","hackathon-slovenia.sections.9.content.6":"Food, drinks, accommodation will be provided as well as a minimum of 75 euro to cover transportation expenses.","hackathon-slovenia.sections.9.content.7":"It is advisable to bring your own computers/laptops, as well as some clothes, a toilet bag and a sleeping bag.","hackathon-slovenia.sections.9.content.8":"We will be waiting for you in an upbeat mood, and all you need to do is bring a package of curiosity.","hackathon-slovenia.sections.9.content.9":"You will receive more detailed information about the event, venue and everything else after registration.","hackathon-slovenia.sections.9.content.10":"The Slovenian hackathon will be held online and is one of six competitions for young people in Europe that will be organised by Code Week in Greece, Latvia, Ireland, Italy and Romania. It is intended for creative students who are interested in the future of technology. If this is you, please join us in learning about and developing innovative solutions.","hackathon-slovenia.sections.9.content.11":"Registration > ","hackathon-slovenia.sections.9.content.12":"Instructions for participants","hackathon-slovenia.sections.9.content.13":"This 2-days EU Code Week hackathon will be held online from Saturday 18 September to Sunday 19 September 2021.","hackathon-slovenia.sections.9.content.14":"The jury will take your method, use of your time and prototype quality into account when selecting the successful team!","hackathon-slovenia.sections.9.content.15":"To help you prepare for the pitch of your solution, we will offer you free workshops during the hackathon. Your team will also be assisted by mentors who will make sure you are on the right track.","hackathon-slovenia.sections.9.content.16":"The top best teams will be rewarded for their achievements with practical prizes.","hackathon-slovenia.sections.9.content.17":"The winning team will receive a cash prize of EUR 2,000 and an invitation to present their solution to the European jury on the 14 October 2021.","hackathon-slovenia.sections.9.content.18":"The winners of hackathons from six countries will present their prototypes to the European jury during the official EU Code Week the 14 October, 2021. The European champions will be rewarded with even more computer equipment that will (hopefully) encourage them to further develop their digital skills.","hackathon-slovenia.sections.10.title":"Jury & Mentors","hackathon-slovenia.sections.10.content.0":"EU Code Week Hackathon Slovenia brings together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support you and your team during this intensive marathon.","hackathon-slovenia.sections.10.content.1":"Sign up now to","hackathon-slovenia.sections.10.content.2":"EU Code Week Hackathon","hackathon-slovenia.sections.10.content.3":"and make it happen!","hackathon-slovenia.sections.11.title":"Side events","hackathon-slovenia.sections.11.content.0":"In connection with the hackathon, there will be workshops for beginners in coding, tinkering with hardware and robotics and so on for participants to learn some basics of computational thinking and coding. From April to September, we are organising side events with our amazing partners of the EU Code Week Hackathons and it’s free to take part! Check out the different activities and register to get the link.","hackathon-slovenia.sections.11.events.1.title":"Animate a name","hackathon-slovenia.sections.11.events.1.content.0":"Are you between 9 to 14 and eager to know more about computer programming? This workshop is for you! You will create, have fun and quickly acquire some coding skills. With just a handful of blocks and a few clicks, you can make a 'sprite' (character) dance, talk, or animate it in a variety of ways. In addition, the computer science concepts we will be using in Scratch for CS First can be applied to other advanced programming languages such as Python or Java. ","hackathon-slovenia.sections.11.events.1.content.1":"Register, and participate in this activity and you will be able to:","hackathon-slovenia.sections.11.events.1.content.2":"Use a block-based programming language","hackathon-slovenia.sections.11.events.1.content.3":"Master important computer science concepts such as events, sequences and loops","hackathon-slovenia.sections.11.events.1.content.4":"Create an animation project in Scratch for CS First","hackathon-slovenia.sections.11.events.1.content.5":"Date: Date: 8 October, 11:00, 14:00 -> click","hackathon-slovenia.sections.11.events.1.content.6":"here","hackathon-slovenia.sections.11.events.1.content.7":"to register !","hackathon-slovenia.sections.11.events.1.content.8":"More information:","hackathon-slovenia.sections.11.events.2.title":"Creative Coding Workshop","hackathon-slovenia.sections.11.events.2.content.0":"Learn the basics of Python with imagiLabs' creative coding tools! Perfect for kids aged 9-15, this 1.5 hour workshop for beginners will take coders from lighting up one pixel at a time to making colourful animations.","hackathon-slovenia.sections.11.events.2.content.1":"Date: XXX -> click","hackathon-slovenia.sections.11.events.2.content.2":"here","hackathon-slovenia.sections.11.events.2.content.3":"to register !","hackathon-slovenia.sections.11.events.2.content.4":"Download the free imagiLabs app on your iOS or Android device to get started today. No imagiCharms needed -- come to the virtual workshop as you are!","hackathon-slovenia.sections.11.events.makex.title.0":"Robotics Training Series by MakeX/MakeBlock","hackathon-slovenia.sections.11.events.makex.title.1":"Robotics Training Series 1 - Introduction to Robotics and Robotics Competitions by MakeX/MakeBlock","hackathon-slovenia.sections.11.events.makex.title.2":"Robotics Training Series 2 - Programming and Hardware Construction by MakeX/MakeBlock","hackathon-slovenia.sections.11.events.makex.title.3":"Robotics Training Series 3 – Award-winning Mentor Sharing by MakeX/MakeBlock","hackathon-slovenia.sections.11.events.makex.content.0":"MakeX, a global robotics competition platform presents a comprehensive series of educational robotics training to teachers and mentors who are interested in practical learning, STEAM education, programming and robotics competitions for students of all ages using cutting-edge software and hardware like mBot2, laserbox and mBlock5.","hackathon-slovenia.sections.11.events.makex.content.1":"From introduction to robotics, programming and hardware construction to award-winning mentor sharing, you will dive into the process of project-based learning and how to organize students to use completions platforms to solve real world problems. Teachers organizing robotics curriculums at school are welcome and will benefit from a deeper understanding of programming, computational thinking, pedagogical concepts, robot hardware, and troubleshooting techniques.","hackathon-slovenia.sections.11.events.makex.content.2":"here","hackathon-slovenia.sections.11.events.makex.content.3":"to register !","hackathon-slovenia.sections.11.events.makex.content.4":"More information:","hackathon-slovenia.sections.11.events.makex.content.5":"https://www.makex.cc/en","hackathon-slovenia.sections.11.events.makex.dates.0":"Date: 1st June, 11:00 CEST -> click","hackathon-slovenia.sections.11.events.makex.dates.1":"Date: 3rd June, 11:00 CEST -> click","hackathon-slovenia.sections.11.events.makex.dates.2":"Date: 8th June, 11:00 CEST -> click","hackathon-slovenia.sections.12.title":"About CODEWEEK.EU","hackathon-slovenia.sections.12.content.0":"EU Code Week (#EUCodeWeek) is a grassroots movement run by volunteers to promote digital literacy through activities linked to coding and computer science. It inspires and engages people to explore new ideas and innovation for the future. Activities for ","hackathon-slovenia.sections.12.content.1":"EU Code Week","hackathon-slovenia.sections.12.content.2":"take place all over the world between 9 and 24 October. ","hackathon-slovenia.sections.12.content.3":"The idea of the EU Code Week Hackathon is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills. The hackathons are created and co-organised by the","hackathon-slovenia.sections.12.content.4":"European Commission","hackathon-slovenia.sections.12.content.5":"and local","hackathon-slovenia.sections.12.content.6":"EU Code Week Ambassadors","hackathon-slovenia.sections.12.content.7":"The initiative is financed by","hackathon-slovenia.sections.12.content.8":"the European Parliament","hackathon-slovenia.sections.12.content.9":"Discover More","hackathon-slovenia.sections.mentors.1.0":"Janko Harej","hackathon-slovenia.sections.mentors.1.1":"Janko Harej is a higher education lecturer and teacher of professional subjects at the Nova Gorica Secondary School. He is interested in all aspects of integrating new technologies into education. He participates in various national and international projects, where he develops teacher education, develops services and e-content. He was involved in the revision of several curricula.","hackathon-slovenia.sections.mentors.1.2":"In his free time, he is actively involved in the field of choral music.","hackathon-slovenia.sections.mentors.2.0":"Katja K. Ošljak","hackathon-slovenia.sections.mentors.2.1":"Researcher of communication and digital media, founder of the Institute for Digital Education Vsak and Slovenian ambassador of the EU Code Week project. It strives for access to digital education and media literacy for citizens of the information society","hackathon-slovenia.sections.mentors.3.0":"Uroš Polanc","hackathon-slovenia.sections.mentors.3.1":"Uroš has been involved in innovation, prototyping, networking and many other things since he was a child. He completed his studies in mechatronics. He is now the head of the Learning Production Laboratory at ŠCNG, which is a laboratory dedicated to networking, prototyping and learning.","hackathon-slovenia.sections.mentors.3.2":"He participates in various local and European projects, and also walks in business environment. He has extensive experience in mentoring, prototyping, working with young people, CNC machining, 3D modeling,","hackathon-slovenia.sections.mentors.4.0":"Luka Manojlovic","hackathon-slovenia.sections.mentors.4.1":"Luka Manojlovic is a technical enthusiast - a computer scientist who has been dealing with server and network infrastructure for more than 20 years.","hackathon-slovenia.sections.mentors.4.2":" He likes to share his knowledge with the participants of interactive workshops from various fields of information technologies.","hackathon-slovenia.sections.mentors.5.0":"Vesna Krebs","hackathon-slovenia.sections.mentors.5.1":"Vesna Krebs is a media artist and mentor who works both at home and abroad. Vesna combines her love of technology and art through various workshops and performances for children.","hackathon-slovenia.sections.mentors.5.2":"In her pedagogical work, the emphasis is on creative audio-visual production with computer technologies, with which she encourages the younger population to think creatively and create with the help of modern technologies.","hackathon-slovenia.sections.mentors.6.0":"Alojz Černe","hackathon-slovenia.sections.mentors.6.1":"Alojz has an excellent working knowledge of IT, is a highly experienced developer and system designer. His field of work is also on microservice platforms - development and deployment of services on these platforms. 30+ years of experience in international enterprise projects with larger systems, in finance, telco and retail sector.","hackathon-slovenia.sections.mentors.6.2":"In addition to this he is an outstanding Official Red Hat Instructor and Architect. He is a curious learner and eager to implement and share his newly obtained knowledge in practice.","hackathon-slovenia.sections.mentors.7.0":"Gasper Koren","hackathon-slovenia.sections.mentors.7.1":"Gasper started his career as a researcher at University of Ljubljana where he focused on Survey Data Collection and Statistical analysis. Later he switched to Tech Startup World, where he spent the past 14 years. First he worked as Chief Operations Officer at one of the first VC founded Slovenian startups, Zemanta which got acquired by Outbrain (Nasdaq: OB). Currently working as VP of Finance and Compliance at Flaviar, largest US Online Marketplace for Spirits. His experience go from (tech) product development and data analytics to international operations and finance.","hackathon-slovenia.sections.after.0":"What happens next?","hackathon-slovenia.sections.after.1":"The successful teams are now working on their prototype and will meet at the final hackathon in X to battle it out and decide the winner of X Hackathon. Make sure to follow here and on social media for updates from the contestants’ teams! ","hackathon-slovenia.sections.after.2":"EU Code Week Hackathon Slovenia gave smart, passionate young people the chance to put their coding skills and creative ideas towards solving a concrete local challenge. After an initial 24-hour virtual hackathon, up to 10 teams advanced to the next stage. The finalists worked on their prototypes with some guidance from mentors over the summer and are now ready to compete! The Code Week hackathon journey concluded with a battle on skills, knowledge and creativity at the final hackathon on X September/October in [city].","hackathon-slovenia.sections.after.3":"The Winners","hackathon-slovenia.sections.after.4":"See all the winners","hackathon-slovenia.sections.after.5":"Gallery","hackathon-slovenia.sections.after.6":"Check out the ‘young hackers’ from Slovenia in action during the EU Code Week Hackathon","hackathon-slovenia.sections.after.7":"Support Wall","hackathon-slovenia.sections.after.8":"And thanks to the Tweets, shout-outs and all the support during the Hackathons! Check out some highlights!","hackathon-slovenia.sections.after.9":"Jury & Mentors","hackathon-slovenia.sections.after.10":"EU Code Week Hackathon in Slovenia brought together leading figures from the Worlds of business, IT, venture capital, education, as well as local, national and EU leaders, influencers and coaches to guide and support participants during the intense hackathon. A select number of jury members were chosen to decide the final winning team, according to relevant guidelines and competition rules.","hackathon-slovenia.sections.after.11":"Read the guidelines","hackathons.title":"EU Code Week HACKATHONS","hackathons.subtitle":"Bring your ideas to life!","hackathons.sections.1.title":"6 hackathons, 6 challenges","hackathons.sections.1.content.1":"Do you live in Greece, Latvia, Ireland, Italy, Romania or Slovenia? Are you creative, ambitious and interested in the future of technology? Now is your chance! Join one of the EU Code Week hackathons and develop an innovative solution that will put you at the forefront of the technological revolution!","hackathons.sections.1.content.2":"In 2021, EU Code Week brings six extraordinary hackathons and invites 15-19 year old students, in upper secondary school, to form teams and use their coding skills to solve a local challenge. After 24 hours of hacking, each team will pitch their ideas to a panel of experts who will choose the 10 finalist teams. All teams will have the same amount of time, resources, and access to mentors and expertise in order to complete the challenge, but only 10 will get the chance to continue to the next round, develop their prototype, get expert coaching and take part in the final hackathon in the autumn. Here the teams will battle it out to decide who wins cool IT gear and the chance of mentoring and coaching to further develop their prototype","hackathons.sections.2.title":"How can I take part?","hackathons.sections.2.content.1":"Select the hackathon in your country and follow a few simple steps to register. You can join as an individual or as a team of six people. If you join with friends or classmates, don’t forget to indicate the name of your team when you register. Each hackathon will open its registration separately, so follow the hackathon in your country!","hackathons.sections.3.title":"Who are the organisers?","hackathons.sections.3.content.1":"The EU Code Week hackathons are co-organised by the European Commission and local EU ","hackathons.sections.3.content.2":"Code Week Ambassadors","hackathons.sections.3.content.3":"and they are financed by the European Parliament. The aim is to show how concrete solutions come to life with the help of young people’s creativity, enthusiasm, fresh ideas and coding skills.","hackathons.sections.4.title":"What does a hackathon look like?","hackathons.sections.4.content.1":"The EU Code Week hackathon is a journey that kicks-off with an online 24-hour hackathon. Experienced mentors will coach the teams and there will be workshops providing opportunities for participants to learn new skills and have fun. The hackathon is also an excellent opportunity for participants to network and socialise with people in the European tech sector. At the end of the hackathon each team will pitch their solution to an expert jury. ","hackathons.sections.4.content.2":"The ten best teams will continue their hackathon journey and receive training and mentoring over the summer. The winners will then take part in the final 12-hour face-to-face national hackathon in September or October (which will take place online, if the public health situation does not allow for a physical meet-up).","hackathons.sections.5.title":"I don’t know coding – what can I do?","hackathons.sections.5.content.1":"In connection with the hackathon, there will be workshops for beginners in coding, tinkering with hardware and robotics and so on for participants to learn some basics of computational thinking and coding. See more information about how to register on your local page.","hackathons.sections.6.title":"Partners","hackathons.sections.7.title":"Join in the fun!","hackathons.cities.1.city":"TBA","hackathons.cities.1.country":"Romania","hackathons.cities.1.date":"25-26 September 2021","hackathons.cities.2.city":"TBA","hackathons.cities.2.country":"Ireland","hackathons.cities.2.date":"23-24 September 2021","hackathons.cities.3.city":"TBA","hackathons.cities.3.country":"Italy","hackathons.cities.3.date":"24-25 September 2021","hackathons.cities.4.city":"TBA","hackathons.cities.4.country":"Greece","hackathons.cities.4.date":"9 October 2021","hackathons.cities.5.city":"TBA","hackathons.cities.5.country":"Slovenia","hackathons.cities.5.date":"18-19 September 2021","hackathons.cities.6.city":"TBA","hackathons.cities.6.country":"Latvia","hackathons.cities.6.date":"1 October 2021","hackathons.final.1":"Final in","hackathons.final.2":"September/October 2021","home.about":'EU Code Week is a grassroots initiative which aims to bring coding and digital literacy to everybody in a fun and engaging way…',"home.when":"","home.when_text":"Learning to code helps us make sense of the rapidly changing world around us. Join millions of fellow organisers and participants to inspire the development of coding and computational thinking skills in order to explore new ideas and innovate for the future.","home.school_banner_title":"Get Involved! Add an Activity!","home.school_banner_text":"Are you a teacher?","home.school_banner_text2":"Find out how to get involved!","home.organize_activity_title":"Organise or join an activity","home.organize_activity_text":'Anyone is welcome to organise or join an activity. Just pick a topic and a target audience and add your activity to the map, or browse for activities in your area.',"home.get_started_title":"Get started","home.get_started_text":'Not sure how to get started? Take a look at the how-to page, and download our toolkits for organisers to get prepared and spread the word.',"home.access_resources_title":"Access resources and training","home.access_resources_text":'If you are not sure how to organise an activity, visit our teaching resources page and learning bits training materials for guidance and tailored lesson plans.',"home.event_title":"Event title 1","home.explore_event":"Explore event","home.count_down":"Countdown","home.days":"days","home.hours":"hours","home.mins":"mins","home.toolkits_title":"Not sure how to get started?","home.toolkits_description":"Take a look at the how-to page, and download our toolkits for organisers to get prepared and spread the word.","home.toolkits_button1":"Get started","home.toolkits_button2":"Toolkits for organisers","home.minecraft_description1":"Careers in Digital is part of EU Code Week targeting 15–18-year-olds and educators to explore exciting and varied digital careers.","home.minecraft_description2":"Discover role models doing their dream job in digital - dive into their motivational videos and career pathways and explore our Careers in Digital Guide to understand the variety of roles and how to get there.","home.minecraft_button":"Get involved","home.activity_title":"Organise or join an activity","home.activity_description":"Anyone is welcome to organise or join an activity. Just pick a topic and a target audience and add your activity to the map, or browse for activities in your area.","home.activity_button1":"Add your activity","home.activity_button2":"Show activity map","home.resouce_title":"Resources and training","home.resouce_description":"If you are not sure how to organise an activity, visit our teaching resources page and learning bits training materials for guidance and tailored lesson plans.","home.resouce_button1":"Access resources","home.resouce_button2":"Access trainings","home.get_involved":"Get involved","home.meet_our_community":"Meet our community","home.banner1_title":"Careers in Digital","home.banner1_description":"Get inspired by dream jobs in digital and explore role models, career guides, open day toolkits and more!","home.banner2_title":"Our Code Week Family","home.banner2_description":"Discover our vibrant network of ambassadors, teachers, students and hubs—each contributing to our shared passion for digital education.","home.carrersdigital_description1":"Careers in Digital is part of EU Code Week targeting 15–18-year-olds and educators to explore exciting and varied digital careers.","home.carrersdigital_description2":"Discover role models doing their dream job in digital - dive into their motivational videos and career pathways and explore our Careers in Digital Guide to understand the variety of roles and how to get there.","home.carrersdigital_button":"Get involved","home.banner3_title":"October 11-26","leading-teacher.levels.Pre-primary":"Pre-primary","leading-teacher.levels.Primary":"Primary","leading-teacher.levels.Lower Secondary":"Lower Secondary","leading-teacher.levels.Upper Secondary":"Upper Secondary","leading-teacher.levels.Tertiary":"Tertiary","leading-teacher.levels.Other":"Other","locations.title":"Activity venues","locations.description.0":"For your next activity, select a venue from the list below OR register a new venue in","locations.description.1":"activity creation","locations.description.2":"","login.login":"Login","login.register":"Register","login.github":"Sign in with Github","login.X":"Sign in with X","login.facebook":"Sign in with Facebook","login.google":"Sign in with Google","login.azure":"Sign in with Azure","login.email":"E-Mail Address","login.password":"Password","login.remember":"Keep me signed in","login.forgotten_password":"Forgot Your Password","login.no_account":"Don't have an account ?","login.signup":"Sign Up","login.reset":"Reset Your Password","login.send_password":"Reset Password","login.confirm_password":"Confirm Password","login.name":"Fullname","login.resetpage_title":"Forgotten your password?","login.resetpage_description":"Confirm your email address below and we’ll send you instructions on how to create your new password","menu.learn":"Learn & Teach","menu.training":"Training","menu.challenges":"Challenges","menu.online-courses":"Online Courses","menu.toolkits":"Presentations and Toolkits","menu.girls_in_digital":"Girls in Digital","menu.careers_in_digital":"Careers in Digital","menu.treasure-hunt":"Treasure Hunt","menu.webinars":"Webinars","menu.why":"Why","menu.home":"Home","menu.search_result":"Search results","menu.events":"Activities","menu.ambassadors":"Ambassadors","menu.resources":"Resources","menu.game_and_competitions":"Games & Competitions","menu.schools":"Schools","menu.about":"About","menu.blog":"Blog","menu.news":"News","menu.search":"Search","menu.map":"Map","menu.add_event":"Add Activity","menu.search_event":"Search Activities","menu.hello":"Hello","menu.profile":"Profile","menu.pending":"Pending Activities","menu.your_events":"My activities","menu.your_certificates":"My certificates","menu.report":"Report my activities","menu.volunteers":"Volunteers","menu.logout":"Logout","menu.login":"Login","menu.signin":"Sign in","menu.signup":"Sign up","menu.privacy":"Privacy","menu.stats":"Statistics","menu.participation":"Participation Certificate","menu.coding@home":"Coding@Home","menu.values":"Our values","menu.online_events":"Online Activities","menu.featured_activities":"Featured Online Activities","menu.codeweek2020":"2020 Edition","menu.register_activity":"Register activity","menu.select_language":"Select language","menu.search_site":"Search site","menu.what_you_looking_for":"What are you looking for?","menu.type_to_search":"Type to search...","moderation.description.title":"Missing proper descriptions","moderation.description.text":"Please improve the description and describe in more detail what you will do and how your activity relates to coding and computational thinking. Thanks!","moderation.missing-details.title":"Missing important details","moderation.missing-details.text":"Provide more details on the activity objectives and goals and how it makes use of technology, coding and critical thinking. Thanks!","moderation.duplicate.title":"Duplicate","moderation.duplicate.text":"This seems to be a duplication of another activity taking place at the same time. If it is not please change the description and change the title so that it is clear that the activities are separate. Thanks!","moderation.not-related.title":"Not programming related","moderation.not-related.text":"Provide more information on the activity objectives and goals and how it makes use of technology, coding and critical thinking. Thanks!","mooc.free-online-courses":"Free online courses","mooc.intro":"EU Code Week offers professional development opportunities in the form of online courses. The aim is to support teachers in bringing coding and computational thinking to the classroom.","mooc.icebreaker.title":"The introductory “Icebreaker” course","mooc.icebreaker.text.0":"The","mooc.icebreaker.text.1":"The CodeWeek Icebreaker course","mooc.icebreaker.text.2":`is a five-hour course in English that targets anyone interested in - the basics of coding and computational thinking. The participants learn how to inspire curiosity and - an innovative spirit in young people, while empowering them to become digital creators. The course - helps participants to discover the benefits and relevance of computational thinking and coding in - our everyday lives. It also provides ideas, free training materials and resources to organise fun - and educational activities for children, anytime, anywhere – especially during Code Week.`,"mooc.icebreaker.text.3":`You do not need any previous experience or knowledge in coding to participate in this course, just a - curious mind.`,"mooc.icebreaker.registration.0":"Registrations are open here","mooc.icebreaker.registration.1":"for the course that runs between 16 September and 30 October 2020. Please note that you need to create an account in the European Schoolnet Academy to register.","mooc.icebreaker.check-out":"Check out the 2019 edition","mooc.deep-dive.title":"The in-depth “Deep Dive” course","mooc.deep-dive.text.0":`The EU Code Week Deep Dive online course is a twenty-five-hour course in English that offers teachers - the opportunity to get familiarised with coding related principles and gain the knowledge and - confidence to organize easy and fun, interactive coding activities with their students. Teachers - discover EU Code Week’s free`,"mooc.deep-dive.text.1":"resources","mooc.deep-dive.text.2":`and - training materials available in 29 languages, and - particular aspects of coding, such as computational thinking, unplugged activities, and the endless - possibilities of robotics, tinkering and making, visual programming languages, app creation and much - more.`,"mooc.deep-dive.course-link":"Check out the 2019 “Deep dive” course","mooc.social-media.0":"Follow","mooc.social-media.1":"EU Code Week on social media","mooc.social-media.2":"to find out when the next course will start","myevents.created_by":"All activities created by ","myevents.no_events.first_call_to_action":"You haven't added any activities yet. Why don't you ","myevents.no_events.first_link":"add one now","myevents.no_events.second_call_to_action":"or read our ","myevents.no_events.second_link":"guide for organizers","myevents.view":"View","myevents.view_lesson":"View lesson","myevents.status.APPROVED":"APPROVED","myevents.status.REJECTED":"REJECTED","myevents.status.PENDING":"PENDING","myevents.status.reported":"REPORTED","online-courses.title":"EU CODE WEEK ONLINE COURSES","online-courses.description.0":"EU Code Week offers professional development opportunities in the form of massive open online courses (MOOCs) with the aim to support teachers in effectively incorporating coding and computational thinking into their teaching practice.","online-courses.description.1":"EU Code Week MOOCs are open to all educators, regardless of their students' age or the subject they teach, and no prior experience or knowledge is required to participate.","online-courses.description.2":"EU Code Week MOOCs offer free and accessible resources, materials, ideas and best practice examples to find inspiration and empower students by introducing coding and computational thinking, emerging technologies and artificial intelligence safely into the classroom.","online-courses.more-info":"More information about the EU Code Week MOOCs: ","online-courses.online-courses-text":"Massive open online courses (MOOCs) aiming to support teachers in effectively incorporating coding and computational thinking into their teaching practice.","online-courses.online-courses-sub-text1":"EU Code Week MOOCs are open to all educators, regardless of their students' age or the subject they teach, and no prior experience or knowledge is required to participate.","online-courses.online-courses-sub-text2":"EU Code Week MOOCs offer free and accessible resources, materials, ideas and best practice examples to find inspiration and empower students by introducing coding and computational thinking, emerging technologies, and artificial intelligence safely into the classroom.","online-courses.online-courses-sub-text3":"Although some of the courses have concluded, the content remains accessible; however, badges and certificates are no longer issued.","participation.title":"Generate Certificates of Participation for your class","participation.phrase1":"Fill the form with the name of your students separated by a comma and you will receive the individual certificates of participation","participation.names.label":"Names for certificate","participation.names.help":"Use a comma between each participant's name","participation.event_name.label":"Activity Name","participation.event_name.help":"The name of your activity to be printed on the certificate","participation.event_date.label":"Activity Date","participation.event_date.help":"The date of your activity to be printed on the certificate","participation.submit":"Generate Certificates","participation.thanks_page.title":"Your certificates have been generated!","participation.thanks_page.phrase1":"Click on this link to download the zip file with all the certificates","partners.ja_spain_name":"Junior Achievement Spain","partners.ja_spain_description":"Junior Achievement Spain is an influential organization dedicated to equipping young people with the skills and knowledge necessary for success in their future careers. Its educational programs focus on financial literacy, entrepreneurship, and work readness, providing students with real-world experiences and practical learning opportunities. Through partnerships with businesses and educators, Junior Achievement Spain fosters a culture of innovation and self-discovery, encouraging students to take initiative in their education and career paths. The organization believes in the potential of every young person to contribute positively to society.","passwords.password":"Passwords must be at least six characters and match the confirmation.","podcasts.podcasts-text":"Tune in for expert insights on coding and digital creativity!","podcasts.podcasts-series-text1":`Welcome to the EU Code Week Podcast Series. We bring coding, computational thinking, robotics and - innovation closer to you, your community and your school.`,"podcasts.podcasts-series-text2":`Join Arjana Blazic, Eugenia Casariego and Eirini Symeonidou, as they explore a range of topics, from - media literacy to robotics, with the help of expert guests – to empower you to equip your students with the skills to confront the challenges and opportunities posed by a digital future.`,"privacy-old.title":"PROTECTION OF YOUR PERSONAL DATA","privacy-old.subtitle":"This privacy statement provides information about the processing and the protection of your personal data.","privacy-old.1-intro.title":"1. Introduction","privacy-old.1-intro.items.1":"The European Commission (hereafter ‘the Commission’) is committed to protect your personal data and to respect your privacy. The Commission collects and further processes personal data pursuant to Regulation (EU) 2018/1725 of the European Parliament and of the Council of 23 October 2018 on the protection of natural persons with regard to the processing of personal data by the Union institutions, bodies, offices and agencies and on the free movement of such data (repealing Regulation (EC) No 45/2001).
","privacy-old.1-intro.items.2":"This privacy statement explains the reason for the collection and processing, the way we collect, handle and ensure protection of all personal data provided, how that information is used and what rights you may exercise in relation to your personal data (the right to access, rectify, block etc.). It also specifies the contact details of the responsible Data Controller with whom you may exercise your rights, the Data Protection Officer and the European Data Protection Supervisor.
","privacy-old.1-intro.items.3":"This privacy statement concerns the collection and publication of personal data on the publicly accessible Codeweek.eu website, of persons who serve as contact points for EU Code Week activities (Code Week ambassadors, Education Ministry Coordinators, Leading Teachers as well as activity and event organisers).
","privacy-old.2-why.title":"2. Why do we process your data?","privacy-old.2-why.items.1":"The European Commission collects and publishes your personal information to facilitate the identification of contact points by stakeholders or interested citizens. Offering real persons as contact points is the best and most efficient way to ensure that interested people can get in contact with Commission services.
","privacy-old.2-why.items.2":"Your personal data will not be used for any automated decision-making, including profiling.
","privacy-old.3-legal_process.title":"3. On what legal ground(s) do we process your personal data","privacy-old.3-legal_process.items.1":"The processing operations on personal data for the publication of contact points are lawful under article 5(1)(d) of the Regulation (EU) 2018/1725 because you gave your consent to the processing of your personal data through a webform or when you agreed that we use your email and username if you signed up with a social network.
","privacy-old.4-collect_data.title":"4. Which personal data do we collect and further process?","privacy-old.4-collect_data.items.1":"Personal data collected are information which make your identification as a contact point easier and increase your visibility for the public, namely: title, name, surname, position, professional postal & e-mail addresses, phone number, picture, social media account, biography.
","privacy-old.4-collect_data.items.2":"You provided these personal data on a voluntary basis, by filling out the application form.
","privacy-old.4-collect_data.items.3":"The provision of certain personal data is mandatory for the publication of activities and/or contact information possible on the codeweek.eu website. If you do not provide your personal data, your activity would not be published, and/or you would not be able to take part in the aforementioned networks.
","privacy-old.4-collect_data.items.4":"You provide all other personal data on a voluntary basis.
","privacy-old.4-collect_data.items.5":"When you subscribe to our newsletter, your email address is added to EU Code Week’s newsletter mailing list, which is managed by Mailerlite.com. Please read Mailerlite’s privacy policy: https://www.mailerlite.com/legal/privacy-policy. You can opt out from the newsletters, at any time, by using the “unsubscribe” link in the emails you receive from us or you can send us an email at info@codeweek.eu with “Unsubscribe” in the subject line.","privacy-old.5-how_long.title":"5. How long do we keep your personal data?","privacy-old.5-how_long.items.1":"The Commission only keeps your personal data for the time necessary to fulfil the purpose of collection or further processing described in the point 2, namely for as long as you serve as a contact point.
","privacy-old.5-how_long.items.2":"Your personal data will be removed from the publicly available website as soon as you cease your contact point function unless you have given your agreement to be included in the database for future activities.
","privacy-old.6-protect_data.title":"6. How do we protect and safeguard your personal data?","privacy-old.6-protect_data.items.1":"All personal data in electronic format (e-mails, documents, databases, uploaded batches of data, etc.) are stored either on the servers of the European Commission or of its contractor. All processing operations are carried out pursuant to the Commission Decision (EU, Euratom) 2017/46 of 10 January 2017 on the security of communication and information systems in the European Commission.
","privacy-old.6-protect_data.items.2":"The Commission’s contractors are bound by a specific contractual clause for any processing operations of your data on behalf of the Commission, and by the confidentiality obligations deriving from the transposition of the General Data Protection Regulation in the EU Member States (‘GDPR’ Regulation (EU) 2016/679).
","privacy-old.6-protect_data.items.3":"In order to protect your personal data, the Commission has put in place a number of technical and organisational measures in place. Technical measures include appropriate actions to address online security, risk of data loss, alteration of data or unauthorised access, taking into consideration the risk presented by the processing and the nature of the personal data being processed. Organisational measures include restricting access to the personal data solely to authorised persons with a legitimate need to know for the purposes of this processing operation.
","privacy-old.7-access_data.title":"7. Who has access to your data and to whom is it disclosed?","privacy-old.7-access_data.items.1":"Access to your personal data is provided to the Commission staff responsible for carrying out this processing operation and to authorised staff according to the “need to know” principle. Such staff abide by statutory, and when required, additional confidentiality agreements.
","privacy-old.7-access_data.items.2":"Concretely, all personal data provided by you can be accessed by the websites’ administrators (Commission staff), as well as by other Commission staff on a need to know basis.. Furthermore, you personal information and event information will be shared with members of the EU Code Week Ambassadors and Educational coordinators networks for local activities organisation or follow up.
","privacy-old.7-access_data.items.3":"For the purpose of increasing the contact points’ visibility, your personal data are published without any access limitation on the public website: https://codeweek.eu.
","privacy-old.7-access_data.items.4":"Regarding transfer of data to third parties
","privacy-old.7-access_data.items.5":"The information we collect will not be given to any third party, except to the extent and for the purpose we may be required to do so by law.
","privacy-old.8-rights.title":"8. What are your rights and how can you exercise them?","privacy-old.8-rights.items.1":"You have specific rights as a ‘data subject’ under Chapter III (Articles 14-25) of Regulation (EU) 2018/1725, in particular the right to access, rectify or erase your personal data and the right to restrict the processing of your personal data. Where applicable, you also have the right to object to the processing or the right to data portability.
","privacy-old.8-rights.items.2":"You have consented to provide your personal data to us for the present processing operation and you can withdraw your consent at any time by notifying the Data Controller. The withdrawal will not affect the lawfulness of the processing carried out before you have withdrawn the consent.
","privacy-old.8-rights.items.3":"You can exercise your rights by contacting the Data Controller, or in case of conflict the Data Protection Officer. If necessary, you can also address the European Data Protection Supervisor. Their contact information is given under Heading 9 below.
","privacy-old.9-contact.title":"9. Contact information","privacy-old.9-contact.data-controller.title":"-The Data Controller","privacy-old.9-contact.data-controller.text":"If you would like to exercise your rights under Regulation (EU) 2018/1725, or if you have comments, questions or concerns, or if you would like to submit a complaint regarding the collection and use of your personal data, please feel free to contact the Data Controller,
","privacy-old.9-contact.data-controller.address":`Directorate-General for Communications Networks, Content and Technology Unit G2You may contact the Data Protection Officer (DATA-PROTECTION-OFFICER@ec.europa.eu) with regard to issues related to the processing of your personal data under Regulation (EU) 2018/1725.
',"privacy-old.9-contact.european-data-protection.title":"-The European Data Protection Supervisor (EDPS)","privacy-old.9-contact.european-data-protection.text":'You have the right to have recourse (i.e. you can lodge a complaint) to the European Data Protection Supervisor (edps@edps.europa.eu) if you consider that your rights under Regulation (EU) 2018/1725 have been infringed as a result of the processing of your personal data by the Data Controller.
',"privacy-statement-contact.subtitle":"This privacy statement provides information about the processing and the protection of your personal data.","privacy-statement-contact.processing-operation.0":"Processing operation","privacy-statement-contact.processing-operation.1":"management of Code Week Ambassadors, Leading Teachers and registration of activities on the website","privacy-statement-contact.data-processors.0":"Data Processors","privacy-statement-contact.data-processors.1":"GOPA Com. S.A. and EUN Partnership AISBL (European Schoolnet), info@codeweek.eu","privacy-statement-contact.1-intro.0":"The information in relation to processing of personal data for the management of Code Week Ambassadors, Leading Teachers and registration of activities on the website.","privacy-statement-contact.3-legal_process.0":'Lawfulness of the processing operation: Unit G.2 collects, stores and publishes your personal data, because you gave your explicit consent by ticking a box when you signed up to become a Code Week Ambassador, a Leading Teacher or when you applied to register an event on EU Code Week.',"privacy-statement-contact.4-collect_data.0":"","privacy-statement-contact.4-collect_data.1":"","privacy-statement-contact.4-collect_data.2":"Email address","privacy-statement-contact.4-collect_data.3":"Password","privacy-statement-contact.4-collect_data.4":"Picture","privacy-statement-contact.4-collect_data.5":"Biography","privacy-statement-contact.4-collect_data.6":"Title","privacy-statement-contact.4-collect_data.7":"Field of expertise for Leading Teachers.","privacy-statement-contact.4-collect_data.8":"","privacy-statement-contact.4-collect_data.9":"","privacy-statement-contact.4-collect_data.10":"","privacy-statement-contact.4-collect_data.11":"","privacy-statement-contact.4-collect_data.12":"The provision of this data is mandatory to be a Code Week Ambassador, Leading Teacher or to register an activity on the Code Week website.","privacy-statement-contact.4-collect_data.13":"","privacy-statement-contact.4-collect_data.14":"Social media accounts","privacy-statement-contact.4-collect_data.15":"","privacy-statement-contact.4-collect_data.16":"Public contact e-mail address","privacy-statement-contact.4-collect_data.17":"Organiser’s website","privacy-statement-contact.4-collect_data.18":"Code Week for All Code","privacy-statement-contact.4-collect_data.19":"For activity organisers, please note that the relevant Ambassador for your country or Unit G.2 can use the personal data you provided to register an activity to contact you with regard to said activity.","privacy-statement-contact.4-collect_data.20":"You provided your personal data on the","privacy-statement-contact.4-collect_data.21":"","privacy-statement-contact.4-collect_data.22":"and on the","privacy-statement-contact.4-collect_data.23":".","privacy-statement-contact.5-how_long.0":"All personal data will be deleted from databases if you withdraw from the initiative or 5 years after the end of the initiative.","privacy-statement-contact.6-protect_data.0":'All personal data in electronic format (e-mails, documents, databases, uploaded batches of data, etc.) are stored either on the servers of the European Commission or of its contractors. All processing operations are carried out pursuant to the Commission Decision (EU, Euratom) 2017/46, of 10 January 2017, on the security of communication and information systems in the European Commission.',"privacy-statement-contact.6-protect_data.1":'The Commission’s contractors are bound by a specific contractual clause for any processing operations of your data on behalf of the Commission, and by the confidentiality obligations deriving from the transposition of the General Data Protection Regulation in the EU Member States (‘GDPR’ Regulation (EU) 2016/679).',"privacy-statement-contact.6-protect_data.2":"In order to protect your personal data, the Commission has put in place a number of technical and organisational measures. Technical measures include appropriate actions to address online security, risk of data loss, alteration of data or unauthorised access, taking into consideration the risk presented by the processing and the nature of the personal data being processed. Organisational measures include restricting access to the personal data solely to authorised persons with a legitimate need to know for the purposes of this processing operation.","privacy-statement-contact.7-access_data.0":"All personal data provided by you can be accessed by Commission staff on a “need to know” basis. In addition, access to your personal data is provided to our contractor on a “need to know” basis.","privacy-statement-contact.7-access_data.1":'For the purpose of increasing the Code Week Ambassador, Leading Teacher’s or the registered activities’ visibility, all your personal data are published on the following website.',"privacy-statement-contact.7-access_data.2":"In addition, Unit G.2 might share your share your contact details with any member of the public or stakeholder that would need to contact you with regard to Code Week. For activity organisers, please note that the relevant Ambassador for your country or Unit G.2 can use the personal data you provided to register an activity to contact you with regard to said activity.","privacy-statement-contact.8-rights.0":"You have consented to providing your personal data to Unit G.2 for the present processing operation. You can withdraw your consent at any time by notifying Unit G.2 at CNECT-G2@ec.europa.eu. The withdrawal will not affect the lawfulness of the processing carried out before you have withdrawn the consent.","privacy-statement-contact.10-detailed-info.0":"This specific processing operation has been included in the DPO’s public register with the following legacy notification reference: DPR-EC-02631 Management of contact points for DG CONNECT policies, programmes and projects.","privacy-statement.title":"PROTECTION OF YOUR PERSONAL DATA","privacy-statement.processing-operation.0":"Processing operation","privacy-statement.processing-operation.1":"Processing of personal data on codeweek.eu, including IP addresses, by visitors of the publicly available websites.","privacy-statement.data-controller.0":"Data Controller","privacy-statement.data-controller.1":"European Commission, Directorate‑General for Communications Networks, Content and Technology, Unit G.2.","privacy-statement.record-reference":"Record reference","privacy-statement.table-of-contents":"Table of Contents","privacy-statement.1-intro.title":"Introduction","privacy-statement.1-intro.items.1":'The European Commission (hereafter ‘the Commission’) is committed to protecting your personal data and to respecting your privacy. The Commission collects and further processes personal data pursuant to Regulation (EU) 2018/1725 of the European Parliament and of the Council, of 23 October 2018, on the protection of natural persons with regard to the processing of personal data by the Union institutions, bodies, offices and agencies and on the free movement of such data (repealing Regulation (EC) n° 45/2001).',"privacy-statement.1-intro.items.2":"This privacy statement explains the reason for the processing of your personal data, the way we collect, handle and ensure protection of all personal data provided, how that information is used and what rights you have in relation to your personal data. It also specifies the contact details of the responsible Data Controller with whom you may exercise your rights, the Data Protection Officer and the European Data Protection Supervisor.","privacy-statement.1-intro.items.3.0":"The information in relation to processing operation","privacy-statement.1-intro.items.3.1":"Data processing on codeweek.eu","privacy-statement.1-intro.items.3.2":"undertaken by the Commission is presented below.","privacy-statement.2-why.title":"Why and how do we process your personal data?","privacy-statement.2-why.items.0":"Purpose of the processing operation","privacy-statement.2-why.items.1":"The Commission’s Directorate-General for Communications Networks, Content and Technology offer a number of external websites. The technical setup collects and uses your personal information to be able to provide the websites which are physically located outside the Commission controlled hosting infrastructure.","privacy-statement.2-why.items.2":"Your personal data will not be used for an automated decision-making including profiling.","privacy-statement.3-legal_process.title":"On what legal ground(s) do we process your personal data?","privacy-statement.3-legal_process.items.0":"We process your personal data on several grounds:","privacy-statement.3-legal_process.items.1":'Article 5(1)(a) of Regulation (EU) 2018/1725: this processing is necessary for the performance of a task carried out in the public interest or in the exercise of official authority vested in the Union institution or body.',"privacy-statement.3-legal_process.items.2":"Indeed, informing the broad public is a task resulting from the European Commission's own prerogatives at institutional level, as provided for in Article 58(2) (d) of Regulation (EU, Euratom) 2018/1046 of the European Parliament and of the Council of 18 July 2018 on the financial rules applicable to the general budget of the Union (OJ L 193, 30.7.2018, p. 1). We ensure that adequate and specific safeguards are implemented for the processing of personal data, in line with the applicable data protection legislation.","privacy-statement.3-legal_process.items.3":'Article 5(1)(d) of Regulation (EU) 2018/1725: for the processing activities consisting in cookies and authentication, your consent is necessary. In compliance with Article 3(15) and Article 7 of Regulation (EU) 2018/1725, the consent must be freely given, specific, informed and unambiguous.',"privacy-statement.3-legal_process.items.4":"We have obtained your consent directly from you. You may have expressed it by an email, submitted via e-registration form, or in any other written form.","privacy-statement.4-collect_data.title":"Which personal data do we collect and further process?","privacy-statement.4-collect_data.items.0":"In order to carry out this processing operation, Unit G.2 collects the following categories of personal data:","privacy-statement.4-collect_data.items.1":"Internet Protocol address (IP address) or the device ID of the device used to access the website.","privacy-statement.4-collect_data.items.2":"Without this processing you will not be able to establish a technical connection between your devices and the server infrastructure and therefore will not be able to access our website.","privacy-statement.4-collect_data.items.3":"In order for you to authenticate on this website, Unit G.2 collects the following categories of personal data:","privacy-statement.4-collect_data.items.4":"E-mail address","privacy-statement.4-collect_data.items.5":"Password; or","privacy-statement.4-collect_data.items.6":"Social media authentication.","privacy-statement.5-how_long.title":"How long do we keep your personal data?","privacy-statement.5-how_long.items.0":"Unit G.2 only keeps your personal data for the time necessary to fulfil the purpose of collection or further processing, namely for the duration of the browsing session. In addition, IP addresses might be saved for one year in the log files of the services for security reasons. As to the analytics tool, the IP address and the device ID (e.g. IMEI number and WIFI MAC address) are deleted immediately at disconnection.","privacy-statement.6-protect_data.title":"How do we protect and safeguard your personal data?","privacy-statement.6-protect_data.items.0":"All personal data in electronic format (e-mails, documents, databases, uploaded batches of data, etc.) are stored on the servers of the European Commission. All processing operations are carried out pursuant to the","privacy-statement.6-protect_data.items.1":"Commission Decision (EU, Euratom) 2017/46","privacy-statement.6-protect_data.items.2":", of 10 January 2017, on the security of communication and information systems in the European Commission.","privacy-statement.6-protect_data.items.3":"In order to protect your personal data, the Commission has put in place a number of technical and organisational measures. Technical measures include appropriate actions to address online security, risk of data loss, alteration of data or unauthorised access, taking into consideration the risk presented by the processing and the nature of the personal data being processed. Organisational measures include restricting access to the personal data solely to authorised persons with a legitimate need to know for the purposes of this processing operation.","privacy-statement.7-access_data.title":"Who has access to your personal data and to whom is it disclosed?","privacy-statement.7-access_data.items.0":"Access to your personal data is provided to the Commission staff responsible for carrying out this processing operation and to authorised staff according to the “need to know” principle. Such staff abide by statutory, and when required, additional confidentiality agreements.","privacy-statement.7-access_data.items.1":"Furthermore, access to your personal data can be provided to external contractors working on behalf of and under contractual agreement with the Commission service owning the websites and engaged in creation, maintenance, management, and archiving of websites according to the “need to know” principle.","privacy-statement.7-access_data.items.2":"The information we collect will not be given to any third party, except to the extent and for the purpose we may be required to do so by law.","privacy-statement.8-rights.title":"What are your rights and how can you exercise them?","privacy-statement.8-rights.items.0":"You have specific rights as a ‘data subject’ under Chapter III (Articles 14-25) of Regulation (EU) 2018/1725, in particular the right to access, rectify or erase your personal data and the right to restrict the processing of your personal data. Where applicable, you also have the right to object to the processing or the right to data portability.","privacy-statement.8-rights.items.1":"You have the right to object to the processing of your personal data, which is lawfully carried out pursuant to Article 5(1)(a).","privacy-statement.8-rights.items.2":"You have consented to provide your personal data for the present processing operation. You can withdraw your consent at any time by notifying Unit G.2. The withdrawal will not affect the lawfulness of the processing carried out before you withdrew your consent.","privacy-statement.8-rights.items.3":"You can exercise your rights by contacting the Data Controller, or in case of conflict the Data Protection Officer. If necessary, you can also address the European Data Protection Supervisor. Their contact information is given under Heading 9 below.","privacy-statement.8-rights.items.4":"Where you wish to exercise your rights in the context of one or several specific processing operations, please provide their description (i.e. their Record reference(s) as specified under Heading 10 below) in your request.","privacy-statement.9-contact.title":"Contact information","privacy-statement.9-contact.data-controller.title":"The Data Controller","privacy-statement.9-contact.data-controller.text":"If you would like to exercise your rights under Regulation (EU) 2018/1725, or if you have comments, questions or concerns, or if you would like to submit a complaint regarding the collection and use of your personal data, please feel free to contact the Data Controller, Unit G.2, European Commission,at","privacy-statement.9-contact.data-protection-officer.title":"The Data Protection Officer (DPO) of the Commission","privacy-statement.9-contact.data-protection-officer.text":"You may contact the Data Protection Officer (DATA-PROTECTION-OFFICER@ec.europa.eu) with regard to issues related to the processing of your personal data under Regulation (EU) 2018/1725.","privacy-statement.9-contact.european-data-protection.title":"The European Data Protection Supervisor (EDPS)","privacy-statement.9-contact.european-data-protection.text":'You have the right to have recourse (i.e. you can lodge a complaint) to the European Data Protection Supervisor (edps@edps.europa.eu) if you consider that your rights under Regulation (EU) 2018/1725 have been infringed as a result of the processing of your personal data by the Data Controller.',"privacy-statement.10-detailed-info.title":"Where to find more detailed information?","privacy-statement.10-detailed-info.items.0":'The Commission Data Protection Officer (DPO) publishes the register of all processing operations on personal data by the Commission, which have been documented and notified to him. You may access the register via the following link: https://ec.europa.eu/dpo-register',"privacy-statement.10-detailed-info.items.1":"This specific processing operation has been included in the DPO’s public register with the following Record reference: DPR-EC-09706.1.","remote-teaching.remote-teaching":"Remote teaching","remote-teaching.intro.title":"Code Week and remote teaching","remote-teaching.intro.text":"Remote education can be quite a challenge for teachers and learners and there are many hurdles to overcome. However, teaching coding, computational thinking – even robotics – does not have to come to a halt because your students are at home. Here are some tips and resources that we hope can help you.","remote-teaching.intro.points.1":"this is a collection of short videos, do-it-yourself materials, puzzles, games, and coding challenges for everyday use in the family as well as at school.","remote-teaching.intro.points.2.0":"Coding Unplugged","remote-teaching.intro.points.2.1":"here you will find different activities you can easily do at home to learn or to teach coding with everyday materials.","remote-teaching.intro.points.3.0":"Learning Bits","remote-teaching.intro.points.3.1":"here you will find “Learning Bits” or tutorials on","remote-teaching.intro.points.3.2":"Sustainable Development","remote-teaching.intro.points.3.3":"and","remote-teaching.intro.points.3.4":"Artificial Intelligence","remote-teaching.intro.points.3.5":"which include remote teaching sections in their Lesson Plans.","remote-teaching.intro.points.4.0":"Repository of resources","remote-teaching.intro.points.4.1":"many of the resources in the repository can also be used in remote teaching scenarios. You can find resources to","remote-teaching.intro.points.4.2":"teach","remote-teaching.intro.points.4.3":"coding, or to","remote-teaching.intro.points.4.4":"learn","remote-teaching.intro.points.4.5":"coding.","remote-teaching.intro.points.5.0":"Coding from home webinars","remote-teaching.intro.points.5.1":"did you know that Code Week organised several webinars on how to learn and teach coding from home? Check them out!","remote-teaching.tips.title":"7 tips to teach coding remotely","remote-teaching.tips.points.1.0":"Become familiar with the concepts, programming language, and software","remote-teaching.tips.points.1.1":"while students can learn coding and programming semi-autonomously by trial-and-error, you will need to guide them and help them find errors in their syntax. Be ready to change and adapt if a digital tool or a programming language does not bear the learning results you had expected","remote-teaching.tips.points.2.0":"Empower students","remote-teaching.tips.points.2.1":"help your students reach their full potential by providing motivating and meaningful lessons. Let them explore their skills and creativity by allowing them to choose their own projects and outputs. In addition, we recommend you to be realistic and to set goals achievable by your students.","remote-teaching.tips.points.3.0":"Encourage students to work in groups","remote-teaching.tips.points.3.1":`coding in groups is not only more fun, but it would also help students achieve more complex and creative projects. Furthermore, remote learning can be isolating for some students, and group work can prevent this. For instance, you could create online meeting rooms for your students to gather in groups, or you could set up a peer assessment by inviting students to give and receive constructive feedback on each other’s projects. -`,"remote-teaching.tips.points.4.0":"Explore open software and free online platforms for learning how to code","remote-teaching.tips.points.4.1":"there are many good-quality resources to learn and teach coding, which are advanced while still easy to use. These are free tools which you can let your students use without having to purchase licenses or download software. You can find most of them on the","remote-teaching.tips.points.4.2":"Code Week repository","remote-teaching.tips.points.4.3":"e.g.","remote-teaching.tips.points.4.4":"and so on. As we have seen with the","remote-teaching.tips.points.4.5":"Code Week Learning Bits","remote-teaching.tips.points.4.6":"you can apply these tools to any subject!","remote-teaching.tips.points.5.0":"Keep it playful","remote-teaching.tips.points.5.1":"your first steps into coding should be engaging and fun, and while you may not have the chance to share this enjoyment in person this time, there are ways to play and have fun together! For instance, you can propose your students to take a break from the lesson to connect and play together","remote-teaching.tips.points.5.2":"an educational multiplayer game designed to learning computational thinking while playing.","remote-teaching.tips.points.6.0":"Simulate real classroom interaction","remote-teaching.tips.points.6.1":"technology allows us to replicate at least partially, the kind of interaction that would take place in the classroom. You can encourage your students to turn on their cameras at given times, raise their hands virtually, ask questions in person or in the chat, respond to digital polls and quizzes, and so on. Some free digital tools you might use for this purpose are","remote-teaching.tips.points.6.2":"or","remote-teaching.tips.points.6.3":"for live classroom sessions, and ","remote-teaching.tips.points.6.4":"for quizzes and classroom interaction. This would help students feel like they are in class and feel connect to their peers.","remote-teaching.tips.points.7.0":"Ensure the availability and affordability of materials","remote-teaching.tips.points.7.1":"make sure your coding lessons are realistic and inclusive by ensuring that the materials required are easy to find in any household, and that either all students can achieve them or that you provide adaptations to those who might not. For instance, unplugged coding activities require inexpensive materials such as scissors, paper, or makers. When working with online coding exercises, make sure that all students have access at home to a tablet or computer and a reliable internet connection.","remote-teaching.tips.conclusion":"How do you learn and teach coding and programming in remote teaching environments? Do you have any tips for other education professionals? Add a comment in the forum below!","report.title":"Report your #EUCodeWeek activity","report.event_title":"Activity title","report.number_required":"Please provide a rough estimate, even if you don't have exact data.","report.phrase1":"You can fill this form only once! Please check your data carefully. If you make a mistake, ","report.phrase2":"After submitting the report, a personalized certificate for participation in Code Week will be issued automatically and will become available for you to download or share. You can see an example certificate here.","report.phrase3":"Required fields are marked with an * asterisk.","report.phrase4":"You can fill this form only once! Please check your data carefully. If you make a mistake,","report.contactus":"contact us","report.participants_count.label":"Participants count","report.average_participant_age.label":"Average participant age","report.percentage_of_females.label":"Percentage of females","report.codeweek_for_all_participation_code.label":"Codeweek for all participation code","report.codeweek_for_all_participation_code.help":"You can put here your Codeweek4All challenge code, if you got one. If you're not participating, just ignore this field.","report.name_for_certificate.label":"Name for certificate","report.name_for_certificate.help":"Change this to the name of the activity organizer who will be issued a certificate of participation in Code Week. Please use only ASCII (Latin) letters. Letters with accents, umlauts and the like are not supported.","report.submit":"Submit Activity Report","report.thanks_page.title":"Thanks for reporting your activity!","report.thanks_page.certificate_ready":"Your certificate is ready.","report.thanks_page.download_button":"Click here to download it.","report.thanks_page.back_events":"Go back to your activity","resources-page.header":"Resources","resources-page.title":"Training Materials, online courses, teaching and learning resources to help you organise your own Codeweek activity!","resources.search_resources":"Search resources","resources.search_by_title_description":"Search by title or description","resources.resource_type":"Types","resources.resource_type_placeholder":"Select type, e.g. audio","resources.types":"Types","resources.levels":"Levels","resources.level":"Level","resources.target_audience":"Target Audience","resources.target_audience_placeholder":"Select Target Audience","resources.level_difficulty":"Level of Difficulty","resources.level_difficulty_placeholder":"Select Level of Difficulty","resources.level_placeholder":"Select level","resources.programming_languages":"Programming Languages","resources.programming_languages_placeholder":"Select language, e.g. C++","resources.categories":"Topics","resources.categories_placeholder":"Select topic, e.g. program...","resources.Languages":"Languages","resources.languages_placeholder":"Select language","resources.Subjects":"Subjects","resources.subjects_placeholder":"Select subject, e.g. arts","resources.share":"Share","resources.search":"Search","resources.communication_toolkit":"Communications Toolkit","resources.teachers_toolkit":"Teachers Toolkit","resources.leaflet":"Leaflet","resources.how_to_organise_an_activity":"How to organise an activity ?","resources.resources.languages.Albanian":"Albanian","resources.resources.languages.Basque":"Basque","resources.resources.languages.Bosnian":"Bosnian","resources.resources.languages.Bulgarian":"Bulgarian","resources.resources.languages.Croatian":"Croatian","resources.resources.languages.Czech":"Czech","resources.resources.languages.Danish":"Danish","resources.resources.languages.Dutch":"Dutch","resources.resources.languages.English":"English","resources.resources.languages.Estonian":"Estonian","resources.resources.languages.Finnish":"Finnish","resources.resources.languages.French":"French","resources.resources.languages.German":"German","resources.resources.languages.Greek":"Greek","resources.resources.languages.Hungarian":"Hungarian","resources.resources.languages.Italian":"Italian","resources.resources.languages.Latvian":"Latvian","resources.resources.languages.Lithuanian":"Lithuanian","resources.resources.languages.Macedonian":"Macedonian","resources.resources.languages.Maltese":"Maltese","resources.resources.languages.Montenegrin":"Montenegrin","resources.resources.languages.Norwegian":"Norwegian","resources.resources.languages.Polish":"Polish","resources.resources.languages.Portuguese":"Portuguese","resources.resources.languages.Romanian":"Romanian","resources.resources.languages.Serbian":"Serbian","resources.resources.languages.Slovakian":"Slovakian","resources.resources.languages.Slovenian":"Slovenian","resources.resources.languages.Spanish":"Spanish","resources.resources.languages.Swedish":"Swedish","resources.resources.languages.Turkish":"Turkish","resources.resources.languages.Ukrainian":"Ukrainian","resources.resources.languages.All targeted languages":"All targeted languages","resources.resources.languages.Russian":"Russian","resources.resources.languages.Japanese":"Japanese","resources.resources.languages.Mandarin":"Mandarin","resources.resources.languages.Galician":"Galician","resources.resources.languages.Austrian":"Austrian","resources.resources.languages.Irish":"Irish","resources.resources.languages.Slovak":"Slovak","resources.resources.levels.Beginner":"Beginner","resources.resources.levels.Intermediate":"Intermediate","resources.resources.levels.Advanced":"Advanced","resources.resources.levels.Pre-primary education":"Pre-primary education","resources.resources.levels.Primary school":"Primary school","resources.resources.levels.Lower secondary school":"Lower secondary school","resources.resources.levels.Upper secondary school":"Upper secondary school","resources.resources.levels.Higher Education":"Higher Education","resources.resources.levels.Teachers":"Teachers","resources.resources.levels.Parents":"Parents","resources.resources.levels.General public":"General Public","resources.resources.levels.Other":"Other","resources.resources.subjects.Art":"Art","resources.resources.subjects.Biology":"Biology","resources.resources.subjects.Chemistry":"Chemistry","resources.resources.subjects.Coding":"Coding","resources.resources.subjects.Computer Science":"Computer Science","resources.resources.subjects.Culture":"Culture","resources.resources.subjects.Economics":"Economics","resources.resources.subjects.Foreign Languages":"Foreign Languages","resources.resources.subjects.Geography":"Geography","resources.resources.subjects.Geology":"Geology","resources.resources.subjects.History":"History","resources.resources.subjects.Language and Literature":"Language and Literature","resources.resources.subjects.Mathematics":"Mathematics","resources.resources.subjects.Music":"Music","resources.resources.subjects.Natural Sciences":"Natural Sciences","resources.resources.subjects.Physical Education":"Physical Education","resources.resources.subjects.Physics":"Physics","resources.resources.subjects.Programming":"Programming","resources.resources.subjects.Special Education Needs":"Special Education Needs","resources.resources.subjects.Other":"Other","resources.resources.types.Application":"Application","resources.resources.types.Assessment":"Assessment","resources.resources.types.Audio":"Audio","resources.resources.types.Challenge":"Challenge","resources.resources.types.Curriculum":"Curriculum","resources.resources.types.Game":"Game","resources.resources.types.Graphic Material":"Graphic Material","resources.resources.types.Guide":"Guide","resources.resources.types.Lesson Plan":"Lesson Plan","resources.resources.types.Online Course":"Online Course","resources.resources.types.Podcast":"Podcast","resources.resources.types.Presentation":"Presentation","resources.resources.types.Toolkit":"Toolkit","resources.resources.types.Tutorial":"Tutorial","resources.resources.types.Video":"Video","resources.resources.types.Website":"Website","resources.resources.types.Other":"Other","resources.resources.categories.Artificial Intelligence":"Artificial Intelligence","resources.resources.categories.Coding":"Coding","resources.resources.categories.Computational Thinking":"Computational Thinking","resources.resources.categories.Drones":"Drones","resources.resources.categories.Digital Literacy":"Digital Literacy","resources.resources.categories.Making":"Making","resources.resources.categories.Programming":"Programming","resources.resources.categories.Robotics":"Robotics","resources.resources.categories.Sensors":"Sensors","resources.resources.categories.Text-based Programming":"Text-based Programming","resources.resources.categories.Tinkering":"Tinkering","resources.resources.categories.Unplugged Activities":"Unplugged Activities","resources.resources.categories.Visual Programming":"Visual Programming","resources.resources.categories.Other":"Other","resources.resources.programming_languages.C++":"C++","resources.resources.programming_languages.CSS":"CSS","resources.resources.programming_languages.HTML":"HTML","resources.resources.programming_languages.HTML5":"HTML5","resources.resources.programming_languages.Java":"Java","resources.resources.programming_languages.JavaScript":"JavaScript","resources.resources.programming_languages.PHP":"PHP","resources.resources.programming_languages.Python":"Python","resources.resources.programming_languages.Raspberry Pi":"Raspberry Pi","resources.resources.programming_languages.Swift":"Swift","resources.resources.programming_languages.Visual Programming":"Visual programming","resources.resources.programming_languages.Other":"Other","resources.resources.programming_languages.All targeted programming languages":"All targeted programming languages","school.name":"School name","school.location":"School location","school.description":"School description","school.school":"School","school.add":"Add","school.list":"List","school.required.name":"School name is required","school.required.location":"School location is required","schools.1.title1":"Why should you bring coding to your classroom?","schools.1.title2":"How can coding benefit your students? What is in it for you as a teacher ?","schools.1.content.0":"We believe anybody’s basic literacy in a digital age must include an understanding of coding and the development of crucial competences related to computational thinking, such as problem solving, collaboration and analytical skills.","schools.1.content.1":"Learning how to code can empower your students to be at the forefront of a digitally competent society, develop a better understanding of the world that surrounds them and get better chances to succeed in their personal and professional lives.","schools.1.content.2":"Code Week offers all students the possibility to make their first steps as digital creators, by providing schools and teachers free professional development opportunities, teaching materials, international challenges and opportunities to exchange.","schools.1.button.label":"Want to get started right away? Sign up here!","schools.2.title1":"Ready to get involved?","schools.2.title2":"Organise a lesson, a training session, or an activity, and pin it on the map.","schools.2.content.0":"Whether you have any coding or programming knowledge or not, you can easily organise a lesson in your classroom, an open day, or an activity at your school. Just find a date and register your activity in the map below. If you feel like you need support with preparing a lesson with coding, skip to the next section.","schools.2.content.1":"Have a look at some examples of activities that are being organised browsing the map below and add your own to join thousands of fellow educators across Europe and beyond: ","schools.2.button.label":"Ready to give it a go? Add an activity!","schools.3.title1":"New to Coding? No worries","schools.3.title2":"Our tools help introduce you to coding before bringing it to your students","schools.3.content.0":"If you are interested in bringing coding to your classroom but you don´t know where to start, do not worry! An international team of teachers and experts have been developing a set of short online training modules to help get you started.","schools.3.content.1":"No previous experience of coding is needed to follow our learning bits!","schools.3.button.label":"Access the training modules","schools.4.title1":"Looking for an extra challenge ?","schools.4.title2":"Build a network of activities, engage as many students as possible, and earn the Certificate of Excellence","schools.4.content.0":"Code Week 4 All challenges you to join forces with other teachers or schools and participate in an international community of like-minded people giving to student the opportunity to make their first steps in coding. Build an alliance that engages more than a 500 students and you will gain the Certificate of Excellence.","schools.4.button.label":"Learn more about the Code Week 4 All challenge","schools.title":"Bring Code Week to your students","scoreboard.title":"Which countries are buzzing with coding activity?","scoreboard.paragraph":"The scoreboard is sorted by the number of listed coding activities per population, so don't be surprised to see some of the smaller countries higher up on the list!","scoreboard.parcipating_with":"is participating with","scoreboard.events":"activities","search.audience_title":"Audience","search.theme_title":"Theme","search.placeholder":"Search for activity name or tag","search.submit":"Search","search.label_country":"Select country","search.last_year_events.label":"Include last years activities","search.last_year_events.yes":"Yes","search.last_year_events.no":"No","search.search_counter":"match your search criteria","search.event":"activity","search.events":"activities","search.year":"year","search.audiences":"Audiences","search.themes":"Themes","search.countries":"Countries","search.search_placeholder":"Search by title or description","search.search_banner_title":"Find what inspires you","search.search_banner_content":"Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning","search.search_results_title":"Search results","search.search_input_label":"See the results based on your keyword(s) below:","search.search_input_placeholder":"Search...","search.results":"Results","search.no_results":"No results found.","search.search_categories.all":"All","search.search_categories.podcasts":"Podcasts","search.search_categories.hackathons":"Hackathons","search.search_categories.online_courses":"Online courses","search.search_categories.training":"Training","search.search_categories.challenges":"Challenges","search.search_categories.learn":"Learn","search.search_categories.teach":"Teach","search.search_categories.presentations_and_toolkits":"Presentations and Toolkits","search.search_categories.activities":"Activities","search.search_categories.blogs":"Blogs","search.search_categories.others":"Others","snippets.featured-activities":"Here are upcoming EU Code Week featured activities that welcome online participants. You can filter by language and month and, by clicking on “view” you’ll access all details on the activity and the contacts of the organisers. Enjoy!","snippets.learn_and_teach_1":"A repository of resources to start or continue your coding journey and develop digital and technical skills – all available at no cost.","snippets.learn_and_teach_2":"Coding and programming are key competences that are increasingly in demand in every field, and EU Code Week wants to support you in your teaching & learning! Browse our repository and find the perfect resource to start or to continue your coding journey. All these resources are free of charge. Don’t forget that you can filter your search by title, resource type, skill level, programming language, subject, category and language.","snippets.teach_1":"Coding and programming are key competences which will open new possibilities to your students and children. Do you want to teach coding at home,in the classroom or code club?","snippets.teach_2":"Browse our repository to find the most suitable resource to bring coding and programming to your teaching practice. All of these resources are free of charge. Don’t forget that you can filter your search by type of resource, skill level, programming language, subject, category, and language.","snippets.toolkits.0":"In this section you will find material which will help you organise your EU Code Week activity, and promote the initiative with your community.","snippets.toolkits.1":"Communication toolkit","snippets.toolkits.2":"find here the official EU Code Week logos, badge, flyer, poster, PowerPoint and Word templates, examples of social media posts, and illustrations.","snippets.toolkits.3":"Teachers toolkit","snippets.toolkits.4":"find here the official EU Code Week logos, badge, template of certificate of participation for your students, an introductory presentation about EU Code Week, and social media material.","snippets.toolkits.5":"EU Code Week official leaflet.","snippets.about.goal":"The goal is to help more young people to master the basics of coding and computational thinking.","snippets.guide.tutorials.1":"Check out our","snippets.guide.tutorials.2":"tutorials and trainings","snippets.guide.tutorials.3":"available in 29 languages to get ready to organise activities where young people learn coding and computational thinking.","snippets.dance.menu":"Dance Challenge","snippets.dance.subtitle":"Who said programmers couldn’t dance? We will prove otherwise with the #EUCodeWeekDance challenge.","snippets.dance.content":"Everyone from schools, teachers, libraries to code clubs, businesses and public authorities are invited to celebrate EU Code Week by organising a #EUCodeWeekDance activity and adding it to the Code Week map.","snippets.treasure-hunt.menu":"Treasure Hunt","snippets.treasure-hunt.subtitle":"This is a game on Telegram","snippets.videos.1":"Watch EU Code Week ambassadors’ videos on our values","snippets.videos.2":"Watch Katja Osljak, Ambassador for Slovenia, on why Code Week is independent","snippets.videos.3":"Watch Laurent Touché, Ambassador for France, on why Code Week is for everyone","snippets.videos.4":"Watch Fatma Bouaziz, Ambassador for Tunisia, on why Code Week is glocal","snippets.videos.5":"Watch Linda Sinka, Ambassador for Latvia on why Code Week is about cooperation","snippets.videos.6":"Watch Alessandro Bogliolo, Ambassador for Italy, on why Code Week is non - profit","snippets.videos.7":"Watch Marjana Prifti, Ambassador for Albania, on why Code Week encourages innovation and creativity","snippets.videos.8":"Watch Cristiana Lucaci, Ambassador for Romania, on why Code Week is thankful to its community","super-organiser.title":"Generate your super organiser certificate for Codeweek","super-organiser.generate":"Generate the Certificate","super-organiser.required":"Required fields are marked with an * asterisk.","super-organiser.name_for_certificate.label":"Name for certificate","super-organiser.name_for_certificate.help":"Change this to the name of the activity organizer who will be issued the super organiser certificate.","training.learning_bits":"Codeweek Learning Bits","training.title":"Free training materials and online courses","training.text":`Here you can find free training materials & resources that will help you get started and plan your next innovative lesson.
-- No previous coding or programming experience is needed, and each module takes only around 15 minutes to complete. The modules introduce you to key concepts related to coding and computational thinking activities. In addition, the modules also give you practical tips and advice on how to integrate the concepts in your classroom. -
`,"training.text_2":`- Now that you have completed one or more Code Week Learning Bits, we hope that you feel comfortable enough to bring some digital creativity to your classroom and pin your activity on the Code Week Map! -
- -- You can easily organise a lesson in your classroom, an open day, or an event at your school. Just find a date and register your activity on the Code Week map. Each activity organiser will get a certificate of participation for their effort. -
- -- If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders – join the Code Week 4 All challenge. -
`,"training.lessons.1.title":"Coding without digital technology (unplugged)","training.lessons.1.author":"By Alessandro Bogliolo","training.lessons.1.text":`- Coding is the language of things, which allows us to write programs to grant new functionalities to the tens of billions of programmable objects around us. Coding is the fastest way to make our ideas come true and the most effective way to develop computational thinking capabilities. However, technology is not strictly required to develop computational thinking. Rather, our computational thinking skills are essential to make technology work. -
- -- In this video, Alessandro Bogliolo, Professor of Computer Systems in Italy and EU Code Week Coordinator, will introduce unplugged coding activities that can be practiced without any electronic device. The main purpose of unplugged activities is to lower the access barriers to bring coding in every school, regardless of funding and equipment. -
- -- Unplugged coding activities unveil the computational aspects of the physical world around us. -
`,"training.lessons.1.activities.1":"Activity 1 – CodyRoby for Primary School","training.lessons.1.activities.2":"Activity 2 – CodyRoby for Lower Secondary School","training.lessons.1.activities.3":"Activity 3 – CodyRoby for Secondary School","training.lessons.2.title":"Computational thinking and problem solving","training.lessons.2.author":"By Miles Berry","training.lessons.2.text":`- Computational thinking (CT) describes a way of looking at problems and systems so that a computer can be used to help us solve or understand them. Computational thinking is not only essential to the development of computer programs, but can also be used to support problem solving across all disciplines. -
- -- You can teach CT to your students by getting them to break down complex problems into smaller ones, (decomposition), to recognize patterns (pattern recognition), to identify the relevant details for solving a problem (abstraction); or setting out the rules or instructions to follow in order to achieve a desired outcome (algorithm design). CT can be taught across different disciplines, for instance in Mathematics (figure out the rules for factoring 2nd-order polynomials), Literature (to break down the analysis of a poem into analysis of meter, rhyme, and structure), Languages (find patterns in the ending letters of a verb that affect its spelling as tense changes) and many others. -
- -- In this video, Miles Berry, Principal Lecturer at University of Roehampton School of Education at Guildford (United Kingdom), will introduce the concept of computational thinking and the different ways a teacher can integrate it in the classroom with simple games. -
`,"training.lessons.2.activities.1":"Activity 1 – Developing Mathematical Reasoning for Primary School","training.lessons.2.activities.2":"Activity 2 – Acquaintance with Algorithms for Lower Secondary School","training.lessons.2.activities.3":"Activity 3 – Algorithms for Upper Secondary School","training.lessons.3.title":"Visual programming – introduction to Scratch","training.lessons.3.author":"By Margo Tinawi","training.lessons.3.text":`- Visual programming lets humans describe processes using illustrations or graphics. We usually speak of visual programming as opposed to text-based programming. Visual programming languages (VPLs) are especially well adapted to introduce algorithmic thinking to children (and even adults). With VPLs, there is less to read and no syntax to implement. -
- -- In this video, Margo Tinawi, Web Development Teacher at Le Wagon and Co-Founder of Techies Lab asbl (Belgium), will help you discover Scratch, one of the most popular VPL used all over the world. Scratch was developed by the MIT in 2002, and since then a big community has been created around it, where you can find millions of projects to replicate with your students and countless tutorials in several languages. -
- -- You do not need to have any coding experience to use Scratch, and you can use it in all the different subjects! For instance, using Scratch as a digital storytelling tool, students can create stories, illustrate a math problem or play an art contest to learn about cultural heritage, while learning coding and computational thinking, and most important, having fun. -
- -- Scratch is a free tool, very intuitive and motivating for your students. Have a look at Margo’s video to learn how to get started. -
`,"training.lessons.3.activities.1":"Activity 1 – Scratch Basic for Primary School","training.lessons.3.activities.2":"Activity 2 – Scratch Basic for Lower Secondary School","training.lessons.3.activities.3":"Activity 3 – Scratch Basic for Secondary School","training.lessons.4.title":"Creating educational games with Scratch","training.lessons.4.author":"By Jesús Moreno León","training.lessons.4.text":`- Critical thinking, persistence, problem solving, computational thinking and creativity are only some of the key skills that your students need to succeed in the 21st century, and coding can help you achieve these in a fun and motivating way. -
- -- Algorithmic notions of flow control using sequences of instructions and loops, data representation using variables and lists, or synchronization of processes might sound like complicated concepts, but in this video you will find that they are easier to learn than you think. -
- -- In this video, Jesús Moreno León, a Computer Science teacher and researcher from Spain, will explain how you can develop these and other skills in your students while having fun. How can this be done? By creating a questions and answers game in Scratch, the most popular programming language used at schools worldwide. Scratch not only enhances computational thinking, but it also allows the introduction of gamification elements in the classroom to keep your students motivated while learning and having fun. -
- -- Have a look at the video to learn how to get started: -
`,"training.lessons.4.activities.1":"Activity 1 - Questions and answers game with Scratch for Primary School","training.lessons.4.activities.2":"Activity 2 - Questions and answers game with Scratch for Lower Secondary School","training.lessons.4.activities.3":"Activity 3 - Questions and answers game with Scratch for Secondary School","training.lessons.5.title":"Making, robotics and tinkering in the classroom","training.lessons.5.author":"By Tullia Urschitz","training.lessons.5.text":`- The integration of coding, tinkering, robotics, and microelectronics as teaching and learning tools in the school curricula is key in 21st century education. -
- -- Using tinkering and robotics in schools has many benefits for students, as it helps develop key competences such as problem solving, teamwork and collaboration. It also boosts students´ creativity and confidence and can help students develop perseverance and determination when faced with challenges. Robotics is also a field that promotes inclusivity, as it is easily accessible to a wide range of students with varying talents and skills (both boys and girls) and it positively influences students on the autism spectrum. -
- -- Have a look at this video where Tullia Urschitz, Italian Scientix ambassador and STEM teacher in Sant’Ambrogio Di Valpolicella, Italy, will give some practical examples on how teachers can integrate tinkering and robotics in the classroom, thus transforming passive students into enthusiastic makers. -
`,"training.lessons.5.activities.1":"Activity 1 - How to make a mechanical, hardboard hand for Primary School","training.lessons.5.activities.2":"Activity 2 - How to make a mechanical or robotic hand for Lower Secondary School","training.lessons.5.activities.3":"Activity 3 - How to make a mechanical or robotic hand for Upper Secondary School","training.lessons.6.title":"Developing creative thinking through mobile app development","training.lessons.6.author":"By Rosanna Kurrer","training.lessons.6.text":`- Have a look at this video where Rosanna Kurrer, (Founder of CyberWayFinder) explains what App Inventor is, goes through the advantages of using App development in the classroom and gives some practical examples on how teachers can integrate App Inventor in the classroom, transforming passive students into enthusiastic game makers. -
- -- We all use applications as they are a convenient and fast way to coordinate our activities. They are also more and more used in education as they allow personalised learning and enable users to acquire information, so why not empower your students to build an educational app for others? -
`,"training.lessons.6.activities.1":"Activity 1 – My First HelloWorld! Mobile App","training.lessons.6.activities.2":"Activity 2 – Drawing with Shapes App - Using Geometrical shapes and Math equations to draw","training.lessons.6.activities.3":"Activity 3 – TranslateMe App - Using Voice Computing blocks and the Yandex Translation Service","training.lessons.7.title":"Tinkering and Making","training.lessons.7.author":"By Diogo da Silva","training.lessons.7.text":`- Jobs and workplaces are changing and education is following in their footsteps. When preparing - students for 21st century careers, new skills such as tinkering, making and hacking become - essential, as they narrow the gap between school and reality. By transforming the classroom into - a collaborative environment that focuses on problem-solving, students are able to engage and - thrive. These activities promote discussion, thus allowing the classroom to become a - communication hub, where every contribution is important. -
- -- Have a look at the video below, where Portuguese STEAM teacher Diogo da Silva, a member of - Escola Global, takes you step by step through developing a lesson that has your students tinker, - make and hack their way to a solution. - -
`,"training.lessons.7.activities.1":"Activity 1 – Time gates: measuring speed with micro:bit","training.lessons.7.activities.2":"Activity 2 – Building a conductivity-based game using BBC micro:bit","training.lessons.7.activities.3":"Activity 3 – Building a smart luminaire using micro:bit","training.lessons.8.title":"Coding for all subjects","training.lessons.8.author":"By M. Isabel Blanco, M. Concepción Fernández, Elisabetta Nanni, Debora Carmela Niutta, Stefania Altieri","training.lessons.8.text":`- When you think of coding in the classroom, the first image that comes to mind is of computers, Technology, Mathematics or Science. However, given that students have a number of interests and subjects, why not use this in our favor and implement coding across the entire curriculum? -
- -- Integrating coding in the classroom has many benefits, as it helps them develop their critical thinking and problem solving skills, become active users and lead their own learning process, which is essential in schools. However, the most important thing is that your students will be learning while having fun! -
- -- Languages, Music or STEM are only some subjects that teachers can code in for future scientists, musicians, artists, anybody really! All teacher can integrate coding and computational thinking in the classroom. Using a CLIL lesson to explain a daily life algorithm, creating a felt joystick to learn about science or using educational robots to boost motivation in Mathematics are some examples of activities you can do in your classroom. -
- -- Have a look at the video below to see how Music, Science or Languages teachers can easily integrate coding and computational thinking in the classroom, even though you have no previous experience. -
`,"training.lessons.8.activities.1":"Tinkering and coding with Makey Makey, by M. Isabel Blanco and M. Concepción Fernández.","training.lessons.8.activities.2":"Music is coding, by Elisabetta Nanni.","training.lessons.8.activities.3":"Robotics and inclusion for primary in STEM, by Debora Carmela Niutta.","training.lessons.8.activities.4":"A daily life algorithm for a CLIL lesson, by Stefania Altieri.","training.lessons.9.title":"Making an automaton with a micro:bit","training.lessons.9.author":"by Pauline Maas","training.lessons.9.text":`- Using a Micro: bit, the easily programmable, pocket-sized computer, can be a fun and easy way to make interesting creations, from robots to musical instruments with your students, while at the same time teaching them how to code. It’s simple and easy to use for even the youngest programmers, while at the same time powerful enough for more advanced students. You can incorporate it in a variety of lessons from history to maths and even science. The possibilities are endless. The Micro: bit is an engaging and inexpensive way to teach students about coding while instilling crucial skills such as computational thinking, problem-solving, and creativity. -
-- In this video, Pauline Maas, Computer Science teacher at Koninklijke Visio, will introduce the Micro: bit and give a few practical examples of how teachers can integrate it into the classroom, transforming passive students into enthusiastic creators. -
`,"training.lessons.9.activities.1":"Morse Code with the micro: bit, for Primary School","training.lessons.9.activities.2":"Escape room with the micro: bit, for Lower Secondary School","training.lessons.9.activities.3":"Making an automaton, for Upper Secondary School","training.lessons.10.title":"Creative coding with Python","training.lessons.10.author":"by Ivana Vezjak","training.lessons.10.text":`- Moving from visual to text-based programming is a natural flow in coding. While visual programming is often great for beginners, after a while, students may crave a new challenge. Text-based programming is the next step for anyone who wants to dive further into programming and computational thinking.
-In this video, Ivana Vezjak introduces you to Python’s basic syntax. Python is one of the most popular programming languages today, used in many fields like data science, AI, machine learning, web development, etc. While Python is a powerful programming language used by experienced programmers, it can be used even by those without any coding experience because of its simplicity and clear syntax.
-With Python, students can create quizzes about historical events, solve math problems and make physics simulations, create games, build websites, conduct data analysis for scientific projects, and much more. Python has a rich and extensive standard library, a large community, and a great number of tutorials and projects available online, which can be used for teaching, learning, and practicing. By coding in Python, analysing programs, and fixing bugs, students develop creativity and learn how to be consistent, persistent, and patient. They learn analytical thinking and problem-solving skills by breaking down complex problems into smaller components. These competences will help them in how they approach problems in every other domain of their lives. - -
`,"training.lessons.10.activities.1":"My first quiz, for Primary School","training.lessons.10.activities.2":"Hangman, for Lower Secondary School","training.lessons.10.activities.3":"Guess the flag!, for Upper Secondary School","training.lessons.10.links.1.url":"https://docs.python.org/3/library/","training.lessons.10.links.1.title":"Python Standard Library","training.lessons.10.links.1.description":"Collection of pre-built code and modules (e.g. turtle module, math module etc.)","training.lessons.10.links.2.url":"https://codecombat.com/","training.lessons.10.links.2.title":"CodeCombat","training.lessons.10.links.2.description":"Educational video game for learning programming concepts.","training.lessons.10.links.3.url":"https://projects.raspberrypi.org/en/codeclub","training.lessons.10.links.3.title":"CodeClub projects","training.lessons.10.links.3.description":"From beginners to advanced, step-by-step programming projects for kids.","training.lessons.10.links.4.url":"https://inventwithpython.com/invent4thed/","training.lessons.10.links.4.title":"Invent your own computer games with Python","training.lessons.10.links.4.description":"Book that will teach you how to program your own computer games with Python.","training.lessons.10.links.5.url":"https://www.codewars.com/","training.lessons.10.links.5.title":"CodeWars","training.lessons.10.links.5.description":"Educational community where students and teachers can train themselves through a series of challenges.","training.lessons.10.links.6.url":"https://hourofpython.com/","training.lessons.10.links.6.title":"Hour of Python","training.lessons.10.links.6.description":"Collection of Python introductory lessons (both text-based and blocks) using interactive Trinkets.","training.lessons.10.links.title":"Other related resources","training.lessons.11.title":"Coding for Inclusion","training.lessons.11.author":"by the Code Week team","training.lessons.11.text":`- Bringing coding into your classroom can be a challenge, especially if you have students with certain disabilities in your class. But it’s important to remember that anyone, no matter their abilities, can learn how to code. Children with special needs can greatly benefit from learning aspects of coding because it teaches students important life skills such as solving problems, organization, and independence. Coding can also improve interpersonal skills and social skills through collaboration and teamwork, skills which many children with disabilities struggle with. Most importantly, students have fun while learning alongside their peers. -
- In this video, the Code Week team will show you some practical, easy, and fun coding activities especially adapted for students with visual impairments, Down syndrome, and students on the Autism Spectrum, that teachers can easily bring to their classroom. -
`,"training.lessons.11.activities.1":"Egg carton Unplugged","training.lessons.11.activities.2":"A very smart mouse ","training.lessons.11.activities.3":"A star making stars","training.lessons.12.title":"Coding for sustainable development goals","training.lessons.12.author":"by Francisco Javier Masero, Cristina Nicolaita and Erviola Konomi","training.lessons.12.text.1":"Traditional education provides students with few opportunities to understand and solve real world problems such as global climate change, gender equality, hunger, poverty or good health and well-being. ","training.lessons.12.text.2":"The Sustainable Development Goals (SDGs) are the core of the 2030 Agenda for Sustainable Development, adopted by all member states of the United Nations as a road map to achieve peace and prosperity on the planet, encouraging global development. Teachers can use the SDGs in the classroom as a tool for students to develop their critical thinking, but also to help them find their identity and purpose. Combining basic elements of coding and computational thinking with the SDGs will boost your students’ confidence, and you will help them develop their creativity, entrepreneurial spirit, problem-solving or communication skills.","training.lessons.12.text.3":"In the activities below, students will apply the principles Scratch, ASCII coding and unplugged coding to topics of global and social relevance today. Teachers will be raising awareness about the sustainable development goals while helping them develop empathy, active citizenship, and prosocial skills in a fun and engaging way.","training.lessons.12.text.4":"These lesson plans focus on one of the SDGs each:","training.lessons.12.text.5":"Sustainable Development Goal 3: Ensure healthy lives and promote well-being for all at all ages","training.lessons.12.text.6":"Sustainable Development Goal 5: Achieve gender equality and empower all women and girls","training.lessons.12.text.7":"Sustainable Development Goal 13: Take urgent action to combat climate change and its impacts ","training.lessons.12.activities.1":"Karateka project: Knowing the karate through programming, for Primary, Lower and Upper Secondary School","training.lessons.12.activities.2":"Sustainable development goals and coding for climate change, for Primary School","training.lessons.12.activities.3":"Coding for gender equality, for Upper Secondary School","training.lessons.13.title":"Introduction to Artificial Intelligence in the classroom","training.lessons.13.author":"by Artur Coelho and Marjana Prifti Skenduli","training.lessons.13.text.1":"Artificial Intelligence (AI) has an impact on many areas of daily life: it autocorrects the text you type on your phone, choses the music your favourite music app plays, and it remembers your passwords when you have forgotten them. AI refers to a combination of machine learning, robotics, and algorithms, with applications in all fields: from computer science to manufacturing, and from medicine to fashion. Therefore, it has an undeniable place in our lives and in our societies and it plays a key role in science development. And as any other important phenomena in our lives, students will benefit from learning about it. But how to teach about such a complex thing as AI?","training.lessons.13.text.2":"This Learning Bit will help you explain to students what AI is and what role does it play in students’ lives. These activities are designed for non-experts to easily understand the contents, and to be able to effectively break down complex terms into easily understandable ideas. With these lesson plans you can help students learn the uses of AI and some of the mechanisms behind it. These activities are designed for students to develop their analytical and critical thinking skills: for example, in Marjana’s activity students develop a classification pipeline. These activities will also help students understand the varied applications of AI: in Artur’s activity they will learn about the link between AI and Art, and how AI can be used to enhance visual expression. With these activities, students will also reflect on the dangers of AI, and their impact.","training.lessons.13.activities.1":"Human-AI- Art, for Primary School","training.lessons.13.activities.2":"Teaching Machines to Classify: Intro to Supervised Machine Learning, for Lower Secondary School","training.lessons.13.activities.3":"Teaching Machines to Classify: Intro to Supervised Machine Learning, for Upper Secondary School","training.lessons.14.title":"Learning in the Age of Intelligent Machines","training.lessons.14.author":"by Adil Tugyan, Georgia Lascaris and Marco Neves","training.lessons.14.text.1":"The progress of AI in recent years has been impressive thanks to rapid advances in computing power and the availability of large amounts of data. This has led to substantial investments in AI research and rapid expansion of the AI industry, making AI a major technological revolution of our time. AI is all around us. It has become part of our daily routine, so much so that we sometimes do not think of it as AI: we use online recommendation, face detection, security systems and voice assistants almost every day. But what about education? ","training.lessons.14.text.2":"AI has huge potential to enable new ways of teaching and learning and to enhance student learning. This Learning Bit will help you integrate authentic AI activities in your teaching and help you prepare your students for life and career in a world shaped by AI. These activities have been designed for students to develop their curiosity, problem-solving and creativity skills: for example, in Adil’s activity, students learn about algorithms and neural networks and they are encouraged to create their own neural network to visualise an AI brain. Georgia will guide your students in a step-by-step development of a chatbot. Students will build their own chatbot, prepare datasets of questions and answers and train it so it can answer questions about Covid-19. In Marco’s activity, students will explore the benefits and challenges of intelligent machines in everyday life and work. What are the risks of AI that we need to consider? What impacts will AI have on the future of work? What jobs will be offered to them when they enter the job market in the future?","training.lessons.14.activities.1":"AI and Its Neural Networks","training.lessons.14.activities.2":"My Covid-19 Chatbot","training.lessons.14.activities.3":"Living in the Age of “Smart Machines”: Challenges and Opportunities","training.lessons.14.activities.title":"In the lesson plans below, students will learn about intelligent machines in a fun and engaging way.","training.lessons.15.title":"Mining Media Literacy","training.lessons.15.author":"by Marijana Smolčec, Tea Horvatić and Sanja Božinović","training.lessons.15.text.0":"Media literacy education has never been more important for today’s students. Students of all ages need to gain relevant skills, knowledge and attitudes to be able to navigate our media-rich world. Media literacy skills will help them use credible online content and recognise misleading sources of information. They will understand how to fact-check information they find online and critically interpret it. They will raise their awareness of proper use of creative work and apply their learning when creating their own creative content.","training.lessons.15.text.1":"This Learning Bit will enable you to implement various strategies and techniques to empower your students to become media literate. In Marijana’s activity, students learn how to use Web content safely and responsibly. They are introduced to different types of licenses and they develop a simple app to demonstrate how to share creative work properly. In Tea’s activity, students embark on a quest to learn about clickbaits. Through engaging tasks students explore strategies to identify and uncover clickbaits and learn how to avoid them. Sanja allows students to explore and critically analyse and evaluate Web content, its relevance, accuracy, origin and purpose. They learn how to find reliable sources online and how to recognise false online information.","training.lessons.15.text.2":"In the lesson plans below, you will find inspiring and engaging activities to enhance student media literacy skills:","training.lessons.15.activities.1":"Is it free if it is on the Internet?","training.lessons.15.activities.2":"To click or not to click","training.lessons.15.activities.3":"Fact-checking","training.lessons.16.title":"STORY-TELLING WITH HEDY","training.lessons.16.author":"by Felienne Hermans","training.lessons.16.text.0":"Have your pupils already mastered a visual programming language, but don’t feel ready to delve deeper into a text-based programming language? Then this learning bit is just for you and your pupils because it will help them bridge the gap between a visual and a text-based programming language. The learning bit Story-telling with Hedy comprises three lesson plans that use Hedy – a gradual programming language to teach children programming.","training.lessons.16.text.1":"Hedy is aimed at children who want to get started with textual programming languages, but for whom starting with Python might still be too complex. Gradual languages use different language levels, where each level adds new concepts and syntactic complexity. At the end of the Hedy level sequence, pupils master a subset of syntactically valid Python.","training.lessons.16.text.2":"In this Learning Bit you will find inspiring and engaging activities to help your students to efficiently use text-based programming languages. By creating their own interactive stories, they will gradually learn programming, without having to learn everything at once. In the lesson plan for primary school, pupils are introduced to the basic concepts of programming. The lesson plan for lower secondary school introduces further programming concepts, whereas the lesson plan for upper secondary enables pupils to program more complex stories and activities.","training.lessons.16.text.3":"Check out the interactive story below to see how readers can participate in the story and how it fosters their active engagement.","training.lessons.16.activities.1":"Make your own interactive story with Hedy for primary school pupils","training.lessons.16.activities.2":"Make your own interactive story with Hedy for lower secondary pupils","training.lessons.16.activities.3":"Make your own interactive story with Hedy for upper school pupils","training.lessons.17.title":"Feel The Code","training.lessons.17.author":"by Alenka Miljević","training.lessons.17.text.0":"Social and emotional well-being is the ability to be resilient, know how to manage one’s emotions and respond to other people's emotions, develop meaningful relationships with others, generate emotions that lead to good feelings and create one own’s emotional support network. The social and emotional skills that young people learn in school help them build resilience and set the pattern for how they will manage their physical and mental health throughout their lives. (Council of Europe).","training.lessons.17.text.1":"The Learning Bit Feel the Code will enable you to foster your pupils’ social and emotional well-being by recognizing, explaining, understanding and responding to positive and negative feelings and emotions in order to build empathy and resilience. In this Learning Bit you will find inspiring and engaging activities to help your students develop skills to cope with different emotions through coding. Your pupils will learn how to express their feelings and how to react to their peers’ emotions with the help of a Bee bot robot.","training.lessons.17.text.2":"The learning bit Feel the Code comprises three lesson plans that use a Bee-bot educational robot to create activities that encourage students to talk about emotions and develop empathy. In the lesson plan for primary school, pupils program a Bee bot to talk about emotions such as sadness, happiness, fear and anger and discover reasons why they and their peers feel these emotions. The lesson plan for lower secondary school encourages pupils to program a Bee bot, recognize their own and their peers’ feelings, understand what caused them and how to respond to them. The lesson plan for upper secondary school enables pupils to navigate a Bee bot and invent stories about feelings, resilience and empathy.","training.lessons.17.text.3":"If you don’t have an educational robot in your classroom, this Learning Bit will provide you with ideas for unplugged activities that foster the development of social and emotional skills. The interactive below gives a brief overview of the activities that you can do in your classroom:","training.lessons.17.activities.1":"Code - Feel - Learn for primary school pupils","training.lessons.17.activities.2":"My heart isn’t made of stone for lower secondary pupils","training.lessons.17.activities.3":"Code me to the mood for upper school pupils","training.lessons.18.title":"SOS Water","training.lessons.18.author":"by Francisco Delgado Cecilia","training.lessons.18.text.0":"SOS Water is a response to the need to address the problem of water pollution. Despite the efforts made in recent years, there are still 2 billion people around the world who do not have access to safe drinking water. This means that Sustainable Development Goal (SDG) 6 of the 2030 Agenda, which states that all people should have access to safely managed water and sanitation by 2030, is far from being achieved. The same is true for SDG 14, underwater life, which aims to conserve and use sustainably the oceans, seas and marine resources for sustainable development.","training.lessons.18.text.1":"This Learning Bit focuses on the relevant and topical issue of water quality measurement and the new pollutants that challenge water quality. Students will have the opportunity to investigate and seek solutions to real problems related to water and the environment, which will allow them to develop skills such as research, critical thinking and problem solving.","training.lessons.18.text.2":"The lesson plans include practical and creative activities, such as programming in Scratch, initiation to machine learning and artificial intelligence with Learning Machine Learning and the building of guided vehicles with Lego sets for water sampling and water pH analysis. These activities will allow students to put their skills and knowledge into practice in an interactive and playful environment, which will increase their motivation and interest in the project.","training.lessons.18.text.3":"For the implementation of this Learning Bit it is proposed to develop the three activities in class, to complete the entire project and obtain a more meaningful and motivating learning process. However, each activity can be carried out in isolation.","training.lessons.18.activities.1":"SOS Water with Scratch","training.lessons.18.activities.2":"SOS Water with Machine Learning","training.lessons.18.activities.3":"SOS Water with Robotics","training.lessons.19.title":"Creative Scratch Laboratory","training.lessons.19.author":"by Krzysztof Jaworski","training.lessons.19.text.0":"Learning programming today goes beyond preparing for a programming career and extends beyond the boundaries of computer science. It should be approached broadly, embracing an interdisciplinary perspective and utilizing programming as a tool for learning and play to foster the development of future skills.","training.lessons.19.text.1":"For children and young people, it is crucial to understand how to use digital tools safely, responsibly and effectively. They need to comprehend how these tools function and know how to communicate with them through programming. In addition, this experience should involve collaborative interactions with their peers.","training.lessons.19.text.2":"The Learning Bit Creative Scratch Laboratory will enhance students' creativity, boost their curiosity and make coding enjoyable and fun. It consists of three lesson plans for students with varying coding skills. In the beginner’s lesson plan, students create a character on paper, import it into Scratch and animate it using selected blocks. The intermediate level lesson plan teaches students to learn the Video Sprites tool, graphic crafting with paper and markers, and producing a Scratch mosaic with Video Sprites, stamps and artworks. In the advanced lesson plan, students explore the face recognition function in Scratch, experiment with sprite graphics manipulation and create a mini-theatre with dialogues generated in Scratch.","training.lessons.19.activities.1":"Draw and animate sprite: for beginners","training.lessons.19.activities.2":"Stamps: for intermediate students","training.lessons.19.activities.3":"Puppet theatre: for advanced students","training.lessons.20.title":"Code Through Art","training.lessons.20.author":"by Maria Tsapara","training.lessons.20.text.0":"Children are growing up in a complex world that is constantly developing technologically, which requires innovative educational approaches for early childhood educators. These approaches include activities that promote computational thinking and programming from a young age. Research suggests that targeted activities can effectively develop children’s computational thinking and problem-solving skills and at the same time such activities foster their creative expression through technology.","training.lessons.20.text.1":"Although the most common strategy for teaching programming involves the use of educational robots, there is also the possibility of programming without the use of a robotics kit (unplugged). This approach can take various forms and include a wide range of activities (pixel art, children in the role of robots, using a floor grid, etc.). These activities offer experiential learning benefits, particularly for young children who learn best through play. ","training.lessons.20.text.2":"The Learning Bit Code Through Art comprises three lesson plans for early childhood educators and implements an unplugged activity, the use of a Bee-bot educational robot and the invention kit Makey Makey. By using Makey Makey kit students have the opportunity to create tangible interfaces and try different solutions, create, experiment, and strengthen all their learning abilities in a collaborative learning environment.","training.lessons.20.text.3":"As Pablo Picasso said “Every child is an artist. The problem is how to remain an artist once he grows up.” Art provides children with opportunities to creatively represent and communicate their ideas and feelings. In this Learning Bit you will find inspiring activities to cultivate your students’ social and 21st century skills through art and coding, to encourage them to express themselves creatively and fostering their imagination . The Learning Bit Code Through Art will enable you to foster your pupils’ creativity, collaboration and problem solving by integrating art and coding.","training.lessons.20.activities.1":"Artful Coding: 4-6 years old kindergarten students.","training.lessons.20.activities.2":"Creative Code Lab: 4-6 years old kindergarten students","training.lessons.20.activities.3":"Touch Canvas: Creating Interactive paintings: 4-6 years old kindergarten students; advanced.","training.lessons.21.title":"Making and coding","training.lessons.21.author":"by Ulla Hauptmann","training.lessons.21.text.0":"Makerspaces are vibrant hubs where creativity thrives and hands-on projects come to life. When selecting equipment for a makerspace, the focus is on tools such as Calliope mini, Microbit, or Makey Makey, as they offer a wide range of possibilities suitable for students of different ages and skill levels. These boards support the development of creative projects for younger children thanks to their block-based programming languages are available for these boards. For older students, more complex projects can be generated using these boards.","training.lessons.21.text.1":"Explore the Learning Bit Making and Coding to dive into the world of makerspaces and foster interdisciplinary skills like teamwork and social collaboration while sparking innovation and enthusiasm in your students!","training.lessons.21.text.2":"Makey Makey is a circuit board that converts everyday objects into computer keys. By connecting objects to the board with crocodile clips, which then link to the computer via USB cable (or an iPad with a camera adapter), Makey Makey can open and close electrical circuits between a person and an object. This sends electrical signals that the computer receives as keyboard strokes or mouse clicks. This allows pupils to develop creative inventions such as musical instruments, computer games or interactive posters - the possibilities are endless! Makey Makey and the projects presented in this Learning Bit can be used in both primary and secondary schools to teach skills in areas like media education, computer science, science, physics, music, sport and interdisciplinary skills such as teamwork and social skills.","training.lessons.21.text.3":"Step into the exciting world of Makey Makey and unlock boundless creativity in your classroom!","training.lessons.21.activities.1":"Makey Makey meets music: for beginners.","training.lessons.21.activities.2":"Talking pictures: for intermediate students.","training.lessons.21.activities.3":"Create an interactive poster: for advanced students.","training.download_video_script":"Download the video script","training.ready_to_share":"Ready to share what you learnt with your students?","training.choose_lessons":"Choose one of the lesson plans below and organize an activity with your students.","training.footer.title":"Do not forget to add your activity to the Code Week Map!","training.footer.text":`- You can easily organize a lesson in your classroom, an open day, or an event at your school. Just find a date and register your activity in the Code Week map. Each activity organizer will get a certificate of participation for their effort. -
- -- If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders – join the Code Week 4 All challenge. -
`,"training.training-text":"Bite-sized, ready-to-use materials that will help you introduce coding basics and plan your next innovative lesson.","training.quick-practical-text1":"Discover the essentials of coding and computational thinking through bite-sized, practical activities designed for educators, students, and anyone eager to explore the digital world. Whether you're new to coding or looking for fresh ideas to integrate into your teaching or training sessions, Learning Bits will spark your imagination and provide a solid starting point.","training.watch-learn-title":"Watch & Learn","training.watch-learn-text":"Discover the essentials of coding through engaging Learning Bits. These bite-sized modules, lasting around 15 minutes introduce key concepts related to coding and computational thinking. In addition to theoretical insights, the modules provide practical tips on how to apply these concepts in various educational settings – whether you're teaching children, students or adult learners.","training.get-hands-on-title":"Get Hands-On","training.get-hands-on-text":"Choose a Learning Bit, watch the instructional video, and explore hands-on activities with the accompanying materials. Whether you’re new to coding or looking for fresh, creative teaching ideas, Coding Basics will equip you with the tools to spark digital curiosity and creativity in your learners.","training.share-inspire-title":"Share & Inspire","training.share-inspire-text1":`Once you've completed one or more Code Week Learning Bits, we encourage you to bring digital creativity into your educational environment and pin your activity on the Code Week Map!`,"training.share-inspire-text2":'You can organise a lesson in your classroom, a workshop at a community centre, or an open event at your organisation. Simply pick a date and register your activity on the Code Week Map. Each activity organiser will get a participation certificate for their effort.',"training.share-inspire-text3":'If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders – join the EU Code Week 4 All challenge.',"values.1.title":"EU Code Week is independent","values.1.content":"EU Code Week is a volunteer-driven community. We do not act out of economic interest. We respect and value other people’s ideas, beliefs and cultures. We take part in EU Code Week, because we believe in the importance of what we are doing. That is our strength. We want to make computational thinking, coding, programming, computer science, robotics, tinkering with hardware and digital skills at large accessible to everybody. ","values.2.title":"EU Code Week is for everyone","values.2.content":"Everyone can organise EU Code Week activities. We understand that it is essential for EU Code Week events to be organised for everyone regardless of their age, colour, gender, cultural background or intellectual capabilities. Activities can be an entrance point to trigger interest and curiosity or help develop skills even further. Equality, respect, freedom and inclusiveness are our principles. We want all participants to experience and create with technology in a fun way.","values.3.title":"EU Code Week is glocal","values.3.content.1":"EU Code Week has the ambition to reach you regardless if you live in a big city, regional capital or remote village. We put particular attention on supporting local organisers with","values.3.content.2":"materials","values.3.content.3":"in their language and fit to their needs. The","values.3.content.4":"EU Code Week map","values.3.content.5":"is the key tool where every activity is registered and has a precise location. At the same time, EU Code Week is global and welcomes people from all over the world into its community. We are “glocal”.","values.4.title":"EU Code Week is about cooperation","values.4.content.1":"Members of the EU Code Week community interact, exchange information, learn from each other and construct knowledge together. We are connected and supportive of one another. We share resources, ideas and best practices. We encourage partnerships and knowledge sharing.","values.4.content.2":"The EU Code Week 4 All challenge","values.4.content.3":"aims to build bridges across borders and communities. It helps to spread the positive energy and connects people who can learn from each other.","values.5.title":"EU Code Week is non-profit","values.5.content.1":"All Code Week activities are non-profit. All ","values.5.content.2":"resources","values.5.content.3":"on the EU Code Week website are free. All EU Code Week training and online courses are free.","values.6.title":"EU Code Week encourages innovation","values.6.content":"New ideas are always welcome. EU Code Week encourages innovation, creativity and forward looking thinking. We are open and thankful to receive feedback and criticism so we can make informed decisions and develop EU Code Week. Even failures will make us grow, as individuals, and as a community.","values.7.title":"EU Code Week is thank-full to its community","values.7.content":"We are thankful for the support of teachers, coaches and other activity organisers, students, parents, code clubs and all partners we work with. We all share the same goal. We want to bring computational thinking, coding, computer science and digital skills at large to as many people as possible.","values.title":"EU Code Week value statement","values.description.1.1":"EU Code Week is a movement run by volunteers –","values.description.1.2":"ambassadors","values.description.1.3":", leading teachers and coding enthusiasts around the world. It is supported by the","values.description.1.4":"European Commission","values.description.1.5":"and education ministries in the European Union and Western Balkan countries.","values.description.2":"At the heart of EU Code Week is the community of volunteer activity organisers who are teachers, mentors, coding clubs, libraries, private companies, parents and non-governmental organisations. They dedicate their time, energy and skills to bring computational thinking, coding, robotics, tinkering with hardware, computer science and digital skills at large to as many people as possible in Europe and around the world.","values.description.3":"EU Code Week is also its millions of participants, who are people of all genders, ages, backgrounds, cultures and skill sets from across the world.","values.description.4":"We are proud to be EU Code Week. These are our values. They guide our work and decisions at all times.","webinars.webinars-text":"Discover a range of free webinars to boost your coding skills and knowledge. Tune in and learn from experts at your own pace!","webinars.webinars-sub-text1":"Organised by the EU Code Week team, this webinar series is designed to support the organisation of events and activities. This series brings together experts, educators, and enthusiasts to explore the fascinating intersection of coding and digital creativity.","webinars.webinars-sub-text2":"Whether you're a teacher looking to enrich your curriculum, a student eager to expand your skills, or a coding enthusiast interested in the latest educational trends, this series has something for everyone.","webinars.recordings-youtube-list-title":"All recordings are also available as YouTube playlists:","webinars.2024-webinar-series-title":"2024 Webinar Series:","webinars.2025-webinar-series-title":"2025 Webinar Series:","why-coding.titles.0":"Why coding?","why-coding.titles.1":"It's about bringing ideas to life","why-coding.titles.2":"It's also about developing key competencies","why-coding.titles.3":"Lastly, it's about shaping our future","why-coding.texts.0":"It's about Pia, who felt like she had to study law, even though she always enjoyed math and playing with computers. It's about Mark, who has an idea for a better social network but doesn't know how to build it on his own. It's about Alice, who dreams about making robots because her parents don't allow her to have a cat. And about those of you who are already helping these dreams come true.","why-coding.texts.1":"Actually, it's about all of us and how we shape our lives and our future. We can do better than just sharing and liking posts. We can bring our ideas to life, build things that will bring joy to others.","why-coding.texts.2":"It's never been easier to develop an app, build your own robot, or who knows - even invent the flying car! It's not a comfortable journey, but it's a journey full of creative challenges, tons of fun and a supportive community behind you. Are you ready to accept the challenge and become a digital creator?","why-coding.texts.3":"Programming languages are like any other language. Only in this case, kids don't learn to express themselves and communicate with other people. Instead, they get to understand how to communicate with technology. Technology that is all around us - in our smartphones, computers, vehicles, everywhere!","why-coding.texts.4":"But understanding and communicating with computers is only a part of it. Coding also helps develop multi-disciplinary competencies such as computational thinking, problem-solving, creativity and teamwork - excellent skills for all walks of life. The ability to solve problems, to cope with failure and try again, or to collaborate with others, are traits looked-for in many fields.","why-coding.texts.5":"A century ago, programming languages didn’t even exist. Today, code is everywhere, from your watch to your washing machine. So don’t leave the future to somebody else when you can create it! The only limit is your imagination.","why-coding.texts.6":"As Alessandro Bogliolo, the coordinator of the EU Code Week team of volunteer ambassadors, says:","why-coding.texts.7":`"From the beginning of time, we did many things using stone, iron, paper and pencil that have transformed our lives. Now we live in a different era where our world is moulded in code. During Code Week, we want to give every European the opportunity to discover coding and have fun with it. Let's learn coding to shape our future"`,"why-coding.texts.8":"Programming has become an essential skill in all modern industries, from technology and finance, to healthcare, science, design and agriculture. Every sector needs people who understand how technology works, and coding will give you the edge to succeed in a digital world.","why-coding.texts.9":'Feeling inspired? Join EU Code Week!',"why-coding.texts.10":'Need more food for thought? Visit our blog for more.'};export{e as default}; diff --git a/public/build/assets/php_fr-0S6JA30L.js b/public/build/assets/php_fr-DBS314xx.js similarity index 62% rename from public/build/assets/php_fr-0S6JA30L.js rename to public/build/assets/php_fr-DBS314xx.js index f870c8d20..483900621 100644 --- a/public/build/assets/php_fr-0S6JA30L.js +++ b/public/build/assets/php_fr-DBS314xx.js @@ -24,7 +24,7 @@ const e={"about.when-title":"Créativité, codage et collaboration sans limites" `,"about.partners_and_sponsors":"Rencontrer nos partenaires et sponsors","about.about_banner_title":"Renforcer l'autonomie de l'Europe grâce aux compétences numériques","about.about_banner_content":"La Semaine européenne du code stimule la créativité, la résolution de problèmes et la collaboration, en rendant le codage et les compétences numériques accessibles à tous et à toutes, tout au long de l'année.","about.partners_and_sponsors-title":"Le consortium Code4Europe : Le moteur de l'avenir de la Semaine du Code","about.partners_and_sponsors-content":`La Semaine Européenne du Code est désormais guidée par le Consortium Code4Europe, composé de plus de 40 partenaires du secteur de l'éducation et de la technologie issus de 20 pays. Ensemble, nous assurons la croissance continue de la Semaine du code, en développant l'éducation numérique et en encourageant la collaboration à travers l'Europe.
Avec une communauté solide d'éducateurs, d'ambassadeurs et de leaders de l'industrie, nous façonnons l'avenir du codage - en le rendant plus accessible, plus inclusif et plus percutant. -
`,"ambassador.title":"Découvrez les ambassadeurs Code Week de l’UE","ambassador.your_current_country":"Votre pays actuel","ambassador.visit_the":"Consultez la","ambassador.local_facebook_page":"page Facebook","ambassador.local_website":"Site web","ambassador.ambassadors":"Ambassadeurs","ambassador.no_ambassadors":"Aucun ambassadeur pour le moment","ambassador.countries_with_ambassadors":"Pays comptant des ambassadeurs","ambassador.why_dont_you_volunteer":"Pourquoi ne pas vous porter volontaire?","auth.failed":"Cet identifiant ne correspond pas aux informations enregistrées.","auth.throttle":"Tentatives de connexion trop nombreuses. Veuillez réessayer dans :seconds secondes.","base.languages.en":"Anglais","base.languages.fr":"Français","base.languages.bg":"Bulgare","base.languages.hr":"Croate","base.languages.de":"Allemand","base.languages.pl":"Polonais","base.languages.cs":"Tchèque","base.languages.el":"Grec","base.languages.pt":"Portugais","base.languages.da":"Danois","base.languages.hu":"Hongrois","base.languages.ro":"Roumain","base.languages.nl":"Néerlandais","base.languages.ga":"Irlandais","base.languages.sk":"Slovaque","base.languages.it":"Italien","base.languages.sl":"Slovène","base.languages.et":"Estonien","base.languages.lv":"Letton","base.languages.es":"Espagnol","base.languages.fi":"Finnois","base.languages.lt":"Lituanien","base.languages.se":"Suédois","base.languages.sv":"Suédois","base.languages.al":"Albanais","base.languages.ba":"Bosnien","base.languages.mk":"Macédonien","base.languages.me":"Monténégrin","base.languages.rs":"Serbe","base.languages.mt":"Maltais","base.languages.tr":"Turc","base.languages.lu":"Luxembourgeois","base.resources_local_title":"Ressources pour le codage en","base.days":"Jours","base.hours":"Heures","base.minutes":"Minutes","base.seconds":"Secondes","base.still_have_question":"Vous avez d’autres questions?","base.drop_us_a_line":"Écrivez-nous!","base.get_in_touch":"CONTACTEZ-NOUS","base.footer_msg":"Une initiative citoyenne dirigée par des volontaires et soutenue par la Commission européenne.","base.email":"Adresse e-mail","base.display_email":"Afficher adresse e-mail","base.first_name":"Prénom","base.last_name":"Nom","base.your_website":"Votre site web","base.biography":"Biographie","base.update":"Mettre à jour","base.delete":"Supprimer","base.choose a file":"Choisir un fichier","base.learning_bits":"Apprentissage","base.codeweek":"CodeWeek","base.bring_codeweek_to_your_students":"Faites découvrir la Semaine du code à vos élèves","base.or":"ou","base.newsletter":"Newsletter","certificates.certificates_for":"Certificats pour ","certificates.no_certificates":"Il n’existe aucun certificat pour le moment.","challenges-content.code-it-like-margaret-hamilton.title":"Code comme Margaret Hamilton!","challenges-content.code-it-like-margaret-hamilton.author":"Chouliara Theodora","challenges-content.code-it-like-margaret-hamilton.purposes.0":"Les élèves apprendront les concepts de base du codage par blocs en utilisant Scratch Jr pour lancer un vaisseau spatial, tout comme Margaret Hamilton, la femme qui a programmé le code pour qu'Apollo de la Nasa atteigne la Lune.","challenges-content.code-it-like-margaret-hamilton.purposes.1":"L'activité contribuera également à briser les stéréotypes sexistes en mettant en évidence la contribution d'une programmatrice à l'exploration spatiale et en encourageant les filles à se lancer dans la programmation et les carrières en STIM.","challenges-content.code-it-like-margaret-hamilton.description":"Programmez un lancement spatial à Scratch Jr inspiré par Margaret Hamilton! Programmez un compte à rebours, lancez un vaisseau spatial et brisez les stéréotypes de genre en encourageant les filles à coder!","challenges-content.code-it-like-margaret-hamilton.instructions.0":"Introduction: Le professeur présente des missions spatiales et envoie des humains sur la lune et présente Margaret Hamilton et ses contributions à la planification d'Apollo. Cette étape est suivie d'une discussion sur ce qu'est la programmation et comment nous pouvons donner des instructions à un ordinateur.","challenges-content.code-it-like-margaret-hamilton.instructions.1":"Activité de programmation: Margaret Hamilton code et compte à rebours et un vaisseau part pour la Lune.","challenges-content.code-it-like-margaret-hamilton.instructions.2":"Ouvrez l'application Scratch Jr. et créez un nouveau projet.","challenges-content.code-it-like-margaret-hamilton.instructions.3":"Supprimer le caractère.","challenges-content.code-it-like-margaret-hamilton.instructions.4":"Choisir l'arrière-plan avec espace (Step1 png).","challenges-content.code-it-like-margaret-hamilton.instructions.5":"Choisissez parmi les personnages une femme, un vaisseau spatial et la Terre (Étape 2 png).","challenges-content.code-it-like-margaret-hamilton.instructions.6":"Redimensionnez les caractères en cliquant autant de fois que nécessaire sur le bouton « Réduire » ou « Grossir » (Étape 3 png).","challenges-content.code-it-like-margaret-hamilton.instructions.7":"Déplacez les caractères vers la bonne position (Étape 4 png).","challenges-content.code-it-like-margaret-hamilton.instructions.8":"Écrire les programmes de sorte que la femme compte à rebours et quand elle aura fini ses mots, le vaisseau spatial monte. Pour ce faire, une fois le drapeau vert appuyé, la femme devrait dire les mots que vous choisissez, puis envoyer un message. Le vaisseau spatial doit recevoir le message de la même couleur et, avec les blocs de mouvement corrects, le vaisseau spatial doit s'élever. Vous pouvez également faire en sorte que le vaisseau spatial devienne plus petit à mesure qu'il s'éloigne. Pour programmer le vaisseau spatial, vous pouvez utiliser des blocs simples ou la boucle de répétition. (Étape 5 png).","challenges-content.code-it-like-margaret-hamilton.instructions.9":"Exécutez le script en appuyant sur le drapeau vert.","challenges-content.code-it-like-margaret-hamilton.materials.0":"Tablette ou PC (si possible, nous encourageons principalement l'utilisation d'une tablette) avec Scratch Jr. installé (https://www.scratchjr.org/ pour les tablettes et https://jfo8000.github.io/ScratchJr-Desktop/ pour Windows ou Mac).","challenges-content.code-it-like-margaret-hamilton.materials.1":"Images imprimées de Margaret Hamilton et de la mission Apollo 11 (facultatif).","challenges-content.code-it-like-margaret-hamilton.materials.2":"Cartes imprimables avec commandes Scratch Jr. (https://www.scratchjr.org/teach/resources) - (facultatif).","challenges-content.code-it-like-margaret-hamilton.materials.3":"Projecteur (en option).","challenges-content.code-it-like-margaret-hamilton.real-life-applications.0":"Applications réelles :","challenges-content.code-it-like-margaret-hamilton.real-life-applications.1":"Cette activité n'est pas seulement une introduction à la programmation, mais est liée à des événements réels et applications en science et technologie :","challenges-content.code-it-like-margaret-hamilton.real-life-applications.2":"Margaret Hamilton a mis au point le logiciel Apollo Guidance Computer, qui a permis à Apollo 11 d'atterrir en toute sécurité en 1969. L’activité aide les enfants à comprendre comment les ordinateurs ont besoin de commandes claires et correctes pour mener à bien une mission - tout comme la NASA a utilisé le code pour atteindre la Lune.","challenges-content.code-it-like-margaret-hamilton.real-life-applications.3":"La programmation par blocs, comme dans Scratch Jr, est la première étape vers la compréhension de langages de programmation plus complexes actuellement utilisés dans les missions spatiales, la robotique et l'intelligence artificielle. Les mêmes principes sont utilisés dans le développement de systèmes autonomes, tels que les robots d'exploration de Mars (Curiosity, Persévérance).","challenges-content.code-it-like-margaret-hamilton.variations.0":"Variantes/suggestions :","challenges-content.code-it-like-margaret-hamilton.variations.1":"Si les étudiants sont nouveaux dans l'application, vous pouvez créer les projets d'abord avec l'imprimé blocs.","challenges-content.code-it-like-margaret-hamilton.variations.2":"Ajouter d'autres personnages tels que des planètes, des étoiles ou des comètes.","challenges-content.code-it-like-margaret-hamilton.variations.3":"Selon l'âge et l'expérience des enfants avec l'application ScratchJr, des défis peuvent être ajoutés, tels que la programmation du vaisseau spatial pour éviter les obstacles.","challenges-content.code-it-like-margaret-hamilton.variations.4":"Les élèves peuvent également ajouter une autre page montrant le vaisseau spatial qui atterrit sur la lune.","challenges-content.code-it-like-margaret-hamilton.variations.5":"Au lieu d'utiliser le bloc « Dire », le bloc « Lire le son enregistré » pourrait être utilisé et la voix des étudiants peut être entendue.","challenges-content.code-it-like-margaret-hamilton.variations.6":"Ajoutez des personnages d'astronautes dans lesquels vous modifiez les visages et ajoutez les photos des élèves.","challenges-content.code-it-like-margaret-hamilton.duration":"60 minutes","challenges-content.code-it-like-margaret-hamilton.experience":"Intermédiaire - Certaines connaissances de base en codage sont recommandées ; les participants doivent connaître les concepts fondamentaux de programmation.","challenges-content.code-it-like-margaret-hamilton.target-audience.0":"Jeunes enfants (5-7 ans)","challenges-content.chatbot.title":"Créer un chatbot","challenges-content.chatbot.author":"L'équipe de la Semaine européenne du code","challenges-content.chatbot.purposes.0":"coder des énigmes interactives","challenges-content.chatbot.purposes.1":"utiliser du code pour créer des dialogues entre un chatbot et un utilisateur","challenges-content.chatbot.description":"Codez une conversation entre un chatbot et un utilisateur qui essaie de résoudre une énigme. Essayez de créer un chatbot qui parle comme une personne. Au lieu d'une énigme, vous pouvez créer un dialogue entre un chatbot et un utilisateur.","challenges-content.chatbot.instructions.0":"Pensez à une énigme","challenges-content.chatbot.instructions.1":"Connectez-vous à","challenges-content.chatbot.instructions.2":"ou créez un nouveau compte. (Lorsque vous créez un compte, sachez que les vrais noms ne sont pas autorisés sur Pencil Code pour des raisons de respect de la vie privée.)","challenges-content.chatbot.instructions.3":"Cliquez sur Imagine (Imaginer) et Make your own (Créer soi-même)","challenges-content.chatbot.instructions.4":"Utilisez le mode blocs ou texte pour écrire votre énigme","challenges-content.chatbot.instructions.5":"Sinon, vous pouvez utiliser","challenges-content.chatbot.instructions.6":"ce code","challenges-content.chatbot.instructions.7":"et l'adapter à votre énigme ou vous pouvez sélectionner Answering a riddle (Répondre à une énigme) dans le menu et la modifier","challenges-content.chatbot.example":"Voici un exemple d'énigme.","challenges-content.chatbot.more.0":"Ce code est une adaptation d'une activité proposée sur Pencil Code","challenges-content.chatbot.more.1":"Answering a riddle","challenges-content.paper-circuit.title":"Codage hors ligne: créer un circuit papier","challenges-content.paper-circuit.author":"L'équipe de la Semaine européenne du code","challenges-content.paper-circuit.purposes.0":"accroître la créativité","challenges-content.paper-circuit.purposes.1":"développer des compétences en résolution de problèmes","challenges-content.paper-circuit.description.0":"Dessinez un objet de votre choix. Ce peut être un ciel étoilé, une coccinelle, un robot, un sapin de Noël ou tout ce que vous voulez. Sentez-vous libre de personnaliser votre projet avec des images de la Semaine européenne du code: vous pouvez explorer","challenges-content.paper-circuit.description.1":"la boîte à outils de l'enseignant proposée par la Semaine européenne du code","challenges-content.paper-circuit.description.2":"et télécharger les logos ou les images que vous souhaitez. Vous pouvez même créer une invitation à la Semaine européenne du code avec un circuit papier. Ajoutez un message motivant à votre circuit pour encourager d'autres enseignants à rejoindre la Semaine du code et/ou à consulter le site web destiné aux écoles.","challenges-content.paper-circuit.instructions.0":"Dessinez un objet et décidez quelles parties seront illuminées (ex: des étoiles).","challenges-content.paper-circuit.instructions.1":"Faites un trou dans la feuille avec un crayon et insérez une LED autocollante à chaque endroit à illuminer. ","challenges-content.paper-circuit.instructions.2":"Dessinez un cercle à l'endroit où vous placerez la pile bouton. ","challenges-content.paper-circuit.instructions.3":'Dessinez un chemin + et un chemin-au dos de la feuille. Veillez à ce que la plus longue patte du circuit LED autocollant soit connectée au côté " + " de la pile et la plus courte au côté "-" de la pile. ',"challenges-content.paper-circuit.instructions.4":"Collez la bande de cuivre adhésive sur les deux chemins","challenges-content.paper-circuit.instructions.5":"Faites un pli de façon à ce que la LED s'illumine lorsque le papier couvre la pile. Vous pouvez utiliser un trombone pour assurer un bon contact avec le cuivre adhésif.","challenges-content.paper-circuit.instructions.6":"Prenez une photo de votre circuit papier et partagez-la sur Instagram, en expliquant en quoi participer à cette initiative est utile selon vous.","challenges-content.paper-circuit.example":"Voici quelques exemples de circuits papier","challenges-content.paper-circuit.materials.0":"papier ou carton","challenges-content.paper-circuit.materials.1":"crayons ou marqueur","challenges-content.paper-circuit.materials.2":"pile bouton","challenges-content.paper-circuit.materials.3":"bande de cuivre adhésive","challenges-content.paper-circuit.materials.4":"circuits LED autocollants","challenges-content.paper-circuit.materials.5":"trombone","challenges-content.dance.title":"Créer une danse","challenges-content.dance.author":"L'équipe de la Semaine européenne du code","challenges-content.dance.purposes.0":"apprendre les concepts de base du codage","challenges-content.dance.purposes.1":"apprendre à animer des personnages","challenges-content.dance.description":"Dans ce défi, vous créerez plusieurs personnages qui danseront ensemble. Vous utiliserez une bibliothèque multimédia intégrée pour sélectionner des personnages et des clips musicaux, ou les créer vous-même. Vous animerez les personnages pour qu'ils dansent et discutent. ","challenges-content.dance.instructions.0":"Connectez-vous","challenges-content.dance.instructions.1":"en tant qu'enseignant. Créez des comptes élèves et partagez-les avec vos élèves, ou partagez un code classe et invitez vos élèves à s'inscrire en utilisant leur adresse e-mail de l'école. Si tu es un élève, tu peux participer comme élève, mais il te faudra renseigner l'adresse e-mail d'un de tes parents pour qu'ils puissent approuver ton compte. ","challenges-content.dance.instructions.2":"Cliquez","challenges-content.dance.instructions.3":"et donnez un titre","challenges-content.dance.instructions.4":"Placez-vous sur","challenges-content.dance.instructions.5":"pour ajouter un arrière-plan en cliquant sur l'icône d'engrenage. Choisissez un arrière-plan à partir de la bibliothèque multimédia, téléchargez votre propre image ou bien prenez une photo et téléchargez-la. Choisissez un clip audio et ajoutez-le à la scène:","challenges-content.dance.instructions.6":"Cliquez sur le bouton","challenges-content.dance.instructions.7":"pour ajouter des personnages ou des objets que vous animerez pour qu'ils puissent bouger, parler et interagir entre eux. Ajoutez deux ou trois personnages de votre choix. Vous pouvez dessiner vos propres acteurs ou modifier ceux qui existent déjà. Ajoutez différents costumes à vos personnages en cliquant sur l'icône crayon. ","challenges-content.dance.instructions.8":"Cliquez sur chaque acteur et animez-le en ajoutant les blocs suivants","challenges-content.dance.instructions.9":"Ajoutez un","challenges-content.dance.instructions.10":"say bloc(bloc de parole)","challenges-content.dance.instructions.11":"pour permettre à vos acteurs de se parler. Changez la forme des bulles de texte, ainsi que la police et la taille du texte","challenges-content.dance.example.0":"Voici","challenges-content.dance.example.1":"un exemple","challenges-content.dance.example.2":"de robots danseurs. N'hésitez pas à l'utiliser et la modifier. ","challenges-content.compose-song.title":"Créer une composition musicale","challenges-content.compose-song.author":"L'équipe de la Semaine européenne du code","challenges-content.compose-song.purposes.0":"apprendre à coder grâce à la musique","challenges-content.compose-song.purposes.1":"apprendre à distinguer les genres musicaux et les instruments","challenges-content.compose-song.purposes.2":"composer une chanson en mixant des clips audio","challenges-content.compose-song.description":"Pour ce défi, vous créerez une composition musicale en utilisant un langage de programmation. Vous pouvez utiliser des clips audio intégrés, ou enregistrer vos propres sons et les mixer pour créer votre composition musicale. Exécutez votre code dans la station audionumérique et écoutez la musique que vous avez codée. Jouez avec différents sons et effets pour modifier votre œuvre musicale. ","challenges-content.compose-song.instructions.0":"Connectez-vous à","challenges-content.compose-song.instructions.1":"Click here to make a script(Cliquer ici pour écrire un script)","challenges-content.compose-song.instructions.2":"Nommez votre script et choisissez","challenges-content.compose-song.instructions.3":"comme langage de programmation","challenges-content.compose-song.instructions.4":"Commencez à écrire votre code entre les lignes ","challenges-content.compose-song.instructions.5":"et","challenges-content.compose-song.instructions.6":"","challenges-content.compose-song.instructions.7":"Consultez les différents clips musicaux dans la","challenges-content.compose-song.instructions.8":"Sound Library(Bibliothèque de sons)","challenges-content.compose-song.instructions.9":"et sélectionnez les genres musicaux, les artistes et les instruments que vous aimez","challenges-content.compose-song.instructions.10":"Pour ajouter un clip audio à votre chanson, écrivez","challenges-content.compose-song.instructions.11":"Dans les parenthèses, les 4 paramètres suivants doivent apparaître, séparés par des virgules","challenges-content.compose-song.instructions.12":"Sound clip(Clip audio)","challenges-content.compose-song.instructions.13":"Placez votre curseur entre les parenthèses, allez à la Bibliothèque des sons, sélectionnez un clip et collez-le en cliquant sur l'icône bleue","challenges-content.compose-song.instructions.14":"Track number(Numéro de piste)","challenges-content.compose-song.instructions.15":"les pistes vous permettent d'organiser les sons par type d'instrument(voix, basse, percussions, clavier, etc.). Ajoutez autant de pistes(instruments) que vous voulez. Les pistes sont affichées sous forme de lignes dans la station audionumérique","challenges-content.compose-song.instructions.16":"Start measure(Première mesure)","challenges-content.compose-song.instructions.17":"indique quand le son commencera à être joué. Les mesures sont des unités de temps en musique. Une mesure équivaut à 4 temps","challenges-content.compose-song.instructions.18":"End measure(Dernière mesure)","challenges-content.compose-song.instructions.19":"indique quand le son arrêtera d'être joué","challenges-content.compose-song.instructions.20":"Une ligne de code de ce type ressemblera à ça","challenges-content.compose-song.instructions.21":"Vous pouvez ajouter différents effets, tels que le volume pour améliorer le son de votre composition. Le volume oscille entre-60 décibels et 12 décibels, avec 0 comme volume de base. ","challenges-content.compose-song.instructions.22":"Écrivez","challenges-content.compose-song.instructions.23":"Dans les parenthèses, écrivez le nombre de pistes, VOLUME, GAIN, le niveau de volume, la première mesure, le niveau et la dernière mesure","challenges-content.compose-song.instructions.24":"Voici un exemple de code où le volume augmente","challenges-content.compose-song.instructions.25":"et baisse","challenges-content.compose-song.example.0":"Écoutez","challenges-content.compose-song.example.1":"un exemple de chanson codée avec Earsketch","challenges-content.compose-song.example.2":"Vous pouvez importer le code et le modifier","challenges-content.sensing-game.title":"Réaliser un jeu vidéo basé sur la détection","challenges-content.sensing-game.author":"L'équipe de la Semaine européenne du code","challenges-content.sensing-game.purposes.0":"coder des objets animés","challenges-content.sensing-game.purposes.1":"mieux comprendre comment contrôler une animation numérique par les mouvements du corps","challenges-content.sensing-game.purposes.2":"composer une chanson en mixant des clips audio","challenges-content.sensing-game.description":"Dans ce challenge, vous créerez un jeu simple qui utilisera une caméra comme détecteur de mouvement, ce qui signifie que vous serez capable de contrôler votre animation par les mouvements de votre corps. Dans ce jeu, l'objectif est de récupérer autant de bulles Code Week que possible en 30 secondes. Au lieu d'attraper des bulles, vous pouvez aussi créer un jeu dans lequel vous suivrez un personnage ou exploserez des ballons avec vos mains. ","challenges-content.sensing-game.instructions.0":"Connectez-vous à","challenges-content.sensing-game.instructions.1":"Cliquez sur","challenges-content.sensing-game.instructions.2":"Add an extension(Ajouter une extension)","challenges-content.sensing-game.instructions.3":"et choisissez","challenges-content.sensing-game.instructions.4":"Video Sensing(Détection vidéo)","challenges-content.sensing-game.instructions.5":"Cela permettra de détecter la vitesse à laquelle bouge un objet. Plus le chiffre est bas, plus la sensibilité au mouvement est grande. ","challenges-content.sensing-game.instructions.6":"Add a sprite(Ajouter un sprite). Choisissez un son et associez-le à votre sprite. Si vous le souhaitez, vous pouvez ajouter","challenges-content.sensing-game.instructions.7":"Create a clone(Créer un clone)","challenges-content.sensing-game.instructions.8":"pour dupliquer votre sprite. ","challenges-content.sensing-game.instructions.9":"Créez deux variables: une pour","challenges-content.sensing-game.instructions.10":"Score(le score)","challenges-content.sensing-game.instructions.11":"et l'autre pour","challenges-content.sensing-game.instructions.12":"Timer(le chronomètre)","challenges-content.sensing-game.instructions.13":"et ajoutez-les au sprite. Paramétrez le chronomètre sur 30 et ajoutez","challenges-content.sensing-game.instructions.14":"Change Timer by-1 (Modifier le chronomètre de-1)","challenges-content.sensing-game.instructions.15":"Créez un nouveau sprite","challenges-content.sensing-game.instructions.16":"Game Over(Fin de partie)","challenges-content.sensing-game.instructions.17":'pour terminer le jeu. Vous pouvez aussi créer un sprite avec le titre de votre jeu, tel que "Attrape toutes les bulles Code Week". ',"challenges-content.sensing-game.example.0":`Jouez à un jeu vidéo basé sur la détection "Attrape toutes les bulles Code Week\\". N'hésitez pas à adapter`,"challenges-content.sensing-game.example.1":"ce projet","challenges-content.calming-leds.title":"LED apaisante: créer un appareil simple avec micro:bit","challenges-content.calming-leds.author":"Fondation éducative Micro:bit","challenges-content.calming-leds.duration":"20 minutes","challenges-content.calming-leds.materials.0":"un micro:bit et un bloc-piles(si disponible)","challenges-content.calming-leds.materials.1":"un ordinateur portable ou une tablette pour consulter Microsoft MakeCode et Youtube","challenges-content.calming-leds.materials.2":"microbit. org pour les ressources nécessaires aux activités","challenges-content.calming-leds.description":"Les élèves créeront un appareil numérique doté de LED, qui les aidera à réguler leur respiration et à se sentir plus apaisés. Il leur sera demandé d'écrire un code simple, et d'essayer différentes animations et séquences. ","challenges-content.calming-leds.instructions.0":"L'objectif est de créer un appareil LED apaisant permettant de réguler sa respiration. On peut créer cet appareil sur un micro:bit, ou sur le simulateur de l'éditeur MakeCode. ","challenges-content.calming-leds.instructions.1":"Le défi peut être relevé en utilisant l'éditeur MakeCode et en écrivant une séquence de code simple telle que présentée dans la vidéo / capture d'écran. ","challenges-content.calming-leds.instructions.2":"Pour pousser le défi plus loin, les élèves peuvent essayer différentes animations et imaginer une animation qu'ils aimeraient voir pour se sentir apaisés ou heureux. ","challenges-content.calming-leds.instructions.3":"Plus d'informations et d'instructions en vidéo dans","challenges-content.calming-leds.instructions.4":"ce lien","challenges-content.calming-leds.example":"Consultez cette page pour obtenir des instructions et des vidéos du défi réussi, et apprendre à coder","challenges-content.calming-leds.purposes.0":"concevoir un appareil numérique simple et utile","challenges-content.calming-leds.purposes.1":"découvrir des séquences et des animations, et leur fonctionnement","challenges-content.calming-leds.purposes.2":"tester et résoudre des erreurs simples de codage","challenges-content.calming-leds.purposes.3":"reproduire un concept en accélérant ou en ralentissant les animations","challenges-content.computational-thinking-and-computational-fluency.title":"Raisonnement informatique et maîtrise de l'informatique avec ScratchJr","challenges-content.computational-thinking-and-computational-fluency.author":"Stamatis Papadakis – Ambassadeur grec de la Semaine européenne du code","challenges-content.computational-thinking-and-computational-fluency.purposes.0":"se familiariser avec de nouvelles commandes et interfaces. ","challenges-content.computational-thinking-and-computational-fluency.purposes.1":"créer des programmes simples avec de commandes simples de cause à effet. ","challenges-content.computational-thinking-and-computational-fluency.purposes.2":"résoudre des erreurs simples de codage par tâtonnement. ","challenges-content.computational-thinking-and-computational-fluency.description":"Dans ce défi, les enfants intègreront des concepts de raisonnement informatique dans leurs projets par le biais de l'application ScratchJr, afin de rendre leurs histoires plus captivantes, palpitantes et émouvantes. ","challenges-content.computational-thinking-and-computational-fluency.instructions.0":"ScratchJr ne nécessite pas que les enfants sachent lire. Toutes les instructions et les options du menu sont identifiables grâce à des symboles et des couleurs. Le défi peut être relevé en classe, dans le laboratoire voire en extérieur, puisque l'activité ne nécessite pas de connexion Internet. ","challenges-content.computational-thinking-and-computational-fluency.instructions.1":"Les enfants utilisent une ville en arrière-plan et se servent de blocs de code pour déplacer une voiture dans la ville. ","challenges-content.computational-thinking-and-computational-fluency.example.0":"Les enfants peuvent utiliser des blocs de sons et de mouvements pour faire danser les personnages. ","challenges-content.computational-thinking-and-computational-fluency.example.1":"Les enfants choisissent un arrière-plan et un personnage, et ils déplacent une voiture dans la ville à l'aide d'un bloc de mouvement. Puis, avec un bloc de vitesse, ils font accélérer ou ralentir un personnage. ","challenges-content.computational-thinking-and-computational-fluency.materials.0":"l'application gratuite","challenges-content.computational-thinking-and-computational-fluency.materials.1":"est compatible avec différents systèmes d'exploitation et types de smartphones","challenges-content.computational-thinking-and-computational-fluency.materials.2":"de plus, le site web","challenges-content.computational-thinking-and-computational-fluency.materials.3":"propose un large panel de supports pédagogiques gratuits","challenges-content.computational-thinking-and-computational-fluency.duration":"90 minutes","challenges-content.ai-hour-of-code.title":"Une heure de code avec l'IA","challenges-content.ai-hour-of-code.author":"Minecraft: Education Edition","challenges-content.ai-hour-of-code.purposes.0":"créer des solutions de codage qui comprennent des séquences, des événements, des boucles et des conditions","challenges-content.ai-hour-of-code.purposes.1":"décomposer les étapes nécessaires à la résolution d'un problème en une séquence précise d'instructions","challenges-content.ai-hour-of-code.purposes.2":"découvrir les concepts du codage","challenges-content.ai-hour-of-code.description":"Un village est menacé par le feu et a besoin que tu codes une solution!Découvre ton assistant codage, l'Agent Minecraft, puis programme-le pour se déplacer dans la forêt et recueillir des données. Ces données aideront l'Agent à prédire où le feu va se déclarer. Ensuite, programme l'Agent pour qu'il empêche la propagation du feu, sauve le village et redonne vie à la forêt. Apprends les bases du codage et découvre un exemple concret d'intelligence artificielle(IA). ","challenges-content.ai-hour-of-code.instructions":"Téléchargez le plan de cours ici","challenges-content.ai-hour-of-code.materials.0":"installation de Minecraft: Education Edition","challenges-content.ai-hour-of-code.materials.1":"après avoir installé Minecraft: Education Edition, le défi se trouve sur","challenges-content.ai-hour-of-code.materials.2":"ce site web","challenges-content.create-a-dance.title":"Créer une danse sur l'Ode du Code!","challenges-content.create-a-dance.purposes":"s'entraîner au codage de manière amusante et se sentir connectés à la communauté de la Semaine européenne du code. ","challenges-content.create-a-dance.description.0":"Créez une danse sur l'Ode du Code!Utilisez le","challenges-content.create-a-dance.description.1":"tutoriel Dance Party","challenges-content.create-a-dance.description.2":"pour coder une danse sur l'Ode du Code. L'hymne officiel de la Semaine européenne du code est disponible dans la liste des musiques de Dance Party. ","challenges-content.create-a-dance.instructions.0":"Les instructions apparaissent sous forme de vidéos dans","challenges-content.create-a-dance.instructions.1":"le tutoriel","challenges-content.create-a-dance.instructions.2":"et sont aussi écrites en haut de chaque niveau","challenges-content.create-a-dance.example":"Les créations des élèves sont présentées sur la page suivante","challenges-content.create-a-dance.materials":"tutoriel de Code. org","challenges-content.create-a-simulation.title":"Créer une simulation!","challenges-content.create-a-simulation.purposes.0":"découvrir les simulations tout en présentant les variables suivantes: créer une foule, des taux de rétablissement, port de masques et vaccins. ","challenges-content.create-a-simulation.purposes.1":"utiliser des connaissances préalables sur la propagation des virus dans le monde réel pour les appliquer à un scénario fictif. ","challenges-content.create-a-simulation.description":"Écris du code pour créer et exécuter ta propre simulation d'une épidémie à Monster Town. Apprends à coder et prédis ce qu'il va se passer pour les villes voisines de Monster Town. ","challenges-content.create-a-simulation.instructions.0":"Les instructions apparaissent sous forme de vidéos dans","challenges-content.create-a-simulation.instructions.1":"le tutoriel","challenges-content.create-a-simulation.instructions.2":"et sont aussi écrites en haut de chaque niveau","challenges-content.create-a-simulation.example":"Quand vous avez terminé, partagez votre simulation avec d'autres. Partagez votre message sur ce que l'on peut faire pour protéger les autres quand un virus se propage en ville.","challenges-content.create-a-simulation.materials":"tutoriel de Code. org","challenges-content.create-your-own-masterpiece.title":"Créer sa propre œuvre d'art!","challenges-content.create-your-own-masterpiece.audience":"Pour tout âge","challenges-content.create-your-own-masterpiece.purpose":"présenter des concepts de science informatique de façon visuelle et inciter à la créativité","challenges-content.create-your-own-masterpiece.description":"Crée ta propre œuvre avec Artist!Utilise des blocs de code pour que ton artiste crée une œuvre d'art unique. ","challenges-content.create-your-own-masterpiece.instructions":"Les instructions apparaissent en haut de chaque niveau","challenges-content.create-your-own-masterpiece.example":"Vous trouverez des exemples d'Artist sur cette page sous le dessin","challenges-content.create-your-own-masterpiece.materials.0":"Le tutoriel de niveau 1 est accessible","challenges-content.create-your-own-masterpiece.materials.1":"ICI","challenges-content.cs-first-unplugged-activities.title":"Premières activités non connectées en science informatique","challenges-content.cs-first-unplugged-activities.purposes.0":"aider les élèves qui apprennent à la maison","challenges-content.cs-first-unplugged-activities.purposes.1":"faire une pause en s'éloignant des écrans","challenges-content.cs-first-unplugged-activities.description":"Les premières activités non connectées sont un ensemble d'activités qui présentent aux élèves des concepts de science informatique sans utiliser d'ordinateur. Nous avons conçu ce cours pour prouver que la science informatique est bien plus que du code.","challenges-content.cs-first-unplugged-activities.instructions.0":"Vous trouverez la brochure de toutes les activités en anglais en suivant ce","challenges-content.cs-first-unplugged-activities.instructions.1":"lien","challenges-content.cs-first-unplugged-activities.instructions.2":"ainsi qu'un plan de cours en anglais dans ce","challenges-content.cs-first-unplugged-activities.instructions.3":"Les activités de ce cours peuvent être réalisées individuellement et dans n'importe quel ordre","challenges-content.cs-first-unplugged-activities.instructions.4":"L'enseignant peut prendre une photo du processus d'apprentissage et le partager sur Instagram en ajoutant #EUCodeWeekChallengeGoogle #GrowWithGoogle","challenges-content.cs-first-unplugged-activities.materials.0":"en plus de la brochure des activités, certaines activités nécessitent du matériel supplémentaire ou proposent d'en ajouter en option. ","challenges-content.cs-first-unplugged-activities.materials.1":"de petits pions(comme des haricots secs) à utiliser sur la carte réseau du quartier. ","challenges-content.cs-first-unplugged-activities.materials.2":"une paire de ciseaux pour découper la roue de décodage servant à envoyer des messages secrets. ","challenges-content.cs-first-unplugged-activities.materials.3":"du carton et de la colle permettent de durcir la roue de décodage. ","challenges-content.cs-first-unplugged-activities.materials.4":"une punaise, un cure-dent ou un trombone déplié pour assembler la roue de décodage. ","challenges-content.family-care.title":"Le soin de la famille","challenges-content.family-care.experience":"Ouvert à tous","challenges-content.family-care.duration":"5 à 10 heures","challenges-content.family-care.author":"","challenges-content.family-care.purposes.0":'étudier la question du "soin de la famille" que nous vivons tous les jours;',"challenges-content.family-care.purposes.1":"voir les problèmes comme des opportunités et proposer des solutions créatives;","challenges-content.family-care.purposes.2":"se servir du code pour mettre en œuvre vos solutions de façon innovante;","challenges-content.family-care.purposes.3":"concevoir des affiches et présenter vos solutions à d'autres;","challenges-content.family-care.purposes.4":"utiliser les réseaux sociaux pour créer un impact autour de vos projets. ","challenges-content.family-care.description.0":`À quoi pensez-vous quand on parle de "maison\\" ? Une belle maison ? Un dîner fastueux préparé par vos parents ? Un espace secret rien qu'à vous ? Une maison accueillante recharge nos corps et nos esprits comme une batterie. Au milieu de l'agitation de la vie moderne, les parents sont toujours occupés par le travail. Quand vous voyez des amis, vous ne pouvez pas laisser vos chatons seuls. Mais comment entretenir nos relations quand nous sommes loin ? Le thème de ce défi est`,"challenges-content.family-care.description.1":"le soin de la famille","challenges-content.family-care.description.2":"En se basant sur ce thème, les élèves sont encouragés à développer une idée pour transmettre de l'amour et de l'attention par le biais du codage et du matériel informatique. Voici quelques questions pour réflexion","challenges-content.family-care.description.3":"Combien de membres comptent ta famille ? Qui sont-ils ? Y a-il eu des problèmes pendant que tu vivais avec eux ? De quels types de soins ont-ils besoin ? ","challenges-content.family-care.description.4":"Connais-tu quelqu'un qui manque de soins prodigués par sa famille plus que d'autres dans ta communauté ? Comment peux-tu les aider ? ","challenges-content.family-care.instructions.0":"Échange des idées et des recherches sur le thème des soins prodigués par la famille","challenges-content.family-care.instructions.1":"Fais une liste de problèmes","challenges-content.family-care.instructions.2":"Trouve des solutions possibles","challenges-content.family-care.instructions.3":"Choisis une solution","challenges-content.family-care.instructions.4":"Programme et construis la structure","challenges-content.family-care.instructions.5":"Conçoit une affiche pour présenter ton projet","challenges-content.family-care.instructions.6":"Présente-le à vos enseignants et aux membres de ta famille","challenges-content.family-care.example.0":"Vous trouverez quelques exemples ici","challenges-content.family-care.example.1":"et","challenges-content.family-care.materials.0":"outil de codage:","challenges-content.family-care.materials.1":"ou télécharger la","challenges-content.family-care.materials.2":"version PC","challenges-content.family-care.materials.3":"mBlock est un langage de programmation basé sur Scratch","challenges-content.family-care.materials.4":"Ce défi est aussi une adaptation du concours MakeX global Spark, un programme de conception créative axé sur les projets ciblant les jeunes de 6 à 13 ans. ","challenges-content.family-care.materials.5":"L'équipe participante devra se concentrer sur ce thème spécifique et imaginer une solution utilisant la programmation logicielle et la construction de matériel informatique. ","challenges-content.family-care.materials.6":"Les élèves sont invités à relever ce défi dans le cadre de la Semaine du code et à le porter au niveau international pour échanger avec d'autres élèves et gagner des prix. ","challenges-content.family-care.materials.7":"Pour plus d'informations, consultez:","challenges-content.family-care.materials.8":"ou contactez-nous à","challenges-content.virtual-flower-field.title":"Faire pousser un champ de fleurs virtuel","challenges-content.virtual-flower-field.author":"Jadga Huegle-coach Meet and Code et membre de l'équipe Snap!de SAP","challenges-content.virtual-flower-field.duration":"30 minutes","challenges-content.virtual-flower-field.purposes.0":"découvrir la programmation par le biais d'un projet simple, mais créatif.","challenges-content.virtual-flower-field.purposes.1":"savoir que le codage peut être artistique et permet de réaliser de belles productions. ","challenges-content.virtual-flower-field.purposes.2":"égayer l'automne grâce à de belles fleurs colorées et à la Semaine européenne du code. ","challenges-content.virtual-flower-field.purposes.3":"montrer la diversité florale de la Terre. ","challenges-content.virtual-flower-field.purposes.4":"contribuer à l'objectif de développement durable(ODD), en particulier l'objectif 13-Changement climatique, en créant des événements de codage qui améliorent l'éducation au changement climatique par une sensibilisation accrue sur le sujet. ","challenges-content.virtual-flower-field.description":"développer un programme dans Snap!qui permet de faire pousser un champ de fleurs virtuel, avec différents types de fleurs et un nombre de pétales différent. ","challenges-content.virtual-flower-field.instructions.0":"Si vous avez besoin d'inspiration pour vous lancer dans ce défi, consultez","challenges-content.virtual-flower-field.instructions.1":"cette vidéo","challenges-content.virtual-flower-field.instructions.2":"ou","challenges-content.virtual-flower-field.instructions.3":"ce document","challenges-content.virtual-flower-field.instructions.4":"et suivez les instructions","challenges-content.virtual-flower-field.instructions.5":"Le défi consiste à programmer un champ de fleurs virtuel dans Snap!(ou Scratch) et à poster une capture d'écran ou une photo du résultat en ligne. ","challenges-content.virtual-flower-field.instructions.6":"Le champ de fleurs doit contenir différents types de fleurs ayant elles-mêmes un nombre de pétales différents. Idéalement, les fleurs sont programmées, ce qui signifie qu'elles sont fabriquées en façonnant et en tournant(ou dessinant et tournant) les pétales plusieurs fois. ","challenges-content.virtual-flower-field.instructions.7":"Postez une image de votre jardin virtuel en ajoutant #MeetandCode.","challenges-content.virtual-flower-field.materials.0":"Nous recommandons l'utilisation de","challenges-content.virtual-flower-field.materials.1":"toutefois, le projet fonctionne aussi avec","challenges-content.haunted-house.title":"Maison hantée avec Hedy","challenges-content.haunted-house.author":"Felienne Hermans, Université de Leide-Ramon Moorlag, I & I-Semaine du code NL","challenges-content.haunted-house.audience":"Enseignants et éducateurs","challenges-content.haunted-house.duration":"1 heure ou 2 heures selon les connaissances préalables","challenges-content.haunted-house.purposes.0":"créer une histoire interactive avec une maison hantée. ","challenges-content.haunted-house.purposes.1":"apprendre à programmer avec Hedy. ","challenges-content.haunted-house.description":"Avec Hedy, vous créerez une histoire de maison hantée avec des éléments interactifs. À chaque fois que le code est exécuté, une nouvelle histoire sera créée. L'histoire peut aussi être lue à voix haute par votre ordinateur et partagée en ligne. ","challenges-content.haunted-house.instructions.0":"Commencez par ouvrir votre navigateur et rendez-vous sur hedycode. com. ","challenges-content.haunted-house.instructions.1":'Suivez les instructions pour les niveaux 1-4. Utilisez les onglets "Niveau" et "Haunted house"(maison hantée)',"challenges-content.haunted-house.instructions.2":"Grâce à ces niveaux, vous écrirez une histoire interactive avec une maison hantée. ","challenges-content.haunted-house.instructions.3":"Enseignants, vous trouverez un plan de cours sur Hedy","challenges-content.haunted-house.instructions.4":"ici","challenges-content.haunted-house.instructions.5":"Une présentation de Hedy par Felienne Hermans est disponible dans","challenges-content.haunted-house.instructions.6":"ce lien","challenges-content.haunted-house.example":"Exemple de Maison hantée au niveau","challenges-content.haunted-house.materials.0":"Hedy sur","challenges-content.haunted-house.materials.1":"niveaux 1 à 4","challenges-content.inclusive-app-design.title":"Concevoir une appli inclusive","challenges-content.inclusive-app-design.author":"Apple Education","challenges-content.inclusive-app-design.duration":"60 minutes + activités supplémentaires en option","challenges-content.inclusive-app-design.purposes.0":"échanger des idées, planifier, développer un prototype et partager une idée d'application accessible et compréhensible par tous.","challenges-content.inclusive-app-design.description":"Les meilleures applications commencent par les meilleures idées. Dans cette activité, les élèves imagineront une idée d'application sur un sujet qui leur tient à cœur, puis découvriront comment concevoir des applications axées sur l'inclusion et l'accessibilité. ","challenges-content.inclusive-app-design.instructions.0":"Vous trouverez toutes les instructions dans ce lien","challenges-content.inclusive-app-design.instructions.1":"Avec ce plan de cours d'une heure, les éducateurs peuvent guider les élèves pour","challenges-content.inclusive-app-design.instructions.2":"qu'ils découvrent la conception d'applications inclusives","challenges-content.inclusive-app-design.instructions.3":"qu'ils échangent des idées sur des sujets qui leur tiennent à cœur et trouvent une idée d'application","challenges-content.inclusive-app-design.instructions.4":"qu'ils définissent leur concept d'application et prévoient des activités pour les utilisateurs","challenges-content.inclusive-app-design.instructions.5":"qu'ils développent un prototype d'une partie de leur application dans Keynote","challenges-content.inclusive-app-design.instructions.6":"qu'ils partagent des démos de leurs prototypes et décrivent de quelle façon ceux-ci soutiennent les utilisateurs de différentes origines et capacités","challenges-content.inclusive-app-design.materials.0":"découvrir une activité visant à concevoir une application inclusive sur l'Apple Teacher Learning Center","challenges-content.inclusive-app-design.materials.1":"Keynote sur iPad ou Mac est recommandé, mais pas requis. ","challenges-content.silly-eyes.title":"Drôles d'yeux","challenges-content.silly-eyes.author":"Fondation Raspberry Pi","challenges-content.silly-eyes.duration":"25 minutes","challenges-content.silly-eyes.purposes.0":"créer un projet comprenant une interaction utilisateur. ","challenges-content.silly-eyes.purposes.1":"personnaliser un projet avec des couleurs et des effets graphiques. ","challenges-content.silly-eyes.purposes.2":"en savoir plus sur la conception dans le domaine de la création numérique. ","challenges-content.silly-eyes.description":"Dans ce projet, vous concevrez et créerez un personnage avec de drôles d'yeux. Les yeux énormes et drôles du personnage suivront le curseur de la souris, lui donnant vie. ","challenges-content.silly-eyes.instructions":"Accédez à une description complète du projet ici","challenges-content.silly-eyes.example":"Regardez Gobo, Sous l'océan et Mange pas de donut","challenges-content.train-ai-bot.title":"Entraîner un bot géré par l'IA!","challenges-content.train-ai-bot.purposes":"pour appréhender les concepts d'intelligence artificielle(IA), d'apprentissage machine, de données d'entraînement et de biais, tout en abordant les questions éthiques et comment l'IA peut être utilisée pour résoudre des problèmes mondiaux. ","challenges-content.train-ai-bot.description":"Entraînez un bot géré par une IA avec AI for Oceans. Dans cette activité, vous programmerez ou entraînerez une IA(intelligence artificielle) pour qu'elle différentie les poissons des déchets. Nettoyons les océans!","challenges-content.train-ai-bot.instructions.0":"Les instructions apparaissent sous forme de vidéos dans le tutoriel","challenges-content.train-ai-bot.instructions.1":"et sont aussi écrites en haut de chaque niveau","challenges-content.train-ai-bot.materials.0":"Un tutoriel est accessible ici","challenges-content.train-ai-bot.materials.1":"Il est disponible dans plus de 25 langues","challenges-content.build-calliope.title":"Programmez votre propre coach de fitness avec Calliope mini.","challenges-content.build-calliope.author":"Les partenaires Amazon Future Engineer, Meet and Code et Calliope gGmbH","challenges-content.build-calliope.purposes.0":"Pour découvrir de façon ludique les séquences, les animations, les répétitions et les variables.","challenges-content.build-calliope.purposes.1":"Pour concevoir un diagramme de structure.","challenges-content.build-calliope.purposes.2":"Pour tester et déboguer le code.","challenges-content.build-calliope.purposes.3":"Pour optimiser un programme par essais et erreurs, en testant et en ajustant son utilisabilité.","challenges-content.build-calliope.duration":"20-30 minutes","challenges-content.build-calliope.description":"Les participants développeront un prototype à commande numérique qui utilise une lampe LED colorée pour reproduire un programme de fitness préconçu et composé de 10 exercices.","challenges-content.build-calliope.materials.0":"Le kit de démarrage Calliope mini (si disponible).","challenges-content.build-calliope.materials.1":"Un ordinateur portable ou une tablette avec lesquels vous pouvez vous rendre sur : https://makecode.calliope.cc ou bien https://calliope.cc et sur YouTube pour accéder aux ressources de l'activité.","challenges-content.build-calliope.instructions.0":"Pour commencer, créez un plan et déterminez l'ordre des exercices du programme. En utilisant le plan, programmez la LED RVB du Calliope mini pour qu'elle affiche l'une des 5 couleurs au rythme prédéfini. Créez ensuite une variable pour le rythme et programmez les répétitions à l'aide de boucles.","challenges-content.build-calliope.instructions.1":"N'oubliez pas que si vous êtes satisfaits de ce que vous avez programmé, vous pouvez également nous partager votre projet à l'adresse info@calliope.cc. Nous sommes impatients de voir ce que vous avez créé avec le matériel reçu ! Nous offrons par ailleurs 30 Calliope minis en cadeau aux participants sélectionnés.","challenges-content.build-calliope.instructions.2":"Partagez le QR code de votre projet sur Instagram, ajoutez le hashtag #EUCodeWeekChallenge et mentionnez @CodeWeekEU.","challenges-content.build-calliope.example.0":"Vous pouvez vous entraîner tout en restant assis devant votre ordinateur.","challenges-content.build-calliope.example.1":"Créez un programme de fitness avec le Calliope mini qui peut également être testé dans le simulateur. Le défi se réalise à l'aide de l'éditeur MakeCode en programmant une séquence de code simple (voir la capture d'écran).","challenges-content.build-calliope.example.2":"Choisissez 5 couleurs différentes et attribuez un exercice de fitness à chacune d'elles, par exemple des squats ou des jumping jacks. Les couleurs peuvent ensuite s'enchaîner dans n'importe quel ordre.","challenges-content.common.share":"Partage le lien ou le code QR de ton projet sur Instagram ou Facebook, ajoute le hashtag #EUCodeWeekChallenge et mentionne @CodeWeekEU.","challenges-content.common.audience.0":"Enseignants et éducateurs","challenges-content.common.audience.1":"Élèves du primaire (6 à 12 ans)","challenges-content.common.audience.2":"Élèves de 1er cycle du secondaire (12 à 16 ans)","challenges-content.common.audience.3":"Élèves de 2e cycle du secondaire (16 à 18 ans)","challenges-content.code-a-dice.title":"Coder un dé à lancer","challenges-content.code-a-dice.author":"Fabrizia Agnello","challenges-content.code-a-dice.purposes.0":"Coder des énigmes interactives","challenges-content.code-a-dice.purposes.1":"Pour coder une simulation d’un objet se déplaçant de manière aléatoire, à utiliser si l’objet réel n’est pas disponible","challenges-content.code-a-dice.description":"Ce défi te demandera de coder un dé qui sera lancé de manière aléatoire au moment de ton choix. Tu peux choisir n’importe quel type de dé avec autant de faces que tu le souhaites, comme ceux utilisés dans les jeux de rôle, et ajouter des sons.","challenges-content.code-a-dice.instructions.0":"Connecte-toi à Scratch","challenges-content.code-a-dice.instructions.1":"Choisi une toile de fond","challenges-content.code-a-dice.instructions.2":"Crée ton sprite de dé ou cherches-en un sur le web et téléverse-le dans ton programme","challenges-content.code-a-dice.instructions.3":"Crée autant de costumes pour ton sprite qu’il y a de faces sur ton dé, chacune d’entre elles représentant un chiffre différent","challenges-content.code-a-dice.instructions.4":"Choisis la manière de lancer les dés (en appuyant sur une touche du clavier, en cliquant sur le sprite, etc.) et écris le code correspondant","challenges-content.code-a-dice.instructions.5":"Code le sprite pour qu’il change de costume de manière aléatoire à la fin du lancer","challenges-content.code-a-dice.instructions.6":"Ajoute des effets sonores","challenges-content.code-a-dice.example":"Lance un dé D-20","challenges-content.personal-trainer.title":"Coach personnel avec micro:bit","challenges-content.personal-trainer.author":"","challenges-content.personal-trainer.purposes.0":"Pour coder un micro:bit afin d’utiliser le buzzer et le panneau LED","challenges-content.personal-trainer.purposes.1":"Pour créer un dispositif personnel permettant de surveiller ton activité physique","challenges-content.personal-trainer.purposes.2":"Pour coder un micro:bit afin d’améliorer ta santé grâce au sport","challenges-content.personal-trainer.description":"Ce défi te permet de coder ton micro:bit pour contrôler les répétitions d’exercices physiques en même temps que les périodes de repos. Tu pourras suivre ton activité physique à l’école, à la maison ou au parc.","challenges-content.personal-trainer.instructions.0":"Dans le cas de A+B, crée un compte à rebours de 3 secondes accompagné de notes de musique toutes les secondes et affiche le mot ALLEZ!","challenges-content.personal-trainer.instructions.1":"Pendant le premier exercice, affiche un carré de 2×2 qui clignote pendant 20 secondes. Ensuite, joue un son et garde le carré en position fixe. Pendant le temps restant, affiche une autre image clignotante pendant 10 secondes. À la fin de cet intervalle, joue un son.","challenges-content.personal-trainer.instructions.2":"Répète ensuite l’opération, mais en affichant un panneau de 3×3 pendant la durée de l’exercice. Répète l’opération jusqu’à ce que le panneau de 5×5 s’affiche.","challenges-content.personal-trainer.duration":"30-40 minutes","challenges-content.create-a-spiral.title":"Crée une spirale","challenges-content.create-a-spiral.author":"Lydie El-Halougi","challenges-content.create-a-spiral.purposes.0":"Pour apprendre et s’exercer aux boucles et aux variables.","challenges-content.create-a-spiral.purposes.1":"Pour améliorer la créativité de codage.","challenges-content.create-a-spiral.description":"Ce défi te demandera d’écrire un projet avec Scratch et de créer une spirale, en utilisant les blocs stylo, une boucle et une variable.","challenges-content.create-a-spiral.instructions.0":"Les blocs stylos","challenges-content.create-a-spiral.instructions.1":"Crée un nouveau projet et nomme-le Spirale.","challenges-content.create-a-spiral.instructions.2":"Clique sur l’icône violette ‘Ajouter une extension’ en bas à gauche de la fenêtre","challenges-content.create-a-spiral.instructions.3":"Sélectionne ‘stylo’: les blocs stylo sont maintenant disponibles pour ton projet!","challenges-content.create-a-spiral.instructions.4":"Pour commencer ton projet, glisse et dépose le bloc ‘Quand le drapeau vert est cliqué’:","challenges-content.create-a-spiral.instructions.5":"Tu dois commencer par une page blanche: dans les blocs stylo, ajoute le bloc ‘effacer tout:","challenges-content.create-a-spiral.instructions.6":"Commence à dessiner au centre de la scène; tu dois placer ton sprite au centre de la scène (0,0):","challenges-content.create-a-spiral.instructions.7":"Ton sprite peut se déplacer sans dessiner, ou se déplacer en dessinant:","challenges-content.create-a-spiral.instructions.8":"Si tu veux qu’il dessine, utilise le bloc ‘stylo pointant vers le bas’","challenges-content.create-a-spiral.instructions.9":"Si tu ne veux pas qu’il dessine, utilise le bloc ‘stylo pointant vers le haut’","challenges-content.create-a-spiral.instructions.10":'Tu peux maintenant commencer à dessiner! "Ajoute le bloc ‘stylo pointant vers le bas’:',"challenges-content.create-a-spiral.instructions.11":"L’hexagone","challenges-content.create-a-spiral.instructions.12":"Ajoute les blocs en dessous de ton projet;","challenges-content.create-a-spiral.instructions.13":"Tu viens de créer un sixième de ton hexagone. Répète cette séquence 6 fois;","challenges-content.create-a-spiral.instructions.14":"La spirale","challenges-content.create-a-spiral.instructions.15":"Pour créer une spirale, tu devras ajouter 2 à la longueur de chaque côté suivant.","challenges-content.create-a-spiral.instructions.16":"Pour ce faire, tu devras utiliser une variable.","challenges-content.create-a-spiral.instructions.17":"Dans les blocs ‘variable’, clique sur ‘Créer une variable’","challenges-content.create-a-spiral.instructions.18":"Définis sa longueur, puis clique sur OK:","challenges-content.create-a-spiral.instructions.19":"La spirale grandira, tu dois envisager les choses en petit pour commencer: fixe la première longueur à 10, puis insère ce bloc avant la boucle.","challenges-content.create-a-spiral.instructions.20":"Insère la variable ‘longueur’ dans le bloc ‘avancer de ... pas’","challenges-content.create-a-spiral.instructions.21":"Pour agrandir la spirale, tu devras également augmenter la longueur dans chaque boucle: ajoute le bloc ci-dessous à la fin de la boucle:","challenges-content.create-a-spiral.instructions.22":"Voici ton projet en cours:","challenges-content.create-a-spiral.instructions.23":"Une belle spirale","challenges-content.create-a-spiral.instructions.24":"Tu as dessiné une spirale! Pour qu’elle continue à l’infini, remplace la boucle ‘répéter 6’ par la boucle ‘infini’:","challenges-content.create-a-spiral.instructions.25":"Pour dessiner une spirale colorée, ajoute le bloc suivant dans la boucle:","challenges-content.create-a-spiral.instructions.26":"Au moment de recommencer, le sprite tracera une ligne non désirée. Pour empêcher que cela se produise, ajoute un bloc ‘stylo pointant vers le haut’ au début du projet.","challenges-content.create-a-spiral.instructions.27":"Voici ton projet définitif:","challenges-content.create-a-spiral.instructions.28":"Félicitations! Tu as créé une jolie spirale!","challenges-content.play-against-ai.title":"Crée et joue contre l’IA - Jeu pierre, papier, ciseaux","challenges-content.play-against-ai.author":"Kristina Slišurić","challenges-content.play-against-ai.purposes.0":"pour comprendre comment fonctionne le cycle de l’apprentissage automatique.","challenges-content.play-against-ai.purposes.1":"pour créer un modèle d’apprentissage automatique à l’aide de Teachable Machine","challenges-content.play-against-ai.purposes.2":"pour te familiariser avec l’outil Pictoblox et importer le modèle créé dans le projet","challenges-content.play-against-ai.purposes.3":"pour définir la scène et les personnages, créer et initialiser des variables dans Pictoblox","challenges-content.play-against-ai.purposes.4":"pour initialiser le jeu, identifier les mouvements des joueurs, programmer des mouvements aléatoires de l’IA","challenges-content.play-against-ai.purposes.5":"pour créer et tester un jeu qui utilise l’intelligence artificielle comme adversaire dans un jeu pierre, papier, ciseaux.","challenges-content.play-against-ai.description":"Nous allons créer un modèle à l’aide de Teachable Machine à partir d’images, en utilisant trois classes: pierre, papier et ciseaux. Le modèle sera chargé dans Pictoblox et utilisé pour créer un jeu qui nous permettra d’affronter l’IA.","challenges-content.play-against-ai.duration":"90 minutes","challenges-content.play-against-ai.instructions.0":"Crée un nouveau projet image sur Teachable machine avec 3 classes dénommées Pierre, Papier et Ciseaux. Pour chaque classe, prends au moins 400 photos à l’aide d’un appareil photo. Assure-toi que l’arrière-plan est clair. Forme et exporte le modèle. Téléverse le modèle et copie le lien.","challenges-content.play-against-ai.instructions.1":"Crée un compte gratuit sur le site Pictoblox. Ajoute une extension d’apprentissage automatique et téléverse un modèle. Définis la scène, les variables et les sprites. Initialise le jeu, identifie les mouvements du joueur et ceux de l’IA, et détermine le vainqueur de la manche.","challenges-content.play-against-ai.instructions.2":"Entraine les données pour le jeu.","challenges-content.play-against-ai.instructions.3":"Teste le modèle.","challenges-content.play-against-ai.instructions.4":"Exporte le modèle.","challenges-content.play-against-ai.instructions.5":"Ajoute l’extension d’apprentissage automatique et charge le modèle.","challenges-content.play-against-ai.instructions.6":"Définis la scène, les variables et le Sprite.","challenges-content.play-against-ai.instructions.7":"Initialise le jeu.","challenges-content.play-against-ai.instructions.8":"Identifie les mouvements du joueur.","challenges-content.play-against-ai.instructions.9":"Définis les mouvements aléatoires de l’IA.","challenges-content.play-against-ai.instructions.10":"Diffuse les mouvements aléatoires de l’IA.","challenges-content.play-against-ai.instructions.11":"Crée trois blocs. Qui gagne la manche?","challenges-content.play-against-ai.instructions.12":"Vérifie si c’est le joueur qui a remporté la manche.","challenges-content.play-against-ai.instructions.13":"Vérifie si c’est l’IA qui a remporté la manche.","challenges-content.play-against-ai.instructions.14":"Vérifie si la manche est nulle.","challenges-content.play-against-ai.instructions.15":"Blocs ‘programme’.","challenges-content.play-against-ai.instructions.16":"Sprite pierre, papier, ciseaux","challenges-content.air-drawing-with-AI.title":"Dessiner en l’air avec l’IA","challenges-content.air-drawing-with-AI.author":"Kristina Slišurić","challenges-content.air-drawing-with-AI.purposes.0":"pour écrire un programme qui utilise l’extension ‘détection du corps humain’ pour reconnaître le mouvement des doigts devant la caméra.","challenges-content.air-drawing-with-AI.purposes.1":"pour coder à l’aide de blocs simples en quelques lignes de code.","challenges-content.air-drawing-with-AI.purposes.2":"pour voir un exemple d’utilisation de l’IA","challenges-content.air-drawing-with-AI.description":"Création d’un programme permettant à l’utilisateur de dessiner en l’air à la main (index) devant la caméra; tout ce qu’il dessine s’affichera automatiquement sur la scène de Pictoblox.","challenges-content.air-drawing-with-AI.instructions.0":"Crée un compte sur Pictoblox","challenges-content.air-drawing-with-AI.instructions.1":"suis les instructions visuelles pour:","challenges-content.air-drawing-with-AI.instructions.2":"ajouter les extensions ‘détection du corps humain’ et ‘stylo’;","challenges-content.air-drawing-with-AI.instructions.3":"définis la scène et ajoute le sprite (crayon) et des sprites supplémentaires pour: Stylo pointant vers le bas, Stylo pointant vers le haut, Effacer tout; ","challenges-content.air-drawing-with-AI.instructions.4":"écris un code pour que le sprite Crayon suive ton doigt","challenges-content.air-drawing-with-AI.instructions.5":"écris un code pour les boutons: Stylo pointant vers le haut, Stylo pointant vers le bas et Effacer tout, et aussi pour ‘Stylo’","challenges-content.air-drawing-with-AI.instructions.6":"Te voilà prêt.e à créer tes propres dessins et à jouer avec les différentes couleurs et tailles de stylo.","challenges-content.air-drawing-with-AI.materials.0":"Un ordinateur portable ou un ordinateur doté d’une caméra","challenges-content.air-drawing-with-AI.materials.1":"La dernière version de PictoBlox téléchargée (recommandée) ou Pictoblox en ligne (gratuit)","challenges-content.air-drawing-with-AI.materials.2":"Compte Pictoblox (gratuit)","challenges-content.air-drawing-with-AI.materials.3":"Bonne connexion Internet","challenges-content.emobot-kliki.title":"Emobot Kliki","challenges-content.emobot-kliki.author":"Margareta Zajkova","challenges-content.emobot-kliki.purposes.0":"Pour apprendre les concepts de base de l’apprentissage automatique et de la reconnaissance de texte.","challenges-content.emobot-kliki.purposes.1":"Pour comprendre le rôle des émotions dans la communication.","challenges-content.emobot-kliki.purposes.2":"Pour utiliser le code pour créer des dialogues entre un chatbot et un utilisateur.","challenges-content.emobot-kliki.purposes.3":"Pour comprendre comment les ordinateurs sont capables de reconnaître les tons émotionnels grâce à l’analyse de texte et y réagir de façon appropriée.","challenges-content.emobot-kliki.description.0":"Pour créer un bot émotionnel dans Scratch capable d’afficher un visage souriant pour les messages positifs (si tu lui dis des choses gentilles), un visage en colère pour les messages négatifs (si tu lui dis des choses méchantes) et un visage confus si la teneur du message est indéterminée.","challenges-content.emobot-kliki.description.1":"Notre Emobot Kliki reconnaît les compliments et les insultes; nous allons donc voir comment les ordinateurs peuvent être entraînés à reconnaître les émotions.","challenges-content.emobot-kliki.instructions.0":"Pour commencer, programme une liste de règles définissant ce qui constitue un message gentil ou aimable et ce qui constitue un message désagréable ou méchant.","challenges-content.emobot-kliki.instructions.1":"Connecte-toi à https://machinelearningforkids.co.uk/ ou crée un nouveau compte.","challenges-content.emobot-kliki.instructions.2":"Crée un nouveau modèle d’apprentissage automatique en ajoutant 3 nouvelles étiquettes; nomme la première ‘gentil’, la deuxième ‘méchant’ et, si tu veux reconnaître ton nom, crées-en une troisième appelée ‘nom’.","challenges-content.emobot-kliki.instructions.3":"Entraîne le nouveau modèle d’apprentissage automatique, teste-le et utilise-le pour créer un Emobot dans Scratch.","challenges-content.emobot-kliki.instructions.4":"Ouvre l’éditeur Scratch 3, supprime le sprite de cat, insère 3 nouveaux sprites créés par Microsoft Bing Image Creator (personnage de dessin animé souriant, en colère ou indéfini) ou crée un nouveau sprite en cliquant sur l’icône Peindre pour dessiner trois copies du costume, une pour chacun des visages (souriant, en colère ou indéfini).","challenges-content.emobot-kliki.instructions.5":"Clique sur l’onglet ‘Code’ et écris le script suivant.","challenges-content.emobot-kliki.example.0":"Partage ton Emobot Kliki avec tes amis et apprends-en davantage sur l’IA et les émotions!","challenges-content.emobot-kliki.example.1":"Tu peux choisir un autre personnage, un animal par exemple, à la place d’un personnage de dessin animé. Au lieu de limiter ton personnage à reconnaître des messages gentils ou méchants, tu peux l’entraîner à reconnaître d’autres types de messages.","challenges-content.craft-magic.title":"Fais de la magie avec des gestes de la main créés par l’IA","challenges-content.craft-magic.author":"Georgia Lascaris","challenges-content.craft-magic.purposes.0":"Pour développer les compétences de codage des élèves, en leur permettant d’utiliser des commandes de base.","challenges-content.craft-magic.purposes.1":"Pour développer les capacités de réflexion algorithmique en décomposant les tâches complexes en plusieurs petites étapes plus simples.","challenges-content.craft-magic.purposes.2":"Pour encourager la résolution créative de problèmes en trouvant des applications uniques de la gestuelle des mains pour le dessin et l’écriture.","challenges-content.craft-magic.purposes.3":"Pour favoriser la compréhension des concepts de l’IA, en particulier la manière dont l’IA permet aux ordinateurs de reconnaître et d’interpréter les gestes de la main.","challenges-content.craft-magic.purposes.4":"Pour sensibiliser à l’importance de la technologie pour les personnes atteintes d’un handicap.","challenges-content.craft-magic.purposes.5":"Pour promouvoir la résolution de problèmes selon une approche collaborative et le travail d’équipe parmi les élèves dans le cadre de leur collaboration visant à améliorer leurs programmes consacrés à la gestuelle des mains.","challenges-content.craft-magic.purposes.6":"Pour faire le lien entre les compétences de codage et le raisonnement informatique et les applications du monde réel, en mettant l’accent sur l’impact concret de la technologie sur la vie des gens et en s’alignant sur les objectifs de développement durable (ODD).","challenges-content.craft-magic.duration.0":"90 min pour les élèves de 10 à 12 ans","challenges-content.craft-magic.duration.1":"45 min pour les élèves de 12 à 15 ans","challenges-content.craft-magic.description":"Créer un programme basé sur les blocs dans Scratch en utilisant l’extension d’IA ‘Corps humain’ d’une manière créative et stimulante, pour dessiner sur un écran sans l’aide d’une souris traditionnelle ou d’un écran tactile.","challenges-content.craft-magic.instructions.0":"Connecte-toi au site https://ai.thestempedia.com et crée un compte enseignant ou élève.","challenges-content.craft-magic.instructions.1":"Importe les extensions ‘Détection du corps humain’, ‘Stylo’, ‘Synthèse vocale’.","challenges-content.craft-magic.instructions.2":"Ajoute le sprite ‘Crayon’ de la bibliothèque et crée 7 sprites (‘écrire’, ‘clair’, ‘noir’, ‘rouge’, ‘bleu’, ‘vert’, ‘rose’).","challenges-content.craft-magic.instructions.3":"Écris des commandes pour vérifier ce qui se passe lorsque le sprite ‘crayon’ touche l’un des autres sprites.","challenges-content.craft-magic.instructions.4":"Écris des commandes pour permettre à la caméra de reconnaître la pose de la main et déplace le crayon aux coordonnées x et y de ton index.","challenges-content.craft-magic.instructions.5":"Change de costume à la fin du lancer.","challenges-content.craft-magic.instructions.6":"Ajoute des effets sonores.","challenges-content.craft-magic.materials.0":"Plateforme de programmation https://ai.thestempedia.com (gratuite)","challenges-content.craft-magic.materials.1":"compte enseignant (gratuit)","challenges-content.craft-magic.materials.2":"compte élève (gratuit)","challenges-content.craft-magic.materials.3":"Ordinateurs dotés d’une caméra","challenges-content.craft-magic.materials.4":"Connexion Internet","challenges-content.circle-of-dots.title":"Un cercle de points","challenges-content.circle-of-dots.author":"Marin Popov","challenges-content.circle-of-dots.purposes.0":"Pour écrire du code permettant de tracer une ligne de points.","challenges-content.circle-of-dots.purposes.1":"Pour écrire du code permettant de tracer une ligne de traits.","challenges-content.circle-of-dots.purposes.2":"Pour écrire du code permettant de tracer un cercle.","challenges-content.circle-of-dots.purposes.3":"Écrire du code permettant de tracer un cercle de points (traits).","challenges-content.circle-of-dots.description":"Tracer un cercle fait de points ou de traits.","challenges-content.circle-of-dots.duration":"40 minutes","challenges-content.circle-of-dots.instructions.0":"Créer un bloc ‘point’.","challenges-content.circle-of-dots.instructions.1":"Créer un bloc ‘trait’.","challenges-content.circle-of-dots.instructions.2":"Tracer un cercle fait de points.","challenges-content.circle-of-dots.instructions.3":"Tracer un cercle fait de traits.","challenges-content.coding-escape-room.title":"Créer une escape room de codage","challenges-content.coding-escape-room.author":"Stefania Altieri et Elisa Baraghini","challenges-content.coding-escape-room.purposes.0":"Pour enseigner/apprendre et réfléchir aux concepts de codage.","challenges-content.coding-escape-room.purposes.1":"Pour utiliser des outils de codage simples.","challenges-content.coding-escape-room.purposes.2":"Pour développer des capacités de raisonnement informatique et de résolution de problème.","challenges-content.coding-escape-room.description.0":"Crée une expérience ‘s’échapper en codant’ comme ceci:","challenges-content.coding-escape-room.description.1":"Tu peux utiliser un Google Form, Genial.ly, une présentation Google ou tout autre outil pour créer une histoire sur le code ;).","challenges-content.coding-escape-room.duration":"90 minutes","challenges-content.coding-escape-room.instructions":"Vous pouvez diviser vos élèves en petits groupes; laissez-les jouer et ensuite créer un autre défi avec le modèle: ","challenges-content.coding-escape-room.materials.0":"Vous pouvez utiliser n’importe quel outil (plateformes Google et Microsoft pour créer et partager des documents, des présentations et des feuilles). N’importe quel outil, structure de codage ou personnage lié aux TIC et au code.","challenges-content.coding-escape-room.example.0":"Certains personnages qui ont joué un rôle très important dans l’histoire des TIC ainsi que les concepts fondamentaux du code et de la programmation sont introduits au fil du jeu. C’est le meilleur moyen d’apprendre et de participer activement! Vous pouvez jouer à ce jeu en équipe ou en mode solo, et l’envisager comme un défi ou une compétition. Les élèves peuvent ensuite créer quelque chose de similaire et développer leurs compétences, notamment leur créativité et leurs capacités de codage.","challenges-content.coding-escape-room.example.1":"Cette ressource est très pratique et peut être réutilisée et recréée facilement. Google Forms est l’un des outils à votre disposition. Vous pouvez également utiliser Google slides, Genial.ly, Emaze ou tout autre outil pour créer des histoires croisées et vos propres aventures.","challenges-content.coding-escape-room.example.2":"Le défi d’évasion se divise en sessions. Si vous devinez les réponses, vous pouvez aller de l’avant. Les élèves doivent créer les quiz de codage.","challenges-content.let-the-snake-run.title":"Laisse le serpent serpenter","challenges-content.let-the-snake-run.author":"Ágota Klacsákné Tóth","challenges-content.let-the-snake-run.purposes.0":"Pour coder les mouvements du serpent avec leur propre micro:bit.","challenges-content.let-the-snake-run.purposes.1":"Pour définir l’emplacement et la synchronisation corrects de l’animation commune.","challenges-content.let-the-snake-run.description":"Les élèves doivent écrire des codes permettant de faire avancer le serpent à travers des micro:bits situés les uns à côté des autres. Le résultat doit donner l’impression que le serpent se déplace d’un micro:bit à l’autre.","challenges-content.let-the-snake-run.duration":"30 minutes","challenges-content.let-the-snake-run.instructions.0":"Crée une piste qui traverse plusieurs micro:bits situés les uns à côté des autres (par exemple, en formant un carré de 2×2).","challenges-content.let-the-snake-run.instructions.1":"Écris des codes pendant qu’un serpent se déplace le long d’une piste.","challenges-content.let-the-snake-run.instructions.2":"Travaille sur ton propre appareil, puis rassemble ton code et celui des autres élèves et exécute le code.","challenges-content.let-the-snake-run.instructions.3":"Tiens compte de la synchronisation et de l’emplacement: Si le serpent sort d’un micro:bit, il apparaîtra sur le micro:bit suivant.","challenges-content.let-the-snake-run.instructions.4":"Autres défis: Avec micro:bit v2, tu peux jouer de la musique jusqu’à ce que le serpent sorte de ton appareil.","challenges-content.let-the-snake-run.instructions.5":"Dessine le serpent en modifiant la luminosité des LED.","challenges-content.let-the-snake-run.instructions.6":"Essaie de créer des serpents plus longs ou plus nombreux.","challenges-content.let-the-snake-run.example.0":"Voici un exemple d’un serpent de 6 pixels de long composé de 4 micro:bits formant un carré de 2×2: ","challenges-content.let-the-snake-run.example.1":"Codage du micro:bit de départ (l’enseignant peut s’en charger)","challenges-content.let-the-snake-run.example.2":"Tous les codes sont initiés par ce micro:bit, qui envoie un signal radio aux autres micro:bits lorsque l’on clique sur le bouton A.","challenges-content.let-the-snake-run.example.3":"Codage des mouvements du serpent","challenges-content.let-the-snake-run.example.4":"Chaque micro:bit doit se trouver dans le même groupe radio que le micro:bit de départ.","challenges-content.let-the-snake-run.example.5":"Toutes les animations commencent à la réception du signal radio.","challenges-content.let-the-snake-run.example.6":"L’animation du premier micro:bit est visible immédiatement; les autres apparaîtront à l’arrivée du serpent.","challenges-content.let-the-snake-run.example.7":"Le temps s’écoulant entre les deux phases détermine la vitesse du serpent.","challenges-content.let-the-snake-run.materials.0":"micro:bits (pour chaque élève si possible)","challenges-content.let-the-snake-run.materials.1":"ordinateur portable ou ordinateur de bureau pour l’éditeur makecode.microbit.org","challenges-content.illustrate-a-joke.title":"Illustrer une blague à l’aide de bitsy","challenges-content.illustrate-a-joke.author":"Margot Schubert","challenges-content.illustrate-a-joke.purposes":"Pour concevoir un petit jeu dans lequel l’utilisateur trouve la réponse à une question humoristique.","challenges-content.illustrate-a-joke.description":"Les élèves conçoivent un jeu dans lequel l’utilisateur trouve la réponse à une question humoristique lorsque le personnage heurte un objet sur le terrain de jeu. Les élèves utilisent les fonctions de base de bitsy pour relever le défi.","challenges-content.illustrate-a-joke.instructions.0":"Pense à une question humoristique. Va sur bitsy et crée un nouveau projet. Tu auras besoin de:","challenges-content.illustrate-a-joke.instructions.1":"un avatar - un sprite que tu peux déplacer","challenges-content.illustrate-a-joke.instructions.2":"Un chat blanc sur un fond violet","challenges-content.illustrate-a-joke.instructions.3":"Description générée automatiquement","challenges-content.illustrate-a-joke.instructions.4":"un objet que ton avatar doit atteindre","challenges-content.illustrate-a-joke.instructions.5":"une pièce - l’arrière-plan de ton programme","challenges-content.illustrate-a-joke.instructions.6":"deux messages: une question et une réponse","challenges-content.illustrate-a-joke.instructions.7":"Une fois le jeu terminé, tu peux le télécharger au format html.","challenges-content.illustrate-a-joke.example":"Sur ce site web, tu trouveras un exemple de question humoristique et un lien vers un tableau blanc numérique:","challenges-content.illustrate-a-joke.materials":"bitsy s’exécute dans un navigateur","challenges-content.app-that-counts-in-several-languages.title":"Une application qui compte en plusieurs langues","challenges-content.app-that-counts-in-several-languages.author":"Samuel Branco","challenges-content.app-that-counts-in-several-languages.purposes.0":"Pour apprendre à créer une application simple.","challenges-content.app-that-counts-in-several-languages.purposes.1":"Pour apprendre à programmer à l’aide de blocs.","challenges-content.app-that-counts-in-several-languages.purposes.2":"Pour apprendre à ajouter des étiquettes, des boutons, des images, des capteurs et des médias.","challenges-content.app-that-counts-in-several-languages.purposes.3":"Pour apprendre à organiser les éléments sur l’écran d’une application.","challenges-content.app-that-counts-in-several-languages.description":"L’application te permet de compter en plusieurs langues en cliquant sur un bouton. Chaque fois que l’utilisateur secoue le smartphone, le compteur revient à zéro. Le défi consiste à ajouter une autre langue.","challenges-content.app-that-counts-in-several-languages.instructions.0":"Pour relever le défi, tu dois définir l’autre langue dans laquelle tu veux que l’application compte.","challenges-content.app-that-counts-in-several-languages.instructions.1":"Tu devras ensuite télécharger sur Internet (par exemple sur Pixabay ou Unsplash) le drapeau de ce pays et le téléverser sur la plateforme MIT APP Inventor en utilisant l’élément ‘drapeau’, qui se trouve dans ‘Propriétés de l’image’.","challenges-content.app-that-counts-in-several-languages.instructions.2":"Ensuite, tu devras vérifier comment écrire le nom du pays en anglais et comment dire ‘quitter’ et ‘clique sur moi’ dans la langue de ce pays.","challenges-content.app-that-counts-in-several-languages.instructions.3":"Et enfin, tu devras ajouter les blocs nécessaires pour que l’application fonctionne dans la nouvelle langue.","challenges-content.app-that-counts-in-several-languages.materials.0":"Pour développer une application, tu auras besoin d’un ordinateur de bureau ou d’un ordinateur portable avec un accès à Internet.","challenges-content.app-that-counts-in-several-languages.materials.1":"Crée un compte sur la plateforme MIT APP Inventor, accessible au lien suivant: https://ai2.appinventor.mit.edu","challenges-content.app-that-counts-in-several-languages.materials.2":"Il te faudra également installer l’application MIT AI2 Companion sur ton smartphone afin de tester l’application développée.","challenges-content.coding-with-art-through-storytelling.title":"Coder avec art grâce à la narration","challenges-content.coding-with-art-through-storytelling.author":"Maria Tsapara et Anthi Arkouli","challenges-content.coding-with-art-through-storytelling.purposes.0":"Pour développer des capacités d’observation, d’interprétation et de questionnement grâce à l’art.","challenges-content.coding-with-art-through-storytelling.purposes.1":"Pour exprimer sa créativité et collaborer à un objectif commun","challenges-content.coding-with-art-through-storytelling.purposes.2":"Pour créer un algorithme permettant de raconter à nouveau l’histoire.","challenges-content.coding-with-art-through-storytelling.description":"Dans ce défi, les élèves devront s’inspirer d’une œuvre d’art pour créer une histoire et l’illustrer. Ils essaieront ensuite de raconter à nouveau leur histoire en utilisant un kit robotique programmable/ou dans le cadre d’une activité hors ligne.","challenges-content.coding-with-art-through-storytelling.materials.0":"Cette activité peut être mise en œuvre en tant qu’activité hors ligne ou en utilisant un robot éducatif programmable comme une BeeBot, une BlueBot ou une souris programmable.","challenges-content.coding-with-art-through-storytelling.materials.1":"cartes fléchées BeeBot ou cartes fléchées pour l’activité hors ligne","challenges-content.coding-with-art-through-storytelling.materials.2":"en grec","challenges-content.coding-with-art-through-storytelling.materials.3":"Pour en savoir plus sur la boîte à outils des routines de pensée du Projet Zéro, veuillez consulter","challenges-content.coding-with-art-through-storytelling.example.0":"L’enseignant et ses élèves modélisent ensemble la manière de concevoir un algorithme à l’aide des cartes comportant des instructions afin que la BeeBot ou tout autre robot puisse avancer jusqu’au premier événement de l’histoire sur le tapis. Les élèves travaillent en équipes de 3 ou 4 pour concevoir un algorithme permettant au robot de passer à la séquence suivante. Les élèves testent leur algorithme sur le tapis de la classe et, le cas échéant, éliminent les bugs.","challenges-content.coding-with-art-through-storytelling.example.1":"Ils continuent à parcourir le plus possible d’événements de l’histoire","challenges-content.coding-with-art-through-storytelling.example.2":"Cette activité peut également être mise en œuvre en tant qu’activité hors ligne.","challenges-content.coding-with-art-through-storytelling.example.3":"Un élève est le robot - un autre, le programmeur. Le programmeur crée un chemin algorithmique en utilisant les cartes fléchées afin d’aider le robot à se déplacer d’une image à l’autre et à raconter à nouveau l’histoire. Chaque fois que le robot arrive sur une image, on lui demande de raconter une partie de l’histoire.","challenges-content.coding-with-art-through-storytelling.instructions.0":"L’enseignant demande aux élèves d’observer une peinture/photo.","challenges-content.coding-with-art-through-storytelling.instructions.1":"Ils utilisent la routine de pensée ‘début, milieu, fin’ (Projet Zéro de la Harvard School) pour créer une histoire.","challenges-content.coding-with-art-through-storytelling.instructions.2":"L’enseignant leur demande ‘si cette œuvre d’art représente le début/le milieu/la fin d’une histoire, et ce qui pourrait se passer après/avant/à la fin.","challenges-content.coding-with-art-through-storytelling.instructions.3":"Les élèves illustrent les événements de l’histoire.","challenges-content.coding-with-art-through-storytelling.instructions.4":"Les élèves se remémorent l’histoire et placent les événements sur la grille. À l’aide de cartes fléchées, ils créent un algorithme qui aide la BeeBot à raconter à nouveau l’histoire.","challenges-content.coding-with-legoboost.title":"Codage et programmation avec LegoBoost - Extension Scratch","challenges-content.coding-with-legoboost.author":"Lidia Ristea","challenges-content.coding-with-legoboost.purposes.0":"pour créer des modèles à l’aide de LegoBoost.","challenges-content.coding-with-legoboost.purposes.1":"pour développer des compétences en programmation dans Scratch.","challenges-content.coding-with-legoboost.purposes.2":"pour programmer des robots à l’aide de commandes simples ou complexes.","challenges-content.coding-with-legoboost.description":"Ce défi demandera aux élèves d’utiliser l’extension Scratch-LegoBoost et d’écrire des codes dans l’application pour permettre aux robots d’avancer, de reculer, d’éviter les obstacles et de recevoir des commandes vocales.","challenges-content.coding-with-legoboost.duration":"120 minutes","challenges-content.coding-with-legoboost.instructions.0":"Connecte-toi à l’application Scratch.mit.edu.","challenges-content.coding-with-legoboost.instructions.1":"Lance Scratch Link et active le Bluetooth sur ton ordinateur portable.","challenges-content.coding-with-legoboost.instructions.2":"Clique sur ‘Ajouter une extension de Scratch’ et choisis LegoBoost.","challenges-content.coding-with-legoboost.instructions.3":"Ajoute une image sur la Semaine européenne du code.","challenges-content.coding-with-legoboost.instructions.4":"Mets les deux moteurs AB en mode ‘MARCHE’, et en mode ‘ARRÊT’ lorsqu’ils rencontrent un obstacle rouge.","challenges-content.coding-with-legoboost.instructions.5":"Dans la couleur verte, le moteur A est mis en mode ‘MARCHE’, dans la couleur noire, le moteur B est mis en mode ‘MARCHE’.","challenges-content.coding-with-legoboost.instructions.6":"Des obstacles verts, rouges et noirs se dresseront le long d’un itinéraire.","challenges-content.coding-with-legoboost.instructions.7":"Ajoute des commandes pour se déplacer et tourner lors de la rencontre avec un obstacle en utilisant des flèches et la synthèse vocale.","challenges-content.coding-with-legoboost.instructions.8":"Teste-le!","challenges.title":"DÉFIS DE LA SEMAINE EUROPÉENNE DU CODE","challenges.date":"9-24 octobre 2021","challenges.common.target-audience":"Public visé","challenges.common.pre-primary":"Élèves de maternelle","challenges.common.experience":"Expérience","challenges.common.duration":"Durée","challenges.common.materials":"Matériel recommandé","challenges.common.purpose":"But","challenges.common.description":"Description","challenges.common.instructions":"Instructions","challenges.common.example":"Exemple","challenges.common.written-by.0":"Ce défi a été écrit par","challenges.common.written-by.1":"et fait partie des","challenges.common.teachers":"Enseignants","challenges.common.students":"Élèves","challenges.common.beginner":"Débutant","challenges.common.intermediate":"Intermédiaire","challenges.common.advanced":"Avancé","challenges.common.1-hour":"1 heure","challenges.main.0":"Pendant la Semaine européenne du code, du 9 au 24 octobre 2021, nous vous invitons à relever un ou plusieurs de nos défis.","challenges.main.1":"En quoi consistent les défis de la Semaine européenne du code ?","challenges.main.2":"Les défis de la Semaine européenne du code sont des activités que vous organisez vous-même, dans votre classe, avec des collègues ou des amis. Vous aimeriez participer à la Semaine du code, mais vous ne savez pas vraiment comment procéder? Plus besoin de chercher! Avec des partenaires de la Semaine du code, nous avons conçu une sélection de défis faciles à réaliser, qui incluent des exemples concrets sur la façon de les mettre en œuvre en classe ou en groupe. Il y a également des lignes directrices sur la façon de résoudre les défis, mais vous pouvez les adapter pour qu'elles répondent aux besoins, aux centres d'intérêt et à l'âge de vos participants. Vous pouvez utiliser tous les outils et toutes les technologies que vous souhaitez, mais nous recommandons l'utilisation de ressources open source.","challenges.main.3":"Choisissez un ou plusieurs défis, adaptez-les à votre groupe ou à votre classe, et partagez les résultats sur Instagram pour encourager encore plus de collègues et d'amis à participer aux activités ludiques de la Semaine du code!","challenges.main.4":"Cliquez sur un défi pour en savoir plus à son sujet:","challenges.main.5":"Qui peut participer?","challenges.main.6":"Tout le monde (écoles, enseignants, bibliothèques, clubs de codage, entreprises, autorités publiques) est invité à célébrer la Semaine européenne du code 2021 en relevant un #EUCodeWeekChallenge.","challenges.main.7":"Comment participer au Défi de la Semaine européenne du code 2021?","challenges.main.8":"Sélectionnez un défi que vous souhaiteriez relever.","challenges.main.9":"Faites des équipes en répartissant vos participants par deux ou en groupes. Le travail d'équipe et la collaboration sont essentiels pour la réussite d'un défi, que vous organisiez votre activité en personne ou en ligne, dans le cadre d'une collaboration nationale ou internationale.","challenges.main.10":"Partager votre défi","challenges.main.11":"Vous aimeriez gagner des produits dérivés de la Semaine du code? Si c'est le cas, diffusez massivement votre travail !","challenges.main.12":"Une fois le défi relevé, partagez-le sur Instagram.","challenges.main.13":"Des lauréats seront sélectionnés tous les jours au cours de la Semaine du code qui aura lieu du 9 au 24 octobre et seront annoncés sur notre chaîne Instagram, donc n'oubliez pas de consulter régulièrement vos notifications.","challenges.share.0":"Comment partager votre ou vos défi(s) sur Instagram?","challenges.share.1":"Appuyez sur le bouton Modifier le profil","challenges.share.2":"Copiez le lien vers votre travail dans le champ site web et sauvegardez","challenges.share.3":"Créez une nouvelle publication","challenges.share.4":"Ajoutez une capture d'écran de votre travail","challenges.share.5":"Rédigez une description captivante","challenges.share.6":"Veillez à préciser «Lien dans la bio»","challenges.share.7":"Ajoutez #EUCodeWeekChallenge","challenges.share.8":"Mentionnez et taguez @CodeWeekEU","challenges.share.9":"Vous préférez partager votre ou vos défi(s) sur Facebook?","challenges.share.10":"La Semaine européenne du code épinglera une nouvelle publication Défi sur sa ","challenges.share.11":"page Facebook","challenges.share.12":"tous les jours et sélectionnera le lauréat du prix en fonction des commentaires de chaque publication.","challenges.share.13":"Comment ça marche?","challenges.share.14":"Il vous suffit de commenter la publication en mettant un lien vers votre travail.","challenges.share-box.0":"Partagez le lien vers votre travail dans votre","challenges.share-box.1":"Bio Instagram","challenges.share-box.2":"appuyez sur le bouton","challenges.share-box.3":"Modifier le profil","challenges.share-box.4":"de votre compte Instagram et ajoutez un lien vers votre travail dans le champ site web. Puis, créez une nouvelle publication, ajoutez une capture d'écran de votre travail, écrivez ","challenges.share-box.5":"Lien dans la bio","challenges.share-box.6":"ajoutez #EUCodeWeekChallenge et mentionnez @CodeWeekEU","challenges.share-box.7":"Vous préférez partager votre ou vos défi(s) sur","challenges.share-box.8":"La Semaine européenne du code épinglera","challenges.share-box.9":"une nouvelle publication Défi sur sa","challenges.share-box.10":"page Facebook","challenges.share-box.11":"Il vous suffit alors de commenter la publication en mettant un lien vers votre travail.","challenges.share-box.12":"Les lauréats seront sélectionnés et recevront des produits dérivés de la Semaine du code tous les jours, du 9 au 24 octobre. Ils seront annoncés sur nos chaînes Instagram et Facebook, donc n'oubliez pas de consulter régulièrement vos notifications","challenges.take-part.0":"Pourquoi participer à un défi de la Semaine européenne du code?","challenges.take-part.1":"pour prendre part à des activités de résolution de problèmes et de codage.","challenges.take-part.2":"pour travailler en collaboration avec des pairs.","challenges.take-part.3":"pour diffuser le message sur l’importance du codage.","challenges.download.0":"Cliquez","challenges.download.1":"ici","challenges.download.2":"pour télécharger ce défi sous forme de document Word","challenges.bingo.0":"Relevez tous les défis","challenges.bingo.1":"Défi relevé? Imprimez","challenges.bingo.2":"la carte de bingo","challenges.bingo.3":"et cochez la petite bulle blanche en haut à gauche","challenges.bingo.4":"Partagez votre défi sur les réseaux sociaux et gagnez de super prix de la Semaine du code","challenges.bingo.5":"Il vous suffit de télécharger une photo de la ou des ligne(s) et colonne(s) remplie(s), ou encore mieux de toute la carte de bingo remplie, sur","challenges.bingo.6":"Facebook, Instagram ou Twitter","challenges.bingo.7":"Assurez-vous d'ajouter","challenges.challenges-text":"Une collection d'activités que vous pouvez faire seul, en classe, avec des collègues ou des amis.","challenges.challenges-sub-title":"Vous aimeriez participer à l'EU Code Week mais vous n'avez pas vraiment d'idée de ce qu'il faut organiser ? ","challenges.challenges-sub-text1":"Ne cherchez pas plus loin ! En collaboration avec les partenaires de l'EU Code Week, nous avons conçu une sélection de défis faciles à relever avec des exemples concrets de la façon de les utiliser en classe ou en groupe. Il existe également des directives sur la façon de relever les défis, mais vous pouvez les adapter pour qu'ils correspondent aux besoins, aux intérêts et à l'âge de vos participants.","challenges.challenges-sub-text2":"Vous pouvez utiliser les outils et les technologies de votre choix, mais nous vous recommandons d'utiliser des ressources open source. Choisissez un ou plusieurs défis, adaptez-le à votre groupe ou à votre classe, et partagez les résultats sur Instagram pour encourager encore plus de collègues et d'amis à participer à la Semaine du code de l'UE !","codeweek4all.title":"Défi Code Week 4 All","codeweek4all.text":"Le défi Code Week 4 All vous encourage à lier vos activités à celles organisées par des amis, des collègues et des connaissances pour obtenir ensemble le certificat d’excellence Code Week.","codeweek4all.what.title":"De quoi s’agit-il?","codeweek4all.what.content":`En plus de soumettre votre activité à la carte de la Semaine européenne du code, vous pouvez inciter des personnes de votre réseau à en faire autant. Si vous et votre alliance atteignez l’un des seuils suivants, chacun obtiendra le certificat d’excellence Code Week!
+ `,"ambassador.title":"Découvrez les ambassadeurs Code Week de l’UE","ambassador.your_current_country":"Votre pays actuel","ambassador.visit_the":"Consultez la","ambassador.local_facebook_page":"page Facebook","ambassador.local_website":"Site web","ambassador.ambassadors":"Ambassadeurs","ambassador.no_ambassadors":"Aucun ambassadeur pour le moment","ambassador.countries_with_ambassadors":"Pays comptant des ambassadeurs","ambassador.why_dont_you_volunteer":"Pourquoi ne pas vous porter volontaire?","auth.failed":"Cet identifiant ne correspond pas aux informations enregistrées.","auth.throttle":"Tentatives de connexion trop nombreuses. Veuillez réessayer dans :seconds secondes.","base.languages.en":"Anglais","base.languages.fr":"Français","base.languages.bg":"Bulgare","base.languages.hr":"Croate","base.languages.de":"Allemand","base.languages.pl":"Polonais","base.languages.cs":"Tchèque","base.languages.el":"Grec","base.languages.pt":"Portugais","base.languages.da":"Danois","base.languages.hu":"Hongrois","base.languages.ro":"Roumain","base.languages.nl":"Néerlandais","base.languages.ga":"Irlandais","base.languages.sk":"Slovaque","base.languages.it":"Italien","base.languages.sl":"Slovène","base.languages.et":"Estonien","base.languages.lv":"Letton","base.languages.es":"Espagnol","base.languages.fi":"Finnois","base.languages.lt":"Lituanien","base.languages.se":"Suédois","base.languages.sv":"Suédois","base.languages.al":"Albanais","base.languages.ba":"Bosnien","base.languages.mk":"Macédonien","base.languages.me":"Monténégrin","base.languages.rs":"Serbe","base.languages.mt":"Maltais","base.languages.tr":"Turc","base.languages.lu":"Luxembourgeois","base.resources_local_title":"Ressources pour le codage en","base.days":"Jours","base.hours":"Heures","base.minutes":"Minutes","base.seconds":"Secondes","base.still_have_question":"Vous avez d’autres questions?","base.drop_us_a_line":"Écrivez-nous!","base.get_in_touch":"CONTACTEZ-NOUS","base.footer_msg":"Une initiative citoyenne dirigée par des volontaires et soutenue par la Commission européenne.","base.email":"Adresse e-mail","base.display_email":"Afficher adresse e-mail","base.first_name":"Prénom","base.last_name":"Nom","base.your_website":"Votre site web","base.biography":"Biographie","base.update":"Mettre à jour","base.delete":"Supprimer","base.choose a file":"Choisir un fichier","base.learning_bits":"Apprentissage","base.codeweek":"CodeWeek","base.bring_codeweek_to_your_students":"Faites découvrir la Semaine du code à vos élèves","base.or":"ou","base.newsletter":"Newsletter","certificates.certificates_for":"Certificats pour ","certificates.no_certificates":"Il n’existe aucun certificat pour le moment.","challenges-content.dance-with-ally.title":"Danser avec Ally","challenges-content.dance-with-ally.author":"Kristina Krtalić","challenges-content.dance-with-ally.purposes_title":"Objectif du défi","challenges-content.dance-with-ally.purposes.0":"Apprendre à connecter un micro:bit à Scratch via Bluetooth.","challenges-content.dance-with-ally.purposes.1":"Comprendre comment utiliser l’extension micro:bit dans Scratch.","challenges-content.dance-with-ally.purposes.2":"Utiliser les boutons du micro:bit pour interagir avec des projets Scratch.","challenges-content.dance-with-ally.purposes.3":"Créer des jeux interactifs avec le micro:bit.","challenges-content.dance-with-ally.purposes.4":"Développer des compétences de résolution de problèmes et de pensée logique.","challenges-content.dance-with-ally.purposes.5":"Stimuler la créativité grâce au codage.","challenges-content.dance-with-ally.description_title":"Description du défi","challenges-content.dance-with-ally.description":"Créez un programme qui permet à un sprite dans Scratch de danser grâce au micro:bit.","challenges-content.dance-with-ally.educational_goals_title":"Objectifs pédagogiques","challenges-content.dance-with-ally.educational_goals.0":"Programmation et logique : utiliser des blocs Scratch pour écrire des programmes pilotés par des événements répondant aux entrées du micro:bit ; comprendre boucles, conditions et variables ; contrôler des sorties numériques et physiques.","challenges-content.dance-with-ally.educational_goals.1":"Pensée computationnelle : décomposer un problème, utiliser des données de capteurs (boutons, secousses) du micro:bit, concevoir et tester des algorithmes.","challenges-content.dance-with-ally.educational_goals.2":"Débogage et résolution de problèmes : tester, repérer les erreurs et améliorer le code et l’interaction micro:bit en temps réel ; documenter les changements.","challenges-content.dance-with-ally.educational_goals.3":"Créativité et design thinking : créer des animations, jeux ou histoires intégrant le micro:bit ; chorégraphier des mouvements ; suivre le processus empathiser-définir-prototyper-tester.","challenges-content.dance-with-ally.educational_goals.4":"Collaboration et communication : travailler en binômes ou petits groupes, présenter les projets, expliquer les choix de conception et la logique du code.","challenges-content.dance-with-ally.target_audience_title":"Public cible","challenges-content.dance-with-ally.target_audience.0":"École primaire (6 à 12 ans)","challenges-content.dance-with-ally.target_audience.1":"Collège (12 à 16 ans)","challenges-content.dance-with-ally.experience_title":"Expérience","challenges-content.dance-with-ally.experience":"Intermédiaire — des bases en programmation sont recommandées ; les participant·e·s doivent connaître les concepts fondamentaux.","challenges-content.dance-with-ally.duration_title":"Durée","challenges-content.dance-with-ally.duration":"60 minutes","challenges-content.dance-with-ally.materials_title":"Matériel","challenges-content.dance-with-ally.materials.0":"Ordinateur","challenges-content.dance-with-ally.materials.1":"Scratch (https://scratch.mit.edu/)","challenges-content.dance-with-ally.materials.2":"Scratch Link (https://scratch.mit.edu/download/scratch-link)","challenges-content.dance-with-ally.materials.3":"Extension micro:bit pour Scratch (https://scratch.mit.edu/microbit)","challenges-content.dance-with-ally.materials.4":"micro:bit","challenges-content.dance-with-ally.materials.5":"Sprite Ally (https://codeweek-s3.s3-eu-west-1.amazonaws.com/chatbot/ally.png)","challenges-content.dance-with-ally.instructions_title":"Instructions","challenges-content.dance-with-ally.instructions.0":"Ouvrez Scratch.","challenges-content.dance-with-ally.instructions.1":"Créez un compte Scratch (si nécessaire).","challenges-content.dance-with-ally.instructions.2":"Démarrez un nouveau projet, ajoutez un sprite et un arrière-plan ; fixez la position initiale du sprite au lancement.","challenges-content.dance-with-ally.instructions.3":"Ajoutez les blocs de l’extension micro:bit.","challenges-content.dance-with-ally.instructions.4":"Branchez le micro:bit et activez le Bluetooth sur l’ordinateur.","challenges-content.dance-with-ally.instructions.5":"Installez et lancez Scratch Link ; téléchargez le fichier HEX du micro:bit et copiez-le sur l’appareil.","challenges-content.dance-with-ally.instructions.6":"Dans l’extension micro:bit, cliquez sur le bouton orange et recherchez les appareils à proximité.","challenges-content.dance-with-ally.instructions.7":"Sélectionnez l’appareil détecté pour vous connecter.","challenges-content.dance-with-ally.instructions.8":"Créez un programme qui fait danser le sprite sur une musique choisie lorsque vous secouez le micro:bit (déplacements gauche/droite sur l’axe X).","challenges-content.dance-with-ally.instructions.9":"Enrichissez le projet : ajoutez vos propres blocs, utilisez les boutons A/B du micro:bit pour contrôler le sprite, modifiez son apparence et ses mouvements.","challenges-content.dance-with-ally.real-life-applications_title":"Applications concrètes","challenges-content.dance-with-ally.real-life-applications.0":"Programmes interactifs de danse et de fitness : exploiter l’accéléromètre du micro:bit pour suivre les mouvements et créer des jeux ou des outils d’apprentissage de la danse.","challenges-content.dance-with-ally.real-life-applications.1":"Animations et jeux gestuels : contrôler des personnages Scratch par gestes ou inclinaisons ; créer des jeux simples pilotés par le mouvement.","challenges-content.simulate-dice-in-python.title":"Simuler des lancers de dé en Python","challenges-content.simulate-dice-in-python.author":"Marko Šolić","challenges-content.simulate-dice-in-python.purposes_title":"Objectif du défi","challenges-content.simulate-dice-in-python.purposes.0":"Initier les élèves à la génération de nombres aléatoires et aux boucles en Python.","challenges-content.simulate-dice-in-python.purposes.1":"En simulant un lancer de dé, comprendre comment l’ordinateur produit des résultats aléatoires et comment répéter des actions à l’aide d’une boucle.","challenges-content.simulate-dice-in-python.purposes.2":"Poser les bases pour créer de petits jeux et des simulations.","challenges-content.simulate-dice-in-python.description_title":"Description du défi","challenges-content.simulate-dice-in-python.description.0":"La simulation d’un lancer de dé est un excellent moyen d’apprendre à manipuler les nombres aléatoires en Python.","challenges-content.simulate-dice-in-python.description.1":"Dans cette leçon, nous utiliserons le module random pour générer des nombres aléatoires et simuler un lancer de dé.","challenges-content.simulate-dice-in-python.description.2":"Vous comprendrez comment Python peut générer des nombres dans un intervalle donné.","challenges-content.simulate-dice-in-python.target_audience_title":"Public cible","challenges-content.simulate-dice-in-python.target_audience":"Élèves du primaire et du secondaire, débutant·e·s en Python, toute personne découvrant les nombres aléatoires, les jeux ou la logique de programmation de base.","challenges-content.simulate-dice-in-python.experience_title":"Expérience","challenges-content.simulate-dice-in-python.experience":"Aucune expérience préalable en programmation n’est requise. Une familiarité basique avec le clavier et l’ordinateur suffit.","challenges-content.simulate-dice-in-python.duration_title":"Durée","challenges-content.simulate-dice-in-python.duration":"30 à 45 minutes pour la version de base. Jusqu’à 60 minutes si l’on explore des options avancées (deux dés, valeur la plus fréquente, etc.).","challenges-content.simulate-dice-in-python.materials_title":"Outils recommandés","challenges-content.simulate-dice-in-python.materials.0":"Python installé sur l’ordinateur. Si nécessaire, téléchargez-le depuis le site officiel : https://www.python.org","challenges-content.simulate-dice-in-python.materials.1":"IDLE Python ou tout éditeur de texte (p. ex. Visual Studio Code, PyCharm) pour écrire le code.","challenges-content.simulate-dice-in-python.instructions_title":"Instructions","challenges-content.simulate-dice-in-python.instructions.0":"Étape 1 : Préparer l’environnement","challenges-content.simulate-dice-in-python.instructions.1":"Assurez-vous que Python est installé sur votre ordinateur (sinon, téléchargez-le sur le site officiel).","challenges-content.simulate-dice-in-python.instructions.2":"Ouvrez IDLE Python ou un éditeur de texte pour écrire votre code.","challenges-content.simulate-dice-in-python.instructions.3":"Étape 2 : Écrire le programme","challenges-content.simulate-dice-in-python.instructions.4":"Ouvrez IDLE et créez un nouveau fichier nommé dice.py.","challenges-content.simulate-dice-in-python.instructions.5":"Saisissez le code suivant :","challenges-content.simulate-dice-in-python.instructions.6":"# Nous importons le module « random » pour générer des nombres aléatoires","challenges-content.simulate-dice-in-python.instructions.7":"import random","challenges-content.simulate-dice-in-python.instructions.8":"# Message d’accueil","challenges-content.simulate-dice-in-python.instructions.9":'print("Bienvenue dans la simulation de lancer de dé !")',"challenges-content.simulate-dice-in-python.instructions.10":"# Demander combien de lancers effectuer","challenges-content.simulate-dice-in-python.instructions.11":'throw_num = int(input("Combien de fois voulez-vous lancer le dé ? "))',"challenges-content.simulate-dice-in-python.instructions.12":"for i in range(throw_num):","challenges-content.simulate-dice-in-python.instructions.13":" result = random.randint(1, 6) # Génère un entier aléatoire entre 1 et 6","challenges-content.simulate-dice-in-python.instructions.14":' print(f"Lancer {i + 1} : {result}")',"challenges-content.simulate-dice-in-python.instructions.15":`print("Merci d'avoir joué !")`,"challenges-content.simulate-dice-in-python.instructions.16":"Représentation visuelle du code dans IDLE :","challenges-content.simulate-dice-in-python.instructions.17":"Vérifiez que les indentations (retraits) sont identiques à l’exemple ci-dessus.","challenges-content.simulate-dice-in-python.instructions.18":"Étape 3 : Explication du code","challenges-content.simulate-dice-in-python.instructions.19":"Importer random : ce module permet de générer des nombres aléatoires.","challenges-content.simulate-dice-in-python.instructions.20":"random.randint(a, b) renvoie un entier aléatoire compris entre a et b, bornes incluses.","challenges-content.simulate-dice-in-python.instructions.21":"Saisie du nombre de lancers : le programme demande combien de fois lancer le dé et convertit l’entrée en entier avec int().","challenges-content.simulate-dice-in-python.instructions.22":"Simulation : une boucle for exécute autant de lancers que demandé.","challenges-content.simulate-dice-in-python.instructions.23":"Affichage : chaque résultat est imprimé ; un message de remerciement apparaît à la fin.","challenges-content.simulate-dice-in-python.instructions.24":"Étape 4 : Exécuter le programme","challenges-content.simulate-dice-in-python.instructions.25":"Enregistrez le fichier sous le nom dice.py.","challenges-content.simulate-dice-in-python.instructions.26":"Exécutez le programme dans IDLE.","challenges-content.simulate-dice-in-python.instructions.27":"Entrez le nombre de lancers souhaités (p. ex. 5) et observez les résultats.","challenges-content.simulate-dice-in-python.quiz_title":"Quiz :","challenges-content.simulate-dice-in-python.quiz.0":"Quel module Python permet de générer des nombres aléatoires ? a) random b) math c) time","challenges-content.simulate-dice-in-python.quiz.1":"Que fait random.randint(1, 6) ? a) Génère un nombre aléatoire entre 1 et 6 b) Affiche un nombre aléatoire à l’écran c) Affiche un nombre entre 1 et 6","challenges-content.simulate-dice-in-python.quiz.2":"Comment convertir l’entrée utilisateur en entier en Python ? a) float() b) int() c) p()","challenges-content.simulate-dice-in-python.quiz.3":"Réponses correctes : 1.a, 2.a, 3.b","challenges-content.simulate-dice-in-python.mini_simulation_title":"Mini-simulation :","challenges-content.simulate-dice-in-python.mini_simulation.0":"Modifiez le programme :","challenges-content.simulate-dice-in-python.mini_simulation.1":"Ajoutez une option pour simuler deux lancers de dés et additionner leurs résultats.","challenges-content.simulate-dice-in-python.mini_simulation.2":"Ajoutez une fonctionnalité qui affiche, à la fin, la valeur sortie le plus souvent.","challenges-content.simulate-dice-in-python.additional_resources_title":"Ressources complémentaires :","challenges-content.simulate-dice-in-python.additional_resources.0":"Documentation officielle de Python – module random","challenges-content.simulate-dice-in-python.additional_resources.1":"Learn Python","challenges-content.gender-gap-gender-graph.title":"Écart de genre – graphique","challenges-content.gender-gap-gender-graph.author":"Theodora S. Tziampazi","challenges-content.gender-gap-gender-graph.purposes_title":"Objectif du défi","challenges-content.gender-gap-gender-graph.purposes.0":"Comprendre comment la visualisation de données peut influencer la perception.","challenges-content.gender-gap-gender-graph.purposes.1":"Identifier des biais dans des outils numériques par l’interaction.","challenges-content.gender-gap-gender-graph.purposes.2":"Expérimenter des saisies de données pour observer des distorsions.","challenges-content.gender-gap-gender-graph.purposes.3":"Modifier le code afin d’assurer une représentation fidèle des données.","challenges-content.gender-gap-gender-graph.purposes.4":"Comparer des visualisations de données équitables et biaisées.","challenges-content.gender-gap-gender-graph.purposes.5":"Réfléchir aux implications éthiques de la manipulation de données.","challenges-content.gender-gap-gender-graph.purposes.6":"Discuter des conséquences réelles de statistiques biaisées.","challenges-content.gender-gap-gender-graph.purposes.7":"Développer l’esprit critique sur l’IA et les biais algorithmiques.","challenges-content.gender-gap-gender-graph.description_title":"Description du défi","challenges-content.gender-gap-gender-graph.description":"Explorez les biais dans la visualisation de données en saisissant des valeurs, en analysant des distorsions, en modifiant le code et en découvrant comment les outils numériques influencent notre perception de la représentation des genres dans la tech.","challenges-content.gender-gap-gender-graph.target_audience_title":"Public cible","challenges-content.gender-gap-gender-graph.target_audience.0":"École primaire (6 à 12 ans)","challenges-content.gender-gap-gender-graph.target_audience.1":"Collège (12 à 16 ans)","challenges-content.gender-gap-gender-graph.target_audience.2":"Lycée (16 à 18 ans)","challenges-content.gender-gap-gender-graph.target_audience.3":"Enseignant·e·s et éducateur·trice·s","challenges-content.gender-gap-gender-graph.experience_title":"Expérience","challenges-content.gender-gap-gender-graph.experience.0":"Intermédiaire — Des notions de base en programmation sont recommandées ; les participant·e·s devraient connaître les concepts fondamentaux.","challenges-content.gender-gap-gender-graph.experience.1":"Avancé — Pensé pour des participant·e·s avec de solides compétences en code et une expérience préalable.","challenges-content.gender-gap-gender-graph.duration_title":"Durée","challenges-content.gender-gap-gender-graph.duration":"2 heures","challenges-content.gender-gap-gender-graph.materials_title":"Matériel recommandé","challenges-content.gender-gap-gender-graph.materials.0":"Scratch 3 et la fiche d’activité (en anglais) : https://docs.google.com/document/d/1wKwrc825if8-W6QDeNJ3hv2PcPcXIbAw/edit?usp=sharing&ouid=113724828757126842317&rtpof=true&sd=true","challenges-content.gender-gap-gender-graph.instructions_title":"Instructions","challenges-content.gender-gap-gender-graph.instructions.0":"Vous êtes l’utilisatrice / l’utilisateur de cet outil numérique (créateur de barres) : https://scratch.mit.edu/projects/1147892829. Ne regardez pas encore le code.","challenges-content.gender-gap-gender-graph.instructions.1":"Cliquez sur le drapeau vert et entrez des données (1–10) représentant hypothétiquement le nombre de femmes dans un secteur tech.","challenges-content.gender-gap-gender-graph.instructions.2":"Essayez plusieurs valeurs.","challenges-content.gender-gap-gender-graph.instructions.3":"Que remarquez-vous ?","challenges-content.gender-gap-gender-graph.instructions.4":"Est-ce un bug ou un choix délibéré ?","challenges-content.gender-gap-gender-graph.instructions.5":"Quoi qu’il en soit, comment corriger le problème ?","challenges-content.gender-gap-gender-graph.instructions.6":"Manuellement (niveau utilisateur) :","challenges-content.gender-gap-gender-graph.instructions.7":"Explorez l’outil et les sprites déplaçables.","challenges-content.gender-gap-gender-graph.instructions.8":"Existe-t-il une position où le problème disparaît ?","challenges-content.gender-gap-gender-graph.instructions.9":"Existe-t-il une position où un autre comportement inattendu apparaît ?","challenges-content.gender-gap-gender-graph.instructions.10":"Pistes de discussion :","challenges-content.gender-gap-gender-graph.instructions.11":"Que se passe-t-il si le nombre de femmes est sous-estimé ?","challenges-content.gender-gap-gender-graph.instructions.12":"Et s’il est surestimé ?","challenges-content.gender-gap-gender-graph.instructions.13":"Et si la valeur est correcte mais que le rapport entre les genres reste déséquilibré ?","challenges-content.gender-gap-gender-graph.instructions.14":"Que faudrait-il faire ?","challenges-content.gender-gap-gender-graph.instructions.15":"À retenir : la manière d’utiliser l’outil (placement d’un composant) influence le résultat.","challenges-content.gender-gap-gender-graph.instructions.16":"Avec du code (niveau créateur) : il est temps d’ouvrir le projet.","challenges-content.gender-gap-gender-graph.instructions.17":"Défi simple :","challenges-content.gender-gap-gender-graph.instructions.18":"Modifiez le code pour que les données affichées soient toujours égales aux valeurs saisies.","challenges-content.gender-gap-gender-graph.instructions.19":"Défi avancé :","challenges-content.gender-gap-gender-graph.instructions.20":"Dupliquez le sprite du barreau et colorez-le en bleu (stéréotypiquement associé au masculin).","challenges-content.gender-gap-gender-graph.instructions.21":"Modifiez sa position en y pour qu’il soit visible et comparable à la barre violette.","challenges-content.gender-gap-gender-graph.instructions.22":"Créez un symbole masculin comme nouveau sprite.","challenges-content.gender-gap-gender-graph.instructions.23":"Astuce : vous pouvez télécharger/exporter les deux sprites (barre, symbole) depuis le projet mentionné en solution à la fin de cette section.","challenges-content.gender-gap-gender-graph.instructions.24":"Maintenant, hackez les scripts pour que, lorsque l’entrée utilisateur vaut x (désormais donnée deux fois, une par barre), les deux créateurs de barres couvrent les cas suivants :","challenges-content.gender-gap-gender-graph.instructions.25":"Équitable (même code). Ajustez la position y du symbole masculin dans la condition if. Déboguez au fur et à mesure en testant les deux codes.","challenges-content.gender-gap-gender-graph.instructions.26":"Inequitable à l’usage : placez les deux symboles à des positions différentes ; entrez la même valeur pour visualiser l’inégalité.","challenges-content.gender-gap-gender-graph.instructions.27":"Orienté / biaisé (code différent) :","challenges-content.gender-gap-gender-graph.instructions.28":"en faveur des hommes","challenges-content.gender-gap-gender-graph.instructions.29":"en faveur des femmes","challenges-content.gender-gap-gender-graph.instructions.30":"Expérimentez pour que le code atténue ou accentue l’écart de genre…","challenges-content.gender-gap-gender-graph.instructions.31":"Explorez les deux sources de biais possibles (par le déplacement et/ou par le code).","challenges-content.gender-gap-gender-graph.instructions.32":"Comment ces deux voies peuvent-elles se combiner ?","challenges-content.gender-gap-gender-graph.instructions.33":"Une solution (même code) : https://scratch.mit.edu/projects/1151892036","challenges-content.gender-gap-gender-graph.real-life-applications_title":"Exemples","challenges-content.gender-gap-gender-graph.real-life-applications.0":"Rapports de diversité en entreprise — garantir une représentation fidèle des données de genre.","challenges-content.gender-gap-gender-graph.real-life-applications.1":"Graphiques dans les médias — éviter des visualisations trompeuses dans les sujets sur l’égalité.","challenges-content.gender-gap-gender-graph.real-life-applications.2":"IA et biais algorithmiques — identifier et réduire les biais dans des modèles traitant des données démographiques.","challenges-content.gender-gap-gender-graph.real-life-applications.3":"Outils de recrutement — assurer une représentation équitable dans l’analytique RH et les décisions.","challenges-content.gender-gap-gender-graph.real-life-applications.4":"Éducation STEM et sensibilisation — utiliser des données non biaisées pour encourager davantage de filles vers la tech.","challenges-content.gender-gap-gender-graph.real-life-applications.5":"Politiques publiques et plaidoyer — appuyer des décisions équitables avec des statistiques fiables sur l’écart de genre.","challenges-content.gender-gap-gender-graph.real-life-applications.6":"Réseaux sociaux et campagnes — produire des représentations visuelles justes pour favoriser le changement.","challenges-content.train-it-like-fei-fei-li.title":"Entraînez-le comme Fei-Fei Li – Donner une vision aux ordinateurs !","challenges-content.train-it-like-fei-fei-li.author":"Chouliara Theodora","challenges-content.train-it-like-fei-fei-li.purposes_title":"Objectif du défi","challenges-content.train-it-like-fei-fei-li.purposes.0":"Apprendre les bases de l’apprentissage automatique et de la reconnaissance d’images.","challenges-content.train-it-like-fei-fei-li.purposes.1":"Entraîner un ordinateur à distinguer différentes images (p. ex. chien vs chat, poupées vs ours en peluche).","challenges-content.train-it-like-fei-fei-li.purposes.2":"Explorer comment l’IA et l’apprentissage automatique sont utilisés dans la vie réelle.","challenges-content.train-it-like-fei-fei-li.purposes.3":"S’inspirer des contributions de Fei-Fei Li à l’IA et à la vision par ordinateur.","challenges-content.train-it-like-fei-fei-li.purposes.4":"Encourager les filles à s’engager dans le codage et les carrières STEM.","challenges-content.train-it-like-fei-fei-li.description_title":"Description du défi","challenges-content.train-it-like-fei-fei-li.description":"Entraînez un modèle d’IA comme Fei-Fei Li ! Utilisez Teachable Machine pour apprendre à un ordinateur à reconnaître des images et découvrez la puissance de l’apprentissage automatique tout en brisant les stéréotypes de genre dans la technologie.","challenges-content.train-it-like-fei-fei-li.target_audience_title":"Public cible","challenges-content.train-it-like-fei-fei-li.target_audience":"Élèves du primaire (6 à 12 ans)","challenges-content.train-it-like-fei-fei-li.experience_title":"Expérience","challenges-content.train-it-like-fei-fei-li.experience":"Débutant – aucune expérience de codage préalable requise ; convient aux grands débutants.","challenges-content.train-it-like-fei-fei-li.duration_title":"Durée","challenges-content.train-it-like-fei-fei-li.duration":"60 minutes","challenges-content.train-it-like-fei-fei-li.materials_title":"Outil recommandé","challenges-content.train-it-like-fei-fei-li.materials.0":"Teachable Machine (accessible via un navigateur web)","challenges-content.train-it-like-fei-fei-li.materials.1":"Ordinateur ou tablette avec appareil photo","challenges-content.train-it-like-fei-fei-li.materials.2":"Connexion Internet (pour l’entraînement du modèle d’IA)","challenges-content.train-it-like-fei-fei-li.materials.3":"Jouets et objets de classe (p. ex. poupées, ours en peluche) pour entraîner le modèle","challenges-content.train-it-like-fei-fei-li.materials.4":"Projecteur ou écran (facultatif, pour une démonstration en classe)","challenges-content.train-it-like-fei-fei-li.instructions_title":"Instructions","challenges-content.train-it-like-fei-fei-li.instructions.0":"Étape 1 : Introduction à l’apprentissage automatique et à Fei-Fei Li – expliquez que les ordinateurs peuvent apprendre à reconnaître des images en analysant des exemples ; présentez Fei-Fei Li et ImageNet.","challenges-content.train-it-like-fei-fei-li.instructions.1":"Étape 2 : Configurer Teachable Machine – ouvrez https://teachablemachine.withgoogle.com/train, choisissez « Projet Images », puis « Modèle d’image standard ».","challenges-content.train-it-like-fei-fei-li.instructions.2":"Étape 3 : Choisir des catégories – sélectionnez des catégories à reconnaître (poupées, ours en peluche, etc.).","challenges-content.train-it-like-fei-fei-li.instructions.3":"Étape 4 : Collecter des images d’entraînement – Option 1 : utilisez de vrais objets devant la caméra ; Option 2 : trouvez des images en ligne et téléversez-les dans chaque catégorie.","challenges-content.train-it-like-fei-fei-li.instructions.4":"Étape 5 : Entraîner le modèle – cliquez sur « Train Model » et attendez la fin de l’apprentissage.","challenges-content.train-it-like-fei-fei-li.instructions.5":"Étape 6 : Tester le modèle – essayez avec de nouveaux objets qui n’étaient pas dans l’entraînement et observez la classification.","challenges-content.train-it-like-fei-fei-li.instructions.6":"Étape 7 : Évaluer le modèle – discutez de la précision, des erreurs et des pistes d’amélioration ; que se passe-t-il avec plus d’images ?","challenges-content.train-it-like-fei-fei-li.instructions.7":"Étape 8 : Enregistrer et partager – cliquez sur « Export Model » ou « Share ». Modèle d’exemple : https://teachablemachine.withgoogle.com/models/hRNy1ZPlQ/","challenges-content.train-it-like-fei-fei-li.examples_title":"Exemples","challenges-content.train-it-like-fei-fei-li.examples.0":"IA dans le commerce de détail : caméras dotées d’IA pour reconnaître des produits et gérer les stocks ; caisses automatiques sans code-barres.","challenges-content.train-it-like-fei-fei-li.examples.1":"IA et technologies d’assistance : identifier des objets pour aider les personnes malvoyantes ; caméras intelligentes décrivant en temps réel ce qu’elles « voient ».","challenges-content.create-your-own-website-with-html-and-css.title":"Créez votre propre site web avec HTML et CSS","challenges-content.create-your-own-website-with-html-and-css.author":"Marko Šolić","challenges-content.create-your-own-website-with-html-and-css.purposes_title":"Objectif du défi","challenges-content.create-your-own-website-with-html-and-css.purposes.0":"Introduire les débutants au développement web.","challenges-content.create-your-own-website-with-html-and-css.purposes.1":"Apprendre les bases de HTML et de CSS, fondamentales pour créer et styliser des pages web.","challenges-content.create-your-own-website-with-html-and-css.purposes.2":"Mettre l’accent sur l’apprentissage par la pratique en construisant une page depuis zéro.","challenges-content.create-your-own-website-with-html-and-css.purposes.3":"Acquérir des compétences essentielles en webdesign et gagner en confiance pour créer sa présence en ligne.","challenges-content.create-your-own-website-with-html-and-css.description_title":"Description du défi","challenges-content.create-your-own-website-with-html-and-css.description.0":"Les sites web sont la base de la présence en ligne. Dans cette activité, vous apprendrez à utiliser HTML pour structurer le contenu et CSS pour le mettre en forme, puis vous créerez votre première page web.","challenges-content.create-your-own-website-with-html-and-css.description.1":"À travers des étapes simples et ludiques, vous réaliserez une page pouvant contenir du texte, des images, des couleurs et des liens.","challenges-content.create-your-own-website-with-html-and-css.target_audience_title":"Public cible","challenges-content.create-your-own-website-with-html-and-css.target_audience.0":"Débutants souhaitant apprendre à créer des sites web.","challenges-content.create-your-own-website-with-html-and-css.target_audience.1":"Personnes nouvelles dans le développement web, élèves/étudiants ou toute personne curieuse de comprendre comment sont construits les sites.","challenges-content.create-your-own-website-with-html-and-css.target_audience.2":"Aucune expérience préalable en programmation n’est requise.","challenges-content.create-your-own-website-with-html-and-css.experience_title":"Expérience","challenges-content.create-your-own-website-with-html-and-css.experience.0":"Niveau débutant : des notions de base en usage d’ordinateur (éditeur de texte) peuvent aider, mais ne sont pas indispensables.","challenges-content.create-your-own-website-with-html-and-css.experience.1":"Ce défi est une introduction à HTML et CSS.","challenges-content.create-your-own-website-with-html-and-css.duration_title":"Durée","challenges-content.create-your-own-website-with-html-and-css.duration":"1 à 2 heures, selon votre niveau et votre envie d’explorer au-delà des bases.","challenges-content.create-your-own-website-with-html-and-css.materials_title":"Outils recommandés :","challenges-content.create-your-own-website-with-html-and-css.materials.0":"PC / Ordinateur portable","challenges-content.create-your-own-website-with-html-and-css.materials.1":"Éditeur de texte standard, tel que Notepad (Windows) ou TextEdit (Mac)","challenges-content.create-your-own-website-with-html-and-css.instructions_title":"Instructions","challenges-content.create-your-own-website-with-html-and-css.instructions.0":"Conseils pour les enseignants avant de commencer :","challenges-content.create-your-own-website-with-html-and-css.instructions.1":"• Commencez par les bases : expliquez les concepts clés de HTML (structure d’une page) et de CSS (mise en forme).","challenges-content.create-your-own-website-with-html-and-css.instructions.2":"• Présentez la structure : démontrez la relation entre balises ouvrantes/fermantes, attributs et imbrication.","challenges-content.create-your-own-website-with-html-and-css.instructions.3":"• Évitez les erreurs courantes : balises non fermées ou accolades mal placées en CSS ; rappelez de vérifier la syntaxe.","challenges-content.create-your-own-website-with-html-and-css.instructions.4":"• Apprentissage interactif : encouragez les essais en modifiant texte et styles et en actualisant le navigateur.","challenges-content.create-your-own-website-with-html-and-css.instructions.5":"• Encouragez la créativité : il n’existe pas une unique « bonne » manière de concevoir un site.","challenges-content.create-your-own-website-with-html-and-css.instructions.6":"Erreurs courantes à surveiller :","challenges-content.create-your-own-website-with-html-and-css.instructions.7":"• Oublier de lier le fichier CSS au fichier HTML.","challenges-content.create-your-own-website-with-html-and-css.instructions.8":"• Imbrication incorrecte des balises HTML.","challenges-content.create-your-own-website-with-html-and-css.instructions.9":"• Fautes de frappe dans les propriétés CSS (ex. : colour au lieu de color).","challenges-content.create-your-own-website-with-html-and-css.instructions.10":"• Structure inutilement complexe — un site simple peut paraître très professionnel avec peu de code. ","challenges-content.create-your-own-website-with-html-and-css.instructions.11":"Étape 1 : Préparer l’environnement","challenges-content.create-your-own-website-with-html-and-css.instructions.12":"Un simple éditeur de texte suffit (Notepad ou TextEdit). Un site complet peut être réalisé ainsi. Exemple : Association croate d’informatique : hsin.hr","challenges-content.create-your-own-website-with-html-and-css.instructions.13":"Étape 2 : Structure de base d’un document HTML","challenges-content.create-your-own-website-with-html-and-css.instructions.14":"Ouvrez un nouveau fichier et enregistrez-le en tant que index.html.","challenges-content.create-your-own-website-with-html-and-css.instructions.15":"Selon votre système, activez l’option pour modifier les extensions (index.txt → index.html).","challenges-content.create-your-own-website-with-html-and-css.instructions.16":"Saisissez la structure minimale :","challenges-content.create-your-own-website-with-html-and-css.instructions.17":"","challenges-content.create-your-own-website-with-html-and-css.instructions.18":'',"challenges-content.create-your-own-website-with-html-and-css.instructions.19":"","challenges-content.create-your-own-website-with-html-and-css.instructions.20":' ',"challenges-content.create-your-own-website-with-html-and-css.instructions.21":' ',"challenges-content.create-your-own-website-with-html-and-css.instructions.22":"This is my first website I created using HTML and CSS.
","challenges-content.create-your-own-website-with-html-and-css.instructions.27":"","challenges-content.create-your-own-website-with-html-and-css.instructions.28":"","challenges-content.create-your-own-website-with-html-and-css.instructions.29":"Étape 3 : Ajouter des styles avec CSS","challenges-content.create-your-own-website-with-html-and-css.instructions.30":"Créez un fichier style.css dans le même dossier et ajoutez :","challenges-content.create-your-own-website-with-html-and-css.instructions.31":"body {","challenges-content.create-your-own-website-with-html-and-css.instructions.32":" background-color: #f0f8ff; /* Fond bleu clair */","challenges-content.create-your-own-website-with-html-and-css.instructions.33":" color: #333; /* Texte gris foncé */","challenges-content.create-your-own-website-with-html-and-css.instructions.34":" font-family: Arial, sans-serif; /* Police du texte */","challenges-content.create-your-own-website-with-html-and-css.instructions.35":" text-align: center; /* Centrer le texte */","challenges-content.create-your-own-website-with-html-and-css.instructions.36":"}","challenges-content.create-your-own-website-with-html-and-css.instructions.37":"h1 {","challenges-content.create-your-own-website-with-html-and-css.instructions.38":" color: #4CAF50; /* Titre en vert */","challenges-content.create-your-own-website-with-html-and-css.instructions.39":"}","challenges-content.create-your-own-website-with-html-and-css.instructions.40":"p {","challenges-content.create-your-own-website-with-html-and-css.instructions.41":" font-size: 18px; /* Taille du texte du paragraphe */","challenges-content.create-your-own-website-with-html-and-css.instructions.42":" color: #555; /* Texte gris-bleu pour le paragraphe */","challenges-content.create-your-own-website-with-html-and-css.instructions.43":"}","challenges-content.create-your-own-website-with-html-and-css.instructions.44":"Étape 4 : Lier HTML et CSS","challenges-content.create-your-own-website-with-html-and-css.instructions.45":"Dans la section de votre HTML, ajoutez :","challenges-content.create-your-own-website-with-html-and-css.instructions.46":'',"challenges-content.create-your-own-website-with-html-and-css.instructions.47":"Étape 5 : Lancer votre page","challenges-content.create-your-own-website-with-html-and-css.instructions.48":"Enregistrez index.html et style.css, puis ouvrez index.html dans votre navigateur.","challenges-content.create-your-own-website-with-html-and-css.instructions.49":"Rendre votre site accessible :","challenges-content.create-your-own-website-with-html-and-css.instructions.50":"• Contraste : assurez un bon contraste entre fond et texte (par ex. fond clair / texte foncé).","challenges-content.create-your-own-website-with-html-and-css.instructions.51":"• Texte alternatif (images) : ajoutez un alt décrivant l’image, utile pour les lecteurs d’écran.","challenges-content.create-your-own-website-with-html-and-css.instructions.52":"• HTML sémantique : utilisez les bonnes balises (ex.pour les paragraphes).","challenges-content.create-your-own-website-with-html-and-css.instructions.53":"• Lisibilité : préférez une police sans empattement (ex. Arial) et augmentez la taille si besoin.","challenges-content.create-your-own-website-with-html-and-css.mini_simulation_title":"Mini-simulation :","challenges-content.create-your-own-website-with-html-and-css.mini_simulation.0":"Testez vos connaissances","challenges-content.create-your-own-website-with-html-and-css.mini_simulation.1":"Qu’est-ce que HTML ? a) Langage pour créer des images b) Langage de structuration du contenu c) Éditeur d’images","challenges-content.create-your-own-website-with-html-and-css.mini_simulation.2":"Qu’est-ce que le CSS ? a) Langage pour bases de données en ligne b) Langage de style et de mise en page c) Gestionnaire de fichiers","challenges-content.create-your-own-website-with-html-and-css.mini_simulation.3":"Comment relier CSS et HTML ? a) Balise dans le HTML b) Balises