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- fix black cam texture on HUD

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dpjudas committed Jan 11, 2019
1 parent bab9d61 commit 159b45bd4602f81073bbdf2917eaad06d7522116
Showing with 2 additions and 1 deletion.
  1. +2 −1 src/gl/renderer/gl_scene.cpp
@@ -153,7 +153,8 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
{
R_SetupFrame (mainvp, r_viewwindow, camera);

UpdateShadowMap(camera->Level);
if (mainview && toscreen)
UpdateShadowMap(camera->Level);

// Render (potentially) multiple views for stereo 3d
// Fixme. The view offsetting should be done with a static table and not require setup of the entire render state for the mode.

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