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There was a visual issue where the weapon bobbing would only start interpolating after the player's movement velocity exceeds a certain value. (Thanks to @Doom2fan for the solution)
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This commit, or some other recent change to weapon bobbing, seems to have caused the weapon bobbing in WolfenDoom: Blade of Agony to stutter for some reason...
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Video here: http://www.ciinet.org/kevin/myimages2/doom/wolf_boa/bugs/Bobstutter.mp4
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I still get those issues with recent build, wonder what we can do to let it prevent to happen... any idea @nashmuhandes ? Or @coelckers ?
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@Talon1024 @Ozymandias81 can you please make me a minimal example file that easily reproduces the issue so I can debug it more conveniently?
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I found what was causing the issue in question: prevBob was not set in the overridden PlayerThink() method of the custom player class.
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So this is a mod problem, then? @Talon1024
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Yes, I fixed it in BoA with this commit.