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- change ProjectedWallTexcoords to use gradients for its texture coor…
…dinate calculations - change SpriteDrawerArgs to draw a full sprite instead of one column at a time - add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature) - remove FWallTmapVals and calculate texture coordinates directly from FWallCoords - move portal clipping out of the inner sprite drawing loop
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676 additions
and 845 deletions.
- +1 −1 src/rendering/swrenderer/line/r_farclip_line.cpp
- +5 −84 src/rendering/swrenderer/line/r_line.cpp
- +0 −12 src/rendering/swrenderer/line/r_line.h
- +1 −1 src/rendering/swrenderer/line/r_renderdrawsegment.cpp
- +158 −206 src/rendering/swrenderer/line/r_walldraw.cpp
- +193 −82 src/rendering/swrenderer/line/r_wallsetup.cpp
- +49 −33 src/rendering/swrenderer/line/r_wallsetup.h
- +2 −2 src/rendering/swrenderer/scene/r_opaque_pass.h
- +0 −1 src/rendering/swrenderer/segments/r_drawsegment.h
- +2 −28 src/rendering/swrenderer/things/r_decal.cpp
- +10 −31 src/rendering/swrenderer/things/r_playersprite.cpp
- +34 −134 src/rendering/swrenderer/things/r_sprite.cpp
- +2 −3 src/rendering/swrenderer/things/r_sprite.h
- +13 −23 src/rendering/swrenderer/things/r_wallsprite.cpp
- +197 −197 src/rendering/swrenderer/viewport/r_spritedrawer.cpp
- +9 −7 src/rendering/swrenderer/viewport/r_spritedrawer.h

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