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Blueprint Level Randomization

Blueprint Level Randomization

Randomize a level at runtime by invoking it from blueprints

Place a [Prefab Randomizer][level_randomization] actor on the scene if not placed already

Get a reference of this actor into your blueprint. In this example, a level blueprint is used.

To get a reference in the level blueprint, select the actor in the viewport and right click on the level blueprint

{% include inline_image.html file="level_rand_bp/01.png" %}

Call the Randomize function. In the following example this gets called with the X key is pressed

{% include inline_image.html file="level_rand_bp/02.png" %}

{% include inline_image.html file="level_rand/level_rand.gif" %}

{% include links.html %}

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