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LCTweaks

Adds a number of minor, configurable tweaks to the game.
(Note that all configurable features default to settings that match the vanilla game. Make sure that you check the config!)

Features

  • Makes the sprint key toggle sprint, rather than requiring it to be held. Can be toggled in the config.
  • Adds a key to toggle auto walk, can be rebound using the ingame settings menu.
  • Hold drop to drop all of your items at once. Time that the key must be held is configurable.
  • Increases the maximum number of scannables that can be pinged at once. Max number of scannables is configurable.
    • Note: Each additional scannable above 13 will consume a very small amount of memory, so don't go crazy with this!
  • Allows scrap items deposited in the ship to be scanned through walls. Can be toggled in the config.
  • Makes it so that typing the name of a mine in the terminal causes it to detonate, rather than temporarily disable. Can be toggled in the config.
  • Detonated mines have their name disappear from the radar.
  • Causes dogs to be deaf to noises coming from near the terminal. Can be toggled in the config.
    • This one is really nice if anyone in your crew doesn't like horror, as it should reduce the likelihood of them being killed by dogs while manning the terminal.
  • Show approximate health of players by coloring their radar icons. Can be toggled in the config.

Installation

Nothing special, just the same as any other BepInEx-reliant mod. Make sure that you have InputUtils installed though!

Known bugs/Misc notes

  • Auto-walk and hold-to-drop seem to not work with certain mods, not certain which ones though.
  • If you find any bugs or have any suggestions, feel free to post an issue on the Github repo

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