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- rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does

- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
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madame-rachelle committed Nov 24, 2019
1 parent db1359f commit 2489ea2e45bb3bab6548865e398368f0daae85eb
Showing with 7 additions and 1 deletion.
  1. +7 −1 wadsrc/static/zscript/level_postprocessor.zs
@@ -52,13 +52,19 @@ class LevelPostProcessor native play
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native Actor GetDefaultActor(Name actorclass);

protected void FlipLine(uint Line)
protected void FlipLineVertexes(uint Line)
uint v1 = level.lines[Line].v1.Index();
uint v2 = level.lines[Line].v2.Index();
SetLineVertexes(Line, v2, v1);

protected void FlipLineCompletely(uint Line)

protected void SetWallTexture(int line, int side, int texpart, String texture)
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));

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