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- moved Strife's map names to the string table.

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coelckers committed Feb 10, 2019
1 parent afc17d6 commit 4bacde36c05febe0a0285b6fe614efa3f381a299
Showing with 79 additions and 39 deletions.
  1. +40 −0 wadsrc/static/language.enu
  2. +39 −39 wadsrc/static/mapinfo/strife.txt
@@ -2943,3 +2943,43 @@ MSG_TALISMANRED = "You have a feeling that it wasn't to be touched...";
MSG_TALISMANGREEN = "Whatever it is, it doesn't belong in this world...";
MSG_TALISMANBLUE = "It must do something...";
MSG_TALISMANPOWER = "You have super strength!";

TXT_STRIFE_MAP01 = "AREA 1: Sanctuary";
TXT_STRIFE_MAP02 = "AREA 2: Town";
TXT_STRIFE_MAP03 = "AREA 3: Front Base";
TXT_STRIFE_MAP04 = "AREA 4: Power Station";
TXT_STRIFE_MAP05 = "AREA 5: Prison";
TXT_STRIFE_MAP06 = "AREA 6: Sewers";
TXT_STRIFE_MAP07 = "AREA 7: Castle";
TXT_STRIFE_MAP08 = "AREA 8: Audience Chamber";
TXT_STRIFE_MAP09 = "AREA 9: Castle: Programmer's Keep";
TXT_STRIFE_MAP10 = "AREA 10: New Front Base";
TXT_STRIFE_MAP11 = "AREA 11: Borderlands";
TXT_STRIFE_MAP12 = "AREA 12: The Temple of the Oracle";
TXT_STRIFE_MAP13 = "AREA 13: Catacombs";
TXT_STRIFE_MAP14 = "AREA 14: Mines";
TXT_STRIFE_MAP15 = "AREA 15: Fortress: Administration";
TXT_STRIFE_MAP16 = "AREA 16: Fortress: Bishop's Tower";
TXT_STRIFE_MAP17 = "AREA 17: Fortress: The Bailey";
TXT_STRIFE_MAP18 = "AREA 18: Fortress: Stores";
TXT_STRIFE_MAP19 = "AREA 19: Fortress: Security Complex";
TXT_STRIFE_MAP20 = "AREA 20: Factory: Receiving";
TXT_STRIFE_MAP21 = "AREA 21: Factory: Manufacturing";
TXT_STRIFE_MAP22 = "AREA 22: Factory: Forge";
TXT_STRIFE_MAP23 = "AREA 23: Order Commons";
TXT_STRIFE_MAP24 = "AREA 24: Factory: Conversion Chapel";
TXT_STRIFE_MAP25 = "AREA 25: Catacombs: Ruined Temple";
TXT_STRIFE_MAP26 = "AREA 26: Proving Grounds";
TXT_STRIFE_MAP27 = "AREA 27: The Lab";
TXT_STRIFE_MAP28 = "AREA 28: Alien Ship";
TXT_STRIFE_MAP29 = "AREA 29: Entity's Lair";
TXT_STRIFE_MAP30 = "AREA 30: Abandoned Front Base";
TXT_STRIFE_MAP31 = "AREA 31: Training Facility";
TXT_STRIFE_MAP32 = "AREA 1: Sanctuary";
TXT_STRIFE_MAP33 = "AREA 2: Town";
TXT_STRIFE_MAP34 = "AREA 3: Movement Base";
TXT_STRIFE_MAP35 = "AREA 35: Factory: Production";
TXT_STRIFE_MAP36 = "AREA 36: Castle Clash";
TXT_STRIFE_MAP37 = "AREA 37: Killing Grounds";
TXT_STRIFE_MAP38 = "AREA 38: Ordered Chaos";
TXT_STRIFE_EPI = "Quest for the Sigil";
@@ -594,23 +594,23 @@ gamedefaults
noinfighting
}

map MAP01 "AREA 1: sanctuary"
map MAP01 LOOKUP "TXT_STRIFE_MAP01"
{
next = "MAP02"
sky1 = "SKYMNT02"
music = "D_ACTION"
cluster = 1
}

map MAP02 "AREA 2: town"
map MAP02 LOOKUP "TXT_STRIFE_MAP02"
{
next = "MAP03"
sky1 = "SKYMNT02"
music = "D_TAVERN"
cluster = 1
}

map MAP03 "AREA 3: front base"
map MAP03 LOOKUP "TXT_STRIFE_MAP03"
{
next = "MAP04"
sky1 = "SKYMNT02"
@@ -621,31 +621,31 @@ map MAP03 "AREA 3: front base"
slideshow = "Inter_Strife_MAP03"
}

map MAP04 "AREA 4: power station"
map MAP04 LOOKUP "TXT_STRIFE_MAP04"
{
next = "MAP05"
sky1 = "SKYMNT02"
music = "D_FAST"
cluster = 1
}

map MAP05 "AREA 5: prison"
map MAP05 LOOKUP "TXT_STRIFE_MAP05"
{
next = "MAP06"
sky1 = "SKYMNT02"
music = "D_INTRO"
cluster = 1
}

map MAP06 "AREA 6: sewers"
map MAP06 LOOKUP "TXT_STRIFE_MAP06"
{
next = "MAP07"
sky1 = "SKYMNT02"
music = "D_DARKER"
cluster = 1
}

map MAP07 "AREA 7: castle"
map MAP07 LOOKUP "TXT_STRIFE_MAP07"
{
next = "MAP08"
sky1 = "SKYMNT02"
@@ -654,15 +654,15 @@ map MAP07 "AREA 7: castle"
redirect = "Sigil", "map10"
}

map MAP08 "AREA 8: Audience Chamber"
map MAP08 LOOKUP "TXT_STRIFE_MAP08"
{
next = "MAP09"
sky1 = "SKYMNT02"
music = "D_SLIDE"
cluster = 1
}

map MAP09 "AREA 9: Castle: Programmer's Keep"
map MAP09 LOOKUP "TXT_STRIFE_MAP09"
{
next = "MAP10"
sky1 = "SKYMNT02"
@@ -685,7 +685,7 @@ map MAP09 "AREA 9: Castle: Programmer's Keep"
// that idea apparently got scrapped as the game developed.
}

map MAP10 "AREA 10: New Front Base"
map MAP10 LOOKUP "TXT_STRIFE_MAP10"
{
next = "MAP11"
sky1 = "SKYMNT01"
@@ -694,151 +694,151 @@ map MAP10 "AREA 10: New Front Base"
slideshow = "Inter_Strife_MAP10"
}

map MAP11 "AREA 11: Borderlands"
map MAP11 LOOKUP "TXT_STRIFE_MAP11"
{
next = "MAP12"
sky1 = "SKYMNT01"
music = "D_DANGER"
cluster = 1
}

map MAP12 "AREA 12: the temple of the oracle"
map MAP12 LOOKUP "TXT_STRIFE_MAP12"
{
next = "MAP13"
sky1 = "SKYMNT01"
music = "D_MOOD"
cluster = 1
}

map MAP13 "AREA 13: Catacombs"
map MAP13 LOOKUP "TXT_STRIFE_MAP13"
{
next = "MAP14"
sky1 = "SKYMNT01"
music = "D_CASTLE"
cluster = 1
}

map MAP14 "AREA 14: mines"
map MAP14 LOOKUP "TXT_STRIFE_MAP14"
{
next = "MAP15"
sky1 = "SKYMNT01"
music = "D_DARKER"
cluster = 1
}

map MAP15 "AREA 15: Fortress: Administration"
map MAP15 LOOKUP "TXT_STRIFE_MAP15"
{
next = "MAP16"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}

map MAP16 "AREA 16: Fortress: Bishop's Tower"
map MAP16 LOOKUP "TXT_STRIFE_MAP16"
{
next = "MAP17"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}

map MAP17 "AREA 17: Fortress: The Bailey"
map MAP17 LOOKUP "TXT_STRIFE_MAP17"
{
next = "MAP18"
sky1 = "SKYMNT01"
music = "D_SPENSE"
cluster = 1
}

map MAP18 "AREA 18: Fortress: Stores"
map MAP18 LOOKUP "TXT_STRIFE_MAP18"
{
next = "MAP19"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}

map MAP19 "AREA 19: Fortress: Security Complex"
map MAP19 LOOKUP "TXT_STRIFE_MAP19"
{
next = "MAP20"
sky1 = "SKYMNT01"
music = "D_STRIKE"
cluster = 1
}

map MAP20 "AREA 20: Factory: Receiving"
map MAP20 LOOKUP "TXT_STRIFE_MAP20"
{
next = "MAP21"
sky1 = "SKYMNT01"
music = "D_DARK"
cluster = 1
}

map MAP21 "AREA 21: Factory: Manufacturing"
map MAP21 LOOKUP "TXT_STRIFE_MAP21"
{
next = "MAP22"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}

map MAP22 "AREA 22: Factory: Forge"
map MAP22 LOOKUP "TXT_STRIFE_MAP22"
{
next = "MAP23"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}

map MAP23 "AREA 23: Order Commons"
map MAP23 LOOKUP "TXT_STRIFE_MAP23"
{
next = "MAP24"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}

map MAP24 "AREA 24: Factory: Conversion Chapel"
map MAP24 LOOKUP "TXT_STRIFE_MAP24"
{
next = "MAP25"
sky1 = "SKYMNT01"
music = "D_PANTHR"
cluster = 1
}

map MAP25 "AREA 25: Catacombs: Ruined Temple"
map MAP25 LOOKUP "TXT_STRIFE_MAP25"
{
next = "MAP26"
sky1 = "SKYMNT01"
music = "D_SAD"
cluster = 1
}

map MAP26 "AREA 26: proving grounds"
map MAP26 LOOKUP "TXT_STRIFE_MAP26"
{
next = "MAP27"
sky1 = "SKYMNT01"
music = "D_INSTRY"
cluster = 1
}

map MAP27 "AREA 27: The Lab"
map MAP27 LOOKUP "TXT_STRIFE_MAP27"
{
next = "MAP28"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}

map MAP28 "AREA 28: Alien Ship"
map MAP28 LOOKUP "TXT_STRIFE_MAP28"
{
next = "MAP29"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}

map MAP29 "AREA 29: Entity's Lair"
map MAP29 LOOKUP "TXT_STRIFE_MAP29"
{
next = "EndGameS"
sky1 = "SKYMNT01"
@@ -847,39 +847,39 @@ map MAP29 "AREA 29: Entity's Lair"
deathsequence = "Inter_Strife_Lose"
}

map MAP30 "AREA 30: Abandoned Front Base"
map MAP30 LOOKUP "TXT_STRIFE_MAP30"
{
next = "MAP31"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}

map MAP31 "AREA 31: Training Facility"
map MAP31 LOOKUP "TXT_STRIFE_MAP31"
{
next = "MAP01"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}

map MAP32 "AREA 1: Sanctuary"
map MAP32 LOOKUP "TXT_STRIFE_MAP32"
{
next = "MAP33"
sky1 = "SKYMNT02"
music = "D_MAP1"
cluster = 2
}

map MAP33 "AREA 2: Town"
map MAP33 LOOKUP "TXT_STRIFE_MAP33"
{
next = "MAP34"
sky1 = "SKYMNT02"
music = "D_MAP2"
cluster = 2
}

map MAP34 "AREA 3: Movement Base"
map MAP34 LOOKUP "TXT_STRIFE_MAP34"
{
next = "EndBuyStrife"
sky1 = "SKYMNT02"
@@ -888,31 +888,31 @@ map MAP34 "AREA 3: Movement Base"
noallies
}

map MAP35 "AREA 35: Factory: Production"
map MAP35 LOOKUP "TXT_STRIFE_MAP35"
{
next = "MAP01"
sky1 = "SKYMNT01"
music = "D_TRIBAL"
cluster = 1
}

map MAP36 "AREA 36: Castle Clash"
map MAP36 LOOKUP "TXT_STRIFE_MAP36"
{
next = "MAP37"
sky1 = "SKYMNT01"
music = "D_MARCH"
cluster = 3
}

map MAP37 "AREA 37: Killing Grounds"
map MAP37 LOOKUP "TXT_STRIFE_MAP37"
{
next = "MAP38"
sky1 = "SKYMNT01"
music = "D_STRIKE"
cluster = 3
}

map MAP38 "AREA 38: Ordered Chaos"
map MAP38 LOOKUP "TXT_STRIFE_MAP38"
{
next = "MAP36"
sky1 = "SKYMNT01"
@@ -937,5 +937,5 @@ cluster 2
clearepisodes
episode MAP02 teaser MAP33
{
name = "Quest for the Sigil"
name = "$TXT_STRIFE_EPI"
}

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