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Fix ML_DRAWFULLHEIGHT flag check

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Talon1024 authored and coelckers committed Jan 11, 2020
1 parent 7ca6e7e commit 2ff92e91d212dd8e78a51fff9e5e17a9626c3de3
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/rendering/hwrenderer/scene/hw_walls.cpp
@@ -2024,7 +2024,7 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
if (frontsector->GetTexture(sector_t::floor) != skyflatnum || backsector->GetTexture(sector_t::floor) != skyflatnum)
{
// the back sector's floor obstructs part of this wall
if (!seg->linedef->flags & ML_DRAWFULLHEIGHT)
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
{
if (ffh1 > bch1 && ffh2 > bch2)
{
@@ -2108,7 +2108,7 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_

/* bottom texture */
// the back sector's ceiling obstructs part of this wall (specially important for sky sectors)
if (!seg->linedef->flags & ML_DRAWFULLHEIGHT)
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
{
if (fch1 < bfh1 && fch2 < bfh2)
{

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