GZDoom adds an OpenGL renderer to the ZDoom source port.
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bzip2 - Upgrade bzip2 to version 1.0.6. Dec 16, 2016
cmake Do not write g_pch.cpp if it's already up-to-date Apr 19, 2018
docs Deleted MPL text from docs Apr 8, 2018
dumb Normalize line endings Mar 1, 2016
fm_banks Upgrade libADLMIDI and libOPNMIDI Oct 4, 2018
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" Apr 7, 2018
gdtoa - we are using C++11 now, so all those old VC 2005 project files are … Mar 1, 2016
jpeg - removed obsolete readme. Apr 30, 2018
lzma - updated LZMA library to version 18.05 May 4, 2018
soundfont - added a small default sound font that needs to be installed with th… May 13, 2017
specs - added new linedef properties to UDMF spec May 20, 2018
src Preserve line locknumber in savegames. Oct 16, 2018
tools - fixed a warning caused by the LZMA-SDK update. Jan 21, 2018
unused - moved the "unused" folder to the repo's top level. Apr 23, 2018
wadsrc - fix distance attenuation for PBR materials Oct 17, 2018
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really … Jan 1, 2017
wadsrc_extra - new rocket smoke sprites by Talon1024. Jan 28, 2018
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. Oct 6, 2018
zlib Updated zlib to 1.2.11 Apr 3, 2018
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with … Oct 15, 2018
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from misman… May 17, 2018
.gitignore - specify fragment output locations in the shader source. Jun 12, 2018
.travis.yml - use Xcode 10 for Travis builds Oct 7, 2018
CMakeLists.txt - disable runtime buffer security check in release build. Aug 14, 2018
LICENSE - add LICENSE file for GitHub's info displays Jul 21, 2018
README.md - There really isn't an "or greater" for the GPL v3 license - if the … Jun 2, 2018


Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3


How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.