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- delete the teaser logs from SVE.WAD.

The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
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coelckers committed Aug 7, 2019
1 parent 43041c2 commit 3c449f3908c6a5179b941280cda146d82beded92
Showing with 2 additions and 1 deletion.
  1. +1 −1 src/gamedata/w_wad.cpp
  2. +1 −0 wadsrc_extra/static/iwadinfo.txt
@@ -895,7 +895,7 @@ void FWadCollection::RenameSprites (const TArray<FString> &deletelumps)
}
else if (LumpInfo[i].lump->Namespace == ns_global)
{
if (LumpInfo[i].wadnum == GetIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
if (LumpInfo[i].wadnum >= GetIwadNum() && LumpInfo[i].wadnum <= GetMaxIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
{
LumpInfo[i].lump->Name[0] = 0; // Lump must be deleted from directory.
}
@@ -138,6 +138,7 @@ IWad
MustContain = "MAP35", "I_RELB", "FXAA_F"
BannerColors = "f0 f0 f0", "6b 3c 18"
Required = "Strife: Quest for the Sigil"
DeleteLumps = "LOG5", "LOG6", "LOG7", "LOG8", "LOG9", "LOG122", "LOG1101", "LOG1102", "LOG1201", "LOG122" // SVE adds the teaser logs which clash with the full game.
Load = "voices.wad"
}

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