From b5616fe027b162fd7ab068431b13d90d3e750590 Mon Sep 17 00:00:00 2001 From: codereader Date: Sun, 22 Aug 2021 17:21:42 +0200 Subject: [PATCH] #5722: Fixup unit test. DarkRadiant's LWO loader is doing the vertex normal generation differently than the engine's LWO loader, the 24 verts of the cube will be merged down to 22 on load - which won't happen for ASE models, so let's use ASE for this conversion test. --- test/ModelExport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/ModelExport.cpp b/test/ModelExport.cpp index 1f84d222e5..a448c7dcc0 100644 --- a/test/ModelExport.cpp +++ b/test/ModelExport.cpp @@ -294,7 +294,7 @@ TEST_F(ModelExportTest, ConvertLwoToAse) TEST_F(ModelExportTest, ConvertFbxToAse) { - auto outputPath = _context.getTemporaryDataPath() + "conversiontest.lwo"; + auto outputPath = _context.getTemporaryDataPath() + "conversiontest.ase"; auto extension = string::to_upper_copy(os::getExtension(outputPath)); auto inputPath = _context.getTestResourcePath() + "fbx/test_cube.fbx";