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- SIMPLE is never ever defined for main.fp

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dpjudas authored and madame-rachelle committed May 13, 2019
1 parent b6f2ce3 commit 0156bf2c71ec400dba213f71ec7679d186ecf369
Showing with 0 additions and 3 deletions.
  1. +0 −3 wadsrc/static/shaders/glsl/main.fp
@@ -1,14 +1,11 @@

layout(location = 0) in vec4 vTexCoord;
layout(location = 1) in vec4 vColor;

#ifndef SIMPLE // we do not need these for simple shaders
layout(location = 2) in vec4 pixelpos;
layout(location = 3) in vec3 glowdist;
layout(location = 4) in vec3 gradientdist;
layout(location = 5) in vec4 vWorldNormal;
layout(location = 6) in vec4 vEyeNormal;
#endif

#ifdef NO_CLIPDISTANCE_SUPPORT
layout(location = 7) in vec4 ClipDistanceA;

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