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- explode bouncing objects directly inside P_BounceActor if the bounc…
…e count expired. The calling code is too messed up to handle this cleanly.
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I suggest a parameter for P_BounceActor called skipbouncecount. If set to true, it won't run this check / decrement the bounce count. The parameter would be used in the few places where decrementing the bounce count would break things. (Like outside of the exploding check.)
Might be a little cleaner.
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^ What'd be the default for the param ?
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default would be false.