David Bender
codehero

Organizations

@benegon
Jul 12, 2016
codehero commented on issue Ultimaker/CuraEngine#369
@codehero

I hate to be that guy that can't google, (I've looked all over), did you have a link for the slice extension? Thanks

Jul 7, 2016
codehero commented on issue Ultimaker/CuraEngine#369
@codehero

The thing is that you will create such files and share them with other users, who then have no option any more to slice at different heights. I th…

Jul 7, 2016
codehero commented on issue Ultimaker/CuraEngine#369
@codehero

I'm still not fully convinced that supplying layer data to cura is a good idea. It means that the slicing step must be done 'by hand' by the user. …

Jul 7, 2016
@codehero
RFC: Support for cross section geometry
Jul 7, 2016
codehero commented on issue Ultimaker/CuraEngine#310
@codehero

Tim, that eliminated the precision errors. However, I still need to fix how much material is extruded as it is way too little. I think I just need …

Jun 29, 2016
codehero commented on issue Ultimaker/CuraEngine#310
@codehero

Coasting is not enabled. II just dove into the gcode and it is very strange; the extrusion dimension does not seem to be keeping pace at all with t…

Jun 29, 2016
codehero commented on issue Ultimaker/CuraEngine#310
@codehero

I applied the patch to my master working copy and still see the same issue. As you can see, some of the lower layers come out fine but all the uppe…

Jun 29, 2016
@codehero
  • @BagelOrb 6fa82e0
    fix: skin areas were always wrong (CURA-1773)
Jun 29, 2016
codehero commented on issue Ultimaker/CuraEngine#310
@codehero

Sorry I had been out of the loop for awhile; I suppose I don't have a good reason to merge to master. In any case, it's definitely not a visualizat…

Jun 29, 2016
codehero commented on issue Ultimaker/CuraEngine#310
@codehero

I suppose down the road it could make sense to make STL slicing just a special case of a generic slice stack. For now I have the features side by s…

Jun 29, 2016
@codehero
Jun 29, 2016
@codehero
Jun 29, 2016
@codehero
  • @BagelOrb 57ac6aa
    refactor: make new moveInside function work on ClosestPolygonPoint (C…
  • @BagelOrb 2ba03ff
    fixes: improved moveInside function for when you already found the ne…
  • 362 more commits »