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- disabled the error message spam from the demo loop

These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
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coelckers committed Mar 14, 2019
1 parent c0d843b commit 2573ca8ac40ce3031be4a8b688c32df12696cc98
Showing with 4 additions and 3 deletions.
  1. +1 −0 src/d_main.cpp
  2. +1 −1 src/fragglescript/t_func.cpp
  3. +2 −2 src/g_game.cpp
@@ -1292,6 +1292,7 @@ void D_DoAdvanceDemo (void)
}
else
{
singledemo = false;
G_DeferedPlayDemo (demoname);
demosequence = 2;
break;
@@ -573,7 +573,7 @@ void FParser::SF_Include(void)

void FParser::SF_Input(void)
{
Printf(PRINT_BOLD,"input() function not available in doom\n");
Printf(PRINT_BOLD,"input() function not available in Doom\n");
}

//==========================================================================
@@ -2727,7 +2727,7 @@ void G_DoPlayDemo (void)
}
demo_p = demobuffer;

Printf ("Playing demo %s\n", defdemoname.GetChars());
if (singledemo) Printf ("Playing demo %s\n", defdemoname.GetChars());

C_BackupCVars (); // [RH] Save cvars that might be affected by demo

@@ -2744,7 +2744,7 @@ void G_DoPlayDemo (void)
}
else
{
Printf (PRINT_BOLD, "%s", eek);
//Printf (PRINT_BOLD, "%s", eek);
gameaction = ga_nothing;
}
}

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